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v3

Aug 29th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5.  
  6. --Remade my Luis911911
  7. print'made by YTDailyPlayz_Alt'
  8. local Player = game:GetService("Players").Ani
  9. local Mouse,mouse,UserInputService,ContextActionService
  10. do
  11. script.Parent = Player.Character
  12. local CAS = {Actions={}}
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15. Event.Parent = Player.Character
  16. local fakeEvent = function()
  17. local t = {_fakeEvent=true}
  18. t.Connect = function(self,f)self.Function=f end
  19. t.connect = t.Connect
  20. return t
  21. end
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. function CAS:BindAction(name,fun,touch,...)
  25. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  26. end
  27. function CAS:UnbindAction(name)
  28. CAS.Actions[name] = nil
  29. end
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent and t.Function then
  33. t.Function(...)
  34. end
  35. end
  36. m.TrigEvent = te
  37. UIS.TrigEvent = te
  38. Event.OnServerEvent:Connect(function(plr,io)
  39. if plr~=Player then return end
  40. if io.isMouse then
  41. m.Target = io.Target
  42. m.Hit = io.Hit
  43. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  44. if io.UserInputState == Enum.UserInputState.Begin then
  45. m:TrigEvent("Button1Down")
  46. else
  47. m:TrigEvent("Button1Up")
  48. end
  49. else
  50. for n,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. if io.UserInputState == Enum.UserInputState.Begin then
  58. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  59. UIS:TrigEvent("InputBegan",io,false)
  60. else
  61. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  62. UIS:TrigEvent("InputEnded",io,false)
  63. end
  64. end
  65. end)
  66. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  67. end
  68.  
  69.  
  70. Player = game:GetService("Players").Ani
  71. local naeeym2 = Instance.new("BillboardGui",Player.Character)
  72. naeeym2.AlwaysOnTop = true
  73. naeeym2.Size = UDim2.new(7,35,3,15)
  74. naeeym2.StudsOffset = Vector3.new(0,2,0)
  75. naeeym2.MaxDistance = 10000
  76. naeeym2.Adornee = Player.Character.Head
  77. naeeym2.Name = "Name2"
  78. local tecks2 = Instance.new("TextLabel",naeeym2)
  79. tecks2.BackgroundTransparency = 1
  80. tecks2.TextScaled = true
  81. tecks2.BorderSizePixel = 0
  82. tecks2.Text = "???"
  83. tecks2.Font = "Cartoon"
  84. tecks2.TextSize = 36
  85. tecks2.TextStrokeTransparency = 0
  86. tecks2.Size = UDim2.new(1,0,0.5,0)
  87. tecks2.Parent = naeeym2
  88. script.Name = "Banisher Gun V3 / 1"
  89. --//====================================================\\--
  90. --|| CREATED BY SHACKLUSTER
  91. --\\====================================================//--
  92.  
  93.  
  94. script:ClearAllChildren()
  95. wait(0.2)
  96.  
  97.  
  98.  
  99.  
  100. Player = game:GetService("Players").Ani
  101. PlayerGui = Player.PlayerGui
  102. Cam = workspace.CurrentCamera
  103. Backpack = Player.Backpack
  104. Character = Player.Character
  105. Humanoid = Character.Humanoid
  106. RootPart = Character["HumanoidRootPart"]
  107. Torso = Character["Torso"]
  108. Head = Character["Head"]
  109. RightArm = Character["Right Arm"]
  110. LeftArm = Character["Left Arm"]
  111. RightLeg = Character["Right Leg"]
  112. LeftLeg = Character["Left Leg"]
  113. RootJoint = RootPart["RootJoint"]
  114. Neck = Torso["Neck"]
  115. RightShoulder = Torso["Right Shoulder"]
  116. LeftShoulder = Torso["Left Shoulder"]
  117. RightHip = Torso["Right Hip"]
  118. LeftHip = Torso["Left Hip"]
  119. local TIME = 0
  120. local sick = Instance.new("Sound",RootPart)
  121.  
  122.  
  123. IT = Instance.new
  124. CF = CFrame.new
  125. VT = Vector3.new
  126. RAD = math.rad
  127. C3 = Color3.new
  128. UD2 = UDim2.new
  129. BRICKC = BrickColor.new
  130. ANGLES = CFrame.Angles
  131. EULER = CFrame.fromEulerAnglesXYZ
  132. COS = math.cos
  133. ACOS = math.acos
  134. SIN = math.sin
  135. ASIN = math.asin
  136. ABS = math.abs
  137. MRANDOM = math.random
  138. FLOOR = math.floor
  139.  
  140.  
  141. --//=================================\\
  142. --|| USEFUL VALUES
  143. --\\=================================//
  144.  
  145.  
  146. --Anti respawn--
  147. Humanoid:SetStateEnabled("Dead",false)
  148. Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
  149. --end--
  150.  
  151.  
  152. for i,v in pairs(Character:GetChildren()) do
  153. if v.ClassName == "Accessory" then
  154. v:Remove()
  155. elseif v.ClassName == "Shirt" then
  156. v:Remove()
  157. elseif v.ClassName == "Pants" then
  158. v:Remove()
  159. elseif v.ClassName == "ShirtGraphic" then
  160. v:Remove()
  161. end
  162. end
  163.  
  164.  
  165.  
  166.  
  167. --Anti ragdoll-- [Glitchy]
  168. Humanoid:SetStateEnabled("GettingUp",true)
  169. Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp, true)
  170. Humanoid:SetStateEnabled("Ragdoll",false)
  171. Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false)
  172. --end--
  173.  
  174.  
  175. Player_Size = 1
  176. Player_size = 1
  177. player_size = 1
  178. Animation_Speed = 4
  179. local FORCERESET = false
  180. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  181. local Speed = 47
  182. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  183. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  184. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  185. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  186. local DAMAGEMULTIPLIER = 1
  187. local ANIM = "Idle"
  188. local ATTACK = false
  189. local EQUIPPED = false
  190. local HOLD = false
  191. local COMBO = 1
  192. local Rooted = false
  193. local SINE = 0
  194. local KEYHOLD = false
  195. local CHANGE = 2 / Animation_Speed
  196. local WALKINGANIM = false
  197. local VALUE1 = false
  198. local VALUE2 = false
  199. local BannedSkids = {}
  200. local MESSAGES = {"die..","I will erase you out of existance!","DIE!","I will rainbowify you!"}
  201. local MERCYMESSAGES = {"YOU NEED TO SUFFER"}
  202. local ROBLOXIDLEANIMATION = IT("Animation")
  203. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  204. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  205. --ROBLOXIDLEANIMATION.Parent = Humanoid
  206. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  207. WEAPONGUI.Name = "BanishV3Gui"
  208. local Weapon = IT("Model")
  209. Weapon.Name = "Adds"
  210. local Effects = IT("Folder", Weapon)
  211. Effects.Name = "Effects"
  212. local ANIMATOR = Humanoid.Animator
  213. local ANIMATE = Character:FindFirstChild("Animate")
  214. local UNANCHOR = true
  215. local TOBANISH = {}
  216. script.Parent = Character
  217.  
  218.  
  219. --//=================================\\
  220. --\\=================================//
  221.  
  222.  
  223. --//=================================\\
  224. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  225. --\\=================================//
  226.  
  227.  
  228. ArtificialHB = Instance.new("BindableEvent", script)
  229. ArtificialHB.Name = "ArtificialHB"
  230.  
  231.  
  232. script:WaitForChild("ArtificialHB")
  233.  
  234.  
  235. frame = Frame_Speed
  236. tf = 0
  237. allowframeloss = false
  238. tossremainder = false
  239. lastframe = tick()
  240. script.ArtificialHB:Fire()
  241.  
  242.  
  243. game:GetService("RunService").Heartbeat:connect(function(s, p)
  244. tf = tf + s
  245. if tf >= frame then
  246. if allowframeloss then
  247. script.ArtificialHB:Fire()
  248. lastframe = tick()
  249. else
  250. for i = 1, math.floor(tf / frame) do
  251. script.ArtificialHB:Fire()
  252. end
  253. lastframe = tick()
  254. end
  255. if tossremainder then
  256. tf = 0
  257. else
  258. tf = tf - frame * math.floor(tf / frame)
  259. end
  260. end
  261. end)
  262.  
  263.  
  264. --//=================================\\
  265. --|| Davo's fixed Rainbow Function
  266. --\\=================================//
  267.  
  268.  
  269. -->|Fixed By XDavodioX|<--
  270.  
  271.  
  272. local cR=255
  273. local cG=0
  274. local cB=0
  275. local flg5=1 local omgidk=1
  276. local add=10.5
  277. game:GetService('RunService').Heartbeat:connect(function()
  278. if omgidk>10000 then omgidk=0 end
  279. omgidk=omgidk+1
  280. if cR>=255 then flg5=1 end
  281. if cG>=255 then flg5=2 end
  282. if cB>=255 then flg5=3 end
  283. if flg5==1 then cR=cR-add cG=cG+add end
  284. if flg5==2 then cG=cG-add cB=cB+add end
  285. if flg5==3 then cB=cB-add cR=cR+add end
  286. color=Color3.fromRGB(cR,cG,cB)
  287. end)
  288.  
  289.  
  290. --[Now useable in FE scripts/requires!]--
  291.  
  292.  
  293.  
  294.  
  295.  
  296.  
  297. --//=================================\\
  298. --|| End of Rainbow Function
  299. --\\=================================//
  300.  
  301.  
  302. function chatfunc(text)
  303. local chat = coroutine.wrap(function()
  304. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  305. Character:FindFirstChild("TalkingBillBoard"):destroy()
  306. end
  307. local Bill = Instance.new("BillboardGui",Character)
  308. Bill.Size = UDim2.new(0,35,0,18)
  309. Bill.StudsOffset = Vector3.new(0,4.5,0)
  310. Bill.Adornee = Character.Head
  311. Bill.Name = "TalkingBillBoard"
  312. local Hehe = Instance.new("TextLabel",Bill)
  313. Hehe.BackgroundTransparency = 1
  314. Hehe.BorderSizePixel = 0
  315. Hehe.Text = ""
  316. Hehe.Font = "SciFi"
  317. Hehe.TextSize = 45
  318. Hehe.TextStrokeTransparency = 0
  319. Hehe.Size = UDim2.new(1,0,0.5,0)
  320. coroutine.resume(coroutine.create(function()
  321. while Hehe ~= nil do
  322. wait()
  323. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  324. Hehe.Rotation = math.random(-5,5)
  325. Hehe.TextColor3 = Color3.fromRGB(cR,cG,cB)
  326. Hehe.TextStrokeColor3 = Color3.fromRGB(cR,cG,cB)
  327. end
  328. end))
  329. for i = 1,string.len(text),1 do
  330. wait()
  331. Hehe.Text = string.sub(text,1,i)
  332. end
  333. wait(3)--Re[math.random(1, 93)]
  334. for i = 0, 5, .025 do
  335. wait()
  336. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  337. Hehe.TextStrokeTransparency = i
  338. Hehe.TextTransparency = i
  339. end
  340. Bill:Destroy()
  341. end)
  342. chat()
  343. end
  344.  
