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UiiN2IPCEO

memus

Jul 26th, 2018
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  1. -----------------------
  2. --MemeusV2--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --This edit by 2003boobear
  7.  
  8. --Discord Creterisk#2958 (not 2003boobear's discord)
  9. -------------------------------------------------------
  10. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  11. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  12. do
  13. print("FE Compatibility code by Mokiros")
  14. script.Parent = Player.Character
  15.  
  16. --RemoteEvent for communicating
  17. local Event = Instance.new("RemoteEvent")
  18. Event.Name = "UserInput_Event"
  19.  
  20. --Fake event to make stuff like Mouse.KeyDown work
  21. local function fakeEvent()
  22. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  23. t.connect = t.Connect
  24. return t
  25. end
  26.  
  27. --Creating fake input objects with fake variables
  28. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  29. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  30. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  31. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  32. end}
  33. --Merged 2 functions into one by checking amount of arguments
  34. CAS.UnbindAction = CAS.BindAction
  35.  
  36. --This function will trigger the events that have been :Connect()'ed
  37. local function te(self,ev,...)
  38. local t = m[ev]
  39. if t and t._fakeEvent and t.Function then
  40. t.Function(...)
  41. end
  42. end
  43. m.TrigEvent = te
  44. UIS.TrigEvent = te
  45.  
  46. Event.OnServerEvent:Connect(function(plr,io)
  47. if plr~=Player then return end
  48. if io.isMouse then
  49. m.Target = io.Target
  50. m.Hit = io.Hit
  51. else
  52. local b = io.UserInputState == Enum.UserInputState.Begin
  53. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  54. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  55. end
  56. for _,t in pairs(CAS.Actions) do
  57. for _,k in pairs(t.Keys) do
  58. if k==io.KeyCode then
  59. t.Function(t.Name,io.UserInputState,io)
  60. end
  61. end
  62. end
  63. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  64. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  65. end
  66. end)
  67. Event.Parent = NLS([==[
  68. local Player = owner
  69. local Event = script:WaitForChild("UserInput_Event")
  70.  
  71. local UIS = game:GetService("UserInputService")
  72. local input = function(io,a)
  73. if a then return end
  74. --Since InputObject is a client-side instance, we create and pass table instead
  75. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  76. end
  77. UIS.InputBegan:Connect(input)
  78. UIS.InputEnded:Connect(input)
  79.  
  80. local h,t
  81. --Give the server mouse data 30 times every second, but only if the values changed
  82. --If player is not moving their mouse, client won't fire events
  83. while wait(1/30) do
  84. if h~=Mouse.Hit or t~=Mouse.Target then
  85. h,t=Mouse.Hit,Mouse.Target
  86. Event:FireServer({isMouse=true,Target=t,Hit=h})
  87. end
  88. end]==],Player.Character)
  89. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  90. end
  91.  
  92. local FavIDs = {
  93. 340106355, --Nefl Crystals
  94. 927529620, --Dimension
  95. 876981900, --Fantasy
  96. 398987889, --Ordinary Days
  97. 1117396305, --Oh wait, it's you.
  98. 885996042, --Action Winter Journey
  99. 919231299, --Sprawling Idiot Effigy
  100. 743466274, --Good Day Sunshine
  101. 727411183, --Knife Fight
  102. 1402748531, --The Earth Is Counting On You!
  103. 595230126 --Robot Language
  104. }
  105.  
  106.  
  107.  
  108. --The reality of my life isn't real but a Universe -makhail07
  109. wait()
  110. local Player = owner
  111. local Character = Player.Character
  112. local plr = game:service'Players'.LocalPlayer
  113. local Humanoid = Character.Humanoid
  114. local char = plr.Character
  115. local hum = char.Humanoid
  116. local ra = char["Right Arm"]
  117. local la= char["Left Arm"]
  118. local rl= char["Right Leg"]
  119. local ll = char["Left Leg"]
  120. local hed = char.Head
  121. local root = char.HumanoidRootPart
  122. local rootj = root.RootJoint
  123. local tors = char.Torso
  124. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  125. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  126. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  127. local cam = game.Workspace.CurrentCamera
  128. trazx = Instance.new("ParticleEmitter")
  129. c = game.Players.LocalPlayer.Character
  130.  
  131. --where i put all the warn things
  132.  
  133. warn ("Well Look at that, I finished it.")
  134. --Looks Like you decided to look though the script. Well, Hello.
  135. warn ("I had a fun time making this edit.")
  136. --I Really DID have fun editing this.
  137. warn ("I hope you Enjoy this. Go have Fun!")
  138. --Just don't abuse.
  139. warn ("Also, the original MemeusV2 was made by makhail07.")
  140. --Support makhail07 for making the original!
  141. warn ("This edit was made by me, 2003boobear.")
  142. --This is one of my best edits BY FAR, though.
  143. Character.Head.face.Texture = "rbxassetid://620619801"
  144.  
  145. -------------------------------------------------------
  146. --Start Good Stuff--
  147. -------------------------------------------------------
  148. CF = CFrame.new
  149. angles = CFrame.Angles
  150. attack = false
  151. timetofly = true
  152. Euler = CFrame.fromEulerAnglesXYZ
  153. Rad = math.rad
  154. IT = Instance.new
  155. BrickC = BrickColor.new
  156. Cos = math.cos
  157. Acos = math.acos
  158. Sin = math.sin
  159. Asin = math.asin
  160. Abs = math.abs
  161. Mrandom = math.random
  162. Floor = math.floor
  163. random = math.random
  164. radian = math.rad
  165. Vec3 = Vector3.new
  166. cFrame = CFrame.new
  167. Euler = CFrame.fromEulerAnglesXYZ
  168. -------------------------------------------------------
  169. --End Good Stuff--
  170. -------------------------------------------------------
  171. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  172. RSH, LSH = nil, nil
  173. RW = Instance.new("Weld")
  174. LW = Instance.new("Weld")
  175. RH = tors["Right Hip"]
  176. LH = tors["Left Hip"]
  177. RSH = tors["Right Shoulder"]
  178. LSH = tors["Left Shoulder"]
  179. RSH.Parent = nil
  180. LSH.Parent = nil
  181. RW.Name = "RW"
  182. RW.Part0 = tors
  183. RW.C0 = CF(1.5, 0.5, 0)
  184. RW.C1 = CF(0, 0.5, 0)
  185. RW.Part1 = ra
  186. RW.Parent = tors
  187. LW.Name = "LW"
  188. LW.Part0 = tors
  189. LW.C0 = CF(-1.5, 0.5, 0)
  190. LW.C1 = CF(0, 0.5, 0)
  191. LW.Part1 = la
  192. LW.Parent = tors
  193. Effects = {}
  194.  
  195. -------------------------------------------------------
  196. --Start HeartBeat--
  197. -------------------------------------------------------
  198. ArtificialHB = Instance.new("BindableEvent", script)
  199. ArtificialHB.Name = "Heartbeat"
  200. script:WaitForChild("Heartbeat")
  201.  
  202. frame = 1 / 60
  203. tf = 0
  204. allowframeloss = false
  205. tossremainder = false
  206.  
  207.  
  208. lastframe = tick()
  209. script.Heartbeat:Fire()
  210.  
  211.  
  212. game:GetService("RunService").Heartbeat:connect(function(s, p)
  213. tf = tf + s
  214. if tf >= frame then
  215. if allowframeloss then
  216. script.Heartbeat:Fire()
  217. lastframe = tick()
  218. else
  219. for i = 1, math.floor(tf / frame) do
  220. script.Heartbeat:Fire()
  221. end
  222. lastframe = tick()
  223. end
  224. if tossremainder then
  225. tf = 0
  226. else
  227. tf = tf - frame * math.floor(tf / frame)
  228. end
  229. end
  230. end)
  231. -------------------------------------------------------
  232. --End HeartBeat--
  233. -------------------------------------------------------
  234.  
  235. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  236. coroutine.resume(coroutine.create(function()
  237. local intensity = 1 * Intensity
  238. local rotM = 0.01 * Intensity
  239. for i = 0, Length, 0.1 do
  240. swait()
  241. intensity = intensity - 0.05 * Intensity / Length
  242. rotM = rotM - 5.0E-4 * Intensity / Length
  243. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  244. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  245. end
  246. Humanoid.CameraOffset = Vec3(0, 0, 0)
  247. end))
  248. end
  249.  
  250. local joyemoji = Instance.new('ParticleEmitter', tors)
  251. joyemoji.VelocitySpread = 2000
  252. joyemoji.Lifetime = NumberRange.new(1)
  253. joyemoji.Speed = NumberRange.new(40)
  254. joy= {}
  255. for i=0, 19 do
  256. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  257. end
  258. joyemoji.Size = NumberSequence.new(joy)
  259. joyemoji.Rate = 0
  260. joyemoji.LockedToPart = false
  261. joyemoji.LightEmission = 0
  262. joyemoji.Texture = "rbxassetid://1176402123"
  263. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  264.  
  265.  
  266. local LIT = Instance.new('ParticleEmitter', tors)
  267. LIT.VelocitySpread = 2000
  268. LIT.Lifetime = NumberRange.new(1)
  269. LIT.Speed = NumberRange.new(45)
  270. nani= {}
  271. for i=0, 19 do
  272. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  273. end
  274. LIT.Size = NumberSequence.new(nani)
  275. LIT.Rate = 0
  276. LIT.LockedToPart = false
  277. LIT.LightEmission = 0
  278. LIT.Texture = "rbxassetid://1492670151"
  279. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  280.  
  281. local toast = Instance.new('ParticleEmitter', tors)
  282. toast.VelocitySpread = 2000
  283. toast.Lifetime = NumberRange.new(1)
  284. toast.Speed = NumberRange.new(60)
  285. toasterstoasttoast= {}
  286. for i=0, 19 do
  287. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  288. end
  289. toast.Size = NumberSequence.new(toasterstoasttoast)
  290. toast.Rate = 0
  291. toast.LockedToPart = false
  292. toast.LightEmission = 0
  293. toast.Texture = "rbxassetid://436096230"
  294. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  295.  
