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- Since a couple of hours ago, in every game i enter (i tried casual, league and practice) i get disconnected aprox. every 10 sec. My client then proceeds to reconnect immediately only to find itself in a weird state where all players and target dummies are invisible except for the little circle under them, the UI is frozen (only the escape menu, the practice F1 menu and the console work) and and while the camera and my toon's little circle are correctly centered around the position in which projectiles appear when i fire (which is where the server thinks i am), some subsystems (like targeting, facing, and rendering cast animations) seem to believe that my toon is always located at the center of the map.
- My ping is the same as always and I can cast spells with no big delay even in that state.
- [url=https://imgur.com/a/SNVhQ]Screenshot[/url]
- Here's my output_log:
- [spoiler]
- Initialize engine version: 5.4.0p3 (66639af78f23)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: Intel(R) HD Graphics 520 (ID=0x1916)
- Vendor: Intel
- VRAM: 1101 MB
- Begin MonoManager ReloadAssembly
- Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\CaronteFX-RuntimeBasic.dll (this message is harmless)
- Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\CaronteFX-RuntimeBasic.dll into Unity Child Domain
- Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\KDTree.dll (this message is harmless)
- Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\KDTree.dll into Unity Child Domain
- Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\ProBuilderCore-Unity5.dll (this message is harmless)
- Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\ProBuilderCore-Unity5.dll into Unity Child Domain
- Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\ProBuilderMeshOps-Unity5.dll (this message is harmless)
- Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\ProBuilderMeshOps-Unity5.dll into Unity Child Domain
- Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\System.Data.SqlXml.dll (this message is harmless)
- Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\System.Data.SqlXml.dll into Unity Child Domain
- Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\System.Xml.dll (this message is harmless)
- Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\System.Xml.dll into Unity Child Domain
- Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\System.Xml.Linq.dll (this message is harmless)
- Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
- Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\AssetMetadataProto.dll (this message is harmless)
- Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\AssetMetadataProto.dll into Unity Child Domain
- Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\Corale.Colore.dll (this message is harmless)
- Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\Corale.Colore.dll into Unity Child Domain
- Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\DotNetZip.dll (this message is harmless)
- Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\DotNetZip.dll into Unity Child Domain
- Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\Matrix.dll (this message is harmless)
- Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\Matrix.dll into Unity Child Domain
- Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\MergedShared.dll (this message is harmless)
- Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\MergedShared.dll into Unity Child Domain
- Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\MergedUnity.dll (this message is harmless)
- Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\MergedUnity.dll into Unity Child Domain
- Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\protobuf-net.dll (this message is harmless)
- Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\protobuf-net.dll into Unity Child Domain
- Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\RedShellSDK.dll (this message is harmless)
- Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\RedShellSDK.dll into Unity Child Domain
- Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\StunConsoleTool.dll (this message is harmless)
- Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\StunConsoleTool.dll into Unity Child Domain
- Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\StunConsoleToolUnity.dll (this message is harmless)
- Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\StunConsoleToolUnity.dll into Unity Child Domain
- Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\Stunlock.TestUtility.dll (this message is harmless)
- Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\Stunlock.TestUtility.dll into Unity Child Domain
- Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\System.Threading.dll (this message is harmless)
- Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\System.Threading.dll into Unity Child Domain
- Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\Triangle.dll (this message is harmless)
- Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\Triangle.dll into Unity Child Domain
- Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\UnityContent.dll (this message is harmless)
- Loading E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\UnityContent.dll into Unity Child Domain
- - Completed reload, in 0.164 seconds
- Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\System.dll (this message is harmless)
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
- <RI> Initialized touch support.
- UnloadTime: 1.301757 ms
- ŧ WorkingDirectory: 'E:\SteamLibrary\steamapps\common\Battlerite'
- ŧ System Information:
- processorFrequency: 2400
- deviceModel: 80TL (LENOVO)
- operatingSystem: Windows 10 (10.0.0) 64bit
- processorType: Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz
- processorCount: 4
- systemMemorySize: 3894
- graphicsDeviceName: Intel(R) HD Graphics 520
- graphicsDeviceType: Direct3D11
- graphicsDeviceVendor: Intel
- graphicsDeviceVendorID: 32902
- graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
- graphicsMemorySize: 1101
- graphicsMultiThreaded: True
- graphicsShaderLevel: 50
- maxTextureSize: 16384
- CPU Score: 7200(WOW)
- ŧ Local start time UTC: 12/14/2017 5:15:36 PM
- ŧ Command line args: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite.exe -logfile Battlerite_Data\output_log.txt -console
- ŧ CommandLineSettings:
- * IsParentHWND = False
- * AuthUse = True
- * JoinAsObserver = False
- * GameAddress = 127.0.0.1
- * GamePort = 54321
- * ConnectAutomatically = False
- * HostAutomatically = False
- * ForceAcceleratedInput = False
- * ThreadedServer = True
- * HideBloodgate = False
- * ViewReplaysActive = False
- * UsePacketPadding = False
- * PacketMinSizeBitsClient = 2048
- * PacketMinSizeBitsServer = 4800
- * LogicReplaysActive = True
- * PlayLogicReplay = False
- * LogicReplayToPlay =
- * UseRemoteClient = False
- * RemoteClientAddress = 127.0.0.1
- * RemoteClientPort = 65432
- * AssetAddress = http://192.168.1.114:677/assets/ProjectH
- * AssetRevision = 0
- * UseLocalRevisionAsLatest = False
- * UseFileAssetLoading = True
- * BloodgateServerMode = True
- * LogUIEvents = True
- ŧ LoadLibrary( E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data\Plugins\steam_api.dll ), Result: 1817968640
- ŧ LoadLibrary( E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data\Plugins\CSteamworks.dll ), Result: 1818492928
- ŧ No Current Steam Beta Name. Defaulting to: public
- ŧ Environment: public, Steam AppID: 504370, Steam UserID: 76561198047651898, Steam Persona Name: Zakipro
- ŧ Steam Platform initializated with english
- ŧ Localization file does not exist in: ..\ProjectHGame\\Battlerite\\Localization\\
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 1ac0 -> priority: 1
- ŧ Cloud loading of inputs hasn't been initialized yet. Trying to load from disk instead.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ Input profiles loaded: 3
- ŧ Input profile activated: Default Keyboard And Mouse
- ŧ ChatMuteSettings = E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\Settings\chatbans
- ŧ Input profile activated:
- ŧ Current Environment: public
- ŧ LocalizationSettings.RootFolder = 'E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\Localization'
- ŧ Loaded Localization: English ID: 1
- ŧ View.NavigateTo: GameLogin, From: Root
- ŧ Tried to get localized key before it was loaded!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ Localization initialized
- FMOD Studio: Creating runtime system instance
- Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\System.Configuration.dll (this message is harmless)
- Couldn't find content for asset 00000000000000000000000000000000
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ Requesting Steam Encrypted App Ticket.
- ŧ Reading all gameplay data from same binary file E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\Gameplay.go.bin
- Fallback handler could not load library E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/equ8\client.equ8.dll
- Fallback handler could not load library E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/.\equ8\client.equ8.dll
- Fallback handler could not load library E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/equ8\client.equ8.dll
- Fallback handler could not load library E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/equ8\client.equ8
- Fallback handler could not load library E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/.\equ8\client.equ8
- Fallback handler could not load library E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/equ8\client.equ8
- Fallback handler could not load library E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/libequ8\client.equ8.dll
- Fallback handler could not load library E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/.\libequ8\client.equ8.dll
- Fallback handler could not load library E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/libequ8\client.equ8.dll
- ŧ equ8 - equ8\client.equ8.dll not found
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ OnEncryptedAppTicketResponse - Success!
- ŧ GetEncryptedAppTicket - Success!
- ŧ OnEncryptedAppTicketResponse - Success!
- ŧ GetEncryptedAppTicket - Success!
- ŧ Send Auth Steam: CAEQxZHG4A4YACA6KnAP7ybM7yfQVhngHGyu6+TbpKPtG9w+Ci5Z7LpmJDu+i/90flBSM9E0DBkM0/xb8gP/iexr4LJQMkg/bkjGSGfvlKScsVypXIDK4c2kCfw4MX/KDTNJpqlgUjEqqpeA2seMOtQMJxG0B9HFZm7FSelz
- ŧ POST: http://149.202.211.208:80/auth/steam-async/v1
- ŧ Creating connection: 'http://149.202.211.208:80/auth/steam-async/v1' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ GET: http://149.202.211.208:80/matches/regions/v1?
- Platform assembly: E:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\Mono.Security.dll (this message is harmless)
- ŧ Loaded Localization: english ID: 2
- Couldn't find content for asset 328a81e07137af74c9da2ff297875b92
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Fallback handler could not load library E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/libc
- Fallback handler could not load library E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/.\libc
- Fallback handler could not load library E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/libc
- ŧ Response ContentEncoding:
- ŧ AbilityCastSettings loaded
- ŧ Creating game client. False
- ŧ We have positon: 1
- ŧ We are Authed! (SessionID: 361EC2E743C9134CDA703F3A730E39F0, UserID: {UserID 913702305617035264})
- ŧ Creating connection: 'http://149.202.211.208:80/matches/regions/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Web Request Removed: f31d7501-4949-4599-8600-ff8341537a3f
- ŧ Response ContentEncoding: gzip
- ŧ GET: http://149.202.211.208:80/account/v1?
- ŧ GET: http://149.202.211.208:80/account/freerotation/v1?
- ŧ Creating connection: 'http://149.202.211.208:80/account/freerotation/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Creating connection: 'http://149.202.211.208:80/account/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Web Request Removed: f64a765a-e8e1-463d-b0e9-d27048a6b618
- ŧ Regions: Start resolving host 155.133.240.166 at eu_west
- ŧ Regions: Start resolving host 162.254.194.141 at us_southwest
- ŧ Regions: Start resolving host 155.133.227.84 at australia
- ŧ Regions: Start resolving host 45.121.187.65 at japan
- ŧ Regions: Start resolving host 155.133.231.176 at poland
- ŧ Regions: Start resolving host 190.216.121.69 at peru
- ŧ Regions: Start resolving host 155.133.224.83 at south_america
- ŧ Regions: Start resolving host 155.133.238.45 at south_africa
- ŧ Regions: Start resolving host 45.121.185.66 at asia
- ŧ Regions: Start resolving host 155.133.234.88 at us_southeast
- ŧ Regions: Start resolving host 155.133.244.165 at hong_kong
- ŧ Regions: Start resolving host 155.133.249.94 at chile
- ŧ Regions: Start resolving host 155.133.228.162 at eu_east
- ŧ Regions: Start resolving host 185.25.181.70 at eu_north
- ŧ Regions: Start resolving host 155.133.232.23 at india_east
- ŧ Regions: Start resolving host 192.69.96.168 at us_west
- ŧ Regions: Start resolving host 155.133.233.23 at india
- Connecting chat to xmpp://51.255.94.219:5222/ with domain chat2.battlerite.net userID: 913702305617035264 sessionId: 361EC2E743C9134CDA703F3A730E39F0
- ŧ POST: http://149.202.211.208:80/account/schedules
- ŧ Creating connection: 'http://149.202.211.208:80/account/schedules' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Regions: Starting to ping eu_west
- ŧ Regions: Starting to ping us_southwest
- ŧ Regions: Starting to ping australia
- ŧ Regions: Starting to ping japan
- ŧ Regions: Starting to ping poland
- ŧ Regions: Starting to ping peru
- ŧ Regions: Starting to ping south_america
- ŧ Regions: Starting to ping south_africa
- ŧ Regions: Starting to ping asia
- ŧ Regions: Starting to ping us_southeast
- ŧ Regions: Starting to ping hong_kong
- ŧ Regions: Starting to ping chile
- ŧ Regions: Starting to ping eu_east
- ŧ Regions: Starting to ping eu_north
- ŧ Regions: Starting to ping india_east
- ŧ Regions: Starting to ping us_west
- ŧ Regions: Starting to ping india
- ŧ Response ContentEncoding: gzip
- ŧ Response ContentEncoding: gzip
- ŧ Response ContentEncoding:
- ŧ Web Request Removed: f9a80abf-22e7-4b27-8148-be2dc1dca9e0
- ŧ Web Request Removed: f3ca14cb-8fa3-4db5-8510-043ca8636f9b
- ŧ Web Request Removed: ee0310e5-f41c-4e13-8456-cb066cb86507
- ŧ Regions: got ping of eu_west: 61
- [CHAT] On login
- [CHAT] On bind start
- ŧ POST: http://149.202.211.208:80/quest/user/v1
- ŧ GET: http://149.202.211.208:80/account/gamedata/info/v1?
- ŧ GET: http://149.202.211.208:80/ranking/seasons/current?
- ŧ POST: http://149.202.211.208:80/ranking/seasons/rewards
- ŧ =================== MessageCenterStateManagerGlue ===================
- ŧ Tried to get character keys in UI_BotMenuBindings from GameplayBinder, but found none.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ Creating connection: 'http://149.202.211.208:80/ranking/seasons/rewards' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Creating connection: 'http://149.202.211.208:80/ranking/seasons/current?' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Creating connection: 'http://149.202.211.208:80/account/gamedata/info/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Creating connection: 'http://149.202.211.208:80/quest/user/v1' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Regions: got ping of us_southwest: 217
- [CHAT] On bind 913702305617035264@chat2.battlerite.net/br-client
- [CHAT] On iq <iq id="MX_1" type="result" xmlns="jabber:client">
- <bind xmlns="urn:ietf:params:xml:ns:xmpp-bind">
- <jid>913702305617035264@chat2.battlerite.net/br-client</jid>
- </bind>
- </iq> True
- [CHAT] On iq <iq from="913702305617035264@chat2.battlerite.net" to="913702305617035264@chat2.battlerite.net/br-client" id="MX_2" type="result" xmlns="jabber:client">
- <query xmlns="jabber:iq:roster">
- <item subscription="both" jid="779939575299706880@chat2.battlerite.net" />
- <item subscription="both" jid="928690631776309248@chat2.battlerite.net" />
- <item subscription="both" jid="934428210886791168@chat2.battlerite.net" />
- <item subscription="both" jid="935584835949473792@chat2.battlerite.net" />
- <item subscription="both" jid="935827575475945472@chat2.battlerite.net" />
- <item subscription="both" jid="935913608158838784@chat2.battlerite.net" />
- <item subscription="both" jid="936601348277993472@chat2.battlerite.net" />
- <item subscription="both" jid="939536996697808896@chat2.battlerite.net" />
- </query>
- </iq> False
- ŧ POST: http://149.202.211.208:80/account/stats/session/start
- ŧ Response ContentEncoding:
- ŧ Got GetGameDataInfo response!
- ŧ Creating connection: 'http://149.202.211.208:80/account/stats/session/start' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Web Request Removed: ac9c9384-b30f-45c7-97c4-4b151bee1d34
- ŧ Response ContentEncoding:
- ŧ Web Request Removed: cab5f7f4-ead6-4990-b5c5-e3c22e341760
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ Response ContentEncoding:
- ŧ Response ContentEncoding: gzip
- ŧ Response ContentEncoding:
- ŧ ApplyModification to inventory version 1
- ŧ Inventory version (972) did not match expected version (1)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ Web Request Removed: d67f1f4c-6557-42bc-9cbb-52a9c1784bce
- ŧ Web Request Removed: f64efd65-6c99-4281-8063-9936f6947239
- ŧ Web Request Removed: 5e040556-29d5-417d-b294-f7e6618c8d3d
- ŧ Sync Started for URL: http://client.battlerite.com/live/AccountVanity/AccountVanity.sjson
- ŧ Version: 1.2.39693 218/218 (2017-12-13-10:50)
- ŧ View.NavigateTo: InitializeLogin, From: Root
- ŧ GET: http://149.202.211.208:80/matches/sessions/player/v1?
