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  1. UUID:
  2. #If your server is offline mode enabled this so fetching is not used (it would be useless) and the uuid system will be faster!
  3. ForceNoOffline: false
  4. UUIDFetching:
  5. #If the server version doesn't support UUIDs the plugin will get the player UUID
  6. #doing a request to mojang, but mojang requests are limited to 600 requests every 10 minutes
  7. #enabling this the plugin can get the UUID from a non-official web page mcapi.ca
  8. #(it's safe to use) to get player's uuid when mojang limit is reached
  9. APILookUp: true
  10. #Mojang limits are for IP, if you have access to more than one IP then add it here, if not leave it empty
  11. LocalAddresses: []
  12. #Will UUIDs expire after being saved on the database for a long period ?
  13. #i wouldn't enable this since UUIDs shouldn't change
  14. Expiration: false
  15. #If UUIDs expire after how much time they should expire ?
  16. Duration: 30 days
  17. #Allow offline players to join the server ?
  18. NoPremiumPlayers: false
  19. #How many UUIDs can be stored on cache ?
  20. Limit: 1000
  21. #How much time should be uuids cached ?
  22. CacheDuration: 30 minutes
  23. UUIDSupported:
  24. #When the server version supports UUIDs a different system will be used, this is the limit for it's cache
  25. Limit: 1000
  26. #How much time should be uuids cached ?, even though uuids are supported and doesn't have to be fetched from mojang they can still be expensive to retrieve for offline players
  27. #Caching the uuids is efficient for shops, so when getting a offline player uuid it will be cached for a while so it doesn't search for the offline player every time, this can improve performance
  28. #of shops when the shop owner is offline
  29. CacheDuration: 30 minutes
  30. Databases:
  31. #A prefix for Database tables
  32. Prefix: PayDay_
  33. PlayerSQL:
  34. Type: SQLITE
  35. IP: localhost
  36. Port: 3306
  37. DatabaseName: player_data
  38. UserName: username
  39. Password: password
  40. #This database will only work if the server doesn't support uuids and fetching is needed
  41. IdentifierSQL:
  42. Type: SQLITE
  43. IP: localhost
  44. Port: 3306
  45. DatabaseName: identifier_data
  46. UserName: username
  47. Password: password
  48. EconomySQL:
  49. Type: SQLITE
  50. IP: localhost
  51. Port: 3306
  52. DatabaseName: economy
  53. UserName: username
  54. Password: password
  55. CratesSQL:
  56. Type: SQLITE
  57. IP: localhost
  58. Port: 3306
  59. DatabaseName: crates_date
  60. UserName: username
  61. Password: password
  62. Economy:
  63. #This will be the account where player's money will be used, if you change this you can make different economies per server if you use the same MySQL
  64. Account: __DefaultAccount__
  65. #How many economy entries can be stored on cache ?
  66. Limit: 1000
  67. #How much time should economy entries be cached ?
  68. CacheDuration: 30 minutes
  69. #The economy by default is cached on the server, with this it will still be cached but when accessing to the player's balance it will access directly to the database
  70. #This should be disabled when multiple servers use the same economy to sync the economy properly
  71. CachedEconomy: true
  72. BlockLog:
  73. #Should the plugin Log the block placed so it prevents
  74. #players from getting infinite money by placing and removing the same block
  75. Enabled: true
  76. #How much time a block should be cached ?
  77. Cache: 10 minutes
  78. #Limit of blocks stored per world on cache
  79. Size: 5000
  80. Date:
  81. #The format for date used by the plugin on variables like {date}
  82. Format: yyyy-MM-dd HH:mm:ss
  83. AFK:
  84. #Should we check if a player is AFK ?
  85. Enabled: true
  86. #How much time the player has to be still to be considered afk ?
  87. Time: 5 minutes
  88. #Should being teleported remove you from afk mode ?
  89. Teleport: true
  90. #Should using the chat remove you from afk mode ?
  91. Chat: true
  92. #Should using a command remove you from afk mode ?
  93. Command: true
  94. #These items won't give any kind of reward
  95. BlackListedItems:
  96. - DRAGON_EGG
  97. #When a reward doesn't have a custom Amount set for it
  98. #this one will be used by default
  99. #Valid types: SimpleAmount: 1 / RangeAmount: 1~2 / RandomAmount: 1,2,3
  100. DefaultReward: '0.01'
  101. Blocks:
  102. #Should breaking rewards give money ?
  103. Enabled: true
  104. #Should players in creative get money breaking blocks ?
  105. CreativeRewardEnabled: false
  106. #The default amount of reward for ores
  107. DefaultOreReward: 0.1~0.25
  108. PlayerKilling:
  109. #Should killing other players give money ?
  110. Enabled: true
  111. #Should players in creative get money killing players ?
  112. CreativeRewardEnabled: false
  113. #How much money will you get killing a player ?
  114. Reward: '100.0'
  115. MobKilling:
  116. #Should killing mobs give money ?
  117. Enabled: true
  118. #Should players in creative get money killing mobs ?
  119. CreativeRewardEnabled: false
  120. #Which spawn reason are valid to give a reward ?