  296. local ok = Instance.new('ParticleEmitter', tors)
  297. ok.VelocitySpread = 2000
  298. ok.Lifetime = NumberRange.new(1)
  299. ok.Speed = NumberRange.new(50)
  300. cool= {}
  301. for i=0, 19 do
  302. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  303. end
  304. ok.Size = NumberSequence.new(cool)
  305. ok.Rate = 0
  306. ok.LockedToPart = false
  307. ok.LightEmission = 0
  308. ok.Texture = "rbxassetid://636768448"
  309. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  310.  
  311. -------------------------------------------------------
  312. --Start Kyu's shitty stuff--
  313. -------------------------------------------------------
  314.  
  315. function ragdoll(model)
  316. local char = model
  317. torso = char.HumanoidRootPart
  318. torso2 = char.Torso
  319. LW.Parent = nil
  320. RW.Parent = nil
  321. LH.Parent = nil
  322. RH.Parent = nil
  323. if hum ~= nil then
  324. hum.PlatformStand = true
  325. end
  326.  
  327. local Head = char:FindFirstChild("Head")
  328. if Head then
  329. local Neck = Instance.new("Weld")
  330. Neck.Name = "Neck"
  331. Neck.Part0 = torso
  332. Neck.Part1 = Head
  333. Neck.C0 = CFrame.new(0, 1.5, 0)
  334. Neck.C1 = CFrame.new()
  335. Neck.Parent = torso
  336. end
  337. local Limb = char:FindFirstChild("Right Arm")
  338. if Limb then
  339.  
  340. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  341. local Joint = Instance.new("Glue")
  342. Joint.Name = "RightShoulder"
  343. Joint.Part0 = torso
  344. Joint.Part1 = Limb
  345. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  346. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  347. Joint.Parent = torso
  348.  
  349. local B = Instance.new("Part")
  350. B.TopSurface = 0
  351. B.BottomSurface = 0
  352. B.formFactor = "Symmetric"
  353. B.Size = Vector3.new(1, 1, 1)
  354. B.Transparency = 1
  355. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  356. B.Parent = char
  357. local W = Instance.new("Weld")
  358. W.Part0 = Limb
  359. W.Part1 = B
  360. W.C0 = CFrame.new(0, -0.5, 0)
  361. W.Parent = Limb
  362.  
  363. end
  364. local Limb = char:FindFirstChild("Left Arm")
  365. if Limb then
  366.  
  367. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  368. local Joint = Instance.new("Glue")
  369. Joint.Name = "LeftShoulder"
  370. Joint.Part0 = torso
  371. Joint.Part1 = Limb
  372. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  373. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  374. Joint.Parent = torso
  375.  
  376. local B = Instance.new("Part")
  377. B.TopSurface = 0
  378. B.BottomSurface = 0
  379. B.formFactor = "Symmetric"
  380. B.Size = Vector3.new(1, 1, 1)
  381. B.Transparency = 1
  382. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  383. B.Parent = char
  384. local W = Instance.new("Weld")
  385. W.Part0 = Limb
  386. W.Part1 = B
  387. W.C0 = CFrame.new(0, -0.5, 0)
  388. W.Parent = Limb
  389.  
  390. end
  391. local Limb = char:FindFirstChild("Right Leg")
  392. if Limb then
  393.  
  394. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  395. local Joint = Instance.new("Glue")
  396. Joint.Name = "RightHip"
  397. Joint.Part0 = torso
  398. Joint.Part1 = Limb
  399. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  400. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  401. Joint.Parent = torso
  402.  
  403. local B = Instance.new("Part")
  404. B.TopSurface = 0
  405. B.BottomSurface = 0
  406. B.formFactor = "Symmetric"
  407. B.Size = Vector3.new(1, 1, 1)
  408. B.Transparency = 1
  409. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  410. B.Parent = char
  411. local W = Instance.new("Weld")
  412. W.Part0 = Limb
  413. W.Part1 = B
  414. W.C0 = CFrame.new(0, -0.5, 0)
  415. W.Parent = Limb
  416.  
  417. end
  418. local Limb = char:FindFirstChild("Left Leg")
  419. if Limb then
  420.  
  421. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  422. local Joint = Instance.new("Glue")
  423. Joint.Name = "LeftHip"
  424. Joint.Part0 = torso
  425. Joint.Part1 = Limb
  426. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  427. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  428. Joint.Parent = torso
  429.  
  430. local B = Instance.new("Part")
  431. B.TopSurface = 0
  432. B.BottomSurface = 0
  433. B.formFactor = "Symmetric"
  434. B.Size = Vector3.new(1, 1, 1)
  435. B.Transparency = 1
  436. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  437. B.Parent = char
  438. local W = Instance.new("Weld")
  439. W.Part0 = Limb
  440. W.Part1 = B
  441. W.C0 = CFrame.new(0, -0.5, 0)
  442. W.Parent = Limb
  443.  
  444. end
  445. --[
  446. local Bar = Instance.new("Part")
  447. Bar.TopSurface = 0
  448. Bar.BottomSurface = 0
  449. Bar.formFactor = "Symmetric"
  450. Bar.Size = Vector3.new(1, 1, 1)
  451. Bar.Transparency = 1
  452. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  453. Bar.Parent = char
  454. local Weld = Instance.new("Weld")
  455. Weld.Part0 = torso
  456. Weld.Part1 = Bar
  457. Weld.C0 = CFrame.new(0, 0.5, 0)
  458. Weld.Parent = torso
  459. --]]
  460.  
  461. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  462.  
  463. end
  464.  
  465. -------------------------------------------------------
  466. --End Kyu's shitty stuff--
  467. -------------------------------------------------------
  468.  
  469. -------------------------------------------------------
  470. --Start Important Functions--
  471. -------------------------------------------------------
  472. function swait(num)
  473. if num == 0 or num == nil then
  474. game:service("RunService").Stepped:wait(0)
  475. else
  476. for i = 0, num do
  477. game:service("RunService").Stepped:wait(0)
  478. end
  479. end
  480. end
  481. function thread(f)
  482. coroutine.resume(coroutine.create(f))
  483. end
  484. function clerp(a, b, t)
  485. local qa = {
  486. QuaternionFromCFrame(a)
  487. }
  488. local qb = {
  489. QuaternionFromCFrame(b)
  490. }
  491. local ax, ay, az = a.x, a.y, a.z
  492. local bx, by, bz = b.x, b.y, b.z
  493. local _t = 1 - t
  494. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  495. end
  496. function QuaternionFromCFrame(cf)
  497. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  498. local trace = m00 + m11 + m22
  499. if trace > 0 then
  500. local s = math.sqrt(1 + trace)
  501. local recip = 0.5 / s
  502. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  503. else
  504. local i = 0
  505. if m00 < m11 then
  506. i = 1
  507. end
  508. if m22 > (i == 0 and m00 or m11) then
  509. i = 2
  510. end
  511. if i == 0 then
  512. local s = math.sqrt(m00 - m11 - m22 + 1)
  513. local recip = 0.5 / s
  514. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  515. elseif i == 1 then
  516. local s = math.sqrt(m11 - m22 - m00 + 1)
  517. local recip = 0.5 / s
  518. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  519. elseif i == 2 then
  520. local s = math.sqrt(m22 - m00 - m11 + 1)
  521. local recip = 0.5 / s
  522. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  523. end
  524. end
  525. end
  526. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  527. local xs, ys, zs = x + x, y + y, z + z
  528. local wx, wy, wz = w * xs, w * ys, w * zs
  529. local xx = x * xs
  530. local xy = x * ys
  531. local xz = x * zs
  532. local yy = y * ys
  533. local yz = y * zs
  534. local zz = z * zs
  535. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  536. end
  537. function QuaternionSlerp(a, b, t)
  538. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  539. local startInterp, finishInterp
  540. if cosTheta >= 1.0E-4 then
  541. if 1 - cosTheta > 1.0E-4 then
  542. local theta = math.acos(cosTheta)
  543. local invSinTheta = 1 / Sin(theta)
  544. startInterp = Sin((1 - t) * theta) * invSinTheta
  545. finishInterp = Sin(t * theta) * invSinTheta
  546. else
  547. startInterp = 1 - t
  548. finishInterp = t
  549. end
  550. elseif 1 + cosTheta > 1.0E-4 then
  551. local theta = math.acos(-cosTheta)
  552. local invSinTheta = 1 / Sin(theta)
  553. startInterp = Sin((t - 1) * theta) * invSinTheta
  554. finishInterp = Sin(t * theta) * invSinTheta
  555. else
  556. startInterp = t - 1
  557. finishInterp = t
  558. end
  559. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  560. end
  561. function rayCast(Position, Direction, Range, Ignore)
  562. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  563. end
  564. local RbxUtility = LoadLibrary("RbxUtility")
  565. local Create = RbxUtility.Create
  566.  
  567. -------------------------------------------------------
  568. --Start Damage Function--
  569. -------------------------------------------------------
  570. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  571. if hit.Parent == nil then
  572. return
  573. end
  574. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  575. for _, v in pairs(hit.Parent:children()) do
  576. if v:IsA("Humanoid") then
  577. h = v
  578. end
  579. end
  580. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  581. warn'No R15 allowed'
  582. hit.Parent:FindFirstChild("Head"):BreakJoints()
  583. end
  584.  