- ŧ Creating connection: 'http://149.202.211.208:80/matches/sessions/player/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Regions: got ping of australia: 353
- ŧ Steam UserID 76561198047651898 is NOT in the group 103582791455323608
- ŧ Steam UserID 76561198047651898 is NOT in the group 103582791455323608
- ŧ POST: http://149.202.211.208:80/account/news/info/v1
- ŧ Response ContentEncoding:
- ŧ View.NavigateTo: MessageCenter, From: Root
- ŧ ======== [NavigateTo] Location: MessageCenter, PrevLocation: Root
- ŧ View.NavigateTo: MatchmakingInfo, From: Root
- ŧ View.NavigateTo: Home, From: Root
- ŧ Matchsession server found no match to reconnect to.
- ŧ Creating connection: 'http://149.202.211.208:80/account/news/info/v1' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Web Request Removed: c934e18f-eb65-4a47-b6d4-54ed65f28b57
- ŧ Response ContentEncoding:
- ŧ View.NavigateTo: Play, From: Root
- ŧ Web Request Removed: 780d6779-78ec-4f2e-9349-1d56b6e73b94
- ŧ Sync finished for URL: http://client.battlerite.com/live/AccountVanity/AccountVanity.sjson
- ŧ Regions: got ping of japan: 394
- ŧ Regions: got ping of poland: 93
- ŧ POST: http://149.202.211.208:80/account/schedules
- ŧ Creating connection: 'http://149.202.211.208:80/account/schedules' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Regions: got ping of peru: 231
- ŧ Response ContentEncoding:
- ŧ Web Request Removed: 7ff1d791-c17d-4ac7-a659-3ecf85b5b927
- ŧ Regions: got ping of south_america: 293
- ŧ Regions: got ping of south_africa: 222
- ŧ Regions: got ping of asia: 311
- ŧ View.NavigateTo: CustomGameConnect, From: Play
- ŧ Creating new room privatelobby_f1f7a31f70844a75b3ab58111bd27fb7
- ŧ Regions: got ping of us_southeast: 167
- ŧ privatelobby_f1f7a31f70844a75b3ab58111bd27fb7 Group state transition CreateSent to InRoom
- [CHAT] Got presence for room user 913702305617035264 - Status=Available - Affiliation=Owner - Role=Moderator
- [CHAT] On iq <iq from="privatelobby_f1f7a31f70844a75b3ab58111bd27fb7@conference.chat2.battlerite.net" to="913702305617035264@chat2.battlerite.net/br-client" id="MX_3" type="result" xmlns="jabber:client">
- <query xmlns="http://jabber.org/protocol/muc#owner" />
- </iq> False
- ŧ Regions: got ping of hong_kong: 462
- ŧ Regions: got ping of chile: 262
- ŧ Regions: got ping of eu_east: 73
- ŧ Regions: got ping of eu_north: 84
- ŧ View.NavigateTo: CustomGameLobby, From: Play
- ŧ Regions: got ping of india_east: 212
- ŧ Regions: got ping of us_west: 213
- ŧ Regions: got ping of india: 186
- ŧ View.NavigateTo: Play, From: CustomGameLobby
- ŧ GET: http://149.202.211.208:80/account/v1?
- ŧ Creating connection: 'http://149.202.211.208:80/account/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Response ContentEncoding: gzip
- ŧ Web Request Removed: 71b182f9-ec1d-40c7-9d52-f5ec51143e08
- ŧ View.NavigateTo: Practice, From: Root
- ŧ CreateSession(sessionType = TRAINING, needTicket= True, debugParameters =)
- ŧ Creating session with regions eu_west:61, eu_east:73, eu_north:84
- ŧ Sent matchmaking ticket with Attachment: 0 Mount: 0 Outfit: 0 VictoryPose: 0
- ŧ POST: http://149.202.211.208:80/account/matchmaking-ticket/v1
- ŧ Creating connection: 'http://149.202.211.208:80/account/matchmaking-ticket/v1' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Response ContentEncoding: gzip
- ŧ Requesting TRAINING Session at regions eu_west, eu_east, eu_north
- ŧ View.NavigateTo: JoiningMatchPopup, From: None
- ŧ POST: http://149.202.211.208:80/matches/regions/sessions/public/v1
- ŧ Creating connection: 'http://149.202.211.208:80/matches/regions/sessions/public/v1' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Web Request Removed: 7eb8db1c-88ba-4671-8f3f-34bb60f96c31
- ŧ Response ContentEncoding:
- ŧ CreateSession Response!
- ŧ [Host Response Data] (CreateSession) Host: 155.133.229.66, Port: 27145, MatchID: bc2f7df18b5b4eab93d4951939859b5b, HasError: False, Status: 0, Code: 0, Message: , Property:
- ŧ Web Request Removed: 674b8843-9966-4df3-9cfd-1fa9b7dc7683
- ŧ View.NavigateTo: None, From: JoiningMatchPopup
- ŧ Starting new game! CustomGameplayVersion: null, Reconnecting:False
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-171557.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.229.66, port = 27145, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 848
- ŧ View.NavigateTo: GameLoading, From: Root
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to F04E3734284CE0FD
- ŧ MatchId: bc2f7df18b5b4eab93d4951939859b5b
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ GameClient.Load - RootTypesToLoad: 1
- ŧ Client recieved start additional loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: bc2f7df1-8b5b-4eab-93d4-951939859b5b MatchVersion: 2
- Couldn't find content for asset 00000000000000000000000000000000
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- Unloading 5 Unused Serialized files (Serialized files now loaded: 566)
- UnloadTime: 7.052361 ms
- Unloading 3064 unused Assets to reduce memory usage. Loaded Objects now: 92738.
- Total: 279.428223 ms (FindLiveObjects: 10.747714 ms CreateObjectMapping: 9.445103 ms MarkObjects: 253.997650 ms DeleteObjects: 5.236044 ms)
- ŧ Finished loading.
- ŧ GameLoadingView - LoadState is Finalizing! Invoking ViewLoadingFinished
- ŧ GameClient.ViewLoadingComplete
- ŧ SendLoadingComplete!
- ŧ View.NavigateTo: FullscreenGameplay, From: GameLoading
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- Fallback handler could not load library E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/equ8\client.equ8.dll
- Fallback handler could not load library E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/.\equ8\client.equ8.dll
- Fallback handler could not load library E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/equ8\client.equ8.dll
- Fallback handler could not load library E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/equ8\client.equ8
- Fallback handler could not load library E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/.\equ8\client.equ8
- Fallback handler could not load library E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/equ8\client.equ8
- Fallback handler could not load library E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/libequ8\client.equ8.dll
- Fallback handler could not load library E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/.\libequ8\client.equ8.dll
- Fallback handler could not load library E:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/libequ8\client.equ8.dll
- ŧ ClientLidgrenTransport.WarningMessage - message = Received unhandled library message Acknowledge from 155.133.229.66:27145, _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 347, 429, 27.9020363711673, 11, 16, 24, 67, 122, 264, 0, 39.5558597643012
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 21887 (HeaderSize = 86) New replay size = 22018 (HeaderSize = 217)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-171608.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.229.66, port = 27145, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 848
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to F04E3734284CE0FD
- ŧ MatchId: bc2f7df18b5b4eab93d4951939859b5b
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: bc2f7df1-8b5b-4eab-93d4-951939859b5b MatchVersion: 3
- Couldn't find content for asset 00000000000000000000000000000000
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ Finished loading.
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ View.NavigateTo: GameEscapeMenu, From: Root
- ŧ View.NavigateTo: ConfirmationPopup, From: None
- ŧ EndGame(DisconnectReason: LeftGame, ServerShutdownReason: NULL
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 435, 55, 13.7202676269239, 11, 13, 14, 17, 20, 21, 0, 2.71920549339936
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 37799 (HeaderSize = 86) New replay size = 37874 (HeaderSize = 161)
- ŧ Recording replay done!
- ŧ View.NavigateTo: None, From: GameEscapeMenu
- ŧ View.NavigateTo: None, From: ConfirmationPopup
- ŧ privatelobby_f1f7a31f70844a75b3ab58111bd27fb7 Group state transition LeaveRequested to LeaveSent
- ŧ DELETE: http://149.202.211.208:80/matches/sessions/player/v1?matchId=bc2f7df18b5b4eab93d4951939859b5b
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- Couldn't find content for asset 00000000000000000000000000000000
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ Called EndGame while not having an active game. Not expected to be an issue, but logging to notify.
- Original DisconnectReason: LeftGame, Original ServerShutdownReason: NULL
- New Discarded DisconnectReason: LeftGame, New Discarded ServerShutdownReason: NULL
- ŧ Game.ShutdownGame
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ Called EndGame while not having an active game. Not expected to be an issue, but logging to notify.
- Original DisconnectReason: LeftGame, Original ServerShutdownReason: NULL
- New Discarded DisconnectReason: LeftGame, New Discarded ServerShutdownReason: NULL
- ŧ Game.ShutdownGame
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ Creating connection: 'http://149.202.211.208:80/matches/sessions/player/v1?matchId=bc2f7df18b5b4eab93d4951939859b5b' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ View.NavigateTo: PostGameLoading, From: FullscreenGameplay
- ŧ GET: http://149.202.211.208:80/matches/sessions/player/v1?
- ŧ View.NavigateTo: Home, From: Root
- ŧ Creating connection: 'http://149.202.211.208:80/matches/sessions/player/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- [CHAT] Removing room privatelobby_f1f7a31f70844a75b3ab58111bd27fb7, self is unavailable
- [CHAT] Got presence for room user 913702305617035264 - Status=Unavailable - Affiliation=Owner - Role=None
- ŧ privatelobby_f1f7a31f70844a75b3ab58111bd27fb7 Group state transition LeaveSent to EMPTY
- ŧ Response ContentEncoding:
- ŧ Web Request Removed: 5242edec-db73-460c-afeb-e2e2342648bc
- ŧ Response ContentEncoding:
- ŧ Matchsession server found no match to reconnect to.
- ŧ Web Request Removed: b8fa9456-6b0b-47b9-bd3b-b79cfdb98f3d
- ŧ View.NavigateTo: Collection, From: Root
- ŧ View.NavigateTo: FeaturedCollection, From: Collection
- ŧ View.NavigateTo: Practice, From: Root
- ŧ CreateSession(sessionType = TRAINING, needTicket= True, debugParameters =)
- ŧ Creating session with regions eu_west:61, eu_east:73, eu_north:84
- ŧ Sent matchmaking ticket with Attachment: 0 Mount: 0 Outfit: 0 VictoryPose: 0
- ŧ POST: http://149.202.211.208:80/account/matchmaking-ticket/v1
- ŧ Creating connection: 'http://149.202.211.208:80/account/matchmaking-ticket/v1' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Response ContentEncoding: gzip
- ŧ Requesting TRAINING Session at regions eu_west, eu_east, eu_north
- ŧ View.NavigateTo: JoiningMatchPopup, From: None
- ŧ POST: http://149.202.211.208:80/matches/regions/sessions/public/v1
- ŧ Creating connection: 'http://149.202.211.208:80/matches/regions/sessions/public/v1' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Web Request Removed: 459f6ef0-a69f-4333-97b1-5f67dacdc896
- ŧ Response ContentEncoding:
- ŧ CreateSession Response!
- ŧ [Host Response Data] (CreateSession) Host: 155.133.228.162, Port: 27230, MatchID: 1d2609a2091f44ac95d9bc17b84b553c, HasError: False, Status: 0, Code: 0, Message: , Property:
- ŧ Web Request Removed: fc99cdbb-2629-4c3b-87a5-568d2662f61e
- ŧ View.NavigateTo: None, From: JoiningMatchPopup
- ŧ Starting new game! CustomGameplayVersion: null, Reconnecting:False
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-171642.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ View.NavigateTo: GameLoading, From: Root
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ GameClient.Load - RootTypesToLoad: 1
- ŧ Client recieved start additional loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 5
- Couldn't find content for asset 00000000000000000000000000000000
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- Unloading 2 Unused Serialized files (Serialized files now loaded: 568)
- UnloadTime: 16.516239 ms
- Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 93699.
- Total: 274.932007 ms (FindLiveObjects: 9.427609 ms CreateObjectMapping: 12.629738 ms MarkObjects: 251.941116 ms DeleteObjects: 0.931838 ms)
- ŧ Finished loading.
- ŧ GameLoadingView - LoadState is Finalizing! Invoking ViewLoadingFinished
- ŧ GameClient.ViewLoadingComplete
- ŧ SendLoadingComplete!
- ŧ View.NavigateTo: FullscreenGameplay, From: GameLoading
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 823, 320, 18.7047179277894, 3, 16, 17, 38, 56, 82, 0, 18.059794332641
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 69598 (HeaderSize = 86) New replay size = 69749 (HeaderSize = 237)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-171658.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 6
- Couldn't find content for asset 00000000000000000000000000000000
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ Finished loading.
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ View.NavigateTo: GameEscapeMenu, From: Root
- ŧ View.NavigateTo: GeneralOptions, From: OptionsTabsView
- ŧ View.NavigateTo: ServerRegions, From: OptionsTabsView
- ŧ GET: http://149.202.211.208:80/matches/regions/v1?
- ŧ Creating connection: 'http://149.202.211.208:80/matches/regions/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Response ContentEncoding: gzip
- ŧ Web Request Removed: b49faeec-9872-4799-a113-32062111b29d
- ŧ Regions: Start resolving host 155.133.240.166 at eu_west
- ŧ Regions: Start resolving host 162.254.194.141 at us_southwest
- ŧ Regions: Start resolving host 155.133.227.84 at australia
- ŧ Regions: Start resolving host 45.121.187.65 at japan
- ŧ Regions: Start resolving host 155.133.231.176 at poland
- ŧ Regions: Start resolving host 190.216.121.69 at peru
- ŧ Regions: Start resolving host 155.133.224.83 at south_america
- ŧ Regions: Start resolving host 155.133.238.45 at south_africa
- ŧ Regions: Start resolving host 45.121.185.66 at asia
- ŧ Regions: Start resolving host 155.133.234.88 at us_southeast
- ŧ Regions: Start resolving host 155.133.244.165 at hong_kong
- ŧ Regions: Start resolving host 155.133.249.94 at chile
- ŧ Regions: Start resolving host 155.133.228.162 at eu_east
- ŧ Regions: Start resolving host 185.25.181.70 at eu_north
- ŧ Regions: Start resolving host 155.133.232.23 at india_east
- ŧ Regions: Start resolving host 192.69.96.168 at us_west
- ŧ Regions: Start resolving host 155.133.233.23 at india
- ŧ Regions: Starting to ping eu_west
- ŧ Regions: Starting to ping us_southwest
- ŧ Regions: Starting to ping australia
- ŧ Regions: Starting to ping japan
- ŧ Regions: Starting to ping poland
- ŧ Regions: Starting to ping peru
- ŧ Regions: Starting to ping south_america
- ŧ Regions: Starting to ping south_africa
- ŧ Regions: Starting to ping asia
- ŧ Regions: Starting to ping us_southeast
- ŧ Regions: Starting to ping hong_kong
- ŧ Regions: Starting to ping chile
- ŧ Regions: Starting to ping eu_east
- ŧ Regions: Starting to ping eu_north
- ŧ Regions: Starting to ping india_east
- ŧ Regions: Starting to ping us_west
- ŧ Regions: Starting to ping india
- ŧ Regions: got ping of eu_west: 63
- ŧ Regions: got ping of us_southwest: 218
- ŧ Regions: got ping of australia: 355
- ŧ Regions: got ping of japan: 413
- ŧ Regions: got ping of poland: 94
- ŧ Regions: got ping of peru: 232
- ŧ Regions: got ping of south_america: 293
- ŧ Regions: got ping of south_africa: 223
- ŧ Regions: got ping of asia: 311
- ŧ Regions: got ping of us_southeast: 151
- ŧ Regions: got ping of hong_kong: 459
- ŧ Regions: got ping of chile: 260
- ŧ Regions: got ping of eu_east: 81
- ŧ Regions: got ping of eu_north: 88
- ŧ Regions: got ping of india_east: 214
- ŧ View.NavigateTo: None, From: ServerRegions
- ŧ Regions: got ping of us_west: 206
- ŧ Regions: got ping of india: 184
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 635, 57, 15.2392613312598, 11, 15, 16, 18, 20, 23, 0, 3.23203033778567
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 57641 (HeaderSize = 86) New replay size = 57736 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-171708.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 7
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ Finished loading.
