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- Quality
- Another challenger approaches the king. Kid Savage, a Cause for Concern, finds himself fighting Angelino Caballero from the Moonbeam Riders. This clash is sure to become heated in no time at all. But who comes out on top?
- Starting with Kid, we’re given two main objectives for the self-proclaimed tyrant to hit throughout the match: deny and deplete his opponent of resources, whittling down his options until a fatal beatdown from the boxer is all but guaranteed, all while making sure he has an audience to watch him do it. He drowns bonfires with his swamp, making it more difficult for Angelino to access without opening himself up. He uses up any remaining fuel by keeping up a strong offense of cannonballs and harpoons, the latter being used to keep Angelino’s movements further in check. As the churning seas continue to rise, he makes sure to make a path of scrap to platforms above for his newly formed ‘crew’, making sure that they aren’t unduly harmed during the titanic fight. Once he’s worn his beast of an opponent down, Kid wastes no time in releasing a torrent of punches into him, making use of all the set up from the prior hunt to keep him right where he wants him.
- This is a fairly straightforward strategy, but one that plays to the strengths of Kid, and makes up for his shortcomings; all while exploiting Angelino’s. It’s a solid play, and thus, I’m giving it an 8. Well done!
- Moving onto Angelino, we have a similar approach to prioritizing the safety of the NPCs. Only this time, they aren’t relegated to mere bystanders. Angelino recruits those he protects, giving them roles such as gathering and aiding their fellow ‘crewmates’ and looking out for any changes on the battlefield. This move gives Angelino the opportunity to form the Skiff, a defensive area that serves to protect the NPCs and allows him a single point to defend. From there, Angelino focuses on keeping Kid away from the NPCs rather than straight up attacking him. He leaves his assaults to Knock You Out, hoping to keep it occupied until everyone is accounted for, allowing him to take the final blow on Kid.
- Angelino offers more of a defensive strategy, prioritizing the safety of the crew while also using them to give him an advantage in combat. He’s careful of Knock You Out, making sure not to rush in and only attack when it would be productive. It’s a sound strategy, and thus, I’m giving it an 8. Well done!
- Jojolity
- As for Jojolities, I’ll keep it brief. Kid embodies his role as a tyrannical captain to a T, not only through the nautical theming of his weapons, but also in his salty attitude throughout. In this crew, what he says goes, and so long as there’s no mutiny, he will protect them, even if the threat is ultimately caused by him. Like a true Captain Ahab, Kid commands respect and has a dogged dedication to the beast that would threaten his pride. Thus, I’m giving this Jojolity a 9. Well done!
- As for Angelino, he too gets right into the spirit of things. His whole plan is built around forming a crew and protecting their ship from a crazed captain. He takes the time to assign roles to his crewmates and delegates tasks for them to do in order for the ship to stay afloat amidst the storm seas below. He leads with authority, but also with comradery, proving himself to be a part of the crew, just as they are. Thus, I’m giving this Jojolity an 8. Well done!
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