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  1. zmlab = zmlab || {}
  2. zmlab.config = zmlab.config || {}
  3.  
  4. ////////////////////////////////////////////////////////////////////////////////
  5.  
  6. // Bought by 76561198286605644
  7. // Version 1.4.3
  8.  
  9. ////////////////////////////////////////////////////////////////////////////////
  10. // Developed by ZeroChain:
  11. // http://steamcommunity.com/id/zerochain/
  12. // https://www.gmodstore.com/users/view/76561198013322242
  13.  
  14. // If you wish to contact me:
  15. // clemensproduction@gmail.com
  16.  
  17. ////////////////////////////////////////////////////////////////////////////////
  18. //////////////BEFORE YOU START BE SURE TO READ THE README.TXT////////////////////
  19. ////////////////////////////////////////////////////////////////////////////////
  20.  
  21.  
  22.  
  23. // Misc
  24. ///////////////////////
  25. // This enables fast download
  26. zmlab.config.EnableResourceAddfile = false
  27.  
  28. // Some debug information
  29. zmlab.config.Debug = false
  30.  
  31.  
  32.  
  33. // This lets you set what Language we want do use
  34. // en,de,dk,es,fr,pl,ru,tr, cn
  35. zmlab.config.SelectedLanguage = "en"
  36.  
  37. // These Ranks are allowed do use the Chat Command  !savezmlab  which saves all the NPCs and DropOff Points
  38. zmlab.config.AdminRanks = {
  39.     ["superadmin"] = true,
  40.     ["owner"] = true,
  41. }
  42.  
  43. // Currency
  44. zmlab.config.Currency = "$"
  45.  
  46. // Unit of weight
  47. zmlab.config.UoW = "g"
  48.  
  49. // The Damage the entitys have do take before they get destroyed.
  50. // Setting it to -1 disables it
  51. zmlab.config.Damageable = {
  52.     ["zmlab_combiner"] = 250,
  53.     ["zmlab_frezzer"] = 250,
  54.     ["zmlab_methylamin"] = 25,
  55.     ["zmlab_aluminium"] = 25,
  56.     ["zmlab_filter"] = 250,
  57.     ["zmlab_collectcrate"] = 100,
  58.     ["zmlab_meth_baggy"] = 25,
  59.     ["zmlab_meth"] = 25,
  60.     ["zmlab_palette"] = 250,
  61. }
  62.  
  63. // Disables the Owner Checks so everyone can use everyones methlab entitys
  64. zmlab.config.SharedOwnership = false
  65.  
  66. // Do we have VrondakisLevelSystem installed?
  67. zmlab.config.Vrondakis = {
  68.     Enabled = false,
  69.  
  70.     Data = {
  71.         ["Selling"] = {XP = 1},
  72.         ["BreakingIce"] = {XP = 1},
  73.     }
  74. }
  75.  
  76.  
  77.  
  78. zmlab.config.Combiner = {
  79.  
  80.     // This Values Defines the Meth Sludge the combiner can produce per Cook
  81.     MethperBatch = 1200,
  82.  
  83.     // This Values Defines the Producing Time in seconds
  84.     MixProcessingTime = 60, // seconds
  85.  
  86.     // This Values Defines the Filtering Time in seconds.
  87.     FilterProcessingTime = 10, // seconds
  88.  
  89.     // This Values Defines the Finishing MethSludge Time in seconds
  90.     FinishProcessingTime = 60, // seconds
  91.  
  92.     // The length in seconds it takes to pump
  93.     Pump_Interval = 0.3, // seconds
  94.  
  95.     // This Values Defines how fast the Meth Sludge gets Pumped out of the Combiner
  96.     Pump_Amount = 10,
  97.  
  98.     // How much dirty gets the combiner per Batch (Setting it to 0 means it never gets dirty)
  99.     DirtAmount = 120,
  100.  
  101.     // How much dirt can the player clean per Use/Click
  102.     CleanAmount = 20
  103. }
  104.  
  105. zmlab.config.Filter = {
  106.  
  107.     // The Health of the Filter (Setting it to 0 disables the Filter losing Health)
  108.     Health = 250,
  109.     // *Note* When the Combiner is in the Filtering Process then the Filter is gonna lose Health every Second if he is installed.
  110.  
  111.     // How much MethSludge do we get if we dont use a filter 1 = 100%, 0.5 = 50%, 0.25 = 25%
  112.     NoFilterPenalty = 0.25,
  113.  
  114.     // The damage a player in distance gets per Second if there is no filter installed (Setting it to 0 disables the Damage)
  115.     PoisenDamage = 5,
  116. }
  117.  
  118. zmlab.config.Freezer = {
  119.     // If the Frezzer has Trays with Methsludge then its going to frezze them in this Interval
  120.     Freeze_Inerval = 1, // seconds
  121.  
  122.     // How much Meth does remain after its frozen/dry (0.05 = 5%)
  123.     MethFreezeLoss = 0.1,
  124.  