  585. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  586. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  587. if hit.Parent.DebounceHit.Value == true then
  588. return
  589. end
  590. end
  591. if insta == true then
  592. hit.Parent:FindFirstChild("Head"):BreakJoints()
  593. end
  594. local c = Create("ObjectValue"){
  595. Name = "creator",
  596. Value = game:service("Players").LocalPlayer,
  597. Parent = h,
  598. }
  599. game:GetService("Debris"):AddItem(c, .5)
  600. if HitSound ~= nil and HitPitch ~= nil then
  601. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  602. end
  603. local Damage = math.random(minim, maxim)
  604. local blocked = false
  605. local block = hit.Parent:findFirstChild("Block")
  606. if block ~= nil then
  607. if block.className == "IntValue" then
  608. if block.Value > 0 then
  609. blocked = true
  610. block.Value = block.Value - 1
  611. print(block.Value)
  612. end
  613. end
  614. end
  615. if blocked == false then
  616. h.Health = h.Health - Damage
  617. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  618. else
  619. h.Health = h.Health - (Damage / 2)
  620. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  621. end
  622. if Type == "Knockdown" then
  623. local hum = hit.Parent.Humanoid
  624. hum.PlatformStand = true
  625. coroutine.resume(coroutine.create(function(HHumanoid)
  626. swait(1)
  627. HHumanoid.PlatformStand = false
  628. end), hum)
  629. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  630. local bodvol = Create("BodyVelocity"){
  631. velocity = angle * knockback,
  632. P = 5000,
  633. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  634. Parent = hit,
  635. }
  636. local rl = Create("BodyAngularVelocity"){
  637. P = 3000,
  638. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  639. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  640. Parent = hit,
  641. }
  642. game:GetService("Debris"):AddItem(bodvol, .5)
  643. game:GetService("Debris"):AddItem(rl, .5)
  644. elseif Type == "Normal" then
  645. local vp = Create("BodyVelocity"){
  646. P = 500,
  647. maxForce = Vector3.new(math.huge, 0, math.huge),
  648. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  649. }
  650. if knockback > 0 then
  651. vp.Parent = hit.Parent.Torso
  652. end
  653. game:GetService("Debris"):AddItem(vp, .5)
  654. elseif Type == "Up" then
  655. local bodyVelocity = Create("BodyVelocity"){
  656. velocity = Vector3.new(0, 20, 0),
  657. P = 5000,
  658. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  659. Parent = hit,
  660. }
  661. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  662. elseif Type == "DarkUp" then
  663. coroutine.resume(coroutine.create(function()
  664. for i = 0, 1, 0.1 do
  665. swait()
  666. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  667. end
  668. end))
  669. local bodyVelocity = Create("BodyVelocity"){
  670. velocity = Vector3.new(0, 20, 0),
  671. P = 5000,
  672. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  673. Parent = hit,
  674. }
  675. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  676. elseif Type == "Snare" then
  677. local bp = Create("BodyPosition"){
  678. P = 2000,
  679. D = 100,
  680. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  681. position = hit.Parent.Torso.Position,
  682. Parent = hit.Parent.Torso,
  683. }
  684. game:GetService("Debris"):AddItem(bp, 1)
  685. elseif Type == "Freeze" then
  686. local BodPos = Create("BodyPosition"){
  687. P = 50000,
  688. D = 1000,
  689. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  690. position = hit.Parent.Torso.Position,
  691. Parent = hit.Parent.Torso,
  692. }
  693. local BodGy = Create("BodyGyro") {
  694. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  695. P = 20e+003,
  696. Parent = hit.Parent.Torso,
  697. cframe = hit.Parent.Torso.CFrame,
  698. }
  699. hit.Parent.Torso.Anchored = true
  700. coroutine.resume(coroutine.create(function(Part)
  701. swait(1.5)
  702. Part.Anchored = false
  703. end), hit.Parent.Torso)
  704. game:GetService("Debris"):AddItem(BodPos, 3)
  705. game:GetService("Debris"):AddItem(BodGy, 3)
  706. end
  707. local debounce = Create("BoolValue"){
  708. Name = "DebounceHit",
  709. Parent = hit.Parent,
  710. Value = true,
  711. }
  712. game:GetService("Debris"):AddItem(debounce, Delay)
  713. c = Create("ObjectValue"){
  714. Name = "creator",
  715. Value = Player,
  716. Parent = h,
  717. }
  718. game:GetService("Debris"):AddItem(c, .5)
  719. end
  720. end
  721. -------------------------------------------------------
  722. --End Damage Function--
  723. -------------------------------------------------------
  724.  
  725. -------------------------------------------------------
  726. --Start Damage Function Customization--
  727. -------------------------------------------------------
  728. function ShowDamage(Pos, Text, Time, Color)
  729. local Rate = (1 / 30)
  730. local Pos = (Pos or Vector3.new(0, 0, 0))
  731. local Text = (Text or "")
  732. local Time = (Time or 2)
  733. local Color = (Color or Color3.new(1, 0, 1))
  734. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  735. EffectPart.Anchored = true
  736. local BillboardGui = Create("BillboardGui"){
  737. Size = UDim2.new(3, 0, 3, 0),
  738. Adornee = EffectPart,
  739. Parent = EffectPart,
  740. }
  741. local TextLabel = Create("TextLabel"){
  742. BackgroundTransparency = 1,
  743. Size = UDim2.new(1, 0, 1, 0),
  744. Text = Text,
  745. Font = "Highway",
  746. TextColor3 = Color,
  747. TextScaled = true,
  748. Parent = BillboardGui,
  749. }
  750. game.Debris:AddItem(EffectPart, (Time))
  751. EffectPart.Parent = game:GetService("Workspace")
  752. delay(0, function()
  753. local Frames = (Time / Rate)
  754. for Frame = 1, Frames do
  755. wait(Rate)
  756. local Percent = (Frame / Frames)
  757. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  758. TextLabel.TextTransparency = Percent
  759. end
  760. if EffectPart and EffectPart.Parent then
  761. EffectPart:Destroy()
  762. end
  763. end)
  764. end
  765. -------------------------------------------------------
  766. --End Damage Function Customization--
  767. -------------------------------------------------------
  768.  
  769. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  770. for _, c in pairs(workspace:children()) do
  771. local hum = c:findFirstChild("Humanoid")
  772. if hum ~= nil then
  773. local head = c:findFirstChild("Head")
  774. if head ~= nil then
  775. local targ = head.Position - Part.Position
  776. local mag = targ.magnitude
  777. if magni >= mag and c.Name ~= plr.Name then
  778. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  779. end
  780. end
  781. end
  782. end
  783. end
  784.  
  785.  
  786. CFuncs = {
  787. Part = {
  788. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  789. local Part = Create("Part")({
  790. Parent = Parent,
  791. Reflectance = Reflectance,
  792. Transparency = Transparency,
  793. CanCollide = false,
  794. Locked = true,
  795. BrickColor = BrickColor.new(tostring(BColor)),
  796. Name = Name,
  797. Size = Size,
  798. Material = Material
  799. })
  800. RemoveOutlines(Part)
  801. return Part
  802. end
  803. },
  804. Mesh = {
  805. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  806. local Msh = Create(Mesh)({
  807. Parent = Part,
  808. Offset = OffSet,
  809. Scale = Scale
  810. })
  811. if Mesh == "SpecialMesh" then
  812. Msh.MeshType = MeshType
  813. Msh.MeshId = MeshId
  814. end
  815. return Msh
  816. end
  817. },
  818. Mesh = {
  819. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  820. local Msh = Create(Mesh)({
  821. Parent = Part,
  822. Offset = OffSet,
  823. Scale = Scale
  824. })
  825. if Mesh == "SpecialMesh" then
  826. Msh.MeshType = MeshType
  827. Msh.MeshId = MeshId
  828. end
  829. return Msh
  830. end
  831. },
  832. Weld = {
  833. Create = function(Parent, Part0, Part1, C0, C1)
  834. local Weld = Create("Weld")({
  835. Parent = Parent,
  836. Part0 = Part0,
  837. Part1 = Part1,
  838. C0 = C0,
  839. C1 = C1
  840. })
  841. return Weld
  842. end
  843. },
  844. Sound = {
  845. Create = function(id, par, vol, pit)
  846. coroutine.resume(coroutine.create(function()
  847. local S = Create("Sound")({
  848. Volume = vol,
  849. Pitch = pit or 1,
  850. SoundId = id,
  851. Parent = par or workspace
  852. })
  853. wait()
  854. S:play()
  855. game:GetService("Debris"):AddItem(S, 6)
  856. end))
  857. end
  858. },
  859. ParticleEmitter = {
  860. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  861. local fp = Create("ParticleEmitter")({
  862. Parent = Parent,
  863. Color = ColorSequence.new(Color1, Color2),
  864. LightEmission = LightEmission,
  865. Size = Size,
  866. Texture = Texture,
  867. Transparency = Transparency,
  868. ZOffset = ZOffset,
  869. Acceleration = Accel,
  870. Drag = Drag,
  871. LockedToPart = LockedToPart,
  872. VelocityInheritance = VelocityInheritance,
  873. EmissionDirection = EmissionDirection,
  874. Enabled = Enabled,
  875. Lifetime = LifeTime,
  876. Rate = Rate,
  877. Rotation = Rotation,
  878. RotSpeed = RotSpeed,
  879. Speed = Speed,
  880. VelocitySpread = VelocitySpread
  881. })
  882. return fp
  883. end
  884. }
  885. }
  886. function RemoveOutlines(part)
  887. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  888. end
  889. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  890. local Part = Create("Part")({
  891. formFactor = FormFactor,
  892. Parent = Parent,
  893. Reflectance = Reflectance,
  894. Transparency = Transparency,
  895. CanCollide = false,
  896. Locked = true,
  897. BrickColor = BrickColor.new(tostring(BColor)),
  898. Name = Name,
  899. Size = Size,
  900. Material = Material
  901. })
  902. RemoveOutlines(Part)
  903. return Part
  904. end
  905. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  906. local Msh = Create(Mesh)({
  907. Parent = Part,
  908. Offset = OffSet,
  909. Scale = Scale
  910. })
  911. if Mesh == "SpecialMesh" then
  912. Msh.MeshType = MeshType
  913. Msh.MeshId = MeshId
  914. end
  915. return Msh
  916. end
  917. function CreateWeld(Parent, Part0, Part1, C0, C1)
  918. local Weld = Create("Weld")({
  919. Parent = Parent,
  920. Part0 = Part0,
  921. Part1 = Part1,
  922. C0 = C0,
  923. C1 = C1
  924. })
  925. return Weld
  926. end
  927.  
  928.  
