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- # The fundaments of alchemy
- Often overlooked by aspiring mages, Alchemy is a time-honored, rewarding discipline that can change the lives of those who master it. It is difficult, and often dangerous, to advance one's knowledge of the materials used in alchemical formulas, but continued study and hard work will, in the end, reward the alchemist greatly.
- ## "Alchemy for my apprentice"
- <br>
- <div class='descriptive'>
- "My dear apprentice, it is far less costly to write this simple manual than replace yet another cask of rare elixer.
- If you lose this manual, as I know you will, don't despair. I have invested your annual stipend toward printing multiple copies of this book."
- - Step One: Acquire elixer
- "You already know that every potion requires an elixer to serve as the potion's base. If you ever paid attention to my lessons, you'd know the best elixer is clean water from a natural source.
- The purity of the water determines the quality of the potion, so the best sources are natural springs."
- <br><br>
- - Step Two: Acquire Reagents
- "Alchemy is a study of combinations. Where elixers are a potion's base, reagents are the active ingredients. Each reagent bears a unique trait.
- Furthermore, I must remind you to thoroughly clean both Mortar & Pestle after their use."
- <br>
- - Step Three: Enchanting
- "When you have what you need, put them together and craft your potion. once your reagent bonds with the elixer, imbue the mixture with the appropriate level of magic and see what you have created.
- Experiment with different reagents to see what you can produce. craft multiple potions from the simple set of reagents, or even combine additional reagents to produce more powerful potions!
- But for now, "not poisoning yourself" is the goal I'd most like you to achieve."
- </div><br><br><br>
- <br><br><br><br><br><br><br>
- ##### Elixer quality
- | Quality | Requirements |
- |:----:|:-------------|
- | Decent | Fresh water |
- | Greater | Purified water|
- | Superior | Blessed water |
- | Supreme | Natural spring water |
- ## Inactive ingredients
- Sometimes it may not always be possible for the everyday alchemist to go and find their own ingredients. This is where arcane stores and traveling merchents come in handy, aswell as elixers many basic reagents can be bought in towns, if you know where to look.
- ##### Store bought elixers
- | Elixer | Cost |
- |:-----:|:-------------:|
- | Decent | 15gp
- | Greater | 30gp
- | Superior | 50gp
- | Supreme | 100 gp
- ##### Store bought reagents
- | Reagent | Cost |
- |:-----:|:-------------:|
- | Wolf spider venom | 1gp
- | Hill giant fingernail | 5gp
- | Green/Blue dartwing | 3gp
- | Mountain flower | 50sp
- | Animal fur | 50sp
- | Tundra Cotton | 20sp
- | Impstool | 20sp
- | Frost mirriam | 10sp
- | Common Alchemist kit | 25gp
- \page
- # Crafting
- <div class='wide'>
- ##### Healing Potions
- | Potion | Aprox. Value | Spell slot | Craft Time | Tool kit |
- |:----:|:-------------:|:-------------:|:-------------:|:-------------:|
- | Potion of healing | 50g | 1st | 1 short rest | Herbalism |
- | Potion of greater healing | 100g | 2nd | 1 long rest | Herbalism |
- | Potion of superior healing | 500g | 4th | 1 day | Herbalism |
- | Potion of supreme healing | 5000g | 6th | 3 day's | Herbalism |
- </div>
- <div class='wide'>
- ##### Uncommon Potions
- | Potion | Aprox. Value | Spell slot | Craft Time | Tool kit | Elixer | Special requirements
- |:----:|:-------------:|:-------------:|:-------------:|:-------------:|:-------------:|:--------:|
- | Potion of climbing| 40g | 2nd | 1 long rest | Alchemist supplies | Decent | Wolf spider venom |
- | Potion of animal friendship | 80g | 2nd | 1 day | Herbalism | Greater | Remains of the animal type
- | Potion of fire breath| 80g | 2nd | 1 day | Alchemist supplies | Greater | Boiled on dragon fire
- | Potion of growth | 80g | 2nd | 1 day | Alchemist supplies | Greater | Jazbay head
- | Potion of hill giant strength | 80g | 3rd | 1 day | Alchemist supplies | Greater | Hill giant fingernail
- | Potion of poison | 80g | 2nd | 1 day | Herbalism | Greater | Poisonbloom
- | Potion of resistance | 80g | 2nd | 1 day | Herbalism | Greater | reference potion page below
- | Potion of water breathing | 80g | 3rd | 1 day | Herbalism | Greater | Brewed with pond/salt water
- | Philter of love | 80g | 2nd | 1 day | Alchemist supplies | Greater | Moonrose, Light from a fullmoon
- </div>
- <div class='wide'>
- ##### Rare Potions
- | Potion | Aprox. Value | Spell slot | Craft Time | Tool kit | Elixer | Special requirements
- |:----:|:-------------:|:-------------:|:-------------:|:-------------:|:-------------:|:-------------:|
- | Potion of clairvoyance | 400g | 4th | 3 day's | Alchemist supplies | Greater | A Hags eye
- | Potion of diminution | 400g | 3rd | 3 day's | Alchemist supplies | Greater | Blood of a shapechanger
- | Potion of frost giant strength | 400g | 4th | 3 day's | Alchemist supplies | Greater | Frost giant fingernail
- | Potion of gaseous form | 400g | 4th | 3 day's | Alchemist supplies | Greater | Water elemental liquid
- | Potion of heroism | 400g | 3rd | 3 day's | Alchemist supplies | Greater | The heart of a beast
- | Potion of invulnerability| 400g | 4th | 3 day's | Alchemist supplies | Superior | A dragons tongue
- | Potion of mind reading | 400g | 4th | 3 day's | Alchemist supplies | Greater | A mind flayer tentacle
- | Potion of fire giant strength | 400g | 5th | 3 day's | Alchemist supplies | Superior | Fire giant fingernail
- </div>
- <div class='wide'>
- ##### Very rare Potions
- | Potion | Aprox. Value | Spell slot | Craft Time | Tool kit | Elixer | Special requirements
