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HyperDrive v3.4 Config.yml

Apr 29th, 2016
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  1. # ---------------------- #
  2. # ----- HyperDrive ----- #
  3. # ---------------------- #
  4.  
  5. # Should HyperDrive check for updates? #
  6. Update Checker: true
  7. # How long should HyperDrive wait in between update checking/notifications. (In Seconds) #
  8. # (Set to 0 to remove the reminder) #
  9. Update Checker Reminder: 900
  10. # Should HyperDrive display logging messages in console? #
  11. Logging Mode: false
  12.  
  13. Converters:
  14. # This toggles the essentials warp converter on startup. #
  15. Essentials Warp Converter: false
  16. # If HyperDrive finds essentials installed in the server along with it, HyperDrive will try and convert all warps. #
  17. Convert Warps In Current Plugins Folder: true
  18. # In order for this to work please add the file path to your Essentials Warp folder. #
  19. # (This must be the exact path to your Warps folder inside of the essentials folder!) #
  20. # (For Example my path is "D:\Projects\Servers\Test Server\plugins\Essentials\warps" Donn't include the quotes) #
  21. Essentials Warp Folder: ''
  22. # Should HyperDrive delete the essentials warp after it converts it? #
  23. Delete Essentials Warps: true
  24. # After HyperDrive is ready to convert the warps how long should it wait before actually begin the process (In Seconds). #
  25. Convert Delay: 5
  26. # How should the icons of these newly converted warps look? #
  27. # (Keep in mind that in order to add someone or yourself to owner of one of these warps #
  28. # you must have admin access ingame and edit them within the menu they are located in.) #
  29. Icons:
  30. # What status should these newly converted warp take as? #
  31. # Current Statuses: [Public, Server, Private] #
  32. Status: 'Server'
  33.  
  34. Options:
  35. # How long should the player have to wait in between page refreshs? (In Seconds) #
  36. # (This is to keep players from spamming the refresh button in menus.) #
  37. Refresh Cooldown: 3
  38. # How long should the player have to wait in between viewing more warps on a page? (In Seconds) #
  39. # (This is to keep players from spamming the view more button in menus.) #
  40. View More Cooldown: 3
  41. # How long should the player have to wait in between warps? (In Seconds) #
  42. Warp Cooldown: 15
  43. # How long should the player have to wait before actually teleporting? (In Seconds) #
  44. Warp Delay: 5
  45. # Should moving interrupt the player's teleportation? #
  46. Warp Movment Cancel: true
  47. # How many warps should a player be able to own by default? #
  48. Default Max Warps: 2
  49. Group Warping:
  50. # Should group warping be allowed? #
  51. Use Group Warping: true
  52. # What action should be performed to edit a warp? #
  53. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  54. Action: 'RIGHT_CLICK'
  55. # How should the action's format look in the lore? #
  56. Action Format: '&a[%action% To Group Warp]'
  57. # When the owner invites a player to a group how long should the request time be in seocnds? #
  58. Request Time: 15
  59. Titles:
  60. # How should the delay title look? #
  61. Delay:
  62. # Should the delay message be a title or a basic chat message? #
  63. # (True = Title/False = Chat Message) #
  64. Use Title: true
  65. # What should the main title look like? #
  66. # (You may use the placeholder %time% in both the title and subtitle) #
  67. Title: '&eTeleport Commencing In...'
  68. # What should the subtitle look like? #
  69. # (You may use the placeholder %time% in both the title and subtitle) #
  70. SubTitle: '&a%time% &eSeconds (Do Not Move)'
  71. # How long should the fade in be in seconds? #
  72. FadeIn: 1
  73. # How long should the display time in be in seconds? #
  74. Display Time: 3
  75. # How long should the fade out be in seconds? #
  76. FadeOut: 1
  77. # How should the warp title look? #
  78. Warp:
  79. # Should the warp message be a title or a basic chat message? #
  80. # (True = Title/False = Chat Message) #
  81. Use Title: true
  82. # What should the main title look like? #
  83. # (You may use the placeholder %time% in both the title and subtitle) #
  84. Title: '&eYou have been teleported'
  85. # What should the subtitle look like? #
  86. # (You may use the placeholder %time% in both the title and subtitle) #
  87. SubTitle: '&eto the &a%warp% &eWarp'
  88. # How long should the fade in be in seconds? #
  89. FadeIn: 1
  90. # How long should the display time in be in seconds? #
  91. Display Time: 3
  92. # How long should the fade out be in seconds? #
  93. FadeOut: 1
  94. # How should the cooldown title look? #
  95. Cooldown:
  96. # Should the cooldown message be a title or a basic chat message? #
  97. # (True = Title/False = Chat Message) #
  98. Use Title: true
  99. # What should the main title look like? #
  100. # (You may use the placeholder %time% in both the title and subtitle) #
  101. Title: '&cYou may not teleport'
  102. # What should the subtitle look like? #
  103. # (You may use the placeholder %time% in both the title and subtitle) #
  104. SubTitle: '&cfor another &e%timeleft% &cSeconds'
  105. # How long should the fade in be in seconds? #
  106. FadeIn: 1
  107. # How long should the display time in be in seconds? #
  108. Display Time: 3
  109. # How long should the fade out be in seconds? #
  110. FadeOut: 1
  111. Icons:
  112. # Should menu warp icons contain line borders in the lore? #
  113. Use Lines: true
  114. # How should the lines look? #
  115. Line: '*-------------------------------------------*'
  116. # What color should these lines be? #
  117. Line Colors: '&e&m'
  118. # How should the action error format look? #
  119. # (This is used when a action can't be found in the config) #
  120. Action Error: '&c[Invalid Action]'
  121. # What should be the default status of a my warp (Warp created through the menu) when its created? #
  122. # Current Statuses: [Public, Private, Server] #
  123. Default My Warp Status: 'Private'
  124. # How many characters can a warp name contain? (Don't go above 32, I recommend staying below 20) #
