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- Judge Dimitresque (Surface)
- In terms of Jojolity, Kid definitely impresses. The whole strat is oriented around dashing into Galeazzo and ending the fight as quickly as possible- a plan that wouldn't net nearly as many points here if it weren't for the existence of the Middleman menacing both of them. Kid ignores the obvious incentives to run and gives the third party murderer the chance to maul the two of them in the hope that they take the more wounded prey. It's a ballsy play, and for a jojolity based around ballsiness and the total investment the strat has in it I give Kid a **9**. I think the only way to up it would've been to up the ante even further, but at some point ballsiness becomes foolhardiness, and I can't blame CFC for avoiding it.
- Moving onto the Galeazzo, I have less to say overall, but I do like the dedication to chipping down Kid and "resolving" to do as little harm as possible in such a condition. While I think it's less strat-consuming then Kid's dedication to sheer rushdown, a lot of time and energy is spent playing puzzle boss and overall pain-in-the-ass where offense would've gone. I give Galeazzo an **8** for a particularly creative angle and dedication to using it in a high-tension situation like here.
- Judge Moreau (Archerous)
- I don’t have many notes for the Jojolities this time around, but I do have some praises to make up for it. Starting with Galeazzo, I found their insistence to minimize Kid’s harm was a strange choice for a deathmatch. However, I do think that it takes a lot of guts to be so considerate when you have two dangerous foes breathing down your neck. I’m giving this Jojolity an 8/10!
- As for Kid, I could practically feel the resolve dripping from the boy’s frame. Every movement was seemingly against his will, but he persisted, doing what he had to in order to survive. For that, I’m giving Kid an 8/10!
- Judge Heisenburg (Extra)
- Ah, the resolve Jojolity. A tourney, and JoJo, classic. When dealing with "resolve," I think it's critical to first ask a question of the strategy: "the resolve to do what?" For Kid, the answer is simple; the resolve to Get In There. Every aspect of the strategy is singlemindedly focused on Getting In There, every ounce of panic and adrenaline repurposed to kinetic energy as Kid's legs carry him ever onward. Kid doesn't care about the Middleman because the Middleman isn't Getting In There and is therefore secondary. Really, I don't think there's much more to say. The character writing is phenomenal, the throughline is clear, and it both stays true to Kid's character and fulfills the Jojolity quite nicely. **10**/10, no notes.
- As for Galeazzo, the answer to this question is much less obvious; it doesn't jump out from the first sentence, but rather lays as an undertone to the entire strategy. For as much as Kid wants to Get In There, Galeazzo wants to Get Him Out. Here, the very slow, methodical playstyle pays off; the focus on chip damage to whittle down Kid's low Endurance on the stamina end instead of through his pain tolerance, the constant defense and evasion to keep him running in circles, and the reliance predominantly on traps, snares, and other impediments really emphasizes the point that Galeazzo won't let Kid, for as much as he seems to want it, become a casualty. Galeazzo's fight here is with the Middleman, and that's reflected in the much more robust and aggressive tactics used to handle them. On the whole, a respectable **9.** I once again think the lack of a more formalized finisher hurts a bit here; nothing too fancy, but something to put a bow on the gameplan by giving it a conclusion to build to.
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