  345.  
  346. Player.Chatted:Connect(function(aa)
  347. chatfunc(aa)
  348. end)
  349.  
  350.  
  351. --//=================================\\
  352. --|| SOME FUNCTIONS
  353. --\\=================================//
  354.  
  355.  
  356. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  357. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  358. end
  359.  
  360.  
  361. function PositiveAngle(NUMBER)
  362. if NUMBER >= 0 then
  363. NUMBER = 0
  364. end
  365. return NUMBER
  366. end
  367.  
  368.  
  369. function NegativeAngle(NUMBER)
  370. if NUMBER <= 0 then
  371. NUMBER = 0
  372. end
  373. return NUMBER
  374. end
  375.  
  376.  
  377. function Swait(NUMBER)
  378. if NUMBER == 0 or NUMBER == nil then
  379. ArtificialHB.Event:wait()
  380. else
  381. for i = 1, NUMBER do
  382. ArtificialHB.Event:wait()
  383. end
  384. end
  385. end
  386.  
  387.  
  388. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  389. local NEWMESH = IT(MESH)
  390. if MESH == "SpecialMesh" then
  391. NEWMESH.MeshType = MESHTYPE
  392. if MESHID ~= "nil" and MESHID ~= "" then
  393. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  394. end
  395. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  396. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  397. end
  398. end
  399. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  400. NEWMESH.Scale = SCALE
  401. NEWMESH.Parent = PARENT
  402. return NEWMESH
  403. end
  404.  
  405.  
  406. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  407. local NEWPART = IT("Part")
  408. NEWPART.formFactor = FORMFACTOR
  409. NEWPART.Reflectance = REFLECTANCE
  410. NEWPART.Transparency = TRANSPARENCY
  411. NEWPART.CanCollide = false
  412. NEWPART.Locked = true
  413. NEWPART.Anchored = true
  414. if ANCHOR == false then
  415. NEWPART.Anchored = false
  416. end
  417. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  418. NEWPART.Name = NAME
  419. NEWPART.Size = SIZE
  420. NEWPART.Position = Torso.Position
  421. NEWPART.Material = MATERIAL
  422. NEWPART:BreakJoints()
  423. NEWPART.Parent = PARENT
  424. return NEWPART
  425. end
  426.  
  427.  
  428. local function weldBetween(a, b)
  429. local weldd = Instance.new("ManualWeld")
  430. weldd.Part0 = a
  431. weldd.Part1 = b
  432. weldd.C0 = CFrame.new()
  433. weldd.C1 = b.CFrame:inverse() * a.CFrame
  434. weldd.Parent = a
  435. return weldd
  436. end
  437.  
  438.  
  439.  
  440.  
  441. function QuaternionFromCFrame(cf)
  442. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  443. local trace = m00 + m11 + m22
  444. if trace > 0 then
  445. local s = math.sqrt(1 + trace)
  446. local recip = 0.5 / s
  447. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  448. else
  449. local i = 0
  450. if m11 > m00 then
  451. i = 1
  452. end
  453. if m22 > (i == 0 and m00 or m11) then
  454. i = 2
  455. end
  456. if i == 0 then
  457. local s = math.sqrt(m00 - m11 - m22 + 1)
  458. local recip = 0.5 / s
  459. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  460. elseif i == 1 then
  461. local s = math.sqrt(m11 - m22 - m00 + 1)
  462. local recip = 0.5 / s
  463. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  464. elseif i == 2 then
  465. local s = math.sqrt(m22 - m00 - m11 + 1)
  466. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  467. end
  468. end
  469. end
  470.  
  471. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  472. local xs, ys, zs = x + x, y + y, z + z
  473. local wx, wy, wz = w * xs, w * ys, w * zs
  474. local xx = x * xs
  475. local xy = x * ys
  476. local xz = x * zs
  477. local yy = y * ys
  478. local yz = y * zs
  479. local zz = z * zs
  480. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  481. end
  482.  
  483.  
  484. local Create = LoadLibrary("RbxUtility").Create
  485.  
  486.  
  487. function RemoveOutlines(part)
  488. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  489. end
  490.  
  491. CFuncs = {
  492. ["Part"] = {
  493. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  494. local Part = Create("Part"){
  495. Parent = Parent,
  496. Reflectance = Reflectance,
  497. Transparency = Transparency,
  498. CanCollide = false,
  499. Locked = true,
  500. BrickColor = BrickColor.new(tostring(BColor)),
  501. Name = Name,
  502. Size = Size,
  503. Material = Material,
  504. }
  505. RemoveOutlines(Part)
  506. return Part
  507. end;
  508. };
  509.  
  510. ["Mesh"] = {
  511. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  512. local Msh = Create(Mesh){
  513. Parent = Part,
  514. Offset = OffSet,
  515. Scale = Scale,
  516. }
  517. if Mesh == "SpecialMesh" then
  518. Msh.MeshType = MeshType
  519. Msh.MeshId = MeshId
  520. end
  521. return Msh
  522. end;
  523. };
  524.  
  525. ["Mesh"] = {
  526. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  527. local Msh = Create(Mesh){
  528. Parent = Part,
  529. Offset = OffSet,
  530. Scale = Scale,
  531. }
  532. if Mesh == "SpecialMesh" then
  533. Msh.MeshType = MeshType
  534. Msh.MeshId = MeshId
  535. end
  536. return Msh
  537. end;
  538. };
  539.  
  540. ["Weld"] = {
  541. Create = function(Parent, Part0, Part1, C0, C1)
  542. local Weld = Create("Weld"){
  543. Parent = Parent,
  544. Part0 = Part0,
  545. Part1 = Part1,
  546. C0 = C0,
  547. C1 = C1,
  548. }
  549. return Weld
  550. end;
  551. };
  552.  
  553.  
  554. ["Sound"] = {
  555. Create = function(id, par, vol, pit)
  556. coroutine.resume(coroutine.create(function()
  557. local S = Create("Sound"){
  558. Volume = vol,
  559. Name = "EffectSoundo",
  560. Pitch = pit or 1,
  561. SoundId = id,
  562. Parent = par or workspace,
  563. }
  564. wait()
  565. S:play()
  566. game:GetService("Debris"):AddItem(S, 10)
  567. end))
  568. end;
  569. };
  570.  
  571.  
  572. ["TimeSound"] = {
  573. Create = function(id, par, vol, pit, timepos)
  574. coroutine.resume(coroutine.create(function()
  575. local S = Create("Sound"){
  576. Volume = vol,
  577. Name = "EffectSoundo",
  578. Pitch = pit or 1,
  579. SoundId = id,
  580. TimePosition = timepos,
  581. Parent = par or workspace,
  582. }
  583. wait()
  584. S:play()
  585. game:GetService("Debris"):AddItem(S, 10)
  586. end))
  587. end;
  588. };
  589. ["EchoSound"] = {
  590. Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
  591. coroutine.resume(coroutine.create(function()
  592. local Sas = Create("Sound"){
  593. Volume = vol,
  594. Name = "EffectSoundo",
  595. Pitch = pit or 1,
  596. SoundId = id,
  597. TimePosition = timepos,
  598. Parent = par or workspace,
  599. }
  600. local E = Create("EchoSoundEffect"){
  601. Delay = echodelay,
  602. Name = "Echo",
  603. Feedback = fedb,
  604. DryLevel = dryl,
  605. Parent = Sas,
  606. }
  607. wait()
  608. Sas:play()
  609. game:GetService("Debris"):AddItem(Sas, delays)
  610. end))
  611. end;
  612. };
  613.  
  614.  
  615. ["LongSound"] = {
  616. Create = function(id, par, vol, pit)
  617. coroutine.resume(coroutine.create(function()
  618. local S = Create("Sound"){
  619. Volume = vol,
  620. Pitch = pit or 1,
  621. SoundId = id,
  622. Parent = par or workspace,
  623. }
  624. wait()
  625. S:play()
  626. game:GetService("Debris"):AddItem(S, 60)
  627. end))
  628. end;
  629. };
  630.  
  631. ["ParticleEmitter"] = {
  632. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  633. local fp = Create("ParticleEmitter"){
  634. Parent = Parent,
  635. Color = ColorSequence.new(Color1, Color2),
  636. LightEmission = LightEmission,
  637. Size = Size,
  638. Texture = Texture,
  639. Transparency = Transparency,
  640. ZOffset = ZOffset,
  641. Acceleration = Accel,
  642. Drag = Drag,
  643. LockedToPart = LockedToPart,
  644. VelocityInheritance = VelocityInheritance,
  645. EmissionDirection = EmissionDirection,
  646. Enabled = Enabled,
  647. Lifetime = LifeTime,
  648. Rate = Rate,
  649. Rotation = Rotation,
  650. RotSpeed = RotSpeed,
  651. Speed = Speed,
  652. VelocitySpread = VelocitySpread,
  653. }
  654. return fp
  655. end;
  656. };
  657.  
  658.  
  659. CreateTemplate = {
  660.  
  661. };
  662. }
  663.  
  664.  
  665. function QuaternionSlerp(a, b, t)
  666. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  667. local startInterp, finishInterp;
  668. if cosTheta >= 0.0001 then
  669. if (1 - cosTheta) > 0.0001 then
  670. local theta = ACOS(cosTheta)
  671. local invSinTheta = 1 / SIN(theta)
  672. startInterp = SIN((1 - t) * theta) * invSinTheta
  673. finishInterp = SIN(t * theta) * invSinTheta
  674. else
  675. startInterp = 1 - t
  676. finishInterp = t
  677. end
  678. else
  679. if (1 + cosTheta) > 0.0001 then
  680. local theta = ACOS(-cosTheta)
  681. local invSinTheta = 1 / SIN(theta)
  682. startInterp = SIN((t - 1) * theta) * invSinTheta
  683. finishInterp = SIN(t * theta) * invSinTheta
  684. else
  685. startInterp = t - 1
  686. finishInterp = t
  687. end
  688. end
  689. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  690. end
  691.  
  692.  
  693. function Clerp(a, b, t)
  694. local qa = {QuaternionFromCFrame(a)}
  695. local qb = {QuaternionFromCFrame(b)}
  696. local ax, ay, az = a.x, a.y, a.z
  697. local bx, by, bz = b.x, b.y, b.z
  698. local _t = 1 - t
  699. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  700. end
  701.  
  702.  