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 708, 56, 13.5748069731404, 10, 13, 14, 16, 17, 19, 0, 2.01389473572676
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 63960 (HeaderSize = 86) New replay size = 64055 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-171719.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 8
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ Finished loading.
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 697, 48, 13.8488957004036, 10, 13, 14, 17, 19, 20, 0, 2.11389268268231
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 62091 (HeaderSize = 86) New replay size = 62186 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-171729.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ Had to resize 'StringListSystem.Nodes' data buffer. Inform Phalanx, Zec or Smurf if you don't know what triggered this! Capacity is increased from 512 to 768 at System.Environment.get_StackTrace()
- at StunShared.GameplayLogs.ResizingBufferCapacityLog(System.String bufferName, Int32 fromCapacity, Int32 toCapacity, LogType logType, Boolean logStacktrace)
- at #Ofb.#Dxb[[Gameplay.DataTableId, MergedUnity, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].Add(DataTableId #cn, Int32 #Bxb)
- at Gameplay.DataTableSystem.Set(DataTableId id, Int32 nameHash, GameValue gameValue)
- at Gameplay.DataTable.Set(Int32 nameHash, GameValue value)
- at #Ofb.#b.#Epb()
- at Gameplay.GameClient.#39(UserId #Jhb, NetBufferIn ByRef #Bc)
- at #J9.#oab.#39(NetBufferIn ByRef #Bc)
- at #J9.#kbb.#39(NetBufferIn ByRef #vab)
- at #1bb.#0bb.#Ybb(#i1.#Bc #Bc, #i1.#Bc #Zbb)
- at #1bb.#0bb.Update(Single #U9)
- at #J9.#Yab.Update(Single #U9)
- at #J9.#oab.Update(Single #U9)
- at Gameplay.GameClient.#Chb(Boolean ByRef #Dhb)
- at Gameplay.GameClient.UpdateGame(Single #vib)
- at #Ofb.#b.Update(Single #fob)
- at #7bb.#wcb.#tcb(Single #d)
- at #7bb.#wcb.Update(Single #d)
- at RemoteClient.GameClientInterface.Update(Single deltaTime)
- at MergedUnity.Glue.GameClientGlue.Update()
- at MergedUnity.Glue.Instances.Update()
- at StunGUI.Tests.NewUITest.Update()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 9
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ Finished loading.
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 673, 48, 14.3132242606499, 10, 14, 15, 18, 20, 22, 0, 2.46473911663669
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 62068 (HeaderSize = 86) New replay size = 62163 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-171739.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 10
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ Finished loading.
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1195, 113, 15.3400015989947, 10, 15, 16, 20, 24, 30, 50, 4.10016443264235
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 112692 (HeaderSize = 86) New replay size = 112807 (HeaderSize = 201)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-171758.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ Had to resize 'StringListSystem.Nodes' data buffer. Inform Phalanx, Zec or Smurf if you don't know what triggered this! Capacity is increased from 768 to 1152 at System.Environment.get_StackTrace()
- at StunShared.GameplayLogs.ResizingBufferCapacityLog(System.String bufferName, Int32 fromCapacity, Int32 toCapacity, LogType logType, Boolean logStacktrace)
- at #Ofb.#Dxb[[Gameplay.DataTableId, MergedUnity, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].Add(DataTableId #cn, Int32 #Bxb)
- at Gameplay.DataTableSystem.Set(DataTableId id, Int32 nameHash, GameValue gameValue)
- at Gameplay.DataTable.Set(Int32 nameHash, GameValue value)
- at #Ofb.#b.#Epb()
- at Gameplay.GameClient.#39(UserId #Jhb, NetBufferIn ByRef #Bc)
- at #J9.#oab.#39(NetBufferIn ByRef #Bc)
- at #J9.#kbb.#39(NetBufferIn ByRef #vab)
- at #1bb.#0bb.#Ybb(#i1.#Bc #Bc, #i1.#Bc #Zbb)
- at #1bb.#0bb.Update(Single #U9)
- at #J9.#Yab.Update(Single #U9)
- at #J9.#oab.Update(Single #U9)
- at Gameplay.GameClient.#Chb(Boolean ByRef #Dhb)
- at Gameplay.GameClient.UpdateGame(Single #vib)
- at #Ofb.#b.Update(Single #fob)
- at #7bb.#wcb.#tcb(Single #d)
- at #7bb.#wcb.Update(Single #d)
- at RemoteClient.GameClientInterface.Update(Single deltaTime)
- at MergedUnity.Glue.GameClientGlue.Update()
- at MergedUnity.Glue.Instances.Update()
- at StunGUI.Tests.NewUITest.Update()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 11
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ Finished loading.
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 635, 50, 15.2261236510861, 11, 15, 16, 18, 23, 26, 0, 2.62777941327414
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 58591 (HeaderSize = 86) New replay size = 58686 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-171809.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 12
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ Finished loading.
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 876, 199, 27.077165536567, 12, 22, 29, 56, 82, 90, 0, 16.197199788444
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 115130 (HeaderSize = 86) New replay size = 115265 (HeaderSize = 221)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-171833.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 13
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ Finished loading.
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 769, 101, 24.2400983413592, 12, 21, 26, 43, 51, 63, 0, 9.48554355903944
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 93266 (HeaderSize = 86) New replay size = 93381 (HeaderSize = 201)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-171852.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ Had to resize 'StringListSystem.Nodes' data buffer. Inform Phalanx, Zec or Smurf if you don't know what triggered this! Capacity is increased from 1152 to 1728 at System.Environment.get_StackTrace()
- at StunShared.GameplayLogs.ResizingBufferCapacityLog(System.String bufferName, Int32 fromCapacity, Int32 toCapacity, LogType logType, Boolean logStacktrace)
- at #Ofb.#Dxb[[Gameplay.DataTableId, MergedUnity, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].Add(DataTableId #cn, Int32 #Bxb)
- at Gameplay.DataTableSystem.Set(DataTableId id, Int32 nameHash, GameValue gameValue)
- at Gameplay.DataTable.Set(Int32 nameHash, GameValue value)
- at Gameplay.DataTable.DeserializeUnTyped(Gameplay.GameDataInner gameData, DataTable dataTable, NetBufferIn ByRef netBuffer, #Ofb.#b game, Gameplay.GenericListSystem`2 listSystem)
- at Gameplay.DataTable.Deserialize(Gameplay.GameDataInner gameData, DataTable dataTable, NetBufferIn ByRef netBuffer, #Ofb.#b game, Gameplay.GenericListSystem`2 listSystem)
- at Gameplay.GameClient.#39(UserId #Jhb, NetBufferIn ByRef #Bc)
- at #J9.#oab.#39(NetBufferIn ByRef #Bc)
- at #J9.#kbb.#39(NetBufferIn ByRef #vab)
- at #1bb.#0bb.#Ybb(#i1.#Bc #Bc, #i1.#Bc #Zbb)
- at #1bb.#0bb.Update(Single #U9)
- at #J9.#Yab.Update(Single #U9)
- at #J9.#oab.Update(Single #U9)
- at Gameplay.GameClient.#Chb(Boolean ByRef #Dhb)
- at Gameplay.GameClient.UpdateGame(Single #vib)
- at #Ofb.#b.Update(Single #fob)
- at #7bb.#wcb.#tcb(Single #d)
- at #7bb.#wcb.Update(Single #d)
- at RemoteClient.GameClientInterface.Update(Single deltaTime)
- at MergedUnity.Glue.GameClientGlue.Update()
- at MergedUnity.Glue.Instances.Update()
- at StunGUI.Tests.NewUITest.Update()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 14
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ Finished loading.
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 376, 80, 26.0037190866003, 15, 23, 28, 44, 53, 63, 0, 8.90316791837123
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 48459 (HeaderSize = 86) New replay size = 48554 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-171902.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 15
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ Finished loading.
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ ClientLidgrenTransport.WarningMessage - message = Received unhandled library message Acknowledge from 155.133.228.162:27230, _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 2566, 293, 15.2553017646693, 11, 14, 16, 23, 28, 31, 48, 6.21281566380543
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 237894 (HeaderSize = 86) New replay size = 238109 (HeaderSize = 301)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-171944.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 16
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ Finished loading.
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 908, 63, 16.0747610370929, 11, 14, 17, 24, 31, 37, 56, 5.06606956240636
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 86808 (HeaderSize = 86) New replay size = 86923 (HeaderSize = 201)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-172000.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 17
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ Finished loading.
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 692, 62, 13.890359499354, 11, 13, 14, 17, 19, 21, 0, 2.43279059849122
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 60480 (HeaderSize = 86) New replay size = 60575 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-172010.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 18
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ Finished loading.
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1123, 56, 14.0753686790348, 11, 14, 15, 17, 18, 20, 39, 2.10235336095329
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 98140 (HeaderSize = 86) New replay size = 98255 (HeaderSize = 201)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-172027.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ Had to resize 'StringListSystem.Nodes' data buffer. Inform Phalanx, Zec or Smurf if you don't know what triggered this! Capacity is increased from 1728 to 2592 at System.Environment.get_StackTrace()
- at StunShared.GameplayLogs.ResizingBufferCapacityLog(System.String bufferName, Int32 fromCapacity, Int32 toCapacity, LogType logType, Boolean logStacktrace)
- at #Ofb.#Dxb[[Gameplay.DataTableId, MergedUnity, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].Add(DataTableId #cn, Int32 #Bxb)
- at Gameplay.DataTableSystem.Set(DataTableId id, Int32 nameHash, GameValue gameValue)
- at Gameplay.DataTable.Set(Int32 nameHash, GameValue value)
- at #Ofb.#b.#Epb()
- at Gameplay.GameClient.#39(UserId #Jhb, NetBufferIn ByRef #Bc)
- at #J9.#oab.#39(NetBufferIn ByRef #Bc)
- at #J9.#kbb.#39(NetBufferIn ByRef #vab)
- at #1bb.#0bb.#Ybb(#i1.#Bc #Bc, #i1.#Bc #Zbb)
- at #1bb.#0bb.Update(Single #U9)
- at #J9.#Yab.Update(Single #U9)
- at #J9.#oab.Update(Single #U9)
- at Gameplay.GameClient.#Chb(Boolean ByRef #Dhb)
- at Gameplay.GameClient.UpdateGame(Single #vib)
- at #Ofb.#b.Update(Single #fob)
- at #7bb.#wcb.#tcb(Single #d)
- at #7bb.#wcb.Update(Single #d)
- at RemoteClient.GameClientInterface.Update(Single deltaTime)
- at MergedUnity.Glue.GameClientGlue.Update()
- at MergedUnity.Glue.Instances.Update()
- at StunGUI.Tests.NewUITest.Update()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 19
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ Finished loading.
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 972, 49, 13.7881216086609, 11, 14, 14, 17, 18, 20, 26, 1.83540223157704
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 82197 (HeaderSize = 86) New replay size = 82292 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-172041.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 20
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ Finished loading.
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ Sync Started for URL: http://client.battlerite.com/live/Seasons.def.json\Seasons.def.json
- ŧ SyncFile Error: 404 Not Found
- for http://client.battlerite.com/live/Seasons.def.json\Seasons.def.json
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 2450, 123, 13.8093058084576, 11, 13, 14, 17, 18, 19, 21, 2.39047267828269
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 210697 (HeaderSize = 86) New replay size = 210892 (HeaderSize = 281)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-172117.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 21
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ Finished loading.
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 695, 52, 13.8611628386375, 11, 14, 14, 17, 19, 20, 0, 2.21569752301162
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 58768 (HeaderSize = 86) New replay size = 58863 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-172127.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 22
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ Finished loading.
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ GET: http://149.202.211.208:80/matches/regions/v1?
- ŧ Creating connection: 'http://149.202.211.208:80/matches/regions/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Response ContentEncoding: gzip
- ŧ Web Request Removed: 63279941-4100-4995-ae5f-e342c555eb58
- ŧ Regions: Start resolving host 155.133.240.166 at eu_west
- ŧ Regions: Start resolving host 162.254.194.141 at us_southwest
- ŧ Regions: Start resolving host 155.133.227.84 at australia
- ŧ Regions: Start resolving host 45.121.187.65 at japan
- ŧ Regions: Start resolving host 155.133.231.176 at poland
- ŧ Regions: Start resolving host 190.216.121.69 at peru
- ŧ Regions: Start resolving host 155.133.224.83 at south_america
- ŧ Regions: Start resolving host 155.133.238.45 at south_africa
- ŧ Regions: Start resolving host 45.121.185.66 at asia
- ŧ Regions: Start resolving host 155.133.234.88 at us_southeast
- ŧ Regions: Start resolving host 155.133.244.165 at hong_kong
- ŧ Regions: Start resolving host 155.133.249.94 at chile
- ŧ Regions: Start resolving host 155.133.228.162 at eu_east
- ŧ Regions: Start resolving host 185.25.181.70 at eu_north
- ŧ Regions: Start resolving host 155.133.232.23 at india_east
- ŧ Regions: Start resolving host 192.69.96.168 at us_west
- ŧ Regions: Start resolving host 155.133.233.23 at india
- ŧ Regions: Starting to ping eu_west
- ŧ Regions: Starting to ping us_southwest
- ŧ Regions: Starting to ping australia
- ŧ Regions: Starting to ping japan
- ŧ Regions: Starting to ping poland
- ŧ Regions: Starting to ping peru
- ŧ Regions: Starting to ping south_america
- ŧ Regions: Starting to ping south_africa
- ŧ Regions: Starting to ping asia
- ŧ Regions: Starting to ping us_southeast
- ŧ Regions: Starting to ping hong_kong
- ŧ Regions: Starting to ping chile
- ŧ Regions: Starting to ping eu_east
- ŧ Regions: Starting to ping eu_north
- ŧ Regions: Starting to ping india_east
- ŧ Regions: Starting to ping us_west
- ŧ Regions: Starting to ping india
- ŧ Regions: got ping of eu_west: 64
- ŧ Regions: got ping of us_southwest: 214
- ŧ Regions: got ping of australia: 351
- ŧ Regions: got ping of japan: 405
- ŧ Regions: got ping of poland: 86
- ŧ Regions: got ping of peru: 228
- ŧ Regions: got ping of south_america: 289
- ŧ Regions: got ping of south_africa: 225
- ŧ Regions: got ping of asia: 311
- ŧ Regions: got ping of us_southeast: 151
- ŧ Regions: got ping of hong_kong: 430
- ŧ Regions: got ping of chile: 260
- ŧ Regions: got ping of eu_east: 85
- ŧ Regions: got ping of eu_north: 80
- ŧ Regions: got ping of india_east: 209
- ŧ Regions: got ping of us_west: 209
- ŧ Regions: got ping of india: 187
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 4418, 52, 13.6682135938013, 11, 13, 14, 16, 17, 18, 21, 1.40333488644812
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 377417 (HeaderSize = 86) New replay size = 377712 (HeaderSize = 381)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-172230.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 23
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ Finished loading.
