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Jul 19th, 2018
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  1. /*
  2. * robotMaze.js
  3. *
  4. * The blue key is inside a labyrinth, and extracting
  5. * it will not be easy.
  6. *
  7. * It's a good thing that you're a AI expert, or
  8. * we would have to leave empty-handed.
  9. */
  10.  
  11. function startLevel(map) {
  12. // Hint: you can press R or 5 to "rest" and not move the
  13. // player, while the robot moves around.
  14.  
  15. map.getRandomInt = function(min, max) {
  16. return Math.floor(Math.random() * (max - min + 1)) + min;
  17. }
  18.  
  19. map.placePlayer(map.getWidth()-1, map.getHeight()-1);
  20. var player = map.getPlayer();
  21.  
  22. map.defineObject('robot', {
  23. 'type': 'dynamic',
  24. 'symbol': 'R',
  25. 'color': 'gray',
  26. 'onCollision': function (player, me) {
  27. me.giveItemTo(player, 'blueKey');
  28. },
  29. 'behavior': function (me) {
  30. if (map.getPlayer().hasItem('blueKey'))
  31. me.move('down');
  32. else if ((me.dir === undefined || me.dir === 'u'))
  33. {
  34. if (me.canMove('left')) {
  35. me.dir = 'l';
  36. me.move('left');
  37. }
  38. else if (me.canMove('up'))
  39. {
  40. me.dir = 'u';
  41. me.move('up');
  42. }
  43. else if (me.canMove('right')) {
  44. me.dir = 'r';
  45. me.move('right');
  46. }
  47. else {
  48. me.dir = 'd';
  49. me.move('down');
  50. }
  51. }
  52. else if ((me.dir === undefined || me.dir === 'l'))
  53. {
  54. if (me.canMove('down')) {
  55. me.dir = 'd';
  56. me.move('down');
  57. }
  58. else if (me.canMove('left')) {
  59. me.dir = 'l';
  60. me.move('left');
  61. }
  62. else if (me.canMove('up')) {
  63. me.dir = 'u';
  64. me.move('up');
  65. }
  66. else if (me.canMove('right')) {
  67. me.dir = 'r';
  68. me.move('right');
  69. }
  70. }
  71. else if ((me.dir === undefined || me.dir === 'd'))
  72. {
  73. if (me.canMove('right')) {
  74. me.dir = 'r';
  75. me.move('right');
  76. }
  77. else if (me.canMove('down')) {
  78. me.dir = 'd';
  79. me.move('down');
  80. }
  81. else if (me.canMove('left')) {
  82. me.dir = 'l';
  83. me.move('left');
  84. }
  85. else if (me.canMove('up')) {
  86. me.dir = 'u';
  87. me.move('up');
  88. }
  89. }
  90. else if ((me.dir === undefined || me.dir === 'r'))
  91. {
  92. if (me.canMove('up'))
  93. {
  94. me.dir = 'u';
  95. me.move('up');
  96. }
  97. else if (me.canMove('right')) {
  98. me.dir = 'r';
  99. me.move('right');
  100. }
  101. else if (me.canMove('down')) {
  102. me.dir = 'd';
  103. me.move('down');
  104. }
  105. else if (me.canMove('left')) {
  106. me.dir = 'l';
  107. me.move('left');
  108. }
  109. }
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  149.  
  150. }
  151. });
  152.  
  153. map.defineObject('barrier', {
  154. 'symbol': '░',
  155. 'color': 'purple',
  156. 'impassable': true,
  157. 'passableFor': ['robot']
  158. });
  159.  
  160. map.placeObject(0, map.getHeight() - 1, 'exit');
  161. map.placeObject(1, 1, 'robot');
  162. map.placeObject(map.getWidth() - 2, 8, 'blueKey');
  163. map.placeObject(map.getWidth() - 2, 9, 'barrier');
  164.  
  165. var autoGeneratedMaze = new ROT.Map.DividedMaze(map.getWidth(), 10);
  166. autoGeneratedMaze.create( function (x, y, mapValue) {
  167. // don't write maze over robot or barrier
  168. if ((x == 1 && y == 1) || (x == map.getWidth() - 2 && y >= 8)) {
  169. return 0;
  170. } else if (mapValue === 1) { //0 is empty space 1 is wall
  171. map.placeObject(x,y, 'block');
  172. } else {
  173. map.placeObject(x,y,'empty');
  174. }
  175. });
  176. }
  177.  
  178. function validateLevel(map) {
  179. map.validateExactlyXManyObjects(1, 'exit');
  180. map.validateExactlyXManyObjects(1, 'robot');
  181. map.validateAtMostXObjects(1, 'blueKey');
  182. }
  183.  
  184. function onExit(map) {
  185. if (!map.getPlayer().hasItem('blueKey')) {
  186. map.writeStatus("We need to get that key!");
  187. return false;
  188. } else {
  189. return true;
  190. }
  191. }
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