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  1. #define _ARMA_
  2.  
  3. //Class config.bin{
  4. class CfgPatches
  5. {
  6. class opx_tac
  7. {
  8. units[] = {"opx_tac"};
  9. weapons[] = {};
  10. requiredVersion = 1.0;
  11. requiredaddons[]={"A3_Map_Stratis"};
  12. version = "25/01/2015";
  13. fileName = "opx_tac.pbo";
  14. author = "Opteryx";
  15. };
  16. };
  17. class CfgWorlds
  18. {
  19. class CAWorld;
  20. class Stratis: CAWorld
  21. {
  22. class Grid;
  23. class DefaultClutter;
  24. };
  25. class opx_tac: Stratis
  26. {
  27. cutscenes[] = {};
  28. author = "Opteryx";
  29. description = "OPX MOUT Training Facility v0.1";
  30. pictureMap = "";
  31. worldName = "opx\opx_tac\opx_tac.wrp";
  32. startTime = "12:00";
  33. startDate = "01/01/2018";
  34. startWeather = 0.2;
  35. startFog = 0.0;
  36. forecastWeather = 0.6;
  37. forecastFog = 0.0;
  38. centerPosition[] = {1024,1024,500};
  39. seagullPos[] = {1024,1024,500};
  40. longitude = 65;
  41. latitude = -34;
  42. elevationOffset = 5;
  43. envTexture = "A3\Data_f\env_land_ca.tga";
  44. minTreesInForestSquare = 2;
  45. minRocksInRockSquare = 2;
  46. newRoadsShape = "\opx\opx_tac\data\roads\roads.shp";
  47. ilsPosition[] = {1024,1024};
  48. ilsDirection[] = {0.5075,0.08,-0.8616};
  49. ilsTaxiIn[] = {};
  50. ilsTaxiOff[] = {};
  51. drawTaxiway = 0;
  52. loadingTexts[] = {"Cover and concealment are not the same thing"};
  53. clutterGrid = 1.5;
  54. clutterDist = 125;
  55. noDetailDist = 65;
  56. fullDetailDist = 15;
  57. midDetailTexture = "opx\opx_tac\data\middle_mco.paa";
  58. class OutsideTerrain
  59. {
  60. satellite = "opx\opx_tac\data\s_satout_co.paa";
  61. enableTerrainSynth = 0;
  62. class Layers
  63. {
  64. class Layer0
  65. {
  66. nopx = "opx\opx_tac\data\tac_tex4_nopx.paa";
  67. texture = "opx\opx_tac\data\tac_tex4_co.paa";
  68. };
  69. };
  70. colorOutside[] = {0.227451,0.27451,0.384314,1};
  71. };
  72.  
  73. class SecondaryAirports {};
  74. class Sea
  75. {
  76. seaTexture = "a3\data_f\seatexture_co.paa";
  77. seaMaterial = "#water";
  78. shoreMaterial = "#shore";
  79. shoreFoamMaterial = "#shorefoam";
  80. shoreWetMaterial = "#shorewet";
  81. WaterMapScale = 20;
  82. WaterGrid = 50;
  83. MaxTide = 0;
  84. MaxWave = 0;
  85. SeaWaveXScale = "2.0/50";
  86. SeaWaveZScale = "1.0/50";
  87. SeaWaveHScale = 2.0;
  88. SeaWaveXDuration = 5000;
  89. SeaWaveZDuration = 10000;
  90. };
  91. class Grid: Grid
  92. {
  93. offsetX = 0;
  94. offsetY = 5120;
  95. class Zoom1
  96. {
  97. zoomMax = 0.15;
  98. format = "XY";
  99. formatX = "000";
  100. formatY = "000";
  101. stepX = 100;
  102. stepY = -100;
  103. };
  104. class Zoom2
  105. {
  106. zoomMax = 0.85;
  107. format = "XY";
  108. formatX = "00";
  109. formatY = "00";
  110. stepX = 1000;
  111. stepY = -1000;
  112. };
  113. class Zoom3
  114. {
  115. zoomMax = 1e+030.0;
  116. format = "XY";
  117. formatX = "0";
  118. formatY = "0";
  119. stepX = 10000;
  120. stepY = -10000;
  121. };
  122. };
  123. #include "cfgClutter.hpp"
  124. class Names
  125. {
  126. #include "opx_tac.hpp"
  127. };
  128. };
  129. };
  130. class CfgWorldList
  131. {
  132. class opx_tac{};
  133. };
  134. class CfgMissions
  135. {
  136. class Cutscenes
  137. {
  138.  
  139. };
  140. };
  141.  
  142.  
  143. //SURFACES
  144. #include "cfgSurfaces.hpp"
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