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- Sonak's Fog in a Bottle
- *Wondrous item, very rare*
- While you are holding it, you can use an action to lift it up and speak one of three command words to cause one of the following effects:
- - The first command word causes the bottle to summon a fog that plays with the mind. Each creature within 15 feet (including yourself) must make a DC 18 Constitution saving throw or be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- - The second command word causes the bottle to summon a chilling fog. Each creature within 15 feet (excluding yourself) must make a DC 18 Constitution saving throw. On a failed save, a creature takes 4d12 cold damage on a failure, and loses one of its attacks on its next turn. On a successful one, a creature takes half as much damage and suffers no additional effects.
- - The third command word causes the bottle to spew a cloud of thick smoke in a 20-foot radius from the bottle. The cloud's area is heavily obscured. However, when you use the command word, you can choose creatures who can see through the fog, including yourself.
- Once you use the bottle two times, it breaks, and becomes a nonmagical bottle.
- Berserker's Flame
- *Wondrous item, very rare*
- You can use your bonus action to rage and encase yourself in a firey aura. While raging, you gain the following benefits:
- - You have advantage on Strength checks and Strength saving throws.
- - When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll.
- - You have resistance to bludgeoning, piercing, and slashing damage.
- - Your weapon attacks deal an extra 2d6 fire damage.
- Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
- Once you use this item, the flames dissipate, and it becomes nonmagical.
- Angelic Greatsword
- *Weapon (greatsword), very rare (requires attunement)*
- While holding this magic weapon, you can reach out and touch a creature. The target magically regains 4d8+2 hit points and is freed from any curse, disease, poison, blindness, or deafness.
- Once you use this feature, you cannot use it again until the next dawn.
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