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  1. NullReferenceException: Object reference not set to an instance of an object
  2.  
  3. BiggerCapacity.BiggerCapacity+WoodLogConfig_CreatePrefab_Patch.Postfix (WoodLogConfig __instance, UnityEngine.GameObject __result) (at <f4813658fceb474eafa6507113a80904>:0)
  4. UnityEngine.Debug:LogException(Exception)
  5. Debug:LogException(Exception)
  6. BiggerCapacity.WoodLogConfig_CreatePrefab_Patch:Postfix(WoodLogConfig, GameObject)
  7. WoodLogConfig:WoodLogConfig.CreatePrefab_Patch1(WoodLogConfig)
  8. GeneratedOre:LoadGeneratedOre(List`1)
  9. LegacyModMain:LoadOre(List`1)
  10. LegacyModMain:Load()
  11. Assets:CreatePrefabs()
  12. Assets:OnPrefabInit()
  13. KMonoBehaviour:InitializeComponent()
  14. KMonoBehaviour:Awake()
  15. UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform)
  16. Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32)
  17. Util:KInstantiate(GameObject, GameObject, String)
  18. LaunchInitializer:Update()
  19.  
  20. Build: U52-626616-V
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