  929. -------------------------------------------------------
  930. --Start Effect Function--
  931. -------------------------------------------------------
  932. EffectModel = Instance.new("Model", char)
  933. Effects = {
  934. Block = {
  935. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  936. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  937. prt.Anchored = true
  938. prt.CFrame = cframe
  939. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  940. game:GetService("Debris"):AddItem(prt, 10)
  941. if Type == 1 or Type == nil then
  942. table.insert(Effects, {
  943. prt,
  944. "Block1",
  945. delay,
  946. x3,
  947. y3,
  948. z3,
  949. msh
  950. })
  951. elseif Type == 2 then
  952. table.insert(Effects, {
  953. prt,
  954. "Block2",
  955. delay,
  956. x3,
  957. y3,
  958. z3,
  959. msh
  960. })
  961. else
  962. table.insert(Effects, {
  963. prt,
  964. "Block3",
  965. delay,
  966. x3,
  967. y3,
  968. z3,
  969. msh
  970. })
  971. end
  972. end
  973. },
  974. Sphere = {
  975. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  976. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  977. prt.Anchored = true
  978. prt.CFrame = cframe
  979. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  980. game:GetService("Debris"):AddItem(prt, 10)
  981. table.insert(Effects, {
  982. prt,
  983. "Cylinder",
  984. delay,
  985. x3,
  986. y3,
  987. z3,
  988. msh
  989. })
  990. end
  991. },
  992. Cylinder = {
  993. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  994. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  995. prt.Anchored = true
  996. prt.CFrame = cframe
  997. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  998. game:GetService("Debris"):AddItem(prt, 10)
  999. table.insert(Effects, {
  1000. prt,
  1001. "Cylinder",
  1002. delay,
  1003. x3,
  1004. y3,
  1005. z3,
  1006. msh
  1007. })
  1008. end
  1009. },
  1010. Wave = {
  1011. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1012. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1013. prt.Anchored = true
  1014. prt.CFrame = cframe
  1015. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1016. game:GetService("Debris"):AddItem(prt, 10)
  1017. table.insert(Effects, {
  1018. prt,
  1019. "Cylinder",
  1020. delay,
  1021. x3 / 60,
  1022. y3 / 60,
  1023. z3 / 60,
  1024. msh
  1025. })
  1026. end
  1027. },
  1028. Ring = {
  1029. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1030. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1031. prt.Anchored = true
  1032. prt.CFrame = cframe
  1033. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1034. game:GetService("Debris"):AddItem(prt, 10)
  1035. table.insert(Effects, {
  1036. prt,
  1037. "Cylinder",
  1038. delay,
  1039. x3,
  1040. y3,
  1041. z3,
  1042. msh
  1043. })
  1044. end
  1045. },
  1046. Break = {
  1047. Create = function(brickcolor, cframe, x1, y1, z1)
  1048. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1049. prt.Anchored = true
  1050. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1051. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1052. local num = math.random(10, 50) / 1000
  1053. game:GetService("Debris"):AddItem(prt, 10)
  1054. table.insert(Effects, {
  1055. prt,
  1056. "Shatter",
  1057. num,
  1058. prt.CFrame,
  1059. math.random() - math.random(),
  1060. 0,
  1061. math.random(50, 100) / 100
  1062. })
  1063. end
  1064. },
  1065. Spiral = {
  1066. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1067. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1068. prt.Anchored = true
  1069. prt.CFrame = cframe
  1070. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1071. game:GetService("Debris"):AddItem(prt, 10)
  1072. table.insert(Effects, {
  1073. prt,
  1074. "Cylinder",
  1075. delay,
  1076. x3,
  1077. y3,
  1078. z3,
  1079. msh
  1080. })
  1081. end
  1082. },
  1083. Push = {
  1084. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1085. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1086. prt.Anchored = true
  1087. prt.CFrame = cframe
  1088. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1089. game:GetService("Debris"):AddItem(prt, 10)
  1090. table.insert(Effects, {
  1091. prt,
  1092. "Cylinder",
  1093. delay,
  1094. x3,
  1095. y3,
  1096. z3,
  1097. msh
  1098. })
  1099. end
  1100. }
  1101. }
  1102. -------------------------------------------------------
  1103. --End Effect Function--
  1104. -------------------------------------------------------
  1105.  
  1106. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1107. local NSound = nil
  1108. coroutine.resume(coroutine.create(function()
  1109. NSound = Instance.new("Sound", PARENT)
  1110. NSound.Volume = VOLUME
  1111. NSound.Pitch = PITCH
  1112. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1113. swait()
  1114. NSound:play()
  1115. game:GetService("Debris"):AddItem(NSound, 10)
  1116. end))
  1117. return NSound
  1118. end
  1119.  
  1120.  
  1121.  
  1122.  
  1123.  
  1124. -------------------------------------------------------
  1125. --End Important Functions--
  1126. -------------------------------------------------------
  1127.  
  1128. chargeup = Instance.new("Sound", hed)
  1129. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1130. chargeup.Volume = 10
  1131. chargeup.Pitch = 1
  1132. chargeup.Looped = true
  1133. chargeup.TimePosition = 1
  1134.  
  1135. meme = Instance.new("Sound", hed)
  1136. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1137. meme.Volume = 10
  1138. meme.Pitch = 1
  1139. meme.Looped = true
  1140. meme.TimePosition = 1
  1141.  
  1142. local ohno = Instance.new("Sound")
  1143. ohno.Parent = hed
  1144. ohno.Volume = 10
  1145. ohno.Pitch = 1
  1146. ohno.Looped = true
  1147.  
  1148. local bass = Instance.new("Sound") --why
  1149. bass.Parent = hed
  1150. bass.Volume = 7
  1151. bass.Pitch = 1
  1152. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1153. bass.Looped = true
  1154.  
  1155. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1156. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  1157. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1158. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1159. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1160. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1161.  
  1162. STHAP = Instance.new("Sound", hed)
  1163. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1164. STHAP.Volume = 10
  1165. STHAP.Pitch = 1
  1166. STHAP.Looped = false
  1167.  
  1168. forevergone = Instance.new("Sound", tors)
  1169. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1170. forevergone.Volume = 10
  1171. forevergone.Pitch = 1
  1172. forevergone.Looped = true
  1173. forevergone.TimePosition = 24
  1174.  
  1175. -------------------------------------------------------
  1176. --Start Music Option--
  1177. -------------------------------------------------------
  1178. local Music = Instance.new("Sound",tors)
  1179. Music.Volume = 2.5
  1180. Music.SoundId = "rbxassetid://"
  1181. Music.Looped = true
  1182. Music.Pitch = 1 --Pitcher
  1183. Music:Play()
  1184. -------------------------------------------------------
  1185. --End Music Option--
  1186. -------------------------------------------------------
  1187. --hi fat >:)
  1188. -------------------------------------------------------
  1189. --Start Attacks N Stuff--
  1190. -------------------------------------------------------
  1191. local sine=0
  1192. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1193. local Hitboxpart = Instance.new("Part", EffectModel)
  1194. RemoveOutlines(Hitboxpart)
  1195. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1196. Hitboxpart.CanCollide = false
  1197. Hitboxpart.Transparency = 1
  1198. Hitboxpart.Anchored = true
  1199. Hitboxpart.CFrame = Pose
  1200. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1201. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1202. end
  1203. function GEtOuT()
  1204. attack = true
  1205. hum.WalkSpeed = 10
  1206. Character.Head.face.Texture = "rbxassetid://494811799"
  1207. CreateSound("814652778", hed, 10, 1)
  1208. CreateSound("537371462", hed, 10, 1)
  1209. local vel3 = Instance.new("BodyVelocity",tors)
  1210. vel3.Velocity = Vector3.new(0,25,0)
  1211. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1212. for i = 0,12,0.1 do
  1213. swait()
  1214. CameraEnshaking(1, 2)
  1215. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1216. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1217. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1218. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1219. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1220. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1221. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1222. end
  1223. vel3:Destroy()
  1224. Character.Head.face.Texture = "rbxassetid://620619801"
  1225. attack = false
  1226. Humanoid.JumpPower = 50
  1227. hum.WalkSpeed = 16
  1228. end
  1229.  
  1230. function GEtOuT2()
  1231. attack = true
  1232. hum.WalkSpeed = 10
  1233. Humanoid.JumpPower = 0
  1234. Character.Head.face.Texture = "rbxassetid://494811799"
  1235. CreateSound("814652778", hed, 10, 1)
  1236. CreateSound("537371462", hed, 10, 1)
  1237. root.Velocity = root.CFrame.lookVector * 20
  1238. for i = 0,12,0.1 do
  1239. swait()
  1240. CameraEnshaking(1, 2)
  1241. root.Velocity = root.CFrame.lookVector * 50
  1242. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1243. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1244. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1245. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1246. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1247. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1248. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1249. end
  1250. Character.Head.face.Texture = "rbxassetid://620619801"
  1251. attack = false
  1252. Humanoid.JumpPower = 50
  1253. hum.WalkSpeed = 16
  1254. end
  1255. function Flight() --wowthatsdiffrent
  1256. attack = true
  1257. Character.Head.face.Texture = "rbxassetid://269748407"
  1258. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1259. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1260. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1261. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1262. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1263. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1264. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1265. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1266. local vel4 = Instance.new("BodyVelocity",ll)
  1267. vel4.Velocity = Vector3.new(0,4,0)
  1268. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1269. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1270. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1271. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1272. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1273. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1274. Trail2.Enabled = true
  1275. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1276. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1277. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1278. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1279. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1280. Trail3.Enabled = true
  1281. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1282. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1283. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1284. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1285. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1286. Trail4.Enabled = true
  1287. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1288. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1289. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1290. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1291. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1292. Trail5.Enabled = true
  1293. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1294. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1295. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1296. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1297. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1298. Trail.Enabled = false
  1299. ragdoll(char)
  1300. wait(1)
  1301. Character.Head.face.Texture = "rbxassetid://249062487"
  1302. CreateSound("948494432", hed, 10, 1)
  1303. wait(2)
  1304. Character.Head.face.Texture = "rbxassetid://269748407"
  1305. CreateSound("633394595", hed, 10, 1)
  1306. wait(2)
  1307. Character.Head.face.Texture = "rbxassetid://494811799"
  1308. STHAP:play()
  1309. wait(11)
  1310. forevergone:play()
  1311. end
  1312.  
