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PY_XD

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Jul 9th, 2022
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  1. game:GetService("StarterGui"):SetCore("SendNotification",{
  2. Title = "Credits";
  3. Text = "Made By PY#9528";
  4. Duration = 4;
  5. })
  6. game:GetService("StarterGui"):SetCore("SendNotification",{
  7. Title = "YouTube Channel";
  8. Text = "1. PY XD [Mobile Exploiting] 2. Mr PY [PC Exploiting]";
  9. Duration = 6;
  10. })
  11. game:GetService("StarterGui"):SetCore("SendNotification",{
  12. Title = "LOADING..";
  13. Text = "";
  14. Duration = 1;
  15. })
  16.  
  17. local tangerex = loadstring(game:HttpGet("https://tangerexfe.000webhostapp.com/template.lua"))()
  18.  
  19. reanimate = tangerex:Reanimate("TF",false --[[Usage: true or false to toggle click fling]]) -- SP / Simple, LF / Leg Fling, TF / Torso Fling, PD / Perma Death [Fling]
  20. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 45
  21.  
  22. reanimate:Animation("idle",function()
  23. reanimate:Hat("SamuraiHat","Torso",true,function()
  24. workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.4+0*math.cos(sine/10),0.5+0*math.cos(sine/10))*CFrame.Angles(math.rad(-105.2+0*math.cos(sine/10)),math.rad(5+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  25. end)
  26.  
  27. RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  28. LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  29. NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  30. RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),5+0.5*math.cos(sine/20),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-5.1+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  31. RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(62.6+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(-27.6+0*math.cos(sine/10))),0.5)
  32. LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(57.6+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(40+0*math.cos(sine/10))),0.5)
  33. RH.C0=RH.C0:Lerp(CFrame.new(0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-27+0*math.cos(sine/10)),math.rad(5+5*math.cos(sine/20)),math.rad(7.5+2*math.cos(sine/20))),0.5)
  34. LH.C0=LH.C0:Lerp(CFrame.new(-0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-27.6+0*math.cos(sine/10)),math.rad(-5+-5*math.cos(sine/20)),math.rad(-7.5+2*math.cos(sine/20))),0.5)
  35. end)
  36.  
  37. reanimate:Animation("walk",function()
  38. reanimate:Hat("SamuraiHat","Torso",true,function()
  39. workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.4+0*math.cos(sine/10),0.5+0*math.cos(sine/10))*CFrame.Angles(math.rad(-105.2+0*math.cos(sine/10)),math.rad(5+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  40. end)
  41.  
  42. RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  43. LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  44. NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  45. RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),5.5+0.5*math.cos(sine/20),0.2+0.5*math.cos(sine/10))*CFrame.Angles(math.rad(-47.6+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  46. RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-62+0*math.cos(sine/10)),math.rad(0+2*math.cos(sine/10)),math.rad(32+2*math.cos(sine/10))),0.5)
  47. LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-62.7+0*math.cos(sine/10)),math.rad(2+0*math.cos(sine/10)),math.rad(-32+2*math.cos(sine/10))),0.5)
  48. RH.C0=RH.C0:Lerp(CFrame.new(0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-35.1+0*math.cos(sine/10)),math.rad(-22.6+5*math.cos(sine/20)),math.rad(7.5+2*math.cos(sine/20))),0.5)
  49. LH.C0=LH.C0:Lerp(CFrame.new(-0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-35+0*math.cos(sine/10)),math.rad(22.5+-5*math.cos(sine/20)),math.rad(-12.6+-2*math.cos(sine/20))),0.5)
  50. end)
  51.  
  52. reanimate:Animation("run",function()
  53.  
  54. reanimate:Hat("SamuraiHat","Torso",true,function()
  55. workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.4+0*math.cos(sine/10),0.5+0*math.cos(sine/10))*CFrame.Angles(math.rad(-105.2+0*math.cos(sine/10)),math.rad(5+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  56. end)
  57.  
  58. RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  59. LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  60. NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  61. RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),5.5+0.5*math.cos(sine/20),0.2+0.5*math.cos(sine/10))*CFrame.Angles(math.rad(-47.6+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  62. RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-62+0*math.cos(sine/10)),math.rad(0+2*math.cos(sine/10)),math.rad(32+2*math.cos(sine/10))),0.5)
  63. LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-62.7+0*math.cos(sine/10)),math.rad(2+0*math.cos(sine/10)),math.rad(-32+2*math.cos(sine/10))),0.5)
  64. RH.C0=RH.C0:Lerp(CFrame.new(0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-35.1+0*math.cos(sine/10)),math.rad(-22.6+5*math.cos(sine/20)),math.rad(7.5+2*math.cos(sine/20))),0.5)
  65. LH.C0=LH.C0:Lerp(CFrame.new(-0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-35+0*math.cos(sine/10)),math.rad(22.5+-5*math.cos(sine/20)),math.rad(-12.6+-2*math.cos(sine/20))),0.5)
  66.  
  67. --run lerp here
  68. end)
  69.  
  70. reanimate:Animation("jump",function()
  71.  
  72. reanimate:Hat("SamuraiHat","Torso",true,function()
  73. workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.4+0*math.cos(sine/10),0.5+0*math.cos(sine/10))*CFrame.Angles(math.rad(-105.2+0*math.cos(sine/10)),math.rad(5+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  74. end)
  75.  
  76. RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  77. LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  78. NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  79. RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),5+0.5*math.cos(sine/20),0+0.5*math.cos(sine/10))*CFrame.Angles(math.rad(7.5+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  80. RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-62+0*math.cos(sine/10)),math.rad(0+2*math.cos(sine/10)),math.rad(32+2*math.cos(sine/10))),0.5)
  81. LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-62.7+0*math.cos(sine/10)),math.rad(2+0*math.cos(sine/10)),math.rad(-32+2*math.cos(sine/10))),0.5)
  82. RH.C0=RH.C0:Lerp(CFrame.new(0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-35.1+0*math.cos(sine/10)),math.rad(-22.6+5*math.cos(sine/20)),math.rad(7.5+2*math.cos(sine/20))),0.5)
  83. LH.C0=LH.C0:Lerp(CFrame.new(-0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-35+0*math.cos(sine/10)),math.rad(22.5+-5*math.cos(sine/20)),math.rad(-12.6+-2*math.cos(sine/20))),0.5)
  84.  
  85. --jump lerp here
  86. end)
  87.  
  88. reanimate:Animation("fall",function()
  89.  
  90.  
  91. --fall lerp here
  92. end)
  93.  
  94. -- Read the documentation for modes/attacks/keybinds/clickbinds
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