Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- These are notes for an Ochette solo speedrun in Octopath Traveler II.
- (Sample vids are on my YT channel as always; Pastebin is blocking the links for some reason. Just search "AnimeFanX11" and scroll vids for the non-mic or commentated versions.)
- This route uses Beast Lore and Befriend more than other routes to try to save resources and be more efficient in fights. It also skips most towns and areas (like Timberain and Sai) to try to save time, but there's parts of exploration that become more dangerous as a result.
- However, I did try to make it reasonably consistent with an "answer" for every encounter. (For example, there's 3 extra M stones routed for specific bad encounters - you may end up not seeing those encounters and thus not use any of those stones.)
- Some fun facts about the route:
- - captures Crackridge moles for Quality Jerky to befriend the Clan Mei NPC in Stormhail (Bright Bolt user)
- - Tera is limited to 1 action in his fight to reduce chances for him to use Sneeze, which is an instant loss in solos
- - visits decaying temple (aka the solo temple) for money, using a Bottle of Sleeping Dust to get through it
- - buys Quick Cloak for defense/crit reduction (Lv22 merchant Ochette will have 191 speed, matching Lajackal's 191 crit, meaning exactly 0% chance to be crit)
- (Btw, at the end of these notes are extra tips for running this, money skip notes, and cait/puff differences for anyone interested.)
- Also, thanks to:
- - Dalia for his work on the first solos of this, which I took some ideas from
- - Z3R01337 for his single story notes, which I also took parts from
- - Doid for answering my questions, especially for calculating the odds in some battles
- ========================================
- ========================================
- Timer starts when confirming Ochette start
- Befriend Malamaowl (Mahina)
- King Iguana: Defend, Precise Shot, Precise Shot x4, Capture
- Provoke Villager: Iguana, Iguana, Iguana x3
- Disable auto capture and prepare King Iguana
- Press A to talk and give 1 Jerky to story NPC
- Go to shop
- - buy and equip Traveler's Bow
- Break/flee encounters (froggen axe, lloris and weed precise x2)
- Befriend Lost Girl
- Forced battle (Mysterious Fledgling): Bow x2
- Dark entity tips (script is taken from Z3R01337 btw, credit to him):
- - cursor resets after he summons/eats a spawn (go Up first time, random next time depending on what's eaten)
- - goal is two precise shots (x3/x4) early before he summons, dont want to overdamage, and want to count crit damage
- - axe normally hits for 35 but crits for 45 (so +10)
- - precise hits are 105 but crits for 130 (so +25)
- - thunderbirds are 50 ish (so +15 over axe, but it's enough damage to unlock Latent in time)
- [small adds deal 14 each, big boss deals 45 normal, 86 dark breath, he uses it every few turns for ~3 times total in battle]
- Dark Entity
- T1-4: axe
- T5: precise x3
- T6: grape
- if damage is +35, want to avoid over-damaging, so do normal T7-T8 if Ochette outspeeds on T8
- OR for T7-T9, do Defend, Axe x4, Precise x3
- T7: axe [if he summons here, you either miscounted or got unlucky crit on the axe attack just now]
- T8: axe x3
- T9: precise x4
- if you did Precise x3, you are short damage, so replace next two T10-11 axes with Thunderbirds.