  1313. function OBJECTION()
  1314. attack = true
  1315. hum.WalkSpeed = 10
  1316. Character.Head.face.Texture = "rbxassetid://55831869"
  1317. CreateSound("330859085", hed, 10, 1)
  1318. for i = 0,8,0.1 do
  1319. swait()
  1320. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1321. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1322. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1323. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1324. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1325. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1326. end
  1327. attack = false
  1328. Character.Head.face.Texture = "rbxassetid://620619801"
  1329. hum.WalkSpeed = 16
  1330. end
  1331.  
  1332. function Hello()
  1333. attack = true
  1334. hum.WalkSpeed = 10
  1335. Character.Head.face.Texture = "rbxassetid://334668738"
  1336. CreateSound("855338765", hed, 10, 0.9)
  1337. for i = 0,3,0.1 do
  1338. swait()
  1339. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1340. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1341. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1342. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1343. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1344. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1345. end
  1346. attack = false
  1347. Character.Head.face.Texture = "rbxassetid://620619801"
  1348. hum.WalkSpeed = 16
  1349. end
  1350.  
  1351. function Victory()
  1352. attack = true
  1353. hum.WalkSpeed = 1.01
  1354. Character.Head.face.Texture = "rbxassetid://616284160"
  1355. Humanoid.Jump = true
  1356. CreateSound("130834939", hed, 10, 1)
  1357. for i = 0,3.7,0.1 do
  1358. swait()
  1359. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1360. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1361. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1362. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1363. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1364. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1365. end
  1366. Humanoid.Jump = true
  1367. for i = 0,3.7,0.1 do
  1368. swait()
  1369. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1370. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1371. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1372. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1373. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1374. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1375. end
  1376. Humanoid.Jump = true
  1377. for i = 0,3.7,0.1 do
  1378. swait()
  1379. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1380. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1381. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1382. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1383. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1384. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1385. end
  1386. Humanoid.Jump = true
  1387. for i = 0,3.7,0.1 do
  1388. swait()
  1389. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1390. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1391. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1392. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1393. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1394. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1395. end
  1396. Humanoid.Jump = true
  1397. for i = 0,3.7,0.1 do
  1398. swait()
  1399. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1400. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1401. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1402. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1403. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1404. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1405. end
  1406. attack = false
  1407. Character.Head.face.Texture = "rbxassetid://620619801"
  1408. hum.WalkSpeed = 16
  1409. end
  1410.  
  1411. function ShutTheHellUp()
  1412. attack = true
  1413. hum.WalkSpeed = 2.01
  1414. Character.Head.face.Texture = "rbxassetid://963148419"
  1415. CreateSound("336377340", hed, 10, 1)
  1416. for i = 0,3,0.1 do
  1417. swait()
  1418. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1419. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1420. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1421. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1422. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1423. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1424. end
  1425. for i = 0,1.2,0.1 do
  1426. swait()
  1427. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1428. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1429. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1430. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1431. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1432. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1433. end
  1434. for i = 0,1.2,0.1 do
  1435. swait()
  1436. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1437. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1438. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1439. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1440. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1441. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1442. end
  1443. for i = 0,1.2,0.1 do
  1444. swait()
  1445. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1446. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1447. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1448. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1449. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1450. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1451. end
  1452. for i = 0,1.2,0.1 do
  1453. swait()
  1454. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1455. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1456. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1457. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1458. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1459. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1460. end
  1461. for i = 0,2,0.1 do
  1462. swait()
  1463. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1464. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1465. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1466. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1467. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1468. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1469. end
  1470. for i = 0,2,0.1 do
  1471. swait()
  1472. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1473. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1474. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1475. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1476. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1477. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1478. end
  1479. hum.WalkSpeed = 16
  1480. Character.Head.face.Texture = "rbxassetid://620619801"
  1481. attack = false
  1482. end
  1483.  
  1484. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1485. attack = true
  1486. hum.WalkSpeed = 5
  1487. Humanoid.JumpPower = 175
  1488. Character.Head.face.Texture = "rbxassetid://1223903433"
  1489. CreateSound("145799973", hed, 10, 1)
  1490. local vel2 = Instance.new("BodyVelocity",tors)
  1491. vel2.Velocity = Vector3.new(0,1.2,0)
  1492. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1493. for i = 0,60,0.1 do
  1494. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1495. swait()
  1496. CameraEnshaking(1, 1)
  1497. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1498. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1499. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1500. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1501. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1502. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1503. end
  1504. hum.WalkSpeed = 16
  1505. vel2:Destroy()
  1506. Character.Head.face.Texture = "rbxassetid://620619801"
  1507. Humanoid.JumpPower = 50
  1508. attack = false
  1509. end
  1510.  
  1511. function EndMySufferingV2() --why
  1512. attack = true
  1513. hum.WalkSpeed = 1.01
  1514. Character.Head.face.Texture = "rbxassetid://202210455"
  1515. local A = math.random(1,5)
  1516. if A == 1 then
  1517. meme.SoundId = "rbxassetid://295810519"
  1518. end
  1519. if A == 2 then
  1520. meme.SoundId = "rbxassetid://1124778077"
  1521. end
  1522. if A == 3 then
  1523. meme.SoundId = "rbxassetid://464157070"
  1524. end
  1525. if A == 4 then
  1526. meme.SoundId = "rbxassetid://146334595"
  1527. end
  1528. if A == 5 then
  1529. meme.SoundId = "rbxassetid://145536915"
  1530. end
  1531. meme:Play()
  1532. bass:Play()
  1533. joyemoji.Rate = 70
  1534. LIT.Rate = 70
  1535. ok.Rate = 70
  1536. toast.Rate = 70
  1537.  
  1538. for i = 0,50,0.1 do
  1539. swait()
  1540. CameraEnshaking(1, 10)
  1541. bass.Parent = hed
  1542. meme.Parent = hed
  1543. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1544. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1545. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1546. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1547. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1548. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1549. end
  1550. bass:Stop()
  1551. meme:Stop()
  1552. joyemoji.Rate = 0
  1553. LIT.Rate = 0
  1554. ok.Rate = 0
  1555. toast.Rate = 0
  1556. Character.Head.face.Texture = "rbxassetid://620619801"
  1557. attack = false
  1558. hum.WalkSpeed = 16
  1559. end
  1560.  
  1561. function HELP()
  1562. attack = true
  1563. hum.WalkSpeed = 1.01
  1564. Character.Head.face.Texture = "rbxassetid://307972876"
  1565. CreateSound("1123321019", hed, 10, 1)
  1566. for i = 0,15,0.1 do
  1567. swait()
  1568. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1569. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1570. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1571. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1572. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1573. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1574. end
  1575. CreateSound("198462271", hed, 10, 1)
  1576. for i = 0,8,0.1 do
  1577. Character.Head.face.Texture = "rbxassetid://341497730"
  1578. swait()
  1579. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1580. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1581. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1582. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1583. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1584. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1585. end
  1586. for i = 0,8,0.1 do
  1587. Character.Head.face.Texture = "rbxassetid://341497730"
  1588. swait()
  1589. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1590. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1591. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1592. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1593. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1594. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1595. end
  1596. CreateSound("948494432", hed, 10, 1)
  1597. for i = 0,7.5,0.1 do
  1598. Character.Head.face.Texture = "rbxassetid://249062487"
  1599. swait()
  1600. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1601. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1602. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1603. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1604. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1605. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1606. end
  1607. CreateSound("1542642349", hed, 10, 1)
  1608. for i = 0,10,0.1 do
  1609. Character.Head.face.Texture = "rbxassetid://270636807"
  1610. swait()
  1611. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1612. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1613. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1614. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1615. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1616. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1617. end
  1618. CreateSound("269597232", hed, 10, 1)
  1619. for i = 0,6,0.1 do
  1620. Character.Head.face.Texture = "rbxassetid://265057155"
  1621. swait()
  1622. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1623. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1624. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1625. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1626. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1627. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1628. end
  1629. attack = false
  1630. Character.Head.face.Texture = "rbxassetid://620619801"
  1631. hum.WalkSpeed = 16
  1632. end
  1633.  
  1634. function Choose()
  1635. attack = true
  1636. hum.WalkSpeed = 1.01
  1637. Character.Head.face.Texture = "rbxassetid://374187112"
  1638. CreateSound("130784263", hed, 10, 1)
  1639. for i = 0,4,0.1 do
  1640. swait()
  1641. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1642. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1643. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1644. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1645. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1646. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1647. end
  1648. for i = 0,5,0.1 do
  1649. swait()
  1650. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1651. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1652. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1653. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1654. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1655. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1656. end
  1657. attack = false
  1658. Character.Head.face.Texture = "rbxassetid://620619801"
  1659. hum.WalkSpeed = 16
  1660. end
  1661.  
  1662. function slap()
  1663. attack = true
  1664. hum.WalkSpeed = 10
  1665. CreateSound("146163534", hed, 10, 1)
  1666. Character.Head.face.Texture = "rbxassetid://293603561"
  1667. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
  1668. CameraEnshaking(1, 2)
  1669. for i = 0,4,0.1 do
  1670. swait()
  1671. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1672. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1673. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1674. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1675. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1676. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1677. end
  1678. Character.Head.face.Texture = "rbxassetid://620619801"
  1679. attack = false
  1680. hum.WalkSpeed = 16
  1681. end
  1682.  
  1683. function MYSPAGHETTTTTTT() --ow
  1684. attack = true
  1685. hum.WalkSpeed = 1.01
  1686. CreateSound("1282149571", hed, 10, 1)
  1687. Character.Head.face.Texture = "rbxassetid://1329282756"
  1688. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
  1689. CameraEnshaking(1, 2.2)
  1690. for i = 0,4,0.1 do
  1691. swait()
  1692. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1693. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1694. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1695. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1696. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1697. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1698. end
  1699. for i = 0,5,0.1 do
  1700. swait()
  1701. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1702. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1703. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1704. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1705. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1706. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1707. end
  1708. for i = 0,6,0.1 do
  1709. swait()
  1710. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1711. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1712. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1713. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1714. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1715. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1716. end
  1717. attack = false
  1718. Character.Head.face.Texture = "rbxassetid://620619801"
  1719. hum.WalkSpeed = 16
  1720. end
  1721.  
