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Dec 14th, 2017
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  1. Since a couple of hours ago, in every game i enter (i tried casual, league and practice) i get disconnected aprox. every 10 sec. My client then proceeds to reconnect immediately only to find itself in a weird state where all players and target dummies are invisible except for the little circle under them, the UI is frozen (only the escape menu, the practice F1 menu and the console work) and and while the camera and my toon's little circle are correctly centered around the position in which projectiles appear when i fire (which is where the server thinks i am), some subsystems (like targeting, facing, and rendering cast animations) seem to believe that my toon is always located at the center of the map.
  2.  
  3. My ping is the same as always and I can cast spells with no big delay even in that state.
  4.  
  5. [url=https://imgur.com/a/SNVhQ]Screenshot[/url]
  6.  
  7. Here's my output_log:
  8. [spoiler]
  9. Initialize engine version: 5.4.0p3 (66639af78f23)
  10. GfxDevice: creating device client; threaded=1
  11. Direct3D:
  12. Version: Direct3D 11.0 [level 11.0]
  13. Renderer: Intel(R) HD Graphics 520 (ID=0x1916)
  14. Vendor: Intel
  15. VRAM: 1101 MB
  16. Begin MonoManager ReloadAssembly
  17. Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\UnityEngine.dll (this message is harmless)
  18. Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\UnityEngine.dll into Unity Child Domain
  19. Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  20. Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  21. Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  22. Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  23. Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  24. Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  25. Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\CaronteFX-RuntimeBasic.dll (this message is harmless)
  26. Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\CaronteFX-RuntimeBasic.dll into Unity Child Domain
  27. Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\KDTree.dll (this message is harmless)
  28. Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\KDTree.dll into Unity Child Domain
  29. Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\ProBuilderCore-Unity5.dll (this message is harmless)
  30. Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\ProBuilderCore-Unity5.dll into Unity Child Domain
  31. Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\ProBuilderMeshOps-Unity5.dll (this message is harmless)
  32. Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\ProBuilderMeshOps-Unity5.dll into Unity Child Domain
  33. Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\System.Data.SqlXml.dll (this message is harmless)
  34. Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\System.Data.SqlXml.dll into Unity Child Domain
  35. Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\System.Xml.dll (this message is harmless)
  36. Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\System.Xml.dll into Unity Child Domain
  37. Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\System.Xml.Linq.dll (this message is harmless)
  38. Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
  39. Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\AssetMetadataProto.dll (this message is harmless)
  40. Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\AssetMetadataProto.dll into Unity Child Domain
  41. Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\Corale.Colore.dll (this message is harmless)
  42. Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\Corale.Colore.dll into Unity Child Domain
  43. Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\DotNetZip.dll (this message is harmless)
  44. Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\DotNetZip.dll into Unity Child Domain
  45. Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\Matrix.dll (this message is harmless)
  46. Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\Matrix.dll into Unity Child Domain
  47. Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\MergedShared.dll (this message is harmless)
  48. Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\MergedShared.dll into Unity Child Domain
  49. Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\MergedUnity.dll (this message is harmless)
  50. Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\MergedUnity.dll into Unity Child Domain
  51. Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\protobuf-net.dll (this message is harmless)
  52. Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\protobuf-net.dll into Unity Child Domain
  53. Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\RedShellSDK.dll (this message is harmless)
  54. Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\RedShellSDK.dll into Unity Child Domain
  55. Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\StunConsoleTool.dll (this message is harmless)
  56. Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\StunConsoleTool.dll into Unity Child Domain
  57. Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\StunConsoleToolUnity.dll (this message is harmless)
  58. Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\StunConsoleToolUnity.dll into Unity Child Domain
  59. Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\Stunlock.TestUtility.dll (this message is harmless)
  60. Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\Stunlock.TestUtility.dll into Unity Child Domain
  61. Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\System.Threading.dll (this message is harmless)
  62. Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\System.Threading.dll into Unity Child Domain
  63. Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\Triangle.dll (this message is harmless)
  64. Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\Triangle.dll into Unity Child Domain
  65. Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\UnityContent.dll (this message is harmless)
  66. Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\UnityContent.dll into Unity Child Domain
  67. - Completed reload, in 0.164 seconds
  68. Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\System.Core.dll (this message is harmless)
  69. Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\System.dll (this message is harmless)
  70. <RI> Initializing input.
  71.  
  72. <RI> Input initialized.
  73.  
  74. desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
  75. <RI> Initialized touch support.
  76.  
  77. UnloadTime: 1.301757 ms
  78. ŧ WorkingDirectory: 'E:\SteamLibrary\steamapps\common\Battlerite'
  79. ŧ System Information:
  80. processorFrequency: 2400
  81. deviceModel: 80TL (LENOVO)
  82. operatingSystem: Windows 10 (10.0.0) 64bit
  83. processorType: Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz
  84. processorCount: 4
  85. systemMemorySize: 3894
  86. graphicsDeviceName: Intel(R) HD Graphics 520
  87. graphicsDeviceType: Direct3D11
  88. graphicsDeviceVendor: Intel
  89. graphicsDeviceVendorID: 32902
  90. graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
  91. graphicsMemorySize: 1101
  92. graphicsMultiThreaded: True
  93. graphicsShaderLevel: 50
  94. maxTextureSize: 16384
  95. CPU Score: 7200(WOW)
  96.  
  97. ŧ Local start time UTC: 12/14/2017 5:15:36 PM
  98. ŧ Command line args: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite.exe -logfile Battlerite_Data\output_log.txt -console
  99. ŧ CommandLineSettings:
  100. * IsParentHWND = False
  101. * AuthUse = True
  102. * JoinAsObserver = False
  103. * GameAddress = 127.0.0.1
  104. * GamePort = 54321
  105. * ConnectAutomatically = False
  106. * HostAutomatically = False
  107. * ForceAcceleratedInput = False
  108. * ThreadedServer = True
  109. * HideBloodgate = False
  110. * ViewReplaysActive = False
  111. * UsePacketPadding = False
  112. * PacketMinSizeBitsClient = 2048
  113. * PacketMinSizeBitsServer = 4800
  114. * LogicReplaysActive = True
  115. * PlayLogicReplay = False
  116. * LogicReplayToPlay =
  117. * UseRemoteClient = False
  118. * RemoteClientAddress = 127.0.0.1
  119. * RemoteClientPort = 65432
  120. * AssetAddress = http://192.168.1.114:677/assets/ProjectH
  121. * AssetRevision = 0
  122. * UseLocalRevisionAsLatest = False
  123. * UseFileAssetLoading = True
  124. * BloodgateServerMode = True
  125. * LogUIEvents = True
  126. ŧ LoadLibrary( E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data\Plugins\steam_api.dll ), Result: 1817968640
  127. ŧ LoadLibrary( E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data\Plugins\CSteamworks.dll ), Result: 1818492928
  128. ŧ No Current Steam Beta Name. Defaulting to: public
  129. ŧ Environment: public, Steam AppID: 504370, Steam UserID: 76561198047651898, Steam Persona Name: Zakipro
  130. ŧ Steam Platform initializated with english
  131. ŧ Localization file does not exist in: ..\ProjectHGame\\Battlerite\\Localization\\
  132.  
  133. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  134.  
  135. Setting up 1 worker threads for Enlighten.
  136. Thread -> id: 1ac0 -> priority: 1
  137. ŧ Cloud loading of inputs hasn't been initialized yet. Trying to load from disk instead.
  138.  
  139. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  140.  
  141. ŧ Input profiles loaded: 3
  142. ŧ Input profile activated: Default Keyboard And Mouse
  143. ŧ ChatMuteSettings = E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\Settings\chatbans
  144. ŧ Input profile activated:
  145. ŧ Current Environment: public
  146. ŧ LocalizationSettings.RootFolder = 'E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\Localization'
  147. ŧ Loaded Localization: English ID: 1
  148. ŧ View.NavigateTo: GameLogin, From: Root
  149. ŧ Tried to get localized key before it was loaded!
  150.  
  151. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  152.  
  153. ŧ Localization initialized
  154. FMOD Studio: Creating runtime system instance
  155. Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\System.Configuration.dll (this message is harmless)
  156. Couldn't find content for asset 00000000000000000000000000000000
  157.  
  158. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  159.  
  160. ŧ Requesting Steam Encrypted App Ticket.
  161. ŧ Reading all gameplay data from same binary file E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\Gameplay.go.bin
  162. Fallback handler could not load library E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/equ8\client.equ8.dll
  163. Fallback handler could not load library E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/.\equ8\client.equ8.dll
  164. Fallback handler could not load library E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/equ8\client.equ8.dll
  165. Fallback handler could not load library E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/equ8\client.equ8
  166. Fallback handler could not load library E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/.\equ8\client.equ8
  167. Fallback handler could not load library E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/equ8\client.equ8
  168. Fallback handler could not load library E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/libequ8\client.equ8.dll
  169. Fallback handler could not load library E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/.\libequ8\client.equ8.dll
  170. Fallback handler could not load library E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/libequ8\client.equ8.dll
  171. ŧ equ8 - equ8\client.equ8.dll not found
  172.  
  173. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  174.  
  175. ŧ OnEncryptedAppTicketResponse - Success!
  176. ŧ GetEncryptedAppTicket - Success!
  177. ŧ OnEncryptedAppTicketResponse - Success!
  178. ŧ GetEncryptedAppTicket - Success!
  179. ŧ Send Auth Steam: CAEQxZHG4A4YACA6KnAP7ybM7yfQVhngHGyu6+TbpKPtG9w+Ci5Z7LpmJDu+i/90flBSM9E0DBkM0/xb8gP/iexr4LJQMkg/bkjGSGfvlKScsVypXIDK4c2kCfw4MX/KDTNJpqlgUjEqqpeA2seMOtQMJxG0B9HFZm7FSelz
  180. ŧ POST: http://149.202.211.208:80/auth/steam-async/v1
  181. ŧ Creating connection: 'http://149.202.211.208:80/auth/steam-async/v1' versionHeader: 'Bloodgate=218,Gameplay=218'
  182. ŧ GET: http://149.202.211.208:80/matches/regions/v1?
  183. Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\Mono.Security.dll (this message is harmless)
  184. ŧ Loaded Localization: english ID: 2
  185. Couldn't find content for asset 328a81e07137af74c9da2ff297875b92
  186.  
  187. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  188.  
  189. Fallback handler could not load library E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/libc
  190. Fallback handler could not load library E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/.\libc
  191. Fallback handler could not load library E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/libc
  192. ŧ Response ContentEncoding:
  193. ŧ AbilityCastSettings loaded
  194. ŧ Creating game client. False
  195. ŧ We have positon: 1
  196. ŧ We are Authed! (SessionID: 361EC2E743C9134CDA703F3A730E39F0, UserID: {UserID 913702305617035264})
  197. ŧ Creating connection: 'http://149.202.211.208:80/matches/regions/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
  198. ŧ - Accept Compression (gzip).
  199. ŧ Web Request Removed: f31d7501-4949-4599-8600-ff8341537a3f
  200. ŧ Response ContentEncoding: gzip
  201. ŧ GET: http://149.202.211.208:80/account/v1?
  202. ŧ GET: http://149.202.211.208:80/account/freerotation/v1?
  203. ŧ Creating connection: 'http://149.202.211.208:80/account/freerotation/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
  204. ŧ - Accept Compression (gzip).
  205. ŧ Creating connection: 'http://149.202.211.208:80/account/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
  206. ŧ - Accept Compression (gzip).
  207. ŧ Web Request Removed: f64a765a-e8e1-463d-b0e9-d27048a6b618
  208. ŧ Regions: Start resolving host 155.133.240.166 at eu_west
  209. ŧ Regions: Start resolving host 162.254.194.141 at us_southwest
  210. ŧ Regions: Start resolving host 155.133.227.84 at australia
  211. ŧ Regions: Start resolving host 45.121.187.65 at japan
  212. ŧ Regions: Start resolving host 155.133.231.176 at poland
  213. ŧ Regions: Start resolving host 190.216.121.69 at peru
  214. ŧ Regions: Start resolving host 155.133.224.83 at south_america
  215. ŧ Regions: Start resolving host 155.133.238.45 at south_africa
  216. ŧ Regions: Start resolving host 45.121.185.66 at asia
  217. ŧ Regions: Start resolving host 155.133.234.88 at us_southeast
  218. ŧ Regions: Start resolving host 155.133.244.165 at hong_kong
  219. ŧ Regions: Start resolving host 155.133.249.94 at chile
  220. ŧ Regions: Start resolving host 155.133.228.162 at eu_east
  221. ŧ Regions: Start resolving host 185.25.181.70 at eu_north
  222. ŧ Regions: Start resolving host 155.133.232.23 at india_east
  223. ŧ Regions: Start resolving host 192.69.96.168 at us_west
  224. ŧ Regions: Start resolving host 155.133.233.23 at india
  225. Connecting chat to xmpp://51.255.94.219:5222/ with domain chat2.battlerite.net userID: 913702305617035264 sessionId: 361EC2E743C9134CDA703F3A730E39F0
  226. ŧ POST: http://149.202.211.208:80/account/schedules
  227. ŧ Creating connection: 'http://149.202.211.208:80/account/schedules' versionHeader: 'Bloodgate=218,Gameplay=218'
  228. ŧ - Accept Compression (gzip).
  229. ŧ Regions: Starting to ping eu_west
  230. ŧ Regions: Starting to ping us_southwest
  231. ŧ Regions: Starting to ping australia
  232. ŧ Regions: Starting to ping japan
  233. ŧ Regions: Starting to ping poland
  234. ŧ Regions: Starting to ping peru
  235. ŧ Regions: Starting to ping south_america
  236. ŧ Regions: Starting to ping south_africa
  237. ŧ Regions: Starting to ping asia
  238. ŧ Regions: Starting to ping us_southeast
  239. ŧ Regions: Starting to ping hong_kong
  240. ŧ Regions: Starting to ping chile
  241. ŧ Regions: Starting to ping eu_east
  242. ŧ Regions: Starting to ping eu_north
  243. ŧ Regions: Starting to ping india_east
  244. ŧ Regions: Starting to ping us_west
  245. ŧ Regions: Starting to ping india
  246. ŧ Response ContentEncoding: gzip
  247. ŧ Response ContentEncoding: gzip
  248. ŧ Response ContentEncoding:
  249. ŧ Web Request Removed: f9a80abf-22e7-4b27-8148-be2dc1dca9e0
  250. ŧ Web Request Removed: f3ca14cb-8fa3-4db5-8510-043ca8636f9b
  251. ŧ Web Request Removed: ee0310e5-f41c-4e13-8456-cb066cb86507
  252. ŧ Regions: got ping of eu_west: 61
  253. [CHAT] On login
  254. [CHAT] On bind start
  255. ŧ POST: http://149.202.211.208:80/quest/user/v1
  256. ŧ GET: http://149.202.211.208:80/account/gamedata/info/v1?
  257. ŧ GET: http://149.202.211.208:80/ranking/seasons/current?
  258. ŧ POST: http://149.202.211.208:80/ranking/seasons/rewards
  259. ŧ =================== MessageCenterStateManagerGlue ===================
  260. ŧ Tried to get character keys in UI_BotMenuBindings from GameplayBinder, but found none.
  261.  
  262. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  263.  
  264. ŧ Creating connection: 'http://149.202.211.208:80/ranking/seasons/rewards' versionHeader: 'Bloodgate=218,Gameplay=218'
  265. ŧ - Accept Compression (gzip).
  266. ŧ Creating connection: 'http://149.202.211.208:80/ranking/seasons/current?' versionHeader: 'Bloodgate=218,Gameplay=218'
  267. ŧ - Accept Compression (gzip).
  268. ŧ Creating connection: 'http://149.202.211.208:80/account/gamedata/info/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
  269. ŧ - Accept Compression (gzip).
  270. ŧ Creating connection: 'http://149.202.211.208:80/quest/user/v1' versionHeader: 'Bloodgate=218,Gameplay=218'
  271. ŧ - Accept Compression (gzip).
  272. ŧ Regions: got ping of us_southwest: 217
  273. [CHAT] On bind 913702305617035264@chat2.battlerite.net/br-client
  274. [CHAT] On iq <iq id="MX_1" type="result" xmlns="jabber:client">
  275.  
  276. <bind xmlns="urn:ietf:params:xml:ns:xmpp-bind">
  277.  
  278. <jid>913702305617035264@chat2.battlerite.net/br-client</jid>
  279.  
  280. </bind>
  281.  
  282. </iq> True
  283. [CHAT] On iq <iq from="913702305617035264@chat2.battlerite.net" to="913702305617035264@chat2.battlerite.net/br-client" id="MX_2" type="result" xmlns="jabber:client">
  284.  
  285. <query xmlns="jabber:iq:roster">
  286.  
  287. <item subscription="both" jid="779939575299706880@chat2.battlerite.net" />
  288.  
  289. <item subscription="both" jid="928690631776309248@chat2.battlerite.net" />
  290.  
  291. <item subscription="both" jid="934428210886791168@chat2.battlerite.net" />
  292.  
  293. <item subscription="both" jid="935584835949473792@chat2.battlerite.net" />
  294.  
  295. <item subscription="both" jid="935827575475945472@chat2.battlerite.net" />
  296.  
  297. <item subscription="both" jid="935913608158838784@chat2.battlerite.net" />
  298.  
  299. <item subscription="both" jid="936601348277993472@chat2.battlerite.net" />
  300.  
  301. <item subscription="both" jid="939536996697808896@chat2.battlerite.net" />
  302.  
  303. </query>
  304.  
  305. </iq> False
  306. ŧ POST: http://149.202.211.208:80/account/stats/session/start
  307. ŧ Response ContentEncoding:
  308. ŧ Got GetGameDataInfo response!
  309. ŧ Creating connection: 'http://149.202.211.208:80/account/stats/session/start' versionHeader: 'Bloodgate=218,Gameplay=218'
  310. ŧ - Accept Compression (gzip).
  311. ŧ Web Request Removed: ac9c9384-b30f-45c7-97c4-4b151bee1d34
  312. ŧ Response ContentEncoding:
  313. ŧ Web Request Removed: cab5f7f4-ead6-4990-b5c5-e3c22e341760
  314. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  315. ŧ Response ContentEncoding:
  316. ŧ Response ContentEncoding: gzip
  317. ŧ Response ContentEncoding:
  318. ŧ ApplyModification to inventory version 1
  319. ŧ Inventory version (972) did not match expected version (1)
  320.  
  321. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  322.  
  323. ŧ Web Request Removed: d67f1f4c-6557-42bc-9cbb-52a9c1784bce
  324. ŧ Web Request Removed: f64efd65-6c99-4281-8063-9936f6947239
  325. ŧ Web Request Removed: 5e040556-29d5-417d-b294-f7e6618c8d3d
  326. ŧ Sync Started for URL: http://client.battlerite.com/live/AccountVanity/AccountVanity.sjson
  327. ŧ Version: 1.2.39693 218/218 (2017-12-13-10:50)
  328. ŧ View.NavigateTo: InitializeLogin, From: Root
  329. ŧ GET: http://149.202.211.208:80/matches/sessions/player/v1?
  330. ŧ Creating connection: 'http://149.202.211.208:80/matches/sessions/player/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
  331. ŧ - Accept Compression (gzip).
  332. ŧ Regions: got ping of australia: 353
  333. ŧ Steam UserID 76561198047651898 is NOT in the group 103582791455323608
  334. ŧ Steam UserID 76561198047651898 is NOT in the group 103582791455323608
  335. ŧ POST: http://149.202.211.208:80/account/news/info/v1
  336. ŧ Response ContentEncoding:
  337. ŧ View.NavigateTo: MessageCenter, From: Root
  338. ŧ ======== [NavigateTo] Location: MessageCenter, PrevLocation: Root
  339. ŧ View.NavigateTo: MatchmakingInfo, From: Root
  340. ŧ View.NavigateTo: Home, From: Root
  341. ŧ Matchsession server found no match to reconnect to.
  342. ŧ Creating connection: 'http://149.202.211.208:80/account/news/info/v1' versionHeader: 'Bloodgate=218,Gameplay=218'
  343. ŧ - Accept Compression (gzip).
  344. ŧ Web Request Removed: c934e18f-eb65-4a47-b6d4-54ed65f28b57
  345. ŧ Response ContentEncoding:
  346. ŧ View.NavigateTo: Play, From: Root
  347. ŧ Web Request Removed: 780d6779-78ec-4f2e-9349-1d56b6e73b94
  348. ŧ Sync finished for URL: http://client.battlerite.com/live/AccountVanity/AccountVanity.sjson
  349. ŧ Regions: got ping of japan: 394
  350. ŧ Regions: got ping of poland: 93
  351. ŧ POST: http://149.202.211.208:80/account/schedules
  352. ŧ Creating connection: 'http://149.202.211.208:80/account/schedules' versionHeader: 'Bloodgate=218,Gameplay=218'
  353. ŧ - Accept Compression (gzip).
  354. ŧ Regions: got ping of peru: 231
  355. ŧ Response ContentEncoding:
  356. ŧ Web Request Removed: 7ff1d791-c17d-4ac7-a659-3ecf85b5b927
  357. ŧ Regions: got ping of south_america: 293
  358. ŧ Regions: got ping of south_africa: 222
  359. ŧ Regions: got ping of asia: 311
  360. ŧ View.NavigateTo: CustomGameConnect, From: Play
  361. ŧ Creating new room privatelobby_f1f7a31f70844a75b3ab58111bd27fb7
  362. ŧ Regions: got ping of us_southeast: 167
  363. ŧ privatelobby_f1f7a31f70844a75b3ab58111bd27fb7 Group state transition CreateSent to InRoom
  364. [CHAT] Got presence for room user 913702305617035264 - Status=Available - Affiliation=Owner - Role=Moderator
  365. [CHAT] On iq <iq from="privatelobby_f1f7a31f70844a75b3ab58111bd27fb7@conference.chat2.battlerite.net" to="913702305617035264@chat2.battlerite.net/br-client" id="MX_3" type="result" xmlns="jabber:client">
  366.  
  367. <query xmlns="http://jabber.org/protocol/muc#owner" />
  368.  
  369. </iq> False
  370. ŧ Regions: got ping of hong_kong: 462
  371. ŧ Regions: got ping of chile: 262
  372. ŧ Regions: got ping of eu_east: 73
  373. ŧ Regions: got ping of eu_north: 84
  374. ŧ View.NavigateTo: CustomGameLobby, From: Play
  375. ŧ Regions: got ping of india_east: 212
  376. ŧ Regions: got ping of us_west: 213
  377. ŧ Regions: got ping of india: 186
  378. ŧ View.NavigateTo: Play, From: CustomGameLobby
  379. ŧ GET: http://149.202.211.208:80/account/v1?
  380. ŧ Creating connection: 'http://149.202.211.208:80/account/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
  381. ŧ - Accept Compression (gzip).
  382. ŧ Response ContentEncoding: gzip
  383. ŧ Web Request Removed: 71b182f9-ec1d-40c7-9d52-f5ec51143e08
  384. ŧ View.NavigateTo: Practice, From: Root
  385. ŧ CreateSession(sessionType = TRAINING, needTicket= True, debugParameters =)
  386. ŧ Creating session with regions eu_west:61, eu_east:73, eu_north:84
  387. ŧ Sent matchmaking ticket with Attachment: 0 Mount: 0 Outfit: 0 VictoryPose: 0
  388. ŧ POST: http://149.202.211.208:80/account/matchmaking-ticket/v1
  389. ŧ Creating connection: 'http://149.202.211.208:80/account/matchmaking-ticket/v1' versionHeader: 'Bloodgate=218,Gameplay=218'
  390. ŧ - Accept Compression (gzip).
  391. ŧ Response ContentEncoding: gzip
  392. ŧ Requesting TRAINING Session at regions eu_west, eu_east, eu_north
  393. ŧ View.NavigateTo: JoiningMatchPopup, From: None
  394. ŧ POST: http://149.202.211.208:80/matches/regions/sessions/public/v1
  395. ŧ Creating connection: 'http://149.202.211.208:80/matches/regions/sessions/public/v1' versionHeader: 'Bloodgate=218,Gameplay=218'
  396. ŧ - Accept Compression (gzip).
  397. ŧ Web Request Removed: 7eb8db1c-88ba-4671-8f3f-34bb60f96c31
  398. ŧ Response ContentEncoding:
  399. ŧ CreateSession Response!
  400. ŧ [Host Response Data] (CreateSession) Host: 155.133.229.66, Port: 27145, MatchID: bc2f7df18b5b4eab93d4951939859b5b, HasError: False, Status: 0, Code: 0, Message: , Property:
  401. ŧ Web Request Removed: 674b8843-9966-4df3-9cfd-1fa9b7dc7683
  402. ŧ View.NavigateTo: None, From: JoiningMatchPopup
  403. ŧ Starting new game! CustomGameplayVersion: null, Reconnecting:False
  404. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-171557.clientreplay started!
  405. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  406. ŧ ClientLidgrenTransport.Connect - Address = 155.133.229.66, port = 27145, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  407. ŧ HailMessage Size Bits: 848
  408. ŧ View.NavigateTo: GameLoading, From: Root
  409. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  410. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to F04E3734284CE0FD
  411. ŧ MatchId: bc2f7df18b5b4eab93d4951939859b5b
  412. ŧ Variations: None
  413. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  414. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  415. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  416. ŧ GameClient.Load - RootTypesToLoad: 4
  417. ŧ Client recieved start loading message.
  418. ŧ GameClient.Load - RootTypesToLoad: 1
  419. ŧ Client recieved start additional loading message.
  420. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  421. ŧ Added loading matchGuid: bc2f7df1-8b5b-4eab-93d4-951939859b5b MatchVersion: 2
  422. Couldn't find content for asset 00000000000000000000000000000000
  423.  
  424. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  425.  
  426. Clear ViewSystems
  427. ŧ Cleared model system
  428. Destroy Instances ViewSystems
  429. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  430. Unloading 5 Unused Serialized files (Serialized files now loaded: 566)
  431. UnloadTime: 7.052361 ms
  432.  
  433. Unloading 3064 unused Assets to reduce memory usage. Loaded Objects now: 92738.
  434. Total: 279.428223 ms (FindLiveObjects: 10.747714 ms CreateObjectMapping: 9.445103 ms MarkObjects: 253.997650 ms DeleteObjects: 5.236044 ms)
  435.  
  436. ŧ Finished loading.
  437. ŧ GameLoadingView - LoadState is Finalizing! Invoking ViewLoadingFinished
  438. ŧ GameClient.ViewLoadingComplete
  439. ŧ SendLoadingComplete!
  440. ŧ View.NavigateTo: FullscreenGameplay, From: GameLoading
  441. ŧ LayerTransition Completed: TransitioningToEnabled
  442. ŧ View.NavigateTo: ReconnectingPopup, From: None
  443. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  444. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  445. Fallback handler could not load library E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/equ8\client.equ8.dll
  446. Fallback handler could not load library E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/.\equ8\client.equ8.dll
  447. Fallback handler could not load library E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/equ8\client.equ8.dll
  448. Fallback handler could not load library E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/equ8\client.equ8
  449. Fallback handler could not load library E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/.\equ8\client.equ8
  450. Fallback handler could not load library E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/equ8\client.equ8
  451. Fallback handler could not load library E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/libequ8\client.equ8.dll
  452. Fallback handler could not load library E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/.\libequ8\client.equ8.dll
  453. Fallback handler could not load library E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/libequ8\client.equ8.dll
  454. ŧ ClientLidgrenTransport.WarningMessage - message = Received unhandled library message Acknowledge from 155.133.229.66:27145, _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  455. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  456. ŧ Game.ShutdownGame
  457. ŧ ClientFrameTimes: , 347, 429, 27.9020363711673, 11, 16, 24, 67, 122, 264, 0, 39.5558597643012
  458. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  459. ŧ RewriteReplayHeader starting...
  460. ŧ Closing existing streams...
  461. ŧ Reading replay witout header into memory...
  462. ŧ Writing new header and appending old replay data (without header)...
  463. ŧ Done! Old replay size = 21887 (HeaderSize = 86) New replay size = 22018 (HeaderSize = 217)
  464. ŧ Recording replay done!
  465. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-171608.clientreplay started!
  466. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  467. ŧ ClientLidgrenTransport.Connect - Address = 155.133.229.66, port = 27145, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  468. ŧ HailMessage Size Bits: 848
  469. ŧ GameClient.Reconnect attempt 1
  470. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  471. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  472. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to F04E3734284CE0FD
  473. ŧ MatchId: bc2f7df18b5b4eab93d4951939859b5b
  474. ŧ Variations: None
  475. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  476. ŧ View.NavigateTo: None, From: ReconnectingPopup
  477. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  478. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  479. ŧ GameClient.Load - RootTypesToLoad: 4
  480. ŧ Client recieved start loading message.
  481. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  482. ŧ Added loading matchGuid: bc2f7df1-8b5b-4eab-93d4-951939859b5b MatchVersion: 3
  483. Couldn't find content for asset 00000000000000000000000000000000
  484.  
  485. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  486.  
  487. Clear ViewSystems
  488. ŧ Cleared model system
  489. Destroy Instances ViewSystems
  490. ŧ Finished loading.
  491. ŧ LayerTransition Completed: TransitioningToEnabled
  492. ŧ View.NavigateTo: GameEscapeMenu, From: Root
  493. ŧ View.NavigateTo: ConfirmationPopup, From: None
  494. ŧ EndGame(DisconnectReason: LeftGame, ServerShutdownReason: NULL
  495. ŧ Game.ShutdownGame
  496. ŧ ClientFrameTimes: , 435, 55, 13.7202676269239, 11, 13, 14, 17, 20, 21, 0, 2.71920549339936
  497. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
  498. ŧ RewriteReplayHeader starting...
  499. ŧ Closing existing streams...
  500. ŧ Reading replay witout header into memory...
  501. ŧ Writing new header and appending old replay data (without header)...
  502. ŧ Done! Old replay size = 37799 (HeaderSize = 86) New replay size = 37874 (HeaderSize = 161)
  503. ŧ Recording replay done!
  504. ŧ View.NavigateTo: None, From: GameEscapeMenu
  505. ŧ View.NavigateTo: None, From: ConfirmationPopup
  506. ŧ privatelobby_f1f7a31f70844a75b3ab58111bd27fb7 Group state transition LeaveRequested to LeaveSent
  507. ŧ DELETE: http://149.202.211.208:80/matches/sessions/player/v1?matchId=bc2f7df18b5b4eab93d4951939859b5b
  508. Clear ViewSystems
  509. ŧ Cleared model system
  510. Destroy Instances ViewSystems
  511. Couldn't find content for asset 00000000000000000000000000000000
  512.  
  513. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  514.  
  515. ŧ Called EndGame while not having an active game. Not expected to be an issue, but logging to notify.
  516. Original DisconnectReason: LeftGame, Original ServerShutdownReason: NULL
  517. New Discarded DisconnectReason: LeftGame, New Discarded ServerShutdownReason: NULL
  518. ŧ Game.ShutdownGame
  519. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  520. Clear ViewSystems
  521. ŧ Cleared model system
  522. Destroy Instances ViewSystems
  523. ŧ Called EndGame while not having an active game. Not expected to be an issue, but logging to notify.
  524. Original DisconnectReason: LeftGame, Original ServerShutdownReason: NULL
  525. New Discarded DisconnectReason: LeftGame, New Discarded ServerShutdownReason: NULL
  526. ŧ Game.ShutdownGame
  527. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  528. ŧ Creating connection: 'http://149.202.211.208:80/matches/sessions/player/v1?matchId=bc2f7df18b5b4eab93d4951939859b5b' versionHeader: 'Bloodgate=218,Gameplay=218'
  529. ŧ - Accept Compression (gzip).
  530. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  531. ŧ View.NavigateTo: PostGameLoading, From: FullscreenGameplay
  532. ŧ GET: http://149.202.211.208:80/matches/sessions/player/v1?
  533. ŧ View.NavigateTo: Home, From: Root
  534. ŧ Creating connection: 'http://149.202.211.208:80/matches/sessions/player/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
  535. ŧ - Accept Compression (gzip).
  536. [CHAT] Removing room privatelobby_f1f7a31f70844a75b3ab58111bd27fb7, self is unavailable
  537. [CHAT] Got presence for room user 913702305617035264 - Status=Unavailable - Affiliation=Owner - Role=None
  538. ŧ privatelobby_f1f7a31f70844a75b3ab58111bd27fb7 Group state transition LeaveSent to EMPTY
  539. ŧ Response ContentEncoding:
  540. ŧ Web Request Removed: 5242edec-db73-460c-afeb-e2e2342648bc
  541. ŧ Response ContentEncoding:
  542. ŧ Matchsession server found no match to reconnect to.
  543. ŧ Web Request Removed: b8fa9456-6b0b-47b9-bd3b-b79cfdb98f3d
  544. ŧ View.NavigateTo: Collection, From: Root
  545. ŧ View.NavigateTo: FeaturedCollection, From: Collection
  546. ŧ View.NavigateTo: Practice, From: Root
  547. ŧ CreateSession(sessionType = TRAINING, needTicket= True, debugParameters =)
  548. ŧ Creating session with regions eu_west:61, eu_east:73, eu_north:84
  549. ŧ Sent matchmaking ticket with Attachment: 0 Mount: 0 Outfit: 0 VictoryPose: 0
  550. ŧ POST: http://149.202.211.208:80/account/matchmaking-ticket/v1
  551. ŧ Creating connection: 'http://149.202.211.208:80/account/matchmaking-ticket/v1' versionHeader: 'Bloodgate=218,Gameplay=218'
  552. ŧ - Accept Compression (gzip).
  553. ŧ Response ContentEncoding: gzip
  554. ŧ Requesting TRAINING Session at regions eu_west, eu_east, eu_north
  555. ŧ View.NavigateTo: JoiningMatchPopup, From: None
  556. ŧ POST: http://149.202.211.208:80/matches/regions/sessions/public/v1
  557. ŧ Creating connection: 'http://149.202.211.208:80/matches/regions/sessions/public/v1' versionHeader: 'Bloodgate=218,Gameplay=218'
  558. ŧ - Accept Compression (gzip).
  559. ŧ Web Request Removed: 459f6ef0-a69f-4333-97b1-5f67dacdc896
  560. ŧ Response ContentEncoding:
  561. ŧ CreateSession Response!
  562. ŧ [Host Response Data] (CreateSession) Host: 155.133.228.162, Port: 27230, MatchID: 1d2609a2091f44ac95d9bc17b84b553c, HasError: False, Status: 0, Code: 0, Message: , Property:
  563. ŧ Web Request Removed: fc99cdbb-2629-4c3b-87a5-568d2662f61e
  564. ŧ View.NavigateTo: None, From: JoiningMatchPopup
  565. ŧ Starting new game! CustomGameplayVersion: null, Reconnecting:False
  566. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-171642.clientreplay started!
  567. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  568. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  569. ŧ HailMessage Size Bits: 856
  570. ŧ View.NavigateTo: GameLoading, From: Root
  571. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  572. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  573. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  574. ŧ Variations: None
  575. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  576. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  577. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  578. ŧ GameClient.Load - RootTypesToLoad: 4
  579. ŧ Client recieved start loading message.
  580. ŧ GameClient.Load - RootTypesToLoad: 1
  581. ŧ Client recieved start additional loading message.
  582. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  583. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 5
  584. Couldn't find content for asset 00000000000000000000000000000000
  585.  
  586. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  587.  
  588. Clear ViewSystems
  589. ŧ Cleared model system
  590. Destroy Instances ViewSystems
  591. Unloading 2 Unused Serialized files (Serialized files now loaded: 568)
  592. UnloadTime: 16.516239 ms
  593.  
  594. Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 93699.
  595. Total: 274.932007 ms (FindLiveObjects: 9.427609 ms CreateObjectMapping: 12.629738 ms MarkObjects: 251.941116 ms DeleteObjects: 0.931838 ms)
  596.  
  597. ŧ Finished loading.
  598. ŧ GameLoadingView - LoadState is Finalizing! Invoking ViewLoadingFinished
  599. ŧ GameClient.ViewLoadingComplete
  600. ŧ SendLoadingComplete!
  601. ŧ View.NavigateTo: FullscreenGameplay, From: GameLoading
  602. ŧ LayerTransition Completed: TransitioningToEnabled
  603. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  604. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  605. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  606. ŧ Game.ShutdownGame
  607. ŧ ClientFrameTimes: , 823, 320, 18.7047179277894, 3, 16, 17, 38, 56, 82, 0, 18.059794332641
  608. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  609. ŧ RewriteReplayHeader starting...
  610. ŧ Closing existing streams...
  611. ŧ Reading replay witout header into memory...
  612. ŧ Writing new header and appending old replay data (without header)...
  613. ŧ Done! Old replay size = 69598 (HeaderSize = 86) New replay size = 69749 (HeaderSize = 237)
  614. ŧ Recording replay done!
  615. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-171658.clientreplay started!
  616. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  617. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  618. ŧ HailMessage Size Bits: 856
  619. ŧ GameClient.Reconnect attempt 1
  620. ŧ View.NavigateTo: ReconnectingPopup, From: None
  621. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  622. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  623. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  624. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  625. ŧ Variations: None
  626. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  627. ŧ View.NavigateTo: None, From: ReconnectingPopup
  628. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  629. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  630. ŧ GameClient.Load - RootTypesToLoad: 4
  631. ŧ Client recieved start loading message.
  632. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  633. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 6
  634. Couldn't find content for asset 00000000000000000000000000000000
  635.  
  636. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  637.  
  638. Clear ViewSystems
  639. ŧ Cleared model system
  640. Destroy Instances ViewSystems
  641. ŧ Finished loading.
  642. ŧ LayerTransition Completed: TransitioningToEnabled
  643. ŧ View.NavigateTo: GameEscapeMenu, From: Root
  644. ŧ View.NavigateTo: GeneralOptions, From: OptionsTabsView
  645. ŧ View.NavigateTo: ServerRegions, From: OptionsTabsView
  646. ŧ GET: http://149.202.211.208:80/matches/regions/v1?
  647. ŧ Creating connection: 'http://149.202.211.208:80/matches/regions/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
  648. ŧ - Accept Compression (gzip).