- T10: axe (or Thunderbird)
- T11: axe (or Thunderbird)
- T12: Healing Grape (can delay or switch around too depending on your HP)
- T13: axe
- T14: axe (or axe x2 if 105 extra damage)
- T15: LATENT Beastly Claw x4 (crit auto wins, else next turn finishes)
- T16: Precise Shot x3
- Go straight up to Al's bag cutscene, then to harbor
- TP Totohaha
- Get 1800 in right head villager room
- TP harbor
- Boat to Delsta Harbor (first option)
- Break/flee encounters:
- Axe - rats, most Canalbrine enemies (Icewind for them too)
- Bow - birds, moles (Precise Shot for groups but it can miss FYI so avoid if possible or use extra shots)
- Latent Claw - AoE nuke
- Walk after first battle in Delsta flats to skip second
- Get Herb of Serenity
- Tag Abandoned Village, exit
- Rotate Day/Night for Soulstone shop
- Sell:
- - Herb of Serenity
- Buy:
- - 3 Shadow M
- Eastern Cape Cold Snows, walk after first battle to skip second
- Go to Scholar Shrine area
- First battle, use Shad M
- Enter Scholar Shrine, exit
- Second battle, use Shad M
- (can opt to skip Scholar Shrine reset btw, but bear encounter survives shad M, can finish with Bows/Precise/Capture though)
- Get Scholar
- Menu:
- - Ochette to Scholar
- - Lightning Bolt + Analyze
- - Evasive Maneuvers on
- TP Totohaha harbor
- Boat to Canalbrine (second option)
- Buy
- - 1 Critical Earring
- Exit toward Conning
- First Conning Screen, go to NIGHT just past save point as you reach water
- Scorpions battle, use Shad M
- After battle, walk rightward to get Wind M
- Run rest of map
- Go to night in next area
- Scorpions again, use Wind M
- Tag Conning, start Ochette Chapter 2C, exit
- Walk to skip battle
- Go to Sai area battle, walk to get Fire M
- Go to night to KO Sai desert battle with Fire M
- Go to Decaying Temple
- Get Bottle of Sleeping Dust
- Run behind bottle chest to get encounter:
- T1: Bottle of Sleeping Dust (65%)
- T2: Flee
- Walk to get Sniper Bow + 20k + Fire Dragon Glaive (can run a bit)
- TP Abandoned Village, exit
- Rotate Day/Night for Armor/Accessory/Soulstone shops in any order
- Buy and equip:
- - Horned Helm
- Sell:
- - Fire Dragon's Glaive
- - Sniper's Bow
- Buy and equip:
- - 2 Empowering Rings
- Buy:
- - 1 Fire S
- - 1 Ice S
- - 1 Thunder S
- - 6 Light M
- - 1 Thunder M
- - 2 Ice M
- - 2 Fire M
- NOTE: ALL Stones are for routed battles, so do NOT throw any spares at a stray Cait unless it is a fight in the route. Armor Eater/Latent/Catapult can be used to finish off stragglers to preserve stones.
- Heal with Grape
- Go to Abandoned Waterway
- Get Wriggling Root
- Go night to force Lizards battle, use Ice M
- Get 8k
- TP Delsta Harbor, run to tag New Delsta (walk a bit outside to skip encounter)
- - Buy 1 Unerring Earring
- - SELL WRIGGLING ROOT
- TP Conning Creek
- Go to Apothecary guild
- Talk to right side of table to unlock job
- Go to beach
- Get Rainbow Bottle
- Go straight right
- Provoke Alpione: Light M
- Go to dungeon
- KO battle with Fire M
- Get 6k
- Finish chapter
- TP Delsta Harbor
- Go to Inventor
- Turn in two inventions
- TP Delsta Harbor
- Boat to Crackridge Harbor (first option)
- Job and Support Skill menus:
- - Ochette to Apothecary
- - Step Ahead on (in fourth slot)
- Flee battle and go to Southern Crackridge
- Heal as needed
- Armor Eater + 2 Moles:
- T1: Light M
- T2: Latent Fang x2
- T3: Capture
- Skip chest for now
- Go to Western Crackridge
- Armor Eater + 2 Moles:
- T1: Light M
- T2: summon armor eater x3 (if enemy used Defend/Rock of the Heavens, can Defend into x4 or do x3 and hope it crits)
- Tag Crackridge
- Start Ochette 2T, exit
- Safety Save
- Armor + 2 Moles: Light M, armor eater x3 (if enemy used Defend/Rock of Heaven, do defend and x4)
- Get 8500
- Get Merchant (and walk a bit leaving screen)
- Job Menu:
- - Ochette to Merchant
- - Collect + Sidestep + Hired Help
- Support Skills:
- - Grows on Trees (in second slot)
- - Boost Start (in third slot)
- Go to Gravel area, WALK the whole map
- Get Thunder L
- Rotate night just before bridge (in next battle, if first T2 and Latent, can Roar -> HHG x4 to skip 8k elsewhere)
- 2 Dreadwing + 1 Creepy Fledgling
- T1: HHB x3
- Get Starsplitter
- Tag Gravell
- Exit, get 23.5k
- TP Gravell
- Item shop, buy:
- - 11 Grape M
- Armor shop, buy:
- - Quick Cloak (don't equip)
- Get Quartz Shield
- Job Menu:
- - Ochette to Inventor
- Equipment Menu:
- - Optimize
- BEAST MENU:
- - AUTO CAPTURE BACK ON
- [goal is to capture 3+ Wild Moles, 1 Armor Eater, 1 Buttermeep, then turn it off. The auto capture is for Caught by Surprises.]
