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it unlocks many cool features!
- global option -l with value `log.txt'
- global option -c with value `PS3_Battlefield3_McKack.xml'
- controller #1: option -p with value `COM3'
- now reading arguments for controller #2
- status flag is set
- subpos flag is set
- force_updates flag is set
- GIMX 6.11 x86_64
- Windows 10 (or later) x64
- Kernel version: 10.0 (15063)
- ../common/windows/async.c:344 async_read_timeout: ReadFile failed: timeout expired.
- can't read packet header
- ../common/windows/async.c:344 async_read_timeout: ReadFile failed: timeout expired.
- can't read packet header
- ../common/windows/async.c:344 async_read_timeout: ReadFile failed: timeout expired.
- can't read packet header
- ../common/windows/async.c:344 async_read_timeout: ReadFile failed: timeout expired.
- can't read packet header
- ../common/windows/async.c:344 async_read_timeout: ReadFile failed: timeout expired.
- can't read packet header
- ../common/windows/async.c:344 async_read_timeout: ReadFile failed: timeout expired.
- can't read packet header
- ../common/windows/async.c:344 async_read_timeout: ReadFile failed: timeout expired.
- can't read packet header
- ../common/windows/async.c:344 async_read_timeout: ReadFile failed: timeout expired.
- can't read packet header
- ../common/windows/async.c:344 async_read_timeout: ReadFile failed: timeout expired.
- can't read packet header
- ../common/windows/async.c:344 async_read_timeout: ReadFile failed: timeout expired.
- can't read packet header
- gimx.c:242 SDL_main: no adapter detected
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