  649. ŧ Response ContentEncoding: gzip
  650. ŧ Web Request Removed: b49faeec-9872-4799-a113-32062111b29d
  651. ŧ Regions: Start resolving host 155.133.240.166 at eu_west
  652. ŧ Regions: Start resolving host 162.254.194.141 at us_southwest
  653. ŧ Regions: Start resolving host 155.133.227.84 at australia
  654. ŧ Regions: Start resolving host 45.121.187.65 at japan
  655. ŧ Regions: Start resolving host 155.133.231.176 at poland
  656. ŧ Regions: Start resolving host 190.216.121.69 at peru
  657. ŧ Regions: Start resolving host 155.133.224.83 at south_america
  658. ŧ Regions: Start resolving host 155.133.238.45 at south_africa
  659. ŧ Regions: Start resolving host 45.121.185.66 at asia
  660. ŧ Regions: Start resolving host 155.133.234.88 at us_southeast
  661. ŧ Regions: Start resolving host 155.133.244.165 at hong_kong
  662. ŧ Regions: Start resolving host 155.133.249.94 at chile
  663. ŧ Regions: Start resolving host 155.133.228.162 at eu_east
  664. ŧ Regions: Start resolving host 185.25.181.70 at eu_north
  665. ŧ Regions: Start resolving host 155.133.232.23 at india_east
  666. ŧ Regions: Start resolving host 192.69.96.168 at us_west
  667. ŧ Regions: Start resolving host 155.133.233.23 at india
  668. ŧ Regions: Starting to ping eu_west
  669. ŧ Regions: Starting to ping us_southwest
  670. ŧ Regions: Starting to ping australia
  671. ŧ Regions: Starting to ping japan
  672. ŧ Regions: Starting to ping poland
  673. ŧ Regions: Starting to ping peru
  674. ŧ Regions: Starting to ping south_america
  675. ŧ Regions: Starting to ping south_africa
  676. ŧ Regions: Starting to ping asia
  677. ŧ Regions: Starting to ping us_southeast
  678. ŧ Regions: Starting to ping hong_kong
  679. ŧ Regions: Starting to ping chile
  680. ŧ Regions: Starting to ping eu_east
  681. ŧ Regions: Starting to ping eu_north
  682. ŧ Regions: Starting to ping india_east
  683. ŧ Regions: Starting to ping us_west
  684. ŧ Regions: Starting to ping india
  685. ŧ Regions: got ping of eu_west: 63
  686. ŧ Regions: got ping of us_southwest: 218
  687. ŧ Regions: got ping of australia: 355
  688. ŧ Regions: got ping of japan: 413
  689. ŧ Regions: got ping of poland: 94
  690. ŧ Regions: got ping of peru: 232
  691. ŧ Regions: got ping of south_america: 293
  692. ŧ Regions: got ping of south_africa: 223
  693. ŧ Regions: got ping of asia: 311
  694. ŧ Regions: got ping of us_southeast: 151
  695. ŧ Regions: got ping of hong_kong: 459
  696. ŧ Regions: got ping of chile: 260
  697. ŧ Regions: got ping of eu_east: 81
  698. ŧ Regions: got ping of eu_north: 88
  699. ŧ Regions: got ping of india_east: 214
  700. ŧ View.NavigateTo: None, From: ServerRegions
  701. ŧ Regions: got ping of us_west: 206
  702. ŧ Regions: got ping of india: 184
  703. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  704. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  705. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  706. ŧ Game.ShutdownGame
  707. ŧ ClientFrameTimes: , 635, 57, 15.2392613312598, 11, 15, 16, 18, 20, 23, 0, 3.23203033778567
  708. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  709. ŧ RewriteReplayHeader starting...
  710. ŧ Closing existing streams...
  711. ŧ Reading replay witout header into memory...
  712. ŧ Writing new header and appending old replay data (without header)...
  713. ŧ Done! Old replay size = 57641 (HeaderSize = 86) New replay size = 57736 (HeaderSize = 181)
  714. ŧ Recording replay done!
  715. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-171708.clientreplay started!
  716. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  717. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  718. ŧ HailMessage Size Bits: 856
  719. ŧ GameClient.Reconnect attempt 1
  720. ŧ View.NavigateTo: ReconnectingPopup, From: None
  721. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  722. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  723. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  724. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  725. ŧ Variations: None
  726. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  727. ŧ View.NavigateTo: None, From: ReconnectingPopup
  728. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  729. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  730. ŧ GameClient.Load - RootTypesToLoad: 4
  731. ŧ Client recieved start loading message.
  732. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  733. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 7
  734. Clear ViewSystems
  735. ŧ Cleared model system
  736. Destroy Instances ViewSystems
  737. ŧ Finished loading.
  738. ŧ LayerTransition Completed: TransitioningToEnabled
  739. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  740. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  741. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  742. ŧ Game.ShutdownGame
  743. ŧ ClientFrameTimes: , 708, 56, 13.5748069731404, 10, 13, 14, 16, 17, 19, 0, 2.01389473572676
  744. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  745. ŧ RewriteReplayHeader starting...
  746. ŧ Closing existing streams...
  747. ŧ Reading replay witout header into memory...
  748. ŧ Writing new header and appending old replay data (without header)...
  749. ŧ Done! Old replay size = 63960 (HeaderSize = 86) New replay size = 64055 (HeaderSize = 181)
  750. ŧ Recording replay done!
  751. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-171719.clientreplay started!
  752. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  753. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  754. ŧ HailMessage Size Bits: 856
  755. ŧ GameClient.Reconnect attempt 1
  756. ŧ View.NavigateTo: ReconnectingPopup, From: None
  757. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  758. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  759. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  760. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  761. ŧ Variations: None
  762. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  763. ŧ View.NavigateTo: None, From: ReconnectingPopup
  764. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  765. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  766. ŧ GameClient.Load - RootTypesToLoad: 4
  767. ŧ Client recieved start loading message.
  768. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  769. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 8
  770. Clear ViewSystems
  771. ŧ Cleared model system
  772. Destroy Instances ViewSystems
  773. ŧ Finished loading.
  774. ŧ LayerTransition Completed: TransitioningToEnabled
  775. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  776. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  777. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  778. ŧ Game.ShutdownGame
  779. ŧ ClientFrameTimes: , 697, 48, 13.8488957004036, 10, 13, 14, 17, 19, 20, 0, 2.11389268268231
  780. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  781. ŧ RewriteReplayHeader starting...
  782. ŧ Closing existing streams...
  783. ŧ Reading replay witout header into memory...
  784. ŧ Writing new header and appending old replay data (without header)...
  785. ŧ Done! Old replay size = 62091 (HeaderSize = 86) New replay size = 62186 (HeaderSize = 181)
  786. ŧ Recording replay done!
  787. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-171729.clientreplay started!
  788. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  789. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  790. ŧ HailMessage Size Bits: 856
  791. ŧ GameClient.Reconnect attempt 1
  792. ŧ View.NavigateTo: ReconnectingPopup, From: None
  793. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  794. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  795. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  796. ŧ Had to resize 'StringListSystem.Nodes' data buffer. Inform Phalanx, Zec or Smurf if you don't know what triggered this! Capacity is increased from 512 to 768 at System.Environment.get_StackTrace()
  797. at StunShared.GameplayLogs.ResizingBufferCapacityLog(System.String bufferName, Int32 fromCapacity, Int32 toCapacity, LogType logType, Boolean logStacktrace)
  798. at #Ofb.#Dxb[[Gameplay.DataTableId, MergedUnity, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].Add(DataTableId #cn, Int32 #Bxb)
  799. at Gameplay.DataTableSystem.Set(DataTableId id, Int32 nameHash, GameValue gameValue)
  800. at Gameplay.DataTable.Set(Int32 nameHash, GameValue value)
  801. at #Ofb.#b.#Epb()
  802. at Gameplay.GameClient.#39(UserId #Jhb, NetBufferIn ByRef #Bc)
  803. at #J9.#oab.#39(NetBufferIn ByRef #Bc)
  804. at #J9.#kbb.#39(NetBufferIn ByRef #vab)
  805. at #1bb.#0bb.#Ybb(#i1.#Bc #Bc, #i1.#Bc #Zbb)
  806. at #1bb.#0bb.Update(Single #U9)
  807. at #J9.#Yab.Update(Single #U9)
  808. at #J9.#oab.Update(Single #U9)
  809. at Gameplay.GameClient.#Chb(Boolean ByRef #Dhb)
  810. at Gameplay.GameClient.UpdateGame(Single #vib)
  811. at #Ofb.#b.Update(Single #fob)
  812. at #7bb.#wcb.#tcb(Single #d)
  813. at #7bb.#wcb.Update(Single #d)
  814. at RemoteClient.GameClientInterface.Update(Single deltaTime)
  815. at MergedUnity.Glue.GameClientGlue.Update()
  816. at MergedUnity.Glue.Instances.Update()
  817. at StunGUI.Tests.NewUITest.Update()
  818.  
  819. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  820.  
  821. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  822. ŧ Variations: None
  823. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  824. ŧ View.NavigateTo: None, From: ReconnectingPopup
  825. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  826. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  827. ŧ GameClient.Load - RootTypesToLoad: 4
  828. ŧ Client recieved start loading message.
  829. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  830. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 9
  831. Clear ViewSystems
  832. ŧ Cleared model system
  833. Destroy Instances ViewSystems
  834. ŧ Finished loading.
  835. ŧ LayerTransition Completed: TransitioningToEnabled
  836. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  837. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  838. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  839. ŧ Game.ShutdownGame
  840. ŧ ClientFrameTimes: , 673, 48, 14.3132242606499, 10, 14, 15, 18, 20, 22, 0, 2.46473911663669
  841. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  842. ŧ RewriteReplayHeader starting...
  843. ŧ Closing existing streams...
  844. ŧ Reading replay witout header into memory...
  845. ŧ Writing new header and appending old replay data (without header)...
  846. ŧ Done! Old replay size = 62068 (HeaderSize = 86) New replay size = 62163 (HeaderSize = 181)
  847. ŧ Recording replay done!
  848. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-171739.clientreplay started!
  849. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  850. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  851. ŧ HailMessage Size Bits: 856
  852. ŧ GameClient.Reconnect attempt 1
  853. ŧ View.NavigateTo: ReconnectingPopup, From: None
  854. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  855. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  856. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  857. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  858. ŧ Variations: None
  859. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  860. ŧ View.NavigateTo: None, From: ReconnectingPopup
  861. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  862. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  863. ŧ GameClient.Load - RootTypesToLoad: 4
  864. ŧ Client recieved start loading message.
  865. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  866. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 10
  867. Clear ViewSystems
  868. ŧ Cleared model system
  869. Destroy Instances ViewSystems
  870. ŧ Finished loading.
  871. ŧ LayerTransition Completed: TransitioningToEnabled
  872. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  873. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  874. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  875. ŧ Game.ShutdownGame
  876. ŧ ClientFrameTimes: , 1195, 113, 15.3400015989947, 10, 15, 16, 20, 24, 30, 50, 4.10016443264235
  877. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  878. ŧ RewriteReplayHeader starting...
  879. ŧ Closing existing streams...
  880. ŧ Reading replay witout header into memory...
  881. ŧ Writing new header and appending old replay data (without header)...
  882. ŧ Done! Old replay size = 112692 (HeaderSize = 86) New replay size = 112807 (HeaderSize = 201)
  883. ŧ Recording replay done!
  884. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-171758.clientreplay started!
  885. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  886. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  887. ŧ HailMessage Size Bits: 856
  888. ŧ GameClient.Reconnect attempt 1
  889. ŧ View.NavigateTo: ReconnectingPopup, From: None
  890. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  891. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  892. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  893. ŧ Had to resize 'StringListSystem.Nodes' data buffer. Inform Phalanx, Zec or Smurf if you don't know what triggered this! Capacity is increased from 768 to 1152 at System.Environment.get_StackTrace()
  894. at StunShared.GameplayLogs.ResizingBufferCapacityLog(System.String bufferName, Int32 fromCapacity, Int32 toCapacity, LogType logType, Boolean logStacktrace)
  895. at #Ofb.#Dxb[[Gameplay.DataTableId, MergedUnity, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].Add(DataTableId #cn, Int32 #Bxb)
  896. at Gameplay.DataTableSystem.Set(DataTableId id, Int32 nameHash, GameValue gameValue)
  897. at Gameplay.DataTable.Set(Int32 nameHash, GameValue value)
  898. at #Ofb.#b.#Epb()
  899. at Gameplay.GameClient.#39(UserId #Jhb, NetBufferIn ByRef #Bc)
  900. at #J9.#oab.#39(NetBufferIn ByRef #Bc)
  901. at #J9.#kbb.#39(NetBufferIn ByRef #vab)
  902. at #1bb.#0bb.#Ybb(#i1.#Bc #Bc, #i1.#Bc #Zbb)
  903. at #1bb.#0bb.Update(Single #U9)
  904. at #J9.#Yab.Update(Single #U9)
  905. at #J9.#oab.Update(Single #U9)
  906. at Gameplay.GameClient.#Chb(Boolean ByRef #Dhb)
  907. at Gameplay.GameClient.UpdateGame(Single #vib)
  908. at #Ofb.#b.Update(Single #fob)
  909. at #7bb.#wcb.#tcb(Single #d)
  910. at #7bb.#wcb.Update(Single #d)
  911. at RemoteClient.GameClientInterface.Update(Single deltaTime)
  912. at MergedUnity.Glue.GameClientGlue.Update()
  913. at MergedUnity.Glue.Instances.Update()
  914. at StunGUI.Tests.NewUITest.Update()
  915.  
  916. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  917.  
  918. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  919. ŧ Variations: None
  920. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  921. ŧ View.NavigateTo: None, From: ReconnectingPopup
  922. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  923. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  924. ŧ GameClient.Load - RootTypesToLoad: 4
  925. ŧ Client recieved start loading message.
  926. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  927. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 11
  928. Clear ViewSystems
  929. ŧ Cleared model system
  930. Destroy Instances ViewSystems
  931. ŧ Finished loading.
  932. ŧ LayerTransition Completed: TransitioningToEnabled
  933. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  934. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  935. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  936. ŧ Game.ShutdownGame
  937. ŧ ClientFrameTimes: , 635, 50, 15.2261236510861, 11, 15, 16, 18, 23, 26, 0, 2.62777941327414
  938. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  939. ŧ RewriteReplayHeader starting...
  940. ŧ Closing existing streams...
  941. ŧ Reading replay witout header into memory...
  942. ŧ Writing new header and appending old replay data (without header)...
  943. ŧ Done! Old replay size = 58591 (HeaderSize = 86) New replay size = 58686 (HeaderSize = 181)
  944. ŧ Recording replay done!
  945. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-171809.clientreplay started!
  946. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  947. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  948. ŧ HailMessage Size Bits: 856
  949. ŧ GameClient.Reconnect attempt 1
  950. ŧ View.NavigateTo: ReconnectingPopup, From: None
  951. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  952. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  953. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  954. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  955. ŧ Variations: None
  956. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  957. ŧ View.NavigateTo: None, From: ReconnectingPopup
  958. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  959. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  960. ŧ GameClient.Load - RootTypesToLoad: 4
  961. ŧ Client recieved start loading message.
  962. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  963. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 12
  964. Clear ViewSystems
  965. ŧ Cleared model system
  966. Destroy Instances ViewSystems
  967. ŧ Finished loading.
  968. ŧ LayerTransition Completed: TransitioningToEnabled
  969. ŧ View.NavigateTo: ReconnectingPopup, From: None
  970. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  971. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  972. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  973. ŧ Game.ShutdownGame
  974. ŧ ClientFrameTimes: , 876, 199, 27.077165536567, 12, 22, 29, 56, 82, 90, 0, 16.197199788444
  975. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  976. ŧ RewriteReplayHeader starting...
  977. ŧ Closing existing streams...
  978. ŧ Reading replay witout header into memory...
  979. ŧ Writing new header and appending old replay data (without header)...
  980. ŧ Done! Old replay size = 115130 (HeaderSize = 86) New replay size = 115265 (HeaderSize = 221)
  981. ŧ Recording replay done!
  982. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-171833.clientreplay started!
  983. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  984. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  985. ŧ HailMessage Size Bits: 856
  986. ŧ GameClient.Reconnect attempt 1
  987. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  988. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  989. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  990. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  991. ŧ Variations: None
  992. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  993. ŧ View.NavigateTo: None, From: ReconnectingPopup
  994. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  995. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  996. ŧ GameClient.Load - RootTypesToLoad: 4
  997. ŧ Client recieved start loading message.
  998. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  999. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 13
  1000. Clear ViewSystems
  1001. ŧ Cleared model system
  1002. Destroy Instances ViewSystems
  1003. ŧ Finished loading.
  1004. ŧ LayerTransition Completed: TransitioningToEnabled
  1005. ŧ View.NavigateTo: ReconnectingPopup, From: None
  1006. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  1007. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  1008. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  1009. ŧ Game.ShutdownGame
  1010. ŧ ClientFrameTimes: , 769, 101, 24.2400983413592, 12, 21, 26, 43, 51, 63, 0, 9.48554355903944
  1011. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  1012. ŧ RewriteReplayHeader starting...
  1013. ŧ Closing existing streams...
  1014. ŧ Reading replay witout header into memory...
  1015. ŧ Writing new header and appending old replay data (without header)...
  1016. ŧ Done! Old replay size = 93266 (HeaderSize = 86) New replay size = 93381 (HeaderSize = 201)
  1017. ŧ Recording replay done!
  1018. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-171852.clientreplay started!
  1019. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  1020. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  1021. ŧ HailMessage Size Bits: 856
  1022. ŧ GameClient.Reconnect attempt 1
  1023. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  1024. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  1025. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  1026. ŧ Had to resize 'StringListSystem.Nodes' data buffer. Inform Phalanx, Zec or Smurf if you don't know what triggered this! Capacity is increased from 1152 to 1728 at System.Environment.get_StackTrace()
  1027. at StunShared.GameplayLogs.ResizingBufferCapacityLog(System.String bufferName, Int32 fromCapacity, Int32 toCapacity, LogType logType, Boolean logStacktrace)
  1028. at #Ofb.#Dxb[[Gameplay.DataTableId, MergedUnity, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].Add(DataTableId #cn, Int32 #Bxb)
  1029. at Gameplay.DataTableSystem.Set(DataTableId id, Int32 nameHash, GameValue gameValue)
  1030. at Gameplay.DataTable.Set(Int32 nameHash, GameValue value)
  1031. at Gameplay.DataTable.DeserializeUnTyped(Gameplay.GameDataInner gameData, DataTable dataTable, NetBufferIn ByRef netBuffer, #Ofb.#b game, Gameplay.GenericListSystem`2 listSystem)
  1032. at Gameplay.DataTable.Deserialize(Gameplay.GameDataInner gameData, DataTable dataTable, NetBufferIn ByRef netBuffer, #Ofb.#b game, Gameplay.GenericListSystem`2 listSystem)
  1033. at Gameplay.GameClient.#39(UserId #Jhb, NetBufferIn ByRef #Bc)
  1034. at #J9.#oab.#39(NetBufferIn ByRef #Bc)
  1035. at #J9.#kbb.#39(NetBufferIn ByRef #vab)
  1036. at #1bb.#0bb.#Ybb(#i1.#Bc #Bc, #i1.#Bc #Zbb)
  1037. at #1bb.#0bb.Update(Single #U9)
  1038. at #J9.#Yab.Update(Single #U9)
  1039. at #J9.#oab.Update(Single #U9)
  1040. at Gameplay.GameClient.#Chb(Boolean ByRef #Dhb)
  1041. at Gameplay.GameClient.UpdateGame(Single #vib)
  1042. at #Ofb.#b.Update(Single #fob)
  1043. at #7bb.#wcb.#tcb(Single #d)
  1044. at #7bb.#wcb.Update(Single #d)
  1045. at RemoteClient.GameClientInterface.Update(Single deltaTime)
  1046. at MergedUnity.Glue.GameClientGlue.Update()
  1047. at MergedUnity.Glue.Instances.Update()
  1048. at StunGUI.Tests.NewUITest.Update()
  1049.  
  1050. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1051.  
  1052. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  1053. ŧ Variations: None
  1054. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  1055. ŧ View.NavigateTo: None, From: ReconnectingPopup
  1056. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  1057. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  1058. ŧ GameClient.Load - RootTypesToLoad: 4
  1059. ŧ Client recieved start loading message.
  1060. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  1061. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 14
  1062. Clear ViewSystems
  1063. ŧ Cleared model system
  1064. Destroy Instances ViewSystems
  1065. ŧ Finished loading.
  1066. ŧ LayerTransition Completed: TransitioningToEnabled
  1067. ŧ View.NavigateTo: ReconnectingPopup, From: None
  1068. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  1069. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  1070. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  1071. ŧ Game.ShutdownGame
  1072. ŧ ClientFrameTimes: , 376, 80, 26.0037190866003, 15, 23, 28, 44, 53, 63, 0, 8.90316791837123
  1073. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  1074. ŧ RewriteReplayHeader starting...
  1075. ŧ Closing existing streams...
  1076. ŧ Reading replay witout header into memory...
  1077. ŧ Writing new header and appending old replay data (without header)...
  1078. ŧ Done! Old replay size = 48459 (HeaderSize = 86) New replay size = 48554 (HeaderSize = 181)
  1079. ŧ Recording replay done!
  1080. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-171902.clientreplay started!
  1081. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  1082. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  1083. ŧ HailMessage Size Bits: 856
  1084. ŧ GameClient.Reconnect attempt 1
  1085. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  1086. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  1087. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  1088. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  1089. ŧ Variations: None
  1090. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  1091. ŧ View.NavigateTo: None, From: ReconnectingPopup
  1092. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  1093. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  1094. ŧ GameClient.Load - RootTypesToLoad: 4
  1095. ŧ Client recieved start loading message.
  1096. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  1097. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 15
  1098. Clear ViewSystems
  1099. ŧ Cleared model system
  1100. Destroy Instances ViewSystems
  1101. ŧ Finished loading.
  1102. ŧ LayerTransition Completed: TransitioningToEnabled
  1103. ŧ View.NavigateTo: ReconnectingPopup, From: None
  1104. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  1105. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  1106. ŧ ClientLidgrenTransport.WarningMessage - message = Received unhandled library message Acknowledge from 155.133.228.162:27230, _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  1107. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  1108. ŧ Game.ShutdownGame
  1109. ŧ ClientFrameTimes: , 2566, 293, 15.2553017646693, 11, 14, 16, 23, 28, 31, 48, 6.21281566380543
  1110. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  1111. ŧ RewriteReplayHeader starting...
  1112. ŧ Closing existing streams...
  1113. ŧ Reading replay witout header into memory...
  1114. ŧ Writing new header and appending old replay data (without header)...
  1115. ŧ Done! Old replay size = 237894 (HeaderSize = 86) New replay size = 238109 (HeaderSize = 301)
  1116. ŧ Recording replay done!
  1117. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-171944.clientreplay started!
  1118. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  1119. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  1120. ŧ HailMessage Size Bits: 856
  1121. ŧ GameClient.Reconnect attempt 1
  1122. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  1123. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  1124. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  1125. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  1126. ŧ Variations: None
  1127. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  1128. ŧ View.NavigateTo: None, From: ReconnectingPopup
  1129. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  1130. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  1131. ŧ GameClient.Load - RootTypesToLoad: 4
  1132. ŧ Client recieved start loading message.
  1133. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  1134. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 16
  1135. Clear ViewSystems
  1136. ŧ Cleared model system
  1137. Destroy Instances ViewSystems
  1138. ŧ Finished loading.
  1139. ŧ LayerTransition Completed: TransitioningToEnabled
  1140. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  1141. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  1142. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  1143. ŧ Game.ShutdownGame
  1144. ŧ ClientFrameTimes: , 908, 63, 16.0747610370929, 11, 14, 17, 24, 31, 37, 56, 5.06606956240636
  1145. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  1146. ŧ RewriteReplayHeader starting...
  1147. ŧ Closing existing streams...
  1148. ŧ Reading replay witout header into memory...
  1149. ŧ Writing new header and appending old replay data (without header)...
  1150. ŧ Done! Old replay size = 86808 (HeaderSize = 86) New replay size = 86923 (HeaderSize = 201)
  1151. ŧ Recording replay done!
  1152. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-172000.clientreplay started!
  1153. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  1154. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  1155. ŧ HailMessage Size Bits: 856
  1156. ŧ GameClient.Reconnect attempt 1
  1157. ŧ View.NavigateTo: ReconnectingPopup, From: None
  1158. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  1159. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  1160. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  1161. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  1162. ŧ Variations: None
  1163. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  1164. ŧ View.NavigateTo: None, From: ReconnectingPopup
  1165. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  1166. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  1167. ŧ GameClient.Load - RootTypesToLoad: 4
  1168. ŧ Client recieved start loading message.
  1169. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  1170. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 17
  1171. Clear ViewSystems
  1172. ŧ Cleared model system
  1173. Destroy Instances ViewSystems
  1174. ŧ Finished loading.
  1175. ŧ LayerTransition Completed: TransitioningToEnabled
  1176. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  1177. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  1178. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  1179. ŧ Game.ShutdownGame
  1180. ŧ ClientFrameTimes: , 692, 62, 13.890359499354, 11, 13, 14, 17, 19, 21, 0, 2.43279059849122
  1181. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  1182. ŧ RewriteReplayHeader starting...
  1183. ŧ Closing existing streams...
  1184. ŧ Reading replay witout header into memory...
  1185. ŧ Writing new header and appending old replay data (without header)...
  1186. ŧ Done! Old replay size = 60480 (HeaderSize = 86) New replay size = 60575 (HeaderSize = 181)
  1187. ŧ Recording replay done!
  1188. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-172010.clientreplay started!
  1189. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  1190. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  1191. ŧ HailMessage Size Bits: 856
  1192. ŧ GameClient.Reconnect attempt 1
  1193. ŧ View.NavigateTo: ReconnectingPopup, From: None
  1194. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  1195. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  1196. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  1197. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  1198. ŧ Variations: None
  1199. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  1200. ŧ View.NavigateTo: None, From: ReconnectingPopup
  1201. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  1202. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  1203. ŧ GameClient.Load - RootTypesToLoad: 4
  1204. ŧ Client recieved start loading message.
  1205. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  1206. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 18
  1207. Clear ViewSystems
  1208. ŧ Cleared model system
  1209. Destroy Instances ViewSystems
  1210. ŧ Finished loading.
  1211. ŧ LayerTransition Completed: TransitioningToEnabled
  1212. ŧ View.NavigateTo: ReconnectingPopup, From: None
  1213. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  1214. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  1215. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  1216. ŧ Game.ShutdownGame
  1217. ŧ ClientFrameTimes: , 1123, 56, 14.0753686790348, 11, 14, 15, 17, 18, 20, 39, 2.10235336095329
  1218. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  1219. ŧ RewriteReplayHeader starting...
  1220. ŧ Closing existing streams...
  1221. ŧ Reading replay witout header into memory...
  1222. ŧ Writing new header and appending old replay data (without header)...
  1223. ŧ Done! Old replay size = 98140 (HeaderSize = 86) New replay size = 98255 (HeaderSize = 201)
  1224. ŧ Recording replay done!
  1225. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-172027.clientreplay started!
  1226. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  1227. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  1228. ŧ HailMessage Size Bits: 856
  1229. ŧ GameClient.Reconnect attempt 1
  1230. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  1231. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  1232. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  1233. ŧ Had to resize 'StringListSystem.Nodes' data buffer. Inform Phalanx, Zec or Smurf if you don't know what triggered this! Capacity is increased from 1728 to 2592 at System.Environment.get_StackTrace()
  1234. at StunShared.GameplayLogs.ResizingBufferCapacityLog(System.String bufferName, Int32 fromCapacity, Int32 toCapacity, LogType logType, Boolean logStacktrace)
  1235. at #Ofb.#Dxb[[Gameplay.DataTableId, MergedUnity, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].Add(DataTableId #cn, Int32 #Bxb)
  1236. at Gameplay.DataTableSystem.Set(DataTableId id, Int32 nameHash, GameValue gameValue)
  1237. at Gameplay.DataTable.Set(Int32 nameHash, GameValue value)
  1238. at #Ofb.#b.#Epb()
  1239. at Gameplay.GameClient.#39(UserId #Jhb, NetBufferIn ByRef #Bc)
  1240. at #J9.#oab.#39(NetBufferIn ByRef #Bc)
  1241. at #J9.#kbb.#39(NetBufferIn ByRef #vab)
  1242. at #1bb.#0bb.#Ybb(#i1.#Bc #Bc, #i1.#Bc #Zbb)
  1243. at #1bb.#0bb.Update(Single #U9)
  1244. at #J9.#Yab.Update(Single #U9)
  1245. at #J9.#oab.Update(Single #U9)
  1246. at Gameplay.GameClient.#Chb(Boolean ByRef #Dhb)
  1247. at Gameplay.GameClient.UpdateGame(Single #vib)
  1248. at #Ofb.#b.Update(Single #fob)
  1249. at #7bb.#wcb.#tcb(Single #d)
  1250. at #7bb.#wcb.Update(Single #d)
  1251. at RemoteClient.GameClientInterface.Update(Single deltaTime)
  1252. at MergedUnity.Glue.GameClientGlue.Update()
  1253. at MergedUnity.Glue.Instances.Update()
  1254. at StunGUI.Tests.NewUITest.Update()
  1255.  
  1256. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1257.  
  1258. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  1259. ŧ Variations: None
  1260. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  1261. ŧ View.NavigateTo: None, From: ReconnectingPopup
  1262. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  1263. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  1264. ŧ GameClient.Load - RootTypesToLoad: 4
  1265. ŧ Client recieved start loading message.
  1266. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  1267. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 19
  1268. Clear ViewSystems
  1269. ŧ Cleared model system
  1270. Destroy Instances ViewSystems
  1271. ŧ Finished loading.
  1272. ŧ LayerTransition Completed: TransitioningToEnabled
  1273. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  1274. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  1275. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  1276. ŧ Game.ShutdownGame
  1277. ŧ ClientFrameTimes: , 972, 49, 13.7881216086609, 11, 14, 14, 17, 18, 20, 26, 1.83540223157704
  1278. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  1279. ŧ RewriteReplayHeader starting...
  1280. ŧ Closing existing streams...
  1281. ŧ Reading replay witout header into memory...
  1282. ŧ Writing new header and appending old replay data (without header)...
  1283. ŧ Done! Old replay size = 82197 (HeaderSize = 86) New replay size = 82292 (HeaderSize = 181)
  1284. ŧ Recording replay done!
  1285. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-172041.clientreplay started!
  1286. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  1287. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  1288. ŧ HailMessage Size Bits: 856
  1289. ŧ GameClient.Reconnect attempt 1
  1290. ŧ View.NavigateTo: ReconnectingPopup, From: None
  1291. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  1292. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  1293. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  1294. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  1295. ŧ Variations: None
  1296. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  1297. ŧ View.NavigateTo: None, From: ReconnectingPopup
  1298. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  1299. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  1300. ŧ GameClient.Load - RootTypesToLoad: 4
  1301. ŧ Client recieved start loading message.
  1302. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  1303. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 20
  1304. Clear ViewSystems
  1305. ŧ Cleared model system
  1306. Destroy Instances ViewSystems
  1307. ŧ Finished loading.
  1308. ŧ LayerTransition Completed: TransitioningToEnabled
  1309. ŧ Sync Started for URL: http://client.battlerite.com/live/Seasons.def.json\Seasons.def.json
  1310. ŧ SyncFile Error: 404 Not Found
  1311. for http://client.battlerite.com/live/Seasons.def.json\Seasons.def.json
  1312.  
  1313. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1314.  
  1315. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  1316. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  1317. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  1318. ŧ Game.ShutdownGame
  1319. ŧ ClientFrameTimes: , 2450, 123, 13.8093058084576, 11, 13, 14, 17, 18, 19, 21, 2.39047267828269
  1320. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  1321. ŧ RewriteReplayHeader starting...
  1322. ŧ Closing existing streams...
  1323. ŧ Reading replay witout header into memory...
  1324. ŧ Writing new header and appending old replay data (without header)...
  1325. ŧ Done! Old replay size = 210697 (HeaderSize = 86) New replay size = 210892 (HeaderSize = 281)
  1326. ŧ Recording replay done!
  1327. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-172117.clientreplay started!
  1328. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  1329. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  1330. ŧ HailMessage Size Bits: 856
  1331. ŧ GameClient.Reconnect attempt 1
  1332. ŧ View.NavigateTo: ReconnectingPopup, From: None
  1333. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  1334. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  1335. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  1336. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  1337. ŧ Variations: None
  1338. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  1339. ŧ View.NavigateTo: None, From: ReconnectingPopup
  1340. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  1341. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  1342. ŧ GameClient.Load - RootTypesToLoad: 4
  1343. ŧ Client recieved start loading message.
  1344. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  1345. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 21
  1346. Clear ViewSystems
  1347. ŧ Cleared model system
  1348. Destroy Instances ViewSystems
  1349. ŧ Finished loading.
  1350. ŧ LayerTransition Completed: TransitioningToEnabled
  1351. ŧ View.NavigateTo: ReconnectingPopup, From: None
  1352. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  1353. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  1354. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  1355. ŧ Game.ShutdownGame
  1356. ŧ ClientFrameTimes: , 695, 52, 13.8611628386375, 11, 14, 14, 17, 19, 20, 0, 2.21569752301162
  1357. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  1358. ŧ RewriteReplayHeader starting...
  1359. ŧ Closing existing streams...
  1360. ŧ Reading replay witout header into memory...
  1361. ŧ Writing new header and appending old replay data (without header)...
  1362. ŧ Done! Old replay size = 58768 (HeaderSize = 86) New replay size = 58863 (HeaderSize = 181)
  1363. ŧ Recording replay done!
  1364. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-172127.clientreplay started!
  1365. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  1366. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  1367. ŧ HailMessage Size Bits: 856
  1368. ŧ GameClient.Reconnect attempt 1
  1369. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  1370. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  1371. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  1372. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  1373. ŧ Variations: None
  1374. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  1375. ŧ View.NavigateTo: None, From: ReconnectingPopup
  1376. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  1377. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  1378. ŧ GameClient.Load - RootTypesToLoad: 4
  1379. ŧ Client recieved start loading message.
  1380. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  1381. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 22
  1382. Clear ViewSystems
  1383. ŧ Cleared model system
  1384. Destroy Instances ViewSystems
  1385. ŧ Finished loading.
  1386. ŧ LayerTransition Completed: TransitioningToEnabled
  1387. ŧ GET: http://149.202.211.208:80/matches/regions/v1?
  1388. ŧ Creating connection: 'http://149.202.211.208:80/matches/regions/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
  1389. ŧ - Accept Compression (gzip).
  1390. ŧ Response ContentEncoding: gzip
  1391. ŧ Web Request Removed: 63279941-4100-4995-ae5f-e342c555eb58
  1392. ŧ Regions: Start resolving host 155.133.240.166 at eu_west
  1393. ŧ Regions: Start resolving host 162.254.194.141 at us_southwest
  1394. ŧ Regions: Start resolving host 155.133.227.84 at australia
  1395. ŧ Regions: Start resolving host 45.121.187.65 at japan
  1396. ŧ Regions: Start resolving host 155.133.231.176 at poland
  1397. ŧ Regions: Start resolving host 190.216.121.69 at peru
  1398. ŧ Regions: Start resolving host 155.133.224.83 at south_america
  1399. ŧ Regions: Start resolving host 155.133.238.45 at south_africa
  1400. ŧ Regions: Start resolving host 45.121.185.66 at asia
  1401. ŧ Regions: Start resolving host 155.133.234.88 at us_southeast
  1402. ŧ Regions: Start resolving host 155.133.244.165 at hong_kong
  1403. ŧ Regions: Start resolving host 155.133.249.94 at chile
  1404. ŧ Regions: Start resolving host 155.133.228.162 at eu_east
  1405. ŧ Regions: Start resolving host 185.25.181.70 at eu_north
  1406. ŧ Regions: Start resolving host 155.133.232.23 at india_east
  1407. ŧ Regions: Start resolving host 192.69.96.168 at us_west
  1408. ŧ Regions: Start resolving host 155.133.233.23 at india
  1409. ŧ Regions: Starting to ping eu_west
  1410. ŧ Regions: Starting to ping us_southwest
  1411. ŧ Regions: Starting to ping australia
  1412. ŧ Regions: Starting to ping japan
  1413. ŧ Regions: Starting to ping poland
  1414. ŧ Regions: Starting to ping peru
  1415. ŧ Regions: Starting to ping south_america
  1416. ŧ Regions: Starting to ping south_africa
  1417. ŧ Regions: Starting to ping asia
  1418. ŧ Regions: Starting to ping us_southeast
  1419. ŧ Regions: Starting to ping hong_kong
  1420. ŧ Regions: Starting to ping chile
  1421. ŧ Regions: Starting to ping eu_east
  1422. ŧ Regions: Starting to ping eu_north
  1423. ŧ Regions: Starting to ping india_east
  1424. ŧ Regions: Starting to ping us_west
  1425. ŧ Regions: Starting to ping india
  1426. ŧ Regions: got ping of eu_west: 64
  1427. ŧ Regions: got ping of us_southwest: 214
  1428. ŧ Regions: got ping of australia: 351
  1429. ŧ Regions: got ping of japan: 405
  1430. ŧ Regions: got ping of poland: 86
  1431. ŧ Regions: got ping of peru: 228
  1432. ŧ Regions: got ping of south_america: 289
  1433. ŧ Regions: got ping of south_africa: 225
  1434. ŧ Regions: got ping of asia: 311
  1435. ŧ Regions: got ping of us_southeast: 151
  1436. ŧ Regions: got ping of hong_kong: 430
  1437. ŧ Regions: got ping of chile: 260
  1438. ŧ Regions: got ping of eu_east: 85
  1439. ŧ Regions: got ping of eu_north: 80
  1440. ŧ Regions: got ping of india_east: 209
  1441. ŧ Regions: got ping of us_west: 209
  1442. ŧ Regions: got ping of india: 187
  1443. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  1444. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  1445. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  1446. ŧ Game.ShutdownGame
  1447. ŧ ClientFrameTimes: , 4418, 52, 13.6682135938013, 11, 13, 14, 16, 17, 18, 21, 1.40333488644812
  1448. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  1449. ŧ RewriteReplayHeader starting...
  1450. ŧ Closing existing streams...
  1451. ŧ Reading replay witout header into memory...
  1452. ŧ Writing new header and appending old replay data (without header)...
  1453. ŧ Done! Old replay size = 377417 (HeaderSize = 86) New replay size = 377712 (HeaderSize = 381)
  1454. ŧ Recording replay done!
  1455. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-172230.clientreplay started!
  1456. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  1457. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  1458. ŧ HailMessage Size Bits: 856
  1459. ŧ GameClient.Reconnect attempt 1
  1460. ŧ View.NavigateTo: ReconnectingPopup, From: None
  1461. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  1462. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  1463. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  1464. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  1465. ŧ Variations: None
  1466. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  1467. ŧ View.NavigateTo: None, From: ReconnectingPopup
  1468. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  1469. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  1470. ŧ GameClient.Load - RootTypesToLoad: 4
  1471. ŧ Client recieved start loading message.
  1472. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  1473. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 23
  1474. Clear ViewSystems
  1475. ŧ Cleared model system
  1476. Destroy Instances ViewSystems
  1477. ŧ Finished loading.
  1478. ŧ LayerTransition Completed: TransitioningToEnabled
  1479. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  1480. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  1481. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  1482. ŧ Game.ShutdownGame
  1483. ŧ ClientFrameTimes: , 8673, 48, 13.5928125067431, 11, 13, 14, 16, 17, 18, 20, 1.32277070225617
  1484. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  1485. ŧ RewriteReplayHeader starting...
  1486. ŧ Closing existing streams...
  1487. ŧ Reading replay witout header into memory...
  1488. ŧ Writing new header and appending old replay data (without header)...
  1489. ŧ Done! Old replay size = 740097 (HeaderSize = 86) New replay size = 740632 (HeaderSize = 621)
  1490. ŧ Recording replay done!
  1491. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-172433.clientreplay started!
