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- SOURCES in chronological order
- INTRO
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- https://web.archive.org/web/20160927194716/http://iwataasks.nintendo.com/interviews/#/wiiu/xenoblade-chronicles-x/0/6 - Iwata
- https://www.youtube.com/watch?v=6GxUMMGyZcM - 2013 trailer
- https://youtu.be/6GxUMMGyZcM?t=65 - ^ same trailer but timestamped
- https://www.mobygames.com/game/4154/xenogears/screenshots/playstation/23871/ - moby games image
- https://archive.org/details/XenogearsPerfectWorksEnglish/page/n1/mode/2up - Xenogears perfect works
- https://www.youtube.com/watch?v=APWTJMyM4qg - Another 2013 trailer
- https://www.youtube.com/watch?v=Hg2PTVi7fl8 - 2014 trailer
- https://www.youtube.com/watch?v=m_h80NRMm9A - 2015 trailer
- https://time.com/4848935/xenoblade-chronicles-2-interview/ - 2017 interview on XC2
- Clearing the air - Misconceptions, Expectations, Experimental, Departure - 1-2
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- https://www.youtube.com/watch?v=98ddzdHzD7w - bablyon's fall
- https://web.archive.org/web/20220224200412/https://jpgames.de/2022/02/interview-with-kenji-saito-and-takahisa-sugiyama-on-babylons-fall-from-platinumgames/ - games as a service GAAS
- https://www.gamestop.com/video-games/wii-u/products/xenoblade-chronicles-x/10122854.html - GS listing
- https://www.nintendolife.com/games/wiiu/xenoblade_chronicles_x - adventure rpg
- https://www.amazon.com/Xenoblade-Chronicles-X-Wii-U/dp/B00KWFCU4M/ - amazon
- https://www.nintendo.com/us/store/products/xenoblade-chronicles-x-definitive-edition-switch/ - nintendo listing
- Clearing the air - Misconceptions, Expectations, Experimental, Departure, 3
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- https://kotaku.com/from-xenogears-to-xenoblade-the-history-of-monolith-so-1845759844 - phenomenal history article of monolith soft from xenogears to XC1
- https://en.wikipedia.org/wiki/Xenoblade_Chronicles_(video_game)#Reception - XC1 reception
- https://venturebeat.com/2015/06/22/xenoblade-chronicles-xs-director-on-building-an-rpg-for-multiple-audiences/view-all/ - multiple audiences
- https://en.wikipedia.org/wiki/Xenoblade_Chronicles_X#Reception - XCX reception
- https://backloggd.com/u/Detectivefail/review/1528812/ - FFVII remake review, used as a reference since i fell into the same trap
- https://www.youtube.com/watch?v=KvT1TqKryq8&t=1172s - Dragon's dogma word distinctions of changing action RPG to ACTION rpg
- Strengths in Non-linearity, older party members satisfaction, Connective side-content to narrative. Mira and You worldbuilding,
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- https://iwataasks.nintendo.com/interviews/wiiu/xenoblade-chronicles-x/0/6/ - X-axis
- https://xenomira.wordpress.com/2018/05/30/xenoblade-tetsuya-takahashi-and-persona-katsura-hashino-what-does-it-mean-to-create-creators-of-world-renowned-jrpgs-discuss-their-philosophies/ - sense of familiarity - phenomenal interview, great insights into hashino and takahashi
- https://english.elpais.com/elpais/2015/09/25/inenglish/1443171082_956639.html - 2015 stephen hawking
- https://en.wikipedia.org/wiki/Arrival_(film)
- https://en.wikipedia.org/wiki/Annihilation_(film)
- https://en.wikipedia.org/wiki/Independence_Day_(1996_film)
- https://en.wikipedia.org/wiki/Men_in_Black_(1997_film)
- https://en.wikipedia.org/wiki/Treasure_Planet#
- https://backloggd.com/games/prey--1/
- https://backloggd.com/games/mass-effect-legendary-edition/
- https://www.gamespot.com/articles/monolith-soft-and-making-rpgs-for-everyone/1100-6432551/ - takahashi played bioware games
- Still Xenoblade gameplay, just with more SOUL systems, mecha returns to Xeno roots, Mira jumping, traversal and platforming 101
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- https://venturebeat.com/2015/06/22/xenoblade-chronicles-xs-director-on-building-an-rpg-for-multiple-audiences/view-all/ - Scrapped ideas in xenogears realized in XCX
- https://xenoblade.fandom.com/wiki/Shadowrunner_(XCX) - useful tip to avoid mons
- https://xenoblade.fandom.com/wiki/Enemy_(XCX) - detection types
- Chief! I have a Mixed Feelings Report!
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- https://xenoblade.fandom.com/wiki/It%27s-a_Mia!
- A Definitive Finale
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- https://www.gamesradar.com/games/xenoblade-chronicles/xenoblade-chronicles-x-definitive-edition-i-spent-10-years-waiting-for-the-answers-to-its-haunting-cliffhanger-ending-and-it-was-worth-the-wait/ - 10 year wait
- https://backloggd.com/games/nier-replicant-ver-dot-1-22474487139-dot-dot-dot/ - similar example
- https://www.siliconera.com/hideki-kamiya-discusses-motivation-behind-bayonetta-difference-between-western-and-japanese-games-press/
- https://www.vice.com/en/article/clair-obscur-expedition-33-developer-reveals-how-final-fantasy-15-inspired-the-rpg/
- https://www.gamesradar.com/final-fantasy-visionary-yoshi-p-really-doesnt-like-the-term-jrpg/
- https://nintendoeverything.com/monolith-soft-boss-on-appealing-to-japanthe-west-mass-hiring-clarified-more-xeno-games/
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- True ending thoughts below
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- FIRST WARNING
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- LAST WARNING!!!
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- I think it might be controversial for the masses but I think I like it overall more than what we had originally back in 2015. So from my understanding void was a saamar citizen found conduit, used its power to make ares prime, ghosts appear and thus he was punished to be imprisoned in another dimension, until one day somehow he got out, bound his mind to the vita and created the ganglion wanting to know death. From here elma’s planet goes poof, then ours until we reach the state of after XCX’s original ending. Seems like a dude who didn’t know what was he imprisoned for and sought answers without comprehending, continuing to run like a coward everytime the ghosts would appear. Until he met us and asks what is death.
- -Guess when he stole ares power he wanted to have it returned to him from before when he was obsessed with it.
- -Overall the villain could’ve used more fleshing out, stakes got higher and it was hard to feel sympathy for him who basically destroyed worlds vs. Lao. But it does present a more final resolution than the original ending we had.
- -Would put it above XC1’s future connected in terms of definitive editions. Not gonna rank them against the expansion passes/dlc cause thats unfair.
- -Don’t like the final area objective, having to collect everyone, but spears with lore was nice. Could’ve just been spear collecting and i would’ve been fine. Though it was optional to collect everyone i guess. Aesthetic wise I liked it. Though fighting the final boss was funny since my ares 90 koed the fool in 1 hit lol
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