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 8673, 48, 13.5928125067431, 11, 13, 14, 16, 17, 18, 20, 1.32277070225617
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 740097 (HeaderSize = 86) New replay size = 740632 (HeaderSize = 621)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-172433.clientreplay started!
- ŧ Had to resize 'DataTableSystem.DataTable' data buffer. Inform Phalanx, Zec or Smurf if you don't know what triggered this! Capacity is increased from 64 to 96 at System.Environment.get_StackTrace()
- at StunShared.GameplayLogs.ResizingBufferCapacityLog(System.String bufferName, Int32 fromCapacity, Int32 toCapacity, LogType logType, Boolean logStacktrace)
- at Gameplay.DataTableSystem.Create(GameObjectTypeId typeId)
- at Gameplay.DataTable..ctor(Gameplay.DataTableSystem system, GameObjectTypeId typeId)
- at #Ofb.#b.#0cb(GameObjectTypeId #af)
- at Gameplay.GameClient.#Ihb(ConnectionData #S9, Gameplay.DataTableSystem #T9)
- at Gameplay.GameClient.Connect(ConnectionData #S9, Gameplay.DataTableSystem #T9, Boolean #Hhb)
- at Gameplay.GameClient.#Chb(Boolean ByRef #Dhb)
- at Gameplay.GameClient.UpdateGame(Single #vib)
- at #Ofb.#b.Update(Single #fob)
- at #7bb.#wcb.#tcb(Single #d)
- at #7bb.#wcb.Update(Single #d)
- at RemoteClient.GameClientInterface.Update(Single deltaTime)
- at MergedUnity.Glue.GameClientGlue.Update()
- at MergedUnity.Glue.Instances.Update()
- at StunGUI.Tests.NewUITest.Update()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 24
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ Finished loading.
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 2661, 53, 13.6381028685948, 11, 13, 14, 16, 18, 18, 24, 1.51270050762971
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 225376 (HeaderSize = 86) New replay size = 225571 (HeaderSize = 281)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-172511.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 25
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ Finished loading.
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1399, 51, 13.8635082911597, 11, 14, 14, 17, 18, 20, 26, 1.78985133097924
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 120944 (HeaderSize = 86) New replay size = 121079 (HeaderSize = 221)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-172532.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ Had to resize 'StringListSystem.Nodes' data buffer. Inform Phalanx, Zec or Smurf if you don't know what triggered this! Capacity is increased from 2592 to 3888 at System.Environment.get_StackTrace()
- at StunShared.GameplayLogs.ResizingBufferCapacityLog(System.String bufferName, Int32 fromCapacity, Int32 toCapacity, LogType logType, Boolean logStacktrace)
- at #Ofb.#Dxb[[Gameplay.DataTableId, MergedUnity, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].Add(DataTableId #cn, Int32 #Bxb)
- at Gameplay.DataTableSystem.Set(DataTableId id, Int32 nameHash, GameValue gameValue)
- at Gameplay.DataTable.Set(Int32 nameHash, GameValue value)
- at Gameplay.DataTable.DeserializeUnTyped(Gameplay.GameDataInner gameData, DataTable dataTable, NetBufferIn ByRef netBuffer, #Ofb.#b game, Gameplay.GenericListSystem`2 listSystem)
- at Gameplay.DataTable.Deserialize(Gameplay.GameDataInner gameData, DataTable dataTable, NetBufferIn ByRef netBuffer, #Ofb.#b game, Gameplay.GenericListSystem`2 listSystem)
- at Gameplay.GameClient.#39(UserId #Jhb, NetBufferIn ByRef #Bc)
- at #J9.#oab.#39(NetBufferIn ByRef #Bc)
- at #J9.#kbb.#39(NetBufferIn ByRef #vab)
- at #1bb.#0bb.#Ybb(#i1.#Bc #Bc, #i1.#Bc #Zbb)
- at #1bb.#0bb.Update(Single #U9)
- at #J9.#Yab.Update(Single #U9)
- at #J9.#oab.Update(Single #U9)
- at Gameplay.GameClient.#Chb(Boolean ByRef #Dhb)
- at Gameplay.GameClient.UpdateGame(Single #vib)
- at #Ofb.#b.Update(Single #fob)
- at #7bb.#wcb.#tcb(Single #d)
- at #7bb.#wcb.Update(Single #d)
- at RemoteClient.GameClientInterface.Update(Single deltaTime)
- at MergedUnity.Glue.GameClientGlue.Update()
- at MergedUnity.Glue.Instances.Update()
- at StunGUI.Tests.NewUITest.Update()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 26
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ Finished loading.
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 688, 84, 13.993983747441, 11, 14, 14, 17, 19, 21, 0, 3.46041767150878
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 58906 (HeaderSize = 86) New replay size = 59001 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-172542.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 27
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ Finished loading.
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ Sync Started for URL: http://client.battlerite.com/live/Seasons.def.json\Seasons.def.json
- ŧ SyncFile Error: 404 Not Found
- for http://client.battlerite.com/live/Seasons.def.json\Seasons.def.json
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1745, 56, 13.9132786862652, 11, 14, 14, 17, 19, 20, 27, 1.82011499388144
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 152350 (HeaderSize = 86) New replay size = 152505 (HeaderSize = 241)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-172608.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 28
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ Finished loading.
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 689, 48, 14.0000792250442, 11, 14, 14, 17, 19, 21, 0, 2.08851406519275
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 59207 (HeaderSize = 86) New replay size = 59302 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-172618.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 29
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ Finished loading.
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 867, 50, 14.0500914089365, 11, 14, 14, 17, 19, 22, 0, 2.18607681274743
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 74199 (HeaderSize = 86) New replay size = 74294 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-172631.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 30
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ Finished loading.
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ GET: http://149.202.211.208:80/matches/regions/v1?
- ŧ Creating connection: 'http://149.202.211.208:80/matches/regions/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Response ContentEncoding: gzip
- ŧ Web Request Removed: 41df7e66-3c16-4a29-83c3-bfe7d12ce727
- ŧ Regions: Start resolving host 155.133.240.166 at eu_west
- ŧ Regions: Start resolving host 162.254.194.141 at us_southwest
- ŧ Regions: Start resolving host 155.133.227.84 at australia
- ŧ Regions: Start resolving host 45.121.187.65 at japan
- ŧ Regions: Start resolving host 155.133.231.176 at poland
- ŧ Regions: Start resolving host 190.216.121.69 at peru
- ŧ Regions: Start resolving host 155.133.224.83 at south_america
- ŧ Regions: Start resolving host 155.133.238.45 at south_africa
- ŧ Regions: Start resolving host 45.121.185.66 at asia
- ŧ Regions: Start resolving host 155.133.234.88 at us_southeast
- ŧ Regions: Start resolving host 155.133.244.165 at hong_kong
- ŧ Regions: Start resolving host 155.133.249.94 at chile
- ŧ Regions: Start resolving host 155.133.228.162 at eu_east
- ŧ Regions: Start resolving host 185.25.181.70 at eu_north
- ŧ Regions: Start resolving host 155.133.232.23 at india_east
- ŧ Regions: Start resolving host 192.69.96.168 at us_west
- ŧ Regions: Start resolving host 155.133.233.23 at india
- ŧ Regions: Starting to ping eu_west
- ŧ Regions: Starting to ping us_southwest
- ŧ Regions: Starting to ping australia
- ŧ Regions: Starting to ping japan
- ŧ Regions: Starting to ping poland
- ŧ Regions: Starting to ping peru
- ŧ Regions: Starting to ping south_america
- ŧ Regions: Starting to ping south_africa
- ŧ Regions: Starting to ping asia
- ŧ Regions: Starting to ping us_southeast
- ŧ Regions: Starting to ping hong_kong
- ŧ Regions: Starting to ping chile
- ŧ Regions: Starting to ping eu_east
- ŧ Regions: Starting to ping eu_north
- ŧ Regions: Starting to ping india_east
- ŧ Regions: Starting to ping us_west
- ŧ Regions: Starting to ping india
- ŧ Regions: got ping of eu_west: 60
- ŧ Regions: got ping of us_southwest: 215
- ŧ Regions: got ping of australia: 350
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 2245, 50, 14.0867181785064, 11, 14, 14, 18, 19, 20, 25, 1.89017539975297
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 194167 (HeaderSize = 86) New replay size = 194342 (HeaderSize = 261)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-172704.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- ŧ Regions: got ping of japan: 418
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ Regions: got ping of poland: 86
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 31
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ Finished loading.
- ŧ Regions: got ping of peru: 231
- ŧ Regions: got ping of south_america: 288
- ŧ Regions: got ping of south_africa: 227
- ŧ Regions: got ping of asia: 312
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ Regions: got ping of us_southeast: 156
- ŧ Regions: got ping of hong_kong: 425
- ŧ Regions: got ping of chile: 262
- ŧ Regions: got ping of eu_east: 73
- ŧ Regions: got ping of eu_north: 79
- ŧ Regions: got ping of india_east: 209
- ŧ Regions: got ping of us_west: 206
- ŧ Regions: got ping of india: 182
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 2731, 50, 13.7343333693592, 11, 13, 14, 16, 18, 19, 23, 1.52293491410926
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 232469 (HeaderSize = 86) New replay size = 232664 (HeaderSize = 281)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-172743.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 32
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ Finished loading.
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 671, 53, 14.3840111522288, 11, 14, 15, 18, 20, 21, 0, 2.31234835167916
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 59159 (HeaderSize = 86) New replay size = 59254 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-172753.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 33
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ Finished loading.
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 675, 52, 14.2958599798644, 11, 14, 14, 18, 19, 20, 0, 2.19298530529879
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 59235 (HeaderSize = 86) New replay size = 59330 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-172804.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 34
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ Finished loading.
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 655, 168, 14.7909885756911, 11, 14, 15, 18, 20, 21, 0, 6.62156104330169
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 58083 (HeaderSize = 86) New replay size = 58178 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Had to resize 'DataTableSystem.DataTable' data buffer. Inform Phalanx, Zec or Smurf if you don't know what triggered this! Capacity is increased from 96 to 144 at System.Environment.get_StackTrace()
- at StunShared.GameplayLogs.ResizingBufferCapacityLog(System.String bufferName, Int32 fromCapacity, Int32 toCapacity, LogType logType, Boolean logStacktrace)
- at Gameplay.DataTableSystem.Create(GameObjectTypeId typeId)
- at Gameplay.DataTable..ctor(Gameplay.DataTableSystem system, GameObjectTypeId typeId)
- at #Ofb.#b.#0cb(GameObjectTypeId #af)
- at #Ofb.#b.Clear(Boolean #Hhb, Boolean #Ghb)
- at Gameplay.GameClient.#pib(Nullable`1 #qib, Boolean #Hhb)
- at Gameplay.GameClient.Connect(ConnectionData #S9, Gameplay.DataTableSystem #T9, Boolean #Hhb)
- at Gameplay.GameClient.#Chb(Boolean ByRef #Dhb)
- at Gameplay.GameClient.UpdateGame(Single #vib)
- at #Ofb.#b.Update(Single #fob)
- at #7bb.#wcb.#tcb(Single #d)
- at #7bb.#wcb.Update(Single #d)
- at RemoteClient.GameClientInterface.Update(Single deltaTime)
- at MergedUnity.Glue.GameClientGlue.Update()
- at MergedUnity.Glue.Instances.Update()
- at StunGUI.Tests.NewUITest.Update()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-172814.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 35
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ Finished loading.
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 703, 51, 13.6703148574681, 11, 13, 14, 16, 17, 19, 0, 1.94095019345701
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 62839 (HeaderSize = 86) New replay size = 62934 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-172824.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 36
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ Finished loading.
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1956, 49, 13.0229680459163, 11, 13, 13, 15, 15, 16, 21, 1.25462867401257
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 172661 (HeaderSize = 86) New replay size = 172816 (HeaderSize = 241)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-172851.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ Had to resize 'StringListSystem.Nodes' data buffer. Inform Phalanx, Zec or Smurf if you don't know what triggered this! Capacity is increased from 3888 to 5832 at System.Environment.get_StackTrace()
- at StunShared.GameplayLogs.ResizingBufferCapacityLog(System.String bufferName, Int32 fromCapacity, Int32 toCapacity, LogType logType, Boolean logStacktrace)
- at #Ofb.#Dxb[[Gameplay.DataTableId, MergedUnity, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].Add(DataTableId #cn, Int32 #Bxb)
- at Gameplay.DataTableSystem.Set(DataTableId id, Int32 nameHash, GameValue gameValue)
- at Gameplay.DataTable.Set(Int32 nameHash, GameValue value)
- at #Ofb.#b.#Epb()
- at Gameplay.GameClient.#39(UserId #Jhb, NetBufferIn ByRef #Bc)
- at #J9.#oab.#39(NetBufferIn ByRef #Bc)
- at #J9.#kbb.#39(NetBufferIn ByRef #vab)
- at #1bb.#0bb.#Ybb(#i1.#Bc #Bc, #i1.#Bc #Zbb)
- at #1bb.#0bb.Update(Single #U9)
- at #J9.#Yab.Update(Single #U9)
- at #J9.#oab.Update(Single #U9)
- at Gameplay.GameClient.#Chb(Boolean ByRef #Dhb)
- at Gameplay.GameClient.UpdateGame(Single #vib)
- at #Ofb.#b.Update(Single #fob)
- at #7bb.#wcb.#tcb(Single #d)
- at #7bb.#wcb.Update(Single #d)
- at RemoteClient.GameClientInterface.Update(Single deltaTime)
- at MergedUnity.Glue.GameClientGlue.Update()
- at MergedUnity.Glue.Instances.Update()
- at StunGUI.Tests.NewUITest.Update()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 37
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ Finished loading.
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ GameClient.Load - RootTypesToLoad: 1
- ŧ Client recieved start additional loading message.
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 38
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ Finished loading.
- ŧ GameClient.Load - RootTypesToLoad: 1
- ŧ Client recieved start additional loading message.
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 39
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ EffectDefinition is null for effectState.Asset.GUID: d6b4f0c2fa26d4b4baf8fb7a5693d07c
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: d6b4f0c2fa26d4b4baf8fb7a5693d07c
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: d6b4f0c2fa26d4b4baf8fb7a5693d07c
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: d6b4f0c2fa26d4b4baf8fb7a5693d07c
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: d6b4f0c2fa26d4b4baf8fb7a5693d07c
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: d6b4f0c2fa26d4b4baf8fb7a5693d07c
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: d6b4f0c2fa26d4b4baf8fb7a5693d07c
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: d6b4f0c2fa26d4b4baf8fb7a5693d07c
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: d6b4f0c2fa26d4b4baf8fb7a5693d07c
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: d6b4f0c2fa26d4b4baf8fb7a5693d07c
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: d6b4f0c2fa26d4b4baf8fb7a5693d07c
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: b6f45153a61826b409d9f5bfeda6922a
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: c3ce2e2b3ff3bb34087ac5d979aa88de
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: c4143b4a506c1d9439e35f481e74cd60
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: d6b4f0c2fa26d4b4baf8fb7a5693d07c
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: d6b4f0c2fa26d4b4baf8fb7a5693d07c
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: d6b4f0c2fa26d4b4baf8fb7a5693d07c
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: d6b4f0c2fa26d4b4baf8fb7a5693d07c
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: d6b4f0c2fa26d4b4baf8fb7a5693d07c
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: d6b4f0c2fa26d4b4baf8fb7a5693d07c
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: d6b4f0c2fa26d4b4baf8fb7a5693d07c
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: d6b4f0c2fa26d4b4baf8fb7a5693d07c
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ Finished loading.