  125. Name Max Length: 15
  126. # What should the default name color be of each warp icon? #
  127. Default Name Color: '&6'
  128. # What should the default description color be of each warp icon? #
  129. Default Description Color: '&7'
  130. # What should the default description be of each warp icon? #
  131. Default Description: 'You can change this description in the edit warps menu!'
  132. # Would you like the warp icons to be given the enchanted effect automatically on creation? #
  133. Default Enchanted: false
  134. # What should the default id be of each warp icon? #
  135. Default Id: 2
  136. # What should the default durability be of each warp icon? #
  137. Default Durability: 0
  138. # What should the default amount be of each warp icon? #
  139. Default Amount: 1
  140. # Should HyperDrive show the warp's coorinates in the lore? #
  141. Show Coords: true
  142. # Should HyperDrive show the warp's owners in the lore? #
  143. Show Owners: true
  144. # Should HyperDrive show the warp's creation date in the lore? #
  145. Show Creation Date: true
  146. # What color should the warp's coorinates option be? #
  147. Coords Option Color: '&e'
  148. # What color should the warp's coorinates value be? #
  149. Coords Value Color: '&6'
  150. # How should the owners format look in the lore? #
  151. Owners Format: '&7Owners: %owners%'
  152. # What color should the warp's creation date be? #
  153. Creation Date Color: '&a'
  154. # How should the price format look in the lore? #
  155. Price Format: '&7Price: &a$%amount%'
  156. # If the player has purchased this for his warp's icon this will be displayed. #
  157. Enchanted Status Active: '&7Status: &aACTIVE'
  158. # If the player has not purchased this for his warp's icon this will be displayed. #
  159. Enchanted Status InActive: '&7Status: &cINACTIVE'
  160. # What action should be performed to edit a warp? #
  161. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  162. Edit Action: 'SHIFT_CLICK'
  163. # How should the action's format look in the lore? #
  164. Edit Action Format: '&a[%action% To Edit]'
  165. # What action should be performed to cancel a warp in the warp shop? #
  166. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  167. Cancel Action: 'RIGHT_CLICK'
  168. # How should the action's format look in the lore? #
  169. Cancel Action Format: '&a[%action% To Cancel]'
  170. # What status should the warp return to after being cancelled or purchased from the warp shop? #
  171. Cancel Revert Status: 'Public'
  172. # What action should be performed to buy a warp from the warp shop? #
  173. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  174. Buy Action: 'LEFT_CLICK'
  175. # How should the action's format look in the lore? #
  176. Buy Action Format: '&a[%action% To Buy]'
  177. Admin:
  178. # What action should be performed to edit a warp as a admin? (requires permission) #
  179. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  180. Edit Action: 'SHIFT_CLICK'
  181. # How should the action's format look in the lore? #
  182. Edit Action Format: '&c[%action% To Edit]'
  183. # What action should be performed to cancel a warp in the warp shop as a admin? (requires permission) #
  184. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  185. Cancel Action: 'RIGHT_CLICK'
  186. # How should the action's format look in the lore? #
  187. Cancel Action Format: '&c[%action% To Cancel]'
  188. Chat:
  189. # What message should be required to be typed by the player in order to cancel a chat interaction? (None Case-Sensitive) #
  190. Exit Text: 'Cancel'
  191. # What warps should be displayed when a player types /warp,warps,w list? #
  192. # (If it is none of these types you will be defaulted to type 0) #
  193. # (Remeber admins will see all warp at all times) #
  194. # Type 0 = shows only warps the player owns. #
  195. # Type 1 = Shows all the warps the player has access to. #
  196. # Type 2 = Shows only server warps. #
  197. Listing Type: 0
  198. Filter:
  199. # What should the filtered word be replaced with? #
  200. Symbol: '*'
  201. # What should be filtered out of a warp name? #
  202. Name Filter:
  203. - 'fuck'
  204. - 'shit'
  205. - '!'
  206. - '.'
  207. - '?'