  1722.  
  1723. function dead()
  1724. attack = true
  1725. hum.WalkSpeed = 0.20
  1726. CreateSound("137225991", hed, 10, 1)
  1727. Character.Head.face.Texture = "rbxassetid://297512410"
  1728. for i = 0,1.1,0.1 do
  1729. swait()
  1730. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1731. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1732. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1733. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1734. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1735. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1736. end
  1737. for i = 0,1.1,0.1 do
  1738. swait()
  1739. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1740. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1741. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1742. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1743. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1744. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1745. end
  1746. for i = 0,1.1,0.1 do
  1747. swait()
  1748. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1749. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1750. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1751. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1752. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1753. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1754. end
  1755. for i = 0,1.1,0.1 do
  1756. swait()
  1757. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1758. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1759. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1760. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1761. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1762. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1763. end
  1764. for i = 0,1.1,0.1 do
  1765. swait()
  1766. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1767. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1768. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1769. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1770. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1771. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1772. end
  1773. for i = 0,1.1,0.1 do
  1774. swait()
  1775. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1776. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1777. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1778. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1779. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1780. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1781. end
  1782. for i = 0,1.1,0.1 do
  1783. swait()
  1784. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1785. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1786. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1787. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1788. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1789. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1790. end
  1791. for i = 0,1.1,0.1 do
  1792. swait()
  1793. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1794. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1795. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1796. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1797. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1798. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1799. end
  1800. for i = 0,1.1,0.1 do
  1801. swait()
  1802. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1803. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1804. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1805. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1806. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1807. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1808. end
  1809. Character.Head.face.Texture = "rbxassetid://273309187"
  1810. for i = 0,9,0.1 do
  1811. swait()
  1812. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1813. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1814. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1815. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1816. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1817. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  1818. end
  1819. attack = false
  1820. Character.Head.face.Texture = "rbxassetid://620619801"
  1821. hum.WalkSpeed = 16
  1822. end
  1823.  
  1824. function hap() --much hap
  1825. attack = true
  1826. hum.WalkSpeed = 0.10
  1827. CreateSound("363808674", hed, 10, 1)
  1828. Character.Head.face.Texture = "rbxassetid://315792941"
  1829. for i = 0,12,0.1 do
  1830. swait()
  1831. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1832. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1833. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1834. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1835. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1836. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1837. end
  1838. CreateSound("233168827", hed, 10, 1)
  1839. Character.Head.face.Texture = "rbxassetid://335761015"
  1840. for i = 0,10,0.1 do
  1841. swait()
  1842. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1843. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1844. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1845. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1846. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1847. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1848. end
  1849. CreateSound("363808674", hed, 10, 1)
  1850. attack = false
  1851. Character.Head.face.Texture = "rbxassetid://620619801"
  1852. hum.WalkSpeed = 16
  1853. end
  1854.  
  1855. function HAAAAA() --KONO POWA
  1856. attack = true
  1857. hum.WalkSpeed = 1.01
  1858. Character.Head.face.Texture = "rbxassetid://305068389"
  1859. chargeup.Pitch = 1
  1860. for i = 0,7,0.1 do
  1861. swait()
  1862. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1863. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1864. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1865. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1866. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1867. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1868. end
  1869. Character.Head.face.Texture = "rbxassetid://313921371"
  1870. chargeup:play()
  1871. for i = 0,30,0.1 do
  1872. swait()
  1873. CameraEnshaking(1, 2)
  1874. chargeup.Parent = hed
  1875. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1876. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  1877. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1878. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1879. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1880. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1881. end
  1882. chargeup:stop()
  1883. chargeup.Pitch = 1.1
  1884. chargeup.TimePosition = 1
  1885. chargeup:play()
  1886. Character.Head.face.Texture = "rbxassetid://304942859"
  1887. for i, v in pairs(c:children()) do
  1888. if v.ClassName == "Part" then
  1889. local tra = trazx:clone()
  1890. tra.Parent = v
  1891. tra.LightEmission = 1
  1892. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1893. tra.Rate = 15
  1894. tra.Rotation = NumberRange.new(-5, 5)
  1895. tra.Lifetime = NumberRange.new(1.5, 2)
  1896. tra.Size = NumberSequence.new({
  1897. NumberSequenceKeypoint.new(0, 0.1, 0),
  1898. NumberSequenceKeypoint.new(1, 0, 0)
  1899. })
  1900. tra.Transparency = NumberSequence.new({
  1901. NumberSequenceKeypoint.new(0, 1, 0),
  1902. NumberSequenceKeypoint.new(0.135, 0, 0),
  1903. NumberSequenceKeypoint.new(0.875, 0, 0),
  1904. NumberSequenceKeypoint.new(1, 1, 0)
  1905. })
  1906. tra.Speed = NumberRange.new(0.5)
  1907. tra.VelocitySpread = 360
  1908. tra.VelocityInheritance = 0.5
  1909. tra.ZOffset = 2
  1910. tra.Acceleration = Vector3.new(0, 2.5, 0)
  1911. end
  1912. end
  1913. local tra = trazx:clone()
  1914. tra.Parent = c.HumanoidRootPart
  1915. tra.Texture = "rbxassetid://347730682"
  1916. tra.LightEmission = 0.8
  1917. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1918. tra.Rate = 250
  1919. tra.Rotation = NumberRange.new(-5, 5)
  1920. tra.Lifetime = NumberRange.new(0.75)
  1921. tra.Size = NumberSequence.new({
  1922. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  1923. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  1924. })
  1925. tra.Transparency = NumberSequence.new({
  1926. NumberSequenceKeypoint.new(0, 1, 0),
  1927. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  1928. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  1929. NumberSequenceKeypoint.new(0.699, 1, 0),
  1930. NumberSequenceKeypoint.new(1, 1, 0)
  1931. })
  1932. tra.Speed = NumberRange.new(15)
  1933. tra.VelocitySpread = 360
  1934. tra.VelocityInheritance = 0.5
  1935. tra.ZOffset = 3.5
  1936. tra.Acceleration = Vector3.new(0, 25, 0)
  1937. for i = 0,35,0.1 do
  1938. swait()
  1939. ohno.Parent = hed
  1940. CameraEnshaking(1, 3)
  1941. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1942. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1943. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1944. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1945. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1946. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1947. end
  1948. chargeup:stop()
  1949. chargeup.Pitch = 1.3
  1950. chargeup.TimePosition = 1
  1951. chargeup:play()
  1952. tra:Destroy()
  1953. tra:Destroy()
  1954. Character.Head.face.Texture = "rbxassetid://280233855"
  1955. local tra = trazx:clone()
  1956. tra.Parent = c.HumanoidRootPart
  1957. tra.Texture = "rbxassetid://347730682"
  1958. tra.LightEmission = 0.8
  1959. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  1960. tra.Rate = 250
  1961. tra.Rotation = NumberRange.new(-5, 5)
  1962. tra.Lifetime = NumberRange.new(0.3)
  1963. tra.Size = NumberSequence.new({
  1964. NumberSequenceKeypoint.new(0, 8, 0.875),
  1965. NumberSequenceKeypoint.new(1, 10, 0.875)
  1966. })
  1967. tra.Transparency = NumberSequence.new({
  1968. NumberSequenceKeypoint.new(0, 1, 0),
  1969. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  1970. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  1971. NumberSequenceKeypoint.new(0.699, 1, 0),
  1972. NumberSequenceKeypoint.new(1, 1, 0)
  1973. })
  1974. for i = 0,32,0.1 do
  1975. swait()
  1976. CameraEnshaking(1, 5)
  1977. chargeup.Parent = hed
  1978. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
  1979. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1980. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  1981. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1982. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1983. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1984. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1985. end
  1986. chargeup:stop()
  1987. CreateSound("681582832", hed, 10, 1)
  1988. game.Players.LocalPlayer.Character:BreakJoints()
  1989. local S = Instance.new("Explosion",workspace)
  1990. S.Position = tors.Position
  1991. S.BlastPressure = 9
  1992. S.BlastRadius = 30
  1993. S.ExplosionType = 0
  1994. attack = false
  1995. hum.WalkSpeed = 16
  1996. Character.Head.face.Texture = "rbxassetid://295197013"
  1997. tra:Destroy()
  1998. CameraEnshaking(4, 30)
  1999. error("WARNING, TO MUCH ENERGY.")
  2000. end
  2001.  
  2002. function NEN()
  2003. attack = true
  2004. hum.WalkSpeed = 1.01
  2005. CreateSound("230292011", hed, 10, 1)
  2006. Character.Head.face.Texture = "rbxassetid://705269463"
  2007. for i = 0,4,0.1 do
  2008. swait()
  2009. CameraEnshaking(1, 3)
  2010. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2011. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2012. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2013. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2014. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2015. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2016. end
  2017. attack = false
  2018. Character.Head.face.Texture = "rbxassetid://620619801"
  2019. hum.WalkSpeed = 16
  2020. end
  2021.  
  2022. function FLYSKYHIGH()
  2023. attack = true
  2024. timetofly = false
  2025. hum.WalkSpeed = 0.05
  2026. Character.Head.face.Texture = "rbxassetid://705269463"
  2027. Cause_Im_having_a_good_time_having_a_good_time:Play()
  2028. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  2029. Humanoid.JumpPower = 0
  2030. for i = 0,300,0.1 do --thatsalongtime
  2031. swait()
  2032. CameraEnshaking(1, 7)
  2033. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  2034. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  2035. root.Velocity = root.CFrame.lookVector * 225
  2036. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2037. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  2038. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2039. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2040. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2041. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2042. end
  2043. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  2044. attack = false
  2045. Humanoid.JumpPower = 50
  2046. Character.Head.face.Texture = "rbxassetid://620619801"
  2047. hum.WalkSpeed = 16
  2048. wait(45)
  2049. timetofly = true
  2050. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  2051. end
  2052.  
