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- Object CrawlerSelectorBeacon
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = SYSTEM
- End
- Object RandomRifleInfantry
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = SYSTEM
- End
- Object RandomMissileInfantry
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = SYSTEM
- End
- Object RandomMiscellaneousInfantry
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = SYSTEM
- End
- Object RandomHeroInfantry
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = SYSTEM
- End
- Object RandomLightVehicle
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = SYSTEM
- End
- Object RandomAntiInfantry
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = SYSTEM
- End
- Object RandomMediumTank
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = SYSTEM
- End
- Object RandomMiscellaneousVehicle
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = SYSTEM
- End
- Object RandomDetectionUnit
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = SYSTEM
- End
- Object RandomArtilleryUnit
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = SYSTEM
- End
- Object RandomHeavyTank
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = SYSTEM
- End
- Object RandomHelicopter
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = SYSTEM
- End
- Object RandomUnit
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = SYSTEM
- End
- Object AmphibiousCrawler
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = STRUCTURE
- End
- Object Infa_AmphibiousCrawler_One
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = STRUCTURE
- End
- Object Infa_AmphibiousCrawler_Two
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = STRUCTURE
- End
- Object Tank_AmphibiousCrawler
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = STRUCTURE
- End
- Object Slth_AmphibiousCrawler
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = STRUCTURE
- End
- Object Chaos_AmphibiousCrawler
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = STRUCTURE
- End
- Object AmphibiousCrawlerLimo
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = STRUCTURE
- End
- Object AmphibiousCrawlerEscapeLimo
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = STRUCTURE
- End
- Object Infa_AmphibiousCrawlerLimo_One
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = STRUCTURE
- End
- Object Infa_AmphibiousCrawlerLimo_Two
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = STRUCTURE
- End
- Object Tank_AmphibiousCrawlerLimo
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = STRUCTURE
- End
- Object Slth_AmphibiousCrawlerLimo
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = STRUCTURE
- End
- Object Chaos_AmphibiousCrawlerLimo
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = STRUCTURE
- End
- Object SecretTestVehicle
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object AmericaTankPredator
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object ChinaTankPredator
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object ChinaTankBunkerlord
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object ChinaTankSuperBunkerlord
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object ChinaTankNukelord
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object ChinaTankGigalord
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object ChinaTankMinilord
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object GLAVehicleStealthTransporter
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object GLAVehicleDisguiseTransporter
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object AmericaVehicleMechanic
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object GLAVehicleRocketTechnical
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object AmericaTankLaserhawk
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object ChinaVehicleEnergyTruck
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object AmericaVehicleLaserHumvee
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object ChinaVehicleSpotter
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object AmericaVehiclePatriotTruck
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object AmericaVehicleTechTruck
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object Slth_AmericaVehicleTechTruck
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object ChinaTankCommunicationJammer
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object GLAVehicleChemBeamer
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object GLAVehicleLittleChemBeamer
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object GLATankScorpionAPC
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object AmericaTankHoverCrusader
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object ChinaVehicleScorpianDrone
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object AmericaTankMissingTextureMammothTank
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object AmericaVehicleSniperDrone
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object AmericaVehicleMediDrone
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object ChinaVehicleRocketBuggy
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object ChinaVehicleMinelayer
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object ChinaVehicleTomahawkTruck
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object AmericaVehicleGattlingTruck
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object GLAVehicleDragonTechnical
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object AmericaVehicleTomahawkTank
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object ChinaVehicleToxinTruck
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object GLAVehicleQuadMarauder
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object GLAInfantryTrapBuilder
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = INFANTRY
- End
- Object GLAInfantryDemolitionExpert
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = INFANTRY
- End
- Object ChinaInfantrySiegeSoldier
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = INFANTRY
- End
- Object AmericaInfantryLaserDefender
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = INFANTRY
- End
- Object TF2InfantryMedic
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = INFANTRY
- End
- Object ChinaInfantryJammerTrooper
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = INFANTRY
- End
- Object GLAInfantryPyro
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = INFANTRY
- End
- Object SZHFInfantryTPosingTerrorist
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = INFANTRY
- End
- Object CreepsInfantryZombie
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = INFANTRY
- End
- Object GLATankScorpionStack
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object GLATankScorpionStackScorpion
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object GLAVehiclePTBoatTruck
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object AGX750_AmericaVehicleMissilevenger
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object AmericaVehicleRaptorBike
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object AmericaVehicleSupersonicRaptorBike
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object Beng_InfantryAmericanBitingGuardDog
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = INFANTRY
- End
- Object Beng_PartisanTwoGunHoodlum
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = INFANTRY
- End
- Object Beng_PartisanHeavyWeaponsDude
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = INFANTRY
- End
- Object Beng_PartisanGattlingGirl
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = INFANTRY
- End
- Object Beng_AmericaVehicleECMSkidoo
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object Beng_AmericaVehiclePortableLaserCannon
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object Newgate_AmericaVehicleStarlifterMK2
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- ;1.0.3
- Object Newgate_GLAJetFirehawk
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- ;1.1
- Object AmericaTankMirage
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object AmericaTankMirage_Unused
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object AmericaVehicleEMPTrain
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object AmericaVehicleFallvee
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object AmericaVehicleMatryoshkaVee
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object AmericaVehicleMatryoshkaVeee
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object AmericaVehicleMatryoshkaVeeee
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object AmericaVehicleMatryoshkaVeeeee
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object AmericaVehicleMatryoshkaVeeeeee
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object AmericaInfantryMisterTank
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = INFANTRY
- End
- Object ChinaTankLaserlord
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object AmericaVehicleThunderboltOperator
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object GLAVehicleToxinBus
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object GLAVehicleDetectionBus
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
- Object GLAVehicleJarmenBike
- Draw = W3DTruckDraw ModuleTag_01
- DefaultConditionState
- Model = NVMBuggy
- End
- End
- Side = MapINIUnits
- EditorSorting = VEHICLE
- End
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