  703. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  704. local frame = IT("Frame")
  705. frame.BackgroundTransparency = TRANSPARENCY
  706. frame.BorderSizePixel = BORDERSIZEPIXEL
  707. frame.Position = POSITION
  708. frame.Size = SIZE
  709. frame.BackgroundColor3 = COLOR
  710. frame.BorderColor3 = BORDERCOLOR
  711. frame.Name = NAME
  712. frame.Parent = PARENT
  713. return frame
  714. end
  715.  
  716.  
  717. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  718. local label = IT("TextLabel")
  719. label.BackgroundTransparency = 1
  720. label.Size = UD2(1, 0, 1, 0)
  721. label.Position = UD2(0, 0, 0, 0)
  722. label.TextColor3 = TEXTCOLOR
  723. label.TextStrokeTransparency = STROKETRANSPARENCY
  724. label.TextTransparency = TRANSPARENCY
  725. label.FontSize = TEXTFONTSIZE
  726. label.Font = TEXTFONT
  727. label.BorderSizePixel = BORDERSIZEPIXEL
  728. label.TextScaled = false
  729. label.Text = TEXT
  730. label.Name = NAME
  731. label.Parent = PARENT
  732. return label
  733. end
  734.  
  735.  
  736. function NoOutlines(PART)
  737. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  738. end
  739.  
  740.  
  741. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  742. local NEWWELD = IT(TYPE)
  743. NEWWELD.Part0 = PART0
  744. NEWWELD.Part1 = PART1
  745. NEWWELD.C0 = C0
  746. NEWWELD.C1 = C1
  747. NEWWELD.Parent = PARENT
  748. return NEWWELD
  749. end
  750.  
  751.  
  752. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  753. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, COLOR, "Effect", VT(0,0,0))
  754. local mesh = IT("SpecialMesh",wave)
  755. mesh.MeshType = "FileMesh"
  756. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  757. mesh.Scale = SIZE
  758. mesh.Offset = VT(0,0,-SIZE.X/8)
  759. wave.CFrame = CFRAME
  760. coroutine.resume(coroutine.create(function()
  761. while wait() do
  762. mesh.VortexColor = Color3.fromRGB(cR,cG,cB)
  763. end
  764. end))
  765. coroutine.resume(coroutine.create(function(PART)
  766. for i = 1, WAIT do
  767. Swait()
  768. mesh.Scale = mesh.Scale + GROW
  769. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  770. if DOESROT == true then
  771. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  772. end
  773. wave.Transparency = wave.Transparency + (0.5/WAIT)
  774. if wave.Transparency > 0.99 then
  775. wave:remove()
  776. end
  777. end
  778. end))
  779. end
  780.  
  781. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  782. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, COLOR, "Effect", VT(0,0,0))
  783. local mesh = IT("SpecialMesh",wave)
  784. mesh.MeshType = "FileMesh"
  785. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  786. mesh.Scale = SIZE
  787. wave.CFrame = CFRAME
  788. coroutine.resume(coroutine.create(function()
  789. while wait() do
  790. mesh.VortexColor = Color3.fromRGB(cR,cG,cB)
  791. end
  792. end))
  793. coroutine.resume(coroutine.create(function(PART)
  794. for i = 1, WAIT do
  795. Swait()
  796. mesh.Scale = mesh.Scale + GROW
  797. if DOESROT == true then
  798. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  799. end
  800. wave.Transparency = wave.Transparency + (0.5/WAIT)
  801. if wave.Transparency > 0.99 then
  802. wave:remove()
  803. end
  804. end
  805. end))
  806. end
  807.  
  808. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  809. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, COLOR, "Effect", VT(0,0,0))
  810. local mesh = IT("SpecialMesh",wave)
  811. mesh.MeshType = "FileMesh"
  812. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  813. mesh.Scale = SIZE
  814. wave.CFrame = CFRAME
  815. coroutine.resume(coroutine.create(function()
  816. while wait() do
  817. mesh.VortexColor = Color3.fromRGB(cR,cG,cB)
  818. end
  819. end))
  820. coroutine.resume(coroutine.create(function(PART)
  821. for i = 1, WAIT do
  822. Swait()
  823. mesh.Scale = mesh.Scale + GROW
  824. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  825. if DOESROT == true then
  826. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  827. end
  828. wave.Transparency = wave.Transparency + (0.5/WAIT)
  829. if wave.Transparency > 0.99 then
  830. wave:remove()
  831. end
  832. end
  833. end))
  834. end
  835.  
  836.  
  837. local S = IT("Sound")
  838. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  839. local NEWSOUND = nil
  840. coroutine.resume(coroutine.create(function()
  841. NEWSOUND = S:Clone()
  842. NEWSOUND.Parent = PARENT
  843. NEWSOUND.Volume = VOLUME
  844. NEWSOUND.Pitch = PITCH
  845. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  846. NEWSOUND:play()
  847. if DOESLOOP == true then
  848. NEWSOUND.Looped = true
  849. else
  850. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  851. NEWSOUND:remove()
  852. end
  853. end))
  854. return NEWSOUND
  855. end
  856.  
  857.  
  858. function CFrameFromTopBack(at, top, back)
  859. local right = top:Cross(back)
  860. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  861. end
  862.  
  863.  
  864. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  865. function WACKYEFFECT(Table)
  866. local TYPE = (Table.EffectType or "Sphere")
  867. local SIZE = (Table.Size or VT(1,1,1))
  868. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  869. local TRANSPARENCY = (Table.Transparency or 0)
  870. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  871. local CFRAME = (Table.CFrame or Torso.CFrame)
  872. local MOVEDIRECTION = (Table.MoveToPos or nil)
  873. local ROTATION1 = (Table.RotationX or 0)
  874. local ROTATION2 = (Table.RotationY or 0)
  875. local ROTATION3 = (Table.RotationZ or 0)
  876. local MATERIAL = (Table.Material or "Neon")
  877. local COLOR = (Table.Color or C3(1,1,1))
  878. local TIME = (Table.Time or 45)
  879. local SOUNDID = (Table.SoundID or nil)
  880. local SOUNDPITCH = (Table.SoundPitch or nil)
  881. local SOUNDVOLUME = (Table.SoundVolume or nil)
  882. coroutine.resume(coroutine.create(function()
  883. local PLAYSSOUND = false
  884. local SOUND = nil
  885. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  886. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  887. PLAYSSOUND = true
  888. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  889. end
  890. EFFECT.Color = COLOR
  891. local MSH = nil
  892. if TYPE == "Sphere" then
  893. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  894. elseif TYPE == "Block" then
  895. MSH = IT("BlockMesh",EFFECT)
  896. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  897. elseif TYPE == "Wave" then
  898. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  899. elseif TYPE == "Ring" then
  900. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  901. elseif TYPE == "Slash" then
  902. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  903. elseif TYPE == "Round Slash" then
  904. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  905. elseif TYPE == "Swirl" then
  906. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  907. elseif TYPE == "Skull" then
  908. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  909. elseif TYPE == "Crystal" then
  910. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  911. end
  912. if MSH ~= nil then
  913. local MOVESPEED = nil
  914. if MOVEDIRECTION ~= nil then
  915. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  916. end
  917. local GROWTH = SIZE - ENDSIZE
  918. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  919. if TYPE == "Block" then
  920. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  921. else
  922. EFFECT.CFrame = CFRAME
  923. end
  924. for LOOP = 1, TIME+1 do
  925. Swait()
  926. MSH.Scale = MSH.Scale - GROWTH/TIME
  927. if TYPE == "Wave" then
  928. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  929. end
  930. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  931. if TYPE == "Block" then
  932. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  933. else
  934. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  935. end
  936. if MOVEDIRECTION ~= nil then
  937. local ORI = EFFECT.Orientation
  938. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  939. EFFECT.Orientation = ORI
  940. end
  941. end
  942. if PLAYSSOUND == false then
  943. EFFECT:remove()
  944. else
  945. SOUND.Stopped:Connect(function()
  946. EFFECT:remove()
  947. end)
  948. end
  949. else
  950. if PLAYSSOUND == false then
  951. EFFECT:remove()
  952. else
  953. repeat Swait() until SOUND.Playing == false
  954. EFFECT:remove()
  955. end
  956. end
  957. end))
  958. end
  959.  
  960.  
  961. function MakeForm(PART,TYPE)
  962. if TYPE == "Cyl" then
  963. local MSH = IT("CylinderMesh",PART)
  964. elseif TYPE == "Ball" then
  965. local MSH = IT("SpecialMesh",PART)
  966. MSH.MeshType = "Sphere"
  967. elseif TYPE == "Wedge" then
  968. local MSH = IT("SpecialMesh",PART)
  969. MSH.MeshType = "Wedge"
  970. end
  971. end
  972.  
  973.  
  974. function SpawnTrail(FROM,TO,BIG)
  975. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  976. MakeForm(TRAIL,"Cyl")
  977. coroutine.resume(coroutine.create(function()
  978. while wait() do
  979. TRAIL.Color = Color3.fromRGB(cR,cG,cB)
  980. end
  981. end))
  982. local DIST = (FROM - TO).Magnitude
  983. if BIG == true then
  984. TRAIL.Size = VT(5,DIST,5)
  985. else
  986. TRAIL.Size = VT(0.25,DIST,0.25)
  987. end
  988. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  989. coroutine.resume(coroutine.create(function()
  990. for i = 1, 5 do
  991. Swait()
  992. TRAIL.Transparency = 0
  993. end
  994. wait(2)
  995. TRAIL:remove()
  996. end))
  997. end
  998.  
  999.  
  1000. Debris = game:GetService("Debris")
  1001.  
  1002.  
  1003. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1004. local DIRECTION = CF(StartPos,EndPos).lookVector
  1005. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1006. end
  1007.  
  1008.  
  1009. function turnto(position)
  1010. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1011. end
  1012.  
  1013.  
  1014. --//=================================\\
  1015. --|| WEAPON CREATION
  1016. --\\=================================//
  1017.  
  1018.  
  1019. local Particle = IT("ParticleEmitter",nil)
  1020. Particle.Enabled = false
  1021. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1022. Particle.LightEmission = 0.5
  1023. Particle.Rate = 150
  1024. Particle.ZOffset = 0.2
  1025. Particle.Rotation = NumberRange.new(-180, 180)
  1026. Particle.RotSpeed = NumberRange.new(-180, 180)
  1027. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1028.  
  1029.  
