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- Dorn Greycastle
- Level 1 Human Rogue
- Aligntmnet: Chaotic Good
- Languages: Common, Dwarven
- Str 10
- Dex 16
- Con 12
- Int 12
- Wis 14
- Cha 14
- HP 9/9
- AC 14
- Proficiency Bonus: +2
- Light Armor
- Simple Weapons, hand crossbows, longswords, rapiers, shortswords
- Thieves' Tools*, Playing Cards, Forgery Kit
- Saves: Dex, Int
- Skills: Investigation (int), Perception* (wis), Insight (wis), Persuasion (cha), Stealth (dex),
- Deception (cha)
- Class Abilities
- Expertise: Double prof. bonus to Thieves' Tools, Perception
- Sneak attack: +1d6 damage. Need advantage or ally next to target, no disadvantage. Must use finesse or
- ranged.
- Thieves' Cant
- Background: Investigator
- Proficiency with : Deception, Stealth, Playing Cards, Forgery Kit
- Criminal Contact
- Personality Traits:
- "I misuse long words in an attempt to sound smarter."
- "I always have a plan for what to do when things go wrong."
- Ideal: Justice
- "I'll do whatever it takes to make sure justice is served."
- Bond:
- "Someone I loved died because of I mistake I made. That will never happen again."
- Flaw:
- "I love breaking the law and will do so as often as possible in the pursuit of justice."
- Equipment
- Rapier +5 1d8+3
- Shortbow +5 1d6+3 80/320
- Quiver: 20 Arrows
- Leather Armor
- Belt Pouch
- 15 GP
- 2x Dagger +5 1d4+3 20/60
- Thieves' Tools
- Backpack
- Set of dark hooded clothes
- (Burger pack)
- Ball Bearings
- String 10'
- Bell
- Candles x5
- Crowbar
- Hammer
- Piton x10
- Hooded Lantern
- Flasks of Oil x2
- Rations x5 day
- Tinderbox
- Waterskin
- Hemp Rope 50'
- Manacles
- Lucky Egg (Mysterious 1 Pound Egg with bright red shell)
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