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- NullReferenceException: Object reference not set to an instance of an object
- BiggerCapacity.BiggerCapacity+WoodLogConfig_CreatePrefab_Patch.Postfix (WoodLogConfig __instance, UnityEngine.GameObject __result) (at <f4813658fceb474eafa6507113a80904>:0)
- UnityEngine.Debug:LogException(Exception)
- Debug:LogException(Exception)
- BiggerCapacity.WoodLogConfig_CreatePrefab_Patch:Postfix(WoodLogConfig, GameObject)
- WoodLogConfig:WoodLogConfig.CreatePrefab_Patch1(WoodLogConfig)
- GeneratedOre:LoadGeneratedOre(List`1)
- LegacyModMain:LoadOre(List`1)
- LegacyModMain:Load()
- Assets:CreatePrefabs()
- Assets:OnPrefabInit()
- KMonoBehaviour:InitializeComponent()
- KMonoBehaviour:Awake()
- UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform)
- Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32)
- Util:KInstantiate(GameObject, GameObject, String)
- LaunchInitializer:Update()
- Build: U52-626616-V
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