  1030. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1031. function ParticleEmitter(Table)
  1032. local PRTCL = Particle:Clone()
  1033. local Speed = Table.Speed or 5
  1034. local Drag = Table.Drag or 0
  1035. local Size1 = Table.Size1 or 1
  1036. local Size2 = Table.Size2 or 5
  1037. local Lifetime1 = Table.Lifetime1 or 1
  1038. local Lifetime2 = Table.Lifetime2 or 1.5
  1039. local Parent = Table.Parent or Torso
  1040. local Emit = Table.Emit or 100
  1041. local Offset = Table.Offset or 360
  1042. local Acel = Table.Acel or VT(0,0,0)
  1043. local Enabled = Table.Enabled or false
  1044. PRTCL.Parent = Parent
  1045. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1046. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1047. PRTCL.Speed = NumberRange.new(Speed)
  1048. PRTCL.VelocitySpread = Offset
  1049. PRTCL.Drag = Drag
  1050. PRTCL.Acceleration = Acel
  1051. if Enabled == false then
  1052. PRTCL:Emit(Emit)
  1053. Debris:AddItem(PRTCL,Lifetime2)
  1054. else
  1055. PRTCL.Enabled = true
  1056. end
  1057. return PRTCL
  1058. end
  1059.  
  1060.  
  1061. for i = 1, 15 do
  1062. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  1063. FACE.Color = C3(0,0,0)
  1064. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1065. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  1066. FACE.Color = Color3.fromRGB(cR,cG,cB)
  1067. end
  1068.  
  1069.  
  1070. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1071. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1072. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1073. MakeForm(Part,"Wedge")
  1074. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1075. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1076. MakeForm(Part,"Wedge")
  1077. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1078. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1079. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1080. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1081. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1082. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1083. MakeForm(Part,"Cyl")
  1084. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1085. for i = 1, 8 do
  1086. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1087. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1088. end
  1089. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1090. MakeForm(Part,"Cyl")
  1091. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1092. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1093. MakeForm(Part,"Ball")
  1094. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1095. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1096. MakeForm(Part,"Wedge")
  1097. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1098. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1099. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1100. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1101. MakeForm(Part,"Cyl")
  1102. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1103. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1104. MakeForm(Part,"Cyl")
  1105. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1106. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1107. MakeForm(Part,"Cyl")
  1108. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1109. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1110. MakeForm(Part,"Wedge")
  1111. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1112. local LASTPART = Handle
  1113. for i = 1, 10 do
  1114. if LASTPART == Handle then
  1115. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1116. LASTPART = Part
  1117. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1118. else
  1119. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1120. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1121. LASTPART = Part
  1122. end
  1123. end
  1124.  
  1125.  
  1126. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1127. MakeForm(Barrel,"Cyl")
  1128. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1129. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1130. MakeForm(Part,"Cyl")
  1131. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1132. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1133. MakeForm(Part,"Wedge")
  1134. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1135. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1136. MakeForm(Hole,"Cyl")
  1137. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1138. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1139. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1140. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1141. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1142. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1143. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1144. coroutine.resume(coroutine.create(function()
  1145. while wait() do
  1146. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1147. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1148. end
  1149. end))
  1150. local LASTPART = Head
  1151. for i = 1, 20 do
  1152. local MATH = (1-(i/25))
  1153. if LASTPART == Head then
  1154. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1155. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  1156. LASTPART = Horn
  1157. Horn.Color = Color3.fromRGB(cR,cG,cB)
  1158. else
  1159. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1160. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  1161. LASTPART = Horn
  1162. Horn.Color = Color3.fromRGB(cR,cG,cB)
  1163. end
  1164. end
  1165. local LASTPART = Head
  1166. for i = 1, 20 do
  1167. local MATH = (1-(i/25))
  1168. if LASTPART == Head then
  1169. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1170. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  1171. LASTPART = Horn
  1172. Horn.Color = Color3.fromRGB(cR,cG,cB)
  1173. else
  1174. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1175. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  1176. LASTPART = Horn
  1177. Horn.Color = Color3.fromRGB(cR,cG,cB)
  1178. end
  1179. end
  1180.  
  1181.  
  1182. for _, c in pairs(Weapon:GetDescendants()) do
  1183. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1184. c.Material = "Glass"
  1185. c.Color = Color3.fromRGB(cR,cG,cB)
  1186. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1187. c.Material = "Neon"
  1188. c.Color = Color3.fromRGB(cR,cG,cB)
  1189. end
  1190. end
  1191.  
  1192.  
  1193. Weapon.Parent = Character
  1194. for _, c in pairs(Weapon:GetChildren()) do
  1195. if c.ClassName == "Part" then
  1196. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1197. c.Color = Color3.fromRGB(cR,cG,cB)
  1198. end
  1199. end
  1200.  
  1201.  
  1202.  
  1203.  
  1204. local BODY = {}
  1205. for _, c in pairs(Character:GetDescendants()) do
  1206. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1207. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1208. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1209. end
  1210. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1211. elseif c:IsA("JointInstance") then
  1212. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1213. end
  1214. end
  1215. for e = 1, #BODY do
  1216. if BODY[e] ~= nil then
  1217. local STUFF = BODY[e]
  1218. local PART = STUFF[1]
  1219. local PARENT = STUFF[2]
  1220. local MATERIAL = STUFF[3]
  1221. local COLOR = STUFF[4]
  1222. local TRANSPARENCY = STUFF[5]
  1223. if PART.ClassName == "Part" and PART ~= RootPart then
  1224. PART.Material = MATERIAL
  1225. PART.Color = COLOR
  1226. PART.Transparency = TRANSPARENCY
  1227. end
  1228. PART.AncestryChanged:Connect(function()
  1229. PART.Parent = PARENT
  1230. end)
  1231. end
  1232. end
  1233.  
  1234.  
  1235. function refit()
  1236. Character.Parent = workspace
  1237. for e = 1, #BODY do
  1238. if BODY[e] ~= nil then
  1239. local STUFF = BODY[e]
  1240. local PART = STUFF[1]
  1241. local PARENT = STUFF[2]
  1242. local MATERIAL = STUFF[3]
  1243. local COLOR = STUFF[4]
  1244. local TRANSPARENCY = STUFF[5]
  1245. if PART:IsA("BasePart") and PART ~= RootPart then
  1246. PART.Material = MATERIAL
  1247. PART.Color = COLOR
  1248. PART.Transparency = 0
  1249. end
  1250. if PART.Parent ~= PARENT then
  1251. Humanoid:remove()
  1252. PART.Parent = PARENT
  1253. Humanoid = IT("Humanoid",Character)
  1254. end
  1255. end
  1256. end
  1257. end
  1258.  
  1259.  
  1260. INTROENABLED = false
  1261. function Intro()
  1262. ATTACK = true
  1263. Rooted = true
  1264. game.Lighting.TimeOfDay = 0
  1265. chatfunc('...')
  1266. wait(1)
  1267. chatfunc("i can't die now")
  1268. wait(2.2)
  1269. chatfunc("i can't ruin people hope")
  1270. wait(3)
  1271. chatfunc("you erased our dreams now its time for you")
  1272. wait(2)
  1273. chatfunc("TO DIE")
  1274. ATTACK = false
  1275. Rooted = false
  1276. end
  1277.  
  1278.  
  1279. local SKILLTEXTCOLOR = Color3.fromRGB(cR,cG,cB)
  1280. local SKILLFONT = Enum.Font.SciFi
  1281. local SKILLTEXTSIZE = 7
  1282.  
  1283.  
  1284. Humanoid.Died:connect(function()
  1285. ATTACK = false
  1286. refit()
  1287. end)
  1288.  
  1289.  
  1290. Humanoid.HealthChanged:connect(function()
  1291. ATTACK = false
  1292. refit()
  1293. end)
  1294.  
  1295.  
  1296. local spinc=0
  1297. coroutine.resume(coroutine.create(function()
  1298. while wait() do
  1299. spinc=spinc+1+sick.PlaybackLoudness/43
  1300. WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = VT(7,1,7), Size2 = VT(7,1,7), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0)*CFrame.Angles(RAD(0),RAD(spinc),RAD(0)), RotationX = 0, RotationY = 0--[[sick.PlaybackLoudness/50]], RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1301. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(0.1+sick.PlaybackLoudness/10e234))
  1302. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-0.1-sick.PlaybackLoudness/10e10234))
  1303. end
  1304. end))
  1305.  
  1306.  
  1307. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1308. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1309. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1310. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1311. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1312. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.448, 0, 0.815, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1313. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.277, 0, 0.815, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1314. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.625, 0, 0.815, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1315. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.815, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1316. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.537, 0, 0.729, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  1317. local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.191, 0, 0.729, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame")
  1318. local SKILL12FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.364, 0, 0.646, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 12 Frame")
  1319.  
  1320.  
  1321.  
  1322.  
  1323. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1324. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ban Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1325. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Kick Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1326. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Respawn Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1327. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1328. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] Taunt 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  1329. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[E] Teleport/Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  1330. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[R] Rainbow Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
  1331. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[M] Mega Rainbowified Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  1332. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[K] Banish All", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  1333. local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 11")
  1334. local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[H] Rainbow Star", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 12")
  1335.  
  1336.  
  1337.  
  1338.  
  1339. function printbye(Name)
  1340. local MESSAGES = {"Rainbowifed, "}
  1341. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1342. end
  1343.  
  1344.  
  1345. workspace.ChildAdded:connect(function(instance)
  1346. for BANISH = 1, #TOBANISH do
  1347. if TOBANISH[BANISH] ~= nil then
  1348. if instance.Name == TOBANISH[BANISH] then
  1349. coroutine.resume(coroutine.create(function()
  1350. printbye(instance.Name)
  1351. instance:ClearAllChildren()
  1352. Debris:AddItem(instance,0.0005)
  1353. end))
  1354. end
  1355. end
  1356. end
  1357. end)
  1358.  
  1359.  
  1360. --//=================================\\
  1361. --|| DAMAGING
  1362. --\\=================================//
  1363.  
  1364.  
