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sirayasiki

HPバー

Nov 25th, 2019
152
0
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text 4.42 KB | None | 0 0
  1. on damage:
  2. if victim's health / victim's max health * 100 >= 100:
  3. set action bar of attacker to "&f&l(&a&l||||||||||||||||||||&f&l)"
  4. if victim's health / victim's max health * 100 >= 95:
  5. if victim's health / victim's max health * 100 < 100:
  6. set action bar of attacker to "&f&l(&a&l||||||||||||||||||||&f&l)"
  7. if victim's health / victim's max health * 100 >= 90:
  8. if victim's health / victim's max health * 100 < 95:
  9. set action bar of attacker to "&f&l(&a&l|||||||||||||||||||&c&l|&f&l)"
  10. if victim's health / victim's max health * 100 >= 85:
  11. if victim's health / victim's max health * 100 < 90:
  12. set action bar of attacker to "&f&l(&a&l||||||||||||||||||&c&l||&f&l)"
  13. if victim's health / victim's max health * 100 >= 80:
  14. if victim's health / victim's max health * 100 < 85:
  15. set action bar of attacker to "&f&l(&a&l|||||||||||||||||&c&l|||&f&l)"
  16. if victim's health / victim's max health * 100 >= 80:
  17. if victim's health / victim's max health * 100 < 85:
  18. set action bar of attacker to "&f&l(&a&l||||||||||||||||&c&l||||&f&l)"
  19. if victim's health / victim's max health * 100 >= 75:
  20. if victim's health / victim's max health * 100 < 80:
  21. set action bar of attacker to "&f&l(&a&l|||||||||||||||&c&l|||||&f&l)"
  22. if victim's health / victim's max health * 100 >= 70:
  23. if victim's health / victim's max health * 100 < 75:
  24. set action bar of attacker to "&f&l(&a&l||||||||||||||&c&l||||||&f&l)"
  25. if victim's health / victim's max health * 100 >= 70:
  26. if victim's health / victim's max health * 100 < 75:
  27. set action bar of attacker to "&f&l(&a&l|||||||||||||&c&l|||||||&f&l)"
  28. if victim's health / victim's max health * 100 >= 65:
  29. if victim's health / victim's max health * 100 < 70:
  30. set action bar of attacker to "&f&l(&a&l||||||||||||&c&l||||||||&f&l)"
  31. if victim's health / victim's max health * 100 >= 60:
  32. if victim's health / victim's max health * 100 < 65:
  33. set action bar of attacker to "&f&l(&a&l|||||||||||&c&l|||||||||&f&l)"
  34. if victim's health / victim's max health * 100 >= 55:
  35. if victim's health / victim's max health * 100 < 60:
  36. set action bar of attacker to "&f&l(&a&l||||||||||&c&l||||||||||&f&l)"
  37. if victim's health / victim's max health * 100 >= 50:
  38. if victim's health / victim's max health * 100 < 55:
  39. set action bar of attacker to "&f&l(&a&l|||||||||&c&l|||||||||||&f&l)"
  40. if victim's health / victim's max health * 100 >= 45:
  41. if victim's health / victim's max health * 100 < 50:
  42. set action bar of attacker to "&f&l(&a&l||||||||&c&l||||||||||||&f&l)"
  43. if victim's health / victim's max health * 100 >= 40:
  44. if victim's health / victim's max health * 100 < 45:
  45. set action bar of attacker to "&f&l(&a&l|||||||&c&l|||||||||||||&f&l)"
  46. if victim's health / victim's max health * 100 >= 35:
  47. if victim's health / victim's max health * 100 < 40:
  48. set action bar of attacker to "&f&l(&a&l||||||&c&l||||||||||||||&f&l)"
  49. if victim's health / victim's max health * 100 >= 30:
  50. if victim's health / victim's max health * 100 < 35:
  51. set action bar of attacker to "&f&l(&a&l|||||&c&l|||||||||||||||&f&l)"
  52. if victim's health / victim's max health * 100 >= 25:
  53. if victim's health / victim's max health * 100 < 30:
  54. set action bar of attacker to "&f&l(&a&l||||&c&l||||||||||||||||&f&l)"
  55. if victim's health / victim's max health * 100 >= 20:
  56. if victim's health / victim's max health * 100 < 25:
  57. set action bar of attacker to "&f&l(&a&l|||&c&l|||||||||||||||||&f&l)"
  58. if victim's health / victim's max health * 100 >= 15:
  59. if victim's health / victim's max health * 100 < 20:
  60. set action bar of attacker to "&f&l(&a&l||&c&l||||||||||||||||||&f&l)"
  61. if victim's health / victim's max health * 100 >= 10:
  62. if victim's health / victim's max health * 100 < 15:
  63. set action bar of attacker to "&f&l(&a&l|&c&l|||||||||||||||||||&f&l)"
  64. if victim's health / victim's max health * 100 >= 5:
  65. if victim's health / victim's max health * 100 < 10:
  66. set action bar of attacker to "&f&l(&c&l||||||||||||||||||||&f&l)"
  67. on death:
  68. set action bar of attacker to "&f&l(&c&l||||||||||||||||||||&f&l)"
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