  1492. ŧ Had to resize 'DataTableSystem.DataTable' data buffer. Inform Phalanx, Zec or Smurf if you don't know what triggered this! Capacity is increased from 64 to 96 at System.Environment.get_StackTrace()
  1493. at StunShared.GameplayLogs.ResizingBufferCapacityLog(System.String bufferName, Int32 fromCapacity, Int32 toCapacity, LogType logType, Boolean logStacktrace)
  1494. at Gameplay.DataTableSystem.Create(GameObjectTypeId typeId)
  1495. at Gameplay.DataTable..ctor(Gameplay.DataTableSystem system, GameObjectTypeId typeId)
  1496. at #Ofb.#b.#0cb(GameObjectTypeId #af)
  1497. at Gameplay.GameClient.#Ihb(ConnectionData #S9, Gameplay.DataTableSystem #T9)
  1498. at Gameplay.GameClient.Connect(ConnectionData #S9, Gameplay.DataTableSystem #T9, Boolean #Hhb)
  1499. at Gameplay.GameClient.#Chb(Boolean ByRef #Dhb)
  1500. at Gameplay.GameClient.UpdateGame(Single #vib)
  1501. at #Ofb.#b.Update(Single #fob)
  1502. at #7bb.#wcb.#tcb(Single #d)
  1503. at #7bb.#wcb.Update(Single #d)
  1504. at RemoteClient.GameClientInterface.Update(Single deltaTime)
  1505. at MergedUnity.Glue.GameClientGlue.Update()
  1506. at MergedUnity.Glue.Instances.Update()
  1507. at StunGUI.Tests.NewUITest.Update()
  1508.  
  1509. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1510.  
  1511. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  1512. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  1513. ŧ HailMessage Size Bits: 856
  1514. ŧ GameClient.Reconnect attempt 1
  1515. ŧ View.NavigateTo: ReconnectingPopup, From: None
  1516. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  1517. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  1518. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  1519. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  1520. ŧ Variations: None
  1521. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  1522. ŧ View.NavigateTo: None, From: ReconnectingPopup
  1523. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  1524. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  1525. ŧ GameClient.Load - RootTypesToLoad: 4
  1526. ŧ Client recieved start loading message.
  1527. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  1528. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 24
  1529. Clear ViewSystems
  1530. ŧ Cleared model system
  1531. Destroy Instances ViewSystems
  1532. ŧ Finished loading.
  1533. ŧ LayerTransition Completed: TransitioningToEnabled
  1534. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  1535. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  1536. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  1537. ŧ Game.ShutdownGame
  1538. ŧ ClientFrameTimes: , 2661, 53, 13.6381028685948, 11, 13, 14, 16, 18, 18, 24, 1.51270050762971
  1539. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  1540. ŧ RewriteReplayHeader starting...
  1541. ŧ Closing existing streams...
  1542. ŧ Reading replay witout header into memory...
  1543. ŧ Writing new header and appending old replay data (without header)...
  1544. ŧ Done! Old replay size = 225376 (HeaderSize = 86) New replay size = 225571 (HeaderSize = 281)
  1545. ŧ Recording replay done!
  1546. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-172511.clientreplay started!
  1547. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  1548. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  1549. ŧ HailMessage Size Bits: 856
  1550. ŧ GameClient.Reconnect attempt 1
  1551. ŧ View.NavigateTo: ReconnectingPopup, From: None
  1552. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  1553. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  1554. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  1555. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  1556. ŧ Variations: None
  1557. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  1558. ŧ View.NavigateTo: None, From: ReconnectingPopup
  1559. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  1560. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  1561. ŧ GameClient.Load - RootTypesToLoad: 4
  1562. ŧ Client recieved start loading message.
  1563. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  1564. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 25
  1565. Clear ViewSystems
  1566. ŧ Cleared model system
  1567. Destroy Instances ViewSystems
  1568. ŧ Finished loading.
  1569. ŧ LayerTransition Completed: TransitioningToEnabled
  1570. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  1571. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  1572. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  1573. ŧ Game.ShutdownGame
  1574. ŧ ClientFrameTimes: , 1399, 51, 13.8635082911597, 11, 14, 14, 17, 18, 20, 26, 1.78985133097924
  1575. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  1576. ŧ RewriteReplayHeader starting...
  1577. ŧ Closing existing streams...
  1578. ŧ Reading replay witout header into memory...
  1579. ŧ Writing new header and appending old replay data (without header)...
  1580. ŧ Done! Old replay size = 120944 (HeaderSize = 86) New replay size = 121079 (HeaderSize = 221)
  1581. ŧ Recording replay done!
  1582. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-172532.clientreplay started!
  1583. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  1584. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  1585. ŧ HailMessage Size Bits: 856
  1586. ŧ GameClient.Reconnect attempt 1
  1587. ŧ View.NavigateTo: ReconnectingPopup, From: None
  1588. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  1589. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  1590. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  1591. ŧ Had to resize 'StringListSystem.Nodes' data buffer. Inform Phalanx, Zec or Smurf if you don't know what triggered this! Capacity is increased from 2592 to 3888 at System.Environment.get_StackTrace()
  1592. at StunShared.GameplayLogs.ResizingBufferCapacityLog(System.String bufferName, Int32 fromCapacity, Int32 toCapacity, LogType logType, Boolean logStacktrace)
  1593. at #Ofb.#Dxb[[Gameplay.DataTableId, MergedUnity, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].Add(DataTableId #cn, Int32 #Bxb)
  1594. at Gameplay.DataTableSystem.Set(DataTableId id, Int32 nameHash, GameValue gameValue)
  1595. at Gameplay.DataTable.Set(Int32 nameHash, GameValue value)
  1596. at Gameplay.DataTable.DeserializeUnTyped(Gameplay.GameDataInner gameData, DataTable dataTable, NetBufferIn ByRef netBuffer, #Ofb.#b game, Gameplay.GenericListSystem`2 listSystem)
  1597. at Gameplay.DataTable.Deserialize(Gameplay.GameDataInner gameData, DataTable dataTable, NetBufferIn ByRef netBuffer, #Ofb.#b game, Gameplay.GenericListSystem`2 listSystem)
  1598. at Gameplay.GameClient.#39(UserId #Jhb, NetBufferIn ByRef #Bc)
  1599. at #J9.#oab.#39(NetBufferIn ByRef #Bc)
  1600. at #J9.#kbb.#39(NetBufferIn ByRef #vab)
  1601. at #1bb.#0bb.#Ybb(#i1.#Bc #Bc, #i1.#Bc #Zbb)
  1602. at #1bb.#0bb.Update(Single #U9)
  1603. at #J9.#Yab.Update(Single #U9)
  1604. at #J9.#oab.Update(Single #U9)
  1605. at Gameplay.GameClient.#Chb(Boolean ByRef #Dhb)
  1606. at Gameplay.GameClient.UpdateGame(Single #vib)
  1607. at #Ofb.#b.Update(Single #fob)
  1608. at #7bb.#wcb.#tcb(Single #d)
  1609. at #7bb.#wcb.Update(Single #d)
  1610. at RemoteClient.GameClientInterface.Update(Single deltaTime)
  1611. at MergedUnity.Glue.GameClientGlue.Update()
  1612. at MergedUnity.Glue.Instances.Update()
  1613. at StunGUI.Tests.NewUITest.Update()
  1614.  
  1615. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1616.  
  1617. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  1618. ŧ Variations: None
  1619. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  1620. ŧ View.NavigateTo: None, From: ReconnectingPopup
  1621. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  1622. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  1623. ŧ GameClient.Load - RootTypesToLoad: 4
  1624. ŧ Client recieved start loading message.
  1625. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  1626. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 26
  1627. Clear ViewSystems
  1628. ŧ Cleared model system
  1629. Destroy Instances ViewSystems
  1630. ŧ Finished loading.
  1631. ŧ LayerTransition Completed: TransitioningToEnabled
  1632. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  1633. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  1634. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  1635. ŧ Game.ShutdownGame
  1636. ŧ ClientFrameTimes: , 688, 84, 13.993983747441, 11, 14, 14, 17, 19, 21, 0, 3.46041767150878
  1637. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  1638. ŧ RewriteReplayHeader starting...
  1639. ŧ Closing existing streams...
  1640. ŧ Reading replay witout header into memory...
  1641. ŧ Writing new header and appending old replay data (without header)...
  1642. ŧ Done! Old replay size = 58906 (HeaderSize = 86) New replay size = 59001 (HeaderSize = 181)
  1643. ŧ Recording replay done!
  1644. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-172542.clientreplay started!
  1645. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  1646. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  1647. ŧ HailMessage Size Bits: 856
  1648. ŧ GameClient.Reconnect attempt 1
  1649. ŧ View.NavigateTo: ReconnectingPopup, From: None
  1650. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  1651. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  1652. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  1653. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  1654. ŧ Variations: None
  1655. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  1656. ŧ View.NavigateTo: None, From: ReconnectingPopup
  1657. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  1658. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  1659. ŧ GameClient.Load - RootTypesToLoad: 4
  1660. ŧ Client recieved start loading message.
  1661. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  1662. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 27
  1663. Clear ViewSystems
  1664. ŧ Cleared model system
  1665. Destroy Instances ViewSystems
  1666. ŧ Finished loading.
  1667. ŧ LayerTransition Completed: TransitioningToEnabled
  1668. ŧ Sync Started for URL: http://client.battlerite.com/live/Seasons.def.json\Seasons.def.json
  1669. ŧ SyncFile Error: 404 Not Found
  1670. for http://client.battlerite.com/live/Seasons.def.json\Seasons.def.json
  1671.  
  1672. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1673.  
  1674. ŧ View.NavigateTo: ReconnectingPopup, From: None
  1675. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  1676. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  1677. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  1678. ŧ Game.ShutdownGame
  1679. ŧ ClientFrameTimes: , 1745, 56, 13.9132786862652, 11, 14, 14, 17, 19, 20, 27, 1.82011499388144
  1680. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  1681. ŧ RewriteReplayHeader starting...
  1682. ŧ Closing existing streams...
  1683. ŧ Reading replay witout header into memory...
  1684. ŧ Writing new header and appending old replay data (without header)...
  1685. ŧ Done! Old replay size = 152350 (HeaderSize = 86) New replay size = 152505 (HeaderSize = 241)
  1686. ŧ Recording replay done!
  1687. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-172608.clientreplay started!
  1688. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  1689. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  1690. ŧ HailMessage Size Bits: 856
  1691. ŧ GameClient.Reconnect attempt 1
  1692. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  1693. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  1694. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  1695. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  1696. ŧ Variations: None
  1697. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  1698. ŧ View.NavigateTo: None, From: ReconnectingPopup
  1699. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  1700. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  1701. ŧ GameClient.Load - RootTypesToLoad: 4
  1702. ŧ Client recieved start loading message.
  1703. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  1704. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 28
  1705. Clear ViewSystems
  1706. ŧ Cleared model system
  1707. Destroy Instances ViewSystems
  1708. ŧ Finished loading.
  1709. ŧ LayerTransition Completed: TransitioningToEnabled
  1710. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  1711. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  1712. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  1713. ŧ Game.ShutdownGame
  1714. ŧ ClientFrameTimes: , 689, 48, 14.0000792250442, 11, 14, 14, 17, 19, 21, 0, 2.08851406519275
  1715. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  1716. ŧ RewriteReplayHeader starting...
  1717. ŧ Closing existing streams...
  1718. ŧ Reading replay witout header into memory...
  1719. ŧ Writing new header and appending old replay data (without header)...
  1720. ŧ Done! Old replay size = 59207 (HeaderSize = 86) New replay size = 59302 (HeaderSize = 181)
  1721. ŧ Recording replay done!
  1722. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-172618.clientreplay started!
  1723. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  1724. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  1725. ŧ HailMessage Size Bits: 856
  1726. ŧ GameClient.Reconnect attempt 1
  1727. ŧ View.NavigateTo: ReconnectingPopup, From: None
  1728. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  1729. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  1730. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  1731. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  1732. ŧ Variations: None
  1733. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  1734. ŧ View.NavigateTo: None, From: ReconnectingPopup
  1735. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  1736. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  1737. ŧ GameClient.Load - RootTypesToLoad: 4
  1738. ŧ Client recieved start loading message.
  1739. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  1740. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 29
  1741. Clear ViewSystems
  1742. ŧ Cleared model system
  1743. Destroy Instances ViewSystems
  1744. ŧ Finished loading.
  1745. ŧ LayerTransition Completed: TransitioningToEnabled
  1746. ŧ View.NavigateTo: ReconnectingPopup, From: None
  1747. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  1748. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  1749. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  1750. ŧ Game.ShutdownGame
  1751. ŧ ClientFrameTimes: , 867, 50, 14.0500914089365, 11, 14, 14, 17, 19, 22, 0, 2.18607681274743
  1752. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  1753. ŧ RewriteReplayHeader starting...
  1754. ŧ Closing existing streams...
  1755. ŧ Reading replay witout header into memory...
  1756. ŧ Writing new header and appending old replay data (without header)...
  1757. ŧ Done! Old replay size = 74199 (HeaderSize = 86) New replay size = 74294 (HeaderSize = 181)
  1758. ŧ Recording replay done!
  1759. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-172631.clientreplay started!
  1760. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  1761. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  1762. ŧ HailMessage Size Bits: 856
  1763. ŧ GameClient.Reconnect attempt 1
  1764. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  1765. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  1766. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  1767. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  1768. ŧ Variations: None
  1769. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  1770. ŧ View.NavigateTo: None, From: ReconnectingPopup
  1771. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  1772. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  1773. ŧ GameClient.Load - RootTypesToLoad: 4
  1774. ŧ Client recieved start loading message.
  1775. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  1776. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 30
  1777. Clear ViewSystems
  1778. ŧ Cleared model system
  1779. Destroy Instances ViewSystems
  1780. ŧ Finished loading.
  1781. ŧ LayerTransition Completed: TransitioningToEnabled
  1782. ŧ GET: http://149.202.211.208:80/matches/regions/v1?
  1783. ŧ Creating connection: 'http://149.202.211.208:80/matches/regions/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
  1784. ŧ - Accept Compression (gzip).
  1785. ŧ Response ContentEncoding: gzip
  1786. ŧ Web Request Removed: 41df7e66-3c16-4a29-83c3-bfe7d12ce727
  1787. ŧ Regions: Start resolving host 155.133.240.166 at eu_west
  1788. ŧ Regions: Start resolving host 162.254.194.141 at us_southwest
  1789. ŧ Regions: Start resolving host 155.133.227.84 at australia
  1790. ŧ Regions: Start resolving host 45.121.187.65 at japan
  1791. ŧ Regions: Start resolving host 155.133.231.176 at poland
  1792. ŧ Regions: Start resolving host 190.216.121.69 at peru
  1793. ŧ Regions: Start resolving host 155.133.224.83 at south_america
  1794. ŧ Regions: Start resolving host 155.133.238.45 at south_africa
  1795. ŧ Regions: Start resolving host 45.121.185.66 at asia
  1796. ŧ Regions: Start resolving host 155.133.234.88 at us_southeast
  1797. ŧ Regions: Start resolving host 155.133.244.165 at hong_kong
  1798. ŧ Regions: Start resolving host 155.133.249.94 at chile
  1799. ŧ Regions: Start resolving host 155.133.228.162 at eu_east
  1800. ŧ Regions: Start resolving host 185.25.181.70 at eu_north
  1801. ŧ Regions: Start resolving host 155.133.232.23 at india_east
  1802. ŧ Regions: Start resolving host 192.69.96.168 at us_west
  1803. ŧ Regions: Start resolving host 155.133.233.23 at india
  1804. ŧ Regions: Starting to ping eu_west
  1805. ŧ Regions: Starting to ping us_southwest
  1806. ŧ Regions: Starting to ping australia
  1807. ŧ Regions: Starting to ping japan
  1808. ŧ Regions: Starting to ping poland
  1809. ŧ Regions: Starting to ping peru
  1810. ŧ Regions: Starting to ping south_america
  1811. ŧ Regions: Starting to ping south_africa
  1812. ŧ Regions: Starting to ping asia
  1813. ŧ Regions: Starting to ping us_southeast
  1814. ŧ Regions: Starting to ping hong_kong
  1815. ŧ Regions: Starting to ping chile
  1816. ŧ Regions: Starting to ping eu_east
  1817. ŧ Regions: Starting to ping eu_north
  1818. ŧ Regions: Starting to ping india_east
  1819. ŧ Regions: Starting to ping us_west
  1820. ŧ Regions: Starting to ping india
  1821. ŧ Regions: got ping of eu_west: 60
  1822. ŧ Regions: got ping of us_southwest: 215
  1823. ŧ Regions: got ping of australia: 350
  1824. ŧ View.NavigateTo: ReconnectingPopup, From: None
  1825. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  1826. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  1827. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  1828. ŧ Game.ShutdownGame
  1829. ŧ ClientFrameTimes: , 2245, 50, 14.0867181785064, 11, 14, 14, 18, 19, 20, 25, 1.89017539975297
  1830. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  1831. ŧ RewriteReplayHeader starting...
  1832. ŧ Closing existing streams...
  1833. ŧ Reading replay witout header into memory...
  1834. ŧ Writing new header and appending old replay data (without header)...
  1835. ŧ Done! Old replay size = 194167 (HeaderSize = 86) New replay size = 194342 (HeaderSize = 261)
  1836. ŧ Recording replay done!
  1837. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-172704.clientreplay started!
  1838. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  1839. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  1840. ŧ HailMessage Size Bits: 856
  1841. ŧ GameClient.Reconnect attempt 1
  1842. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  1843. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  1844. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  1845. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  1846. ŧ Variations: None
  1847. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  1848. ŧ View.NavigateTo: None, From: ReconnectingPopup
  1849. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  1850. ŧ Regions: got ping of japan: 418
  1851. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  1852. ŧ Regions: got ping of poland: 86
  1853. ŧ GameClient.Load - RootTypesToLoad: 4
  1854. ŧ Client recieved start loading message.
  1855. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  1856. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 31
  1857. Clear ViewSystems
  1858. ŧ Cleared model system
  1859. Destroy Instances ViewSystems
  1860. ŧ Finished loading.
  1861. ŧ Regions: got ping of peru: 231
  1862. ŧ Regions: got ping of south_america: 288
  1863. ŧ Regions: got ping of south_africa: 227
  1864. ŧ Regions: got ping of asia: 312
  1865. ŧ LayerTransition Completed: TransitioningToEnabled
  1866. ŧ Regions: got ping of us_southeast: 156
  1867. ŧ Regions: got ping of hong_kong: 425
  1868. ŧ Regions: got ping of chile: 262
  1869. ŧ Regions: got ping of eu_east: 73
  1870. ŧ Regions: got ping of eu_north: 79
  1871. ŧ Regions: got ping of india_east: 209
  1872. ŧ Regions: got ping of us_west: 206
  1873. ŧ Regions: got ping of india: 182
  1874. ŧ View.NavigateTo: ReconnectingPopup, From: None
  1875. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  1876. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  1877. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  1878. ŧ Game.ShutdownGame
  1879. ŧ ClientFrameTimes: , 2731, 50, 13.7343333693592, 11, 13, 14, 16, 18, 19, 23, 1.52293491410926
  1880. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  1881. ŧ RewriteReplayHeader starting...
  1882. ŧ Closing existing streams...
  1883. ŧ Reading replay witout header into memory...
  1884. ŧ Writing new header and appending old replay data (without header)...
  1885. ŧ Done! Old replay size = 232469 (HeaderSize = 86) New replay size = 232664 (HeaderSize = 281)
  1886. ŧ Recording replay done!
  1887. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-172743.clientreplay started!
  1888. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  1889. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  1890. ŧ HailMessage Size Bits: 856
  1891. ŧ GameClient.Reconnect attempt 1
  1892. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  1893. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  1894. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  1895. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  1896. ŧ Variations: None
  1897. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  1898. ŧ View.NavigateTo: None, From: ReconnectingPopup
  1899. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  1900. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  1901. ŧ GameClient.Load - RootTypesToLoad: 4
  1902. ŧ Client recieved start loading message.
  1903. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  1904. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 32
  1905. Clear ViewSystems
  1906. ŧ Cleared model system
  1907. Destroy Instances ViewSystems
  1908. ŧ Finished loading.
  1909. ŧ LayerTransition Completed: TransitioningToEnabled
  1910. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  1911. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  1912. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  1913. ŧ Game.ShutdownGame
  1914. ŧ ClientFrameTimes: , 671, 53, 14.3840111522288, 11, 14, 15, 18, 20, 21, 0, 2.31234835167916
  1915. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  1916. ŧ RewriteReplayHeader starting...
  1917. ŧ Closing existing streams...
  1918. ŧ Reading replay witout header into memory...
  1919. ŧ Writing new header and appending old replay data (without header)...
  1920. ŧ Done! Old replay size = 59159 (HeaderSize = 86) New replay size = 59254 (HeaderSize = 181)
  1921. ŧ Recording replay done!
  1922. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-172753.clientreplay started!
  1923. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  1924. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  1925. ŧ HailMessage Size Bits: 856
  1926. ŧ GameClient.Reconnect attempt 1
  1927. ŧ View.NavigateTo: ReconnectingPopup, From: None
  1928. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  1929. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  1930. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  1931. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  1932. ŧ Variations: None
  1933. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  1934. ŧ View.NavigateTo: None, From: ReconnectingPopup
  1935. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  1936. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  1937. ŧ GameClient.Load - RootTypesToLoad: 4
  1938. ŧ Client recieved start loading message.
  1939. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  1940. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 33
  1941. Clear ViewSystems
  1942. ŧ Cleared model system
  1943. Destroy Instances ViewSystems
  1944. ŧ Finished loading.
  1945. ŧ LayerTransition Completed: TransitioningToEnabled
  1946. ŧ View.NavigateTo: ReconnectingPopup, From: None
  1947. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  1948. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  1949. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  1950. ŧ Game.ShutdownGame
  1951. ŧ ClientFrameTimes: , 675, 52, 14.2958599798644, 11, 14, 14, 18, 19, 20, 0, 2.19298530529879
  1952. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  1953. ŧ RewriteReplayHeader starting...
  1954. ŧ Closing existing streams...
  1955. ŧ Reading replay witout header into memory...
  1956. ŧ Writing new header and appending old replay data (without header)...
  1957. ŧ Done! Old replay size = 59235 (HeaderSize = 86) New replay size = 59330 (HeaderSize = 181)
  1958. ŧ Recording replay done!
  1959. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-172804.clientreplay started!
  1960. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  1961. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  1962. ŧ HailMessage Size Bits: 856
  1963. ŧ GameClient.Reconnect attempt 1
  1964. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  1965. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  1966. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  1967. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  1968. ŧ Variations: None
  1969. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  1970. ŧ View.NavigateTo: None, From: ReconnectingPopup
  1971. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  1972. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  1973. ŧ GameClient.Load - RootTypesToLoad: 4
  1974. ŧ Client recieved start loading message.
  1975. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  1976. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 34
  1977. Clear ViewSystems
  1978. ŧ Cleared model system
  1979. Destroy Instances ViewSystems
  1980. ŧ Finished loading.
  1981. ŧ LayerTransition Completed: TransitioningToEnabled
  1982. ŧ View.NavigateTo: ReconnectingPopup, From: None
  1983. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  1984. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  1985. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  1986. ŧ Game.ShutdownGame
  1987. ŧ ClientFrameTimes: , 655, 168, 14.7909885756911, 11, 14, 15, 18, 20, 21, 0, 6.62156104330169
  1988. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  1989. ŧ RewriteReplayHeader starting...
  1990. ŧ Closing existing streams...
  1991. ŧ Reading replay witout header into memory...
  1992. ŧ Writing new header and appending old replay data (without header)...
  1993. ŧ Done! Old replay size = 58083 (HeaderSize = 86) New replay size = 58178 (HeaderSize = 181)
  1994. ŧ Recording replay done!
  1995. ŧ Had to resize 'DataTableSystem.DataTable' data buffer. Inform Phalanx, Zec or Smurf if you don't know what triggered this! Capacity is increased from 96 to 144 at System.Environment.get_StackTrace()
  1996. at StunShared.GameplayLogs.ResizingBufferCapacityLog(System.String bufferName, Int32 fromCapacity, Int32 toCapacity, LogType logType, Boolean logStacktrace)
  1997. at Gameplay.DataTableSystem.Create(GameObjectTypeId typeId)
  1998. at Gameplay.DataTable..ctor(Gameplay.DataTableSystem system, GameObjectTypeId typeId)
  1999. at #Ofb.#b.#0cb(GameObjectTypeId #af)
  2000. at #Ofb.#b.Clear(Boolean #Hhb, Boolean #Ghb)
  2001. at Gameplay.GameClient.#pib(Nullable`1 #qib, Boolean #Hhb)
  2002. at Gameplay.GameClient.Connect(ConnectionData #S9, Gameplay.DataTableSystem #T9, Boolean #Hhb)
  2003. at Gameplay.GameClient.#Chb(Boolean ByRef #Dhb)
  2004. at Gameplay.GameClient.UpdateGame(Single #vib)
  2005. at #Ofb.#b.Update(Single #fob)
  2006. at #7bb.#wcb.#tcb(Single #d)
  2007. at #7bb.#wcb.Update(Single #d)
  2008. at RemoteClient.GameClientInterface.Update(Single deltaTime)
  2009. at MergedUnity.Glue.GameClientGlue.Update()
  2010. at MergedUnity.Glue.Instances.Update()
  2011. at StunGUI.Tests.NewUITest.Update()
  2012.  
  2013. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2014.  
  2015. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-172814.clientreplay started!
  2016. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  2017. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  2018. ŧ HailMessage Size Bits: 856
  2019. ŧ GameClient.Reconnect attempt 1
  2020. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  2021. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  2022. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  2023. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  2024. ŧ Variations: None
  2025. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  2026. ŧ View.NavigateTo: None, From: ReconnectingPopup
  2027. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  2028. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  2029. ŧ GameClient.Load - RootTypesToLoad: 4
  2030. ŧ Client recieved start loading message.
  2031. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  2032. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 35
  2033. Clear ViewSystems
  2034. ŧ Cleared model system
  2035. Destroy Instances ViewSystems
  2036. ŧ Finished loading.
  2037. ŧ LayerTransition Completed: TransitioningToEnabled
  2038. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  2039. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  2040. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  2041. ŧ Game.ShutdownGame
  2042. ŧ ClientFrameTimes: , 703, 51, 13.6703148574681, 11, 13, 14, 16, 17, 19, 0, 1.94095019345701
  2043. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  2044. ŧ RewriteReplayHeader starting...
  2045. ŧ Closing existing streams...
  2046. ŧ Reading replay witout header into memory...
  2047. ŧ Writing new header and appending old replay data (without header)...
  2048. ŧ Done! Old replay size = 62839 (HeaderSize = 86) New replay size = 62934 (HeaderSize = 181)
  2049. ŧ Recording replay done!
  2050. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-172824.clientreplay started!
  2051. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  2052. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  2053. ŧ HailMessage Size Bits: 856
  2054. ŧ GameClient.Reconnect attempt 1
  2055. ŧ View.NavigateTo: ReconnectingPopup, From: None
  2056. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  2057. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  2058. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  2059. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  2060. ŧ Variations: None
  2061. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  2062. ŧ View.NavigateTo: None, From: ReconnectingPopup
  2063. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  2064. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  2065. ŧ GameClient.Load - RootTypesToLoad: 4
  2066. ŧ Client recieved start loading message.
  2067. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  2068. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 36
  2069. Clear ViewSystems
  2070. ŧ Cleared model system
  2071. Destroy Instances ViewSystems
  2072. ŧ Finished loading.
  2073. ŧ LayerTransition Completed: TransitioningToEnabled
  2074. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  2075. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  2076. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  2077. ŧ Game.ShutdownGame
  2078. ŧ ClientFrameTimes: , 1956, 49, 13.0229680459163, 11, 13, 13, 15, 15, 16, 21, 1.25462867401257
  2079. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  2080. ŧ RewriteReplayHeader starting...
  2081. ŧ Closing existing streams...
  2082. ŧ Reading replay witout header into memory...
  2083. ŧ Writing new header and appending old replay data (without header)...
  2084. ŧ Done! Old replay size = 172661 (HeaderSize = 86) New replay size = 172816 (HeaderSize = 241)
  2085. ŧ Recording replay done!
  2086. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-172851.clientreplay started!
  2087. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  2088. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  2089. ŧ HailMessage Size Bits: 856
  2090. ŧ GameClient.Reconnect attempt 1
  2091. ŧ View.NavigateTo: ReconnectingPopup, From: None
  2092. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  2093. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  2094. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  2095. ŧ Had to resize 'StringListSystem.Nodes' data buffer. Inform Phalanx, Zec or Smurf if you don't know what triggered this! Capacity is increased from 3888 to 5832 at System.Environment.get_StackTrace()
  2096. at StunShared.GameplayLogs.ResizingBufferCapacityLog(System.String bufferName, Int32 fromCapacity, Int32 toCapacity, LogType logType, Boolean logStacktrace)
  2097. at #Ofb.#Dxb[[Gameplay.DataTableId, MergedUnity, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].Add(DataTableId #cn, Int32 #Bxb)
  2098. at Gameplay.DataTableSystem.Set(DataTableId id, Int32 nameHash, GameValue gameValue)
  2099. at Gameplay.DataTable.Set(Int32 nameHash, GameValue value)
  2100. at #Ofb.#b.#Epb()
  2101. at Gameplay.GameClient.#39(UserId #Jhb, NetBufferIn ByRef #Bc)
  2102. at #J9.#oab.#39(NetBufferIn ByRef #Bc)
  2103. at #J9.#kbb.#39(NetBufferIn ByRef #vab)
  2104. at #1bb.#0bb.#Ybb(#i1.#Bc #Bc, #i1.#Bc #Zbb)
  2105. at #1bb.#0bb.Update(Single #U9)
  2106. at #J9.#Yab.Update(Single #U9)
  2107. at #J9.#oab.Update(Single #U9)
  2108. at Gameplay.GameClient.#Chb(Boolean ByRef #Dhb)
  2109. at Gameplay.GameClient.UpdateGame(Single #vib)
  2110. at #Ofb.#b.Update(Single #fob)
  2111. at #7bb.#wcb.#tcb(Single #d)
  2112. at #7bb.#wcb.Update(Single #d)
  2113. at RemoteClient.GameClientInterface.Update(Single deltaTime)
  2114. at MergedUnity.Glue.GameClientGlue.Update()
  2115. at MergedUnity.Glue.Instances.Update()
  2116. at StunGUI.Tests.NewUITest.Update()
  2117.  
  2118. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2119.  
  2120. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  2121. ŧ Variations: None
  2122. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  2123. ŧ View.NavigateTo: None, From: ReconnectingPopup
  2124. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  2125. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  2126. ŧ GameClient.Load - RootTypesToLoad: 4
  2127. ŧ Client recieved start loading message.
  2128. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  2129. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 37
  2130. Clear ViewSystems
  2131. ŧ Cleared model system
  2132. Destroy Instances ViewSystems
  2133. ŧ Finished loading.
  2134. ŧ LayerTransition Completed: TransitioningToEnabled
  2135. ŧ GameClient.Load - RootTypesToLoad: 1
  2136. ŧ Client recieved start additional loading message.
  2137. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 38
  2138. Clear ViewSystems
  2139. ŧ Cleared model system
  2140. Destroy Instances ViewSystems
  2141. ŧ Finished loading.
  2142. ŧ GameClient.Load - RootTypesToLoad: 1
  2143. ŧ Client recieved start additional loading message.
  2144. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 39
  2145. Clear ViewSystems
  2146. ŧ Cleared model system
  2147. Destroy Instances ViewSystems
  2148. ŧ EffectDefinition is null for effectState.Asset.GUID: d6b4f0c2fa26d4b4baf8fb7a5693d07c
  2149.  
  2150. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2151.  
  2152. ŧ EffectDefinition is null for effectState.Asset.GUID: d6b4f0c2fa26d4b4baf8fb7a5693d07c
  2153.  
  2154. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2155.  
  2156. ŧ EffectDefinition is null for effectState.Asset.GUID: d6b4f0c2fa26d4b4baf8fb7a5693d07c
  2157.  
  2158. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2159.  
  2160. ŧ EffectDefinition is null for effectState.Asset.GUID: d6b4f0c2fa26d4b4baf8fb7a5693d07c
  2161.  
  2162. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2163.  
  2164. ŧ EffectDefinition is null for effectState.Asset.GUID: d6b4f0c2fa26d4b4baf8fb7a5693d07c
  2165.  
  2166. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2167.  
  2168. ŧ EffectDefinition is null for effectState.Asset.GUID: d6b4f0c2fa26d4b4baf8fb7a5693d07c
  2169.  
  2170. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2171.  
  2172. ŧ EffectDefinition is null for effectState.Asset.GUID: d6b4f0c2fa26d4b4baf8fb7a5693d07c
  2173.  
  2174. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2175.  
  2176. ŧ EffectDefinition is null for effectState.Asset.GUID: d6b4f0c2fa26d4b4baf8fb7a5693d07c
  2177.  
  2178. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2179.  
  2180. ŧ EffectDefinition is null for effectState.Asset.GUID: d6b4f0c2fa26d4b4baf8fb7a5693d07c
  2181.  
  2182. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2183.  
  2184. ŧ EffectDefinition is null for effectState.Asset.GUID: d6b4f0c2fa26d4b4baf8fb7a5693d07c
  2185.  
  2186. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2187.  
  2188. ŧ EffectDefinition is null for effectState.Asset.GUID: d6b4f0c2fa26d4b4baf8fb7a5693d07c
  2189.  
  2190. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2191.  
  2192. ŧ EffectDefinition is null for effectState.Asset.GUID: b6f45153a61826b409d9f5bfeda6922a
  2193.  
  2194. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2195.  
  2196. ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
  2197.  
  2198. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2199.  
  2200. ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
  2201.  
  2202. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2203.  
  2204. ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
  2205.  
  2206. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2207.  
  2208. ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
  2209.  
  2210. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2211.  
  2212. ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
  2213.  
  2214. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2215.  
  2216. ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
  2217.  
  2218. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2219.  
  2220. ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
  2221.  
  2222. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2223.  
  2224. ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
  2225.  
  2226. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2227.  
  2228. ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
  2229.  
  2230. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2231.  
  2232. ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
  2233.  
  2234. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2235.  
  2236. ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
  2237.  
  2238. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2239.  
  2240. ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
  2241.  
  2242. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2243.  
  2244. ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
  2245.  
  2246. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2247.  
  2248. ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
  2249.  
  2250. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2251.  
  2252. ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
  2253.  
  2254. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2255.  
  2256. ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
  2257.  
  2258. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2259.  
  2260. ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
  2261.  
  2262. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2263.  
  2264. ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
  2265.  
  2266. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2267.  
  2268. ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
  2269.  
  2270. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2271.  
  2272. ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
  2273.  
  2274. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2275.  
  2276. ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
  2277.  
  2278. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2279.  
  2280. ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
  2281.  
  2282. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2283.  
  2284. ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
  2285.  
  2286. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2287.  
  2288. ŧ EffectDefinition is null for effectState.Asset.GUID: c4143b4a506c1d9439e35f481e74cd60
  2289.  
  2290. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2291.  
  2292. ŧ EffectDefinition is null for effectState.Asset.GUID: d6b4f0c2fa26d4b4baf8fb7a5693d07c
  2293.  
  2294. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2295.  
  2296. ŧ EffectDefinition is null for effectState.Asset.GUID: d6b4f0c2fa26d4b4baf8fb7a5693d07c
  2297.  
  2298. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2299.  
  2300. ŧ EffectDefinition is null for effectState.Asset.GUID: d6b4f0c2fa26d4b4baf8fb7a5693d07c
  2301.  
  2302. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2303.  
  2304. ŧ EffectDefinition is null for effectState.Asset.GUID: d6b4f0c2fa26d4b4baf8fb7a5693d07c
  2305.  
  2306. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2307.  
  2308. ŧ EffectDefinition is null for effectState.Asset.GUID: d6b4f0c2fa26d4b4baf8fb7a5693d07c
  2309.  
  2310. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2311.  
  2312. ŧ EffectDefinition is null for effectState.Asset.GUID: d6b4f0c2fa26d4b4baf8fb7a5693d07c
  2313.  
  2314. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2315.  
  2316. ŧ EffectDefinition is null for effectState.Asset.GUID: d6b4f0c2fa26d4b4baf8fb7a5693d07c
  2317.  
  2318. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2319.  
  2320. ŧ EffectDefinition is null for effectState.Asset.GUID: d6b4f0c2fa26d4b4baf8fb7a5693d07c
  2321.  
  2322. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2323.  
  2324. ŧ Finished loading.
  2325. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  2326. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  2327. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  2328. ŧ Game.ShutdownGame
  2329. ŧ ClientFrameTimes: , 4297, 143, 14.6984419220704, 11, 14, 15, 19, 22, 28, 73, 4.96364951713769
  2330. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  2331. ŧ RewriteReplayHeader starting...
  2332. ŧ Closing existing streams...
  2333. ŧ Reading replay witout header into memory...
  2334. ŧ Writing new header and appending old replay data (without header)...
  2335. ŧ Done! Old replay size = 417379 (HeaderSize = 86) New replay size = 417702 (HeaderSize = 409)
  2336. ŧ Recording replay done!
  2337. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-172957.clientreplay started!
  2338. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  2339. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  2340. ŧ HailMessage Size Bits: 856
  2341. ŧ GameClient.Reconnect attempt 1
  2342. ŧ View.NavigateTo: ReconnectingPopup, From: None
  2343. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  2344. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  2345. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  2346. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  2347. ŧ Variations: None
  2348. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  2349. ŧ View.NavigateTo: None, From: ReconnectingPopup
  2350. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  2351. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  2352. ŧ GameClient.Load - RootTypesToLoad: 4
  2353. ŧ Client recieved start loading message.
  2354. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  2355. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 40
  2356. Couldn't find content for asset 00000000000000000000000000000000
  2357.  
  2358. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2359.  
  2360. Clear ViewSystems
  2361. ŧ Cleared model system
  2362. Destroy Instances ViewSystems
  2363. ŧ Finished loading.
  2364. ŧ LayerTransition Completed: TransitioningToEnabled
  2365. ŧ View.NavigateTo: ReconnectingPopup, From: None
  2366. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  2367. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  2368. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  2369. ŧ Game.ShutdownGame
  2370. ŧ ClientFrameTimes: , 648, 64, 14.8895985601678, 11, 14, 15, 20, 23, 26, 0, 3.16568249253996
  2371. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  2372. ŧ RewriteReplayHeader starting...
  2373. ŧ Closing existing streams...
  2374. ŧ Reading replay witout header into memory...
  2375. ŧ Writing new header and appending old replay data (without header)...
  2376. ŧ Done! Old replay size = 59982 (HeaderSize = 86) New replay size = 60077 (HeaderSize = 181)
  2377. ŧ Recording replay done!
  2378. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173007.clientreplay started!
  2379. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  2380. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  2381. ŧ HailMessage Size Bits: 856
  2382. ŧ GameClient.Reconnect attempt 1
  2383. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  2384. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  2385. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  2386. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  2387. ŧ Variations: None
  2388. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  2389. ŧ View.NavigateTo: None, From: ReconnectingPopup
  2390. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  2391. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  2392. ŧ GameClient.Load - RootTypesToLoad: 4
  2393. ŧ Client recieved start loading message.