  1365. function Banish(Foe)
  1366. if Foe then
  1367. coroutine.resume(coroutine.create(function()
  1368. --if game.Players:FindFirstChild(Foe.Name) then
  1369. table.insert(TOBANISH,Foe.Name)
  1370. printbye(Foe.Name)
  1371. --end
  1372. Foe.Archivable = true
  1373. local CLONE = Foe:Clone()
  1374. Foe:Destroy()
  1375. CLONE.Parent = Effects
  1376. CLONE:BreakJoints()
  1377. local MATERIALS = {"Glass","Neon"}
  1378. for _, c in pairs(CLONE:GetDescendants()) do
  1379. if c:IsA("BasePart") then
  1380. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1381. CreateSound(340722848, c, 0.1, 1, false)
  1382. end
  1383. c.Anchored = true
  1384. c.Transparency = c.Transparency + 0.2
  1385. c.Material = MATERIALS[MRANDOM(1,2)]
  1386. coroutine.resume(coroutine.create(function()
  1387. while wait() do
  1388. c.Color = Color3.fromRGB(cR,cG,cB)
  1389. end
  1390. end))
  1391. if c.ClassName == "MeshPart" then
  1392. c.TextureID = ""
  1393. end
  1394. if c:FindFirstChildOfClass("SpecialMesh") then
  1395. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1396. end
  1397. if c:FindFirstChildOfClass("Decal") then
  1398. c:FindFirstChildOfClass("Decal"):remove()
  1399. end
  1400. c.Name = "Banished"
  1401. c.CanCollide = false
  1402. else
  1403. c:remove()
  1404. end
  1405. end
  1406. local A = false
  1407. for i = 1, 35 do
  1408. if A == false then
  1409. A = true
  1410. elseif A == true then
  1411. A = false
  1412. end
  1413. for _, c in pairs(CLONE:GetDescendants()) do
  1414. if c:IsA("BasePart") then
  1415. c.Anchored = true
  1416. c.Material = MATERIALS[MRANDOM(1,2)]
  1417. c.Transparency = c.Transparency + 0.8/35
  1418. if A == false then
  1419. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1420. elseif A == true then
  1421. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1422. end
  1423. end
  1424. end
  1425. Swait()
  1426. end
  1427. CLONE:remove()
  1428. end))
  1429. end
  1430. end
  1431.  
  1432.  
  1433. function killnearest(position,range,maxstrength,direction)
  1434. for i,v in ipairs(workspace:GetChildren()) do
  1435. local body = v:GetChildren()
  1436. for part = 1, #body do
  1437. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1438. if(body[part].Position - position).Magnitude < range then
  1439. if v.ClassName == "Model" then
  1440. --v:BreakJoints()
  1441. end
  1442. local POS = position
  1443. coroutine.resume(coroutine.create(function()
  1444. body[part].Anchored = true
  1445. body[part].Parent = Effects
  1446. body[part].CanCollide = true
  1447. local SIZE = body[part].Size
  1448. body[part].Material = "Neon"
  1449. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  1450. for i = 1, 75 do
  1451. Swait()
  1452. body[part].Color = Color3.fromRGB(cR,cG,cB)
  1453. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1454. end
  1455. coroutine.resume(coroutine.create(function()
  1456. while true do
  1457. Swait()
  1458. body[part].Color = Color3.fromRGB(cR,cG,cB)
  1459. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1460. end
  1461. end))
  1462. body[part].Anchored = false
  1463. body[part].Velocity = direction.lookVector*maxstrength
  1464. end))
  1465. end
  1466. end
  1467. end
  1468. if v.ClassName == "Part" then
  1469. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1470. local POS = position
  1471. coroutine.resume(coroutine.create(function()
  1472. v.Anchored = true
  1473. v.Parent = Effects
  1474. local SIZE = v.Size
  1475. v.Material = "Neon"
  1476. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  1477. for i = 1, 75 do
  1478. Swait()
  1479. v.Color = Color3.fromRGB(cR,cG,cB)
  1480. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1481. end
  1482. coroutine.resume(coroutine.create(function()
  1483. while true do
  1484. Swait()
  1485. v.Color = Color3.fromRGB(cR,cG,cB)
  1486. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1487. end
  1488. end))
  1489. v.Anchored = false
  1490. v.Velocity = direction.lookVector*maxstrength
  1491. end))
  1492. end
  1493. end
  1494. end
  1495. end
  1496.  
  1497.  
  1498.  
  1499.  
  1500. function Kick(Foe)
  1501. if Foe then
  1502. coroutine.resume(coroutine.create(function()
  1503. local plr = game:service'Players':GetPlayerFromCharacter(Foe)
  1504. if plr then
  1505. coroutine.resume(coroutine.create(function()
  1506. plr:Kick("Rainbowified!")
  1507. end))
  1508. end
  1509. if(Foe:FindFirstChildOfClass'Humanoid')then
  1510. printbye(Foe.Name)
  1511. Foe.Archivable = true
  1512. local CLONE = Foe:Clone()
  1513. Foe:Destroy()
  1514. CLONE.Parent = Effects
  1515. CLONE:BreakJoints()
  1516. local MATERIALS = {"Glass","Glass"}
  1517. for _, c in pairs(CLONE:GetDescendants()) do
  1518. if c:IsA("BasePart") then
  1519. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1520. CreateSound(340722848, c, 10, 1, false)
  1521. end
  1522. c.Anchored = true
  1523. c.Transparency = c.Transparency + 0.2
  1524. c.Material = MATERIALS[MRANDOM(1,2)]
  1525. c.Color = Color3.fromRGB(cR,cG,cB)
  1526. if c.ClassName == "MeshPart" then
  1527. c.TextureID = ""
  1528. end
  1529. if c:FindFirstChildOfClass("SpecialMesh") then
  1530. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1531. end
  1532. if c:FindFirstChildOfClass("Decal") then
  1533. c:FindFirstChildOfClass("Decal"):remove()
  1534. end
  1535. c.Name = "Banished"
  1536. c.CanCollide = false
  1537. else
  1538. c:remove()
  1539. end
  1540. end
  1541. local A = false
  1542. for i = 1, 35 do
  1543. if A == false then
  1544. A = true
  1545. elseif A == true then
  1546. A = false
  1547. end
  1548. for _, c in pairs(CLONE:GetDescendants()) do
  1549. if c:IsA("BasePart") then
  1550. c.Anchored = true
  1551. c.Material = MATERIALS[MRANDOM(1,2)]
  1552. c.Transparency = c.Transparency + 0.8/35
  1553. if A == false then
  1554. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1555. elseif A == true then
  1556. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1557. end
  1558. end
  1559. end
  1560. Swait()
  1561. end
  1562. CLONE:remove()
  1563. end
  1564. end))
  1565. end
  1566. end
  1567.  
  1568.  
  1569. function Warp()
  1570. local ORIGIN = RootPart.Position
  1571. local where = mouse.Hit.p
  1572. turnto(where)
  1573. Player.Character.HumanoidRootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  1574. chatfunc("You can't escape your fate")
  1575. end
  1576.  
  1577.  
  1578. function Ban(Foe)
  1579. if Foe then
  1580. coroutine.resume(coroutine.create(function()
  1581. local plr = game:service'Players':GetPlayerFromCharacter(Foe)
  1582. if plr then
  1583. coroutine.resume(coroutine.create(function()
  1584. plr:Kick("Rainbowified!")
  1585. end))
  1586. end
  1587. end))
  1588. end
  1589. end
  1590.  
  1591.  
  1592. function Respawn(Foe)
  1593. if Foe then
  1594. coroutine.resume(coroutine.create(function()
  1595. local plr = game:service'Players':GetPlayerFromCharacter(Foe)
  1596. if plr then
  1597. coroutine.resume(coroutine.create(function()
  1598. plr:LoadCharacter()
  1599. end))
  1600. end
  1601. end))
  1602. end
  1603. end
  1604.  
  1605.  
  1606. function Explode(Foe)
  1607. if Foe then
  1608. coroutine.resume(coroutine.create(function()
  1609. local plr = game:service'Players':GetPlayerFromCharacter(Foe)
  1610. if plr then
  1611. coroutine.resume(coroutine.create(function()
  1612. local Exploison = Instance.new("Explosion", plr.Character.HumanoidRootPart)
  1613. Exploison.Position = plr.Character.HumanoidRootPart
  1614. end))
  1615. end
  1616. end))
  1617. end
  1618. end
  1619.  
  1620.  
  1621.  
  1622.  
  1623.  
  1624.  
  1625. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1626. local CHILDREN = workspace:GetDescendants()
  1627. for index, CHILD in pairs(CHILDREN) do
  1628. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1629. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1630. if HUM then
  1631. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1632. if TORSO then
  1633. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1634. if ISBANISH == true then
  1635. Banish(CHILD)
  1636. else
  1637. if ISBANISH == "Gravity" then
  1638. HUM.PlatformStand = true
  1639. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1640. local grav = Instance.new("BodyPosition",TORSO)
  1641. grav.D = 15
  1642. grav.P = 20000
  1643. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1644. grav.position = TORSO.Position
  1645. grav.Name = "V3BanishForce"..Player.Name
  1646. else
  1647. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1648. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1649. end
  1650. else
  1651. HUM.PlatformStand = false
  1652. end
  1653. end
  1654. elseif ISBANISH == "Gravity" then
  1655. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1656. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1657. HUM.PlatformStand = false
  1658. end
  1659. end
  1660. end
  1661. end
  1662. end
  1663. end
  1664. end
  1665.  
  1666.  
  1667. --//=================================\\
  1668. --|| ATTACK FUNCTIONS AND STUFF
  1669. --\\=================================//
  1670.  
  1671.  
  1672. function Shot()
  1673. ATTACK = true
  1674. Rooted = false
  1675. for i=0, 0.01, 0.1 / Animation_Speed do
  1676. Swait()
  1677. turnto(Mouse.Hit.p)
  1678. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1679. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1680. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1681. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1682. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1683. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1684. end
  1685. repeat
  1686. for i=0, 0.01, 0.1 / Animation_Speed do
  1687. Swait()
  1688. turnto(Mouse.Hit.p)
  1689. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1690. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1691. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1692. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1693. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1694. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1695. end
  1696. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1697. SpawnTrail(Hole.Position,POS)
  1698. if HIT ~= nil then
  1699. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1700. Banish(HIT.Parent)
  1701. chatfunc("That was only my first attack prepare to suffer.")
  1702. end
  1703. end
  1704. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1705. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1706. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1707. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1708. for i=0, 0.01, 0.1 / Animation_Speed do
  1709. Swait()
  1710. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1711. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1712. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1713. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1714. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1715. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1716. end
  1717. until KEYHOLD == false
  1718. ATTACK = false
  1719. Rooted = false
  1720. end
  1721.  
  1722.  
  1723. function KickShot()
  1724. ATTACK = true
  1725. Rooted = false
  1726. for i=0, 0.01, 0.1 / Animation_Speed do
  1727. Swait()
  1728. turnto(Mouse.Hit.p)
  1729. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1730. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1731. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1732. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1733. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1734. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1735. end
  1736. repeat
  1737. for i=0, 0.01, 0.1 / Animation_Speed do
  1738. Swait()
  1739. turnto(Mouse.Hit.p)
  1740. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1741. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1742. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1743. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1744. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1745. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1746. end
  1747. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 999999, Character)
  1748. SpawnTrail(Hole.Position,POS)
  1749. if HIT ~= nil then
  1750. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1751. Kick(HIT.Parent)
  1752. end
  1753. end
  1754. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1755. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1756. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1757. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1758. for i=0, 0.01, 0.1 / Animation_Speed do
  1759. Swait()
  1760. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1761. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1762. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1763. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1764. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1765. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1766. end
  1767. until KEYHOLD == false
  1768. ATTACK = false
  1769. Rooted = false
  1770. end
  1771.  