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 4297, 143, 14.6984419220704, 11, 14, 15, 19, 22, 28, 73, 4.96364951713769
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 417379 (HeaderSize = 86) New replay size = 417702 (HeaderSize = 409)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-172957.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 40
- Couldn't find content for asset 00000000000000000000000000000000
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ Finished loading.
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 648, 64, 14.8895985601678, 11, 14, 15, 20, 23, 26, 0, 3.16568249253996
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 59982 (HeaderSize = 86) New replay size = 60077 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173007.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 41
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ POST: http://149.202.211.208:80/auth/refresh/v1
- ŧ Creating connection: 'http://149.202.211.208:80/auth/refresh/v1' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Response ContentEncoding:
- ŧ Web Request Removed: 3e0db292-e773-4f08-9abe-1bff84a8f6e9
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ ClientLidgrenTransport.WarningMessage - message = Received unhandled library message Acknowledge from 155.133.228.162:27230, _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1768, 60, 14.468873744835, 11, 14, 15, 18, 20, 21, 28, 2.11606405666589
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 155106 (HeaderSize = 86) New replay size = 155261 (HeaderSize = 241)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173034.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 42
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 700, 64, 13.7410391952036, 11, 13, 14, 16, 19, 20, 0, 2.92282584035179
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 59023 (HeaderSize = 86) New replay size = 59118 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173044.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 43
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ Sync Started for URL: http://client.battlerite.com/live/Seasons.def.json\Seasons.def.json
- ŧ SyncFile Error: 404 Not Found
- for http://client.battlerite.com/live/Seasons.def.json\Seasons.def.json
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1201, 52, 14.2036770995822, 11, 14, 14, 17, 21, 29, 48, 3.05883962070214
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 108310 (HeaderSize = 86) New replay size = 108425 (HeaderSize = 201)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173102.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 44
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1116, 56, 14.1715100588753, 11, 14, 15, 17, 19, 21, 33, 2.10502381365019
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 99274 (HeaderSize = 86) New replay size = 99389 (HeaderSize = 201)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173119.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 45
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ View.NavigateTo: GameEscapeMenu, From: Root
- ŧ View.NavigateTo: None, From: GameEscapeMenu
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1295, 66, 14.0692171604847, 11, 14, 14, 17, 21, 23, 54, 2.94914932493348
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 113919 (HeaderSize = 86) New replay size = 114034 (HeaderSize = 201)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173138.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 46
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 849, 127, 14.3501033546879, 11, 14, 15, 18, 20, 21, 0, 4.09723473727563
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 74552 (HeaderSize = 86) New replay size = 74647 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173151.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 47
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ GET: http://149.202.211.208:80/matches/regions/v1?
- ŧ Creating connection: 'http://149.202.211.208:80/matches/regions/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Response ContentEncoding: gzip
- ŧ Web Request Removed: 74084c51-fcaa-482f-88a0-33db8beb753a
- ŧ Regions: Start resolving host 155.133.240.166 at eu_west
- ŧ Regions: Start resolving host 162.254.194.141 at us_southwest
- ŧ Regions: Start resolving host 155.133.227.84 at australia
- ŧ Regions: Start resolving host 45.121.187.65 at japan
- ŧ Regions: Start resolving host 155.133.231.176 at poland
- ŧ Regions: Start resolving host 190.216.121.69 at peru
- ŧ Regions: Start resolving host 155.133.224.83 at south_america
- ŧ Regions: Start resolving host 155.133.238.45 at south_africa
- ŧ Regions: Start resolving host 45.121.185.66 at asia
- ŧ Regions: Start resolving host 155.133.234.88 at us_southeast
- ŧ Regions: Start resolving host 155.133.244.165 at hong_kong
- ŧ Regions: Start resolving host 155.133.249.94 at chile
- ŧ Regions: Start resolving host 155.133.228.162 at eu_east
- ŧ Regions: Start resolving host 185.25.181.70 at eu_north
- ŧ Regions: Start resolving host 155.133.232.23 at india_east
- ŧ Regions: Start resolving host 192.69.96.168 at us_west
- ŧ Regions: Start resolving host 155.133.233.23 at india
- ŧ Regions: Starting to ping eu_west
- ŧ Regions: Starting to ping us_southwest
- ŧ Regions: Starting to ping australia
- ŧ Regions: Starting to ping japan
- ŧ Regions: Starting to ping poland
- ŧ Regions: Starting to ping peru
- ŧ Regions: Starting to ping south_america
- ŧ Regions: Starting to ping south_africa
- ŧ Regions: Starting to ping asia
- ŧ Regions: Starting to ping us_southeast
- ŧ Regions: Starting to ping hong_kong
- ŧ Regions: Starting to ping chile
- ŧ Regions: Starting to ping eu_east
- ŧ Regions: Starting to ping eu_north
- ŧ Regions: Starting to ping india_east
- ŧ Regions: Starting to ping us_west
- ŧ Regions: Starting to ping india
- ŧ Regions: got ping of eu_west: 69
- ŧ Regions: got ping of us_southwest: 217
- ŧ Regions: got ping of australia: 355
- ŧ Regions: got ping of japan: 418
- ŧ Regions: got ping of poland: 87
- ŧ Regions: got ping of peru: 231
- ŧ Regions: got ping of south_america: 291
- ŧ Regions: got ping of south_africa: 224
- ŧ Regions: got ping of asia: 313
- ŧ Regions: got ping of us_southeast: 159
- ŧ Regions: got ping of hong_kong: 438
- ŧ Regions: got ping of chile: 260
- ŧ Regions: got ping of eu_east: 77
- ŧ Regions: got ping of eu_north: 80
- ŧ Regions: got ping of india_east: 211
- ŧ Regions: got ping of us_west: 206
- ŧ Regions: got ping of india: 185
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1449, 96, 14.2241341701608, 11, 14, 15, 17, 19, 20, 45, 2.76692238860453
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 127536 (HeaderSize = 86) New replay size = 127671 (HeaderSize = 221)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173213.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 48
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 670, 54, 14.3959161804743, 11, 14, 15, 18, 21, 21, 0, 2.50545539792432
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 60328 (HeaderSize = 86) New replay size = 60423 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173223.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 49
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1520, 59, 14.3641544120879, 11, 14, 15, 18, 20, 21, 28, 2.13051051442774
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 134720 (HeaderSize = 86) New replay size = 134855 (HeaderSize = 221)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173246.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 50
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1001, 54, 14.5866715675614, 11, 14, 15, 18, 20, 22, 30, 2.36349606532037
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 89808 (HeaderSize = 86) New replay size = 89923 (HeaderSize = 201)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173301.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 51
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1315, 63, 13.8196878252507, 11, 13, 14, 16, 17, 19, 52, 2.20830362509593
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 114223 (HeaderSize = 86) New replay size = 114338 (HeaderSize = 201)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173320.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 52
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 693, 55, 13.936786470948, 11, 14, 14, 16, 18, 20, 0, 2.00287658031703
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 63888 (HeaderSize = 86) New replay size = 63983 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Had to resize 'DataTableSystem.DataTable' data buffer. Inform Phalanx, Zec or Smurf if you don't know what triggered this! Capacity is increased from 144 to 216 at System.Environment.get_StackTrace()
- at StunShared.GameplayLogs.ResizingBufferCapacityLog(System.String bufferName, Int32 fromCapacity, Int32 toCapacity, LogType logType, Boolean logStacktrace)
- at Gameplay.DataTableSystem.Create(GameObjectTypeId typeId)
- at Gameplay.DataTable..ctor(Gameplay.DataTableSystem system, GameObjectTypeId typeId)
- at #Ofb.#b.#0cb(GameObjectTypeId #af)
- at #Ofb.#b.Clear(Boolean #Hhb, Boolean #Ghb)
- at Gameplay.GameClient.#pib(Nullable`1 #qib, Boolean #Hhb)
- at Gameplay.GameClient.Connect(ConnectionData #S9, Gameplay.DataTableSystem #T9, Boolean #Hhb)
- at Gameplay.GameClient.#Chb(Boolean ByRef #Dhb)
- at Gameplay.GameClient.UpdateGame(Single #vib)
- at #Ofb.#b.Update(Single #fob)
- at #7bb.#wcb.#tcb(Single #d)
- at #7bb.#wcb.Update(Single #d)
- at RemoteClient.GameClientInterface.Update(Single deltaTime)
- at MergedUnity.Glue.GameClientGlue.Update()
- at MergedUnity.Glue.Instances.Update()
- at StunGUI.Tests.NewUITest.Update()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173331.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 53
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1618, 87, 14.240291753783, 11, 14, 14, 16, 18, 19, 63, 2.65580480672093
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 145188 (HeaderSize = 86) New replay size = 145323 (HeaderSize = 221)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173355.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 54
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1270, 54, 14.3404955260496, 11, 14, 15, 17, 19, 21, 27, 1.94328990989494
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 111853 (HeaderSize = 86) New replay size = 111968 (HeaderSize = 201)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173414.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ Had to resize 'StringListSystem.Nodes' data buffer. Inform Phalanx, Zec or Smurf if you don't know what triggered this! Capacity is increased from 5832 to 8748 at System.Environment.get_StackTrace()
- at StunShared.GameplayLogs.ResizingBufferCapacityLog(System.String bufferName, Int32 fromCapacity, Int32 toCapacity, LogType logType, Boolean logStacktrace)
- at #Ofb.#Dxb[[Gameplay.DataTableId, MergedUnity, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].Add(DataTableId #cn, Int32 #Bxb)
- at Gameplay.DataTableSystem.Set(DataTableId id, Int32 nameHash, GameValue gameValue)
- at Gameplay.DataTable.Set(Int32 nameHash, GameValue value)
- at Gameplay.DataTable.DeserializeUnTyped(Gameplay.GameDataInner gameData, DataTable dataTable, NetBufferIn ByRef netBuffer, #Ofb.#b game, Gameplay.GenericListSystem`2 listSystem)
- at Gameplay.DataTable.Deserialize(Gameplay.GameDataInner gameData, DataTable dataTable, NetBufferIn ByRef netBuffer, #Ofb.#b game, Gameplay.GenericListSystem`2 listSystem)
- at Gameplay.GameClient.#39(UserId #Jhb, NetBufferIn ByRef #Bc)
- at #J9.#oab.#39(NetBufferIn ByRef #Bc)
- at #J9.#kbb.#39(NetBufferIn ByRef #vab)
- at #1bb.#0bb.#Ybb(#i1.#Bc #Bc, #i1.#Bc #Zbb)
- at #1bb.#0bb.Update(Single #U9)
- at #J9.#Yab.Update(Single #U9)
- at #J9.#oab.Update(Single #U9)
- at Gameplay.GameClient.#Chb(Boolean ByRef #Dhb)
- at Gameplay.GameClient.UpdateGame(Single #vib)
- at #Ofb.#b.Update(Single #fob)
- at #7bb.#wcb.#tcb(Single #d)
- at #7bb.#wcb.Update(Single #d)
- at RemoteClient.GameClientInterface.Update(Single deltaTime)
- at MergedUnity.Glue.GameClientGlue.Update()
- at MergedUnity.Glue.Instances.Update()
- at StunGUI.Tests.NewUITest.Update()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 55
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1017, 54, 14.3576925480734, 11, 14, 15, 17, 19, 20, 30, 2.04757051778099
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 90795 (HeaderSize = 86) New replay size = 90910 (HeaderSize = 201)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173429.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 56
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1203, 52, 14.1002240008718, 11, 14, 14, 16, 18, 19, 26, 1.67686244671092
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 105587 (HeaderSize = 86) New replay size = 105702 (HeaderSize = 201)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173447.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 57
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 780, 54, 14.0723959288838, 11, 14, 14, 16, 18, 19, 0, 1.94176977029371
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 67654 (HeaderSize = 86) New replay size = 67749 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173459.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 58
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1033, 55, 14.1365225979263, 11, 14, 14, 16, 18, 20, 35, 1.98040507452037
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 91570 (HeaderSize = 86) New replay size = 91685 (HeaderSize = 201)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173514.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 59
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1919, 58, 13.9505762350528, 11, 14, 15, 16, 17, 17, 21, 1.46232196453463
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 184125 (HeaderSize = 86) New replay size = 184280 (HeaderSize = 241)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173542.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 60
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ Sync Started for URL: http://client.battlerite.com/live/Seasons.def.json\Seasons.def.json
- ŧ SyncFile Error: 404 Not Found
- for http://client.battlerite.com/live/Seasons.def.json\Seasons.def.json
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 664, 61, 14.5217434818784, 11, 14, 15, 17, 20, 23, 0, 3.09897819736351
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 60594 (HeaderSize = 86) New replay size = 60689 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173553.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 61
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 683, 131, 14.3022289204297, 11, 14, 15, 17, 19, 21, 0, 4.61847444135689
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 60430 (HeaderSize = 86) New replay size = 60525 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173603.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 62
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 710, 54, 13.681808081019, 11, 13, 14, 16, 18, 19, 0, 1.96479967043912
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 60194 (HeaderSize = 86) New replay size = 60289 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173614.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 63
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ ClientLidgrenTransport.WarningMessage - message = Received unhandled library message Acknowledge from 155.133.228.162:27230, _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1204, 52, 14.0864209904994, 11, 14, 14, 17, 18, 19, 23, 1.79984943460894
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 105995 (HeaderSize = 86) New replay size = 106110 (HeaderSize = 201)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173631.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 64
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1020, 51, 14.2958746719372, 11, 14, 15, 17, 19, 21, 29, 2.10973653261918
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 91035 (HeaderSize = 86) New replay size = 91150 (HeaderSize = 201)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173647.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 65
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ GET: http://149.202.211.208:80/matches/regions/v1?