  2053.  
  2054. function highnoon()
  2055. attack = true
  2056. hum.WalkSpeed = 1.01
  2057. CreateSound("495316660", hed, 10, 1)
  2058. Character.Head.face.Texture = "rbxassetid://155195214"
  2059. CameraEnshaking(2, 4)
  2060. local Blobby = Instance.new("Part", char)
  2061. Blobby.Name = "Blob"
  2062. Blobby.CanCollide = false
  2063. Blobby.BrickColor = BrickColor.new("Really black")
  2064. Blobby.Transparency = 0
  2065. Blobby.Material = "Plastic"
  2066. Blobby.Size = Vector3.new(1, 1, 2)
  2067. Blobby.TopSurface = Enum.SurfaceType.Smooth
  2068. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  2069.  
  2070. local Weld = Instance.new("Weld", Blobby)
  2071. Weld.Part0 = ra
  2072. Weld.Part1 = Blobby
  2073. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  2074. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  2075.  
  2076. local M2 = Instance.new("SpecialMesh")
  2077. M2.Parent = Blobby
  2078. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  2079. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  2080. M2.Scale = Vector3.new(.002, .002, .002)
  2081. for i = 0,7.75,0.1 do
  2082. swait()
  2083. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2084. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2085. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2086. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2087. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  2088. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2089. end
  2090. for i = 0,16.5,0.1 do
  2091. swait()
  2092. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2093. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2094. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2095. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2096. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2097. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2098. end
  2099. Blobby.Transparency = 1
  2100. Blobby:Destroy()
  2101. attack = false
  2102. Character.Head.face.Texture = "rbxassetid://620619801"
  2103. hum.WalkSpeed = 16
  2104. end
  2105.  
  2106. function somuchcancerwhy() --o no
  2107. attack = true
  2108. hum.WalkSpeed = 0.10
  2109. Character.Head.face.Texture = "rbxassetid://315074049"
  2110. local A = math.random(1,13)
  2111. if A == 1 then
  2112. ohno.SoundId = "rbxassetid://295810519"
  2113. ohno.TimePosition = 1
  2114. end
  2115. if A == 2 then
  2116. ohno.SoundId = "rbxassetid://488472970"
  2117. ohno.TimePosition = 2
  2118. end
  2119. if A == 3 then
  2120. ohno.SoundId = "rbxassetid://917045199"
  2121. ohno.TimePosition = 3
  2122. end
  2123. if A == 4 then
  2124. ohno.SoundId = "rbxassetid://324205173"
  2125. ohno.TimePosition = 1
  2126. end
  2127. if A == 5 then
  2128. ohno.SoundId = "rbxassetid://376134741"
  2129. ohno.TimePosition = 8
  2130. end
  2131. if A == 6 then
  2132. ohno.SoundId = "rbxassetid://164147183"
  2133. ohno.TimePosition = 0
  2134. end
  2135. if A == 7 then
  2136. ohno.SoundId = "rbxassetid://825526716"
  2137. ohno.TimePosition = 1
  2138. end
  2139. if A == 8 then
  2140. ohno.SoundId = "rbxassetid://185460366"
  2141. ohno.TimePosition = 0
  2142. end
  2143. if A == 9 then
  2144. ohno.SoundId = "rbxassetid://273319633"
  2145. ohno.TimePosition = 1
  2146. end
  2147. if A == 10 then
  2148. ohno.SoundId = "rbxassetid://506212392"
  2149. ohno.TimePosition = 2
  2150. end
  2151. if A == 11 then
  2152. ohno.SoundId = "rbxassetid://708297448"
  2153. ohno.TimePosition = 4
  2154. end
  2155. if A == 12 then
  2156. ohno.SoundId = "rbxassetid://497199103"
  2157. ohno.TimePosition = 9
  2158. end
  2159. if A == 13 then
  2160. ohno.SoundId = "rbxassetid://152833989"
  2161. ohno.TimePosition = 1
  2162. end
  2163. ohno:Play()
  2164. for i = 0,100,0.1 do
  2165. swait()
  2166. CameraEnshaking(2, 3)
  2167. ohno.Parent = hed
  2168. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2169. end
  2170. attack = false
  2171. ohno:Stop()
  2172. Character.Head.face.Texture = "rbxassetid://620619801"
  2173. hum.WalkSpeed = 16
  2174. end
  2175.  
  2176. function WRY() --WRYYYYYYY
  2177. attack = true
  2178. hum.WalkSpeed = 0.30
  2179. CreateSound("794081034", hed, 10, 1)
  2180. Character.Head.face.Texture = "rbxassetid://396389196"
  2181. for i = 0,2,0.1 do
  2182. swait()
  2183. CameraEnshaking(1, 2)
  2184. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2185. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2186. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2187. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2188. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2189. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2190. end
  2191. for i = 0,14.7,0.1 do
  2192. swait()
  2193. CameraEnshaking(1, 3)
  2194. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2195. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2196. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2197. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2198. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2199. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2200. end
  2201. attack = false
  2202. Character.Head.face.Texture = "rbxassetid://620619801"
  2203. hum.WalkSpeed = 16
  2204. end
  2205.  
  2206. function BOI()
  2207. attack = true
  2208. hum.WalkSpeed = 1.01
  2209. CreateSound("390901873", hed, 10, 1)
  2210. Character.Head.face.Texture = "rbxassetid://282463320"
  2211. for i = 0,4,0.1 do
  2212. swait()
  2213. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2214. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2215. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2216. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2217. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2218. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2219. end
  2220. for i = 0,4,0.1 do
  2221. swait()
  2222. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2223. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2224. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2225. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2226. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2227. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2228. end
  2229. attack = false
  2230. Character.Head.face.Texture = "rbxassetid://620619801"
  2231. hum.WalkSpeed = 16
  2232. end
  2233.  
  2234. function WhatHuh()
  2235. attack = true
  2236. hum.WalkSpeed = 1.01
  2237. CreateSound("130766865", hed, 10, 1)
  2238. Character.Head.face.Texture = "rbxassetid://276732672"
  2239. for i = 0,4,0.1 do
  2240. swait()
  2241. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2242. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2243. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2244. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2245. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2246. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2247. end
  2248. for i = 0,6.7,0.1 do
  2249. swait()
  2250. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2251. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2252. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2253. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2254. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2255. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2256. end
  2257. for i = 0,8.1,0.1 do
  2258. swait()
  2259. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2260. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2261. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2262. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2263. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2264. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2265. end
  2266. for i = 0,1,0.1 do
  2267. swait()
  2268. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2269. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2270. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2271. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2272. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2273. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2274. end
  2275. for i = 0,1,0.1 do
  2276. swait()
  2277. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2278. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2279. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2280. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2281. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2282. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2283. end
  2284. for i = 0,4,0.1 do
  2285. swait()
  2286. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2287. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2288. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2289. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2290. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2291. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2292. end
  2293. attack = false
  2294. Character.Head.face.Texture = "rbxassetid://620619801"
  2295. hum.WalkSpeed = 16
  2296. end
  2297.  
  2298. function NothingPersonal()
  2299. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2300. local HITBODY = mouse.Target.Parent
  2301. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2302. local HEAD = HITBODY:FindFirstChild("Head")
  2303. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2304. if TORS ~= nil and HUMAN ~= nil then
  2305. attack = true
  2306. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2307. TORS.Anchored = true
  2308. hum.WalkSpeed = 0
  2309. Character.Head.face.Texture = "rbxassetid://40770311"
  2310. CreateSound("1255922819", hed, 10, 1)
  2311. CameraEnshaking(2, 4)
  2312. end
  2313. wait(3.5)
  2314. for i = 0,9,0.1 do
  2315. swait()
  2316. for i = 1,2 do
  2317. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2318. CameraEnshaking(1, 7)
  2319. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2320. end
  2321. end
  2322. wait(.5)
  2323. TORS.Anchored = false
  2324. attack = false
  2325. Character.Head.face.Texture = "rbxassetid://620619801"
  2326. hum.WalkSpeed = 16
  2327. end
  2328. end
  2329.  
  2330. function VeryMuchWorrying()
  2331. attack = true
  2332. hum.WalkSpeed = 1.01
  2333. Character.Head.face.Texture = "rbxassetid://111523405"
  2334. CreateSound("1395854043", hed, 10, 1)
  2335. for i = 0,14,0.1 do
  2336. swait()
  2337. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2338. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2339. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2340. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2341. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2342. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2343. end
  2344. attack = false
  2345. Character.Head.face.Texture = "rbxassetid://620619801"
  2346. hum.WalkSpeed = 16
  2347. end
  2348.  
  2349. function Ashes() --Straight from... Whatever it was called.
  2350. attack = true
  2351. hum.WalkSpeed = 1.01
  2352. Character.Head.face.Texture = "rbxassetid://360687027"
  2353. CreateSound("290084602", tors, 10, 1)
  2354. for i = 0,6.2,0.1 do
  2355. swait()
  2356. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2357. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2358. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2359. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2360. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2361. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2362. end
  2363. for i = 0,6.2,0.1 do
  2364. swait()
  2365. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2366. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2367. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2368. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2369. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2370. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2371. end
  2372. attack = false
  2373. Character.Head.face.Texture = "rbxassetid://620619801"
  2374. hum.WalkSpeed = 16
  2375. end
  2376.  
  2377. function AnotherOne() --WhAT ANOTHER ONE
  2378. attack = true
  2379. hum.WalkSpeed = 1.01
  2380. local icri = CreateSound("1205111204", hed, 10, 1)
  2381. swait(165)
  2382. local FRAME = tors.CFrame
  2383. repeat
  2384. swait()
  2385. Character.Head.face.Texture = "rbxassetid://582931093"
  2386. CameraEnshaking(1, 10)
  2387. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2388. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2389. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2390. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2391. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2392. tors.CFrame = FRAME * CF(0,1,0)
  2393. swait()
  2394. tors.CFrame = FRAME
  2395. until icri.Playing == false
  2396. Character.Head.face.Texture = "rbxassetid://620619801"
  2397. attack = false
  2398. hum.WalkSpeed = 16
  2399. end
  2400.  