  1772.  
  1773. function BanShot()
  1774. ATTACK = true
  1775. Rooted = false
  1776. for i=0, 0.01, 0.1 / Animation_Speed do
  1777. Swait()
  1778. turnto(Mouse.Hit.p)
  1779. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1780. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1781. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1782. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1783. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1784. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1785. end
  1786. repeat
  1787. for i=0, 0.01, 0.1 / Animation_Speed do
  1788. Swait()
  1789. turnto(Mouse.Hit.p)
  1790. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1791. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1792. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1793. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1794. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1795. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1796. end
  1797. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 999999, Character)
  1798. SpawnTrail(Hole.Position,POS)
  1799. if HIT ~= nil then
  1800. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1801. table.insert(BannedSkids, HIT.Parent.Name)
  1802. Ban(HIT.Parent)
  1803. end
  1804. end
  1805. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1806. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1807. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1808. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1809. for i=0, 0.01, 0.1 / Animation_Speed do
  1810. Swait()
  1811. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1812. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1813. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1814. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1815. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1816. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1817. end
  1818. until KEYHOLD == false
  1819. ATTACK = false
  1820. Rooted = false
  1821. end
  1822.  
  1823.  
  1824. function RespawnShot()
  1825. ATTACK = true
  1826. Rooted = false
  1827. for i=0, 0.01, 0.1 / Animation_Speed do
  1828. Swait()
  1829. turnto(Mouse.Hit.p)
  1830. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1831. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1832. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1833. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1834. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1835. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1836. end
  1837. repeat
  1838. for i=0, 0.01, 0.1 / Animation_Speed do
  1839. Swait()
  1840. turnto(Mouse.Hit.p)
  1841. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1842. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1843. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1844. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1845. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1846. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1847. end
  1848. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 999999, Character)
  1849. SpawnTrail(Hole.Position,POS)
  1850. if HIT ~= nil then
  1851. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1852. Respawn(HIT.Parent)
  1853. end
  1854. end
  1855. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1856. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1857. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1858. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1859. for i=0, 0.01, 0.1 / Animation_Speed do
  1860. Swait()
  1861. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1862. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1863. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1864. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1865. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1866. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1867. end
  1868. until KEYHOLD == false
  1869. ATTACK = false
  1870. Rooted = false
  1871. end
  1872.  
  1873.  
  1874. function Morning_Star()
  1875. ATTACK = true
  1876. Rooted = true
  1877. coroutine.resume(coroutine.create(function()
  1878. local POS = Mouse.Hit.p
  1879. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0))
  1880. MakeForm(RAY,"Cyl")
  1881. coroutine.resume(coroutine.create(function()
  1882. while wait() do
  1883. RAY.Color = color
  1884. end
  1885. end))
  1886. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,0,0))
  1887. SPHERE.Color = Color3.fromRGB(cR,cG,cB)
  1888. MakeForm(SPHERE,"Ball")
  1889. coroutine.resume(coroutine.create(function()
  1890. while wait() do
  1891. SPHERE.Color = color
  1892. end
  1893. end))
  1894. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  1895. SHIELD.Color = Color3.fromRGB(cR,cG,cB)
  1896. MakeForm(SHIELD,"Ball")
  1897. coroutine.resume(coroutine.create(function()
  1898. while wait() do
  1899. SHIELD.Color = color
  1900. end
  1901. end))
  1902. SHIELD.CFrame = CF(POS)
  1903. RAY.CFrame = CF(POS)
  1904. SPHERE.CFrame = CF(POS)
  1905. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1906. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1907. for i = 1, 200 do
  1908. Swait()
  1909. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1910. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1911. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1912. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1913. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1914. end
  1915. for i = 1, 45 do
  1916. Swait()
  1917. RAY.Transparency = RAY.Transparency + 1/45
  1918. SPHERE.Transparency = RAY.Transparency
  1919. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1920. end
  1921. RAY:remove()
  1922. SHIELD:remove()
  1923. SPHERE:remove()
  1924. end))
  1925. ATTACK = false
  1926. Rooted = false
  1927. end
  1928.  
  1929.  
  1930. function ExplodeShot()
  1931. ATTACK = true
  1932. Rooted = false
  1933. for i=0, 0.01, 0.1 / Animation_Speed do
  1934. Swait()
  1935. turnto(Mouse.Hit.p)
  1936. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1937. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1938. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1939. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1940. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1941. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1942. end
  1943. repeat
  1944. for i=0, 0.01, 0.1 / Animation_Speed do
  1945. Swait()
  1946. turnto(Mouse.Hit.p)
  1947. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1948. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1949. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1950. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1951. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1952. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1953. end
  1954. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 999999, Character)
  1955. SpawnTrail(Hole.Position,POS)
  1956. if HIT ~= nil then
  1957. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1958. Explode(HIT.Parent)
  1959. end
  1960. end
  1961. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1962. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1963. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1964. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1965. for i=0, 0.01, 0.1 / Animation_Speed do
  1966. Swait()
  1967. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1968. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1969. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1970. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1971. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1972. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1973. end
  1974. until KEYHOLD == false
  1975. ATTACK = false
  1976. Rooted = false
  1977. end
  1978.  
  1979.  
  1980. function RainbowPunch()
  1981. turnto(Mouse.Hit.p)
  1982. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, BrickColor.new(color), "Punch", VT(50,50,50),false)
  1983.  
  1984.  
  1985. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  1986. PART.Shape = "Ball"
  1987. local bv = Instance.new("BodyVelocity")
  1988. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1989. bv.velocity = RootPart.CFrame.lookVector*600
  1990. bv.Parent = PART
  1991. bv.Name = "PROJECTILEVELOCITY"
  1992. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,BrickColor.new(color),VT(2.5,0.2,2.5))
  1993. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,BrickColor.new(color),VT(3,0.2,3))
  1994. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,BrickColor.new(color),VT(2,0.6,2))
  1995. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,BrickColor.new(color),VT(2.2,0.6,2.2))
  1996. CFuncs["Sound"].Create("rbxassetid://438666141", Character, 3,1)
  1997. CFuncs["Sound"].Create("rbxassetid://1208650519", Character, 4, 1)
  1998. coroutine.resume(coroutine.create(function()
  1999. PART.Color = Color3.fromRGB(cR,cG,cB)
  2000. end))
  2001. coroutine.resume(coroutine.create(function()
  2002. for i = 1, 10 do
  2003. Swait()
  2004. PART.Transparency = PART.Transparency + 0.09/10
  2005. PART.Size = PART.Size + VT(5,5,5)
  2006. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  2007. end
  2008. PART:Destroy()
  2009. end))
  2010. for i=0, 0.1, 0.1 / Animation_Speed do
  2011. Swait()
  2012. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  2013. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  2014. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2015. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2016. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  2017. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  2018. end
  2019. end
  2020.  
  2021.  
  2022. function Taunt2()
  2023. ATTACK = true
  2024. Rooted = true
  2025. for i=0, 0.3, 0.1 / Animation_Speed do
  2026. Swait()
  2027. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2028. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2029. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2030. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2031. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2032. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2033. end
  2034. for i=0, 1, 0.1 / Animation_Speed do
  2035. Swait()
  2036.  
  2037. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2038. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2039. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2040. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2041. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2042. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2043. end
  2044. CreateSound(363808674, Torso, 6, 1, false)
  2045. for i=0, 0.6, 0.1 / Animation_Speed do
  2046. Swait()
  2047.  
  2048. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2049. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2050. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2051. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2052. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2053. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2054. end
  2055. CreateSound(363808674, Torso, 6, 1, false)
  2056. for i=0, 0.6, 0.1 / Animation_Speed do
  2057. Swait()
  2058. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2059. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2060. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2061. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2062. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2063. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2064. end
  2065. ATTACK = false
  2066. Rooted = false
  2067. end
  2068.  
  2069.  
  2070. local LOOP = false
  2071. function Joy()
  2072. ATTACK = true
  2073. Rooted = true
  2074. LOOP = true
  2075. coroutine.resume(coroutine.create(function()
  2076. repeat
  2077. Swait()
  2078. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75, 0) * ANGLES(RAD(170 - 15 * SIN(SINE / 6)), RAD(0), RAD(12 - 15 * COS(SINE / 6))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2079. until LOOP == false
  2080. end))
  2081. repeat
  2082. for i = 0, 0.4, 0.1 / Animation_Speed do
  2083. Swait()
  2084. if LOOP == false then
  2085. break
  2086. end
  2087. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2088. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2090. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2092. end
  2093. for i = 0, 0.4, 0.1 / Animation_Speed do
  2094. Swait()
  2095. if LOOP == false then
  2096. break
  2097. end
  2098. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2099. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2100. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2101. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2102. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2103. end
  2104. for i = 0, 0.4, 0.1 / Animation_Speed do
  2105. Swait()
  2106. if LOOP == false then
  2107. break
  2108. end
  2109. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2110. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2111. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2112. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2113. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2114. end
  2115. for i = 0, 0.4, 0.1 / Animation_Speed do
  2116. Swait()
  2117. if LOOP == false then
  2118. break
  2119. end
  2120. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2121. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2122. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2123. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2124. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2125. end
  2126. until LOOP == false
  2127. ATTACK = false
  2128. Rooted = false
  2129. end
  2130.  
  2131.  
  2132. function SuperRainbowifedPunch()
  2133. turnto(Mouse.Hit.p)
  2134. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, BrickColor.new(color), "Punch", VT(50,50,50),false)
  2135. PART.Color = Color3.fromRGB(cR,cG,cB)
  2136. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  2137. PART.Shape = "Ball"
  2138. local bv = Instance.new("BodyVelocity")
  2139. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2140. bv.velocity = RootPart.CFrame.lookVector*600
  2141. bv.Parent = PART
  2142. bv.Name = "PROJECTILEVELOCITY"
  2143. CreateWave(VT(7,9,7),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,BrickColor.new(color),VT(2.5,0.2,2.5))
  2144. CreateWave(VT(7,9,7),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,BrickColor.new(color),VT(3,0.2,3))
  2145. CreateSwirl(VT(8,13,8),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,BrickColor.new(color),VT(2,0.6,2))
  2146. CreateSwirl(VT(8,13,8),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,BrickColor.new(color),VT(2.2,0.6,2.2))
  2147. CFuncs["Sound"].Create("rbxassetid://438666141", Character, 3,1)
  2148. CFuncs["Sound"].Create("rbxassetid://1208650519", Character, 4, 1)
  2149. coroutine.resume(coroutine.create(function()
  2150. for i = 1, 10 do
  2151. PART.Transparency = PART.Transparency + 0.2/10
  2152. PART.Size = PART.Size + VT(15,15,15)
  2153. killnearest(PART.Position,PART.Size.Y/70+50,500,RootPart.CFrame)
  2154. end
  2155. PART:Destroy()
  2156. end))
  2157. for i=0, 0.01, 0.1 / Animation_Speed do
  2158. Swait()
  2159. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  2160. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  2161. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2162. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2163. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  2164. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  2165. end
  2166. end
  2167.  