- TP Crackridge, exit
- Go to NIGHT
- Armor Eater + 2 Moles:
- T1: (Tab to Sword) Catapult Sword x3
- T2: Capture Armor Eater
- T3: Capture Mole (next in turn order)
- T4: Capture Mole
- [if caught by surprise in any of these maps, can't afford to capture Meep/etc, so LATENT Claws x3 to nuke them and try again]
- Go back to Southern Crackridge
- NIGHT for battle as you run toward right chest
- Armor Eater + 2 Moles: repeat as before but prepare + cook last mole if slots are filled (from here on, keep cooking last captured monster)
- [goal is 1 Mole for battles and then later cook them for 3 Quality Jerky in Stormhail; if you capture a lot and are asked to cook something, keep cooking the last thing you captured so that mole stays at the bottom of your monster list if possible]
- Get Shadow M
- After first battle and chest, menu:
- - EVASIVE MANUEVERS OFF
- Get 6400
- Safety Save
- HEAL AFTER BATTLES
- Meep Battles:
- - 1 Armor Eater, 1 Hatchling, 1 Buttermeep:
- T1: (Tab to Catapult Axe) (Tab to Sword) Catapult Axe x3
- T2: Capture Buttermeep
- T3: Capture Armor Eater
- - 2 Birds, 2 Buttermeep:
- T1: (Tab to Catapult Spear) (Tab to Sword) Catapult Spear x3
- T2: Capture Buttermeep
- T3: Capture Buttermeep
- - 3 Buttermeeps: (only possible in daytime, but you could get it if you accidentally stay on day too long)
- T1: Sword x2
- T2: Capture broken meep
- T3: Defend
- T4: (Tab to Sword) Catapult Sword x4
- Any other battle:
- T1: Defend
- T2: (Tab to Sword) Catapult Sword x4 (or x3 works for double moles)
- Any battle caught by surprise:
- T1: LATENT Beastly Claws x3 (very hard to survive HP-wise while capturing Meep from surprise, so hope for auto capture proc)
- or if Meep group:
- T1: Shad M (makes Armor Eater defensive and others become 100% captures)
- T2+: Sword x4 Armor Eater/Capture Meep
- Critical HP meeps do 400 each so very dangerous, better to nuke with latent if surprised or stall with grape M until you can nuke.
- Also if enemy group defense buffs, need to stall it out with spring boots/grape M then nuke.
- after meep, menu:
- - AUTO CAPTURE OFF
- - cook and prepare Buttermeep
- - Evasive Manuevers ON
- Heal
- [if 630 JP+, may do Apothecary + 3 skills early for Hale and Hearty over Grows on Trees. Go back to Inventor + Starsplitter and heal again for safety]
- Provoke Overseer
- T1: Shadow M (or spam Armor Eater to break if you used up the M stone)
- T2: Armor Eater x4 (crit auto wins else need follow-up)
- T3: Armor Eater
- Enter Unfinished Tunnels, exit and reenter for autosave
- Get 2100
- Get Rev Jam
- Get 13.5k
- Unfinished Tunnels battle (2 Ancient Birdian III and 1 Ancient Birdian IV):
- T1: Defend
- T2: Latent Beastly Claws x4 (recommended if latent is available)
- or if no latent:
- T1: Thunder M
- T2: Armor Eater x4
- if caught by surprise/desperate, can do:
- T1: Thunder L - during Provoke later at Montwise, break two extra times and use 2 Thunder M + Armor Eater on the breaks. If you preserve the Light M in Tera's dungeon or the Ice M in Northern Montwise Pass, those can substitute the Thunder M in Southern Stormhail Snows, but if you use up both, you can get the Shadow M by full walking the North Montwise Pass. This Thunder L can also be used in Tera's dungeon later similarly if caught by surprise by spiders/condors as you preserve the Light M in that case.