- ŧ Creating connection: 'http://149.202.211.208:80/matches/regions/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Response ContentEncoding: gzip
- ŧ Web Request Removed: 5409618e-e178-4362-a46f-f8d3dae52a01
- ŧ Regions: Start resolving host 155.133.240.166 at eu_west
- ŧ Regions: Start resolving host 162.254.194.141 at us_southwest
- ŧ Regions: Start resolving host 155.133.227.84 at australia
- ŧ Regions: Start resolving host 45.121.187.65 at japan
- ŧ Regions: Start resolving host 155.133.231.176 at poland
- ŧ Regions: Start resolving host 190.216.121.69 at peru
- ŧ Regions: Start resolving host 155.133.224.83 at south_america
- ŧ Regions: Start resolving host 155.133.238.45 at south_africa
- ŧ Regions: Start resolving host 45.121.185.66 at asia
- ŧ Regions: Start resolving host 155.133.234.88 at us_southeast
- ŧ Regions: Start resolving host 155.133.244.165 at hong_kong
- ŧ Regions: Start resolving host 155.133.249.94 at chile
- ŧ Regions: Start resolving host 155.133.228.162 at eu_east
- ŧ Regions: Start resolving host 185.25.181.70 at eu_north
- ŧ Regions: Start resolving host 155.133.232.23 at india_east
- ŧ Regions: Start resolving host 192.69.96.168 at us_west
- ŧ Regions: Start resolving host 155.133.233.23 at india
- ŧ Regions: Starting to ping eu_west
- ŧ Regions: Starting to ping us_southwest
- ŧ Regions: Starting to ping australia
- ŧ Regions: Starting to ping japan
- ŧ Regions: Starting to ping poland
- ŧ Regions: Starting to ping peru
- ŧ Regions: Starting to ping south_america
- ŧ Regions: Starting to ping south_africa
- ŧ Regions: Starting to ping asia
- ŧ Regions: Starting to ping us_southeast
- ŧ Regions: Starting to ping hong_kong
- ŧ Regions: Starting to ping chile
- ŧ Regions: Starting to ping eu_east
- ŧ Regions: Starting to ping eu_north
- ŧ Regions: Starting to ping india_east
- ŧ Regions: Starting to ping us_west
- ŧ Regions: Starting to ping india
- ŧ Regions: got ping of eu_west: 62
- ŧ Regions: got ping of us_southwest: 215
- ŧ Regions: got ping of australia: 351
- Ping: Error performing ICMP transmission. Possibly because of a timeout
- ŧ Regions: got ping of poland: 90
- ŧ Regions: got ping of peru: 229
- ŧ Regions: got ping of south_america: 273
- ŧ Regions: got ping of south_africa: 224
- ŧ Regions: got ping of asia: 309
- ŧ Regions: got ping of us_southeast: 152
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1244, 52, 14.6931923532581, 11, 14, 15, 19, 22, 24, 37, 2.46993397802825
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 112934 (HeaderSize = 86) New replay size = 113049 (HeaderSize = 201)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173706.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ Regions: got ping of hong_kong: 427
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ Regions: got ping of chile: 260
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 66
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ Regions: got ping of eu_east: 80
- ŧ Regions: got ping of eu_north: 80
- ŧ Regions: got ping of india_east: 221
- ŧ Regions: got ping of us_west: 208
- ŧ Regions: got ping of india: 183
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1209, 55, 14.1008595376639, 11, 14, 15, 16, 18, 19, 36, 1.88458070364654
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 107869 (HeaderSize = 86) New replay size = 107984 (HeaderSize = 201)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173724.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 67
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ GameClient.Load - RootTypesToLoad: 1
- ŧ Client recieved start additional loading message.
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 68
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ GameClient.Load - RootTypesToLoad: 1
- ŧ Client recieved start additional loading message.
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 69
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 4439, 94, 15.0027114560083, 11, 14, 15, 19, 21, 23, 56, 3.65868512057251
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 439210 (HeaderSize = 86) New replay size = 439533 (HeaderSize = 409)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173833.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 70
- Couldn't find content for asset 00000000000000000000000000000000
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Bundle ec33a6f0f9b275132320921fe416ad91 ref count reduced below 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Bundle c5bd084713c7d932feccbd36acdc343d ref count reduced below 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Bundle f11677bd9059bb42c0057ff54aa1f4a6 ref count reduced below 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Bundle 6cf10eeda8b42bfa8092042c289f5455 ref count reduced below 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Bundle 943d4e62ce5e10cb4ba7e7c2464585a1 ref count reduced below 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Bundle 0f6ad382bf854e242e6ff6010e168b9b ref count reduced below 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Bundle 64d210ea3b4fc0b9a2871b79ea93bacb ref count reduced below 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1127, 73, 14.0091354061604, 11, 14, 14, 16, 18, 22, 32, 2.37043019225004
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 99112 (HeaderSize = 86) New replay size = 99227 (HeaderSize = 201)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173850.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 71
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1275, 56, 14.2485026801182, 11, 14, 15, 18, 19, 20, 27, 1.99070997900514
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 113118 (HeaderSize = 86) New replay size = 113233 (HeaderSize = 201)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173909.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 72
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ ClientLidgrenTransport.WarningMessage - message = Received unhandled library message Acknowledge from 155.133.228.162:27230, _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 871, 54, 14.0117287412957, 11, 14, 14, 17, 18, 19, 0, 1.85493090026353
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 75589 (HeaderSize = 86) New replay size = 75684 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173922.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 73
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1753, 52, 13.8573191215182, 11, 14, 14, 16, 17, 18, 22, 1.46823687857396
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 153473 (HeaderSize = 86) New replay size = 153628 (HeaderSize = 241)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173948.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 74
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 781, 52, 14.0281797590434, 11, 14, 14, 17, 19, 19, 0, 2.0256922956508
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 67696 (HeaderSize = 86) New replay size = 67791 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-173959.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 75
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ ClientLidgrenTransport.WarningMessage - message = Received unhandled library message Acknowledge from 155.133.228.162:27230, _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1147, 52, 13.776254399006, 11, 14, 14, 16, 17, 18, 23, 1.57447937576659
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 100018 (HeaderSize = 86) New replay size = 100133 (HeaderSize = 201)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174016.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 76
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1027, 85, 14.1973047079179, 11, 14, 14, 18, 19, 20, 57, 3.24551183095747
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 91095 (HeaderSize = 86) New replay size = 91210 (HeaderSize = 201)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174031.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 77
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ ClientLidgrenTransport.WarningMessage - message = Received unhandled library message Acknowledge from 155.133.228.162:27230, _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 681, 53, 14.1158993476753, 11, 14, 14, 17, 18, 20, 0, 2.10821261358739
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 59843 (HeaderSize = 86) New replay size = 59938 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174042.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 78
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ Sync Started for URL: http://client.battlerite.com/live/Seasons.def.json\Seasons.def.json
- ŧ SyncFile Error: 404 Not Found
- for http://client.battlerite.com/live/Seasons.def.json\Seasons.def.json
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1035, 52, 14.0865333622224, 10, 14, 14, 18, 19, 20, 21, 1.90560059373243
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 91151 (HeaderSize = 86) New replay size = 91266 (HeaderSize = 201)
- ŧ Recording replay done!
- ŧ Had to resize 'DataTableSystem.DataTable' data buffer. Inform Phalanx, Zec or Smurf if you don't know what triggered this! Capacity is increased from 216 to 324 at System.Environment.get_StackTrace()
- at StunShared.GameplayLogs.ResizingBufferCapacityLog(System.String bufferName, Int32 fromCapacity, Int32 toCapacity, LogType logType, Boolean logStacktrace)
- at Gameplay.DataTableSystem.Create(GameObjectTypeId typeId)
- at Gameplay.DataTable..ctor(Gameplay.DataTableSystem system, GameObjectTypeId typeId)
- at #Ofb.#b.#0cb(GameObjectTypeId #af)
- at #Ofb.#b.Clear(Boolean #Hhb, Boolean #Ghb)
- at Gameplay.GameClient.#pib(Nullable`1 #qib, Boolean #Hhb)
- at Gameplay.GameClient.Connect(ConnectionData #S9, Gameplay.DataTableSystem #T9, Boolean #Hhb)
- at Gameplay.GameClient.#Chb(Boolean ByRef #Dhb)
- at Gameplay.GameClient.UpdateGame(Single #vib)
- at #Ofb.#b.Update(Single #fob)
- at #7bb.#wcb.#tcb(Single #d)
- at #7bb.#wcb.Update(Single #d)
- at RemoteClient.GameClientInterface.Update(Single deltaTime)
- at MergedUnity.Glue.GameClientGlue.Update()
- at MergedUnity.Glue.Instances.Update()
- at StunGUI.Tests.NewUITest.Update()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174057.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 79
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1127, 53, 13.9966751041041, 10, 14, 14, 17, 18, 19, 21, 1.79351445824358
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 98488 (HeaderSize = 86) New replay size = 98603 (HeaderSize = 201)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174114.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 80
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 961, 52, 13.9358440096854, 11, 14, 14, 16, 17, 19, 21, 1.67399040713408
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 83444 (HeaderSize = 86) New replay size = 83539 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174128.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ Had to resize 'StringListSystem.Nodes' data buffer. Inform Phalanx, Zec or Smurf if you don't know what triggered this! Capacity is increased from 8748 to 13122 at System.Environment.get_StackTrace()
- at StunShared.GameplayLogs.ResizingBufferCapacityLog(System.String bufferName, Int32 fromCapacity, Int32 toCapacity, LogType logType, Boolean logStacktrace)
- at #Ofb.#Dxb[[Gameplay.DataTableId, MergedUnity, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].Add(DataTableId #cn, Int32 #Bxb)
- at Gameplay.DataTableSystem.Set(DataTableId id, Int32 nameHash, GameValue gameValue)
- at Gameplay.DataTable.Set(Int32 nameHash, GameValue value)
- at Gameplay.DataTable.DeserializeUnTyped(Gameplay.GameDataInner gameData, DataTable dataTable, NetBufferIn ByRef netBuffer, #Ofb.#b game, Gameplay.GenericListSystem`2 listSystem)
- at Gameplay.DataTable.Deserialize(Gameplay.GameDataInner gameData, DataTable dataTable, NetBufferIn ByRef netBuffer, #Ofb.#b game, Gameplay.GenericListSystem`2 listSystem)
- at Gameplay.GameClient.#39(UserId #Jhb, NetBufferIn ByRef #Bc)
- at #J9.#oab.#39(NetBufferIn ByRef #Bc)
- at #J9.#kbb.#39(NetBufferIn ByRef #vab)
- at #1bb.#0bb.#Ybb(#i1.#Bc #Bc, #i1.#Bc #Zbb)
- at #1bb.#0bb.Update(Single #U9)
- at #J9.#Yab.Update(Single #U9)
- at #J9.#oab.Update(Single #U9)
- at Gameplay.GameClient.#Chb(Boolean ByRef #Dhb)
- at Gameplay.GameClient.UpdateGame(Single #vib)
- at #Ofb.#b.Update(Single #fob)
- at #7bb.#wcb.#tcb(Single #d)
- at #7bb.#wcb.Update(Single #d)
- at RemoteClient.GameClientInterface.Update(Single deltaTime)
- at MergedUnity.Glue.GameClientGlue.Update()
- at MergedUnity.Glue.Instances.Update()
- at StunGUI.Tests.NewUITest.Update()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 81
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 875, 53, 13.8669716478447, 11, 14, 14, 16, 17, 18, 0, 1.78298373998887
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 76051 (HeaderSize = 86) New replay size = 76146 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174141.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 82
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1321, 53, 13.7864953073606, 11, 14, 14, 16, 17, 18, 20, 1.49282630381281
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 113943 (HeaderSize = 86) New replay size = 114058 (HeaderSize = 201)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174200.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 83
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ GET: http://149.202.211.208:80/matches/regions/v1?
- ŧ Creating connection: 'http://149.202.211.208:80/matches/regions/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Response ContentEncoding: gzip
- ŧ Web Request Removed: ee42d546-5359-4ba2-9db8-efba1810d33b
- ŧ Regions: Start resolving host 155.133.240.166 at eu_west
- ŧ Regions: Start resolving host 162.254.194.141 at us_southwest
- ŧ Regions: Start resolving host 155.133.227.84 at australia
- ŧ Regions: Start resolving host 45.121.187.65 at japan
- ŧ Regions: Start resolving host 155.133.231.176 at poland
- ŧ Regions: Start resolving host 190.216.121.69 at peru
- ŧ Regions: Start resolving host 155.133.224.83 at south_america
- ŧ Regions: Start resolving host 155.133.238.45 at south_africa
- ŧ Regions: Start resolving host 45.121.185.66 at asia
- ŧ Regions: Start resolving host 155.133.234.88 at us_southeast
- ŧ Regions: Start resolving host 155.133.244.165 at hong_kong
- ŧ Regions: Start resolving host 155.133.249.94 at chile
- ŧ Regions: Start resolving host 155.133.228.162 at eu_east
- ŧ Regions: Start resolving host 185.25.181.70 at eu_north
- ŧ Regions: Start resolving host 155.133.232.23 at india_east
- ŧ Regions: Start resolving host 192.69.96.168 at us_west
- ŧ Regions: Start resolving host 155.133.233.23 at india
- ŧ Regions: Starting to ping eu_west
- ŧ Regions: Starting to ping us_southwest
- ŧ Regions: Starting to ping australia
- ŧ Regions: Starting to ping japan
- ŧ Regions: Starting to ping poland
- ŧ Regions: Starting to ping peru
- ŧ Regions: Starting to ping south_america
- ŧ Regions: Starting to ping south_africa
- ŧ Regions: Starting to ping asia
- ŧ Regions: Starting to ping us_southeast
- ŧ Regions: Starting to ping hong_kong
- ŧ Regions: Starting to ping chile
- ŧ Regions: Starting to ping eu_east
- ŧ Regions: Starting to ping eu_north
- ŧ Regions: Starting to ping india_east
- ŧ Regions: Starting to ping us_west
- ŧ Regions: Starting to ping india
- ŧ Regions: got ping of eu_west: 63
- ŧ Regions: got ping of us_southwest: 216
- ŧ Regions: got ping of australia: 351
- ŧ Regions: got ping of japan: 417
- ŧ Regions: got ping of poland: 87
- ŧ Regions: got ping of peru: 230
- ŧ Regions: got ping of south_america: 275
- ŧ Regions: got ping of south_africa: 224
- ŧ Regions: got ping of asia: 309
- ŧ Regions: got ping of us_southeast: 151
- ŧ Regions: got ping of hong_kong: 451
- ŧ Regions: got ping of chile: 260
- ŧ Regions: got ping of eu_east: 75
- ŧ Regions: got ping of eu_north: 80
- ŧ Regions: got ping of india_east: 208
- ŧ Regions: got ping of us_west: 213
- ŧ Regions: got ping of india: 191
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1222, 52, 13.8909476156199, 11, 14, 14, 16, 17, 18, 27, 1.61139389738466
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 106648 (HeaderSize = 86) New replay size = 106763 (HeaderSize = 201)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174218.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 84
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1495, 129, 13.8111667339034, 11, 14, 14, 16, 17, 17, 21, 2.94853454017903
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 130745 (HeaderSize = 86) New replay size = 130880 (HeaderSize = 221)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174240.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 85
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 2225, 54, 14.2520619565875, 11, 14, 15, 17, 18, 19, 21, 1.52684507706118
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 199088 (HeaderSize = 86) New replay size = 199263 (HeaderSize = 261)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174313.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 86
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 2283, 51, 13.8012572557401, 11, 14, 14, 16, 17, 18, 22, 1.43279399350924
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 195487 (HeaderSize = 86) New replay size = 195662 (HeaderSize = 261)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174346.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 87
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ ClientLidgrenTransport.WarningMessage - message = Received unhandled library message Acknowledge from 155.133.228.162:27230, _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 2172, 58, 13.9362120488496, 11, 14, 14, 17, 18, 19, 21, 1.57402727568663
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 187340 (HeaderSize = 86) New replay size = 187515 (HeaderSize = 261)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174418.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 88
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 688, 53, 13.9967034518747, 11, 14, 14, 17, 18, 20, 0, 2.03312683812049
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 59324 (HeaderSize = 86) New replay size = 59419 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174428.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 89
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 689, 52, 14.0024088722281, 11, 14, 14, 16, 18, 19, 0, 1.92009219249506
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 59985 (HeaderSize = 86) New replay size = 60080 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174438.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 90
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ POST: http://149.202.211.208:80/auth/refresh/v1
- ŧ Creating connection: 'http://149.202.211.208:80/auth/refresh/v1' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Response ContentEncoding:
- ŧ Web Request Removed: 7c405699-2d45-4080-ba28-937aa95411ea
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1214, 54, 14.0262434621523, 11, 14, 14, 17, 19, 19, 23, 1.80289919462999
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 104116 (HeaderSize = 86) New replay size = 104231 (HeaderSize = 201)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174456.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 91
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 671, 130, 14.3753308670978, 11, 14, 15, 18, 19, 20, 0, 4.61594562086308
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 58598 (HeaderSize = 86) New replay size = 58693 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174506.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 92
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 673, 58, 14.3283160851114, 11, 14, 15, 18, 19, 21, 0, 2.36239922726957
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 58251 (HeaderSize = 86) New replay size = 58346 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174517.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 93
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ GameClient.Load - RootTypesToLoad: 1
- ŧ Client recieved start additional loading message.
