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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71.  
  72. # Tweaks to increase performance (Use at own risk)
  73. tweaks:
  74. # This option does not send scoreboard remove packets
  75. # to the client on quit. This can increase performance on servers
  76. # where players quit a lot (hubs, ...)
  77. #
  78. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  79. # /data folder
  80. #
  81. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  82. keepScoreboardOnQuit: false
  83.  
  84. # Toggling allows you to disable the scoreboard
  85. database:
  86. # If you want the toggle to stay even when your users
  87. # log off you can enable this. Keep in mind that this requires a
  88. # MySQL or SQLite database.
  89. # If you are configuring the plugin for the first time it is advised
  90. # to stay away from these settings until you managed the scoreboard
  91. # set up.
  92. persistent: true
  93. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  94. # with isolation, url, driver, ...
  95. # Database name
  96. database: "featherboard"
  97. # Database username
  98. username: bukkit
  99. # Database isolation type
  100. isolation: SERIALIZABLE
  101. # Database driver
  102. driver: org.sqlite.JDBC
  103. # Database password
  104. password: walrus
  105. # Database driver URL
  106. # {DIR} will be replaced with the plugin directory
  107. # {NAME} will be replaced wit the plugin name
  108. url: jdbc:sqlite:{DIR}{NAME}.db
  109. # Save interval in ticks
  110. save-interval: 6000
  111.  
  112. # Disabled worlds. Add your world name in this list to
  113. # disable it.
  114. disabled-worlds:
  115. - 'example_world'
  116.  
  117. # Show delay on join. Usefull if you wish to let the user
  118. # enjoy a Title MOTD without having the scoreboard obstructing
  119. # the view.
  120. show-delay: 0
  121.  
  122. # Anti Flicker will use a new engine that will allow you to use fast animations
  123. # without any flicker.
  124. # You can disable this feature if you do not have fast refresh rates.
  125. antiflicker: true
  126.  
  127. # A list of different scoreboards
  128. boards:
  129. # Default FeatherBoard comes with a board called "default". All players have the permission
  130. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  131. # the permission is negated.
  132. #
  133. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  134. # names such as "vip-board", "mcmmo-levelup", ...
  135. default:
  136. # Every section here are different lines. The first section will be used as the title
  137. # the following sections will be used as the lines on the scoreboard (max 15)
  138. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  139. # things simple I will use logical names such as "title", "spacer", "header", ...
  140. title:
  141. # Every line has its own frames. The animation will loop through these frames on intervals
  142. # that you configure below.
  143. # Put all your frames under 'text:'. You can make as many lines as you want and use
  144. # placeholders and preset effects.
  145. # Keep in mind that there is a limit in line width!
  146. text:
  147. # To create cool looking animations you create yourself
  148. # you can use the graphical tool AnimationCreator
  149. # https://www.spigotmc.org/resources/animationcreator.6001/
  150. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  151. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  152.  
  153. - '&b&lMC<glow repeatfirstframe="10" glowcolor="&b&l" normalcolor="&7&l">Parks</glow>'
  154. # Interval is the animation interval in TICKS (20 ticks is one second).
  155. # Every X ticks the animation goes to the next frame (see above)
  156. # Once all frames are finished it will start over from the first one
  157. interval: 2
  158. # If you don't want a static order of the frames and want to show each frame at random
  159. # you can enable this option.
  160. random: false
  161. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  162. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  163. # These lines (usually a header or footer) are also good for decoration.
  164. header:
  165. text:
  166. - '<rainbow>&l-</rainbow>'
  167. interval: 10
  168. random: true
  169. player-label:
  170. text:
  171. - '&b&l> &e&lPlayer Info:'
  172. interval: 100
  173. random: false
  174. player-line1:
  175. text:
  176. - '&o{player}'
  177. interval: 2
  178. random: false
  179. player-line2:
  180. text:
  181. - '${money_formatted}'
  182. interval: 2
  183. random: false
  184. # For empty lines just add another 'section' but just don't put any text
  185. # in it so it acts like an empty line.
  186. spacer1:
  187. text: []
  188. interval: 100
  189. random: false
  190. news-info:
  191. text:
  192. - '&b&l> &e&lNews:'
  193. interval: 100
  194. random: false
  195. news:
  196. # Lets create some animated news
  197. # News is something you need to write quick
  198. # and usually you don't want to spend ages on creating
  199. # some cool effect. That is why FeatherBoard features
  200. # several presets you can use.