  2401. function Dance()
  2402. attack = true
  2403. hum.WalkSpeed = 1.01
  2404. CreateSound("838766490", hed, 10, 1)
  2405. Character.Head.face.Texture = "rbxassetid://258591579"
  2406. for i = 0,2,0.1 do
  2407. swait()
  2408. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2409. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2410. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2411. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2412. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2413. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2414. end
  2415. for i = 0,4,0.1 do
  2416. swait()
  2417. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2418. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2419. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2420. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2421. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2422. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2423. end
  2424. for i = 0,4,0.1 do
  2425. swait()
  2426. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2427. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2428. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2429. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2430. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2431. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2432. end
  2433. for i = 0,4,0.1 do
  2434. swait()
  2435. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2436. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2437. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2438. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2439. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2440. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2441. end
  2442. for i = 0,4,0.1 do
  2443. swait()
  2444. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2445. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2446. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2447. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2448. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2449. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2450. end
  2451. for i = 0,4,0.1 do
  2452. swait()
  2453. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2454. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2455. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2456. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2457. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2458. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2459. end
  2460. for i = 0,4,0.1 do
  2461. swait()
  2462. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2463. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2464. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2465. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2466. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2467. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2468. end
  2469. for i = 0,4,0.1 do
  2470. swait()
  2471. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2472. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2473. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2474. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2475. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2476. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2477. end
  2478. for i = 0,4,0.1 do
  2479. swait()
  2480. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2481. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2482. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2483. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2484. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2485. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2486. end
  2487. for i = 0,4,0.1 do
  2488. swait()
  2489. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2490. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2491. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2492. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2493. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2494. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2495. end
  2496. for i = 0,4,0.1 do
  2497. swait()
  2498. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2499. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2500. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2501. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2502. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2503. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2504. end
  2505. for i = 0,4,0.1 do
  2506. swait()
  2507. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2508. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2509. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2510. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2511. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2512. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2513. end
  2514. for i = 0,4,0.1 do
  2515. swait()
  2516. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2517. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2518. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2519. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2520. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2521. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2522. end
  2523. for i = 0,4,0.1 do
  2524. swait()
  2525. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2526. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2527. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2528. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2529. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2530. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2531. end
  2532. for i = 0,4,0.1 do
  2533. swait()
  2534. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2535. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2536. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2537. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2538. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2539. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2540. end
  2541. for i = 0,3,0.1 do
  2542. swait()
  2543. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2544. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2545. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2546. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2547. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2548. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2549. end
  2550. attack = false
  2551. Character.Head.face.Texture = "rbxassetid://620619801"
  2552. hum.WalkSpeed = 16
  2553. end
  2554.  
  2555. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2556. attack = true
  2557. Character.Head.face.Texture = "rbxassetid://266304560"
  2558. for i = 0,6,0.1 do
  2559. swait()
  2560. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2561. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2562. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2563. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2564. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2565. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2566. end
  2567. CreateSound("1093102664", hed, 10, 1)
  2568. CameraEnshaking(3, 8)
  2569. for i = 0,2,0.1 do
  2570. swait()
  2571. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2572. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2573. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2574. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2575. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2576. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2577. end
  2578. Character.Head.face.Texture = "rbxassetid://30128383"
  2579. hum.MaxHealth = 0
  2580. ragdoll(char)
  2581. CreateSound("534269232", hed, 5, 1)
  2582. error("Seems like you just died.")
  2583. end
  2584.  
  2585. MoreTaunts = false
  2586. mouse.KeyDown:connect(function(key)
  2587. if attack == false then
  2588. if MoreTaunts == false then
  2589. if key == 'q' then
  2590. GEtOuT()
  2591. elseif key == 'e' then
  2592. GEtOuT2()
  2593. elseif key == 'x' then
  2594. OBJECTION()
  2595. elseif key == 'n' then
  2596. BOI()
  2597. elseif key == 'u' then
  2598. Victory()
  2599. elseif key == '3' then
  2600. hap()
  2601. elseif key == '6' then
  2602. Flight()
  2603. elseif key == '9' and timetofly then
  2604. FLYSKYHIGH()
  2605. elseif key == '9' then
  2606. local A = math.random(1,10)
  2607. if A == 1 then
  2608. warn ("This has a Cooldown, Please wait. :>")
  2609. end
  2610. if A == 2 then
  2611. warn ("You can't Fly All day, you know.")
  2612. end
  2613. if A == 3 then
  2614. warn ("Calm down there.")
  2615. end
  2616. if A == 4 then
  2617. warn ("Take a Break.")
  2618. end
  2619. if A == 5 then
  2620. warn ("*Elevator Music plays in the backround*")
  2621. end
  2622. if A == 6 then
  2623. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2624. end
  2625. if A == 7 then
  2626. warn ("Can you wait a LITTLE Longer?")
  2627. end
  2628. if A == 8 then
  2629. warn ("Like a tiger defying the laws of gravity...")
  2630. end
  2631. if A == 9 then
  2632. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2633. end
  2634. if A == 10 then
  2635. warn ("Oh, I'm burnin' through the sky, Yeah!")
  2636. end
  2637. elseif key == 'k' then
  2638. Hello()
  2639. elseif key == '5' then
  2640. HAAAAA()
  2641. elseif key == '4' then
  2642. Dance()
  2643. elseif key == '1' then
  2644. HELP()
  2645. elseif key == '2' then
  2646. dead()
  2647. elseif key == 'j' then
  2648. WhatHuh()
  2649. elseif key == 'l' then
  2650. ShutTheHellUp()
  2651. elseif key == 'c' then
  2652. Choose()
  2653. elseif key == 'r' then
  2654. MYSPAGHETTTTTTT()
  2655. elseif key == 't' then
  2656. SpinMeDad()
  2657. elseif key == 'y' then
  2658. EndMySufferingV2()
  2659. elseif key == 'f' then
  2660. NEN()
  2661. elseif key == 'z' then
  2662. NothingPersonal()
  2663. elseif key == '7' then
  2664. somuchcancerwhy()
  2665. elseif key == '8' then
  2666. highnoon()
  2667. elseif key == 'v' then
  2668. VeryMuchWorrying()
  2669. elseif key == 'b' then
  2670. Ashes()
  2671. elseif key == 'p' then
  2672. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2673. elseif key == 'g' then
  2674. AnotherOne()
  2675. elseif key == 'h' then
  2676. slap()
  2677. elseif key == 'm' then
  2678. WRY()
  2679. end
  2680. end
  2681. end
  2682. end)
  2683.  
  2684. -------------------------------------------------------
  2685. --End Attacks N Stuff--
  2686. -------------------------------------------------------
  2687.  
  2688.  
  2689.  
  2690.  
  2691. while jumping do
  2692. Humanoid.Jump = true
  2693. wait(0.9)
  2694. end
  2695.  
  2696.  
  2697.  
  2698.  
  2699. -------------------------------------------------------
  2700. --Start Animations--
  2701. -------------------------------------------------------
  2702. local equipped = false
  2703. local idle = 0
  2704. local change = 1
  2705. local val = 0
  2706. local toim = 0
  2707. local idleanim = 0.4
  2708. hum.Animator.Parent = nil
  2709. while true do
  2710. swait()
  2711. sine = sine + change
  2712. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2713. local velderp = root.Velocity.y
  2714. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2715. if equipped == true or equipped == false then
  2716. if attack == false then
  2717. idle = idle + 1
  2718. else
  2719. idle = 0
  2720. end
  2721. if 1 < root.Velocity.y and hitfloor == nil then
  2722. Anim = "Jump"
  2723. if attack == false then
  2724. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2725. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  2726. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2727. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2728. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2729. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  2730. end
  2731. elseif -1 > root.Velocity.y and hitfloor == nil then
  2732. Anim = "Fall"
  2733. if attack == false then
  2734. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2735. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  2736. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2737. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2738. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2739. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  2740. end
  2741. elseif torvel < 1 and hitfloor ~= nil then
  2742. Anim = "Idle"
  2743. change = 1
  2744. if attack == false then
  2745. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2746. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2747. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2748. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2749. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2750. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2751. end
  2752. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  2753. Anim = "Walk"
  2754. change = 1
  2755. if attack == false then
  2756. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2757. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2758. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2759. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2760. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2761. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  2762. end
  2763. end
  2764. end
  2765. if 0 < #Effects then
  2766. for e = 1, #Effects do
  2767. if Effects[e] ~= nil then
  2768. local Thing = Effects[e]
  2769. if Thing ~= nil then
  2770. local Part = Thing[1]
  2771. local Mode = Thing[2]
  2772. local Delay = Thing[3]
  2773. local IncX = Thing[4]
  2774. local IncY = Thing[5]
  2775. local IncZ = Thing[6]
  2776. if 1 >= Thing[1].Transparency then
  2777. if Thing[2] == "Block1" then
  2778. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2779. local Mesh = Thing[1].Mesh
  2780. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2781. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2782. elseif Thing[2] == "Block2" then
  2783. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2784. local Mesh = Thing[7]
  2785. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2786. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2787. elseif Thing[2] == "Block3" then
  2788. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2789. local Mesh = Thing[7]
  2790. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2791. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2792. elseif Thing[2] == "Cylinder" then
  2793. local Mesh = Thing[1].Mesh
  2794. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2795. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2796. elseif Thing[2] == "Blood" then
  2797. local Mesh = Thing[7]
  2798. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2799. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2800. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2801. elseif Thing[2] == "Elec" then
  2802. local Mesh = Thing[1].Mesh
  2803. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2804. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2805. elseif Thing[2] == "Disappear" then
  2806. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2807. elseif Thing[2] == "Shatter" then
  2808. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2809. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2810. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2811. Thing[6] = Thing[6] + Thing[5]
  2812. end
  2813. else
  2814. Part.Parent = nil
  2815. table.remove(Effects, e)
  2816. end
  2817. end
  2818. end
  2819. end
  2820. end
  2821. end
  2822. -------------------------------------------------------
  2823. --End Animations And Script--
  2824. -------------------------------------------------------
  2825.  
  2826. --cool beans boibiparti
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