  2168.  
  2169.  
  2170.  
  2171. function BanishAll()
  2172. ATTACK = true
  2173. Rooted = true
  2174. chatfunc("SURVIVE THIS!")
  2175. wait(1)
  2176. chatfunc("YOU ALL ARE DEAD!")
  2177. wait(1)
  2178. for _,v in pairs(game.Players:GetChildren()) do
  2179. Banish(v)
  2180. end
  2181. wait(2)
  2182. ATTACK = false
  2183. Rooted = false
  2184. end
  2185.  
  2186.  
  2187.  
  2188.  
  2189. function AttackTemplate()
  2190. ATTACK = true
  2191. Rooted = false
  2192. for i=0, 1, 0.1 / Animation_Speed do
  2193. Swait()
  2194. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2195. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2196. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2197. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2198. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2199. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2200. end
  2201. ATTACK = false
  2202. Rooted = false
  2203. end
  2204.  
  2205.  
  2206. function Mercy()
  2207. wait(0.5)
  2208. TOBANISH = {}
  2209. chatfunc(MERCYMESSAGES[MRANDOM(1,#MERCYMESSAGES)])
  2210. end
  2211.  
  2212.  
  2213. --//=================================\\
  2214. --|| ASSIGN THINGS TO KEYS
  2215. --\\=================================//
  2216.  
  2217.  
  2218. function MouseDown(Mouse)
  2219. if ATTACK == false then
  2220. end
  2221. end
  2222.  
  2223.  
  2224. function MouseUp(Mouse)
  2225. HOLD = false
  2226. end
  2227.  
  2228.  
  2229. function KeyDown(Key)
  2230. KEYHOLD = true
  2231. if Key == "z" and ATTACK == false then
  2232. Shot()
  2233. end
  2234.  
  2235.  
  2236. if Key == "b" and ATTACK == false then
  2237. BanShot()
  2238. end
  2239.  
  2240.  
  2241. if Key == "c" and ATTACK == false then
  2242. KickShot()
  2243. end
  2244.  
  2245.  
  2246. if Key == "v" and ATTACK == false then
  2247. RespawnShot()
  2248. end
  2249.  
  2250.  
  2251. if Key == "x" and ATTACK == false then
  2252. Mercy()
  2253. end
  2254. if Key == "e" and ATTACK == false then
  2255. Warp()
  2256. end
  2257. if Key == "r" and ATTACK == false then
  2258. RainbowPunch()
  2259. end
  2260. if Key == "t" and ATTACK == false then
  2261. Taunt2()
  2262. end
  2263. if Key == "k" and ATTACK == false then
  2264. BanishAll()
  2265. end
  2266. if Key == "h" and ATTACK == false then
  2267. Morning_Star()
  2268. end
  2269. if Key == "q" and LOOP == false then
  2270. Joy()
  2271. end
  2272. if Key == "q" and LOOP == true then
  2273. LOOP = false
  2274. end
  2275. if Key == "m" and ATTACK == false then
  2276. chatfunc("prepare for a high quality attack")
  2277. CFuncs["EchoSound"].Create("rbxassetid://1548599511", Character, 4.5, 1,0,10,0.15,0.5,1)
  2278. CFuncs["EchoSound"].Create("rbxassetid://1548599511", RootPart, 30, 1,0,10,0.15,0.5,1)
  2279. wait(1.9)
  2280. CFuncs["Sound"].Create("rbxassetid://1548599962", workspace, 10,1)
  2281. chatfunc("oh wait you're a garbage")
  2282. wait(1)
  2283. RainbowPunch()
  2284. SuperRainbowifedPunch()
  2285. RainbowPunch()
  2286. SuperRainbowifedPunch()
  2287. RainbowPunch()
  2288. SuperRainbowifedPunch()
  2289. RainbowPunch()
  2290. SuperRainbowifedPunch()
  2291. RainbowPunch()
  2292. SuperRainbowifedPunch()
  2293. RainbowPunch()
  2294. SuperRainbowifedPunch()
  2295. RainbowPunch()
  2296. SuperRainbowifedPunch()
  2297. RainbowPunch()
  2298. SuperRainbowifedPunch()
  2299. RainbowPunch()
  2300. SuperRainbowifedPunch()
  2301. RainbowPunch()
  2302. SuperRainbowifedPunch()
  2303. RainbowPunch()
  2304. SuperRainbowifedPunch()
  2305. RainbowPunch()
  2306. SuperRainbowifedPunch()
  2307. RainbowPunch()
  2308. SuperRainbowifedPunch()
  2309. RainbowPunch()
  2310. SuperRainbowifedPunch()
  2311. RainbowPunch()
  2312. SuperRainbowifedPunch()
  2313. RainbowPunch()
  2314. SuperRainbowifedPunch()
  2315. RainbowPunch()
  2316. SuperRainbowifedPunch()
  2317. RainbowPunch()
  2318. SuperRainbowifedPunch()
  2319. RainbowPunch()
  2320. SuperRainbowifedPunch()
  2321. RainbowPunch()
  2322. SuperRainbowifedPunch()
  2323. RainbowPunch()
  2324. SuperRainbowifedPunch()
  2325. RainbowPunch()
  2326. SuperRainbowifedPunch()
  2327. RainbowPunch()
  2328. SuperRainbowifedPunch()
  2329. RainbowPunch()
  2330. SuperRainbowifedPunch()
  2331. RainbowPunch()
  2332. SuperRainbowifedPunch()
  2333. RainbowPunch()
  2334. SuperRainbowifedPunch()
  2335. RainbowPunch()
  2336. SuperRainbowifedPunch()
  2337. RainbowPunch()
  2338. SuperRainbowifedPunch()
  2339. RainbowPunch()
  2340. SuperRainbowifedPunch()
  2341. RainbowPunch()
  2342. SuperRainbowifedPunch()
  2343. RainbowPunch()
  2344. SuperRainbowifedPunch()
  2345. RainbowPunch()
  2346. SuperRainbowifedPunch()
  2347. RainbowPunch()
  2348. SuperRainbowifedPunch()
  2349. RainbowPunch()
  2350. SuperRainbowifedPunch()
  2351. RainbowPunch()
  2352. SuperRainbowifedPunch()
  2353. RainbowPunch()
  2354. SuperRainbowifedPunch()
  2355. RainbowPunch()
  2356. SuperRainbowifedPunch()
  2357. RainbowPunch()
  2358. SuperRainbowifedPunch()
  2359. RainbowPunch()
  2360. SuperRainbowifedPunch()
  2361. RainbowPunch()
  2362. SuperRainbowifedPunch()
  2363. RainbowPunch()
  2364. SuperRainbowifedPunch()
  2365. RainbowPunch()
  2366. SuperRainbowifedPunch()
  2367. RainbowPunch()
  2368. SuperRainbowifedPunch()
  2369. RainbowPunch()
  2370. SuperRainbowifedPunch()
  2371. RainbowPunch()
  2372. SuperRainbowifedPunch()
  2373. RainbowPunch()
  2374. SuperRainbowifedPunch()
  2375. RainbowPunch()
  2376. SuperRainbowifedPunch()
  2377. RainbowPunch()
  2378. SuperRainbowifedPunch()
  2379. RainbowPunch()
  2380. SuperRainbowifedPunch()
  2381. RainbowPunch()
  2382. SuperRainbowifedPunch()
  2383. RainbowPunch()
  2384. SuperRainbowifedPunch()
  2385. RainbowPunch()
  2386. SuperRainbowifedPunch()
  2387. RainbowPunch()
  2388. SuperRainbowifedPunch()
  2389. RainbowPunch()
  2390. SuperRainbowifedPunch()
  2391. RainbowPunch()
  2392. SuperRainbowifedPunch()
  2393. RainbowPunch()
  2394. SuperRainbowifedPunch()
  2395. RainbowPunch()
  2396. SuperRainbowifedPunch()
  2397. RainbowPunch()
  2398. SuperRainbowifedPunch()
  2399. RainbowPunch()
  2400. SuperRainbowifedPunch()
  2401. RainbowPunch()
  2402. SuperRainbowifedPunch()
  2403. RainbowPunch()
  2404. SuperRainbowifedPunch()
  2405. RainbowPunch()
  2406. SuperRainbowifedPunch()
  2407. RainbowPunch()
  2408. SuperRainbowifedPunch()
  2409. RainbowPunch()
  2410. SuperRainbowifedPunch()
  2411. RainbowPunch()
  2412. SuperRainbowifedPunch()
  2413. RainbowPunch()
  2414. SuperRainbowifedPunch()
  2415. RainbowPunch()
  2416. SuperRainbowifedPunch()
  2417. RainbowPunch()
  2418. SuperRainbowifedPunch()
  2419. RainbowPunch()
  2420. SuperRainbowifedPunch()
  2421. RainbowPunch()
  2422. SuperRainbowifedPunch()
  2423. RainbowPunch()
  2424. SuperRainbowifedPunch()
  2425. RainbowPunch()
  2426. SuperRainbowifedPunch()
  2427. RainbowPunch()
  2428. SuperRainbowifedPunch()
  2429. RainbowPunch()
  2430. SuperRainbowifedPunch()
  2431. RainbowPunch()
  2432. SuperRainbowifedPunch()
  2433. RainbowPunch()
  2434. SuperRainbowifedPunch()
  2435. RainbowPunch()
  2436. SuperRainbowifedPunch()
  2437. RainbowPunch()
  2438. SuperRainbowifedPunch()
  2439. RainbowPunch()
  2440. SuperRainbowifedPunch()
  2441. RainbowPunch()
  2442. SuperRainbowifedPunch()
  2443. RainbowPunch()
  2444. SuperRainbowifedPunch()
  2445. RainbowPunch()
  2446. SuperRainbowifedPunch()
  2447. RainbowPunch()
  2448. SuperRainbowifedPunch()
  2449. RainbowPunch()
  2450. SuperRainbowifedPunch()
  2451. RainbowPunch()
  2452. SuperRainbowifedPunch()
  2453. RainbowPunch()
  2454. SuperRainbowifedPunch()
  2455. RainbowPunch()
  2456. SuperRainbowifedPunch()
  2457. RainbowPunch()
  2458. SuperRainbowifedPunch()
  2459. RainbowPunch()
  2460. SuperRainbowifedPunch()
  2461. RainbowPunch()
  2462. SuperRainbowifedPunch()
  2463. RainbowPunch()
  2464. SuperRainbowifedPunch()
  2465. RainbowPunch()
  2466. SuperRainbowifedPunch()
  2467. RainbowPunch()
  2468. SuperRainbowifedPunch()
  2469. RainbowPunch()
  2470. SuperRainbowifedPunch()
  2471. RainbowPunch()
  2472. SuperRainbowifedPunch()
  2473. RainbowPunch()
  2474. SuperRainbowifedPunch()
  2475. RainbowPunch()
  2476. SuperRainbowifedPunch()
  2477. RainbowPunch()
  2478. SuperRainbowifedPunch()
  2479. RainbowPunch()
  2480. SuperRainbowifedPunch()
  2481. RainbowPunch()
  2482. SuperRainbowifedPunch()
  2483. RainbowPunch()
  2484. SuperRainbowifedPunch()
  2485. RainbowPunch()
  2486. SuperRainbowifedPunch()
  2487. RainbowPunch()
  2488. SuperRainbowifedPunch()
  2489. RainbowPunch()
  2490. SuperRainbowifedPunch()
  2491. RainbowPunch()
  2492. SuperRainbowifedPunch()
  2493. RainbowPunch()
  2494. SuperRainbowifedPunch()
  2495. RainbowPunch()
  2496. SuperRainbowifedPunch()
  2497. RainbowPunch()
  2498. SuperRainbowifedPunch()
  2499. RainbowPunch()
  2500. SuperRainbowifedPunch()
  2501. RainbowPunch()
  2502. SuperRainbowifedPunch()
  2503. RainbowPunch()
  2504. SuperRainbowifedPunch()
  2505. RainbowPunch()
  2506. SuperRainbowifedPunch()
  2507. RainbowPunch()
  2508. SuperRainbowifedPunch()
  2509. RainbowPunch()
  2510. SuperRainbowifedPunch()
  2511. RainbowPunch()
  2512. SuperRainbowifedPunch()
  2513. RainbowPunch()
  2514. SuperRainbowifedPunch()
  2515. RainbowPunch()
  2516. SuperRainbowifedPunch()
  2517. RainbowPunch()
  2518. SuperRainbowifedPunch()
  2519. RainbowPunch()
  2520. SuperRainbowifedPunch()
  2521. RainbowPunch()
  2522. SuperRainbowifedPunch()
  2523. RainbowPunch()
  2524. SuperRainbowifedPunch()
  2525. RainbowPunch()
  2526. SuperRainbowifedPunch()
  2527. RainbowPunch()
  2528. SuperRainbowifedPunch()
  2529. RainbowPunch()
  2530. SuperRainbowifedPunch()
  2531. end
  2532. end
  2533.  
