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- INFO [TEX ID 1] Texture created successfully (1x1)
- INFO [TEX ID 1] Base white texture loaded successfully
- DEBUG [VSHDR ID 1] Vertex shader compiled successfully
- DEBUG [VSHDR ID 2] Fragment shader compiled successfully
- DEBUG [SHDR ID 3] Shader program loaded successfully
- Traceback (most recent call last)
- main.nim(158) main
- core.nim(57) init
- zgl.nim(483) zglInit
- zgl.nim(374) loadDefaultBuffers
- opengl.nim(1577) glBufferData
- SIGSEGV: Illegal storage access. (Attempt to read from nil?)
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