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Feb 17th, 2020
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  1. var terrain = new GameObject().AddComponent<GStylizedTerrain>();
  2. GTerrainData data = ScriptableObject.CreateInstance<GTerrainData>();
  3. data.Reset();
  4. terrain.TerrainData = data;
  5. var heightMap = terrain.TerrainData.Geometry.HeightMap;
  6. heightMap = new Texture2D(10, 10);
  7. terrain.TerrainData.Geometry.SetRegionDirty(new Rect(0, 0, 1, 1));
  8. data.SetDirty(GTerrainData.DirtyFlags.Geometry);
  9. terrain.TerrainData.Geometry.ClearDirtyRegions();
  10. terrain.transform.position = Vector3.one * 500;
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