  2394. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  2395. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 41
  2396. Clear ViewSystems
  2397. ŧ Cleared model system
  2398. Destroy Instances ViewSystems
  2399. ŧ LayerTransition Completed: TransitioningToEnabled
  2400. ŧ POST: http://149.202.211.208:80/auth/refresh/v1
  2401. ŧ Creating connection: 'http://149.202.211.208:80/auth/refresh/v1' versionHeader: 'Bloodgate=218,Gameplay=218'
  2402. ŧ - Accept Compression (gzip).
  2403. ŧ Response ContentEncoding:
  2404. ŧ Web Request Removed: 3e0db292-e773-4f08-9abe-1bff84a8f6e9
  2405. ŧ View.NavigateTo: ReconnectingPopup, From: None
  2406. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  2407. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  2408. ŧ ClientLidgrenTransport.WarningMessage - message = Received unhandled library message Acknowledge from 155.133.228.162:27230, _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  2409. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  2410. ŧ Game.ShutdownGame
  2411. ŧ ClientFrameTimes: , 1768, 60, 14.468873744835, 11, 14, 15, 18, 20, 21, 28, 2.11606405666589
  2412. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  2413. ŧ RewriteReplayHeader starting...
  2414. ŧ Closing existing streams...
  2415. ŧ Reading replay witout header into memory...
  2416. ŧ Writing new header and appending old replay data (without header)...
  2417. ŧ Done! Old replay size = 155106 (HeaderSize = 86) New replay size = 155261 (HeaderSize = 241)
  2418. ŧ Recording replay done!
  2419. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173034.clientreplay started!
  2420. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  2421. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  2422. ŧ HailMessage Size Bits: 856
  2423. ŧ GameClient.Reconnect attempt 1
  2424. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  2425. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  2426. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  2427. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  2428. ŧ Variations: None
  2429. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  2430. ŧ View.NavigateTo: None, From: ReconnectingPopup
  2431. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  2432. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  2433. ŧ GameClient.Load - RootTypesToLoad: 4
  2434. ŧ Client recieved start loading message.
  2435. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  2436. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 42
  2437. Clear ViewSystems
  2438. ŧ Cleared model system
  2439. Destroy Instances ViewSystems
  2440. ŧ LayerTransition Completed: TransitioningToEnabled
  2441. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  2442. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  2443. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  2444. ŧ Game.ShutdownGame
  2445. ŧ ClientFrameTimes: , 700, 64, 13.7410391952036, 11, 13, 14, 16, 19, 20, 0, 2.92282584035179
  2446. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  2447. ŧ RewriteReplayHeader starting...
  2448. ŧ Closing existing streams...
  2449. ŧ Reading replay witout header into memory...
  2450. ŧ Writing new header and appending old replay data (without header)...
  2451. ŧ Done! Old replay size = 59023 (HeaderSize = 86) New replay size = 59118 (HeaderSize = 181)
  2452. ŧ Recording replay done!
  2453. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173044.clientreplay started!
  2454. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  2455. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  2456. ŧ HailMessage Size Bits: 856
  2457. ŧ GameClient.Reconnect attempt 1
  2458. ŧ View.NavigateTo: ReconnectingPopup, From: None
  2459. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  2460. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  2461. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  2462. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  2463. ŧ Variations: None
  2464. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  2465. ŧ View.NavigateTo: None, From: ReconnectingPopup
  2466. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  2467. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  2468. ŧ GameClient.Load - RootTypesToLoad: 4
  2469. ŧ Client recieved start loading message.
  2470. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  2471. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 43
  2472. Clear ViewSystems
  2473. ŧ Cleared model system
  2474. Destroy Instances ViewSystems
  2475. ŧ LayerTransition Completed: TransitioningToEnabled
  2476. ŧ Sync Started for URL: http://client.battlerite.com/live/Seasons.def.json\Seasons.def.json
  2477. ŧ SyncFile Error: 404 Not Found
  2478. for http://client.battlerite.com/live/Seasons.def.json\Seasons.def.json
  2479.  
  2480. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2481.  
  2482. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  2483. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  2484. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  2485. ŧ Game.ShutdownGame
  2486. ŧ ClientFrameTimes: , 1201, 52, 14.2036770995822, 11, 14, 14, 17, 21, 29, 48, 3.05883962070214
  2487. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  2488. ŧ RewriteReplayHeader starting...
  2489. ŧ Closing existing streams...
  2490. ŧ Reading replay witout header into memory...
  2491. ŧ Writing new header and appending old replay data (without header)...
  2492. ŧ Done! Old replay size = 108310 (HeaderSize = 86) New replay size = 108425 (HeaderSize = 201)
  2493. ŧ Recording replay done!
  2494. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173102.clientreplay started!
  2495. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  2496. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  2497. ŧ HailMessage Size Bits: 856
  2498. ŧ GameClient.Reconnect attempt 1
  2499. ŧ View.NavigateTo: ReconnectingPopup, From: None
  2500. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  2501. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  2502. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  2503. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  2504. ŧ Variations: None
  2505. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  2506. ŧ View.NavigateTo: None, From: ReconnectingPopup
  2507. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  2508. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  2509. ŧ GameClient.Load - RootTypesToLoad: 4
  2510. ŧ Client recieved start loading message.
  2511. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  2512. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 44
  2513. Clear ViewSystems
  2514. ŧ Cleared model system
  2515. Destroy Instances ViewSystems
  2516. ŧ LayerTransition Completed: TransitioningToEnabled
  2517. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  2518. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  2519. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  2520. ŧ Game.ShutdownGame
  2521. ŧ ClientFrameTimes: , 1116, 56, 14.1715100588753, 11, 14, 15, 17, 19, 21, 33, 2.10502381365019
  2522. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  2523. ŧ RewriteReplayHeader starting...
  2524. ŧ Closing existing streams...
  2525. ŧ Reading replay witout header into memory...
  2526. ŧ Writing new header and appending old replay data (without header)...
  2527. ŧ Done! Old replay size = 99274 (HeaderSize = 86) New replay size = 99389 (HeaderSize = 201)
  2528. ŧ Recording replay done!
  2529. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173119.clientreplay started!
  2530. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  2531. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  2532. ŧ HailMessage Size Bits: 856
  2533. ŧ GameClient.Reconnect attempt 1
  2534. ŧ View.NavigateTo: ReconnectingPopup, From: None
  2535. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  2536. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  2537. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  2538. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  2539. ŧ Variations: None
  2540. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  2541. ŧ View.NavigateTo: None, From: ReconnectingPopup
  2542. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  2543. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  2544. ŧ GameClient.Load - RootTypesToLoad: 4
  2545. ŧ Client recieved start loading message.
  2546. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  2547. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 45
  2548. Clear ViewSystems
  2549. ŧ Cleared model system
  2550. Destroy Instances ViewSystems
  2551. ŧ LayerTransition Completed: TransitioningToEnabled
  2552. ŧ View.NavigateTo: GameEscapeMenu, From: Root
  2553. ŧ View.NavigateTo: None, From: GameEscapeMenu
  2554. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  2555. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  2556. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  2557. ŧ Game.ShutdownGame
  2558. ŧ ClientFrameTimes: , 1295, 66, 14.0692171604847, 11, 14, 14, 17, 21, 23, 54, 2.94914932493348
  2559. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  2560. ŧ RewriteReplayHeader starting...
  2561. ŧ Closing existing streams...
  2562. ŧ Reading replay witout header into memory...
  2563. ŧ Writing new header and appending old replay data (without header)...
  2564. ŧ Done! Old replay size = 113919 (HeaderSize = 86) New replay size = 114034 (HeaderSize = 201)
  2565. ŧ Recording replay done!
  2566. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173138.clientreplay started!
  2567. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  2568. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  2569. ŧ HailMessage Size Bits: 856
  2570. ŧ GameClient.Reconnect attempt 1
  2571. ŧ View.NavigateTo: ReconnectingPopup, From: None
  2572. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  2573. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  2574. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  2575. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  2576. ŧ Variations: None
  2577. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  2578. ŧ View.NavigateTo: None, From: ReconnectingPopup
  2579. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  2580. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  2581. ŧ GameClient.Load - RootTypesToLoad: 4
  2582. ŧ Client recieved start loading message.
  2583. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  2584. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 46
  2585. Clear ViewSystems
  2586. ŧ Cleared model system
  2587. Destroy Instances ViewSystems
  2588. ŧ LayerTransition Completed: TransitioningToEnabled
  2589. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  2590. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  2591. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  2592. ŧ Game.ShutdownGame
  2593. ŧ ClientFrameTimes: , 849, 127, 14.3501033546879, 11, 14, 15, 18, 20, 21, 0, 4.09723473727563
  2594. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  2595. ŧ RewriteReplayHeader starting...
  2596. ŧ Closing existing streams...
  2597. ŧ Reading replay witout header into memory...
  2598. ŧ Writing new header and appending old replay data (without header)...
  2599. ŧ Done! Old replay size = 74552 (HeaderSize = 86) New replay size = 74647 (HeaderSize = 181)
  2600. ŧ Recording replay done!
  2601. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173151.clientreplay started!
  2602. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  2603. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  2604. ŧ HailMessage Size Bits: 856
  2605. ŧ GameClient.Reconnect attempt 1
  2606. ŧ View.NavigateTo: ReconnectingPopup, From: None
  2607. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  2608. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  2609. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  2610. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  2611. ŧ Variations: None
  2612. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  2613. ŧ View.NavigateTo: None, From: ReconnectingPopup
  2614. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  2615. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  2616. ŧ GameClient.Load - RootTypesToLoad: 4
  2617. ŧ Client recieved start loading message.
  2618. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  2619. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 47
  2620. Clear ViewSystems
  2621. ŧ Cleared model system
  2622. Destroy Instances ViewSystems
  2623. ŧ LayerTransition Completed: TransitioningToEnabled
  2624. ŧ GET: http://149.202.211.208:80/matches/regions/v1?
  2625. ŧ Creating connection: 'http://149.202.211.208:80/matches/regions/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
  2626. ŧ - Accept Compression (gzip).
  2627. ŧ Response ContentEncoding: gzip
  2628. ŧ Web Request Removed: 74084c51-fcaa-482f-88a0-33db8beb753a
  2629. ŧ Regions: Start resolving host 155.133.240.166 at eu_west
  2630. ŧ Regions: Start resolving host 162.254.194.141 at us_southwest
  2631. ŧ Regions: Start resolving host 155.133.227.84 at australia
  2632. ŧ Regions: Start resolving host 45.121.187.65 at japan
  2633. ŧ Regions: Start resolving host 155.133.231.176 at poland
  2634. ŧ Regions: Start resolving host 190.216.121.69 at peru
  2635. ŧ Regions: Start resolving host 155.133.224.83 at south_america
  2636. ŧ Regions: Start resolving host 155.133.238.45 at south_africa
  2637. ŧ Regions: Start resolving host 45.121.185.66 at asia
  2638. ŧ Regions: Start resolving host 155.133.234.88 at us_southeast
  2639. ŧ Regions: Start resolving host 155.133.244.165 at hong_kong
  2640. ŧ Regions: Start resolving host 155.133.249.94 at chile
  2641. ŧ Regions: Start resolving host 155.133.228.162 at eu_east
  2642. ŧ Regions: Start resolving host 185.25.181.70 at eu_north
  2643. ŧ Regions: Start resolving host 155.133.232.23 at india_east
  2644. ŧ Regions: Start resolving host 192.69.96.168 at us_west
  2645. ŧ Regions: Start resolving host 155.133.233.23 at india
  2646. ŧ Regions: Starting to ping eu_west
  2647. ŧ Regions: Starting to ping us_southwest
  2648. ŧ Regions: Starting to ping australia
  2649. ŧ Regions: Starting to ping japan
  2650. ŧ Regions: Starting to ping poland
  2651. ŧ Regions: Starting to ping peru
  2652. ŧ Regions: Starting to ping south_america
  2653. ŧ Regions: Starting to ping south_africa
  2654. ŧ Regions: Starting to ping asia
  2655. ŧ Regions: Starting to ping us_southeast
  2656. ŧ Regions: Starting to ping hong_kong
  2657. ŧ Regions: Starting to ping chile
  2658. ŧ Regions: Starting to ping eu_east
  2659. ŧ Regions: Starting to ping eu_north
  2660. ŧ Regions: Starting to ping india_east
  2661. ŧ Regions: Starting to ping us_west
  2662. ŧ Regions: Starting to ping india
  2663. ŧ Regions: got ping of eu_west: 69
  2664. ŧ Regions: got ping of us_southwest: 217
  2665. ŧ Regions: got ping of australia: 355
  2666. ŧ Regions: got ping of japan: 418
  2667. ŧ Regions: got ping of poland: 87
  2668. ŧ Regions: got ping of peru: 231
  2669. ŧ Regions: got ping of south_america: 291
  2670. ŧ Regions: got ping of south_africa: 224
  2671. ŧ Regions: got ping of asia: 313
  2672. ŧ Regions: got ping of us_southeast: 159
  2673. ŧ Regions: got ping of hong_kong: 438
  2674. ŧ Regions: got ping of chile: 260
  2675. ŧ Regions: got ping of eu_east: 77
  2676. ŧ Regions: got ping of eu_north: 80
  2677. ŧ Regions: got ping of india_east: 211
  2678. ŧ Regions: got ping of us_west: 206
  2679. ŧ Regions: got ping of india: 185
  2680. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  2681. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  2682. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  2683. ŧ Game.ShutdownGame
  2684. ŧ ClientFrameTimes: , 1449, 96, 14.2241341701608, 11, 14, 15, 17, 19, 20, 45, 2.76692238860453
  2685. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  2686. ŧ RewriteReplayHeader starting...
  2687. ŧ Closing existing streams...
  2688. ŧ Reading replay witout header into memory...
  2689. ŧ Writing new header and appending old replay data (without header)...
  2690. ŧ Done! Old replay size = 127536 (HeaderSize = 86) New replay size = 127671 (HeaderSize = 221)
  2691. ŧ Recording replay done!
  2692. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173213.clientreplay started!
  2693. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  2694. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  2695. ŧ HailMessage Size Bits: 856
  2696. ŧ GameClient.Reconnect attempt 1
  2697. ŧ View.NavigateTo: ReconnectingPopup, From: None
  2698. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  2699. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  2700. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  2701. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  2702. ŧ Variations: None
  2703. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  2704. ŧ View.NavigateTo: None, From: ReconnectingPopup
  2705. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  2706. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  2707. ŧ GameClient.Load - RootTypesToLoad: 4
  2708. ŧ Client recieved start loading message.
  2709. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  2710. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 48
  2711. Clear ViewSystems
  2712. ŧ Cleared model system
  2713. Destroy Instances ViewSystems
  2714. ŧ LayerTransition Completed: TransitioningToEnabled
  2715. ŧ View.NavigateTo: ReconnectingPopup, From: None
  2716. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  2717. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  2718. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  2719. ŧ Game.ShutdownGame
  2720. ŧ ClientFrameTimes: , 670, 54, 14.3959161804743, 11, 14, 15, 18, 21, 21, 0, 2.50545539792432
  2721. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  2722. ŧ RewriteReplayHeader starting...
  2723. ŧ Closing existing streams...
  2724. ŧ Reading replay witout header into memory...
  2725. ŧ Writing new header and appending old replay data (without header)...
  2726. ŧ Done! Old replay size = 60328 (HeaderSize = 86) New replay size = 60423 (HeaderSize = 181)
  2727. ŧ Recording replay done!
  2728. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173223.clientreplay started!
  2729. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  2730. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  2731. ŧ HailMessage Size Bits: 856
  2732. ŧ GameClient.Reconnect attempt 1
  2733. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  2734. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  2735. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  2736. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  2737. ŧ Variations: None
  2738. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  2739. ŧ View.NavigateTo: None, From: ReconnectingPopup
  2740. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  2741. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  2742. ŧ GameClient.Load - RootTypesToLoad: 4
  2743. ŧ Client recieved start loading message.
  2744. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  2745. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 49
  2746. Clear ViewSystems
  2747. ŧ Cleared model system
  2748. Destroy Instances ViewSystems
  2749. ŧ LayerTransition Completed: TransitioningToEnabled
  2750. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  2751. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  2752. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  2753. ŧ Game.ShutdownGame
  2754. ŧ ClientFrameTimes: , 1520, 59, 14.3641544120879, 11, 14, 15, 18, 20, 21, 28, 2.13051051442774
  2755. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  2756. ŧ RewriteReplayHeader starting...
  2757. ŧ Closing existing streams...
  2758. ŧ Reading replay witout header into memory...
  2759. ŧ Writing new header and appending old replay data (without header)...
  2760. ŧ Done! Old replay size = 134720 (HeaderSize = 86) New replay size = 134855 (HeaderSize = 221)
  2761. ŧ Recording replay done!
  2762. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173246.clientreplay started!
  2763. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  2764. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  2765. ŧ HailMessage Size Bits: 856
  2766. ŧ GameClient.Reconnect attempt 1
  2767. ŧ View.NavigateTo: ReconnectingPopup, From: None
  2768. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  2769. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  2770. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  2771. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  2772. ŧ Variations: None
  2773. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  2774. ŧ View.NavigateTo: None, From: ReconnectingPopup
  2775. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  2776. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  2777. ŧ GameClient.Load - RootTypesToLoad: 4
  2778. ŧ Client recieved start loading message.
  2779. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  2780. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 50
  2781. Clear ViewSystems
  2782. ŧ Cleared model system
  2783. Destroy Instances ViewSystems
  2784. ŧ LayerTransition Completed: TransitioningToEnabled
  2785. ŧ View.NavigateTo: ReconnectingPopup, From: None
  2786. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  2787. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  2788. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  2789. ŧ Game.ShutdownGame
  2790. ŧ ClientFrameTimes: , 1001, 54, 14.5866715675614, 11, 14, 15, 18, 20, 22, 30, 2.36349606532037
  2791. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  2792. ŧ RewriteReplayHeader starting...
  2793. ŧ Closing existing streams...
  2794. ŧ Reading replay witout header into memory...
  2795. ŧ Writing new header and appending old replay data (without header)...
  2796. ŧ Done! Old replay size = 89808 (HeaderSize = 86) New replay size = 89923 (HeaderSize = 201)
  2797. ŧ Recording replay done!
  2798. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173301.clientreplay started!
  2799. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  2800. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  2801. ŧ HailMessage Size Bits: 856
  2802. ŧ GameClient.Reconnect attempt 1
  2803. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  2804. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  2805. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  2806. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  2807. ŧ Variations: None
  2808. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  2809. ŧ View.NavigateTo: None, From: ReconnectingPopup
  2810. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  2811. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  2812. ŧ GameClient.Load - RootTypesToLoad: 4
  2813. ŧ Client recieved start loading message.
  2814. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  2815. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 51
  2816. Clear ViewSystems
  2817. ŧ Cleared model system
  2818. Destroy Instances ViewSystems
  2819. ŧ LayerTransition Completed: TransitioningToEnabled
  2820. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  2821. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  2822. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  2823. ŧ Game.ShutdownGame
  2824. ŧ ClientFrameTimes: , 1315, 63, 13.8196878252507, 11, 13, 14, 16, 17, 19, 52, 2.20830362509593
  2825. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  2826. ŧ RewriteReplayHeader starting...
  2827. ŧ Closing existing streams...
  2828. ŧ Reading replay witout header into memory...
  2829. ŧ Writing new header and appending old replay data (without header)...
  2830. ŧ Done! Old replay size = 114223 (HeaderSize = 86) New replay size = 114338 (HeaderSize = 201)
  2831. ŧ Recording replay done!
  2832. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173320.clientreplay started!
  2833. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  2834. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  2835. ŧ HailMessage Size Bits: 856
  2836. ŧ GameClient.Reconnect attempt 1
  2837. ŧ View.NavigateTo: ReconnectingPopup, From: None
  2838. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  2839. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  2840. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  2841. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  2842. ŧ Variations: None
  2843. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  2844. ŧ View.NavigateTo: None, From: ReconnectingPopup
  2845. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  2846. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  2847. ŧ GameClient.Load - RootTypesToLoad: 4
  2848. ŧ Client recieved start loading message.
  2849. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  2850. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 52
  2851. Clear ViewSystems
  2852. ŧ Cleared model system
  2853. Destroy Instances ViewSystems
  2854. ŧ LayerTransition Completed: TransitioningToEnabled
  2855. ŧ View.NavigateTo: ReconnectingPopup, From: None
  2856. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  2857. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  2858. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  2859. ŧ Game.ShutdownGame
  2860. ŧ ClientFrameTimes: , 693, 55, 13.936786470948, 11, 14, 14, 16, 18, 20, 0, 2.00287658031703
  2861. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  2862. ŧ RewriteReplayHeader starting...
  2863. ŧ Closing existing streams...
  2864. ŧ Reading replay witout header into memory...
  2865. ŧ Writing new header and appending old replay data (without header)...
  2866. ŧ Done! Old replay size = 63888 (HeaderSize = 86) New replay size = 63983 (HeaderSize = 181)
  2867. ŧ Recording replay done!
  2868. ŧ Had to resize 'DataTableSystem.DataTable' data buffer. Inform Phalanx, Zec or Smurf if you don't know what triggered this! Capacity is increased from 144 to 216 at System.Environment.get_StackTrace()
  2869. at StunShared.GameplayLogs.ResizingBufferCapacityLog(System.String bufferName, Int32 fromCapacity, Int32 toCapacity, LogType logType, Boolean logStacktrace)
  2870. at Gameplay.DataTableSystem.Create(GameObjectTypeId typeId)
  2871. at Gameplay.DataTable..ctor(Gameplay.DataTableSystem system, GameObjectTypeId typeId)
  2872. at #Ofb.#b.#0cb(GameObjectTypeId #af)
  2873. at #Ofb.#b.Clear(Boolean #Hhb, Boolean #Ghb)
  2874. at Gameplay.GameClient.#pib(Nullable`1 #qib, Boolean #Hhb)
  2875. at Gameplay.GameClient.Connect(ConnectionData #S9, Gameplay.DataTableSystem #T9, Boolean #Hhb)
  2876. at Gameplay.GameClient.#Chb(Boolean ByRef #Dhb)
  2877. at Gameplay.GameClient.UpdateGame(Single #vib)
  2878. at #Ofb.#b.Update(Single #fob)
  2879. at #7bb.#wcb.#tcb(Single #d)
  2880. at #7bb.#wcb.Update(Single #d)
  2881. at RemoteClient.GameClientInterface.Update(Single deltaTime)
  2882. at MergedUnity.Glue.GameClientGlue.Update()
  2883. at MergedUnity.Glue.Instances.Update()
  2884. at StunGUI.Tests.NewUITest.Update()
  2885.  
  2886. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2887.  
  2888. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173331.clientreplay started!
  2889. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  2890. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  2891. ŧ HailMessage Size Bits: 856
  2892. ŧ GameClient.Reconnect attempt 1
  2893. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  2894. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  2895. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  2896. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  2897. ŧ Variations: None
  2898. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  2899. ŧ View.NavigateTo: None, From: ReconnectingPopup
  2900. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  2901. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  2902. ŧ GameClient.Load - RootTypesToLoad: 4
  2903. ŧ Client recieved start loading message.
  2904. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  2905. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 53
  2906. Clear ViewSystems
  2907. ŧ Cleared model system
  2908. Destroy Instances ViewSystems
  2909. ŧ LayerTransition Completed: TransitioningToEnabled
  2910. ŧ View.NavigateTo: ReconnectingPopup, From: None
  2911. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  2912. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  2913. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  2914. ŧ Game.ShutdownGame
  2915. ŧ ClientFrameTimes: , 1618, 87, 14.240291753783, 11, 14, 14, 16, 18, 19, 63, 2.65580480672093
  2916. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  2917. ŧ RewriteReplayHeader starting...
  2918. ŧ Closing existing streams...
  2919. ŧ Reading replay witout header into memory...
  2920. ŧ Writing new header and appending old replay data (without header)...
  2921. ŧ Done! Old replay size = 145188 (HeaderSize = 86) New replay size = 145323 (HeaderSize = 221)
  2922. ŧ Recording replay done!
  2923. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173355.clientreplay started!
  2924. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  2925. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  2926. ŧ HailMessage Size Bits: 856
  2927. ŧ GameClient.Reconnect attempt 1
  2928. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  2929. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  2930. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  2931. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  2932. ŧ Variations: None
  2933. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  2934. ŧ View.NavigateTo: None, From: ReconnectingPopup
  2935. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  2936. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  2937. ŧ GameClient.Load - RootTypesToLoad: 4
  2938. ŧ Client recieved start loading message.
  2939. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  2940. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 54
  2941. Clear ViewSystems
  2942. ŧ Cleared model system
  2943. Destroy Instances ViewSystems
  2944. ŧ LayerTransition Completed: TransitioningToEnabled
  2945. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  2946. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  2947. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  2948. ŧ Game.ShutdownGame
  2949. ŧ ClientFrameTimes: , 1270, 54, 14.3404955260496, 11, 14, 15, 17, 19, 21, 27, 1.94328990989494
  2950. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  2951. ŧ RewriteReplayHeader starting...
  2952. ŧ Closing existing streams...
  2953. ŧ Reading replay witout header into memory...
  2954. ŧ Writing new header and appending old replay data (without header)...
  2955. ŧ Done! Old replay size = 111853 (HeaderSize = 86) New replay size = 111968 (HeaderSize = 201)
  2956. ŧ Recording replay done!
  2957. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173414.clientreplay started!
  2958. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  2959. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  2960. ŧ HailMessage Size Bits: 856
  2961. ŧ GameClient.Reconnect attempt 1
  2962. ŧ View.NavigateTo: ReconnectingPopup, From: None
  2963. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  2964. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  2965. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  2966. ŧ Had to resize 'StringListSystem.Nodes' data buffer. Inform Phalanx, Zec or Smurf if you don't know what triggered this! Capacity is increased from 5832 to 8748 at System.Environment.get_StackTrace()
  2967. at StunShared.GameplayLogs.ResizingBufferCapacityLog(System.String bufferName, Int32 fromCapacity, Int32 toCapacity, LogType logType, Boolean logStacktrace)
  2968. at #Ofb.#Dxb[[Gameplay.DataTableId, MergedUnity, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].Add(DataTableId #cn, Int32 #Bxb)
  2969. at Gameplay.DataTableSystem.Set(DataTableId id, Int32 nameHash, GameValue gameValue)
  2970. at Gameplay.DataTable.Set(Int32 nameHash, GameValue value)
  2971. at Gameplay.DataTable.DeserializeUnTyped(Gameplay.GameDataInner gameData, DataTable dataTable, NetBufferIn ByRef netBuffer, #Ofb.#b game, Gameplay.GenericListSystem`2 listSystem)
  2972. at Gameplay.DataTable.Deserialize(Gameplay.GameDataInner gameData, DataTable dataTable, NetBufferIn ByRef netBuffer, #Ofb.#b game, Gameplay.GenericListSystem`2 listSystem)
  2973. at Gameplay.GameClient.#39(UserId #Jhb, NetBufferIn ByRef #Bc)
  2974. at #J9.#oab.#39(NetBufferIn ByRef #Bc)
  2975. at #J9.#kbb.#39(NetBufferIn ByRef #vab)
  2976. at #1bb.#0bb.#Ybb(#i1.#Bc #Bc, #i1.#Bc #Zbb)
  2977. at #1bb.#0bb.Update(Single #U9)
  2978. at #J9.#Yab.Update(Single #U9)
  2979. at #J9.#oab.Update(Single #U9)
  2980. at Gameplay.GameClient.#Chb(Boolean ByRef #Dhb)
  2981. at Gameplay.GameClient.UpdateGame(Single #vib)
  2982. at #Ofb.#b.Update(Single #fob)
  2983. at #7bb.#wcb.#tcb(Single #d)
  2984. at #7bb.#wcb.Update(Single #d)
  2985. at RemoteClient.GameClientInterface.Update(Single deltaTime)
  2986. at MergedUnity.Glue.GameClientGlue.Update()
  2987. at MergedUnity.Glue.Instances.Update()
  2988. at StunGUI.Tests.NewUITest.Update()
  2989.  
  2990. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2991.  
  2992. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  2993. ŧ Variations: None
  2994. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  2995. ŧ View.NavigateTo: None, From: ReconnectingPopup
  2996. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  2997. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  2998. ŧ GameClient.Load - RootTypesToLoad: 4
  2999. ŧ Client recieved start loading message.
  3000. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  3001. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 55
  3002. Clear ViewSystems
  3003. ŧ Cleared model system
  3004. Destroy Instances ViewSystems
  3005. ŧ LayerTransition Completed: TransitioningToEnabled
  3006. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  3007. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  3008. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  3009. ŧ Game.ShutdownGame
  3010. ŧ ClientFrameTimes: , 1017, 54, 14.3576925480734, 11, 14, 15, 17, 19, 20, 30, 2.04757051778099
  3011. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  3012. ŧ RewriteReplayHeader starting...
  3013. ŧ Closing existing streams...
  3014. ŧ Reading replay witout header into memory...
  3015. ŧ Writing new header and appending old replay data (without header)...
  3016. ŧ Done! Old replay size = 90795 (HeaderSize = 86) New replay size = 90910 (HeaderSize = 201)
  3017. ŧ Recording replay done!
  3018. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173429.clientreplay started!
  3019. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  3020. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  3021. ŧ HailMessage Size Bits: 856
  3022. ŧ GameClient.Reconnect attempt 1
  3023. ŧ View.NavigateTo: ReconnectingPopup, From: None
  3024. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  3025. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  3026. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  3027. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  3028. ŧ Variations: None
  3029. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  3030. ŧ View.NavigateTo: None, From: ReconnectingPopup
  3031. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  3032. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  3033. ŧ GameClient.Load - RootTypesToLoad: 4
  3034. ŧ Client recieved start loading message.
  3035. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  3036. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 56
  3037. Clear ViewSystems
  3038. ŧ Cleared model system
  3039. Destroy Instances ViewSystems
  3040. ŧ LayerTransition Completed: TransitioningToEnabled
  3041. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  3042. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  3043. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  3044. ŧ Game.ShutdownGame
  3045. ŧ ClientFrameTimes: , 1203, 52, 14.1002240008718, 11, 14, 14, 16, 18, 19, 26, 1.67686244671092
  3046. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  3047. ŧ RewriteReplayHeader starting...
  3048. ŧ Closing existing streams...
  3049. ŧ Reading replay witout header into memory...
  3050. ŧ Writing new header and appending old replay data (without header)...
  3051. ŧ Done! Old replay size = 105587 (HeaderSize = 86) New replay size = 105702 (HeaderSize = 201)
  3052. ŧ Recording replay done!
  3053. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173447.clientreplay started!
  3054. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  3055. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  3056. ŧ HailMessage Size Bits: 856
  3057. ŧ GameClient.Reconnect attempt 1
  3058. ŧ View.NavigateTo: ReconnectingPopup, From: None
  3059. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  3060. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  3061. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  3062. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  3063. ŧ Variations: None
  3064. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  3065. ŧ View.NavigateTo: None, From: ReconnectingPopup
  3066. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  3067. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  3068. ŧ GameClient.Load - RootTypesToLoad: 4
  3069. ŧ Client recieved start loading message.
  3070. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  3071. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 57
  3072. Clear ViewSystems
  3073. ŧ Cleared model system
  3074. Destroy Instances ViewSystems
  3075. ŧ LayerTransition Completed: TransitioningToEnabled
  3076. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  3077. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  3078. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  3079. ŧ Game.ShutdownGame
  3080. ŧ ClientFrameTimes: , 780, 54, 14.0723959288838, 11, 14, 14, 16, 18, 19, 0, 1.94176977029371
  3081. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  3082. ŧ RewriteReplayHeader starting...
  3083. ŧ Closing existing streams...
  3084. ŧ Reading replay witout header into memory...
  3085. ŧ Writing new header and appending old replay data (without header)...
  3086. ŧ Done! Old replay size = 67654 (HeaderSize = 86) New replay size = 67749 (HeaderSize = 181)
  3087. ŧ Recording replay done!
  3088. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173459.clientreplay started!
  3089. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  3090. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  3091. ŧ HailMessage Size Bits: 856
  3092. ŧ GameClient.Reconnect attempt 1
  3093. ŧ View.NavigateTo: ReconnectingPopup, From: None
  3094. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  3095. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  3096. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  3097. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  3098. ŧ Variations: None
  3099. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  3100. ŧ View.NavigateTo: None, From: ReconnectingPopup
  3101. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  3102. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  3103. ŧ GameClient.Load - RootTypesToLoad: 4
  3104. ŧ Client recieved start loading message.
  3105. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  3106. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 58
  3107. Clear ViewSystems
  3108. ŧ Cleared model system
  3109. Destroy Instances ViewSystems
  3110. ŧ LayerTransition Completed: TransitioningToEnabled
  3111. ŧ View.NavigateTo: ReconnectingPopup, From: None
  3112. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  3113. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  3114. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  3115. ŧ Game.ShutdownGame
  3116. ŧ ClientFrameTimes: , 1033, 55, 14.1365225979263, 11, 14, 14, 16, 18, 20, 35, 1.98040507452037
  3117. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  3118. ŧ RewriteReplayHeader starting...
  3119. ŧ Closing existing streams...
  3120. ŧ Reading replay witout header into memory...
  3121. ŧ Writing new header and appending old replay data (without header)...
  3122. ŧ Done! Old replay size = 91570 (HeaderSize = 86) New replay size = 91685 (HeaderSize = 201)
  3123. ŧ Recording replay done!
  3124. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173514.clientreplay started!
  3125. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  3126. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  3127. ŧ HailMessage Size Bits: 856
  3128. ŧ GameClient.Reconnect attempt 1
  3129. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  3130. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  3131. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  3132. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  3133. ŧ Variations: None
  3134. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  3135. ŧ View.NavigateTo: None, From: ReconnectingPopup
  3136. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  3137. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  3138. ŧ GameClient.Load - RootTypesToLoad: 4
  3139. ŧ Client recieved start loading message.
  3140. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  3141. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 59
  3142. Clear ViewSystems
  3143. ŧ Cleared model system
  3144. Destroy Instances ViewSystems
  3145. ŧ LayerTransition Completed: TransitioningToEnabled
  3146. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  3147. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  3148. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  3149. ŧ Game.ShutdownGame
  3150. ŧ ClientFrameTimes: , 1919, 58, 13.9505762350528, 11, 14, 15, 16, 17, 17, 21, 1.46232196453463
  3151. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  3152. ŧ RewriteReplayHeader starting...
  3153. ŧ Closing existing streams...
  3154. ŧ Reading replay witout header into memory...
  3155. ŧ Writing new header and appending old replay data (without header)...
  3156. ŧ Done! Old replay size = 184125 (HeaderSize = 86) New replay size = 184280 (HeaderSize = 241)
  3157. ŧ Recording replay done!
  3158. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173542.clientreplay started!
  3159. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  3160. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  3161. ŧ HailMessage Size Bits: 856
  3162. ŧ GameClient.Reconnect attempt 1
  3163. ŧ View.NavigateTo: ReconnectingPopup, From: None
  3164. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  3165. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  3166. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  3167. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  3168. ŧ Variations: None
  3169. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  3170. ŧ View.NavigateTo: None, From: ReconnectingPopup
  3171. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  3172. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  3173. ŧ GameClient.Load - RootTypesToLoad: 4
  3174. ŧ Client recieved start loading message.
  3175. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  3176. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 60
  3177. Clear ViewSystems
  3178. ŧ Cleared model system
  3179. Destroy Instances ViewSystems
  3180. ŧ LayerTransition Completed: TransitioningToEnabled
  3181. ŧ Sync Started for URL: http://client.battlerite.com/live/Seasons.def.json\Seasons.def.json
  3182. ŧ SyncFile Error: 404 Not Found
  3183. for http://client.battlerite.com/live/Seasons.def.json\Seasons.def.json
  3184.  
  3185. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3186.  
  3187. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  3188. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  3189. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  3190. ŧ Game.ShutdownGame
  3191. ŧ ClientFrameTimes: , 664, 61, 14.5217434818784, 11, 14, 15, 17, 20, 23, 0, 3.09897819736351
  3192. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  3193. ŧ RewriteReplayHeader starting...
  3194. ŧ Closing existing streams...
  3195. ŧ Reading replay witout header into memory...
  3196. ŧ Writing new header and appending old replay data (without header)...
  3197. ŧ Done! Old replay size = 60594 (HeaderSize = 86) New replay size = 60689 (HeaderSize = 181)
  3198. ŧ Recording replay done!
  3199. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173553.clientreplay started!
  3200. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  3201. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  3202. ŧ HailMessage Size Bits: 856
  3203. ŧ GameClient.Reconnect attempt 1
  3204. ŧ View.NavigateTo: ReconnectingPopup, From: None
  3205. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  3206. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  3207. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  3208. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  3209. ŧ Variations: None
  3210. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  3211. ŧ View.NavigateTo: None, From: ReconnectingPopup
  3212. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  3213. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  3214. ŧ GameClient.Load - RootTypesToLoad: 4
  3215. ŧ Client recieved start loading message.
  3216. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  3217. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 61
  3218. Clear ViewSystems
  3219. ŧ Cleared model system
  3220. Destroy Instances ViewSystems
  3221. ŧ LayerTransition Completed: TransitioningToEnabled
  3222. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  3223. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  3224. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  3225. ŧ Game.ShutdownGame
  3226. ŧ ClientFrameTimes: , 683, 131, 14.3022289204297, 11, 14, 15, 17, 19, 21, 0, 4.61847444135689
  3227. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  3228. ŧ RewriteReplayHeader starting...
  3229. ŧ Closing existing streams...
  3230. ŧ Reading replay witout header into memory...
  3231. ŧ Writing new header and appending old replay data (without header)...
  3232. ŧ Done! Old replay size = 60430 (HeaderSize = 86) New replay size = 60525 (HeaderSize = 181)
  3233. ŧ Recording replay done!
  3234. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173603.clientreplay started!
  3235. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  3236. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  3237. ŧ HailMessage Size Bits: 856
  3238. ŧ GameClient.Reconnect attempt 1
  3239. ŧ View.NavigateTo: ReconnectingPopup, From: None
  3240. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  3241. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  3242. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  3243. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  3244. ŧ Variations: None
  3245. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  3246. ŧ View.NavigateTo: None, From: ReconnectingPopup
  3247. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  3248. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  3249. ŧ GameClient.Load - RootTypesToLoad: 4
  3250. ŧ Client recieved start loading message.
  3251. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  3252. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 62
  3253. Clear ViewSystems
  3254. ŧ Cleared model system
  3255. Destroy Instances ViewSystems
  3256. ŧ LayerTransition Completed: TransitioningToEnabled
  3257. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  3258. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  3259. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  3260. ŧ Game.ShutdownGame
  3261. ŧ ClientFrameTimes: , 710, 54, 13.681808081019, 11, 13, 14, 16, 18, 19, 0, 1.96479967043912
  3262. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  3263. ŧ RewriteReplayHeader starting...