- TP Crackridge, go to night
- Go to inn for cutscene + use it for Latent if needed
- Go to night to befriend Pom
- GO TO DAY
- Enter Path to Bed of the Titan
- KO random battle:
- if King Condors or Shaggy Spider in group:
- T1: spring boots
- T2: (max boost) (Catapult to Staff) (Primary to Sword) Catapult Staff x4
- T3: Light M
- - if you go first T2, swap and do stone first, otherwise, we do this order to minimize sleep/terror chances
- else all others (bat, hatchling, moles):
- T1: Defend
- T2: (Tab to Sword) Catapult Sword x4
- Get Knight's Greatbow (left of Save Point)
- Menu after getting second chest:
- - Ochette to MERCHANT
- - Heal HP, want 1100+ HP to be safe from Trample (~1074 damage, we have too much speed so he cannot crit us either)
- MAKE SURE OCHETTE IS MERCHANT BEFORE GOING DOWN LADDER (Tera):
- T1: Wild Mole
- T2: Defend (or mole again)
- T3: HHB x4 (or HHG x4)
- T4: Latent Roar
- T5: Defend
- T6: HHV x4
- T7: Capture
- - if you already go first on T3, swap T2 Defend to another Mole, and use HHG x4. Then skip the clockbank money.
- - an alternative to the T2 Mole is to just T2 Axe to save some frames, but it's probably a range
- - retry if he uses Sneeze
- Finish Chapter 2T
- TP New Delsta
- Random battles: Defend, Tera
- Go via land straight right to next map
- Then go up and right into water to Clockbank area
- Get 6300
- Walk the entire outside Flameschurch map to skip encounter
- Go to Borderfall
- Get Thunder M
- In Western Montwise Pass, go mid left to get Gelid Helm
- Job Menu before Provoke:
- - Ochette to Apothecary + 3 skills
- - Ochette to Merchant
- Support Skills:
- - Hale and Hearty (over Grows on Trees)
- Item menu:
- - Grape M
- Provoke Guard (be wary of Twin Serpents, does 530 twice so 1060 ish and often does around T4 or so):
- T1: Wild Mole
- T2: Wild Mole
- T3: Tera
- T4: Wild Mole/Grape M
- T5: Wild Mole
- T6: Thunder L
- - if you used Thunder L earlier, replace it with Thunder M, then do unbroken Armor Eater x4, and then break and finish off with another M stone (Thunder M or Light M depending on which encounter you used Thunder L on
- - optionally heal, want above 1100+ HP for Twin Serpents ~1074 dmg
- - 45% lychee drop, use asap with heal menu
- Heal if no level-up
- In tunnel, stay on DAY and KO battle
- Battles other than apes: Defend, Tera
- Ape Battles
- T1: Ice M
- T2: Tera
- T3: Capture (if needed)
- if surprised, can try grape m to recover and win with Tera
- Flex option for HH Guards - if you are caught by surprise, you can KO with HHG x3 and get the ice bow (7.2k) in the back left of Glacis' mountain later by walking the whole map.
- WALK THE REMAINDER OF THE MAP
- Get Large Silver Ore (bottom of ladder, can run on ladder)
- Exit to Stormhail area (run almost all of it)
- After Stormhail battle in DAY, run to get 15k
- Southern Stormhail battles, during day:
- - 2 moleking: Tera
- - 1 moleking, 2 small moles: Tera
- - 4 bats: Tera
- - plains drake/reptalios group: Thunder M, Tera
- (Basically, if you see Plains Drake/Reptalios, do Thunder M. Can also HHM x4 to flee just Reptalios.)