  201. text:
  202. - '<scroll width=15 space=30>&oFollow @MCParksToday on Twitter for updates from the GRs!</scroll>'
  203. interval: 4 # When using preset effects. The interval will apply to that effect
  204. # Do you want to randomize the animation frames?
  205. random: false
  206. # For empty lines just add another 'section' but just don't put any text
  207. # in it so it acts like an empty line.
  208. # spacer2:
  209. # text: []
  210. # interval: 100
  211. # random: false
  212. timesplayed-label: #Switch between site, times played and health
  213. text:
  214. - '&b&l> &e&lWebsite:'
  215. interval: 100
  216. random: false
  217. timesplayed: #Switch between site, times played and health
  218. text:
  219. - 'http://mcparks.us'
  220. interval: 100
  221. random: false
  222. # For empty lines just add another 'section' but just don't put any text
  223. # in it so it acts like an empty line.
  224. # spacer3:
  225. # text: []
  226. # interval: 100
  227. # random: false
  228. server-label:
  229. text:
  230. - '&b&l> &e&lServer Info:'
  231. interval: 100
  232. random: false
  233. server-line1:
  234. text:
  235. - '&aCurrent Server: {server}'
  236. interval: 50
  237. random: false
  238. server-line2:
  239. text:
  240. - '{onlineplayers} &aonline players'
  241. interval: 10
  242. random: false
  243. server-line3:
  244. text:
  245. - '{bungeecount} &aon all servers'
  246. interval: 10
  247. random: false
  248. # This is the same as the header. It is not needed since you already use the header as the longest line
  249. # but it looks cleaner having a footer.
  250. footer:
  251. text:
  252. - '<rainbow>&l-</rainbow>'
  253. interval: 10
  254. random: true
  255. # This is a combat scoreboard example showing
  256. # combat related information.
  257. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  258. # (Unless you want it to show all the time)
  259. # You still need to 'trigger' this scoreboard in the vanilla_combat
  260. combat-scoreboard-example:
  261. # Lets just use the title,header and footer from the example above
  262. # for in depth configuration look above.
  263. #
  264. # When designing a board that is used when triggered on an event. You have
  265. # to think (before looking at the placeholders) what is relevant.
  266. # For example: When I think of combat my first thoughts are:
  267. # - Health: To see how much you have left
  268. # - Possible cooldown timers
  269. # - With who am I in combat?
  270. # - Target health
  271. # - mcMMO attacking level?
  272. #
  273. # Next you have to think what is important during that event:
  274. # - Combat: not too much distraction (no animations, smaller scoreboard)
  275. #
  276. # Once you know those things start looking for placeholders. A lot of events such
  277. # as mcmmo have placeholders that can only be used in such events.
  278. title:
  279. text:
  280. # To create cool looking animations you create yourself
  281. # you can use the graphical tool AnimationCreator
  282. # https://www.spigotmc.org/resources/animationcreator.6001/
  283. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  284. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  285. - '<single><delay times="10">&l><</delay></single>'
  286. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  287. - '<single>&f&lherB</single>'
  288. - '<single>&f&lherBo</single>'
  289. - '<single>&f&latherBoa</single>'
  290. - '<single>&f&leatherBoar</single>'
  291. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  292. interval: 2
  293. random: false
  294. header:
  295. text:
  296. - '&a&m+-----------------+'
  297. interval: 10
  298. random: true
  299. combat-label:
  300. text:
  301. - '&8&l> &7&lCombat target:'
  302. interval: 100
  303. random: false
  304. combat-data:
  305. text:
  306. - '{vanilla-combat_opponent_name}'
  307. interval: 2
  308. random: false
  309. spacer1:
  310. text: []
  311. interval: 100
  312. health-label:
  313. text:
  314. - '&8&l> &7&lHealth stats:'
  315. interval: 100
  316. random: false
  317. health-data-1:
  318. text:
  319. - '&aYou: {healthbar}'
  320. interval: 1
  321. random: false
  322. health-data-2:
  323. text:
  324. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  325. interval: 1
  326. random: false
  327. footer:
  328. text:
  329. - '&a&m+-----------------+'
  330. interval: 10
  331. random: true
  332. # This is an example for mcMMO when you level up
  333. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  334. # (Unless you want it to show all the time)
  335. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  336. mcmmo-levelup:
  337. title:
  338. text:
  339. # To create cool looking animations you create yourself
  340. # you can use the graphical tool AnimationCreator
  341. # https://www.spigotmc.org/resources/animationcreator.6001/
  342. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  343. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  344. - '<single><delay times="10">&l><</delay></single>'
  345. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  346. - '<single>&f&lherB</single>'
  347. - '<single>&f&lherBo</single>'
  348. - '<single>&f&latherBoa</single>'
  349. - '<single>&f&leatherBoar</single>'
  350. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  351. interval: 2
  352. random: false
  353. header:
  354. text:
  355. - '&a&m+-----------------+'
  356. interval: 10
  357. random: true
  358. info-label:
  359. text:
  360. # mcMMO-levelup comes with several event specific placeholders
  361. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  362. interval: 10
  363. spacer1: # This is a spacer an empty line
  364. text:
  365. - ''
  366. interval: 10
  367. # Do you want to randomize the animation frames?