  3264. ŧ Closing existing streams...
  3265. ŧ Reading replay witout header into memory...
  3266. ŧ Writing new header and appending old replay data (without header)...
  3267. ŧ Done! Old replay size = 60194 (HeaderSize = 86) New replay size = 60289 (HeaderSize = 181)
  3268. ŧ Recording replay done!
  3269. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173614.clientreplay started!
  3270. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  3271. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  3272. ŧ HailMessage Size Bits: 856
  3273. ŧ GameClient.Reconnect attempt 1
  3274. ŧ View.NavigateTo: ReconnectingPopup, From: None
  3275. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  3276. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  3277. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  3278. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  3279. ŧ Variations: None
  3280. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  3281. ŧ View.NavigateTo: None, From: ReconnectingPopup
  3282. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  3283. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  3284. ŧ GameClient.Load - RootTypesToLoad: 4
  3285. ŧ Client recieved start loading message.
  3286. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  3287. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 63
  3288. Clear ViewSystems
  3289. ŧ Cleared model system
  3290. Destroy Instances ViewSystems
  3291. ŧ LayerTransition Completed: TransitioningToEnabled
  3292. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  3293. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  3294. ŧ ClientLidgrenTransport.WarningMessage - message = Received unhandled library message Acknowledge from 155.133.228.162:27230, _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  3295. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  3296. ŧ Game.ShutdownGame
  3297. ŧ ClientFrameTimes: , 1204, 52, 14.0864209904994, 11, 14, 14, 17, 18, 19, 23, 1.79984943460894
  3298. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  3299. ŧ RewriteReplayHeader starting...
  3300. ŧ Closing existing streams...
  3301. ŧ Reading replay witout header into memory...
  3302. ŧ Writing new header and appending old replay data (without header)...
  3303. ŧ Done! Old replay size = 105995 (HeaderSize = 86) New replay size = 106110 (HeaderSize = 201)
  3304. ŧ Recording replay done!
  3305. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173631.clientreplay started!
  3306. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  3307. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  3308. ŧ HailMessage Size Bits: 856
  3309. ŧ GameClient.Reconnect attempt 1
  3310. ŧ View.NavigateTo: ReconnectingPopup, From: None
  3311. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  3312. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  3313. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  3314. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  3315. ŧ Variations: None
  3316. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  3317. ŧ View.NavigateTo: None, From: ReconnectingPopup
  3318. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  3319. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  3320. ŧ GameClient.Load - RootTypesToLoad: 4
  3321. ŧ Client recieved start loading message.
  3322. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  3323. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 64
  3324. Clear ViewSystems
  3325. ŧ Cleared model system
  3326. Destroy Instances ViewSystems
  3327. ŧ LayerTransition Completed: TransitioningToEnabled
  3328. ŧ View.NavigateTo: ReconnectingPopup, From: None
  3329. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  3330. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  3331. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  3332. ŧ Game.ShutdownGame
  3333. ŧ ClientFrameTimes: , 1020, 51, 14.2958746719372, 11, 14, 15, 17, 19, 21, 29, 2.10973653261918
  3334. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  3335. ŧ RewriteReplayHeader starting...
  3336. ŧ Closing existing streams...
  3337. ŧ Reading replay witout header into memory...
  3338. ŧ Writing new header and appending old replay data (without header)...
  3339. ŧ Done! Old replay size = 91035 (HeaderSize = 86) New replay size = 91150 (HeaderSize = 201)
  3340. ŧ Recording replay done!
  3341. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173647.clientreplay started!
  3342. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  3343. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  3344. ŧ HailMessage Size Bits: 856
  3345. ŧ GameClient.Reconnect attempt 1
  3346. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  3347. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  3348. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  3349. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  3350. ŧ Variations: None
  3351. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  3352. ŧ View.NavigateTo: None, From: ReconnectingPopup
  3353. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  3354. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  3355. ŧ GameClient.Load - RootTypesToLoad: 4
  3356. ŧ Client recieved start loading message.
  3357. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  3358. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 65
  3359. Clear ViewSystems
  3360. ŧ Cleared model system
  3361. Destroy Instances ViewSystems
  3362. ŧ LayerTransition Completed: TransitioningToEnabled
  3363. ŧ GET: http://149.202.211.208:80/matches/regions/v1?
  3364. ŧ Creating connection: 'http://149.202.211.208:80/matches/regions/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
  3365. ŧ - Accept Compression (gzip).
  3366. ŧ Response ContentEncoding: gzip
  3367. ŧ Web Request Removed: 5409618e-e178-4362-a46f-f8d3dae52a01
  3368. ŧ Regions: Start resolving host 155.133.240.166 at eu_west
  3369. ŧ Regions: Start resolving host 162.254.194.141 at us_southwest
  3370. ŧ Regions: Start resolving host 155.133.227.84 at australia
  3371. ŧ Regions: Start resolving host 45.121.187.65 at japan
  3372. ŧ Regions: Start resolving host 155.133.231.176 at poland
  3373. ŧ Regions: Start resolving host 190.216.121.69 at peru
  3374. ŧ Regions: Start resolving host 155.133.224.83 at south_america
  3375. ŧ Regions: Start resolving host 155.133.238.45 at south_africa
  3376. ŧ Regions: Start resolving host 45.121.185.66 at asia
  3377. ŧ Regions: Start resolving host 155.133.234.88 at us_southeast
  3378. ŧ Regions: Start resolving host 155.133.244.165 at hong_kong
  3379. ŧ Regions: Start resolving host 155.133.249.94 at chile
  3380. ŧ Regions: Start resolving host 155.133.228.162 at eu_east
  3381. ŧ Regions: Start resolving host 185.25.181.70 at eu_north
  3382. ŧ Regions: Start resolving host 155.133.232.23 at india_east
  3383. ŧ Regions: Start resolving host 192.69.96.168 at us_west
  3384. ŧ Regions: Start resolving host 155.133.233.23 at india
  3385. ŧ Regions: Starting to ping eu_west
  3386. ŧ Regions: Starting to ping us_southwest
  3387. ŧ Regions: Starting to ping australia
  3388. ŧ Regions: Starting to ping japan
  3389. ŧ Regions: Starting to ping poland
  3390. ŧ Regions: Starting to ping peru
  3391. ŧ Regions: Starting to ping south_america
  3392. ŧ Regions: Starting to ping south_africa
  3393. ŧ Regions: Starting to ping asia
  3394. ŧ Regions: Starting to ping us_southeast
  3395. ŧ Regions: Starting to ping hong_kong
  3396. ŧ Regions: Starting to ping chile
  3397. ŧ Regions: Starting to ping eu_east
  3398. ŧ Regions: Starting to ping eu_north
  3399. ŧ Regions: Starting to ping india_east
  3400. ŧ Regions: Starting to ping us_west
  3401. ŧ Regions: Starting to ping india
  3402. ŧ Regions: got ping of eu_west: 62
  3403. ŧ Regions: got ping of us_southwest: 215
  3404. ŧ Regions: got ping of australia: 351
  3405. Ping: Error performing ICMP transmission. Possibly because of a timeout
  3406. ŧ Regions: got ping of poland: 90
  3407. ŧ Regions: got ping of peru: 229
  3408. ŧ Regions: got ping of south_america: 273
  3409. ŧ Regions: got ping of south_africa: 224
  3410. ŧ Regions: got ping of asia: 309
  3411. ŧ Regions: got ping of us_southeast: 152
  3412. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  3413. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  3414. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  3415. ŧ Game.ShutdownGame
  3416. ŧ ClientFrameTimes: , 1244, 52, 14.6931923532581, 11, 14, 15, 19, 22, 24, 37, 2.46993397802825
  3417. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  3418. ŧ RewriteReplayHeader starting...
  3419. ŧ Closing existing streams...
  3420. ŧ Reading replay witout header into memory...
  3421. ŧ Writing new header and appending old replay data (without header)...
  3422. ŧ Done! Old replay size = 112934 (HeaderSize = 86) New replay size = 113049 (HeaderSize = 201)
  3423. ŧ Recording replay done!
  3424. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173706.clientreplay started!
  3425. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  3426. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  3427. ŧ HailMessage Size Bits: 856
  3428. ŧ GameClient.Reconnect attempt 1
  3429. ŧ View.NavigateTo: ReconnectingPopup, From: None
  3430. ŧ Regions: got ping of hong_kong: 427
  3431. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  3432. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  3433. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  3434. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  3435. ŧ Variations: None
  3436. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  3437. ŧ View.NavigateTo: None, From: ReconnectingPopup
  3438. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  3439. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  3440. ŧ Regions: got ping of chile: 260
  3441. ŧ GameClient.Load - RootTypesToLoad: 4
  3442. ŧ Client recieved start loading message.
  3443. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  3444. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 66
  3445. Clear ViewSystems
  3446. ŧ Cleared model system
  3447. Destroy Instances ViewSystems
  3448. ŧ Regions: got ping of eu_east: 80
  3449. ŧ Regions: got ping of eu_north: 80
  3450. ŧ Regions: got ping of india_east: 221
  3451. ŧ Regions: got ping of us_west: 208
  3452. ŧ Regions: got ping of india: 183
  3453. ŧ LayerTransition Completed: TransitioningToEnabled
  3454. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  3455. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  3456. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  3457. ŧ Game.ShutdownGame
  3458. ŧ ClientFrameTimes: , 1209, 55, 14.1008595376639, 11, 14, 15, 16, 18, 19, 36, 1.88458070364654
  3459. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  3460. ŧ RewriteReplayHeader starting...
  3461. ŧ Closing existing streams...
  3462. ŧ Reading replay witout header into memory...
  3463. ŧ Writing new header and appending old replay data (without header)...
  3464. ŧ Done! Old replay size = 107869 (HeaderSize = 86) New replay size = 107984 (HeaderSize = 201)
  3465. ŧ Recording replay done!
  3466. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173724.clientreplay started!
  3467. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  3468. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  3469. ŧ HailMessage Size Bits: 856
  3470. ŧ GameClient.Reconnect attempt 1
  3471. ŧ View.NavigateTo: ReconnectingPopup, From: None
  3472. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  3473. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  3474. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  3475. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  3476. ŧ Variations: None
  3477. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  3478. ŧ View.NavigateTo: None, From: ReconnectingPopup
  3479. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  3480. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  3481. ŧ GameClient.Load - RootTypesToLoad: 4
  3482. ŧ Client recieved start loading message.
  3483. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  3484. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 67
  3485. Clear ViewSystems
  3486. ŧ Cleared model system
  3487. Destroy Instances ViewSystems
  3488. ŧ LayerTransition Completed: TransitioningToEnabled
  3489. ŧ GameClient.Load - RootTypesToLoad: 1
  3490. ŧ Client recieved start additional loading message.
  3491. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 68
  3492. Clear ViewSystems
  3493. ŧ Cleared model system
  3494. Destroy Instances ViewSystems
  3495. ŧ GameClient.Load - RootTypesToLoad: 1
  3496. ŧ Client recieved start additional loading message.
  3497. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 69
  3498. Clear ViewSystems
  3499. ŧ Cleared model system
  3500. Destroy Instances ViewSystems
  3501. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  3502. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  3503. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  3504. ŧ Game.ShutdownGame
  3505. ŧ ClientFrameTimes: , 4439, 94, 15.0027114560083, 11, 14, 15, 19, 21, 23, 56, 3.65868512057251
  3506. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  3507. ŧ RewriteReplayHeader starting...
  3508. ŧ Closing existing streams...
  3509. ŧ Reading replay witout header into memory...
  3510. ŧ Writing new header and appending old replay data (without header)...
  3511. ŧ Done! Old replay size = 439210 (HeaderSize = 86) New replay size = 439533 (HeaderSize = 409)
  3512. ŧ Recording replay done!
  3513. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173833.clientreplay started!
  3514. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  3515. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  3516. ŧ HailMessage Size Bits: 856
  3517. ŧ GameClient.Reconnect attempt 1
  3518. ŧ View.NavigateTo: ReconnectingPopup, From: None
  3519. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  3520. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  3521. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  3522. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  3523. ŧ Variations: None
  3524. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  3525. ŧ View.NavigateTo: None, From: ReconnectingPopup
  3526. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  3527. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  3528. ŧ GameClient.Load - RootTypesToLoad: 4
  3529. ŧ Client recieved start loading message.
  3530. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  3531. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 70
  3532. Couldn't find content for asset 00000000000000000000000000000000
  3533.  
  3534. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3535.  
  3536. Bundle ec33a6f0f9b275132320921fe416ad91 ref count reduced below 0
  3537.  
  3538. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3539.  
  3540. Bundle c5bd084713c7d932feccbd36acdc343d ref count reduced below 0
  3541.  
  3542. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3543.  
  3544. Bundle f11677bd9059bb42c0057ff54aa1f4a6 ref count reduced below 0
  3545.  
  3546. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3547.  
  3548. Bundle 6cf10eeda8b42bfa8092042c289f5455 ref count reduced below 0
  3549.  
  3550. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3551.  
  3552. Bundle 943d4e62ce5e10cb4ba7e7c2464585a1 ref count reduced below 0
  3553.  
  3554. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3555.  
  3556. Bundle 0f6ad382bf854e242e6ff6010e168b9b ref count reduced below 0
  3557.  
  3558. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3559.  
  3560. Bundle 64d210ea3b4fc0b9a2871b79ea93bacb ref count reduced below 0
  3561.  
  3562. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3563.  
  3564. Clear ViewSystems
  3565. ŧ Cleared model system
  3566. Destroy Instances ViewSystems
  3567. ŧ LayerTransition Completed: TransitioningToEnabled
  3568. ŧ View.NavigateTo: ReconnectingPopup, From: None
  3569. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  3570. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  3571. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  3572. ŧ Game.ShutdownGame
  3573. ŧ ClientFrameTimes: , 1127, 73, 14.0091354061604, 11, 14, 14, 16, 18, 22, 32, 2.37043019225004
  3574. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  3575. ŧ RewriteReplayHeader starting...
  3576. ŧ Closing existing streams...
  3577. ŧ Reading replay witout header into memory...
  3578. ŧ Writing new header and appending old replay data (without header)...
  3579. ŧ Done! Old replay size = 99112 (HeaderSize = 86) New replay size = 99227 (HeaderSize = 201)
  3580. ŧ Recording replay done!
  3581. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173850.clientreplay started!
  3582. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  3583. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  3584. ŧ HailMessage Size Bits: 856
  3585. ŧ GameClient.Reconnect attempt 1
  3586. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  3587. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  3588. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  3589. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  3590. ŧ Variations: None
  3591. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  3592. ŧ View.NavigateTo: None, From: ReconnectingPopup
  3593. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  3594. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  3595. ŧ GameClient.Load - RootTypesToLoad: 4
  3596. ŧ Client recieved start loading message.
  3597. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  3598. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 71
  3599. Clear ViewSystems
  3600. ŧ Cleared model system
  3601. Destroy Instances ViewSystems
  3602. ŧ LayerTransition Completed: TransitioningToEnabled
  3603. ŧ View.NavigateTo: ReconnectingPopup, From: None
  3604. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  3605. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  3606. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  3607. ŧ Game.ShutdownGame
  3608. ŧ ClientFrameTimes: , 1275, 56, 14.2485026801182, 11, 14, 15, 18, 19, 20, 27, 1.99070997900514
  3609. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  3610. ŧ RewriteReplayHeader starting...
  3611. ŧ Closing existing streams...
  3612. ŧ Reading replay witout header into memory...
  3613. ŧ Writing new header and appending old replay data (without header)...
  3614. ŧ Done! Old replay size = 113118 (HeaderSize = 86) New replay size = 113233 (HeaderSize = 201)
  3615. ŧ Recording replay done!
  3616. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173909.clientreplay started!
  3617. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  3618. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  3619. ŧ HailMessage Size Bits: 856
  3620. ŧ GameClient.Reconnect attempt 1
  3621. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  3622. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  3623. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  3624. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  3625. ŧ Variations: None
  3626. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  3627. ŧ View.NavigateTo: None, From: ReconnectingPopup
  3628. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  3629. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  3630. ŧ GameClient.Load - RootTypesToLoad: 4
  3631. ŧ Client recieved start loading message.
  3632. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  3633. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 72
  3634. Clear ViewSystems
  3635. ŧ Cleared model system
  3636. Destroy Instances ViewSystems
  3637. ŧ LayerTransition Completed: TransitioningToEnabled
  3638. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  3639. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  3640. ŧ ClientLidgrenTransport.WarningMessage - message = Received unhandled library message Acknowledge from 155.133.228.162:27230, _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  3641. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  3642. ŧ Game.ShutdownGame
  3643. ŧ ClientFrameTimes: , 871, 54, 14.0117287412957, 11, 14, 14, 17, 18, 19, 0, 1.85493090026353
  3644. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  3645. ŧ RewriteReplayHeader starting...
  3646. ŧ Closing existing streams...
  3647. ŧ Reading replay witout header into memory...
  3648. ŧ Writing new header and appending old replay data (without header)...
  3649. ŧ Done! Old replay size = 75589 (HeaderSize = 86) New replay size = 75684 (HeaderSize = 181)
  3650. ŧ Recording replay done!
  3651. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173922.clientreplay started!
  3652. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  3653. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  3654. ŧ HailMessage Size Bits: 856
  3655. ŧ GameClient.Reconnect attempt 1
  3656. ŧ View.NavigateTo: ReconnectingPopup, From: None
  3657. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  3658. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  3659. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  3660. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  3661. ŧ Variations: None
  3662. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  3663. ŧ View.NavigateTo: None, From: ReconnectingPopup
  3664. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  3665. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  3666. ŧ GameClient.Load - RootTypesToLoad: 4
  3667. ŧ Client recieved start loading message.
  3668. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  3669. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 73
  3670. Clear ViewSystems
  3671. ŧ Cleared model system
  3672. Destroy Instances ViewSystems
  3673. ŧ LayerTransition Completed: TransitioningToEnabled
  3674. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  3675. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  3676. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  3677. ŧ Game.ShutdownGame
  3678. ŧ ClientFrameTimes: , 1753, 52, 13.8573191215182, 11, 14, 14, 16, 17, 18, 22, 1.46823687857396
  3679. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  3680. ŧ RewriteReplayHeader starting...
  3681. ŧ Closing existing streams...
  3682. ŧ Reading replay witout header into memory...
  3683. ŧ Writing new header and appending old replay data (without header)...
  3684. ŧ Done! Old replay size = 153473 (HeaderSize = 86) New replay size = 153628 (HeaderSize = 241)
  3685. ŧ Recording replay done!
  3686. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173948.clientreplay started!
  3687. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  3688. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  3689. ŧ HailMessage Size Bits: 856
  3690. ŧ GameClient.Reconnect attempt 1
  3691. ŧ View.NavigateTo: ReconnectingPopup, From: None
  3692. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  3693. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  3694. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  3695. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  3696. ŧ Variations: None
  3697. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  3698. ŧ View.NavigateTo: None, From: ReconnectingPopup
  3699. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  3700. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  3701. ŧ GameClient.Load - RootTypesToLoad: 4
  3702. ŧ Client recieved start loading message.
  3703. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  3704. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 74
  3705. Clear ViewSystems
  3706. ŧ Cleared model system
  3707. Destroy Instances ViewSystems
  3708. ŧ LayerTransition Completed: TransitioningToEnabled
  3709. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  3710. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  3711. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  3712. ŧ Game.ShutdownGame
  3713. ŧ ClientFrameTimes: , 781, 52, 14.0281797590434, 11, 14, 14, 17, 19, 19, 0, 2.0256922956508
  3714. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  3715. ŧ RewriteReplayHeader starting...
  3716. ŧ Closing existing streams...
  3717. ŧ Reading replay witout header into memory...
  3718. ŧ Writing new header and appending old replay data (without header)...
  3719. ŧ Done! Old replay size = 67696 (HeaderSize = 86) New replay size = 67791 (HeaderSize = 181)
  3720. ŧ Recording replay done!
  3721. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173959.clientreplay started!
  3722. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  3723. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  3724. ŧ HailMessage Size Bits: 856
  3725. ŧ GameClient.Reconnect attempt 1
  3726. ŧ View.NavigateTo: ReconnectingPopup, From: None
  3727. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  3728. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  3729. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  3730. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  3731. ŧ Variations: None
  3732. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  3733. ŧ View.NavigateTo: None, From: ReconnectingPopup
  3734. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  3735. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  3736. ŧ GameClient.Load - RootTypesToLoad: 4
  3737. ŧ Client recieved start loading message.
  3738. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  3739. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 75
  3740. Clear ViewSystems
  3741. ŧ Cleared model system
  3742. Destroy Instances ViewSystems
  3743. ŧ LayerTransition Completed: TransitioningToEnabled
  3744. ŧ View.NavigateTo: ReconnectingPopup, From: None
  3745. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  3746. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  3747. ŧ ClientLidgrenTransport.WarningMessage - message = Received unhandled library message Acknowledge from 155.133.228.162:27230, _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  3748. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  3749. ŧ Game.ShutdownGame
  3750. ŧ ClientFrameTimes: , 1147, 52, 13.776254399006, 11, 14, 14, 16, 17, 18, 23, 1.57447937576659
  3751. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  3752. ŧ RewriteReplayHeader starting...
  3753. ŧ Closing existing streams...
  3754. ŧ Reading replay witout header into memory...
  3755. ŧ Writing new header and appending old replay data (without header)...
  3756. ŧ Done! Old replay size = 100018 (HeaderSize = 86) New replay size = 100133 (HeaderSize = 201)
  3757. ŧ Recording replay done!
  3758. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174016.clientreplay started!
  3759. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  3760. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  3761. ŧ HailMessage Size Bits: 856
  3762. ŧ GameClient.Reconnect attempt 1
  3763. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  3764. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  3765. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  3766. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  3767. ŧ Variations: None
  3768. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  3769. ŧ View.NavigateTo: None, From: ReconnectingPopup
  3770. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  3771. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  3772. ŧ GameClient.Load - RootTypesToLoad: 4
  3773. ŧ Client recieved start loading message.
  3774. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  3775. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 76
  3776. Clear ViewSystems
  3777. ŧ Cleared model system
  3778. Destroy Instances ViewSystems
  3779. ŧ LayerTransition Completed: TransitioningToEnabled
  3780. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  3781. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  3782. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  3783. ŧ Game.ShutdownGame
  3784. ŧ ClientFrameTimes: , 1027, 85, 14.1973047079179, 11, 14, 14, 18, 19, 20, 57, 3.24551183095747
  3785. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  3786. ŧ RewriteReplayHeader starting...
  3787. ŧ Closing existing streams...
  3788. ŧ Reading replay witout header into memory...
  3789. ŧ Writing new header and appending old replay data (without header)...
  3790. ŧ Done! Old replay size = 91095 (HeaderSize = 86) New replay size = 91210 (HeaderSize = 201)
  3791. ŧ Recording replay done!
  3792. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174031.clientreplay started!
  3793. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  3794. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  3795. ŧ HailMessage Size Bits: 856
  3796. ŧ GameClient.Reconnect attempt 1
  3797. ŧ View.NavigateTo: ReconnectingPopup, From: None
  3798. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  3799. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  3800. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  3801. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  3802. ŧ Variations: None
  3803. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  3804. ŧ View.NavigateTo: None, From: ReconnectingPopup
  3805. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  3806. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  3807. ŧ GameClient.Load - RootTypesToLoad: 4
  3808. ŧ Client recieved start loading message.
  3809. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  3810. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 77
  3811. Clear ViewSystems
  3812. ŧ Cleared model system
  3813. Destroy Instances ViewSystems
  3814. ŧ LayerTransition Completed: TransitioningToEnabled
  3815. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  3816. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  3817. ŧ ClientLidgrenTransport.WarningMessage - message = Received unhandled library message Acknowledge from 155.133.228.162:27230, _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  3818. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  3819. ŧ Game.ShutdownGame
  3820. ŧ ClientFrameTimes: , 681, 53, 14.1158993476753, 11, 14, 14, 17, 18, 20, 0, 2.10821261358739
  3821. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  3822. ŧ RewriteReplayHeader starting...
  3823. ŧ Closing existing streams...
  3824. ŧ Reading replay witout header into memory...
  3825. ŧ Writing new header and appending old replay data (without header)...
  3826. ŧ Done! Old replay size = 59843 (HeaderSize = 86) New replay size = 59938 (HeaderSize = 181)
  3827. ŧ Recording replay done!
  3828. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174042.clientreplay started!
  3829. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  3830. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  3831. ŧ HailMessage Size Bits: 856
  3832. ŧ GameClient.Reconnect attempt 1
  3833. ŧ View.NavigateTo: ReconnectingPopup, From: None
  3834. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  3835. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  3836. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  3837. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  3838. ŧ Variations: None
  3839. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  3840. ŧ View.NavigateTo: None, From: ReconnectingPopup
  3841. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  3842. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  3843. ŧ GameClient.Load - RootTypesToLoad: 4
  3844. ŧ Client recieved start loading message.
  3845. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  3846. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 78
  3847. Clear ViewSystems
  3848. ŧ Cleared model system
  3849. Destroy Instances ViewSystems
  3850. ŧ LayerTransition Completed: TransitioningToEnabled
  3851. ŧ Sync Started for URL: http://client.battlerite.com/live/Seasons.def.json\Seasons.def.json
  3852. ŧ SyncFile Error: 404 Not Found
  3853. for http://client.battlerite.com/live/Seasons.def.json\Seasons.def.json
  3854.  
  3855. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3856.  
  3857. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  3858. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  3859. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  3860. ŧ Game.ShutdownGame
  3861. ŧ ClientFrameTimes: , 1035, 52, 14.0865333622224, 10, 14, 14, 18, 19, 20, 21, 1.90560059373243
  3862. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  3863. ŧ RewriteReplayHeader starting...
  3864. ŧ Closing existing streams...
  3865. ŧ Reading replay witout header into memory...
  3866. ŧ Writing new header and appending old replay data (without header)...
  3867. ŧ Done! Old replay size = 91151 (HeaderSize = 86) New replay size = 91266 (HeaderSize = 201)
  3868. ŧ Recording replay done!
  3869. ŧ Had to resize 'DataTableSystem.DataTable' data buffer. Inform Phalanx, Zec or Smurf if you don't know what triggered this! Capacity is increased from 216 to 324 at System.Environment.get_StackTrace()
  3870. at StunShared.GameplayLogs.ResizingBufferCapacityLog(System.String bufferName, Int32 fromCapacity, Int32 toCapacity, LogType logType, Boolean logStacktrace)
  3871. at Gameplay.DataTableSystem.Create(GameObjectTypeId typeId)
  3872. at Gameplay.DataTable..ctor(Gameplay.DataTableSystem system, GameObjectTypeId typeId)
  3873. at #Ofb.#b.#0cb(GameObjectTypeId #af)
  3874. at #Ofb.#b.Clear(Boolean #Hhb, Boolean #Ghb)
  3875. at Gameplay.GameClient.#pib(Nullable`1 #qib, Boolean #Hhb)
  3876. at Gameplay.GameClient.Connect(ConnectionData #S9, Gameplay.DataTableSystem #T9, Boolean #Hhb)
  3877. at Gameplay.GameClient.#Chb(Boolean ByRef #Dhb)
  3878. at Gameplay.GameClient.UpdateGame(Single #vib)
  3879. at #Ofb.#b.Update(Single #fob)
  3880. at #7bb.#wcb.#tcb(Single #d)
  3881. at #7bb.#wcb.Update(Single #d)
  3882. at RemoteClient.GameClientInterface.Update(Single deltaTime)
  3883. at MergedUnity.Glue.GameClientGlue.Update()
  3884. at MergedUnity.Glue.Instances.Update()
  3885. at StunGUI.Tests.NewUITest.Update()
  3886.  
  3887. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3888.  
  3889. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174057.clientreplay started!
  3890. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  3891. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  3892. ŧ HailMessage Size Bits: 856
  3893. ŧ GameClient.Reconnect attempt 1
  3894. ŧ View.NavigateTo: ReconnectingPopup, From: None
  3895. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  3896. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  3897. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  3898. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  3899. ŧ Variations: None
  3900. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  3901. ŧ View.NavigateTo: None, From: ReconnectingPopup
  3902. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  3903. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  3904. ŧ GameClient.Load - RootTypesToLoad: 4
  3905. ŧ Client recieved start loading message.
  3906. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  3907. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 79
  3908. Clear ViewSystems
  3909. ŧ Cleared model system
  3910. Destroy Instances ViewSystems
  3911. ŧ LayerTransition Completed: TransitioningToEnabled
  3912. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  3913. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  3914. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  3915. ŧ Game.ShutdownGame
  3916. ŧ ClientFrameTimes: , 1127, 53, 13.9966751041041, 10, 14, 14, 17, 18, 19, 21, 1.79351445824358
  3917. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  3918. ŧ RewriteReplayHeader starting...
  3919. ŧ Closing existing streams...
  3920. ŧ Reading replay witout header into memory...
  3921. ŧ Writing new header and appending old replay data (without header)...
  3922. ŧ Done! Old replay size = 98488 (HeaderSize = 86) New replay size = 98603 (HeaderSize = 201)
  3923. ŧ Recording replay done!
  3924. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174114.clientreplay started!
  3925. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  3926. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  3927. ŧ HailMessage Size Bits: 856
  3928. ŧ GameClient.Reconnect attempt 1
  3929. ŧ View.NavigateTo: ReconnectingPopup, From: None
  3930. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  3931. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  3932. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  3933. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  3934. ŧ Variations: None
  3935. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  3936. ŧ View.NavigateTo: None, From: ReconnectingPopup
  3937. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  3938. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  3939. ŧ GameClient.Load - RootTypesToLoad: 4
  3940. ŧ Client recieved start loading message.
  3941. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  3942. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 80
  3943. Clear ViewSystems
  3944. ŧ Cleared model system
  3945. Destroy Instances ViewSystems
  3946. ŧ LayerTransition Completed: TransitioningToEnabled
  3947. ŧ View.NavigateTo: ReconnectingPopup, From: None
  3948. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  3949. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  3950. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  3951. ŧ Game.ShutdownGame
  3952. ŧ ClientFrameTimes: , 961, 52, 13.9358440096854, 11, 14, 14, 16, 17, 19, 21, 1.67399040713408
  3953. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  3954. ŧ RewriteReplayHeader starting...
  3955. ŧ Closing existing streams...
  3956. ŧ Reading replay witout header into memory...
  3957. ŧ Writing new header and appending old replay data (without header)...
  3958. ŧ Done! Old replay size = 83444 (HeaderSize = 86) New replay size = 83539 (HeaderSize = 181)
  3959. ŧ Recording replay done!
  3960. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174128.clientreplay started!
  3961. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  3962. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  3963. ŧ HailMessage Size Bits: 856
  3964. ŧ GameClient.Reconnect attempt 1
  3965. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  3966. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  3967. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  3968. ŧ Had to resize 'StringListSystem.Nodes' data buffer. Inform Phalanx, Zec or Smurf if you don't know what triggered this! Capacity is increased from 8748 to 13122 at System.Environment.get_StackTrace()
  3969. at StunShared.GameplayLogs.ResizingBufferCapacityLog(System.String bufferName, Int32 fromCapacity, Int32 toCapacity, LogType logType, Boolean logStacktrace)
  3970. at #Ofb.#Dxb[[Gameplay.DataTableId, MergedUnity, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].Add(DataTableId #cn, Int32 #Bxb)
  3971. at Gameplay.DataTableSystem.Set(DataTableId id, Int32 nameHash, GameValue gameValue)
  3972. at Gameplay.DataTable.Set(Int32 nameHash, GameValue value)
  3973. at Gameplay.DataTable.DeserializeUnTyped(Gameplay.GameDataInner gameData, DataTable dataTable, NetBufferIn ByRef netBuffer, #Ofb.#b game, Gameplay.GenericListSystem`2 listSystem)
  3974. at Gameplay.DataTable.Deserialize(Gameplay.GameDataInner gameData, DataTable dataTable, NetBufferIn ByRef netBuffer, #Ofb.#b game, Gameplay.GenericListSystem`2 listSystem)
  3975. at Gameplay.GameClient.#39(UserId #Jhb, NetBufferIn ByRef #Bc)
  3976. at #J9.#oab.#39(NetBufferIn ByRef #Bc)
  3977. at #J9.#kbb.#39(NetBufferIn ByRef #vab)
  3978. at #1bb.#0bb.#Ybb(#i1.#Bc #Bc, #i1.#Bc #Zbb)
  3979. at #1bb.#0bb.Update(Single #U9)
  3980. at #J9.#Yab.Update(Single #U9)
  3981. at #J9.#oab.Update(Single #U9)
  3982. at Gameplay.GameClient.#Chb(Boolean ByRef #Dhb)
  3983. at Gameplay.GameClient.UpdateGame(Single #vib)
  3984. at #Ofb.#b.Update(Single #fob)
  3985. at #7bb.#wcb.#tcb(Single #d)
  3986. at #7bb.#wcb.Update(Single #d)
  3987. at RemoteClient.GameClientInterface.Update(Single deltaTime)
  3988. at MergedUnity.Glue.GameClientGlue.Update()
  3989. at MergedUnity.Glue.Instances.Update()
  3990. at StunGUI.Tests.NewUITest.Update()
  3991.  
  3992. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3993.  
  3994. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  3995. ŧ Variations: None
  3996. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  3997. ŧ View.NavigateTo: None, From: ReconnectingPopup
  3998. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  3999. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  4000. ŧ GameClient.Load - RootTypesToLoad: 4
  4001. ŧ Client recieved start loading message.
  4002. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  4003. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 81
  4004. Clear ViewSystems
  4005. ŧ Cleared model system
  4006. Destroy Instances ViewSystems
  4007. ŧ LayerTransition Completed: TransitioningToEnabled
  4008. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  4009. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  4010. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  4011. ŧ Game.ShutdownGame
  4012. ŧ ClientFrameTimes: , 875, 53, 13.8669716478447, 11, 14, 14, 16, 17, 18, 0, 1.78298373998887
  4013. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  4014. ŧ RewriteReplayHeader starting...
  4015. ŧ Closing existing streams...
  4016. ŧ Reading replay witout header into memory...
  4017. ŧ Writing new header and appending old replay data (without header)...
  4018. ŧ Done! Old replay size = 76051 (HeaderSize = 86) New replay size = 76146 (HeaderSize = 181)
  4019. ŧ Recording replay done!
  4020. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174141.clientreplay started!
  4021. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  4022. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  4023. ŧ HailMessage Size Bits: 856
  4024. ŧ GameClient.Reconnect attempt 1
  4025. ŧ View.NavigateTo: ReconnectingPopup, From: None
  4026. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  4027. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  4028. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  4029. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  4030. ŧ Variations: None
  4031. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  4032. ŧ View.NavigateTo: None, From: ReconnectingPopup
  4033. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  4034. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  4035. ŧ GameClient.Load - RootTypesToLoad: 4
  4036. ŧ Client recieved start loading message.
  4037. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  4038. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 82
  4039. Clear ViewSystems
  4040. ŧ Cleared model system
  4041. Destroy Instances ViewSystems
  4042. ŧ LayerTransition Completed: TransitioningToEnabled
  4043. ŧ View.NavigateTo: ReconnectingPopup, From: None
  4044. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  4045. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  4046. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  4047. ŧ Game.ShutdownGame
  4048. ŧ ClientFrameTimes: , 1321, 53, 13.7864953073606, 11, 14, 14, 16, 17, 18, 20, 1.49282630381281
  4049. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  4050. ŧ RewriteReplayHeader starting...
  4051. ŧ Closing existing streams...
  4052. ŧ Reading replay witout header into memory...
  4053. ŧ Writing new header and appending old replay data (without header)...
  4054. ŧ Done! Old replay size = 113943 (HeaderSize = 86) New replay size = 114058 (HeaderSize = 201)
  4055. ŧ Recording replay done!
  4056. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174200.clientreplay started!
  4057. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  4058. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  4059. ŧ HailMessage Size Bits: 856
  4060. ŧ GameClient.Reconnect attempt 1
  4061. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  4062. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  4063. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  4064. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  4065. ŧ Variations: None
  4066. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  4067. ŧ View.NavigateTo: None, From: ReconnectingPopup
  4068. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  4069. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  4070. ŧ GameClient.Load - RootTypesToLoad: 4
  4071. ŧ Client recieved start loading message.
  4072. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  4073. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 83
  4074. Clear ViewSystems
  4075. ŧ Cleared model system
  4076. Destroy Instances ViewSystems
  4077. ŧ LayerTransition Completed: TransitioningToEnabled
  4078. ŧ GET: http://149.202.211.208:80/matches/regions/v1?
  4079. ŧ Creating connection: 'http://149.202.211.208:80/matches/regions/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
  4080. ŧ - Accept Compression (gzip).
  4081. ŧ Response ContentEncoding: gzip
  4082. ŧ Web Request Removed: ee42d546-5359-4ba2-9db8-efba1810d33b
  4083. ŧ Regions: Start resolving host 155.133.240.166 at eu_west
  4084. ŧ Regions: Start resolving host 162.254.194.141 at us_southwest
  4085. ŧ Regions: Start resolving host 155.133.227.84 at australia
  4086. ŧ Regions: Start resolving host 45.121.187.65 at japan
  4087. ŧ Regions: Start resolving host 155.133.231.176 at poland
  4088. ŧ Regions: Start resolving host 190.216.121.69 at peru
  4089. ŧ Regions: Start resolving host 155.133.224.83 at south_america
  4090. ŧ Regions: Start resolving host 155.133.238.45 at south_africa
  4091. ŧ Regions: Start resolving host 45.121.185.66 at asia
  4092. ŧ Regions: Start resolving host 155.133.234.88 at us_southeast
  4093. ŧ Regions: Start resolving host 155.133.244.165 at hong_kong
  4094. ŧ Regions: Start resolving host 155.133.249.94 at chile
  4095. ŧ Regions: Start resolving host 155.133.228.162 at eu_east
  4096. ŧ Regions: Start resolving host 185.25.181.70 at eu_north
  4097. ŧ Regions: Start resolving host 155.133.232.23 at india_east
  4098. ŧ Regions: Start resolving host 192.69.96.168 at us_west
  4099. ŧ Regions: Start resolving host 155.133.233.23 at india
  4100. ŧ Regions: Starting to ping eu_west
  4101. ŧ Regions: Starting to ping us_southwest
  4102. ŧ Regions: Starting to ping australia
  4103. ŧ Regions: Starting to ping japan
  4104. ŧ Regions: Starting to ping poland
  4105. ŧ Regions: Starting to ping peru
  4106. ŧ Regions: Starting to ping south_america
  4107. ŧ Regions: Starting to ping south_africa
  4108. ŧ Regions: Starting to ping asia
  4109. ŧ Regions: Starting to ping us_southeast
  4110. ŧ Regions: Starting to ping hong_kong
  4111. ŧ Regions: Starting to ping chile
  4112. ŧ Regions: Starting to ping eu_east
  4113. ŧ Regions: Starting to ping eu_north
  4114. ŧ Regions: Starting to ping india_east
  4115. ŧ Regions: Starting to ping us_west
  4116. ŧ Regions: Starting to ping india
  4117. ŧ Regions: got ping of eu_west: 63
  4118. ŧ Regions: got ping of us_southwest: 216
  4119. ŧ Regions: got ping of australia: 351
  4120. ŧ Regions: got ping of japan: 417
  4121. ŧ Regions: got ping of poland: 87
  4122. ŧ Regions: got ping of peru: 230
  4123. ŧ Regions: got ping of south_america: 275
  4124. ŧ Regions: got ping of south_africa: 224
  4125. ŧ Regions: got ping of asia: 309
  4126. ŧ Regions: got ping of us_southeast: 151
  4127. ŧ Regions: got ping of hong_kong: 451
  4128. ŧ Regions: got ping of chile: 260
  4129. ŧ Regions: got ping of eu_east: 75
  4130. ŧ Regions: got ping of eu_north: 80
  4131. ŧ Regions: got ping of india_east: 208
  4132. ŧ Regions: got ping of us_west: 213
  4133. ŧ Regions: got ping of india: 191
  4134. ŧ View.NavigateTo: ReconnectingPopup, From: None
  4135. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  4136. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  4137. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  4138. ŧ Game.ShutdownGame
  4139. ŧ ClientFrameTimes: , 1222, 52, 13.8909476156199, 11, 14, 14, 16, 17, 18, 27, 1.61139389738466
  4140. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  4141. ŧ RewriteReplayHeader starting...
