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- CHARACTER OVERVIEW
- Name: Amberley "Scarlet Amber" Carmine
- Age: 19
- Birthplace: Los Angeles, California, USA
- Date of Birth: July 20th
- Height: 5"9
- Natural Hair Colour: White (dyed Blue)
- Natural Eye colour: Grey
- Favourite Colour: Yellow
- Favourite Food: Apples
- Favourite Number: 56.7
- STATISTICS: base stats
- Level: 300
- HP/Aura: 510,000
- Physical Strength:5 Physical Strength: 305
- Magical Strength:10 Magical Strength: 1009
- Physical Defence:9 Physical Defence: 510
- Magical Defence:7 Magical Defence: 307
- Mana Power:5000
- Wisdom:10 Wisdom: 310
- Stamina: 8 Stamina: 308
- Movement Speed: 5 Movement Speed: 305
- Stealth: 1 Stealth: 301
- Strengths: Is a tank, can take hits and hit back extremely hard with magical based attacks.
- Weaknesses: Not particularly good at taking magical hits, decent but not particularly good physical strength
- Hobbies/Professions/Likes: Adventuring, Orienteering, Hiking, Caving, Climbing, Running, Cooking, Singing and playing the Guitar
- Dislikes: Magic, Big cold areas like mountains and swamps, Money.
- Personality: energetic and friendly, eager to talk about music at any given opportunity.
- Close Friends: Eduardo, Tsu
- Possible Relationships: N/A
- Physical Appearance: Tall with blue hair and wears a large orange sun hat.
- MAGIC: Temperature
- PASSIVE: Right Temperature
- Passive- The users body temperature adapts to suit their needs.
- E(Effect): The user is impervious to ice and fire attacks and if something makes contact with Amber's body it will be frozen or incinerated.
- R(Recoil/Drawback): When the users body temperature is extremely hot or cold for more than a minute their stamina is lowered and all mana costs increase by x 1.5.
- BASIC SPELLS: Five if you do not wield weapons, four if you do.
- Basic Spell One- Glacial Wall
- E(Effect): The user freezes their surroundings making a wall of ice that prevents them from being attacked
- D(Damage):-
- C(Cost): 100
- R(Recoil/Drawback): User cannot attack while the wall is up
- Basic Spell Two- Heat up
- E(Effect): The user heats the ground beneath a target lightly burning them
- D(Damage): Mid
- C(Cost): 100
- R(Recoil/Drawback):
- Basic Spell Three- Frozen Technique
- E(Effect): The user calls upon their power of temperature to boost their magical strength by x6
- D(Damage):-
- C(Cost): 700
- R(Recoil/Drawback): can only be used once per match
- Basic Spell Four- Solar Soul
- E(Effect): The user absorbs heat boosting their health by 50%
- D(Damage):-
- C(Cost): 300
- R(Recoil/Drawback): takes 10 seconds to charge
- Basic Spell Five- Freeze Shot
- E(Effect): The user sharply freezes a small portion of a target immobilising them for 1 minute
- D(Damage): Mid
- C(Cost): 400
- R(Recoil/Drawback): lowers the users speed by x 0.5
- SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
- Secret Art One- Pneumonia
- E(Effect): The user lowers the temperature in the area causing everyone in the area to become sick and tired.
- D(Damage): All targets have physical strength and stamina halved.
- C(Cost): 500
- R(Recoil/Drawback): Has no effect to predominantly magical based users
- Secret Art Two- Temperature Spike
- E(Effect): The user channels all the heat into one area, incinerating everything within range
- D(Damage): Extreme
- C(Cost): 400
- R(Recoil/Drawback): has a 10 second cool down
- Secret Art Three- Ice Canyon
- E(Effect): The user freeze-thaws the ground causing it to split into a massive chasm trapping everyone on the battlefield in it.
- D(Damage): Extreme
- C(Cost): 900
- R(Recoil/Drawback): has a 1 minute cool down
- Secret Art Four (Only w/o weapon)- Steam Blast
- E(Effect): The user puts both their hands on the ground causing multiple boiling hot steam geysers to burst out of it all over the battlefield.
- D(Damage): High
- C(Cost): 300
- R(Recoil/Drawback): takes 10 seconds to charge
- FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
- Forbidden Art One- Quick Thaw
- E(Effect): The user creates ice by lowering the temperature then raising it flooding the area
- D(Damage): High
- C(Cost): 600
- R(Recoil/Drawback): takes 1 minute to charge
- Forbidden Art Two- Hurricane Inferno
- E(Effect): The user rapidly cools and heats the air in turn causing a giant hurricane to apear, they then heat it more until it burns whatever it touches, the savage storm rages across the battlefield damaging everything it touches.
- D(Damage): Extreme
- C(Cost): 600
- R(Recoil/Drawback): Takes 1 minute to charge
- Forbidden Art Three- Frostbite
- E(Effect): The user lowers the temperature causing all water to freeze and all surrounding objects and plants to freeze as well. Anyone other than the user exposed to this will succumb to frostbite and faint if they stay in the area for too long.
- D(Damage): Low-KO
- C(Cost): 700
- R(Recoil/Drawback): The attack effects everyone including the users allies. After using this spell the user cannot use anymore cold-temperature'd attacks.
- Forbidden Art Four- Heatstroke
- E(Effect): The user amps up the temperature causing all water to dry up and ignitable objects to spontaneously catch fire for example clothes, wooden materials and plants. Anyone other than the user exposed to this will succumb to heatstroke and faint if they stay near the flames too long.
- D(Damage):Low-KO
- C(Cost): 700
- R(Recoil/Drawback): The attack effects everyone including the users allies. After using this spell the user cannot use anymore hot-temperature'd attacks.
- ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
- BANNED-As of normal fights, only story line fights may use Ultimate arts.
- Ultimate Move- Fire Blizzard
- E(Effect): The user buries the target in a wave of flames and then showers them with an ice cold blizzard destroying them
- D(Damage): KO
- C(Cost): All mana
- R(Recoil/Drawback): 1 minute cool down
- TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
- Takeover- Lioness
- E(Effect):The user transforms into a large burning lioness which has extreme power over temperature and brings a drastic change in stats.
- Stats:
- Physical Strength:10
- Magical Strength:9
- Physical Defence:10
- Magical Defence:10
- Wisdom:5
- Stamina:10
- Movement Speed:10
- Stealth: 1
- D(Damage):-
- C(Cost):-
- R(Recoil/Drawback): takes 20 seconds to transform and then 1 minute to cool down once takeover ends.
- Overdrive - Cell Fire
- E: The users own body catches alight making them unaffected by physical attacks and allows them to launch fire balls from their body.
- R: Damage from water attacks is doubled
- Overdrive Art - Ignition Incendiary
- E: The user gathers all their strength and explodes fire all around them hitting all targets.
- D: KO
- R: The user cannot use fire based attacks for the rest of the battle.
- C: 2000 Mana
- Weapon: N/A
- E:
- Power-ups:
- UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
- Upgrades: N/A
- E:
- Power-Ups:
- Equipment: Acoustic Guitar, Electric Guitar.
- Equipment:
- E:
- Power-Ups:
- Extra Spells(Optional)
- ~~~~~~~~~~~~~~~~~~~~~~
- When your sheet is finished, send it to TGN to enter the RP
- ~~~~~~~~~~~~~~~~~~~~~~~~
- |Original Sheet by LowRes|
- ~~~~~~~~~~~~~~~~~~~~~~~~
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