  121. ValidSpawnReason:
  122. - REINFORCEMENTS
  123. - OCELOT_BABY
  124. - MOUNT
  125. - DISPENSE_EGG
  126. - SPAWNER
  127. - LIGHTNING
  128. - BUILD_IRONGOLEM
  129. - DEFAULT
  130. - VILLAGE_DEFENSE
  131. - CUSTOM
  132. - EGG
  133. - SLIME_SPLIT
  134. - BUILD_WITHER
  135. - CHUNK_GEN
  136. - BREEDING
  137. - SPAWNER_EGG
  138. - BUILD_SNOWMAN
  139. - JOCKEY
  140. - SILVERFISH_BLOCK
  141. - NETHER_PORTAL
  142. - BED
  143. - NATURAL
  144. - CURED
  145. - VILLAGE_INVASION
  146. - INFECTION
  147. #How much money will you get killing mobs by default ?
  148. Reward: '10.0'
  149. Actions:
  150. #Should players get rewards doing actions ?
  151. #Actions [Crafting, Enchanting, Forging, Smelting, Brewing]
  152. Enabled: true
  153. #Should players in creative get money doing actions ?
  154. CreativeRewardEnabled: false
  155. #How much money will you get by default doing an action
  156. Reward: '1.0'
  157. #How many items players have to smelt to get the reward ?
  158. SmeltingAmount: 8
  159. #How many potions players have to brew to get the reward ?
  160. BrewingAmount: 3
  161. Online:
  162. #Should players get rewards from being online ?
  163. Enabled: true
  164. #Should we discount the amount of time that the player has spent afk ?
  165. #this will only work if AFK is enabled!
  166. AFKCheck: true
  167. #How much time has the player to be online to get the reward ?
  168. Time: 1 hours
  169. #This message will be sent to the player when he gets this reward
  170. Message:
  171. - '&9&lAPOC &7>&8>&7> &aYou been connected for &l{minutes}&a minute(s), here is
  172. a reward!'
  173. #The rewards the player will get for being online, it supports items, commands, levels and money!
  174. #You can add Random: true to make the values be random and, RandomAmount: 1 to set how many values will be chosen!
  175. Rewards:
  176. Items:
  177. Values:
  178. - <console> iloveyou {name}
  179. Crates:
  180. Values:
  181. - UnCommon:1
  182. Level: '1'
  183. Money: '10.0'
  184. LoginRewards:
  185. #Should players get rewards by login every day ?
  186. Enabled: true
  187. #The message that will be sent to the player when receiving the reward, variables {days} and {max_days} can be used!
  188. Message:
  189. - '&9&lAPOC &7>&8>&7> &aHere is a reward for connecting every day {days}/&2{max_days}&a!'
  190. #The rewards players will get by login every day, rewards work exactly as online rewards
  191. Rewards:
  192. '1':
  193. Items:
  194. Values:
  195. - material:DIAMOND:1:0
  196. Crates:
  197. Values:
  198. - Common:1
  199. Level: '1'
  200. Money: '10.0'
  201. '2':
  202. Items:
  203. Values:
  204. - material:DIAMOND:2:0
  205. Crates:
  206. Values:
  207. - UnCommon:1
  208. Level: '2'
  209. Money: '20.0'
  210. '3':
  211. Items:
  212. Values:
  213. - material:DIAMOND:3:0
  214. Crates:
  215. Values:
  216. - Rare:1
  217. Level: '3'
  218. Money: '30.0'
  219. Bounties:
  220. #Are bounties enabled ? If you disable bounties it's commands won't be registered!
  221. Enabled: true
  222. #Players will only be able to place a single bounty per player
  223. PerPlayerBounty: false
  224. #The message that will be sent to a player when claiming someone bounty
  225. ClaimMessage:
  226. - '&9&lAPOC &7>&8>&7> You claimed &2{amount}&a bounties from &e{target}&a worth
  227. $&9{reward}&a!'
  228. #Should the plugin alert the bounty's owner when it's claimed ?
  229. AlertOwnerOnClaim: true
  230. #The message that will be sent to the bounty's owner when it's claimed
  231. ClaimedMessage:
  232. - '&9&lAPOC &7>&8>&7> Your bounty placed on &2{target}&a worth $&9{reward}&a was
  233. claimed!'
  234. #The format that will be used to display the bounties reward (the money)
  235. RewardFormat: '#0.#'
  236. #The format that will be using when displaying the bounties on it's commands
  237. #Variables: {target}, {reward}
  238. EntryFormat: ' &4{target}&7: &b${reward}'
  239. #The format that will be using when displaying the bounties search on it's commands
  240. #Variables: {owner} {target}, {reward}, {date}
  241. SearchEntryFormat: ' &b${reward} &7- placed on &e{date} &7by &e{owner}'
  242. SignShops:
  243. #Are sign shops enabled ?
  244. Enabled: true
  245. #Will be players able to create their own shops ?
  246. PlayerShopsEnabled: true
  247. #On which worlds creating shops will be enabled ?
  248. AllowedWorlds:
  249. - world
  250. Vote:
  251. #Will the plugin give rewards for voting ?
  252. Enabled: true
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