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 94
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1868, 59, 14.6621177894559, 11, 14, 15, 19, 20, 22, 43, 2.69800503808379
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 170770 (HeaderSize = 86) New replay size = 170929 (HeaderSize = 245)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174545.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 95
- Couldn't find content for asset 00000000000000000000000000000000
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ Sync Started for URL: http://client.battlerite.com/live/Seasons.def.json\Seasons.def.json
- ŧ SyncFile Error: 404 Not Found
- for http://client.battlerite.com/live/Seasons.def.json\Seasons.def.json
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1425, 73, 14.4979330973066, 11, 14, 15, 18, 20, 21, 53, 2.61476734773758
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 126162 (HeaderSize = 86) New replay size = 126297 (HeaderSize = 221)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174607.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 96
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 848, 51, 14.3743826385782, 11, 14, 15, 17, 20, 21, 0, 2.09361118751353
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 73591 (HeaderSize = 86) New replay size = 73686 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174620.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 97
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1285, 53, 14.2181662674084, 11, 14, 14, 18, 19, 20, 25, 1.88895553890176
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 111869 (HeaderSize = 86) New replay size = 111984 (HeaderSize = 201)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174639.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 98
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 669, 49, 14.4233753133723, 11, 14, 15, 18, 19, 20, 0, 2.21176508882994
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 58219 (HeaderSize = 86) New replay size = 58314 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174649.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 99
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 677, 123, 14.2558364438408, 11, 14, 14, 17, 19, 20, 0, 4.32232691892053
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 58271 (HeaderSize = 86) New replay size = 58366 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174700.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 100
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ GET: http://149.202.211.208:80/matches/regions/v1?
- ŧ Creating connection: 'http://149.202.211.208:80/matches/regions/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Response ContentEncoding: gzip
- ŧ Web Request Removed: 252866f6-bfbb-4603-a8f0-d9a5e6b2bb60
- ŧ Regions: Start resolving host 155.133.240.166 at eu_west
- ŧ Regions: Start resolving host 162.254.194.141 at us_southwest
- ŧ Regions: Start resolving host 155.133.227.84 at australia
- ŧ Regions: Start resolving host 45.121.187.65 at japan
- ŧ Regions: Start resolving host 155.133.231.176 at poland
- ŧ Regions: Start resolving host 190.216.121.69 at peru
- ŧ Regions: Start resolving host 155.133.224.83 at south_america
- ŧ Regions: Start resolving host 155.133.238.45 at south_africa
- ŧ Regions: Start resolving host 45.121.185.66 at asia
- ŧ Regions: Start resolving host 155.133.234.88 at us_southeast
- ŧ Regions: Start resolving host 155.133.244.165 at hong_kong
- ŧ Regions: Start resolving host 155.133.249.94 at chile
- ŧ Regions: Start resolving host 155.133.228.162 at eu_east
- ŧ Regions: Start resolving host 185.25.181.70 at eu_north
- ŧ Regions: Start resolving host 155.133.232.23 at india_east
- ŧ Regions: Start resolving host 192.69.96.168 at us_west
- ŧ Regions: Start resolving host 155.133.233.23 at india
- ŧ Regions: Starting to ping eu_west
- ŧ Regions: Starting to ping us_southwest
- ŧ Regions: Starting to ping australia
- ŧ Regions: Starting to ping japan
- ŧ Regions: Starting to ping poland
- ŧ Regions: Starting to ping peru
- ŧ Regions: Starting to ping south_america
- ŧ Regions: Starting to ping south_africa
- ŧ Regions: Starting to ping asia
- ŧ Regions: Starting to ping us_southeast
- ŧ Regions: Starting to ping hong_kong
- ŧ Regions: Starting to ping chile
- ŧ Regions: Starting to ping eu_east
- ŧ Regions: Starting to ping eu_north
- ŧ Regions: Starting to ping india_east
- ŧ Regions: Starting to ping us_west
- ŧ Regions: Starting to ping india
- ŧ Regions: got ping of eu_west: 61
- ŧ Regions: got ping of us_southwest: 217
- ŧ Regions: got ping of australia: 351
- ŧ Regions: got ping of japan: 406
- ŧ Regions: got ping of poland: 102
- ŧ Regions: got ping of peru: 228
- ŧ Regions: got ping of south_america: 279
- ŧ Regions: got ping of south_africa: 225
- ŧ Regions: got ping of asia: 310
- ŧ Regions: got ping of us_southeast: 153
- ŧ Regions: got ping of hong_kong: 450
- ŧ Regions: got ping of chile: 261
- ŧ Regions: got ping of eu_east: 75
- ŧ Regions: got ping of eu_north: 83
- ŧ Regions: got ping of india_east: 211
- ŧ Regions: got ping of us_west: 215
- ŧ Regions: got ping of india: 185
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1111, 50, 14.2769395510214, 11, 14, 15, 17, 19, 20, 25, 1.85791546739724
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 97128 (HeaderSize = 86) New replay size = 97243 (HeaderSize = 201)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174716.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 101
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ ClientLidgrenTransport.WarningMessage - message = Received unhandled library message Acknowledge from 155.133.228.162:27230, _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1462, 48, 14.1197799449689, 11, 14, 14, 17, 18, 19, 22, 1.60121783054271
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 127064 (HeaderSize = 86) New replay size = 127199 (HeaderSize = 221)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174738.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 102
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 876, 50, 13.8694614024726, 11, 14, 14, 16, 17, 18, 0, 1.5751098897837
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 74290 (HeaderSize = 86) New replay size = 74385 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174751.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 103
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 2350, 51, 13.9318660955429, 11, 14, 14, 16, 18, 18, 22, 1.39050257506094
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 202805 (HeaderSize = 86) New replay size = 202980 (HeaderSize = 261)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174825.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 104
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 693, 54, 13.8987810045656, 11, 14, 14, 16, 17, 18, 0, 1.82913287173079
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 59240 (HeaderSize = 86) New replay size = 59335 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174836.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 105
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1464, 48, 14.1099978530387, 11, 14, 15, 17, 18, 19, 24, 1.59156714601976
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 128815 (HeaderSize = 86) New replay size = 128950 (HeaderSize = 221)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174857.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 106
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1047, 48, 13.9715021478751, 11, 14, 14, 16, 17, 18, 21, 1.53953311945835
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 93070 (HeaderSize = 86) New replay size = 93185 (HeaderSize = 201)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174913.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 107
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1389, 49, 13.9830299329873, 11, 14, 14, 17, 18, 19, 23, 1.55785450325793
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 120344 (HeaderSize = 86) New replay size = 120479 (HeaderSize = 221)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174933.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 108
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1203, 48, 14.132421256008, 11, 14, 14, 17, 19, 19, 25, 1.73385862081516
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 104212 (HeaderSize = 86) New replay size = 104327 (HeaderSize = 201)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-174951.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 109
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 687, 50, 14.0374444492016, 11, 14, 14, 17, 18, 19, 0, 1.92858805395579
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 59095 (HeaderSize = 86) New replay size = 59190 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175001.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 110
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1037, 51, 14.0895901189122, 11, 14, 14, 17, 18, 19, 22, 1.74207069789998
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 90051 (HeaderSize = 86) New replay size = 90166 (HeaderSize = 201)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175017.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 111
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ ClientLidgrenTransport.WarningMessage - message = Received unhandled library message Acknowledge from 155.133.228.162:27230, _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 682, 48, 14.1527813696681, 11, 14, 14, 17, 19, 20, 0, 1.99194954320966
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 59609 (HeaderSize = 86) New replay size = 59704 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175027.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 112
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 872, 121, 13.9898511547841, 11, 14, 14, 16, 17, 17, 0, 3.6113424639547
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 75057 (HeaderSize = 86) New replay size = 75152 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175040.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 113
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ Sync Started for URL: http://client.battlerite.com/live/Seasons.def.json\Seasons.def.json
- ŧ SyncFile Error: 404 Not Found
- for http://client.battlerite.com/live/Seasons.def.json\Seasons.def.json
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1492, 49, 13.8346948006937, 11, 14, 14, 16, 17, 17, 22, 1.34120900105341
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 127281 (HeaderSize = 86) New replay size = 127416 (HeaderSize = 221)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175102.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 114
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 675, 53, 14.2911769826078, 11, 14, 15, 18, 19, 20, 0, 2.12462551677106
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 59074 (HeaderSize = 86) New replay size = 59169 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175112.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 115
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 675, 87, 14.3105972319691, 11, 14, 14, 17, 19, 19, 0, 3.32699195931779
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 58835 (HeaderSize = 86) New replay size = 58930 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Had to resize 'DataTableSystem.DataTable' data buffer. Inform Phalanx, Zec or Smurf if you don't know what triggered this! Capacity is increased from 324 to 486 at System.Environment.get_StackTrace()
- at StunShared.GameplayLogs.ResizingBufferCapacityLog(System.String bufferName, Int32 fromCapacity, Int32 toCapacity, LogType logType, Boolean logStacktrace)
- at Gameplay.DataTableSystem.Create(GameObjectTypeId typeId)
- at Gameplay.DataTable..ctor(Gameplay.DataTableSystem system, GameObjectTypeId typeId)
- at #Ofb.#b.#0cb(GameObjectTypeId #af)
- at #Ofb.#b.Clear(Boolean #Hhb, Boolean #Ghb)
- at Gameplay.GameClient.#pib(Nullable`1 #qib, Boolean #Hhb)
- at Gameplay.GameClient.Connect(ConnectionData #S9, Gameplay.DataTableSystem #T9, Boolean #Hhb)
- at Gameplay.GameClient.#Chb(Boolean ByRef #Dhb)
- at Gameplay.GameClient.UpdateGame(Single #vib)
- at #Ofb.#b.Update(Single #fob)
- at #7bb.#wcb.#tcb(Single #d)
- at #7bb.#wcb.Update(Single #d)
- at RemoteClient.GameClientInterface.Update(Single deltaTime)
- at MergedUnity.Glue.GameClientGlue.Update()
- at MergedUnity.Glue.Instances.Update()
- at StunGUI.Tests.NewUITest.Update()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175122.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 116
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 689, 51, 13.9821860129218, 11, 14, 14, 17, 18, 19, 0, 1.92921834208923
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 58820 (HeaderSize = 86) New replay size = 58915 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175133.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 117
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ ClientLidgrenTransport.WarningMessage - message = Received unhandled library message Acknowledge from 155.133.228.162:27230, _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1941, 51, 14.4014180223432, 11, 14, 15, 17, 18, 19, 22, 1.51983947998707
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 174180 (HeaderSize = 86) New replay size = 174335 (HeaderSize = 241)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175202.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 118
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ GET: http://149.202.211.208:80/matches/regions/v1?
