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- Nightingale (phase 1)
- HP: 4000
- Strength: 60
- Magic: 40
- Endurance: 20
- Agility: 80
- Luck: 50
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- Moveset
- Quick-Draw: A fast Gun-Based Attack that deals low piercing damage that has a small chance to paralyze. Only uses as a counter attack towards physical attacks.
- Aim: Aims towards a foe for 1 turn. Next turn, any Gun-Based Attack towards that foe will never miss with double the damage. Cannot counter or guard while aiming.
- Bullet Party: Deals 3-5 hits of low Gun-Based damage to the entire party with a small chance to paralyze.
- Vile Shot: A Gun-Based Attack that does moderate damage and has a small chance to cause Paralysis.
- Nightingale's Serenade: Has a Moderate chance to inflict Sleep to the entire Party.
- Summon: Summons 1 or 2 Security Drones. (Can only have 2 at a time).
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- Security Drone
- Only Appears via Summon
- HP: 1,500
- Strength: 20
- Magic: 20
- Endurance: 10
- Agility: 40
- Luck: 22
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- Moveset
- Firewall: Does low Fire Damage to all foes.
- Security Laser: Deals low Almighty Damage to one foe.
- Security Stream: Deals low Almighty Damage to all foes.
- Healing Beam: Heals a low amount of HP to Nightingale.
- Silencing Aura: Becomes active when Security Drone enters the Battle. While active, it tried inflicts silence to all foes each turn. Only goes away when Security Drone is defeated.
- Security Wall: Creates a Barrier on a single Ally that repels all Physical and Gun-Based Attacks.
- Security Barricade: Creates a Barrier on a single Ally that Repels all Magic attacks.
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