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- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "Credits";
- Text = "Made By PY#9528";
- Duration = 4;
- })
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "YouTube Channel";
- Text = "1. PY XD [Mobile Exploiting] 2. Mr PY [PC Exploiting]";
- Duration = 6;
- })
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "LOADING..";
- Text = "";
- Duration = 1;
- })
- local tangerex = loadstring(game:HttpGet("https://tangerexfe.000webhostapp.com/template.lua"))()
- reanimate = tangerex:Reanimate("TF",false --[[Usage: true or false to toggle click fling]]) -- SP / Simple, LF / Leg Fling, TF / Torso Fling, PD / Perma Death [Fling]
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 45
- reanimate:Animation("idle",function()
- reanimate:Hat("SamuraiHat","Torso",true,function()
- workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.4+0*math.cos(sine/10),0.5+0*math.cos(sine/10))*CFrame.Angles(math.rad(-105.2+0*math.cos(sine/10)),math.rad(5+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- end)
- RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
- LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
- NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),5+0.5*math.cos(sine/20),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-5.1+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(62.6+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(-27.6+0*math.cos(sine/10))),0.5)
- LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(57.6+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(40+0*math.cos(sine/10))),0.5)
- RH.C0=RH.C0:Lerp(CFrame.new(0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-27+0*math.cos(sine/10)),math.rad(5+5*math.cos(sine/20)),math.rad(7.5+2*math.cos(sine/20))),0.5)
- LH.C0=LH.C0:Lerp(CFrame.new(-0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-27.6+0*math.cos(sine/10)),math.rad(-5+-5*math.cos(sine/20)),math.rad(-7.5+2*math.cos(sine/20))),0.5)
- end)
- reanimate:Animation("walk",function()
- reanimate:Hat("SamuraiHat","Torso",true,function()
- workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.4+0*math.cos(sine/10),0.5+0*math.cos(sine/10))*CFrame.Angles(math.rad(-105.2+0*math.cos(sine/10)),math.rad(5+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- end)
- RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
- LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
- NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),5.5+0.5*math.cos(sine/20),0.2+0.5*math.cos(sine/10))*CFrame.Angles(math.rad(-47.6+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-62+0*math.cos(sine/10)),math.rad(0+2*math.cos(sine/10)),math.rad(32+2*math.cos(sine/10))),0.5)
- LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-62.7+0*math.cos(sine/10)),math.rad(2+0*math.cos(sine/10)),math.rad(-32+2*math.cos(sine/10))),0.5)
- RH.C0=RH.C0:Lerp(CFrame.new(0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-35.1+0*math.cos(sine/10)),math.rad(-22.6+5*math.cos(sine/20)),math.rad(7.5+2*math.cos(sine/20))),0.5)
- LH.C0=LH.C0:Lerp(CFrame.new(-0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-35+0*math.cos(sine/10)),math.rad(22.5+-5*math.cos(sine/20)),math.rad(-12.6+-2*math.cos(sine/20))),0.5)
- end)
- reanimate:Animation("run",function()
- reanimate:Hat("SamuraiHat","Torso",true,function()
- workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.4+0*math.cos(sine/10),0.5+0*math.cos(sine/10))*CFrame.Angles(math.rad(-105.2+0*math.cos(sine/10)),math.rad(5+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- end)
- RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
- LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
- NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),5.5+0.5*math.cos(sine/20),0.2+0.5*math.cos(sine/10))*CFrame.Angles(math.rad(-47.6+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-62+0*math.cos(sine/10)),math.rad(0+2*math.cos(sine/10)),math.rad(32+2*math.cos(sine/10))),0.5)
- LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-62.7+0*math.cos(sine/10)),math.rad(2+0*math.cos(sine/10)),math.rad(-32+2*math.cos(sine/10))),0.5)
- RH.C0=RH.C0:Lerp(CFrame.new(0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-35.1+0*math.cos(sine/10)),math.rad(-22.6+5*math.cos(sine/20)),math.rad(7.5+2*math.cos(sine/20))),0.5)
- LH.C0=LH.C0:Lerp(CFrame.new(-0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-35+0*math.cos(sine/10)),math.rad(22.5+-5*math.cos(sine/20)),math.rad(-12.6+-2*math.cos(sine/20))),0.5)
- --run lerp here
- end)
- reanimate:Animation("jump",function()
- reanimate:Hat("SamuraiHat","Torso",true,function()
- workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.4+0*math.cos(sine/10),0.5+0*math.cos(sine/10))*CFrame.Angles(math.rad(-105.2+0*math.cos(sine/10)),math.rad(5+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- end)
- RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
- LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
- NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),5+0.5*math.cos(sine/20),0+0.5*math.cos(sine/10))*CFrame.Angles(math.rad(7.5+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-62+0*math.cos(sine/10)),math.rad(0+2*math.cos(sine/10)),math.rad(32+2*math.cos(sine/10))),0.5)
- LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-62.7+0*math.cos(sine/10)),math.rad(2+0*math.cos(sine/10)),math.rad(-32+2*math.cos(sine/10))),0.5)
- RH.C0=RH.C0:Lerp(CFrame.new(0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-35.1+0*math.cos(sine/10)),math.rad(-22.6+5*math.cos(sine/20)),math.rad(7.5+2*math.cos(sine/20))),0.5)
- LH.C0=LH.C0:Lerp(CFrame.new(-0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-35+0*math.cos(sine/10)),math.rad(22.5+-5*math.cos(sine/20)),math.rad(-12.6+-2*math.cos(sine/20))),0.5)
- --jump lerp here
- end)
- reanimate:Animation("fall",function()
- --fall lerp here
- end)
- -- Read the documentation for modes/attacks/keybinds/clickbinds
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