  2534.  
  2535. function KeyUp(Key)
  2536. KEYHOLD = false
  2537. end
  2538.  
  2539.  
  2540. Mouse.Button1Down:connect(function(NEWKEY)
  2541. MouseDown(NEWKEY)
  2542. end)
  2543. Mouse.Button1Up:connect(function(NEWKEY)
  2544. MouseUp(NEWKEY)
  2545. end)
  2546. Mouse.KeyDown:connect(function(NEWKEY)
  2547. KeyDown(NEWKEY)
  2548. end)
  2549. Mouse.KeyUp:connect(function(NEWKEY)
  2550. KeyUp(NEWKEY)
  2551. end)
  2552.  
  2553.  
  2554. --//=================================\\
  2555. --\\=================================//
  2556.  
  2557.  
  2558. function unanchor()
  2559. if UNANCHOR == true then
  2560. g = Character:GetChildren()
  2561. for i = 1, #g do
  2562. if g[i].ClassName == "Part" then
  2563. g[i].Anchored = false
  2564. end
  2565. end
  2566. end
  2567. end
  2568.  
  2569.  
  2570. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2571. v:Stop();
  2572. end
  2573.  
  2574.  
  2575. pcall(game.Destroy,Character:FindFirstChild'Animate')
  2576. pcall(game.Destroy,Humanoid:FindFirstChild'Animator')
  2577.  
  2578.  
  2579. local timepos = sick.TimePosition
  2580.  
  2581.  
  2582. RootPart.ChildRemoved:Connect(function(removed)
  2583. if removed.Name == "hello" then
  2584. local sick = Instance.new("Sound",RootPart)
  2585. sick.Parent = RootPart
  2586. sick.Volume = 5
  2587. sick.Looped = true
  2588. sick.TimePosition = timepos
  2589. sick.Pitch = 1
  2590. sick.SoundId = "rbxassetid://150111400"
  2591. sick.Name = "hello"
  2592. sick.Playing = true
  2593. end
  2594. end)
  2595.  
  2596.  
  2597. local FF = Instance.new("ForceField", Player.Character)
  2598. FF.Visible = false
  2599. local function CheckForBan(player)
  2600. for i = 1, #BannedSkids do
  2601. if player.Name == BannedSkids[i] then
  2602. player:Kick('You lost this fight. Dont dare come back again.')
  2603. end
  2604. end
  2605. end
  2606.  
  2607.  
  2608. game.Players.PlayerAdded:connect(function()
  2609. for i,v in pairs(game.Players:GetPlayers())do
  2610. CheckForBan(v)
  2611. end
  2612. end)
  2613.  
  2614.  
  2615. if INTROENABLED == false then
  2616. Intro()
  2617. INTROENABLED = true
  2618. wait(5)
  2619. end
  2620.  
  2621.  
  2622. --//=================================\\
  2623. --|| WRAP THE WHOLE SCRIPT UP
  2624. --\\=================================//
  2625.  
  2626.  
  2627. Humanoid.Changed:connect(function(Jump)
  2628. if Jump == "Jump" and (Disable_Jump == true) then
  2629. Humanoid.Jump = false
  2630. end
  2631. end)
  2632.  
  2633.  
  2634. local CONNECT = nil
  2635.  
  2636.  
  2637. while true do
  2638. Swait()
  2639. ANIMATE.Parent = nil
  2640. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2641. Humanoid = IT("Humanoid",Character)
  2642. end
  2643. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2644. v:Stop();
  2645. end
  2646. SINE = SINE + CHANGE
  2647. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2648. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2649. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2650. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 35)
  2651. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2652. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2653. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2654. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2655. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2656. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2657. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2658. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2659. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2660. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2661. end
  2662. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2663. ANIM = "Jump"
  2664. if ATTACK == false then
  2665. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2666. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2667. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2668. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2669. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2670. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2671. end
  2672. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2673. ANIM = "Fall"
  2674. if ATTACK == false then
  2675. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2676. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2677. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2678. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2679. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2680. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2681. end
  2682. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2683. ANIM = "Idle"
  2684. if ATTACK == false then
  2685. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2686. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2687. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-90), RAD(-360)) * ANGLES(RAD(50), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2688. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(-10), RAD(0), RAD(80)) * ANGLES(RAD(10), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2689. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2690. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2691. end
  2692. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2693. ANIM = "Walk"
  2694. if ATTACK == false then
  2695. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2696. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2697. --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2698. --LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2699. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(-20), RAD(-150), RAD(-360)) * ANGLES(RAD(50), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2700. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(-10), RAD(0), RAD(80)) * ANGLES(RAD(10), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2701. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2702. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2703. end
  2704. end
  2705. unanchor()
  2706. Humanoid.MaxHealth = math.huge
  2707. Humanoid.Health = math.huge
  2708. if Rooted == false then
  2709. Disable_Jump = false
  2710. Humanoid.WalkSpeed = Speed
  2711. elseif Rooted == true then
  2712. Disable_Jump = true
  2713. Humanoid.WalkSpeed = 0
  2714. end
  2715. refit()
  2716. SKILL1TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB)
  2717. SKILL2TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB)
  2718. SKILL3TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB)
  2719. SKILL4TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB)
  2720. SKILL5TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB)
  2721. SKILL6TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB)
  2722. SKILL7TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB)
  2723. SKILL8TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB)
  2724. SKILL9TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB)
  2725. SKILL10TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB)
  2726. SKILL11TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB)
  2727. SKILL12TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB)
  2728. SKILL1TEXT.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2729. SKILL2TEXT.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2730. SKILL3TEXT.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2731. SKILL4TEXT.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2732. SKILL5TEXT.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2733. SKILL6TEXT.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2734. SKILL7TEXT.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2735. SKILL8TEXT.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2736. SKILL9TEXT.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2737. SKILL10TEXT.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2738. SKILL11TEXT.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2739. SKILL12TEXT.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2740. tecks2.TextColor3 = Color3.fromRGB(cR,cG,cB)
  2741. tecks2.TextStrokeColor3 = Color3.fromRGB(cR,cG,cB)
  2742. for i,v in pairs(Weapon:GetChildren()) do
  2743. if v.ClassName == "Part" then
  2744. v.Color = Color3.fromRGB(cR,cG,cB)
  2745. elseif v.ClassName == "Mesh" then
  2746. v.Color = Color3.fromRGB(cR,cG,cB)
  2747. elseif v.ClassName == "SpecialMesh" then
  2748. v.VertexColor = Color3.fromRGB(cR,cG,cB)
  2749. v.Color = Color3.fromRGB(cR,cG,cB)
  2750. end
  2751. end
  2752. for _, c in pairs(Weapon:GetChildren()) do
  2753. if c.ClassName == "Part" then
  2754. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2755. c.Color = Color3.fromRGB(cR,cG,cB)
  2756. end
  2757. end
  2758. for i,v in pairs(Character:GetChildren()) do
  2759. if v.ClassName == "Part" then
  2760. v.Color = Color3.fromRGB(cR,cG,cB)
  2761. v.Material = "Neon"
  2762. end
  2763. end
  2764. for i,v in pairs(Weapon:GetChildren()) do
  2765. if v.Name == "Effects" then
  2766. if v:IsA("Part") then
  2767. for i,l in pairs(v:GetChildren()) do
  2768. if l.ClassName == 'SpecialMesh' then
  2769. l.VertexColor = Color3.fromRGB(cR,cG,cB)
  2770. v.Color = Color3.fromRGB(cR,cG,cB)
  2771. elseif l.ClassName == "Mesh" then
  2772. l.Color = Color3.fromRGB(cR,cG,cB)
  2773. v.Color = Color3.fromRGB(cR,cG,cB)
  2774. end
  2775. end
  2776. end
  2777. end
  2778. end
  2779. sick.Parent = RootPart
  2780. sick:resume()
  2781. sick.Volume = 1
  2782. sick.Looped = true
  2783. sick.Pitch = 1
  2784. sick.SoundId = "rbxassetid://150111400"
  2785. sick.Name = "hello"
  2786. end
  2787.  
  2788.  
  2789. --//=================================\\
  2790. --\\=================================//
  2791.  
  2792.  
  2793. --//====================================================\\--
  2794. --|| END OF SCRIPT
  2795. --\\====================================================//--
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