YTTGN

Aggron [Amber]

Jun 29th, 2017
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  1. CHARACTER OVERVIEW
  2.  
  3. Name: Amberley "Scarlet Amber" Carmine
  4. Age: 19
  5. Birthplace: Los Angeles, California, USA
  6. Date of Birth: July 20th
  7. Height: 5"9
  8. Natural Hair Colour: White (dyed Blue)
  9. Natural Eye colour: Grey
  10. Favourite Colour: Yellow
  11. Favourite Food: Apples
  12. Favourite Number: 56.7
  13.  
  14. STATISTICS: base stats
  15. Level: 300
  16. HP/Aura: 510,000
  17. Physical Strength:5 Physical Strength: 305
  18. Magical Strength:10 Magical Strength: 1009
  19. Physical Defence:9 Physical Defence: 510
  20. Magical Defence:7 Magical Defence: 307
  21. Mana Power:5000
  22. Wisdom:10 Wisdom: 310
  23. Stamina: 8 Stamina: 308
  24. Movement Speed: 5 Movement Speed: 305
  25. Stealth: 1 Stealth: 301
  26.  
  27. Strengths: Is a tank, can take hits and hit back extremely hard with magical based attacks.
  28.  
  29. Weaknesses: Not particularly good at taking magical hits, decent but not particularly good physical strength
  30.  
  31. Hobbies/Professions/Likes: Adventuring, Orienteering, Hiking, Caving, Climbing, Running, Cooking, Singing and playing the Guitar
  32.  
  33. Dislikes: Magic, Big cold areas like mountains and swamps, Money.
  34.  
  35. Personality: energetic and friendly, eager to talk about music at any given opportunity.
  36.  
  37. Close Friends: Eduardo, Tsu
  38.  
  39. Possible Relationships: N/A
  40.  
  41. Physical Appearance: Tall with blue hair and wears a large orange sun hat.
  42.  
  43.  
  44. MAGIC: Temperature
  45.  
  46. PASSIVE: Right Temperature
  47. Passive- The users body temperature adapts to suit their needs.
  48. E(Effect): The user is impervious to ice and fire attacks and if something makes contact with Amber's body it will be frozen or incinerated.
  49. R(Recoil/Drawback): When the users body temperature is extremely hot or cold for more than a minute their stamina is lowered and all mana costs increase by x 1.5.
  50.  
  51. BASIC SPELLS: Five if you do not wield weapons, four if you do.
  52.  
  53. Basic Spell One- Glacial Wall
  54. E(Effect): The user freezes their surroundings making a wall of ice that prevents them from being attacked
  55. D(Damage):-
  56. C(Cost): 100
  57. R(Recoil/Drawback): User cannot attack while the wall is up
  58.  
  59. Basic Spell Two- Heat up
  60. E(Effect): The user heats the ground beneath a target lightly burning them
  61. D(Damage): Mid
  62. C(Cost): 100
  63. R(Recoil/Drawback):
  64.  
  65. Basic Spell Three- Frozen Technique
  66. E(Effect): The user calls upon their power of temperature to boost their magical strength by x6
  67. D(Damage):-
  68. C(Cost): 700
  69. R(Recoil/Drawback): can only be used once per match
  70.  
  71. Basic Spell Four- Solar Soul
  72. E(Effect): The user absorbs heat boosting their health by 50%
  73. D(Damage):-
  74. C(Cost): 300
  75. R(Recoil/Drawback): takes 10 seconds to charge
  76.  
  77. Basic Spell Five- Freeze Shot
  78. E(Effect): The user sharply freezes a small portion of a target immobilising them for 1 minute
  79. D(Damage): Mid
  80. C(Cost): 400
  81. R(Recoil/Drawback): lowers the users speed by x 0.5
  82.  
  83. SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  84.  
  85. Secret Art One- Pneumonia
  86. E(Effect): The user lowers the temperature in the area causing everyone in the area to become sick and tired.
  87. D(Damage): All targets have physical strength and stamina halved.
  88. C(Cost): 500
  89. R(Recoil/Drawback): Has no effect to predominantly magical based users
  90.  
  91. Secret Art Two- Temperature Spike
  92. E(Effect): The user channels all the heat into one area, incinerating everything within range
  93. D(Damage): Extreme
  94. C(Cost): 400
  95. R(Recoil/Drawback): has a 10 second cool down
  96.  
  97. Secret Art Three- Ice Canyon
  98. E(Effect): The user freeze-thaws the ground causing it to split into a massive chasm trapping everyone on the battlefield in it.