- |:----:|:-------------:|:-------------:|:-------------:|:-------------:|:-------------:|:-------------:|
- | Potion of invisibility | 5000g | 3rd | 3 day's | Alchemist supplies | Superior | Ectoplasm
- | Potion of speed| 5000g | 3rd | 3 day's | Alchemist supplies| Superior | Brewed in constant motion
- | Potion of flying | 5000g | 4th | 4 day's | Alchemist supplies | Superior | A giant feather, brewed atop a mountain
- | Potion of cloud giant strength | 5000g | 6th | 5 day's | Alchemist supplies | Superior |Cloud giant fingernail
- | Potion of longevity| 5000g | 4th | 4 day's | Alchemist supplies | Superior | A scorpions tail, an adders fang, a small heart
- | Potion of vitality | 5000g | 6th | 5 day's | Herbalism | Superior | Troll Blood
- </div>
- \page
- <div class='wide'>
- ##### Legendary Potions
- | Potion | Aprox. Value | Spell slot | Craft Time | Tool kit | Elixer | Special requirements
- |:----:|:-------------:|:-------------:|:-------------:|:-------------:|:-------------:|
- | Potion of storm giant strength | 7500g | 7th | 1 week | Alchemist supplies | supreme | Storm giant fingernail
- </div>
- <div class='wide'>
- ##### Oils
- | Oil | Aprox. Value | Spell slot | Craft Time | Tool kit | Elixer | Special requirements
- |:----:|:-------------:|:-------------:|:-------------:|:-------------:|:-------------:|
- </div>
- <div class='wide'>
- ##### Misc.
- | Item | Aprox. Value | Spell slot | Craft Time | Tool kit | Elixer | Special requirements
- |:----:|:-------------:|:-------------:|:-------------:|:-------------:|:-------------:|
- </div>
- \page
- #### Potion of Climbing
- *Potion, Uncommon*
- ___
- When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
- #### Potion of Animal Friendship
- *Potion, Uncommon*
- ___
- When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair
- #### Potion of Fire Breath
- *Potion, Uncommon*
- ___
- After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed.
- This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened.
- #### Potion of Growth
- *Potion, Uncommon*
- ___
- When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
- #### Potion of Giant strength
- *Potion, Uncommon*
- ___
- When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or greater than that score.
- This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of Frost Giant Strength and the potion of Stone Giant Strength have the same effect.
- | Type of Giant | Strength |
- |:----:|:-------------:|
- | Hill Giant | 21 |
- | Frost/stone Giant | 23 |
- | Fire Giant | 25 |
- | Cloud | 27 |
- | Storm | 29 |
- <br>
- <br>
- <br>
- <br>
- #### Potion of poison
- *Potion, Uncommon*
- ___
- This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature.
- If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
- #### Potion of Resistance
- *Potion, Uncommon*
- ___
- When you drink this potion, you gain resistance to one type of damage for 1 hour. The ingredient while crafting determines the damage type.
- | Ingredient | Damage type |
- |:----:|:-------------|
- | Green Dartwing | Acid |
- | Frost mirriam | Cold |
- | Dragons tongue | Fire |
- | Impstool | Force |
- | Blue Dartwing | Lightning |
- | Deathbell | Necrotic |
- | Yellow mountain flower | Poison |
- | Ninroot | Psychic |
- | Taproot | Radiant |
- | Tundra Cotton | Thunder |
- #### Potion of Water breathing
- *Potion, Uncommon*
- ___
- You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
- #### Philter of love
- *Potion, Uncommon*
- ___
- The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
- #### Potion of Clairvoyance
- *Potion, Rare*
- ___
- When you drink this potion, you gain the effect of the clairvoyance spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.
- \page
- #### Potion of Diminution
- *Potion, Uncommon*
- ___
- When you drink this potion, you gain the "reduce" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
- #### Potion of Gaseous Form
- *Potion, Rare*
- ___
- When you drink this potion, you gain the effect of the gaseous form spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water.
- #### Potion of Heroism
- *Potion, Rare*
- ___
- For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.
- #### Potion of Invulnerability
- *Potion, Uncommon*
- ___
- For 1 minute after you drink this potion, you have resistance to all damage. The potion's syrupy liquid looks like liquified iron.
- #### Potion of Mind reading
- *Potion, Uncommon*
- ___
- When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.
- #### Potion of Invisibility
- *Potion, Very rare*
- ___
- This potion's container looks empty but feels as though it holds liquid. When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell.
- #### Potion of Speed
- *Potion, Very rare*
- ___
- When you drink this potion, you gain the effect of the haste spell for 1 minute (no concentration required). The potion's yellow fluid is streaked with black and swirls on its own.
- #### Potion of Flying
- *Potion, Very rare*
- ___
- When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it.
- #### Potion of Longevity
- *Potion, Very rare*
- ___
- When you drink this potion, your physical age is reduced by 1d6 + 6 years, to a minimum of 13 years. Each time you subsequently drink a potion of longevity, there is 10 percent cumulative chance that you instead age by 1d6 + 6 years. Suspended in this amber liquid are a scorpion's tail, an adder's fang, a dead spider, and a tiny heart that, against all reason, is still beating. These ingredients vanish when the potion is opened.
- #### Potion of Vitality
- *Potion, Very rare*
- ___
- When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.
- \page
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