- ŧ Creating connection: 'http://149.202.211.208:80/matches/regions/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Response ContentEncoding: gzip
- ŧ Web Request Removed: a5e13308-b8d7-492c-aff4-a2187451fb78
- ŧ Regions: Start resolving host 155.133.240.166 at eu_west
- ŧ Regions: Start resolving host 162.254.194.141 at us_southwest
- ŧ Regions: Start resolving host 155.133.227.84 at australia
- ŧ Regions: Start resolving host 45.121.187.65 at japan
- ŧ Regions: Start resolving host 155.133.231.176 at poland
- ŧ Regions: Start resolving host 190.216.121.69 at peru
- ŧ Regions: Start resolving host 155.133.224.83 at south_america
- ŧ Regions: Start resolving host 155.133.238.45 at south_africa
- ŧ Regions: Start resolving host 45.121.185.66 at asia
- ŧ Regions: Start resolving host 155.133.234.88 at us_southeast
- ŧ Regions: Start resolving host 155.133.244.165 at hong_kong
- ŧ Regions: Start resolving host 155.133.249.94 at chile
- ŧ Regions: Start resolving host 155.133.228.162 at eu_east
- ŧ Regions: Start resolving host 185.25.181.70 at eu_north
- ŧ Regions: Start resolving host 155.133.232.23 at india_east
- ŧ Regions: Start resolving host 192.69.96.168 at us_west
- ŧ Regions: Start resolving host 155.133.233.23 at india
- ŧ Regions: Starting to ping eu_west
- ŧ Regions: Starting to ping us_southwest
- ŧ Regions: Starting to ping australia
- ŧ Regions: Starting to ping japan
- ŧ Regions: Starting to ping poland
- ŧ Regions: Starting to ping peru
- ŧ Regions: Starting to ping south_america
- ŧ Regions: Starting to ping south_africa
- ŧ Regions: Starting to ping asia
- ŧ Regions: Starting to ping us_southeast
- ŧ Regions: Starting to ping hong_kong
- ŧ Regions: Starting to ping chile
- ŧ Regions: Starting to ping eu_east
- ŧ Regions: Starting to ping eu_north
- ŧ Regions: Starting to ping india_east
- ŧ Regions: Starting to ping us_west
- ŧ Regions: Starting to ping india
- ŧ Regions: got ping of eu_west: 63
- ŧ Regions: got ping of us_southwest: 215
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ Regions: got ping of australia: 354
- ŧ Regions: got ping of japan: 408
- ŧ Regions: got ping of poland: 89
- ŧ Regions: got ping of peru: 229
- ŧ Regions: got ping of south_america: 277
- ŧ Regions: got ping of south_africa: 224
- ŧ Regions: got ping of asia: 315
- ŧ Regions: got ping of us_southeast: 151
- ŧ Regions: got ping of hong_kong: 447
- ŧ Regions: got ping of chile: 259
- ŧ Regions: got ping of eu_east: 73
- ŧ Regions: got ping of eu_north: 80
- ŧ Regions: got ping of india_east: 211
- ŧ Regions: got ping of us_west: 207
- ŧ Regions: got ping of india: 184
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1984, 50, 14.0814625373104, 11, 14, 14, 17, 18, 20, 22, 1.70854189193688
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 171293 (HeaderSize = 86) New replay size = 171448 (HeaderSize = 241)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175231.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ Had to resize 'StringListSystem.Nodes' data buffer. Inform Phalanx, Zec or Smurf if you don't know what triggered this! Capacity is increased from 13122 to 19683 at System.Environment.get_StackTrace()
- at StunShared.GameplayLogs.ResizingBufferCapacityLog(System.String bufferName, Int32 fromCapacity, Int32 toCapacity, LogType logType, Boolean logStacktrace)
- at #Ofb.#Dxb[[Gameplay.DataTableId, MergedUnity, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].Add(DataTableId #cn, Int32 #Bxb)
- at Gameplay.DataTableSystem.Set(DataTableId id, Int32 nameHash, GameValue gameValue)
- at Gameplay.DataTable.Set(Int32 nameHash, GameValue value)
- at #Ofb.#b.#Epb()
- at Gameplay.GameClient.#39(UserId #Jhb, NetBufferIn ByRef #Bc)
- at #J9.#oab.#39(NetBufferIn ByRef #Bc)
- at #J9.#kbb.#39(NetBufferIn ByRef #vab)
- at #1bb.#0bb.#Ybb(#i1.#Bc #Bc, #i1.#Bc #Zbb)
- at #1bb.#0bb.Update(Single #U9)
- at #J9.#Yab.Update(Single #U9)
- at #J9.#oab.Update(Single #U9)
- at Gameplay.GameClient.#Chb(Boolean ByRef #Dhb)
- at Gameplay.GameClient.UpdateGame(Single #vib)
- at #Ofb.#b.Update(Single #fob)
- at #7bb.#wcb.#tcb(Single #d)
- at #7bb.#wcb.Update(Single #d)
- at RemoteClient.GameClientInterface.Update(Single deltaTime)
- at MergedUnity.Glue.GameClientGlue.Update()
- at MergedUnity.Glue.Instances.Update()
- at StunGUI.Tests.NewUITest.Update()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 119
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 866, 52, 14.0313982467166, 11, 14, 14, 17, 18, 19, 0, 1.87026729084515
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 74441 (HeaderSize = 86) New replay size = 74536 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175244.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 120
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1313, 48, 13.9168300347328, 10, 14, 14, 16, 17, 19, 33, 1.56278657544427
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 112281 (HeaderSize = 86) New replay size = 112396 (HeaderSize = 201)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175303.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 121
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 685, 53, 14.0654995282153, 11, 14, 14, 17, 18, 19, 0, 1.99642209834029
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 58999 (HeaderSize = 86) New replay size = 59094 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175313.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 122
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 2632, 49, 14.3063835166905, 11, 14, 15, 17, 19, 20, 23, 1.64571117325798
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 233307 (HeaderSize = 86) New replay size = 233502 (HeaderSize = 281)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175353.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 123
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 2351, 59, 13.9006652007923, 11, 14, 14, 16, 18, 19, 24, 1.51445722155457
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 201363 (HeaderSize = 86) New replay size = 201538 (HeaderSize = 261)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175427.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 124
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 693, 51, 13.9369877184432, 11, 14, 14, 16, 17, 17, 0, 1.68048052641473
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 60224 (HeaderSize = 86) New replay size = 60319 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175440.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 125
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 682, 50, 14.1406344443116, 11, 14, 14, 17, 18, 19, 0, 1.87401768677463
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 59857 (HeaderSize = 86) New replay size = 59952 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175450.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 126
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 670, 49, 14.4194092739094, 11, 14, 15, 17, 19, 20, 0, 1.92336739674913
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 59178 (HeaderSize = 86) New replay size = 59273 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175501.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 127
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 671, 54, 14.3684460084361, 11, 14, 15, 17, 19, 20, 0, 2.06007241332726
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 60292 (HeaderSize = 86) New replay size = 60387 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175511.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 128
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 684, 57, 14.0904780832668, 11, 14, 14, 16, 18, 19, 0, 2.04290888562018
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 59472 (HeaderSize = 86) New replay size = 59567 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175521.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 129
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 687, 51, 14.0329446106758, 11, 14, 14, 17, 18, 19, 0, 1.88320439195586
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 58414 (HeaderSize = 86) New replay size = 58509 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175532.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 130
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 765, 53, 14.3689442350824, 11, 14, 15, 18, 19, 20, 0, 2.08306970203692
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 66430 (HeaderSize = 86) New replay size = 66525 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175543.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 131
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ Sync Started for URL: http://client.battlerite.com/live/Seasons.def.json\Seasons.def.json
- ŧ SyncFile Error: 404 Not Found
- for http://client.battlerite.com/live/Seasons.def.json\Seasons.def.json
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 861, 51, 14.1206519348668, 11, 14, 14, 17, 18, 19, 0, 1.75265415219091
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 73979 (HeaderSize = 86) New replay size = 74074 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175556.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 132
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 840, 52, 14.5477293674295, 11, 14, 15, 18, 20, 21, 0, 2.23030560339878
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 72882 (HeaderSize = 86) New replay size = 72977 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175609.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 133
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1385, 50, 14.0430042152799, 11, 14, 14, 17, 18, 19, 24, 1.64541084955135
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 119053 (HeaderSize = 86) New replay size = 119188 (HeaderSize = 221)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175629.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 134
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 672, 52, 14.3577855102324, 11, 14, 15, 18, 19, 20, 0, 2.12942384868946
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 59147 (HeaderSize = 86) New replay size = 59242 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175640.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 135
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ GET: http://149.202.211.208:80/matches/regions/v1?
- ŧ Creating connection: 'http://149.202.211.208:80/matches/regions/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Response ContentEncoding: gzip
- ŧ Web Request Removed: 0d2c3f2a-bf70-4bdd-8114-80693e0a39c4
- ŧ Regions: Start resolving host 155.133.240.166 at eu_west
- ŧ Regions: Start resolving host 162.254.194.141 at us_southwest
- ŧ Regions: Start resolving host 155.133.227.84 at australia
- ŧ Regions: Start resolving host 45.121.187.65 at japan
- ŧ Regions: Start resolving host 155.133.231.176 at poland
- ŧ Regions: Start resolving host 190.216.121.69 at peru
- ŧ Regions: Start resolving host 155.133.224.83 at south_america
- ŧ Regions: Start resolving host 155.133.238.45 at south_africa
- ŧ Regions: Start resolving host 45.121.185.66 at asia
- ŧ Regions: Start resolving host 155.133.234.88 at us_southeast
- ŧ Regions: Start resolving host 155.133.244.165 at hong_kong
- ŧ Regions: Start resolving host 155.133.249.94 at chile
- ŧ Regions: Start resolving host 155.133.228.162 at eu_east
- ŧ Regions: Start resolving host 185.25.181.70 at eu_north
- ŧ Regions: Start resolving host 155.133.232.23 at india_east
- ŧ Regions: Start resolving host 192.69.96.168 at us_west
- ŧ Regions: Start resolving host 155.133.233.23 at india
- ŧ Regions: Starting to ping eu_west
- ŧ Regions: Starting to ping us_southwest
- ŧ Regions: Starting to ping australia
- ŧ Regions: Starting to ping japan
- ŧ Regions: Starting to ping poland
- ŧ Regions: Starting to ping peru
- ŧ Regions: Starting to ping south_america
- ŧ Regions: Starting to ping south_africa
- ŧ Regions: Starting to ping asia
- ŧ Regions: Starting to ping us_southeast
- ŧ Regions: Starting to ping hong_kong
- ŧ Regions: Starting to ping chile
- ŧ Regions: Starting to ping eu_east
- ŧ Regions: Starting to ping eu_north
- ŧ Regions: Starting to ping india_east
- ŧ Regions: Starting to ping us_west
- ŧ Regions: Starting to ping india
- ŧ Regions: got ping of eu_west: 60
- ŧ Regions: got ping of us_southwest: 214
- ŧ Regions: got ping of australia: 352
- ŧ Regions: got ping of japan: 409
- ŧ Regions: got ping of poland: 97
- ŧ Regions: got ping of peru: 244
- ŧ Regions: got ping of south_america: 274
- ŧ Regions: got ping of south_africa: 225
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1732, 126, 14.0439578083696, 11, 14, 14, 17, 18, 19, 25, 2.81307450462692
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 148962 (HeaderSize = 86) New replay size = 149117 (HeaderSize = 241)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175705.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ Regions: got ping of asia: 308
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- ŧ Regions: got ping of us_southeast: 152
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 136
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ Regions: got ping of hong_kong: 443
- ŧ Regions: got ping of chile: 269
- ŧ Regions: got ping of eu_east: 70
- ŧ Regions: got ping of eu_north: 81
- ŧ Regions: got ping of india_east: 213
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ Regions: got ping of us_west: 211
- ŧ Regions: got ping of india: 187
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1032, 53, 14.1377742332912, 11, 14, 14, 17, 19, 19, 23, 1.83576520959267
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 89638 (HeaderSize = 86) New replay size = 89753 (HeaderSize = 201)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175721.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 137
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1094, 50, 14.4344988038885, 11, 14, 15, 18, 20, 20, 22, 2.01412128422765
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 97610 (HeaderSize = 86) New replay size = 97725 (HeaderSize = 201)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175737.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 138
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 692, 51, 13.9141923382794, 11, 14, 14, 16, 17, 18, 0, 1.8057034748438
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 60323 (HeaderSize = 86) New replay size = 60418 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175747.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 139
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 685, 49, 14.0710736839935, 11, 14, 14, 16, 18, 19, 0, 1.76614071631486
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 60933 (HeaderSize = 86) New replay size = 61028 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175758.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 140
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1112, 47, 14.1956874497629, 11, 14, 15, 17, 18, 19, 26, 1.6886068685588
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 98915 (HeaderSize = 86) New replay size = 99030 (HeaderSize = 201)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175814.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 141
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 2335, 48, 14.0008628449934, 11, 14, 14, 16, 18, 19, 22, 1.42957219439438
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 205976 (HeaderSize = 86) New replay size = 206151 (HeaderSize = 261)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175849.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 142
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ POST: http://149.202.211.208:80/auth/refresh/v1
- ŧ Creating connection: 'http://149.202.211.208:80/auth/refresh/v1' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Response ContentEncoding:
- ŧ Web Request Removed: e883aa00-53a9-4461-84b4-0498bdc7add3
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ ClientLidgrenTransport.WarningMessage - message = Received unhandled library message Acknowledge from 155.133.228.162:27230, _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 2377, 53, 13.7703747241074, 11, 14, 14, 16, 17, 17, 26, 1.50897533333304
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 206482 (HeaderSize = 86) New replay size = 206657 (HeaderSize = 261)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175923.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 143
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1107, 53, 14.3108315152387, 11, 14, 15, 18, 20, 20, 23, 2.07093502796312
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 96314 (HeaderSize = 86) New replay size = 96429 (HeaderSize = 201)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175940.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 144
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1208, 88, 14.0676572644452, 11, 14, 14, 17, 18, 19, 51, 2.71397540113586
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 103990 (HeaderSize = 86) New replay size = 104105 (HeaderSize = 201)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-175957.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 145
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1326, 49, 13.7221056976841, 10, 14, 14, 16, 16, 17, 19, 1.34813154705825
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 111448 (HeaderSize = 86) New replay size = 111563 (HeaderSize = 201)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-180017.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 146
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1055, 48, 13.8380992048167, 11, 14, 14, 16, 16, 17, 21, 1.44089386770167
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 90123 (HeaderSize = 86) New replay size = 90238 (HeaderSize = 201)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-180032.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 147
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 673, 49, 14.3243784506986, 11, 14, 15, 17, 19, 20, 0, 1.96238993350334
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 60699 (HeaderSize = 86) New replay size = 60794 (HeaderSize = 181)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-180042.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 148
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ Sync Started for URL: http://client.battlerite.com/live/Seasons.def.json\Seasons.def.json
- ŧ SyncFile Error: 404 Not Found
- for http://client.battlerite.com/live/Seasons.def.json\Seasons.def.json
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 2248, 48, 14.068273776868, 11, 14, 14, 17, 18, 19, 25, 1.53263759772682
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 197998 (HeaderSize = 86) New replay size = 198173 (HeaderSize = 261)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-180115.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 149
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1769, 51, 14.4217508449255, 11, 14, 15, 17, 20, 21, 50, 2.10440778785332
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 160322 (HeaderSize = 86) New replay size = 160477 (HeaderSize = 241)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-180142.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 150
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ GET: http://149.202.211.208:80/matches/regions/v1?
- ŧ Creating connection: 'http://149.202.211.208:80/matches/regions/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Response ContentEncoding: gzip
- ŧ Web Request Removed: 108ff744-4464-44cd-b601-d19e0f7ffb08
- ŧ Regions: Start resolving host 155.133.240.166 at eu_west
- ŧ Regions: Start resolving host 162.254.194.141 at us_southwest
- ŧ Regions: Start resolving host 155.133.227.84 at australia
- ŧ Regions: Start resolving host 45.121.187.65 at japan
- ŧ Regions: Start resolving host 155.133.231.176 at poland
- ŧ Regions: Start resolving host 190.216.121.69 at peru
- ŧ Regions: Start resolving host 155.133.224.83 at south_america
- ŧ Regions: Start resolving host 155.133.238.45 at south_africa
- ŧ Regions: Start resolving host 45.121.185.66 at asia
- ŧ Regions: Start resolving host 155.133.234.88 at us_southeast
- ŧ Regions: Start resolving host 155.133.244.165 at hong_kong
- ŧ Regions: Start resolving host 155.133.249.94 at chile
- ŧ Regions: Start resolving host 155.133.228.162 at eu_east
- ŧ Regions: Start resolving host 185.25.181.70 at eu_north
- ŧ Regions: Start resolving host 155.133.232.23 at india_east
- ŧ Regions: Start resolving host 192.69.96.168 at us_west
- ŧ Regions: Start resolving host 155.133.233.23 at india
- ŧ Regions: Starting to ping eu_west
- ŧ Regions: Starting to ping us_southwest
- ŧ Regions: Starting to ping australia
- ŧ Regions: Starting to ping japan
- ŧ Regions: Starting to ping poland
- ŧ Regions: Starting to ping peru
- ŧ Regions: Starting to ping south_america
- ŧ Regions: Starting to ping south_africa
- ŧ Regions: Starting to ping asia
- ŧ Regions: Starting to ping us_southeast
- ŧ Regions: Starting to ping hong_kong
- ŧ Regions: Starting to ping chile
- ŧ Regions: Starting to ping eu_east
- ŧ Regions: Starting to ping eu_north
- ŧ Regions: Starting to ping india_east
- ŧ Regions: Starting to ping us_west
- ŧ Regions: Starting to ping india
- ŧ Regions: got ping of eu_west: 64
- ŧ Regions: got ping of us_southwest: 229
- ŧ Regions: got ping of australia: 354
- ŧ Regions: got ping of japan: 372
- ŧ Regions: got ping of poland: 101
- ŧ Regions: got ping of peru: 240
- ŧ Regions: got ping of south_america: 317
- ŧ Regions: got ping of south_africa: 246
- ŧ Regions: got ping of asia: 316
- ŧ Regions: got ping of us_southeast: 207
- ŧ Regions: got ping of hong_kong: 406
- ŧ Regions: got ping of chile: 270
- ŧ Regions: got ping of eu_east: 89
- ŧ Regions: got ping of eu_north: 83
- ŧ Regions: got ping of india_east: 219
- ŧ Regions: got ping of us_west: 216
- ŧ Regions: got ping of india: 197
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 2256, 51, 14.5216879825362, 11, 14, 15, 17, 19, 21, 25, 1.70303194799943
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 202405 (HeaderSize = 86) New replay size = 202580 (HeaderSize = 261)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-180216.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 151
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 1053, 51, 16.2989023496499, 11, 15, 17, 25, 29, 34, 49, 4.52685504239082
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 100433 (HeaderSize = 86) New replay size = 100548 (HeaderSize = 201)
- ŧ Recording replay done!
- ŧ Recording client replay E:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171214-180234.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.228.162, port = 27230, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 856
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 9A0250AEBCDB2728
- ŧ MatchId: 1d2609a2091f44ac95d9bc17b84b553c
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Zakipro'}, {Id:2 Value:'eu_east'},
- ŧ View.NavigateTo: None, From: ReconnectingPopup
- ŧ GameObjectType ({0}) does not have constant data for Name type = {0}
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Zakipro
- ŧ Added loading matchGuid: 1d2609a2-091f-44ac-95d9-bc17b84b553c MatchVersion: 152
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ LayerTransition Completed: TransitioningToEnabled
- [/spoiler]
- I can upload replays if needed
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