- Run to bottom of stairs, then walk to Sanctum Knight NPC
- Provoke + Flee
- Run to get Raging Beast on bottom-right
- Run to Junior Assistant NPC
- Provoke + Flee
- Run to tag Stormhail
- Tag Stormhail
- Start Ochette Ch 2S
- If you do not have latent, use the inn
- Go to bridge and provoke guard:
- T1: Armor Eater
- T2: Tera
- - NPC has a drop 50% spare Fire M drop for anywhere
- HEAL AND SAVE ASAP - sets you back pre-provoke if you wipe
- Walk to get Reinforcing Jam
- Walk past next chest into left cutscene
- Run back to chest to get Ice Amulet
- Run to get Ice L
- Run through ladders, until last ladder before bridge
- After you get off ladder, WALK the remainder
- KO 1 battle
- Sacred Peak Altahe battles:
- - 2 mushroom: Tera
- - 4 bats: Tera
- - 2 bats + 1 frostwing: Tera
- - wanderweed/reptalios groups: Fire M, Tera
- (Basically, if you see reptalios or wanderweed, do Fire M)
- Go to Save Point
- Item Menu:
- - Ice Amulet on (over any ring)
- - Gelid Helm on (over Horned Helm)
- - Grape M
- Save
- Glacis: 54k, 8 shields (spear/dagger/bow/fire)
- This fight is flexible. If you're damaged, and he goes back to back, use Grape M. Else keep using Wild Moles (three total) to bring him down to 2 shields. Then Latent roar to bring him to 1 shield and use HHB x4 HHB x3 to capture. Stall with Grape M to build latent if necessary too.
- He has three attacks that do about 320, 615, and 960 on high rolls but doesn't do the strong one back to back, so aim to stay above about 1580 HP to be safe. Example script below.
- T1: Wild Mole
- T2: Wild Mole
- T3: Grape M
- T4: Wild Mole/Grape M
- T5: Grape M
- T6: Latent Roar
- T7: HHB x4
- T8: HHB x3
- T9: Capture
- T10: Watch EXP to see if you will level up in the next two shadow fights (300 exp then 510 exp)
- Finish Ochette 2G
- TP back to Stormhail
- Prepare 3 Wild Moles for 3 Quality Meats
- Befriend right Clan Mei Soldier NPC (Bright Bolt user)
- Get Knight's Armor on left
- Equipment menu:
- - Empowering Ring on (over Ice Amulet)
- - Horned Helm on (over Gelid)
- (no need to heal, we'll inn soon)
- Sell at item shop for at least 77k:
- - Large Silver Ore
- - Guardian's Ice blade
- - Starsplitter
- - Guardian's Great Axe
- - Knight's Greatbow
- - Raging Beast
- - Gelid Helm
- - Knight's Armor
- - Ice Amulet
- - etc
- Backup money strats: unequip and sell 1400 Traveler's Bow, 1200 chest in Throne 1 dungeon, and/or 2500 Herb of Serenity far outside Canalbrine (KO encounter w/ Tera)
- TP Totohaha, start Ochette Chapter 3
- Use inn for latent + heal
- If you didn't check in the Glacis battle, check your Status screen to see the EXP to level up.
- Battles:
- First: Light M, Glacis (or Grape M if there's a free turn and you know you will not level off the next battle)
- Second: Defend, HHG x4 (7% range missing ~100 dmg, finish with Armor Eater ~180 or M stone if needed)
- Third: Latent Roar, Glacis
- - first battle gives 300 exp, second battle gives 510 exp
- - watch EXP in first battle and if you won't level up after second, optionally heal/Grape M if you get the range in the second or if there's a free turn in the first
- Heal HP
- Walk whole map
- Save
- Get Pom L
- In next map, run and save again
- Get Rev Jam
- Battle on the way: Ice L, Glacis
- Go back down and save
- Don't heal as boss auto heals you prefight.
- Darkling - 96k, 7 shields (Spear/Dagger/Fire/Thunder/Light once it has changed forms)
- T1: Cataracta x4 (mandatory)
- T2: Pom L
- T3: Sidestep x4
- T4: Grape M/Sidestep x3
- If Ochette was attacked and the boss changed forms with Ochette doing her dialogue, you should Grape M. If the dialogue/form change hasn't happened yet, you should do Sidestep x3. The Grape M reduces the chance Night Howl will KO you. If Grape M, do Sidestep x4, and continue from T5 of the script.
- T5: Rev Jam
- T6: Sidestep x4
- T7: Summon NPC
- T8: Sidestep x4
- T9: Reinforcing Jam (or adjust)
- Adjust from here depending on what the NPC does, and continue to use BP items and Sidestep x4, Sidestep x3, Re-summon, etc. The NPC will always break 1, 2, or 3 shields, so be ready with BP if the boss might be broken. Once broken, do:
- broken HH Vets x4
- Then repeat the process (BP item, Sidestep x4, Summon, etc) and do two more:
- broken HH Vets x4
- broken HHB x4 (with defense down from Latent Roar or HH Ruffians x2 if you mistimed your Latent)
- Note that the third one requires Ochette roaring (Beastly Howl) on the breaking turn or turn before. Ex, if the boss is at 2 shields, you can Latent Roar to bring him to 1 shield, then the NPC will break (or you do Mole on the turn after), and you can do HHB x4. The above three HHs can be used in any order as well.
