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Apr 29th, 2019
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  1. Anima - Amara's Elemental Effects deal increased damage over time and have increased duration. Her Action Skill Elemental Effect deals further increased damage.
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  3. Wildfire - Whenever Amara applies an Elemental Effect to an enemy, it has a chance to spread to a nearby enemy.
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  5. Tempest - Amara deals increased Elemental Damage. Shock damage is further increased.
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  7. Violent Tapestry - Applying an Elemental Effect grants Amara a stack of Rush. Activating her action skill consumes all Rush stacks. For every stack of Rush consumed, Amara's Elemental Effect Chance is temporarily increased.
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  9. Catharsis - Whenever Amara triggers an elemental effect on an enemy, when that enemy dies that enemy explodes, dealing her attuned element damage along with any other element that is currently inflicted upon that enemy. This skill has a short cooldown.
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  11. Vigor - Killing an enemy with Amara's Action skill grants all allies increased Movement Speed for a few seconds. This effect stacks.
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  13. Guardian Angel - When Amara enters Fight For Your Life, she immediately gains a Second Wind, restores her health, and creates an Action Skill Elemental Nova that knocks back nearby enemies. This skill has a long cooldown.
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  15. Personal Space - Amara's weapon shots deal Bonus Damage based on the distance to her target. The closer the target, the greater the bonus.
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  17. Dread - Amara's Gun Damage is increased for a few seconds after an enemy is Grasped. Whenever any player kills a Grasped enemy, their current weapon is instantly reloaded.
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  19. Mindfulness - Whenever Amara takes damage, she gains a stack of Mindfulness. For every stack of Mindfulness, Amara gains improved Shield Regeneration Delay and Movement Speed. Stacks decay after a few seconds.
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  21. Root to Rise - Amara gains increased Max Health.
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  23. Wrath - Amara gains increased Gun Damage. This effect is increased after she activates her action skill for a few seconds.
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  25. Illuminated Fist - Amara gains increased Melee Damage and her Melee Damage is converted to her Action Skill Element.
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  27. Alacrity - Amara gains increased Reload Speed for every stack of Rush. After consuming Rush stacks, this bonus is increased for a few seconds.
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  29. Conflux - Whenever Amara applies an Elemental Effect to an enemy, she gains a chance to randomly Electrocute, Burn, or Melt that enemy.
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  31. Sustainment - Amara gains Life Steal whenever she deals Elemental Damage with her weapon.
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  33. Indiscriminate - Amara's bullets that damage enemies have a chance to ricochet and deal decreased damage to other nearby enemies. Ricochet Chance and Damage are increased if the target is currently affected by Phasegrasp or Stillness of Mind.
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  35. Do unto Others - Whenever an enemy damages Amara, she automatically throws an energy orb back at them, dealing Action Skill Elemental Damage. This skill has a short cooldown.
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  37. Laid Bare - Enemies take increased damage from all sources for a few seconds after being damaged by Amara's action skill.
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  39. Fast Hand(s) - Amara's Reload Speed, Weapon Swap Speed, and Mode Switch Speed are improved.
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  41. Transcend - Amara gains increased Accuracy and Critical Hit Bonus for a few seconds after activating her action skill.
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  43. Infusion - Convert a portion of damage dealt by Amara's weapons into her Action Skill Element.
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  45. One With Nature - Amara gains increased Max Health and Elemental Damage Resistance to her Action Skill Element.
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  47. Samsara - Whenever Amara deals damage to an enemy with her action skill, she adds a stack of Samsara. For every stack of Samsara, Amara gains increased Gun Damage and Health Regeneration for a few seconds. Stacks decay after a few seconds.
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  49. Clarity - Amara constantly regenerates health. The lower her health, the more powerful the regeneration. After using an Action Skill, this bonus is doubled for a few seconds.
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  51. Steady Hand(s) - Amara gains increased Weapon Handling and Accuracy.
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  53. Remnant - When Amara kills an enemy with a Gun or Action Skill, she creates a homing projectile that seeks out a new enemy dealing her Action Skill Elemental Damage. Any Overkill Damage is added to the projectile's damage.
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  55. From Rest - Amara gains improved Fire Rate and Charge Time.
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  57. Arms Deal - Amara deals increased Splash Damage, and takes reduced Splash Damage.
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  59. Deep Well - Amara gains increased Magazine Size with elemental weapons.
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  61. Forceful Expression - Amara's guns deal Bonus Elemental Damage, based on her Action Skill Element.
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  63. Find Your Center - Amara gains increased Melee Damage. Additionally, for a few seconds after using her Action Skill, Amara gains increased Melee Range.
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  65. Helping Hand(s) - For a few seconds after using her Action Skill, Amara's arms remain active and grant her Damage Reduction.
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  67. Restless - Amara gains increased Action Skill Cooldown Rate.
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  69. Blitz - Melee Override. Press {OakPC_Melee} to make Amara dash a short distance forward and perform a special melee strike, dealing Elemental Melee Damage. If a Blitz melee attack kills an enemy, Blitz’s cooldown is immediately reset.
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  71. Awakening - Amara's Rush stacks gain increased effectiveness.
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  73. Jab Cross - Whenever Amara deals melee damage to an enemy, she gains increased Action Skill Damage and increased Weapon Damage for a few seconds.
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  75. Do Harm - Killing an enemy grants Amara a stack of Rush. Activating her action skill consumes all Rush stacks. For every stack of Rush consumed, Amara's Action Skill Damage is temporarily increased.
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  77. Ascendant - All Action Skill Augments gain increased effects.
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  79. Avatar - Amara's action skill can be activated while it's cooling down. This skill may only be used once per completed cooldown. Additionally, increases Amara's Max Rush Stacks.
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