Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- renderer.pos(x1, y, z1).color(r, g, b, a).tex(minU, minV).lightmap(light1, light2).endVertex();
- renderer.pos(x1, y, z2).color(r, g, b, a).tex(minU, maxV).lightmap(light1, light2).endVertex();
- renderer.pos(x2, y, z2).color(r, g, b, a).tex(maxU, maxV).lightmap(light1, light2).endVertex();
- renderer.pos(x2, y, z1).color(r, g, b, a).tex(maxU, minV).lightmap(light1, light2).endVertex();
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement