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- [RDISK]
- UIName=Repair Disk
- Name=Repair Disk
- Prerequisite=YAWEAP,NAPSIS
- Primary=RepairBeam;DiskLaser
- Image=DISKATK
- ;Secondary=DiskDrain
- Strength=250
- Category=AirPower
- Armor=light
- IsTilter=yes
- TooBigToFitUnderBridge=true
- TechLevel=5
- Turret=yes
- TurretSpins=yes;gs unit is one big turret so it can use existing permaspin
- Sight=8
- Speed=15
- CrateGoodie=no
- Crusher=no;yes
- Owner=YuriCountry,AntarcticHQ,LunarUplink,Dominion,Greenland
- Cost=1400
- Soylent=1400
- Points=25
- ROT=100;gs super fast turn, ie turn on spot
- AllowedToStartInMultiplayer=yes;no
- IsSelectableCombatant=yes
- VoiceSelect=FloatingDiscSelect
- VoiceMove=FloatingDiscMove
- VoiceAttack=FloatingDiscAttackCommand
- VoiceSecondaryWeaponAttack=FloatingDiscSteal
- VoiceFeedback=
- CrashingSound=FloatingDiscDie
- MoveSound=FloatingDiscMoveLoop
- CreateSound=FloatingDiscCreated
- BalloonHover=yes ; ie never land
- Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet
- ;Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
- SpeedType=Hover
- MovementZone=Fly
- MoveToShroud=yes
- ThreatPosed=20 ; This value MUST be 0 for all building addons
- ConsideredAircraft=yes
- Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
- MaxDebris=14
- DamageParticleSystems=SparkSys,SmallGreySSys
- DamageSmokeOffset=100, 100, 275
- Weight=3.5
- VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
- EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
- Accelerates=false
- ZFudgeColumn=8
- ZFudgeTunnel=13
- Size=6
- OpportunityFire=yes
- ;ElitePrimary=DiskLaserE
- JumpjetSpeed=16 ;params not defined use defaults (old globals way up top called Jumpjet controls)
- JumpjetClimb=8 ;
- JumpjetCrash=15 ; Climb, but down
- JumpJetAccel=10
- JumpJetTurnRate=100;gs superfast turn on spot, from 2
- JumpjetHeight=750
- JumpjetWobbles=.1 ; ! value of zero stop wobbles? NO! Wobbles of zero means div by 0 crash. "How many wobbles would you like?" "0" "You must have wobbles!!! I kill you!"
- JumpjetDeviation=15
- JumpjetNoWobbles=yes ; Really small numbers on two lines above don't actually slow down the wobbling since it is the amplitude of a sinusoidal curve
- Crashable=yes ; JJ plummets down like aircraft
- TiltCrashJumpjet=yes; can handle tilting while falling without freaking out
- DeathWeapon=BlimpBombEffect
- DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage. This gives control
- SelfHealing=yes
- Trainable=no
- ; repair Disk repairing
- [RepairBeam]
- Damage=-65
- ROF=80
- Range=1.8
- Projectile=InvisibleBeam;InvisibleAll;InvisibleVertical;Invisible
- Speed=100
- Warhead=Mechanical
- Report=IFVRepair
- UseSparkParticles=yes
- AttachedParticleSystem=WeldingSys
- ;CellRangefinding=yes
- OmniFire=yes ; Don't need to turn even though I have no turret (Need since if I am directly over my target it will baffle the CloseEnough test for the facing)
- ;FireOnce=yes
- ;DrainWeapon=yes
- FireWhileMoving=yes
- ; Invisible for Repair Disk Purpose
- [InvisibleBeam]
- Inviso=yes
- Image=none
- AG=yes
- AN=yes
- AS=yes
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