  99. D(Damage): Extreme
  100. C(Cost): 900
  101. R(Recoil/Drawback): has a 1 minute cool down
  102.  
  103. Secret Art Four (Only w/o weapon)- Steam Blast
  104. E(Effect): The user puts both their hands on the ground causing multiple boiling hot steam geysers to burst out of it all over the battlefield.
  105. D(Damage): High
  106. C(Cost): 300
  107. R(Recoil/Drawback): takes 10 seconds to charge
  108.  
  109. FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
  110.  
  111. Forbidden Art One- Quick Thaw
  112. E(Effect): The user creates ice by lowering the temperature then raising it flooding the area
  113. D(Damage): High
  114. C(Cost): 600
  115. R(Recoil/Drawback): takes 1 minute to charge
  116.  
  117. Forbidden Art Two- Hurricane Inferno
  118. E(Effect): The user rapidly cools and heats the air in turn causing a giant hurricane to apear, they then heat it more until it burns whatever it touches, the savage storm rages across the battlefield damaging everything it touches.
  119. D(Damage): Extreme
  120. C(Cost): 600
  121. R(Recoil/Drawback): Takes 1 minute to charge
  122.  
  123. Forbidden Art Three- Frostbite
  124. E(Effect): The user lowers the temperature causing all water to freeze and all surrounding objects and plants to freeze as well. Anyone other than the user exposed to this will succumb to frostbite and faint if they stay in the area for too long.
  125. D(Damage): Low-KO
  126. C(Cost): 700
  127. R(Recoil/Drawback): The attack effects everyone including the users allies. After using this spell the user cannot use anymore cold-temperature'd attacks.
  128.  
  129. Forbidden Art Four- Heatstroke
  130. E(Effect): The user amps up the temperature causing all water to dry up and ignitable objects to spontaneously catch fire for example clothes, wooden materials and plants. Anyone other than the user exposed to this will succumb to heatstroke and faint if they stay near the flames too long.
  131. D(Damage):Low-KO
  132. C(Cost): 700
  133. R(Recoil/Drawback): The attack effects everyone including the users allies. After using this spell the user cannot use anymore hot-temperature'd attacks.
  134.  
  135. ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  136. BANNED-As of normal fights, only story line fights may use Ultimate arts.
  137.  
  138. Ultimate Move- Fire Blizzard
  139. E(Effect): The user buries the target in a wave of flames and then showers them with an ice cold blizzard destroying them
  140. D(Damage): KO
  141. C(Cost): All mana
  142. R(Recoil/Drawback): 1 minute cool down
  143.  
  144. TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  145.  
  146. Takeover- Lioness
  147. E(Effect):The user transforms into a large burning lioness which has extreme power over temperature and brings a drastic change in stats.
  148.  
  149. Stats:
  150. Physical Strength:10
  151. Magical Strength:9
  152. Physical Defence:10
  153. Magical Defence:10
  154. Wisdom:5
  155. Stamina:10
  156. Movement Speed:10
  157. Stealth: 1
  158.  
  159. D(Damage):-
  160. C(Cost):-
  161. R(Recoil/Drawback): takes 20 seconds to transform and then 1 minute to cool down once takeover ends.
  162.  
  163. Overdrive - Cell Fire
  164. E: The users own body catches alight making them unaffected by physical attacks and allows them to launch fire balls from their body.
  165. R: Damage from water attacks is doubled
  166.  
  167. Overdrive Art - Ignition Incendiary
  168. E: The user gathers all their strength and explodes fire all around them hitting all targets.
  169. D: KO
  170. R: The user cannot use fire based attacks for the rest of the battle.
  171. C: 2000 Mana
  172.  
  173. Weapon: N/A
  174. E:
  175. Power-ups:
  176.  
  177. UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
  178.  
  179. Upgrades: N/A
  180. E:
  181. Power-Ups:
  182.  
  183. Equipment: Acoustic Guitar, Electric Guitar.
  184.  
  185. Equipment:
  186. E:
  187. Power-Ups:
  188.  
  189. Extra Spells(Optional)
  190. ~~~~~~~~~~~~~~~~~~~~~~
  191.  
  192. When your sheet is finished, send it to TGN to enter the RP
  193. ~~~~~~~~~~~~~~~~~~~~~~~~
  194. |Original Sheet by LowRes|
  195. ~~~~~~~~~~~~~~~~~~~~~~~~
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