  4142. ŧ Closing existing streams...
  4143. ŧ Reading replay witout header into memory...
  4144. ŧ Writing new header and appending old replay data (without header)...
  4145. ŧ Done! Old replay size = 106648 (HeaderSize = 86) New replay size = 106763 (HeaderSize = 201)
  4146. ŧ Recording replay done!
  4147. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174218.clientreplay started!
  4148. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  4149. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  4150. ŧ HailMessage Size Bits: 856
  4151. ŧ GameClient.Reconnect attempt 1
  4152. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  4153. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  4154. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  4155. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  4156. ŧ Variations: None
  4157. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  4158. ŧ View.NavigateTo: None, From: ReconnectingPopup
  4159. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  4160. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  4161. ŧ GameClient.Load - RootTypesToLoad: 4
  4162. ŧ Client recieved start loading message.
  4163. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  4164. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 84
  4165. Clear ViewSystems
  4166. ŧ Cleared model system
  4167. Destroy Instances ViewSystems
  4168. ŧ LayerTransition Completed: TransitioningToEnabled
  4169. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  4170. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  4171. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  4172. ŧ Game.ShutdownGame
  4173. ŧ ClientFrameTimes: , 1495, 129, 13.8111667339034, 11, 14, 14, 16, 17, 17, 21, 2.94853454017903
  4174. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  4175. ŧ RewriteReplayHeader starting...
  4176. ŧ Closing existing streams...
  4177. ŧ Reading replay witout header into memory...
  4178. ŧ Writing new header and appending old replay data (without header)...
  4179. ŧ Done! Old replay size = 130745 (HeaderSize = 86) New replay size = 130880 (HeaderSize = 221)
  4180. ŧ Recording replay done!
  4181. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174240.clientreplay started!
  4182. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  4183. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  4184. ŧ HailMessage Size Bits: 856
  4185. ŧ GameClient.Reconnect attempt 1
  4186. ŧ View.NavigateTo: ReconnectingPopup, From: None
  4187. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  4188. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  4189. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  4190. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  4191. ŧ Variations: None
  4192. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  4193. ŧ View.NavigateTo: None, From: ReconnectingPopup
  4194. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  4195. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  4196. ŧ GameClient.Load - RootTypesToLoad: 4
  4197. ŧ Client recieved start loading message.
  4198. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  4199. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 85
  4200. Clear ViewSystems
  4201. ŧ Cleared model system
  4202. Destroy Instances ViewSystems
  4203. ŧ LayerTransition Completed: TransitioningToEnabled
  4204. ŧ View.NavigateTo: ReconnectingPopup, From: None
  4205. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  4206. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  4207. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  4208. ŧ Game.ShutdownGame
  4209. ŧ ClientFrameTimes: , 2225, 54, 14.2520619565875, 11, 14, 15, 17, 18, 19, 21, 1.52684507706118
  4210. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  4211. ŧ RewriteReplayHeader starting...
  4212. ŧ Closing existing streams...
  4213. ŧ Reading replay witout header into memory...
  4214. ŧ Writing new header and appending old replay data (without header)...
  4215. ŧ Done! Old replay size = 199088 (HeaderSize = 86) New replay size = 199263 (HeaderSize = 261)
  4216. ŧ Recording replay done!
  4217. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174313.clientreplay started!
  4218. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  4219. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  4220. ŧ HailMessage Size Bits: 856
  4221. ŧ GameClient.Reconnect attempt 1
  4222. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  4223. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  4224. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  4225. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  4226. ŧ Variations: None
  4227. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  4228. ŧ View.NavigateTo: None, From: ReconnectingPopup
  4229. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  4230. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  4231. ŧ GameClient.Load - RootTypesToLoad: 4
  4232. ŧ Client recieved start loading message.
  4233. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  4234. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 86
  4235. Clear ViewSystems
  4236. ŧ Cleared model system
  4237. Destroy Instances ViewSystems
  4238. ŧ LayerTransition Completed: TransitioningToEnabled
  4239. ŧ View.NavigateTo: ReconnectingPopup, From: None
  4240. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  4241. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  4242. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  4243. ŧ Game.ShutdownGame
  4244. ŧ ClientFrameTimes: , 2283, 51, 13.8012572557401, 11, 14, 14, 16, 17, 18, 22, 1.43279399350924
  4245. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  4246. ŧ RewriteReplayHeader starting...
  4247. ŧ Closing existing streams...
  4248. ŧ Reading replay witout header into memory...
  4249. ŧ Writing new header and appending old replay data (without header)...
  4250. ŧ Done! Old replay size = 195487 (HeaderSize = 86) New replay size = 195662 (HeaderSize = 261)
  4251. ŧ Recording replay done!
  4252. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174346.clientreplay started!
  4253. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  4254. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  4255. ŧ HailMessage Size Bits: 856
  4256. ŧ GameClient.Reconnect attempt 1
  4257. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  4258. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  4259. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  4260. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  4261. ŧ Variations: None
  4262. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  4263. ŧ View.NavigateTo: None, From: ReconnectingPopup
  4264. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  4265. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  4266. ŧ GameClient.Load - RootTypesToLoad: 4
  4267. ŧ Client recieved start loading message.
  4268. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  4269. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 87
  4270. Clear ViewSystems
  4271. ŧ Cleared model system
  4272. Destroy Instances ViewSystems
  4273. ŧ LayerTransition Completed: TransitioningToEnabled
  4274. ŧ View.NavigateTo: ReconnectingPopup, From: None
  4275. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  4276. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  4277. ŧ ClientLidgrenTransport.WarningMessage - message = Received unhandled library message Acknowledge from 155.133.228.162:27230, _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  4278. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  4279. ŧ Game.ShutdownGame
  4280. ŧ ClientFrameTimes: , 2172, 58, 13.9362120488496, 11, 14, 14, 17, 18, 19, 21, 1.57402727568663
  4281. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  4282. ŧ RewriteReplayHeader starting...
  4283. ŧ Closing existing streams...
  4284. ŧ Reading replay witout header into memory...
  4285. ŧ Writing new header and appending old replay data (without header)...
  4286. ŧ Done! Old replay size = 187340 (HeaderSize = 86) New replay size = 187515 (HeaderSize = 261)
  4287. ŧ Recording replay done!
  4288. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174418.clientreplay started!
  4289. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  4290. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  4291. ŧ HailMessage Size Bits: 856
  4292. ŧ GameClient.Reconnect attempt 1
  4293. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  4294. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  4295. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  4296. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  4297. ŧ Variations: None
  4298. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  4299. ŧ View.NavigateTo: None, From: ReconnectingPopup
  4300. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  4301. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  4302. ŧ GameClient.Load - RootTypesToLoad: 4
  4303. ŧ Client recieved start loading message.
  4304. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  4305. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 88
  4306. Clear ViewSystems
  4307. ŧ Cleared model system
  4308. Destroy Instances ViewSystems
  4309. ŧ LayerTransition Completed: TransitioningToEnabled
  4310. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  4311. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  4312. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  4313. ŧ Game.ShutdownGame
  4314. ŧ ClientFrameTimes: , 688, 53, 13.9967034518747, 11, 14, 14, 17, 18, 20, 0, 2.03312683812049
  4315. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  4316. ŧ RewriteReplayHeader starting...
  4317. ŧ Closing existing streams...
  4318. ŧ Reading replay witout header into memory...
  4319. ŧ Writing new header and appending old replay data (without header)...
  4320. ŧ Done! Old replay size = 59324 (HeaderSize = 86) New replay size = 59419 (HeaderSize = 181)
  4321. ŧ Recording replay done!
  4322. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174428.clientreplay started!
  4323. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  4324. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  4325. ŧ HailMessage Size Bits: 856
  4326. ŧ GameClient.Reconnect attempt 1
  4327. ŧ View.NavigateTo: ReconnectingPopup, From: None
  4328. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  4329. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  4330. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  4331. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  4332. ŧ Variations: None
  4333. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  4334. ŧ View.NavigateTo: None, From: ReconnectingPopup
  4335. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  4336. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  4337. ŧ GameClient.Load - RootTypesToLoad: 4
  4338. ŧ Client recieved start loading message.
  4339. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  4340. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 89
  4341. Clear ViewSystems
  4342. ŧ Cleared model system
  4343. Destroy Instances ViewSystems
  4344. ŧ LayerTransition Completed: TransitioningToEnabled
  4345. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  4346. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  4347. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  4348. ŧ Game.ShutdownGame
  4349. ŧ ClientFrameTimes: , 689, 52, 14.0024088722281, 11, 14, 14, 16, 18, 19, 0, 1.92009219249506
  4350. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  4351. ŧ RewriteReplayHeader starting...
  4352. ŧ Closing existing streams...
  4353. ŧ Reading replay witout header into memory...
  4354. ŧ Writing new header and appending old replay data (without header)...
  4355. ŧ Done! Old replay size = 59985 (HeaderSize = 86) New replay size = 60080 (HeaderSize = 181)
  4356. ŧ Recording replay done!
  4357. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174438.clientreplay started!
  4358. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  4359. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  4360. ŧ HailMessage Size Bits: 856
  4361. ŧ GameClient.Reconnect attempt 1
  4362. ŧ View.NavigateTo: ReconnectingPopup, From: None
  4363. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  4364. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  4365. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  4366. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  4367. ŧ Variations: None
  4368. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  4369. ŧ View.NavigateTo: None, From: ReconnectingPopup
  4370. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  4371. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  4372. ŧ GameClient.Load - RootTypesToLoad: 4
  4373. ŧ Client recieved start loading message.
  4374. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  4375. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 90
  4376. Clear ViewSystems
  4377. ŧ Cleared model system
  4378. Destroy Instances ViewSystems
  4379. ŧ LayerTransition Completed: TransitioningToEnabled
  4380. ŧ POST: http://149.202.211.208:80/auth/refresh/v1
  4381. ŧ Creating connection: 'http://149.202.211.208:80/auth/refresh/v1' versionHeader: 'Bloodgate=218,Gameplay=218'
  4382. ŧ - Accept Compression (gzip).
  4383. ŧ Response ContentEncoding:
  4384. ŧ Web Request Removed: 7c405699-2d45-4080-ba28-937aa95411ea
  4385. ŧ View.NavigateTo: ReconnectingPopup, From: None
  4386. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  4387. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  4388. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  4389. ŧ Game.ShutdownGame
  4390. ŧ ClientFrameTimes: , 1214, 54, 14.0262434621523, 11, 14, 14, 17, 19, 19, 23, 1.80289919462999
  4391. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  4392. ŧ RewriteReplayHeader starting...
  4393. ŧ Closing existing streams...
  4394. ŧ Reading replay witout header into memory...
  4395. ŧ Writing new header and appending old replay data (without header)...
  4396. ŧ Done! Old replay size = 104116 (HeaderSize = 86) New replay size = 104231 (HeaderSize = 201)
  4397. ŧ Recording replay done!
  4398. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174456.clientreplay started!
  4399. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  4400. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  4401. ŧ HailMessage Size Bits: 856
  4402. ŧ GameClient.Reconnect attempt 1
  4403. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  4404. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  4405. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  4406. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  4407. ŧ Variations: None
  4408. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  4409. ŧ View.NavigateTo: None, From: ReconnectingPopup
  4410. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  4411. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  4412. ŧ GameClient.Load - RootTypesToLoad: 4
  4413. ŧ Client recieved start loading message.
  4414. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  4415. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 91
  4416. Clear ViewSystems
  4417. ŧ Cleared model system
  4418. Destroy Instances ViewSystems
  4419. ŧ LayerTransition Completed: TransitioningToEnabled
  4420. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  4421. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  4422. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  4423. ŧ Game.ShutdownGame
  4424. ŧ ClientFrameTimes: , 671, 130, 14.3753308670978, 11, 14, 15, 18, 19, 20, 0, 4.61594562086308
  4425. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  4426. ŧ RewriteReplayHeader starting...
  4427. ŧ Closing existing streams...
  4428. ŧ Reading replay witout header into memory...
  4429. ŧ Writing new header and appending old replay data (without header)...
  4430. ŧ Done! Old replay size = 58598 (HeaderSize = 86) New replay size = 58693 (HeaderSize = 181)
  4431. ŧ Recording replay done!
  4432. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174506.clientreplay started!
  4433. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  4434. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  4435. ŧ HailMessage Size Bits: 856
  4436. ŧ GameClient.Reconnect attempt 1
  4437. ŧ View.NavigateTo: ReconnectingPopup, From: None
  4438. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  4439. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  4440. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  4441. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  4442. ŧ Variations: None
  4443. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  4444. ŧ View.NavigateTo: None, From: ReconnectingPopup
  4445. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  4446. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  4447. ŧ GameClient.Load - RootTypesToLoad: 4
  4448. ŧ Client recieved start loading message.
  4449. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  4450. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 92
  4451. Clear ViewSystems
  4452. ŧ Cleared model system
  4453. Destroy Instances ViewSystems
  4454. ŧ LayerTransition Completed: TransitioningToEnabled
  4455. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  4456. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  4457. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  4458. ŧ Game.ShutdownGame
  4459. ŧ ClientFrameTimes: , 673, 58, 14.3283160851114, 11, 14, 15, 18, 19, 21, 0, 2.36239922726957
  4460. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  4461. ŧ RewriteReplayHeader starting...
  4462. ŧ Closing existing streams...
  4463. ŧ Reading replay witout header into memory...
  4464. ŧ Writing new header and appending old replay data (without header)...
  4465. ŧ Done! Old replay size = 58251 (HeaderSize = 86) New replay size = 58346 (HeaderSize = 181)
  4466. ŧ Recording replay done!
  4467. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174517.clientreplay started!
  4468. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  4469. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  4470. ŧ HailMessage Size Bits: 856
  4471. ŧ GameClient.Reconnect attempt 1
  4472. ŧ View.NavigateTo: ReconnectingPopup, From: None
  4473. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  4474. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  4475. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  4476. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  4477. ŧ Variations: None
  4478. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  4479. ŧ View.NavigateTo: None, From: ReconnectingPopup
  4480. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  4481. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  4482. ŧ GameClient.Load - RootTypesToLoad: 4
  4483. ŧ Client recieved start loading message.
  4484. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  4485. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 93
  4486. Clear ViewSystems
  4487. ŧ Cleared model system
  4488. Destroy Instances ViewSystems
  4489. ŧ LayerTransition Completed: TransitioningToEnabled
  4490. ŧ GameClient.Load - RootTypesToLoad: 1
  4491. ŧ Client recieved start additional loading message.
  4492. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 94
  4493. Clear ViewSystems
  4494. ŧ Cleared model system
  4495. Destroy Instances ViewSystems
  4496. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  4497. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  4498. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  4499. ŧ Game.ShutdownGame
  4500. ŧ ClientFrameTimes: , 1868, 59, 14.6621177894559, 11, 14, 15, 19, 20, 22, 43, 2.69800503808379
  4501. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  4502. ŧ RewriteReplayHeader starting...
  4503. ŧ Closing existing streams...
  4504. ŧ Reading replay witout header into memory...
  4505. ŧ Writing new header and appending old replay data (without header)...
  4506. ŧ Done! Old replay size = 170770 (HeaderSize = 86) New replay size = 170929 (HeaderSize = 245)
  4507. ŧ Recording replay done!
  4508. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174545.clientreplay started!
  4509. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  4510. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  4511. ŧ HailMessage Size Bits: 856
  4512. ŧ GameClient.Reconnect attempt 1
  4513. ŧ View.NavigateTo: ReconnectingPopup, From: None
  4514. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  4515. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  4516. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  4517. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  4518. ŧ Variations: None
  4519. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  4520. ŧ View.NavigateTo: None, From: ReconnectingPopup
  4521. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  4522. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  4523. ŧ GameClient.Load - RootTypesToLoad: 4
  4524. ŧ Client recieved start loading message.
  4525. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  4526. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 95
  4527. Couldn't find content for asset 00000000000000000000000000000000
  4528.  
  4529. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4530.  
  4531. Clear ViewSystems
  4532. ŧ Cleared model system
  4533. Destroy Instances ViewSystems
  4534. ŧ LayerTransition Completed: TransitioningToEnabled
  4535. ŧ Sync Started for URL: http://client.battlerite.com/live/Seasons.def.json\Seasons.def.json
  4536. ŧ SyncFile Error: 404 Not Found
  4537. for http://client.battlerite.com/live/Seasons.def.json\Seasons.def.json
  4538.  
  4539. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4540.  
  4541. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  4542. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  4543. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  4544. ŧ Game.ShutdownGame
  4545. ŧ ClientFrameTimes: , 1425, 73, 14.4979330973066, 11, 14, 15, 18, 20, 21, 53, 2.61476734773758
  4546. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  4547. ŧ RewriteReplayHeader starting...
  4548. ŧ Closing existing streams...
  4549. ŧ Reading replay witout header into memory...
  4550. ŧ Writing new header and appending old replay data (without header)...
  4551. ŧ Done! Old replay size = 126162 (HeaderSize = 86) New replay size = 126297 (HeaderSize = 221)
  4552. ŧ Recording replay done!
  4553. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174607.clientreplay started!
  4554. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  4555. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  4556. ŧ HailMessage Size Bits: 856
  4557. ŧ GameClient.Reconnect attempt 1
  4558. ŧ View.NavigateTo: ReconnectingPopup, From: None
  4559. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  4560. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  4561. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  4562. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  4563. ŧ Variations: None
  4564. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  4565. ŧ View.NavigateTo: None, From: ReconnectingPopup
  4566. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  4567. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  4568. ŧ GameClient.Load - RootTypesToLoad: 4
  4569. ŧ Client recieved start loading message.
  4570. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  4571. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 96
  4572. Clear ViewSystems
  4573. ŧ Cleared model system
  4574. Destroy Instances ViewSystems
  4575. ŧ LayerTransition Completed: TransitioningToEnabled
  4576. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  4577. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  4578. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  4579. ŧ Game.ShutdownGame
  4580. ŧ ClientFrameTimes: , 848, 51, 14.3743826385782, 11, 14, 15, 17, 20, 21, 0, 2.09361118751353
  4581. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  4582. ŧ RewriteReplayHeader starting...
  4583. ŧ Closing existing streams...
  4584. ŧ Reading replay witout header into memory...
  4585. ŧ Writing new header and appending old replay data (without header)...
  4586. ŧ Done! Old replay size = 73591 (HeaderSize = 86) New replay size = 73686 (HeaderSize = 181)
  4587. ŧ Recording replay done!
  4588. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174620.clientreplay started!
  4589. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  4590. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  4591. ŧ HailMessage Size Bits: 856
  4592. ŧ GameClient.Reconnect attempt 1
  4593. ŧ View.NavigateTo: ReconnectingPopup, From: None
  4594. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  4595. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  4596. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  4597. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  4598. ŧ Variations: None
  4599. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  4600. ŧ View.NavigateTo: None, From: ReconnectingPopup
  4601. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  4602. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  4603. ŧ GameClient.Load - RootTypesToLoad: 4
  4604. ŧ Client recieved start loading message.
  4605. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  4606. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 97
  4607. Clear ViewSystems
  4608. ŧ Cleared model system
  4609. Destroy Instances ViewSystems
  4610. ŧ LayerTransition Completed: TransitioningToEnabled
  4611. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  4612. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  4613. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  4614. ŧ Game.ShutdownGame
  4615. ŧ ClientFrameTimes: , 1285, 53, 14.2181662674084, 11, 14, 14, 18, 19, 20, 25, 1.88895553890176
  4616. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  4617. ŧ RewriteReplayHeader starting...
  4618. ŧ Closing existing streams...
  4619. ŧ Reading replay witout header into memory...
  4620. ŧ Writing new header and appending old replay data (without header)...
  4621. ŧ Done! Old replay size = 111869 (HeaderSize = 86) New replay size = 111984 (HeaderSize = 201)
  4622. ŧ Recording replay done!
  4623. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174639.clientreplay started!
  4624. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  4625. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  4626. ŧ HailMessage Size Bits: 856
  4627. ŧ GameClient.Reconnect attempt 1
  4628. ŧ View.NavigateTo: ReconnectingPopup, From: None
  4629. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  4630. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  4631. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  4632. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  4633. ŧ Variations: None
  4634. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  4635. ŧ View.NavigateTo: None, From: ReconnectingPopup
  4636. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  4637. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  4638. ŧ GameClient.Load - RootTypesToLoad: 4
  4639. ŧ Client recieved start loading message.
  4640. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  4641. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 98
  4642. Clear ViewSystems
  4643. ŧ Cleared model system
  4644. Destroy Instances ViewSystems
  4645. ŧ LayerTransition Completed: TransitioningToEnabled
  4646. ŧ View.NavigateTo: ReconnectingPopup, From: None
  4647. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  4648. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  4649. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  4650. ŧ Game.ShutdownGame
  4651. ŧ ClientFrameTimes: , 669, 49, 14.4233753133723, 11, 14, 15, 18, 19, 20, 0, 2.21176508882994
  4652. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  4653. ŧ RewriteReplayHeader starting...
  4654. ŧ Closing existing streams...
  4655. ŧ Reading replay witout header into memory...
  4656. ŧ Writing new header and appending old replay data (without header)...
  4657. ŧ Done! Old replay size = 58219 (HeaderSize = 86) New replay size = 58314 (HeaderSize = 181)
  4658. ŧ Recording replay done!
  4659. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174649.clientreplay started!
  4660. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  4661. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  4662. ŧ HailMessage Size Bits: 856
  4663. ŧ GameClient.Reconnect attempt 1
  4664. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  4665. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  4666. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  4667. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  4668. ŧ Variations: None
  4669. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  4670. ŧ View.NavigateTo: None, From: ReconnectingPopup
  4671. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  4672. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  4673. ŧ GameClient.Load - RootTypesToLoad: 4
  4674. ŧ Client recieved start loading message.
  4675. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  4676. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 99
  4677. Clear ViewSystems
  4678. ŧ Cleared model system
  4679. Destroy Instances ViewSystems
  4680. ŧ LayerTransition Completed: TransitioningToEnabled
  4681. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  4682. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  4683. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  4684. ŧ Game.ShutdownGame
  4685. ŧ ClientFrameTimes: , 677, 123, 14.2558364438408, 11, 14, 14, 17, 19, 20, 0, 4.32232691892053
  4686. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  4687. ŧ RewriteReplayHeader starting...
  4688. ŧ Closing existing streams...
  4689. ŧ Reading replay witout header into memory...
  4690. ŧ Writing new header and appending old replay data (without header)...
  4691. ŧ Done! Old replay size = 58271 (HeaderSize = 86) New replay size = 58366 (HeaderSize = 181)
  4692. ŧ Recording replay done!
  4693. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174700.clientreplay started!
  4694. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  4695. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  4696. ŧ HailMessage Size Bits: 856
  4697. ŧ GameClient.Reconnect attempt 1
  4698. ŧ View.NavigateTo: ReconnectingPopup, From: None
  4699. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  4700. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  4701. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  4702. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  4703. ŧ Variations: None
  4704. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  4705. ŧ View.NavigateTo: None, From: ReconnectingPopup
  4706. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  4707. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  4708. ŧ GameClient.Load - RootTypesToLoad: 4
  4709. ŧ Client recieved start loading message.
  4710. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  4711. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 100
  4712. Clear ViewSystems
  4713. ŧ Cleared model system
  4714. Destroy Instances ViewSystems
  4715. ŧ LayerTransition Completed: TransitioningToEnabled
  4716. ŧ GET: http://149.202.211.208:80/matches/regions/v1?
  4717. ŧ Creating connection: 'http://149.202.211.208:80/matches/regions/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
  4718. ŧ - Accept Compression (gzip).
  4719. ŧ Response ContentEncoding: gzip
  4720. ŧ Web Request Removed: 252866f6-bfbb-4603-a8f0-d9a5e6b2bb60
  4721. ŧ Regions: Start resolving host 155.133.240.166 at eu_west
  4722. ŧ Regions: Start resolving host 162.254.194.141 at us_southwest
  4723. ŧ Regions: Start resolving host 155.133.227.84 at australia
  4724. ŧ Regions: Start resolving host 45.121.187.65 at japan
  4725. ŧ Regions: Start resolving host 155.133.231.176 at poland
  4726. ŧ Regions: Start resolving host 190.216.121.69 at peru
  4727. ŧ Regions: Start resolving host 155.133.224.83 at south_america
  4728. ŧ Regions: Start resolving host 155.133.238.45 at south_africa
  4729. ŧ Regions: Start resolving host 45.121.185.66 at asia
  4730. ŧ Regions: Start resolving host 155.133.234.88 at us_southeast
  4731. ŧ Regions: Start resolving host 155.133.244.165 at hong_kong
  4732. ŧ Regions: Start resolving host 155.133.249.94 at chile
  4733. ŧ Regions: Start resolving host 155.133.228.162 at eu_east
  4734. ŧ Regions: Start resolving host 185.25.181.70 at eu_north
  4735. ŧ Regions: Start resolving host 155.133.232.23 at india_east
  4736. ŧ Regions: Start resolving host 192.69.96.168 at us_west
  4737. ŧ Regions: Start resolving host 155.133.233.23 at india
  4738. ŧ Regions: Starting to ping eu_west
  4739. ŧ Regions: Starting to ping us_southwest
  4740. ŧ Regions: Starting to ping australia
  4741. ŧ Regions: Starting to ping japan
  4742. ŧ Regions: Starting to ping poland
  4743. ŧ Regions: Starting to ping peru
  4744. ŧ Regions: Starting to ping south_america
  4745. ŧ Regions: Starting to ping south_africa
  4746. ŧ Regions: Starting to ping asia
  4747. ŧ Regions: Starting to ping us_southeast
  4748. ŧ Regions: Starting to ping hong_kong
  4749. ŧ Regions: Starting to ping chile
  4750. ŧ Regions: Starting to ping eu_east
  4751. ŧ Regions: Starting to ping eu_north
  4752. ŧ Regions: Starting to ping india_east
  4753. ŧ Regions: Starting to ping us_west
  4754. ŧ Regions: Starting to ping india
  4755. ŧ Regions: got ping of eu_west: 61
  4756. ŧ Regions: got ping of us_southwest: 217
  4757. ŧ Regions: got ping of australia: 351
  4758. ŧ Regions: got ping of japan: 406
  4759. ŧ Regions: got ping of poland: 102
  4760. ŧ Regions: got ping of peru: 228
  4761. ŧ Regions: got ping of south_america: 279
  4762. ŧ Regions: got ping of south_africa: 225
  4763. ŧ Regions: got ping of asia: 310
  4764. ŧ Regions: got ping of us_southeast: 153
  4765. ŧ Regions: got ping of hong_kong: 450
  4766. ŧ Regions: got ping of chile: 261
  4767. ŧ Regions: got ping of eu_east: 75
  4768. ŧ Regions: got ping of eu_north: 83
  4769. ŧ Regions: got ping of india_east: 211
  4770. ŧ Regions: got ping of us_west: 215
  4771. ŧ Regions: got ping of india: 185
  4772. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  4773. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  4774. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  4775. ŧ Game.ShutdownGame
  4776. ŧ ClientFrameTimes: , 1111, 50, 14.2769395510214, 11, 14, 15, 17, 19, 20, 25, 1.85791546739724
  4777. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  4778. ŧ RewriteReplayHeader starting...
  4779. ŧ Closing existing streams...
  4780. ŧ Reading replay witout header into memory...
  4781. ŧ Writing new header and appending old replay data (without header)...
  4782. ŧ Done! Old replay size = 97128 (HeaderSize = 86) New replay size = 97243 (HeaderSize = 201)
  4783. ŧ Recording replay done!
  4784. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174716.clientreplay started!
  4785. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  4786. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  4787. ŧ HailMessage Size Bits: 856
  4788. ŧ GameClient.Reconnect attempt 1
  4789. ŧ View.NavigateTo: ReconnectingPopup, From: None
  4790. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  4791. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  4792. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  4793. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  4794. ŧ Variations: None
  4795. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  4796. ŧ View.NavigateTo: None, From: ReconnectingPopup
  4797. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  4798. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  4799. ŧ GameClient.Load - RootTypesToLoad: 4
  4800. ŧ Client recieved start loading message.
  4801. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  4802. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 101
  4803. Clear ViewSystems
  4804. ŧ Cleared model system
  4805. Destroy Instances ViewSystems
  4806. ŧ LayerTransition Completed: TransitioningToEnabled
  4807. ŧ View.NavigateTo: ReconnectingPopup, From: None
  4808. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  4809. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  4810. ŧ ClientLidgrenTransport.WarningMessage - message = Received unhandled library message Acknowledge from 155.133.228.162:27230, _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  4811. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  4812. ŧ Game.ShutdownGame
  4813. ŧ ClientFrameTimes: , 1462, 48, 14.1197799449689, 11, 14, 14, 17, 18, 19, 22, 1.60121783054271
  4814. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  4815. ŧ RewriteReplayHeader starting...
  4816. ŧ Closing existing streams...
  4817. ŧ Reading replay witout header into memory...
  4818. ŧ Writing new header and appending old replay data (without header)...
  4819. ŧ Done! Old replay size = 127064 (HeaderSize = 86) New replay size = 127199 (HeaderSize = 221)
  4820. ŧ Recording replay done!
  4821. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174738.clientreplay started!
  4822. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  4823. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  4824. ŧ HailMessage Size Bits: 856
  4825. ŧ GameClient.Reconnect attempt 1
  4826. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  4827. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  4828. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  4829. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  4830. ŧ Variations: None
  4831. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  4832. ŧ View.NavigateTo: None, From: ReconnectingPopup
  4833. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  4834. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  4835. ŧ GameClient.Load - RootTypesToLoad: 4
  4836. ŧ Client recieved start loading message.
  4837. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  4838. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 102
  4839. Clear ViewSystems
  4840. ŧ Cleared model system
  4841. Destroy Instances ViewSystems
  4842. ŧ LayerTransition Completed: TransitioningToEnabled
  4843. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  4844. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  4845. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  4846. ŧ Game.ShutdownGame
  4847. ŧ ClientFrameTimes: , 876, 50, 13.8694614024726, 11, 14, 14, 16, 17, 18, 0, 1.5751098897837
  4848. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  4849. ŧ RewriteReplayHeader starting...
  4850. ŧ Closing existing streams...
  4851. ŧ Reading replay witout header into memory...
  4852. ŧ Writing new header and appending old replay data (without header)...
  4853. ŧ Done! Old replay size = 74290 (HeaderSize = 86) New replay size = 74385 (HeaderSize = 181)
  4854. ŧ Recording replay done!
  4855. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174751.clientreplay started!
  4856. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  4857. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  4858. ŧ HailMessage Size Bits: 856
  4859. ŧ GameClient.Reconnect attempt 1
  4860. ŧ View.NavigateTo: ReconnectingPopup, From: None
  4861. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  4862. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  4863. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  4864. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  4865. ŧ Variations: None
  4866. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  4867. ŧ View.NavigateTo: None, From: ReconnectingPopup
  4868. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  4869. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  4870. ŧ GameClient.Load - RootTypesToLoad: 4
  4871. ŧ Client recieved start loading message.
  4872. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  4873. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 103
  4874. Clear ViewSystems
  4875. ŧ Cleared model system
  4876. Destroy Instances ViewSystems
  4877. ŧ LayerTransition Completed: TransitioningToEnabled
  4878. ŧ View.NavigateTo: ReconnectingPopup, From: None
  4879. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  4880. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  4881. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  4882. ŧ Game.ShutdownGame
  4883. ŧ ClientFrameTimes: , 2350, 51, 13.9318660955429, 11, 14, 14, 16, 18, 18, 22, 1.39050257506094
  4884. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  4885. ŧ RewriteReplayHeader starting...
  4886. ŧ Closing existing streams...
  4887. ŧ Reading replay witout header into memory...
  4888. ŧ Writing new header and appending old replay data (without header)...
  4889. ŧ Done! Old replay size = 202805 (HeaderSize = 86) New replay size = 202980 (HeaderSize = 261)
  4890. ŧ Recording replay done!
  4891. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174825.clientreplay started!
  4892. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  4893. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  4894. ŧ HailMessage Size Bits: 856
  4895. ŧ GameClient.Reconnect attempt 1
  4896. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  4897. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  4898. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  4899. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  4900. ŧ Variations: None
  4901. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  4902. ŧ View.NavigateTo: None, From: ReconnectingPopup
  4903. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  4904. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  4905. ŧ GameClient.Load - RootTypesToLoad: 4
  4906. ŧ Client recieved start loading message.
  4907. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  4908. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 104
  4909. Clear ViewSystems
  4910. ŧ Cleared model system
  4911. Destroy Instances ViewSystems
  4912. ŧ LayerTransition Completed: TransitioningToEnabled
  4913. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  4914. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  4915. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  4916. ŧ Game.ShutdownGame
  4917. ŧ ClientFrameTimes: , 693, 54, 13.8987810045656, 11, 14, 14, 16, 17, 18, 0, 1.82913287173079
  4918. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  4919. ŧ RewriteReplayHeader starting...
  4920. ŧ Closing existing streams...
  4921. ŧ Reading replay witout header into memory...
  4922. ŧ Writing new header and appending old replay data (without header)...
  4923. ŧ Done! Old replay size = 59240 (HeaderSize = 86) New replay size = 59335 (HeaderSize = 181)
  4924. ŧ Recording replay done!
  4925. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174836.clientreplay started!
  4926. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  4927. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  4928. ŧ HailMessage Size Bits: 856
  4929. ŧ GameClient.Reconnect attempt 1
  4930. ŧ View.NavigateTo: ReconnectingPopup, From: None
  4931. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  4932. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  4933. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  4934. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  4935. ŧ Variations: None
  4936. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  4937. ŧ View.NavigateTo: None, From: ReconnectingPopup
  4938. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  4939. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  4940. ŧ GameClient.Load - RootTypesToLoad: 4
  4941. ŧ Client recieved start loading message.
  4942. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  4943. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 105
  4944. Clear ViewSystems
  4945. ŧ Cleared model system
  4946. Destroy Instances ViewSystems
  4947. ŧ LayerTransition Completed: TransitioningToEnabled
  4948. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  4949. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  4950. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  4951. ŧ Game.ShutdownGame
  4952. ŧ ClientFrameTimes: , 1464, 48, 14.1099978530387, 11, 14, 15, 17, 18, 19, 24, 1.59156714601976
  4953. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  4954. ŧ RewriteReplayHeader starting...
  4955. ŧ Closing existing streams...
  4956. ŧ Reading replay witout header into memory...
  4957. ŧ Writing new header and appending old replay data (without header)...
  4958. ŧ Done! Old replay size = 128815 (HeaderSize = 86) New replay size = 128950 (HeaderSize = 221)
  4959. ŧ Recording replay done!
  4960. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174857.clientreplay started!
  4961. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  4962. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  4963. ŧ HailMessage Size Bits: 856
  4964. ŧ GameClient.Reconnect attempt 1
  4965. ŧ View.NavigateTo: ReconnectingPopup, From: None
  4966. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  4967. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  4968. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  4969. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  4970. ŧ Variations: None
  4971. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  4972. ŧ View.NavigateTo: None, From: ReconnectingPopup
  4973. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  4974. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  4975. ŧ GameClient.Load - RootTypesToLoad: 4
  4976. ŧ Client recieved start loading message.
  4977. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  4978. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 106
  4979. Clear ViewSystems
  4980. ŧ Cleared model system
  4981. Destroy Instances ViewSystems
  4982. ŧ LayerTransition Completed: TransitioningToEnabled
  4983. ŧ View.NavigateTo: ReconnectingPopup, From: None
  4984. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  4985. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  4986. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  4987. ŧ Game.ShutdownGame
  4988. ŧ ClientFrameTimes: , 1047, 48, 13.9715021478751, 11, 14, 14, 16, 17, 18, 21, 1.53953311945835
  4989. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  4990. ŧ RewriteReplayHeader starting...
  4991. ŧ Closing existing streams...
  4992. ŧ Reading replay witout header into memory...
  4993. ŧ Writing new header and appending old replay data (without header)...
  4994. ŧ Done! Old replay size = 93070 (HeaderSize = 86) New replay size = 93185 (HeaderSize = 201)
  4995. ŧ Recording replay done!
  4996. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174913.clientreplay started!
  4997. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  4998. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  4999. ŧ HailMessage Size Bits: 856
  5000. ŧ GameClient.Reconnect attempt 1
  5001. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  5002. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  5003. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  5004. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  5005. ŧ Variations: None
  5006. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  5007. ŧ View.NavigateTo: None, From: ReconnectingPopup
  5008. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  5009. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  5010. ŧ GameClient.Load - RootTypesToLoad: 4
  5011. ŧ Client recieved start loading message.
  5012. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  5013. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 107
  5014. Clear ViewSystems
  5015. ŧ Cleared model system
  5016. Destroy Instances ViewSystems
  5017. ŧ LayerTransition Completed: TransitioningToEnabled
  5018. ŧ View.NavigateTo: ReconnectingPopup, From: None
  5019. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  5020. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  5021. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  5022. ŧ Game.ShutdownGame
  5023. ŧ ClientFrameTimes: , 1389, 49, 13.9830299329873, 11, 14, 14, 17, 18, 19, 23, 1.55785450325793
  5024. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  5025. ŧ RewriteReplayHeader starting...
  5026. ŧ Closing existing streams...
  5027. ŧ Reading replay witout header into memory...
  5028. ŧ Writing new header and appending old replay data (without header)...
  5029. ŧ Done! Old replay size = 120344 (HeaderSize = 86) New replay size = 120479 (HeaderSize = 221)
  5030. ŧ Recording replay done!
  5031. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174933.clientreplay started!
  5032. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  5033. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  5034. ŧ HailMessage Size Bits: 856
  5035. ŧ GameClient.Reconnect attempt 1
  5036. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  5037. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  5038. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  5039. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  5040. ŧ Variations: None
  5041. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  5042. ŧ View.NavigateTo: None, From: ReconnectingPopup
  5043. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  5044. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  5045. ŧ GameClient.Load - RootTypesToLoad: 4
  5046. ŧ Client recieved start loading message.