  368. random: false
  369. skill-label: # You can add elements to the group and name them like you want
  370. # Lets make a static label
  371. text:
  372. - '&9&l> &e&lSkill:'
  373. interval: 10 # The interval is not important since its just 1 static text.
  374. # Do you want to randomize the animation frames?
  375. random: false
  376. skill:
  377. # Lets make a static label
  378. text:
  379. - '{mcmmo-levelup_skill_name}'
  380. interval: 10 # The interval is not important since its just 1 static text.
  381. # Do you want to randomize the animation frames?
  382. random: false
  383. spacer2: # This is a spacer an empty line
  384. text:
  385. - ''
  386. interval: 100
  387. # Do you want to randomize the animation frames?
  388. random: false
  389. skilllevel-label: # You can add elements to the group and name them like you want
  390. # Lets make a static label
  391. text:
  392. - '&b&l> &e&lCurrent level:'
  393. interval: 10 # The interval is not important since its just 1 static text.
  394. # Do you want to randomize the animation frames?
  395. random: false
  396. skilllevel:
  397. # Lets make a static label
  398. text:
  399. - '{mcmmo-levelup_skilllevel}'
  400. interval: 10 # The interval is not important since its just 1 static text.
  401. # Do you want to randomize the animation frames?
  402. random: false
  403. footer:
  404. text:
  405. - '&a&m+-----------------+'
  406. interval: 10
  407. random: true
  408. # This is an example for Towny when you enter a town
  409. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  410. # (Unless you want it to show all the time)
  411. # You still need to 'trigger' this scoreboard in the 'towny-town'
  412. towny-town-example:
  413. # Lets just use the title,header and footer from the example above
  414. # for in depth configuration look above.
  415. title:
  416. text:
  417. # To create cool looking animations you create yourself
  418. # you can use the graphical tool AnimationCreator
  419. # https://www.spigotmc.org/resources/animationcreator.6001/
  420. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  421. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  422. - '<single><delay times="10">&l><</delay></single>'
  423. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  424. - '<single>&f&lherB</single>'
  425. - '<single>&f&lherBo</single>'
  426. - '<single>&f&latherBoa</single>'
  427. - '<single>&f&leatherBoar</single>'
  428. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  429. interval: 2
  430. random: false
  431. header:
  432. text:
  433. - '&a&m+-------------------+'
  434. interval: 10
  435. random: true
  436. town-label:
  437. text:
  438. - '&bYou are in town:'
  439. interval: 100
  440. town-data:
  441. text:
  442. - '{towny_currenttown_name}'
  443. interval: 100
  444. spacer1:
  445. text: []
  446. interval: 100
  447. townboard-label:
  448. text:
  449. - '&bTown board:'
  450. interval: 100
  451. townboard:
  452. text:
  453. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  454. interval: 3
  455. spacer2:
  456. text: []
  457. interval: 100
  458. population-label:
  459. text:
  460. - '&bPopulation:'
  461. interval: 100
  462. poplulation-data:
  463. text:
  464. - '{towny_currenttown_residents}'
  465. interval: 100
  466. footer:
  467. text:
  468. - '&a&m+-------------------+'
  469. interval: 10
  470. random: true
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