  125.     // The Time in seconds it takes for the Meth do frezze
  126.     Freeze_Time = 20,
  127. }
  128.  
  129. zmlab.config.FreezingTray = {
  130.  
  131.     // The amount a frezzing Tray can hold
  132.     Capacity = 250,
  133.  
  134.     // How much Meth do we lose when breaking it (0.05 = 5%)
  135.     MethBreakLoss = 0.02,
  136. }
  137.  
  138. zmlab.config.TransportCrate = {
  139.     // The amount a Transport crate can hold
  140.     Capacity = 1000,
  141.  
  142.     // This will let you collect the TransportCrate no matter if its complete full or not (Only works on zmlab.config.MethBuyer.SellMode 1 and 3)
  143.     NoWait = true,
  144.  
  145.     // Should the TransportCrate collide with everything?
  146.     FullCollide = true
  147. }
  148.  
  149. zmlab.config.MethExtractorSWEP = {
  150.  
  151.     // How much Meth do we extract per click
  152.     // *Note This extracts a small bag of meth from a transport crate or Big Bag
  153.     Amount = 25,
  154. }
  155.  
  156.  
  157.  
  158.  
  159. zmlab.config.Police = {
  160.  
  161.     // Should the player get wanted once he sells meth?
  162.     WantedOnMethSell = false,
  163.  
  164.     // These jobs can get extra money if they destroy TransportCrates filled with meth and also get a Wanted notification once a player sells meth
  165.     Jobs = {
  166.         ["SWAT Sniper", "SWAT Member", "SWAT Leader", "Chief of Police", "Police Recruit", "Police Member", "SWAT Breacher"] = true,
  167.     },
  168.  
  169.     // The money the police player receives (for destroying the TransportCrate) is the same amount the meth producer receives times this value
  170.     // 1 = 100% , 0.5 = 50%
  171.     PoliceCut = 0.5,
  172. }
  173.  
  174. zmlab.config.Meth = {
  175.     // Should the player drop all of his meth on Death?
  176.     DropMeth_OnDeath = true,
  177.  
  178.     // Should the meth be consumable?
  179.     Consumable = true,
  180.  
  181.     // The Damage a player gets when consuming meth
  182.     Damage = 5,
  183.  
  184.     // The duration a bag of meth can get you high
  185.     EffectDuration = 30,
  186.  
  187.     // This enables the music that plays while the player is high
  188.     //*Note The music can only be heard from the player that uses the drug
  189.     EffectMusic = true
  190. }
  191.  
  192.  
  193. zmlab.config.Methylamin = {
  194.     // This Values Defines needed Methylamin amount
  195.     Max = 3,
  196.  
  197.     // Do we want do randomize the needed Methylamin amount for each Cook? (If yes then it will use zmlab.config.Meth.Max as max value)
  198.     Random = false,
  199. }
  200.  
  201. zmlab.config.Aluminium = {
  202.     // This Values Defines needed Aluminium amount
  203.     Max = 3,
  204.  
  205.     // Do we want do randomize the needed Aluminium amount for each Cook? (If yes then it will use zmlab.config.Aluminium.Max as max value)
  206.     Random = false,
  207. }
  208.  
  209.  
  210. zmlab.config.MethBuyer = {
  211.     // The Model of the Meth Buyer
  212.     Model = "models/Humans/Group03/male_07.mdl",
  213.  
  214.     // Do we want do Show a Sell/Cash Effect if the user sells something?
  215.     ShowEffect = true,
  216.  
  217.     // What Sell mode do we want?
  218.     SellMode = 1,
  219.     // 1 = Methcrates can be absorbed by Players and sold by the MethBuyer on use
  220.     // 2 = Methcrates cant be absorbed and the MethBuyer tells you a dropoff point instead (Palette Entity gets used here for easier transport)
  221.     // 3 = Methcrates can be absorbed and the MethBuyer tells you a dropoff point
  222.  
  223.     // Sell Price per unit
  224.     // Examble: 1kg Meth = 7$ for a user Rank
  225.     SellRanks = {
  226.         ["default"] = 5, // This value gets used if the players rank is not definied in the table
  227.         ["user"] = 5,
  228.         ["superadmin"] = 12,
  229.         ["vipbronze"] = 8,
  230.         ["vipsilver"] = 10,
  231.         ["vipplatinum"] = 12,
  232.     },
  233.  
  234.     // Here you can add all the Jobs that can sell Meth
  235.     //*Note* This has do be the exact name of the Job, Leave empty the table to allow everyone to sell meth
  236.     Customers = {
  237.         ["Meth Cook"] = true,
  238.     },
  239. }
  240.  
  241. zmlab.config.DropOffPoint = {
  242.  
  243.     // The Time in seconds before Dropoff Point closes.
  244.     DeliverTime = 120,
  245.  
  246.     // The Time in seconds till you can request another dropoff point.
  247.     DeliverRequest_CoolDown = 120,
  248.  
  249.     // Do we want the DropOff Point do close as soon as it gets a Meth Drop
  250.     OnTimeUse = true,
  251. }
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