  5047. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  5048. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 108
  5049. Clear ViewSystems
  5050. ŧ Cleared model system
  5051. Destroy Instances ViewSystems
  5052. ŧ LayerTransition Completed: TransitioningToEnabled
  5053. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  5054. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  5055. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  5056. ŧ Game.ShutdownGame
  5057. ŧ ClientFrameTimes: , 1203, 48, 14.132421256008, 11, 14, 14, 17, 19, 19, 25, 1.73385862081516
  5058. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  5059. ŧ RewriteReplayHeader starting...
  5060. ŧ Closing existing streams...
  5061. ŧ Reading replay witout header into memory...
  5062. ŧ Writing new header and appending old replay data (without header)...
  5063. ŧ Done! Old replay size = 104212 (HeaderSize = 86) New replay size = 104327 (HeaderSize = 201)
  5064. ŧ Recording replay done!
  5065. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174951.clientreplay started!
  5066. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  5067. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  5068. ŧ HailMessage Size Bits: 856
  5069. ŧ GameClient.Reconnect attempt 1
  5070. ŧ View.NavigateTo: ReconnectingPopup, From: None
  5071. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  5072. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  5073. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  5074. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  5075. ŧ Variations: None
  5076. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  5077. ŧ View.NavigateTo: None, From: ReconnectingPopup
  5078. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  5079. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  5080. ŧ GameClient.Load - RootTypesToLoad: 4
  5081. ŧ Client recieved start loading message.
  5082. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  5083. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 109
  5084. Clear ViewSystems
  5085. ŧ Cleared model system
  5086. Destroy Instances ViewSystems
  5087. ŧ LayerTransition Completed: TransitioningToEnabled
  5088. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  5089. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  5090. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  5091. ŧ Game.ShutdownGame
  5092. ŧ ClientFrameTimes: , 687, 50, 14.0374444492016, 11, 14, 14, 17, 18, 19, 0, 1.92858805395579
  5093. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  5094. ŧ RewriteReplayHeader starting...
  5095. ŧ Closing existing streams...
  5096. ŧ Reading replay witout header into memory...
  5097. ŧ Writing new header and appending old replay data (without header)...
  5098. ŧ Done! Old replay size = 59095 (HeaderSize = 86) New replay size = 59190 (HeaderSize = 181)
  5099. ŧ Recording replay done!
  5100. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175001.clientreplay started!
  5101. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  5102. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  5103. ŧ HailMessage Size Bits: 856
  5104. ŧ GameClient.Reconnect attempt 1
  5105. ŧ View.NavigateTo: ReconnectingPopup, From: None
  5106. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  5107. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  5108. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  5109. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  5110. ŧ Variations: None
  5111. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  5112. ŧ View.NavigateTo: None, From: ReconnectingPopup
  5113. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  5114. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  5115. ŧ GameClient.Load - RootTypesToLoad: 4
  5116. ŧ Client recieved start loading message.
  5117. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  5118. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 110
  5119. Clear ViewSystems
  5120. ŧ Cleared model system
  5121. Destroy Instances ViewSystems
  5122. ŧ LayerTransition Completed: TransitioningToEnabled
  5123. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  5124. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  5125. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  5126. ŧ Game.ShutdownGame
  5127. ŧ ClientFrameTimes: , 1037, 51, 14.0895901189122, 11, 14, 14, 17, 18, 19, 22, 1.74207069789998
  5128. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  5129. ŧ RewriteReplayHeader starting...
  5130. ŧ Closing existing streams...
  5131. ŧ Reading replay witout header into memory...
  5132. ŧ Writing new header and appending old replay data (without header)...
  5133. ŧ Done! Old replay size = 90051 (HeaderSize = 86) New replay size = 90166 (HeaderSize = 201)
  5134. ŧ Recording replay done!
  5135. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175017.clientreplay started!
  5136. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  5137. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  5138. ŧ HailMessage Size Bits: 856
  5139. ŧ GameClient.Reconnect attempt 1
  5140. ŧ View.NavigateTo: ReconnectingPopup, From: None
  5141. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  5142. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  5143. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  5144. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  5145. ŧ Variations: None
  5146. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  5147. ŧ View.NavigateTo: None, From: ReconnectingPopup
  5148. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  5149. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  5150. ŧ GameClient.Load - RootTypesToLoad: 4
  5151. ŧ Client recieved start loading message.
  5152. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  5153. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 111
  5154. Clear ViewSystems
  5155. ŧ Cleared model system
  5156. Destroy Instances ViewSystems
  5157. ŧ LayerTransition Completed: TransitioningToEnabled
  5158. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  5159. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  5160. ŧ ClientLidgrenTransport.WarningMessage - message = Received unhandled library message Acknowledge from 155.133.228.162:27230, _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  5161. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  5162. ŧ Game.ShutdownGame
  5163. ŧ ClientFrameTimes: , 682, 48, 14.1527813696681, 11, 14, 14, 17, 19, 20, 0, 1.99194954320966
  5164. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  5165. ŧ RewriteReplayHeader starting...
  5166. ŧ Closing existing streams...
  5167. ŧ Reading replay witout header into memory...
  5168. ŧ Writing new header and appending old replay data (without header)...
  5169. ŧ Done! Old replay size = 59609 (HeaderSize = 86) New replay size = 59704 (HeaderSize = 181)
  5170. ŧ Recording replay done!
  5171. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175027.clientreplay started!
  5172. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  5173. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  5174. ŧ HailMessage Size Bits: 856
  5175. ŧ GameClient.Reconnect attempt 1
  5176. ŧ View.NavigateTo: ReconnectingPopup, From: None
  5177. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  5178. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  5179. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  5180. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  5181. ŧ Variations: None
  5182. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  5183. ŧ View.NavigateTo: None, From: ReconnectingPopup
  5184. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  5185. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  5186. ŧ GameClient.Load - RootTypesToLoad: 4
  5187. ŧ Client recieved start loading message.
  5188. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  5189. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 112
  5190. Clear ViewSystems
  5191. ŧ Cleared model system
  5192. Destroy Instances ViewSystems
  5193. ŧ LayerTransition Completed: TransitioningToEnabled
  5194. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  5195. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  5196. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  5197. ŧ Game.ShutdownGame
  5198. ŧ ClientFrameTimes: , 872, 121, 13.9898511547841, 11, 14, 14, 16, 17, 17, 0, 3.6113424639547
  5199. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  5200. ŧ RewriteReplayHeader starting...
  5201. ŧ Closing existing streams...
  5202. ŧ Reading replay witout header into memory...
  5203. ŧ Writing new header and appending old replay data (without header)...
  5204. ŧ Done! Old replay size = 75057 (HeaderSize = 86) New replay size = 75152 (HeaderSize = 181)
  5205. ŧ Recording replay done!
  5206. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175040.clientreplay started!
  5207. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  5208. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  5209. ŧ HailMessage Size Bits: 856
  5210. ŧ GameClient.Reconnect attempt 1
  5211. ŧ View.NavigateTo: ReconnectingPopup, From: None
  5212. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  5213. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  5214. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  5215. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  5216. ŧ Variations: None
  5217. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  5218. ŧ View.NavigateTo: None, From: ReconnectingPopup
  5219. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  5220. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  5221. ŧ GameClient.Load - RootTypesToLoad: 4
  5222. ŧ Client recieved start loading message.
  5223. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  5224. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 113
  5225. Clear ViewSystems
  5226. ŧ Cleared model system
  5227. Destroy Instances ViewSystems
  5228. ŧ LayerTransition Completed: TransitioningToEnabled
  5229. ŧ Sync Started for URL: http://client.battlerite.com/live/Seasons.def.json\Seasons.def.json
  5230. ŧ SyncFile Error: 404 Not Found
  5231. for http://client.battlerite.com/live/Seasons.def.json\Seasons.def.json
  5232.  
  5233. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5234.  
  5235. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  5236. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  5237. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  5238. ŧ Game.ShutdownGame
  5239. ŧ ClientFrameTimes: , 1492, 49, 13.8346948006937, 11, 14, 14, 16, 17, 17, 22, 1.34120900105341
  5240. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  5241. ŧ RewriteReplayHeader starting...
  5242. ŧ Closing existing streams...
  5243. ŧ Reading replay witout header into memory...
  5244. ŧ Writing new header and appending old replay data (without header)...
  5245. ŧ Done! Old replay size = 127281 (HeaderSize = 86) New replay size = 127416 (HeaderSize = 221)
  5246. ŧ Recording replay done!
  5247. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175102.clientreplay started!
  5248. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  5249. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  5250. ŧ HailMessage Size Bits: 856
  5251. ŧ GameClient.Reconnect attempt 1
  5252. ŧ View.NavigateTo: ReconnectingPopup, From: None
  5253. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  5254. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  5255. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  5256. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  5257. ŧ Variations: None
  5258. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  5259. ŧ View.NavigateTo: None, From: ReconnectingPopup
  5260. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  5261. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  5262. ŧ GameClient.Load - RootTypesToLoad: 4
  5263. ŧ Client recieved start loading message.
  5264. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  5265. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 114
  5266. Clear ViewSystems
  5267. ŧ Cleared model system
  5268. Destroy Instances ViewSystems
  5269. ŧ LayerTransition Completed: TransitioningToEnabled
  5270. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  5271. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  5272. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  5273. ŧ Game.ShutdownGame
  5274. ŧ ClientFrameTimes: , 675, 53, 14.2911769826078, 11, 14, 15, 18, 19, 20, 0, 2.12462551677106
  5275. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  5276. ŧ RewriteReplayHeader starting...
  5277. ŧ Closing existing streams...
  5278. ŧ Reading replay witout header into memory...
  5279. ŧ Writing new header and appending old replay data (without header)...
  5280. ŧ Done! Old replay size = 59074 (HeaderSize = 86) New replay size = 59169 (HeaderSize = 181)
  5281. ŧ Recording replay done!
  5282. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175112.clientreplay started!
  5283. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  5284. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  5285. ŧ HailMessage Size Bits: 856
  5286. ŧ GameClient.Reconnect attempt 1
  5287. ŧ View.NavigateTo: ReconnectingPopup, From: None
  5288. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  5289. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  5290. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  5291. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  5292. ŧ Variations: None
  5293. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  5294. ŧ View.NavigateTo: None, From: ReconnectingPopup
  5295. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  5296. ŧ GameClient.Load - RootTypesToLoad: 4
  5297. ŧ Client recieved start loading message.
  5298. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  5299. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  5300. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 115
  5301. Clear ViewSystems
  5302. ŧ Cleared model system
  5303. Destroy Instances ViewSystems
  5304. ŧ LayerTransition Completed: TransitioningToEnabled
  5305. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  5306. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  5307. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  5308. ŧ Game.ShutdownGame
  5309. ŧ ClientFrameTimes: , 675, 87, 14.3105972319691, 11, 14, 14, 17, 19, 19, 0, 3.32699195931779
  5310. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  5311. ŧ RewriteReplayHeader starting...
  5312. ŧ Closing existing streams...
  5313. ŧ Reading replay witout header into memory...
  5314. ŧ Writing new header and appending old replay data (without header)...
  5315. ŧ Done! Old replay size = 58835 (HeaderSize = 86) New replay size = 58930 (HeaderSize = 181)
  5316. ŧ Recording replay done!
  5317. ŧ Had to resize 'DataTableSystem.DataTable' data buffer. Inform Phalanx, Zec or Smurf if you don't know what triggered this! Capacity is increased from 324 to 486 at System.Environment.get_StackTrace()
  5318. at StunShared.GameplayLogs.ResizingBufferCapacityLog(System.String bufferName, Int32 fromCapacity, Int32 toCapacity, LogType logType, Boolean logStacktrace)
  5319. at Gameplay.DataTableSystem.Create(GameObjectTypeId typeId)
  5320. at Gameplay.DataTable..ctor(Gameplay.DataTableSystem system, GameObjectTypeId typeId)
  5321. at #Ofb.#b.#0cb(GameObjectTypeId #af)
  5322. at #Ofb.#b.Clear(Boolean #Hhb, Boolean #Ghb)
  5323. at Gameplay.GameClient.#pib(Nullable`1 #qib, Boolean #Hhb)
  5324. at Gameplay.GameClient.Connect(ConnectionData #S9, Gameplay.DataTableSystem #T9, Boolean #Hhb)
  5325. at Gameplay.GameClient.#Chb(Boolean ByRef #Dhb)
  5326. at Gameplay.GameClient.UpdateGame(Single #vib)
  5327. at #Ofb.#b.Update(Single #fob)
  5328. at #7bb.#wcb.#tcb(Single #d)
  5329. at #7bb.#wcb.Update(Single #d)
  5330. at RemoteClient.GameClientInterface.Update(Single deltaTime)
  5331. at MergedUnity.Glue.GameClientGlue.Update()
  5332. at MergedUnity.Glue.Instances.Update()
  5333. at StunGUI.Tests.NewUITest.Update()
  5334.  
  5335. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5336.  
  5337. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175122.clientreplay started!
  5338. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  5339. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  5340. ŧ HailMessage Size Bits: 856
  5341. ŧ GameClient.Reconnect attempt 1
  5342. ŧ View.NavigateTo: ReconnectingPopup, From: None
  5343. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  5344. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  5345. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  5346. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  5347. ŧ Variations: None
  5348. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  5349. ŧ View.NavigateTo: None, From: ReconnectingPopup
  5350. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  5351. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  5352. ŧ GameClient.Load - RootTypesToLoad: 4
  5353. ŧ Client recieved start loading message.
  5354. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  5355. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 116
  5356. Clear ViewSystems
  5357. ŧ Cleared model system
  5358. Destroy Instances ViewSystems
  5359. ŧ LayerTransition Completed: TransitioningToEnabled
  5360. ŧ View.NavigateTo: ReconnectingPopup, From: None
  5361. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  5362. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  5363. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  5364. ŧ Game.ShutdownGame
  5365. ŧ ClientFrameTimes: , 689, 51, 13.9821860129218, 11, 14, 14, 17, 18, 19, 0, 1.92921834208923
  5366. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  5367. ŧ RewriteReplayHeader starting...
  5368. ŧ Closing existing streams...
  5369. ŧ Reading replay witout header into memory...
  5370. ŧ Writing new header and appending old replay data (without header)...
  5371. ŧ Done! Old replay size = 58820 (HeaderSize = 86) New replay size = 58915 (HeaderSize = 181)
  5372. ŧ Recording replay done!
  5373. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175133.clientreplay started!
  5374. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  5375. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  5376. ŧ HailMessage Size Bits: 856
  5377. ŧ GameClient.Reconnect attempt 1
  5378. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  5379. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  5380. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  5381. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  5382. ŧ Variations: None
  5383. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  5384. ŧ View.NavigateTo: None, From: ReconnectingPopup
  5385. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  5386. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  5387. ŧ GameClient.Load - RootTypesToLoad: 4
  5388. ŧ Client recieved start loading message.
  5389. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  5390. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 117
  5391. Clear ViewSystems
  5392. ŧ Cleared model system
  5393. Destroy Instances ViewSystems
  5394. ŧ LayerTransition Completed: TransitioningToEnabled
  5395. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  5396. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  5397. ŧ ClientLidgrenTransport.WarningMessage - message = Received unhandled library message Acknowledge from 155.133.228.162:27230, _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  5398. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  5399. ŧ Game.ShutdownGame
  5400. ŧ ClientFrameTimes: , 1941, 51, 14.4014180223432, 11, 14, 15, 17, 18, 19, 22, 1.51983947998707
  5401. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  5402. ŧ RewriteReplayHeader starting...
  5403. ŧ Closing existing streams...
  5404. ŧ Reading replay witout header into memory...
  5405. ŧ Writing new header and appending old replay data (without header)...
  5406. ŧ Done! Old replay size = 174180 (HeaderSize = 86) New replay size = 174335 (HeaderSize = 241)
  5407. ŧ Recording replay done!
  5408. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175202.clientreplay started!
  5409. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  5410. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  5411. ŧ HailMessage Size Bits: 856
  5412. ŧ GameClient.Reconnect attempt 1
  5413. ŧ View.NavigateTo: ReconnectingPopup, From: None
  5414. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  5415. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  5416. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  5417. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  5418. ŧ Variations: None
  5419. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  5420. ŧ View.NavigateTo: None, From: ReconnectingPopup
  5421. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  5422. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  5423. ŧ GameClient.Load - RootTypesToLoad: 4
  5424. ŧ Client recieved start loading message.
  5425. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  5426. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 118
  5427. Clear ViewSystems
  5428. ŧ Cleared model system
  5429. Destroy Instances ViewSystems
  5430. ŧ GET: http://149.202.211.208:80/matches/regions/v1?
  5431. ŧ Creating connection: 'http://149.202.211.208:80/matches/regions/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
  5432. ŧ - Accept Compression (gzip).
  5433. ŧ Response ContentEncoding: gzip
  5434. ŧ Web Request Removed: a5e13308-b8d7-492c-aff4-a2187451fb78
  5435. ŧ Regions: Start resolving host 155.133.240.166 at eu_west
  5436. ŧ Regions: Start resolving host 162.254.194.141 at us_southwest
  5437. ŧ Regions: Start resolving host 155.133.227.84 at australia
  5438. ŧ Regions: Start resolving host 45.121.187.65 at japan
  5439. ŧ Regions: Start resolving host 155.133.231.176 at poland
  5440. ŧ Regions: Start resolving host 190.216.121.69 at peru
  5441. ŧ Regions: Start resolving host 155.133.224.83 at south_america
  5442. ŧ Regions: Start resolving host 155.133.238.45 at south_africa
  5443. ŧ Regions: Start resolving host 45.121.185.66 at asia
  5444. ŧ Regions: Start resolving host 155.133.234.88 at us_southeast
  5445. ŧ Regions: Start resolving host 155.133.244.165 at hong_kong
  5446. ŧ Regions: Start resolving host 155.133.249.94 at chile
  5447. ŧ Regions: Start resolving host 155.133.228.162 at eu_east
  5448. ŧ Regions: Start resolving host 185.25.181.70 at eu_north
  5449. ŧ Regions: Start resolving host 155.133.232.23 at india_east
  5450. ŧ Regions: Start resolving host 192.69.96.168 at us_west
  5451. ŧ Regions: Start resolving host 155.133.233.23 at india
  5452. ŧ Regions: Starting to ping eu_west
  5453. ŧ Regions: Starting to ping us_southwest
  5454. ŧ Regions: Starting to ping australia
  5455. ŧ Regions: Starting to ping japan
  5456. ŧ Regions: Starting to ping poland
  5457. ŧ Regions: Starting to ping peru
  5458. ŧ Regions: Starting to ping south_america
  5459. ŧ Regions: Starting to ping south_africa
  5460. ŧ Regions: Starting to ping asia
  5461. ŧ Regions: Starting to ping us_southeast
  5462. ŧ Regions: Starting to ping hong_kong
  5463. ŧ Regions: Starting to ping chile
  5464. ŧ Regions: Starting to ping eu_east
  5465. ŧ Regions: Starting to ping eu_north
  5466. ŧ Regions: Starting to ping india_east
  5467. ŧ Regions: Starting to ping us_west
  5468. ŧ Regions: Starting to ping india
  5469. ŧ Regions: got ping of eu_west: 63
  5470. ŧ Regions: got ping of us_southwest: 215
  5471. ŧ LayerTransition Completed: TransitioningToEnabled
  5472. ŧ Regions: got ping of australia: 354
  5473. ŧ Regions: got ping of japan: 408
  5474. ŧ Regions: got ping of poland: 89
  5475. ŧ Regions: got ping of peru: 229
  5476. ŧ Regions: got ping of south_america: 277
  5477. ŧ Regions: got ping of south_africa: 224
  5478. ŧ Regions: got ping of asia: 315
  5479. ŧ Regions: got ping of us_southeast: 151
  5480. ŧ Regions: got ping of hong_kong: 447
  5481. ŧ Regions: got ping of chile: 259
  5482. ŧ Regions: got ping of eu_east: 73
  5483. ŧ Regions: got ping of eu_north: 80
  5484. ŧ Regions: got ping of india_east: 211
  5485. ŧ Regions: got ping of us_west: 207
  5486. ŧ Regions: got ping of india: 184
  5487. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  5488. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  5489. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  5490. ŧ Game.ShutdownGame
  5491. ŧ ClientFrameTimes: , 1984, 50, 14.0814625373104, 11, 14, 14, 17, 18, 20, 22, 1.70854189193688
  5492. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  5493. ŧ RewriteReplayHeader starting...
  5494. ŧ Closing existing streams...
  5495. ŧ Reading replay witout header into memory...
  5496. ŧ Writing new header and appending old replay data (without header)...
  5497. ŧ Done! Old replay size = 171293 (HeaderSize = 86) New replay size = 171448 (HeaderSize = 241)
  5498. ŧ Recording replay done!
  5499. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175231.clientreplay started!
  5500. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  5501. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  5502. ŧ HailMessage Size Bits: 856
  5503. ŧ GameClient.Reconnect attempt 1
  5504. ŧ View.NavigateTo: ReconnectingPopup, From: None
  5505. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  5506. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  5507. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  5508. ŧ Had to resize 'StringListSystem.Nodes' data buffer. Inform Phalanx, Zec or Smurf if you don't know what triggered this! Capacity is increased from 13122 to 19683 at System.Environment.get_StackTrace()
  5509. at StunShared.GameplayLogs.ResizingBufferCapacityLog(System.String bufferName, Int32 fromCapacity, Int32 toCapacity, LogType logType, Boolean logStacktrace)
  5510. at #Ofb.#Dxb[[Gameplay.DataTableId, MergedUnity, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].Add(DataTableId #cn, Int32 #Bxb)
  5511. at Gameplay.DataTableSystem.Set(DataTableId id, Int32 nameHash, GameValue gameValue)
  5512. at Gameplay.DataTable.Set(Int32 nameHash, GameValue value)
  5513. at #Ofb.#b.#Epb()
  5514. at Gameplay.GameClient.#39(UserId #Jhb, NetBufferIn ByRef #Bc)
  5515. at #J9.#oab.#39(NetBufferIn ByRef #Bc)
  5516. at #J9.#kbb.#39(NetBufferIn ByRef #vab)
  5517. at #1bb.#0bb.#Ybb(#i1.#Bc #Bc, #i1.#Bc #Zbb)
  5518. at #1bb.#0bb.Update(Single #U9)
  5519. at #J9.#Yab.Update(Single #U9)
  5520. at #J9.#oab.Update(Single #U9)
  5521. at Gameplay.GameClient.#Chb(Boolean ByRef #Dhb)
  5522. at Gameplay.GameClient.UpdateGame(Single #vib)
  5523. at #Ofb.#b.Update(Single #fob)
  5524. at #7bb.#wcb.#tcb(Single #d)
  5525. at #7bb.#wcb.Update(Single #d)
  5526. at RemoteClient.GameClientInterface.Update(Single deltaTime)
  5527. at MergedUnity.Glue.GameClientGlue.Update()
  5528. at MergedUnity.Glue.Instances.Update()
  5529. at StunGUI.Tests.NewUITest.Update()
  5530.  
  5531. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5532.  
  5533. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  5534. ŧ Variations: None
  5535. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  5536. ŧ View.NavigateTo: None, From: ReconnectingPopup
  5537. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  5538. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  5539. ŧ GameClient.Load - RootTypesToLoad: 4
  5540. ŧ Client recieved start loading message.
  5541. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  5542. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 119
  5543. Clear ViewSystems
  5544. ŧ Cleared model system
  5545. Destroy Instances ViewSystems
  5546. ŧ LayerTransition Completed: TransitioningToEnabled
  5547. ŧ View.NavigateTo: ReconnectingPopup, From: None
  5548. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  5549. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  5550. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  5551. ŧ Game.ShutdownGame
  5552. ŧ ClientFrameTimes: , 866, 52, 14.0313982467166, 11, 14, 14, 17, 18, 19, 0, 1.87026729084515
  5553. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  5554. ŧ RewriteReplayHeader starting...
  5555. ŧ Closing existing streams...
  5556. ŧ Reading replay witout header into memory...
  5557. ŧ Writing new header and appending old replay data (without header)...
  5558. ŧ Done! Old replay size = 74441 (HeaderSize = 86) New replay size = 74536 (HeaderSize = 181)
  5559. ŧ Recording replay done!
  5560. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175244.clientreplay started!
  5561. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  5562. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  5563. ŧ HailMessage Size Bits: 856
  5564. ŧ GameClient.Reconnect attempt 1
  5565. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  5566. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  5567. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  5568. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  5569. ŧ Variations: None
  5570. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  5571. ŧ View.NavigateTo: None, From: ReconnectingPopup
  5572. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  5573. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  5574. ŧ GameClient.Load - RootTypesToLoad: 4
  5575. ŧ Client recieved start loading message.
  5576. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  5577. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 120
  5578. Clear ViewSystems
  5579. ŧ Cleared model system
  5580. Destroy Instances ViewSystems
  5581. ŧ LayerTransition Completed: TransitioningToEnabled
  5582. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  5583. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  5584. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  5585. ŧ Game.ShutdownGame
  5586. ŧ ClientFrameTimes: , 1313, 48, 13.9168300347328, 10, 14, 14, 16, 17, 19, 33, 1.56278657544427
  5587. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  5588. ŧ RewriteReplayHeader starting...
  5589. ŧ Closing existing streams...
  5590. ŧ Reading replay witout header into memory...
  5591. ŧ Writing new header and appending old replay data (without header)...
  5592. ŧ Done! Old replay size = 112281 (HeaderSize = 86) New replay size = 112396 (HeaderSize = 201)
  5593. ŧ Recording replay done!
  5594. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175303.clientreplay started!
  5595. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  5596. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  5597. ŧ HailMessage Size Bits: 856
  5598. ŧ GameClient.Reconnect attempt 1
  5599. ŧ View.NavigateTo: ReconnectingPopup, From: None
  5600. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  5601. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  5602. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  5603. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  5604. ŧ Variations: None
  5605. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  5606. ŧ View.NavigateTo: None, From: ReconnectingPopup
  5607. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  5608. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  5609. ŧ GameClient.Load - RootTypesToLoad: 4
  5610. ŧ Client recieved start loading message.
  5611. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  5612. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 121
  5613. Clear ViewSystems
  5614. ŧ Cleared model system
  5615. Destroy Instances ViewSystems
  5616. ŧ LayerTransition Completed: TransitioningToEnabled
  5617. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  5618. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  5619. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  5620. ŧ Game.ShutdownGame
  5621. ŧ ClientFrameTimes: , 685, 53, 14.0654995282153, 11, 14, 14, 17, 18, 19, 0, 1.99642209834029
  5622. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  5623. ŧ RewriteReplayHeader starting...
  5624. ŧ Closing existing streams...
  5625. ŧ Reading replay witout header into memory...
  5626. ŧ Writing new header and appending old replay data (without header)...
  5627. ŧ Done! Old replay size = 58999 (HeaderSize = 86) New replay size = 59094 (HeaderSize = 181)
  5628. ŧ Recording replay done!
  5629. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175313.clientreplay started!
  5630. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  5631. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  5632. ŧ HailMessage Size Bits: 856
  5633. ŧ GameClient.Reconnect attempt 1
  5634. ŧ View.NavigateTo: ReconnectingPopup, From: None
  5635. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  5636. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  5637. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  5638. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  5639. ŧ Variations: None
  5640. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  5641. ŧ View.NavigateTo: None, From: ReconnectingPopup
  5642. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  5643. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  5644. ŧ GameClient.Load - RootTypesToLoad: 4
  5645. ŧ Client recieved start loading message.
  5646. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  5647. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 122
  5648. Clear ViewSystems
  5649. ŧ Cleared model system
  5650. Destroy Instances ViewSystems
  5651. ŧ LayerTransition Completed: TransitioningToEnabled
  5652. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  5653. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  5654. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  5655. ŧ Game.ShutdownGame
  5656. ŧ ClientFrameTimes: , 2632, 49, 14.3063835166905, 11, 14, 15, 17, 19, 20, 23, 1.64571117325798
  5657. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  5658. ŧ RewriteReplayHeader starting...
  5659. ŧ Closing existing streams...
  5660. ŧ Reading replay witout header into memory...
  5661. ŧ Writing new header and appending old replay data (without header)...
  5662. ŧ Done! Old replay size = 233307 (HeaderSize = 86) New replay size = 233502 (HeaderSize = 281)
  5663. ŧ Recording replay done!
  5664. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175353.clientreplay started!
  5665. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  5666. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  5667. ŧ HailMessage Size Bits: 856
  5668. ŧ GameClient.Reconnect attempt 1
  5669. ŧ View.NavigateTo: ReconnectingPopup, From: None
  5670. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  5671. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  5672. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  5673. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  5674. ŧ Variations: None
  5675. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  5676. ŧ View.NavigateTo: None, From: ReconnectingPopup
  5677. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  5678. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  5679. ŧ GameClient.Load - RootTypesToLoad: 4
  5680. ŧ Client recieved start loading message.
  5681. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  5682. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 123
  5683. Clear ViewSystems
  5684. ŧ Cleared model system
  5685. Destroy Instances ViewSystems
  5686. ŧ LayerTransition Completed: TransitioningToEnabled
  5687. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  5688. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  5689. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  5690. ŧ Game.ShutdownGame
  5691. ŧ ClientFrameTimes: , 2351, 59, 13.9006652007923, 11, 14, 14, 16, 18, 19, 24, 1.51445722155457
  5692. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  5693. ŧ RewriteReplayHeader starting...
  5694. ŧ Closing existing streams...
  5695. ŧ Reading replay witout header into memory...
  5696. ŧ Writing new header and appending old replay data (without header)...
  5697. ŧ Done! Old replay size = 201363 (HeaderSize = 86) New replay size = 201538 (HeaderSize = 261)
  5698. ŧ Recording replay done!
  5699. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175427.clientreplay started!
  5700. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  5701. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  5702. ŧ HailMessage Size Bits: 856
  5703. ŧ GameClient.Reconnect attempt 1
  5704. ŧ View.NavigateTo: ReconnectingPopup, From: None
  5705. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  5706. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  5707. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  5708. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  5709. ŧ Variations: None
  5710. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  5711. ŧ View.NavigateTo: None, From: ReconnectingPopup
  5712. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  5713. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  5714. ŧ GameClient.Load - RootTypesToLoad: 4
  5715. ŧ Client recieved start loading message.
  5716. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  5717. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 124
  5718. Clear ViewSystems
  5719. ŧ Cleared model system
  5720. Destroy Instances ViewSystems
  5721. ŧ LayerTransition Completed: TransitioningToEnabled
  5722. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  5723. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  5724. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  5725. ŧ Game.ShutdownGame
  5726. ŧ ClientFrameTimes: , 693, 51, 13.9369877184432, 11, 14, 14, 16, 17, 17, 0, 1.68048052641473
  5727. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  5728. ŧ RewriteReplayHeader starting...
  5729. ŧ Closing existing streams...
  5730. ŧ Reading replay witout header into memory...
  5731. ŧ Writing new header and appending old replay data (without header)...
  5732. ŧ Done! Old replay size = 60224 (HeaderSize = 86) New replay size = 60319 (HeaderSize = 181)
  5733. ŧ Recording replay done!
  5734. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175440.clientreplay started!
  5735. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  5736. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  5737. ŧ HailMessage Size Bits: 856
  5738. ŧ GameClient.Reconnect attempt 1
  5739. ŧ View.NavigateTo: ReconnectingPopup, From: None
  5740. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  5741. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  5742. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  5743. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  5744. ŧ Variations: None
  5745. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  5746. ŧ View.NavigateTo: None, From: ReconnectingPopup
  5747. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  5748. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  5749. ŧ GameClient.Load - RootTypesToLoad: 4
  5750. ŧ Client recieved start loading message.
  5751. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  5752. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 125
  5753. Clear ViewSystems
  5754. ŧ Cleared model system
  5755. Destroy Instances ViewSystems
  5756. ŧ LayerTransition Completed: TransitioningToEnabled
  5757. ŧ View.NavigateTo: ReconnectingPopup, From: None
  5758. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  5759. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  5760. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  5761. ŧ Game.ShutdownGame
  5762. ŧ ClientFrameTimes: , 682, 50, 14.1406344443116, 11, 14, 14, 17, 18, 19, 0, 1.87401768677463
  5763. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  5764. ŧ RewriteReplayHeader starting...
  5765. ŧ Closing existing streams...
  5766. ŧ Reading replay witout header into memory...
  5767. ŧ Writing new header and appending old replay data (without header)...
  5768. ŧ Done! Old replay size = 59857 (HeaderSize = 86) New replay size = 59952 (HeaderSize = 181)
  5769. ŧ Recording replay done!
  5770. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175450.clientreplay started!
  5771. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  5772. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  5773. ŧ HailMessage Size Bits: 856
  5774. ŧ GameClient.Reconnect attempt 1
  5775. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  5776. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  5777. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  5778. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  5779. ŧ Variations: None
  5780. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  5781. ŧ View.NavigateTo: None, From: ReconnectingPopup
  5782. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  5783. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  5784. ŧ GameClient.Load - RootTypesToLoad: 4
  5785. ŧ Client recieved start loading message.
  5786. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  5787. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 126
  5788. Clear ViewSystems
  5789. ŧ Cleared model system
  5790. Destroy Instances ViewSystems
  5791. ŧ LayerTransition Completed: TransitioningToEnabled
  5792. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  5793. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  5794. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  5795. ŧ Game.ShutdownGame
  5796. ŧ ClientFrameTimes: , 670, 49, 14.4194092739094, 11, 14, 15, 17, 19, 20, 0, 1.92336739674913
  5797. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  5798. ŧ RewriteReplayHeader starting...
  5799. ŧ Closing existing streams...
  5800. ŧ Reading replay witout header into memory...
  5801. ŧ Writing new header and appending old replay data (without header)...
  5802. ŧ Done! Old replay size = 59178 (HeaderSize = 86) New replay size = 59273 (HeaderSize = 181)
  5803. ŧ Recording replay done!
  5804. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175501.clientreplay started!
  5805. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  5806. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  5807. ŧ HailMessage Size Bits: 856
  5808. ŧ GameClient.Reconnect attempt 1
  5809. ŧ View.NavigateTo: ReconnectingPopup, From: None
  5810. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  5811. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  5812. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  5813. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  5814. ŧ Variations: None
  5815. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  5816. ŧ View.NavigateTo: None, From: ReconnectingPopup
  5817. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  5818. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  5819. ŧ GameClient.Load - RootTypesToLoad: 4
  5820. ŧ Client recieved start loading message.
  5821. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  5822. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 127
  5823. Clear ViewSystems
  5824. ŧ Cleared model system
  5825. Destroy Instances ViewSystems
  5826. ŧ LayerTransition Completed: TransitioningToEnabled
  5827. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  5828. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  5829. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  5830. ŧ Game.ShutdownGame
  5831. ŧ ClientFrameTimes: , 671, 54, 14.3684460084361, 11, 14, 15, 17, 19, 20, 0, 2.06007241332726
  5832. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  5833. ŧ RewriteReplayHeader starting...
  5834. ŧ Closing existing streams...
  5835. ŧ Reading replay witout header into memory...
  5836. ŧ Writing new header and appending old replay data (without header)...
  5837. ŧ Done! Old replay size = 60292 (HeaderSize = 86) New replay size = 60387 (HeaderSize = 181)
  5838. ŧ Recording replay done!
  5839. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175511.clientreplay started!
  5840. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  5841. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  5842. ŧ HailMessage Size Bits: 856
  5843. ŧ GameClient.Reconnect attempt 1
  5844. ŧ View.NavigateTo: ReconnectingPopup, From: None
  5845. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  5846. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  5847. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  5848. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  5849. ŧ Variations: None
  5850. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  5851. ŧ View.NavigateTo: None, From: ReconnectingPopup
  5852. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  5853. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  5854. ŧ GameClient.Load - RootTypesToLoad: 4
  5855. ŧ Client recieved start loading message.
  5856. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  5857. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 128
  5858. Clear ViewSystems
  5859. ŧ Cleared model system
  5860. Destroy Instances ViewSystems
  5861. ŧ LayerTransition Completed: TransitioningToEnabled
  5862. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  5863. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  5864. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  5865. ŧ Game.ShutdownGame
  5866. ŧ ClientFrameTimes: , 684, 57, 14.0904780832668, 11, 14, 14, 16, 18, 19, 0, 2.04290888562018
  5867. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  5868. ŧ RewriteReplayHeader starting...
  5869. ŧ Closing existing streams...
  5870. ŧ Reading replay witout header into memory...
  5871. ŧ Writing new header and appending old replay data (without header)...
  5872. ŧ Done! Old replay size = 59472 (HeaderSize = 86) New replay size = 59567 (HeaderSize = 181)
  5873. ŧ Recording replay done!
  5874. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175521.clientreplay started!
  5875. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  5876. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  5877. ŧ HailMessage Size Bits: 856
  5878. ŧ GameClient.Reconnect attempt 1
  5879. ŧ View.NavigateTo: ReconnectingPopup, From: None
  5880. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  5881. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  5882. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  5883. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  5884. ŧ Variations: None
  5885. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  5886. ŧ View.NavigateTo: None, From: ReconnectingPopup
  5887. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  5888. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  5889. ŧ GameClient.Load - RootTypesToLoad: 4
  5890. ŧ Client recieved start loading message.
  5891. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  5892. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 129
  5893. Clear ViewSystems
  5894. ŧ Cleared model system
  5895. Destroy Instances ViewSystems
  5896. ŧ LayerTransition Completed: TransitioningToEnabled
  5897. ŧ View.NavigateTo: ReconnectingPopup, From: None
  5898. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  5899. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  5900. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  5901. ŧ Game.ShutdownGame
  5902. ŧ ClientFrameTimes: , 687, 51, 14.0329446106758, 11, 14, 14, 17, 18, 19, 0, 1.88320439195586
  5903. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  5904. ŧ RewriteReplayHeader starting...
  5905. ŧ Closing existing streams...
  5906. ŧ Reading replay witout header into memory...
  5907. ŧ Writing new header and appending old replay data (without header)...
  5908. ŧ Done! Old replay size = 58414 (HeaderSize = 86) New replay size = 58509 (HeaderSize = 181)
  5909. ŧ Recording replay done!
  5910. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175532.clientreplay started!
  5911. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  5912. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  5913. ŧ HailMessage Size Bits: 856
  5914. ŧ GameClient.Reconnect attempt 1
  5915. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  5916. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  5917. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  5918. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  5919. ŧ Variations: None
  5920. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  5921. ŧ View.NavigateTo: None, From: ReconnectingPopup
  5922. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  5923. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  5924. ŧ GameClient.Load - RootTypesToLoad: 4
  5925. ŧ Client recieved start loading message.
  5926. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  5927. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 130
  5928. Clear ViewSystems
  5929. ŧ Cleared model system
  5930. Destroy Instances ViewSystems
  5931. ŧ LayerTransition Completed: TransitioningToEnabled
  5932. ŧ View.NavigateTo: ReconnectingPopup, From: None
  5933. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  5934. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  5935. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  5936. ŧ Game.ShutdownGame
  5937. ŧ ClientFrameTimes: , 765, 53, 14.3689442350824, 11, 14, 15, 18, 19, 20, 0, 2.08306970203692
  5938. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  5939. ŧ RewriteReplayHeader starting...