- If HP is getting low, use your second Rev Jam as your BP item (it'll usually be the last BP item you use). If you run out of BP items, just use Sidestep x1 as the NPC chips the shields. You can also use Spear or Wild Mole to do 1-2 shield breaks to help speed up the battle.
- Time is on the first frame of the FIN screen. GG!
- ========================================
- ========================================
- ========================================
- ========================================
- ========================================
- ========================================
- Cait/Puff differences:
- - if early Cait/Puff before Black Market, try boosted Latent Fang
- - if early Cait/Puff after Black Market, can use Shad M/Wind M. Then try to walk and Provoke + Flee one of the Conning NPCs, optionally saving along the way.
- - alternatively, just ignore the Cait/Puff, as they don't actually help a ton in this route
- Money skips (cait 3k/cultured 10k/chubby 50k and puff 1.5k/queen 3k/king 25k):
- I recommend just skipping the next comparable money item(s) to make it easier to remember. Can also use more HHG if a lot of money. Examples:
- - Clockbank 6300
- - Large Silver Ore 6400 (can run whole tunnels)
- - Raging Beast 7000 (running from Sanctum Knight provoke lets you reach town)
- - Knight Armor 3040 (go to right shop instead)
- Note that every extra chapter 2 battle for the Meep gives about 750 leaves as well.
- General tips:
- - if you can afford early Hale and Hearty, that means you took extra encounters, so you'll have extra money and don't need Grows on Trees either
- - a few NPC/battles have chances to drop useful M stones as spares anywhere
- - try to preserve 1 Jerky for an inn at the final chapter, can use Grape M/Apothecary/food for healing. (If Grape M run low, it means you probably took extra encounters for Meep and caught at least some extra food.)
- - this guide says to walk on some maps, but always run on ladders as step counter isn't affected
- - some battles are better done at night, but always go to day afterward
- - if there's an action you need at the end of a battle like watching for exp or a drop, I may list that as an extra turn to emphasize it
- - we need 3 Quality Jerky in this run, so track the monsters you capture. Wild Moles in Crackridge give them when cooked, and we need 3 by Stormhail. (4 Mole captures are routed, but only 3 are mandatory in case you're caught by surprise and cannot capture them all. Having a 4th does sometimes help for the final boss but isn't necessary.)
- - you can also do the final boss with only 1 Vets but 2 Beastlings for 60k instead of 75k, thus saving 15k, but it's a range (that said, it's a very favorable range though, and you can finish NPC or monster summons/stones if needed). The issue is you need to get off Latent Roar twice before the beastlings, and it's a harder fight BP wise and timing wise, as you cannot predict your NPC. This is an option if you'd like to practice and do that fight though. (In fact, it's possible to do the battle with just 45k and three Beastlings, as long as you get some bonus damage from L stones or Glacis/Tera, but it is much harder to do resource wise and is very inconsistent without more BP items, which are slow to grab, making it not worthwhile IMO.) To do the 1V2B fight, you'll want to spend more time at 3-5 BP, so using singular Sidestep x1 or Wild Mole x1 or Latent Roar x1 and rely on the Clan Mei NPC cooperating.
- ========================================
- ========================================
- ========================================
- ========================================
- ========================================
- ========================================
- Personal route notes:
- - if good turn order on Tera, test swapping HHG x4 to HHG x2 and try to KO with Vets x4 on break.
- - better ordering of monster captures in the menu, maybe leaving auto capture off and hope for no Caught by Surprise
- - test armor eater animation vs small randoms vs tera animation. If no Defend for x4, may be faster?
- - T4 on Darkling, summon NPC instead, to have chance they tank an attack and protect to decrease chance of being knocked out at 1 HP against Darkling's Night Howl. Maybe retest other NPC or HHV/HHB usages to fight more efficiently
- - skip ch3 rev jam and the enc, maybe replace with gravell pom L/beastfood or just fight more efficiently
Add Comment
Please, Sign In to add comment