  208. # What should be filtered out of a warp's description? #
  209. Description Filter:
  210. - 'fuck'
  211. - 'shit'
  212. # What ids should be banned from being used as a warp icon? #
  213. Id Filter:
  214. - 0
  215. - 11
  216. - 10
  217. Sounds:
  218. # Sound after teleporting. #
  219. Warp:
  220. Enabled: true
  221. # What sound should be played? #
  222. # (Type /hd sounds in console or in-game to view a list of sounds.) #
  223. Sound: 'ENTITY_ENDERMEN_TELEPORT'
  224. # These values modify the sound's volume. #
  225. Pitch: 1
  226. Volume: 1
  227. # Sound when clicking in the menus. #
  228. Menu:
  229. Enabled: true
  230. # What sound should be played? #
  231. # (Type /hd sounds in console or in-game to view a list of sounds.) #
  232. Sound: 'BLOCK_NOTE_PLING'
  233. # These values modify the sound's volume. #
  234. Pitch: 1
  235. volume: 1
  236. Animation:
  237. # Animation/Effect while teleport is commencing. #
  238. Delay:
  239. Enabled: true
  240. # What particle animation template would you like to use? #
  241. # Type: [0 = Sphere, 1 = Cone, 2 = Helix, 3 = Simple Particle Burst, 4 = Vortex] #
  242. Type: 1
  243. # What should it's radius be? #
  244. Radius: 0.4
  245. # It's ratio is basically its base value the lower it is the more compressed the particles are, and the higher it is the more spread out the particles are. #
  246. Ratio: 16
  247. # How many particles should be displayed per tick? #
  248. Amount: 1
  249. # How long should this animation last in seconds? #
  250. Duration: 5
  251. # What should this animation's height be? #
  252. # (Only works with type 2) #
  253. Height: 2
  254. # What Particle would you like this animation to be made up of? #
  255. # (Type /hd particles in console or in-game to view a list of particles.) #
  256. Particle: 'CLOUD'
  257. # Animation/Effect after teleporting. #
  258. Warp:
  259. Enabled: true
  260. # What particle animation template would you like to use? #
  261. # Type: [0 = Sphere, 1 = Cone, 2 = Helix, 3 = Simple Particle Burst, 4 = Vortex] #
  262. Type: 0
  263. # What should it's radius be? #
  264. Radius: 1.5
  265. # It's ratio is basically its base value the lower it is the more compressed the particles are, and the higher it is the more spread out the particles are. #
  266. Ratio: 12
  267. # How many particles should be displayed per tick? #
  268. Amount: 1
  269. # How long should this animation last in seconds? #
  270. Duration: 0.5
  271. # What should this animation's height be? #
  272. # (Only works with type 2) #
  273. Height: 2
  274. # What Particle would you like this animation to be made up of? #
  275. # (Type /hd particles in console or in-game to view a list of particles.) #
  276. Particle: 'SPELL_WITCH'
  277. # Animation/Effect while teleport is commencing for a group warp. #
  278. Group Warp Delay:
  279. Enabled: true
  280. # What particle animation template would you like to use? #
  281. # Type: [0 = Sphere, 1 = Cone, 2 = Helix, 3 = Simple Particle Burst, 4 = Vortex] #
  282. Type: 4
  283. # What should it's radius be? #
  284. Radius: 5
  285. # It's ratio is basically its base value the lower it is the more compressed the particles are, and the higher it is the more spread out the particles are. #
  286. Ratio: 16
  287. # How many particles should be displayed per tick? #
  288. Amount: 1
  289. # How long should this animation last in seconds? #
  290. Duration: 5
  291. # What should this animation's height be? #
  292. # (Only works with type 2) #
  293. Height: 2
  294. # What Particle would you like this animation to be made up of? #
  295. # (Type /hd particles in console or in-game to view a list of particles.) #
  296. Particle: 'CLOUD'
  297. # Animation/Effect after a group warp teleport. #
  298. Group Warp:
  299. Enabled: true
  300. # What particle animation template would you like to use? #
  301. # Type: [0 = Sphere, 1 = Cone, 2 = Helix, 3 = Simple Particle Burst, 4 = Vortex] #
  302. Type: 0
  303. # What should it's radius be? #
  304. Radius: 3
  305. # It's ratio is basically its base value the lower it is the more compressed the particles are, and the higher it is the more spread out the particles are. #
  306. Ratio: 12
  307. # How many particles should be displayed per tick? #
  308. Amount: 1
  309. # How long should this animation last in seconds? #
  310. Duration: 0.5
  311. # What should this animation's height be? #
  312. # (Only works with type 2) #
  313. Height: 2
  314. # What Particle would you like this animation to be made up of? #
  315. # (Type /hd particles in console or in-game to view a list of particles.) #
  316. Particle: 'SPELL_WITCH'
  317. Prices:
  318. Use Economy: true
  319. # These are all of your prices for each action that a player can do. #
  320. Max Sell Price: 1000000
  321. Min Sell Price: 0
  322. Sell Fee: 50
  323. Create Warp: 150
  324. Delete Warp: 100
  325. Change Name: 80
  326. Change Id: 50
  327. Enchanted Price: 200
  328. Change Description: 100
  329. Change Description Color: 50
  330. Change Name Color: 50
  331. Change Amount: 35
  332. Change Status: 100
  333. Add Owner: 150
  334. Remove Owner: 150
  335. Give Ownership: 200
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