  5940. ŧ Closing existing streams...
  5941. ŧ Reading replay witout header into memory...
  5942. ŧ Writing new header and appending old replay data (without header)...
  5943. ŧ Done! Old replay size = 66430 (HeaderSize = 86) New replay size = 66525 (HeaderSize = 181)
  5944. ŧ Recording replay done!
  5945. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175543.clientreplay started!
  5946. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  5947. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  5948. ŧ HailMessage Size Bits: 856
  5949. ŧ GameClient.Reconnect attempt 1
  5950. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  5951. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  5952. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  5953. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  5954. ŧ Variations: None
  5955. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  5956. ŧ View.NavigateTo: None, From: ReconnectingPopup
  5957. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  5958. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  5959. ŧ GameClient.Load - RootTypesToLoad: 4
  5960. ŧ Client recieved start loading message.
  5961. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  5962. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 131
  5963. Clear ViewSystems
  5964. ŧ Cleared model system
  5965. Destroy Instances ViewSystems
  5966. ŧ LayerTransition Completed: TransitioningToEnabled
  5967. ŧ Sync Started for URL: http://client.battlerite.com/live/Seasons.def.json\Seasons.def.json
  5968. ŧ SyncFile Error: 404 Not Found
  5969. for http://client.battlerite.com/live/Seasons.def.json\Seasons.def.json
  5970.  
  5971. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5972.  
  5973. ŧ View.NavigateTo: ReconnectingPopup, From: None
  5974. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  5975. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  5976. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  5977. ŧ Game.ShutdownGame
  5978. ŧ ClientFrameTimes: , 861, 51, 14.1206519348668, 11, 14, 14, 17, 18, 19, 0, 1.75265415219091
  5979. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  5980. ŧ RewriteReplayHeader starting...
  5981. ŧ Closing existing streams...
  5982. ŧ Reading replay witout header into memory...
  5983. ŧ Writing new header and appending old replay data (without header)...
  5984. ŧ Done! Old replay size = 73979 (HeaderSize = 86) New replay size = 74074 (HeaderSize = 181)
  5985. ŧ Recording replay done!
  5986. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175556.clientreplay started!
  5987. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  5988. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  5989. ŧ HailMessage Size Bits: 856
  5990. ŧ GameClient.Reconnect attempt 1
  5991. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  5992. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  5993. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  5994. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  5995. ŧ Variations: None
  5996. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  5997. ŧ View.NavigateTo: None, From: ReconnectingPopup
  5998. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  5999. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  6000. ŧ GameClient.Load - RootTypesToLoad: 4
  6001. ŧ Client recieved start loading message.
  6002. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  6003. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 132
  6004. Clear ViewSystems
  6005. ŧ Cleared model system
  6006. Destroy Instances ViewSystems
  6007. ŧ LayerTransition Completed: TransitioningToEnabled
  6008. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  6009. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  6010. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  6011. ŧ Game.ShutdownGame
  6012. ŧ ClientFrameTimes: , 840, 52, 14.5477293674295, 11, 14, 15, 18, 20, 21, 0, 2.23030560339878
  6013. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  6014. ŧ RewriteReplayHeader starting...
  6015. ŧ Closing existing streams...
  6016. ŧ Reading replay witout header into memory...
  6017. ŧ Writing new header and appending old replay data (without header)...
  6018. ŧ Done! Old replay size = 72882 (HeaderSize = 86) New replay size = 72977 (HeaderSize = 181)
  6019. ŧ Recording replay done!
  6020. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175609.clientreplay started!
  6021. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  6022. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  6023. ŧ HailMessage Size Bits: 856
  6024. ŧ GameClient.Reconnect attempt 1
  6025. ŧ View.NavigateTo: ReconnectingPopup, From: None
  6026. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  6027. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  6028. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  6029. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  6030. ŧ Variations: None
  6031. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  6032. ŧ View.NavigateTo: None, From: ReconnectingPopup
  6033. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  6034. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  6035. ŧ GameClient.Load - RootTypesToLoad: 4
  6036. ŧ Client recieved start loading message.
  6037. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  6038. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 133
  6039. Clear ViewSystems
  6040. ŧ Cleared model system
  6041. Destroy Instances ViewSystems
  6042. ŧ LayerTransition Completed: TransitioningToEnabled
  6043. ŧ View.NavigateTo: ReconnectingPopup, From: None
  6044. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  6045. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  6046. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  6047. ŧ Game.ShutdownGame
  6048. ŧ ClientFrameTimes: , 1385, 50, 14.0430042152799, 11, 14, 14, 17, 18, 19, 24, 1.64541084955135
  6049. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  6050. ŧ RewriteReplayHeader starting...
  6051. ŧ Closing existing streams...
  6052. ŧ Reading replay witout header into memory...
  6053. ŧ Writing new header and appending old replay data (without header)...
  6054. ŧ Done! Old replay size = 119053 (HeaderSize = 86) New replay size = 119188 (HeaderSize = 221)
  6055. ŧ Recording replay done!
  6056. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175629.clientreplay started!
  6057. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  6058. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  6059. ŧ HailMessage Size Bits: 856
  6060. ŧ GameClient.Reconnect attempt 1
  6061. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  6062. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  6063. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  6064. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  6065. ŧ Variations: None
  6066. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  6067. ŧ View.NavigateTo: None, From: ReconnectingPopup
  6068. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  6069. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  6070. ŧ GameClient.Load - RootTypesToLoad: 4
  6071. ŧ Client recieved start loading message.
  6072. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  6073. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 134
  6074. Clear ViewSystems
  6075. ŧ Cleared model system
  6076. Destroy Instances ViewSystems
  6077. ŧ LayerTransition Completed: TransitioningToEnabled
  6078. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  6079. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  6080. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  6081. ŧ Game.ShutdownGame
  6082. ŧ ClientFrameTimes: , 672, 52, 14.3577855102324, 11, 14, 15, 18, 19, 20, 0, 2.12942384868946
  6083. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  6084. ŧ RewriteReplayHeader starting...
  6085. ŧ Closing existing streams...
  6086. ŧ Reading replay witout header into memory...
  6087. ŧ Writing new header and appending old replay data (without header)...
  6088. ŧ Done! Old replay size = 59147 (HeaderSize = 86) New replay size = 59242 (HeaderSize = 181)
  6089. ŧ Recording replay done!
  6090. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175640.clientreplay started!
  6091. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  6092. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  6093. ŧ HailMessage Size Bits: 856
  6094. ŧ GameClient.Reconnect attempt 1
  6095. ŧ View.NavigateTo: ReconnectingPopup, From: None
  6096. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  6097. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  6098. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  6099. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  6100. ŧ Variations: None
  6101. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  6102. ŧ View.NavigateTo: None, From: ReconnectingPopup
  6103. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  6104. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  6105. ŧ GameClient.Load - RootTypesToLoad: 4
  6106. ŧ Client recieved start loading message.
  6107. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  6108. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 135
  6109. Clear ViewSystems
  6110. ŧ Cleared model system
  6111. Destroy Instances ViewSystems
  6112. ŧ LayerTransition Completed: TransitioningToEnabled
  6113. ŧ GET: http://149.202.211.208:80/matches/regions/v1?
  6114. ŧ Creating connection: 'http://149.202.211.208:80/matches/regions/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
  6115. ŧ - Accept Compression (gzip).
  6116. ŧ Response ContentEncoding: gzip
  6117. ŧ Web Request Removed: 0d2c3f2a-bf70-4bdd-8114-80693e0a39c4
  6118. ŧ Regions: Start resolving host 155.133.240.166 at eu_west
  6119. ŧ Regions: Start resolving host 162.254.194.141 at us_southwest
  6120. ŧ Regions: Start resolving host 155.133.227.84 at australia
  6121. ŧ Regions: Start resolving host 45.121.187.65 at japan
  6122. ŧ Regions: Start resolving host 155.133.231.176 at poland
  6123. ŧ Regions: Start resolving host 190.216.121.69 at peru
  6124. ŧ Regions: Start resolving host 155.133.224.83 at south_america
  6125. ŧ Regions: Start resolving host 155.133.238.45 at south_africa
  6126. ŧ Regions: Start resolving host 45.121.185.66 at asia
  6127. ŧ Regions: Start resolving host 155.133.234.88 at us_southeast
  6128. ŧ Regions: Start resolving host 155.133.244.165 at hong_kong
  6129. ŧ Regions: Start resolving host 155.133.249.94 at chile
  6130. ŧ Regions: Start resolving host 155.133.228.162 at eu_east
  6131. ŧ Regions: Start resolving host 185.25.181.70 at eu_north
  6132. ŧ Regions: Start resolving host 155.133.232.23 at india_east
  6133. ŧ Regions: Start resolving host 192.69.96.168 at us_west
  6134. ŧ Regions: Start resolving host 155.133.233.23 at india
  6135. ŧ Regions: Starting to ping eu_west
  6136. ŧ Regions: Starting to ping us_southwest
  6137. ŧ Regions: Starting to ping australia
  6138. ŧ Regions: Starting to ping japan
  6139. ŧ Regions: Starting to ping poland
  6140. ŧ Regions: Starting to ping peru
  6141. ŧ Regions: Starting to ping south_america
  6142. ŧ Regions: Starting to ping south_africa
  6143. ŧ Regions: Starting to ping asia
  6144. ŧ Regions: Starting to ping us_southeast
  6145. ŧ Regions: Starting to ping hong_kong
  6146. ŧ Regions: Starting to ping chile
  6147. ŧ Regions: Starting to ping eu_east
  6148. ŧ Regions: Starting to ping eu_north
  6149. ŧ Regions: Starting to ping india_east
  6150. ŧ Regions: Starting to ping us_west
  6151. ŧ Regions: Starting to ping india
  6152. ŧ Regions: got ping of eu_west: 60
  6153. ŧ Regions: got ping of us_southwest: 214
  6154. ŧ Regions: got ping of australia: 352
  6155. ŧ Regions: got ping of japan: 409
  6156. ŧ Regions: got ping of poland: 97
  6157. ŧ Regions: got ping of peru: 244
  6158. ŧ Regions: got ping of south_america: 274
  6159. ŧ Regions: got ping of south_africa: 225
  6160. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  6161. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  6162. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  6163. ŧ Game.ShutdownGame
  6164. ŧ ClientFrameTimes: , 1732, 126, 14.0439578083696, 11, 14, 14, 17, 18, 19, 25, 2.81307450462692
  6165. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  6166. ŧ RewriteReplayHeader starting...
  6167. ŧ Closing existing streams...
  6168. ŧ Reading replay witout header into memory...
  6169. ŧ Writing new header and appending old replay data (without header)...
  6170. ŧ Done! Old replay size = 148962 (HeaderSize = 86) New replay size = 149117 (HeaderSize = 241)
  6171. ŧ Recording replay done!
  6172. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175705.clientreplay started!
  6173. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  6174. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  6175. ŧ HailMessage Size Bits: 856
  6176. ŧ GameClient.Reconnect attempt 1
  6177. ŧ View.NavigateTo: ReconnectingPopup, From: None
  6178. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  6179. ŧ Regions: got ping of asia: 308
  6180. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  6181. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  6182. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  6183. ŧ Variations: None
  6184. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  6185. ŧ View.NavigateTo: None, From: ReconnectingPopup
  6186. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  6187. ŧ Regions: got ping of us_southeast: 152
  6188. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  6189. ŧ GameClient.Load - RootTypesToLoad: 4
  6190. ŧ Client recieved start loading message.
  6191. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  6192. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 136
  6193. Clear ViewSystems
  6194. ŧ Cleared model system
  6195. Destroy Instances ViewSystems
  6196. ŧ Regions: got ping of hong_kong: 443
  6197. ŧ Regions: got ping of chile: 269
  6198. ŧ Regions: got ping of eu_east: 70
  6199. ŧ Regions: got ping of eu_north: 81
  6200. ŧ Regions: got ping of india_east: 213
  6201. ŧ LayerTransition Completed: TransitioningToEnabled
  6202. ŧ Regions: got ping of us_west: 211
  6203. ŧ Regions: got ping of india: 187
  6204. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  6205. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  6206. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  6207. ŧ Game.ShutdownGame
  6208. ŧ ClientFrameTimes: , 1032, 53, 14.1377742332912, 11, 14, 14, 17, 19, 19, 23, 1.83576520959267
  6209. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  6210. ŧ RewriteReplayHeader starting...
  6211. ŧ Closing existing streams...
  6212. ŧ Reading replay witout header into memory...
  6213. ŧ Writing new header and appending old replay data (without header)...
  6214. ŧ Done! Old replay size = 89638 (HeaderSize = 86) New replay size = 89753 (HeaderSize = 201)
  6215. ŧ Recording replay done!
  6216. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175721.clientreplay started!
  6217. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  6218. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  6219. ŧ HailMessage Size Bits: 856
  6220. ŧ GameClient.Reconnect attempt 1
  6221. ŧ View.NavigateTo: ReconnectingPopup, From: None
  6222. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  6223. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  6224. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  6225. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  6226. ŧ Variations: None
  6227. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  6228. ŧ View.NavigateTo: None, From: ReconnectingPopup
  6229. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  6230. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  6231. ŧ GameClient.Load - RootTypesToLoad: 4
  6232. ŧ Client recieved start loading message.
  6233. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  6234. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 137
  6235. Clear ViewSystems
  6236. ŧ Cleared model system
  6237. Destroy Instances ViewSystems
  6238. ŧ LayerTransition Completed: TransitioningToEnabled
  6239. ŧ View.NavigateTo: ReconnectingPopup, From: None
  6240. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  6241. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  6242. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  6243. ŧ Game.ShutdownGame
  6244. ŧ ClientFrameTimes: , 1094, 50, 14.4344988038885, 11, 14, 15, 18, 20, 20, 22, 2.01412128422765
  6245. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  6246. ŧ RewriteReplayHeader starting...
  6247. ŧ Closing existing streams...
  6248. ŧ Reading replay witout header into memory...
  6249. ŧ Writing new header and appending old replay data (without header)...
  6250. ŧ Done! Old replay size = 97610 (HeaderSize = 86) New replay size = 97725 (HeaderSize = 201)
  6251. ŧ Recording replay done!
  6252. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175737.clientreplay started!
  6253. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  6254. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  6255. ŧ HailMessage Size Bits: 856
  6256. ŧ GameClient.Reconnect attempt 1
  6257. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  6258. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  6259. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  6260. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  6261. ŧ Variations: None
  6262. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  6263. ŧ View.NavigateTo: None, From: ReconnectingPopup
  6264. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  6265. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  6266. ŧ GameClient.Load - RootTypesToLoad: 4
  6267. ŧ Client recieved start loading message.
  6268. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  6269. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 138
  6270. Clear ViewSystems
  6271. ŧ Cleared model system
  6272. Destroy Instances ViewSystems
  6273. ŧ LayerTransition Completed: TransitioningToEnabled
  6274. ŧ View.NavigateTo: ReconnectingPopup, From: None
  6275. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  6276. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  6277. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  6278. ŧ Game.ShutdownGame
  6279. ŧ ClientFrameTimes: , 692, 51, 13.9141923382794, 11, 14, 14, 16, 17, 18, 0, 1.8057034748438
  6280. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  6281. ŧ RewriteReplayHeader starting...
  6282. ŧ Closing existing streams...
  6283. ŧ Reading replay witout header into memory...
  6284. ŧ Writing new header and appending old replay data (without header)...
  6285. ŧ Done! Old replay size = 60323 (HeaderSize = 86) New replay size = 60418 (HeaderSize = 181)
  6286. ŧ Recording replay done!
  6287. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175747.clientreplay started!
  6288. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  6289. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  6290. ŧ HailMessage Size Bits: 856
  6291. ŧ GameClient.Reconnect attempt 1
  6292. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  6293. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  6294. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  6295. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  6296. ŧ Variations: None
  6297. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  6298. ŧ View.NavigateTo: None, From: ReconnectingPopup
  6299. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  6300. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  6301. ŧ GameClient.Load - RootTypesToLoad: 4
  6302. ŧ Client recieved start loading message.
  6303. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  6304. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 139
  6305. Clear ViewSystems
  6306. ŧ Cleared model system
  6307. Destroy Instances ViewSystems
  6308. ŧ LayerTransition Completed: TransitioningToEnabled
  6309. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  6310. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  6311. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  6312. ŧ Game.ShutdownGame
  6313. ŧ ClientFrameTimes: , 685, 49, 14.0710736839935, 11, 14, 14, 16, 18, 19, 0, 1.76614071631486
  6314. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  6315. ŧ RewriteReplayHeader starting...
  6316. ŧ Closing existing streams...
  6317. ŧ Reading replay witout header into memory...
  6318. ŧ Writing new header and appending old replay data (without header)...
  6319. ŧ Done! Old replay size = 60933 (HeaderSize = 86) New replay size = 61028 (HeaderSize = 181)
  6320. ŧ Recording replay done!
  6321. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175758.clientreplay started!
  6322. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  6323. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  6324. ŧ HailMessage Size Bits: 856
  6325. ŧ GameClient.Reconnect attempt 1
  6326. ŧ View.NavigateTo: ReconnectingPopup, From: None
  6327. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  6328. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  6329. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  6330. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  6331. ŧ Variations: None
  6332. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  6333. ŧ View.NavigateTo: None, From: ReconnectingPopup
  6334. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  6335. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  6336. ŧ GameClient.Load - RootTypesToLoad: 4
  6337. ŧ Client recieved start loading message.
  6338. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  6339. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 140
  6340. Clear ViewSystems
  6341. ŧ Cleared model system
  6342. Destroy Instances ViewSystems
  6343. ŧ LayerTransition Completed: TransitioningToEnabled
  6344. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  6345. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  6346. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  6347. ŧ Game.ShutdownGame
  6348. ŧ ClientFrameTimes: , 1112, 47, 14.1956874497629, 11, 14, 15, 17, 18, 19, 26, 1.6886068685588
  6349. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  6350. ŧ RewriteReplayHeader starting...
  6351. ŧ Closing existing streams...
  6352. ŧ Reading replay witout header into memory...
  6353. ŧ Writing new header and appending old replay data (without header)...
  6354. ŧ Done! Old replay size = 98915 (HeaderSize = 86) New replay size = 99030 (HeaderSize = 201)
  6355. ŧ Recording replay done!
  6356. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175814.clientreplay started!
  6357. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  6358. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  6359. ŧ HailMessage Size Bits: 856
  6360. ŧ GameClient.Reconnect attempt 1
  6361. ŧ View.NavigateTo: ReconnectingPopup, From: None
  6362. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  6363. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  6364. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  6365. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  6366. ŧ Variations: None
  6367. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  6368. ŧ View.NavigateTo: None, From: ReconnectingPopup
  6369. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  6370. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  6371. ŧ GameClient.Load - RootTypesToLoad: 4
  6372. ŧ Client recieved start loading message.
  6373. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  6374. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 141
  6375. Clear ViewSystems
  6376. ŧ Cleared model system
  6377. Destroy Instances ViewSystems
  6378. ŧ LayerTransition Completed: TransitioningToEnabled
  6379. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  6380. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  6381. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  6382. ŧ Game.ShutdownGame
  6383. ŧ ClientFrameTimes: , 2335, 48, 14.0008628449934, 11, 14, 14, 16, 18, 19, 22, 1.42957219439438
  6384. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  6385. ŧ RewriteReplayHeader starting...
  6386. ŧ Closing existing streams...
  6387. ŧ Reading replay witout header into memory...
  6388. ŧ Writing new header and appending old replay data (without header)...
  6389. ŧ Done! Old replay size = 205976 (HeaderSize = 86) New replay size = 206151 (HeaderSize = 261)
  6390. ŧ Recording replay done!
  6391. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175849.clientreplay started!
  6392. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  6393. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  6394. ŧ HailMessage Size Bits: 856
  6395. ŧ GameClient.Reconnect attempt 1
  6396. ŧ View.NavigateTo: ReconnectingPopup, From: None
  6397. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  6398. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  6399. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  6400. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  6401. ŧ Variations: None
  6402. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  6403. ŧ View.NavigateTo: None, From: ReconnectingPopup
  6404. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  6405. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  6406. ŧ GameClient.Load - RootTypesToLoad: 4
  6407. ŧ Client recieved start loading message.
  6408. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  6409. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 142
  6410. Clear ViewSystems
  6411. ŧ Cleared model system
  6412. Destroy Instances ViewSystems
  6413. ŧ LayerTransition Completed: TransitioningToEnabled
  6414. ŧ POST: http://149.202.211.208:80/auth/refresh/v1
  6415. ŧ Creating connection: 'http://149.202.211.208:80/auth/refresh/v1' versionHeader: 'Bloodgate=218,Gameplay=218'
  6416. ŧ - Accept Compression (gzip).
  6417. ŧ Response ContentEncoding:
  6418. ŧ Web Request Removed: e883aa00-53a9-4461-84b4-0498bdc7add3
  6419. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  6420. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  6421. ŧ ClientLidgrenTransport.WarningMessage - message = Received unhandled library message Acknowledge from 155.133.228.162:27230, _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  6422. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  6423. ŧ Game.ShutdownGame
  6424. ŧ ClientFrameTimes: , 2377, 53, 13.7703747241074, 11, 14, 14, 16, 17, 17, 26, 1.50897533333304
  6425. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  6426. ŧ RewriteReplayHeader starting...
  6427. ŧ Closing existing streams...
  6428. ŧ Reading replay witout header into memory...
  6429. ŧ Writing new header and appending old replay data (without header)...
  6430. ŧ Done! Old replay size = 206482 (HeaderSize = 86) New replay size = 206657 (HeaderSize = 261)
  6431. ŧ Recording replay done!
  6432. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175923.clientreplay started!
  6433. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  6434. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  6435. ŧ HailMessage Size Bits: 856
  6436. ŧ GameClient.Reconnect attempt 1
  6437. ŧ View.NavigateTo: ReconnectingPopup, From: None
  6438. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  6439. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  6440. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  6441. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  6442. ŧ Variations: None
  6443. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  6444. ŧ View.NavigateTo: None, From: ReconnectingPopup
  6445. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  6446. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  6447. ŧ GameClient.Load - RootTypesToLoad: 4
  6448. ŧ Client recieved start loading message.
  6449. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  6450. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 143
  6451. Clear ViewSystems
  6452. ŧ Cleared model system
  6453. Destroy Instances ViewSystems
  6454. ŧ LayerTransition Completed: TransitioningToEnabled
  6455. ŧ View.NavigateTo: ReconnectingPopup, From: None
  6456. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  6457. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  6458. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  6459. ŧ Game.ShutdownGame
  6460. ŧ ClientFrameTimes: , 1107, 53, 14.3108315152387, 11, 14, 15, 18, 20, 20, 23, 2.07093502796312
  6461. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  6462. ŧ RewriteReplayHeader starting...
  6463. ŧ Closing existing streams...
  6464. ŧ Reading replay witout header into memory...
  6465. ŧ Writing new header and appending old replay data (without header)...
  6466. ŧ Done! Old replay size = 96314 (HeaderSize = 86) New replay size = 96429 (HeaderSize = 201)
  6467. ŧ Recording replay done!
  6468. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175940.clientreplay started!
  6469. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  6470. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  6471. ŧ HailMessage Size Bits: 856
  6472. ŧ GameClient.Reconnect attempt 1
  6473. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  6474. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  6475. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  6476. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  6477. ŧ Variations: None
  6478. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  6479. ŧ View.NavigateTo: None, From: ReconnectingPopup
  6480. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  6481. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  6482. ŧ GameClient.Load - RootTypesToLoad: 4
  6483. ŧ Client recieved start loading message.
  6484. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  6485. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 144
  6486. Clear ViewSystems
  6487. ŧ Cleared model system
  6488. Destroy Instances ViewSystems
  6489. ŧ LayerTransition Completed: TransitioningToEnabled
  6490. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  6491. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  6492. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  6493. ŧ Game.ShutdownGame
  6494. ŧ ClientFrameTimes: , 1208, 88, 14.0676572644452, 11, 14, 14, 17, 18, 19, 51, 2.71397540113586
  6495. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  6496. ŧ RewriteReplayHeader starting...
  6497. ŧ Closing existing streams...
  6498. ŧ Reading replay witout header into memory...
  6499. ŧ Writing new header and appending old replay data (without header)...
  6500. ŧ Done! Old replay size = 103990 (HeaderSize = 86) New replay size = 104105 (HeaderSize = 201)
  6501. ŧ Recording replay done!
  6502. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175957.clientreplay started!
  6503. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  6504. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  6505. ŧ HailMessage Size Bits: 856
  6506. ŧ GameClient.Reconnect attempt 1
  6507. ŧ View.NavigateTo: ReconnectingPopup, From: None
  6508. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  6509. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  6510. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  6511. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  6512. ŧ Variations: None
  6513. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  6514. ŧ View.NavigateTo: None, From: ReconnectingPopup
  6515. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  6516. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  6517. ŧ GameClient.Load - RootTypesToLoad: 4
  6518. ŧ Client recieved start loading message.
  6519. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  6520. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 145
  6521. Clear ViewSystems
  6522. ŧ Cleared model system
  6523. Destroy Instances ViewSystems
  6524. ŧ LayerTransition Completed: TransitioningToEnabled
  6525. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  6526. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  6527. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  6528. ŧ Game.ShutdownGame
  6529. ŧ ClientFrameTimes: , 1326, 49, 13.7221056976841, 10, 14, 14, 16, 16, 17, 19, 1.34813154705825
  6530. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  6531. ŧ RewriteReplayHeader starting...
  6532. ŧ Closing existing streams...
  6533. ŧ Reading replay witout header into memory...
  6534. ŧ Writing new header and appending old replay data (without header)...
  6535. ŧ Done! Old replay size = 111448 (HeaderSize = 86) New replay size = 111563 (HeaderSize = 201)
  6536. ŧ Recording replay done!
  6537. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-180017.clientreplay started!
  6538. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  6539. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  6540. ŧ HailMessage Size Bits: 856
  6541. ŧ GameClient.Reconnect attempt 1
  6542. ŧ View.NavigateTo: ReconnectingPopup, From: None
  6543. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  6544. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  6545. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  6546. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  6547. ŧ Variations: None
  6548. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  6549. ŧ View.NavigateTo: None, From: ReconnectingPopup
  6550. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  6551. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  6552. ŧ GameClient.Load - RootTypesToLoad: 4
  6553. ŧ Client recieved start loading message.
  6554. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  6555. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 146
  6556. Clear ViewSystems
  6557. ŧ Cleared model system
  6558. Destroy Instances ViewSystems
  6559. ŧ LayerTransition Completed: TransitioningToEnabled
  6560. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  6561. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  6562. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  6563. ŧ Game.ShutdownGame
  6564. ŧ ClientFrameTimes: , 1055, 48, 13.8380992048167, 11, 14, 14, 16, 16, 17, 21, 1.44089386770167
  6565. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  6566. ŧ RewriteReplayHeader starting...
  6567. ŧ Closing existing streams...
  6568. ŧ Reading replay witout header into memory...
  6569. ŧ Writing new header and appending old replay data (without header)...
  6570. ŧ Done! Old replay size = 90123 (HeaderSize = 86) New replay size = 90238 (HeaderSize = 201)
  6571. ŧ Recording replay done!
  6572. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-180032.clientreplay started!
  6573. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  6574. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  6575. ŧ HailMessage Size Bits: 856
  6576. ŧ GameClient.Reconnect attempt 1
  6577. ŧ View.NavigateTo: ReconnectingPopup, From: None
  6578. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  6579. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  6580. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  6581. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  6582. ŧ Variations: None
  6583. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  6584. ŧ View.NavigateTo: None, From: ReconnectingPopup
  6585. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  6586. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  6587. ŧ GameClient.Load - RootTypesToLoad: 4
  6588. ŧ Client recieved start loading message.
  6589. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  6590. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 147
  6591. Clear ViewSystems
  6592. ŧ Cleared model system
  6593. Destroy Instances ViewSystems
  6594. ŧ LayerTransition Completed: TransitioningToEnabled
  6595. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  6596. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  6597. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  6598. ŧ Game.ShutdownGame
  6599. ŧ ClientFrameTimes: , 673, 49, 14.3243784506986, 11, 14, 15, 17, 19, 20, 0, 1.96238993350334
  6600. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  6601. ŧ RewriteReplayHeader starting...
  6602. ŧ Closing existing streams...
  6603. ŧ Reading replay witout header into memory...
  6604. ŧ Writing new header and appending old replay data (without header)...
  6605. ŧ Done! Old replay size = 60699 (HeaderSize = 86) New replay size = 60794 (HeaderSize = 181)
  6606. ŧ Recording replay done!
  6607. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-180042.clientreplay started!
  6608. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  6609. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  6610. ŧ HailMessage Size Bits: 856
  6611. ŧ GameClient.Reconnect attempt 1
  6612. ŧ View.NavigateTo: ReconnectingPopup, From: None
  6613. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  6614. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  6615. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  6616. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  6617. ŧ Variations: None
  6618. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  6619. ŧ View.NavigateTo: None, From: ReconnectingPopup
  6620. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  6621. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  6622. ŧ GameClient.Load - RootTypesToLoad: 4
  6623. ŧ Client recieved start loading message.
  6624. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  6625. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 148
  6626. Clear ViewSystems
  6627. ŧ Cleared model system
  6628. Destroy Instances ViewSystems
  6629. ŧ LayerTransition Completed: TransitioningToEnabled
  6630. ŧ Sync Started for URL: http://client.battlerite.com/live/Seasons.def.json\Seasons.def.json
  6631. ŧ SyncFile Error: 404 Not Found
  6632. for http://client.battlerite.com/live/Seasons.def.json\Seasons.def.json
  6633.  
  6634. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6635.  
  6636. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  6637. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  6638. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  6639. ŧ Game.ShutdownGame
  6640. ŧ ClientFrameTimes: , 2248, 48, 14.068273776868, 11, 14, 14, 17, 18, 19, 25, 1.53263759772682
  6641. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  6642. ŧ RewriteReplayHeader starting...
  6643. ŧ Closing existing streams...
  6644. ŧ Reading replay witout header into memory...
  6645. ŧ Writing new header and appending old replay data (without header)...
  6646. ŧ Done! Old replay size = 197998 (HeaderSize = 86) New replay size = 198173 (HeaderSize = 261)
  6647. ŧ Recording replay done!
  6648. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-180115.clientreplay started!
  6649. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  6650. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  6651. ŧ HailMessage Size Bits: 856
  6652. ŧ GameClient.Reconnect attempt 1
  6653. ŧ View.NavigateTo: ReconnectingPopup, From: None
  6654. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  6655. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  6656. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  6657. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  6658. ŧ Variations: None
  6659. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  6660. ŧ View.NavigateTo: None, From: ReconnectingPopup
  6661. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  6662. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  6663. ŧ GameClient.Load - RootTypesToLoad: 4
  6664. ŧ Client recieved start loading message.
  6665. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  6666. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 149
  6667. Clear ViewSystems
  6668. ŧ Cleared model system
  6669. Destroy Instances ViewSystems
  6670. ŧ LayerTransition Completed: TransitioningToEnabled
  6671. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  6672. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  6673. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  6674. ŧ Game.ShutdownGame
  6675. ŧ ClientFrameTimes: , 1769, 51, 14.4217508449255, 11, 14, 15, 17, 20, 21, 50, 2.10440778785332
  6676. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  6677. ŧ RewriteReplayHeader starting...
  6678. ŧ Closing existing streams...
  6679. ŧ Reading replay witout header into memory...
  6680. ŧ Writing new header and appending old replay data (without header)...
  6681. ŧ Done! Old replay size = 160322 (HeaderSize = 86) New replay size = 160477 (HeaderSize = 241)
  6682. ŧ Recording replay done!
  6683. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-180142.clientreplay started!
  6684. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  6685. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  6686. ŧ HailMessage Size Bits: 856
  6687. ŧ GameClient.Reconnect attempt 1
  6688. ŧ View.NavigateTo: ReconnectingPopup, From: None
  6689. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  6690. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  6691. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  6692. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  6693. ŧ Variations: None
  6694. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  6695. ŧ View.NavigateTo: None, From: ReconnectingPopup
  6696. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  6697. ŧ GameClient.Load - RootTypesToLoad: 4
  6698. ŧ Client recieved start loading message.
  6699. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  6700. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  6701. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 150
  6702. Clear ViewSystems
  6703. ŧ Cleared model system
  6704. Destroy Instances ViewSystems
  6705. ŧ LayerTransition Completed: TransitioningToEnabled
  6706. ŧ GET: http://149.202.211.208:80/matches/regions/v1?
  6707. ŧ Creating connection: 'http://149.202.211.208:80/matches/regions/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
  6708. ŧ - Accept Compression (gzip).
  6709. ŧ Response ContentEncoding: gzip
  6710. ŧ Web Request Removed: 108ff744-4464-44cd-b601-d19e0f7ffb08
  6711. ŧ Regions: Start resolving host 155.133.240.166 at eu_west
  6712. ŧ Regions: Start resolving host 162.254.194.141 at us_southwest
  6713. ŧ Regions: Start resolving host 155.133.227.84 at australia
  6714. ŧ Regions: Start resolving host 45.121.187.65 at japan
  6715. ŧ Regions: Start resolving host 155.133.231.176 at poland
  6716. ŧ Regions: Start resolving host 190.216.121.69 at peru
  6717. ŧ Regions: Start resolving host 155.133.224.83 at south_america
  6718. ŧ Regions: Start resolving host 155.133.238.45 at south_africa
  6719. ŧ Regions: Start resolving host 45.121.185.66 at asia
  6720. ŧ Regions: Start resolving host 155.133.234.88 at us_southeast
  6721. ŧ Regions: Start resolving host 155.133.244.165 at hong_kong
  6722. ŧ Regions: Start resolving host 155.133.249.94 at chile
  6723. ŧ Regions: Start resolving host 155.133.228.162 at eu_east
  6724. ŧ Regions: Start resolving host 185.25.181.70 at eu_north
  6725. ŧ Regions: Start resolving host 155.133.232.23 at india_east
  6726. ŧ Regions: Start resolving host 192.69.96.168 at us_west
  6727. ŧ Regions: Start resolving host 155.133.233.23 at india
  6728. ŧ Regions: Starting to ping eu_west
  6729. ŧ Regions: Starting to ping us_southwest
  6730. ŧ Regions: Starting to ping australia
  6731. ŧ Regions: Starting to ping japan
  6732. ŧ Regions: Starting to ping poland
  6733. ŧ Regions: Starting to ping peru
  6734. ŧ Regions: Starting to ping south_america
  6735. ŧ Regions: Starting to ping south_africa
  6736. ŧ Regions: Starting to ping asia
  6737. ŧ Regions: Starting to ping us_southeast
  6738. ŧ Regions: Starting to ping hong_kong
  6739. ŧ Regions: Starting to ping chile
  6740. ŧ Regions: Starting to ping eu_east
  6741. ŧ Regions: Starting to ping eu_north
  6742. ŧ Regions: Starting to ping india_east
  6743. ŧ Regions: Starting to ping us_west
  6744. ŧ Regions: Starting to ping india
  6745. ŧ Regions: got ping of eu_west: 64
  6746. ŧ Regions: got ping of us_southwest: 229
  6747. ŧ Regions: got ping of australia: 354
  6748. ŧ Regions: got ping of japan: 372
  6749. ŧ Regions: got ping of poland: 101
  6750. ŧ Regions: got ping of peru: 240
  6751. ŧ Regions: got ping of south_america: 317
  6752. ŧ Regions: got ping of south_africa: 246
  6753. ŧ Regions: got ping of asia: 316
  6754. ŧ Regions: got ping of us_southeast: 207
  6755. ŧ Regions: got ping of hong_kong: 406
  6756. ŧ Regions: got ping of chile: 270
  6757. ŧ Regions: got ping of eu_east: 89
  6758. ŧ Regions: got ping of eu_north: 83
  6759. ŧ Regions: got ping of india_east: 219
  6760. ŧ Regions: got ping of us_west: 216
  6761. ŧ Regions: got ping of india: 197
  6762. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  6763. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  6764. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  6765. ŧ Game.ShutdownGame
  6766. ŧ ClientFrameTimes: , 2256, 51, 14.5216879825362, 11, 14, 15, 17, 19, 21, 25, 1.70303194799943
  6767. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  6768. ŧ RewriteReplayHeader starting...
  6769. ŧ Closing existing streams...
  6770. ŧ Reading replay witout header into memory...
  6771. ŧ Writing new header and appending old replay data (without header)...
  6772. ŧ Done! Old replay size = 202405 (HeaderSize = 86) New replay size = 202580 (HeaderSize = 261)
  6773. ŧ Recording replay done!
  6774. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-180216.clientreplay started!
  6775. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  6776. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  6777. ŧ HailMessage Size Bits: 856
  6778. ŧ GameClient.Reconnect attempt 1
  6779. ŧ View.NavigateTo: ReconnectingPopup, From: None
  6780. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  6781. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  6782. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  6783. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  6784. ŧ Variations: None
  6785. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  6786. ŧ View.NavigateTo: None, From: ReconnectingPopup
  6787. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  6788. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  6789. ŧ GameClient.Load - RootTypesToLoad: 4
  6790. ŧ Client recieved start loading message.
  6791. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  6792. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 151
  6793. Clear ViewSystems
  6794. ŧ Cleared model system
  6795. Destroy Instances ViewSystems
  6796. ŧ LayerTransition Completed: TransitioningToEnabled
  6797. ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
  6798. ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
  6799. ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
  6800. ŧ Game.ShutdownGame
  6801. ŧ ClientFrameTimes: , 1053, 51, 16.2989023496499, 11, 15, 17, 25, 29, 34, 49, 4.52685504239082
  6802. ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
  6803. ŧ RewriteReplayHeader starting...
  6804. ŧ Closing existing streams...
  6805. ŧ Reading replay witout header into memory...
  6806. ŧ Writing new header and appending old replay data (without header)...
  6807. ŧ Done! Old replay size = 100433 (HeaderSize = 86) New replay size = 100548 (HeaderSize = 201)
  6808. ŧ Recording replay done!
  6809. ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-180234.clientreplay started!
  6810. ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
  6811. ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
  6812. ŧ HailMessage Size Bits: 856
  6813. ŧ GameClient.Reconnect attempt 1
  6814. ŧ View.NavigateTo: ReconnectingPopup, From: None
  6815. ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
  6816. [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
  6817. ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
  6818. ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
  6819. ŧ Variations: None
  6820. ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
  6821. ŧ View.NavigateTo: None, From: ReconnectingPopup
  6822. ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
  6823. [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
  6824. ŧ GameClient.Load - RootTypesToLoad: 4
  6825. ŧ Client recieved start loading message.
  6826. ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
  6827. ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 152
  6828. Clear ViewSystems
  6829. ŧ Cleared model system
  6830. Destroy Instances ViewSystems
  6831. ŧ LayerTransition Completed: TransitioningToEnabled
  6832. [/spoiler]
  6833.  
  6834. I can upload replays if needed
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