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Primalcyndaquil

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Dec 5th, 2019
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  1. The Arbiters Downfall
  2.  
  3. islegendary=True
  4. requiredquestpoints=80
  5. rewardquestpoints=5
  6. canpreview=true
  7. previewtext=Displaced by change, it still seeks power. Chase the Lightning, rage grows by the hour.
  8. ignoresquestlimit=False
  9. repeatdays=-1
  10. objectives
  11. {
  12. stage=0
  13. {
  14. {
  15. description=Quest Start
  16. hint=
  17. timestocomplete=1
  18. hidden=True
  19. infinite=False
  20. triggers
  21. {
  22. show_title(delay=8;titletext=The Arbiter's Downfall;titlecolour=dark_green;subtitletext=Legendary Quest Started)
  23. }
  24. conditions
  25. {
  26. has_completed(flipped=False;completedquestname=The Monarchs Labyrinth)
  27. }
  28. type=chat_npc(uuid=68ac9b97-3b8c-4335-93c4-16d1f041c7a5;chatline1=Hello there trainer, do you have time to hear about the tale of the Legendary Bird Zapdos? You do? Great!;chatline2=Zapdos was once revered as this town’s guardian. It watched over Tesla and we lived in harmony with it.;chatline3=Then one day, the scientists took over and the gyms typing changed. And ever since that day, Zapdos has not been seen.;chatline4=We even tried to build a statue in its honour to get it to return, but it failed. Perhaps if you went and checked out the statue, you might be able to obtain more information.)
  29. }
  30. }
  31. stage=1
  32. {
  33. {
  34. description=Head up to the statue.
  35. hint=You may need a flying mount. Also be sure to stand in front of its eyes.
  36. timestocomplete=1
  37. hidden=False
  38. infinite=False
  39. triggers
  40. {
  41. send_chat(delay=0;message=&bAs you arrive at the statue, you decide to take in the view whilst you are up there. All of a sudden you are attacked.)
  42. show_chat_gui(delay=1;name=Rocket Grunt 1;chatline1=I can't believe they were so dumb to walk up here on their own!;chatline2=Menma will be pleased)
  43. show_chat_gui(delay=5;name=Rocket Grunt 2;chatline1=Orion really did a great job in convincing him that there might be some clues up here.;chatline2=Now lets grab him and take him to Menma.)
  44. send_chat(delay=9;message=&bYou feel a sharp pain and lose consciousness. You wake up and find yourself in a completely different room.)
  45. warp(delay=10;world=vanha;x=4;y=94;z=569)
  46. show_chat_gui(delay=11;name=Menma;chatline1=Hold it right there! You are not interfering with my plans this time.;chatline2= I went out of my way to make sure that you didn’t stop me from getting Zapdos, and I actually succeeded.;chatline3=Now you are going to be held in this room, whilst I go and obtain my prize.)
  47. send_chat(delay=16;message=&bMenma leaves the room and you hear a heavy iron door bang shut and lock electronically.)
  48. }
  49. type=enter_zone(minx=58;maxx=64;miny=154;maxy=156;minz=441;maxz=446;world=vanha)
  50. }
  51. }
  52. stage=2
  53. {
  54. {
  55. description=Defeat Oakley.
  56. hint=
  57. timestocomplete=1
  58. hidden=False
  59. infinite=False
  60. type=defeat_trainer(uuid=3fa32a9d-7799-4657-84a3-91d48548097a)
  61. }
  62. {
  63. description=Defeat Gideon.
  64. hint=
  65. timestocomplete=1
  66. hidden=False
  67. infinite=False
  68. type=defeat_trainer(uuid=869b1fbd-612b-41fb-b058-31e49a44978d)
  69. }
  70. {
  71. description=Defeat Jessie.
  72. hint=
  73. timestocomplete=1
  74. hidden=False
  75. infinite=False
  76. type=defeat_trainer(uuid=af543905-ccc3-47eb-afe2-7a81cb128f9d)
  77. }
  78. }
  79. stage=3
  80. {
  81. {
  82. description=Go to leave the room.
  83. hint=Head towards the door.
  84. timestocomplete=1
  85. hidden=False
  86. infinite=False
  87. triggers
  88. {
  89. send_chat(delay=0;message=&bAs you go to leave the room, you hear a loud explosion and the lights go out. Menma must have planned a failsafe for if you defeated his trainers)
  90. fire_command(delay=1;command=/effect PLAYER minecraft:blindness 1000)
  91. }
  92. type=enter_zone(minx=-4;maxx=1;miny=93;maxy=95;minz=566;maxz=572;world=vanha)
  93. }
  94. }
  95. stage=4
  96. {
  97. {
  98. description=Keep walking to the door.
  99. hint=You need to do this whilst blind.
  100. timestocomplete=1
  101. hidden=False
  102. infinite=False
  103. triggers
  104. {
  105. send_chat(delay=0;message=&bWith the power out the door no longer opens automatically, you muster all of your strength and manage to force it open and squeeze yourself through.)
  106. warp(delay=1;world=vanha;x=-13;y=94;z=569)
  107. send_chat(delay=3;message=&bAs the darkness clears, you see a light in a tunnel down below so you decide to go and look.)
  108. fire_command(delay=4;command=/effect PLAYER clear)
  109. }
  110. type=enter_zone(minx=-9;maxx=-11;miny=94;maxy=94;minz=569;maxz=571;world=vanha)
  111. }
  112. }
  113. stage=5
  114. {
  115. {
  116. description=Head down the Hole.
  117. hint=Time to chase Menma! If you leave the area, the coordinates are -20 93 565.
  118. timestocomplete=1
  119. hidden=False
  120. infinite=False
  121. triggers
  122. {
  123. send_chat(delay=0;message=&bAs you reach the bottom, you realise that you are now in a maze, time to make your way through, defeating Menma’s followers as you go.)
  124. }
  125. type=enter_zone(minx=-25;maxx=-18;miny=84;maxy=88;minz=562;maxz=568;world=vanha)
  126. }
  127. }
  128. stage=6
  129. {
  130. {
  131. description=For if you leave the maze
  132. hint=
  133. timestocomplete=1
  134. hidden=True
  135. infinite=False
  136. triggers
  137. {
  138. warp(delay=1;world=vanha;x=-18;y=94;z=565)
  139. send_chat(delay=1;message=&bYou find yourself back at the entrance to the maze, fully healed and ready to go. Time to go back down and chase down Menma.)
  140. skip_to_stage(delay=2;stage=7)
  141. heal_pokemon(delay=0)
  142. }
  143. type=exit_zone(minx=-35;maxx=1;miny=50;maxy=93;minz=625;maxz=563;world=vanha)
  144. }
  145. {
  146. description=Work your way through the maze.
  147. hint=Have fun :P
  148. timestocomplete=1
  149. hidden=False
  150. infinite=False
  151. triggers
  152. {
  153. send_chat(delay=0;message=&bAs you make your way down the corridors, you are attacked by a guardian of the maze.)
  154. spawn_and_battle(delay=1;spec=Raichu nodrops;level=100;shiny=false;bossLevel=2)
  155. skip_to_stage(delay=2;stage=7)
  156. }
  157. type=enter_zone(minx=-13;maxx=-11;miny=83;maxy=85;minz=572;maxz=578;world=vanha)
  158. }
  159. }
  160. stage=7
  161. {
  162. {
  163. description=Defeat the Raichu.
  164. hint=
  165. timestocomplete=1
  166. hidden=False
  167. infinite=False
  168. triggers
  169. {
  170. send_chat(delay=0;message=&bYou manage to defeat the Raichu, time to push on forward.)
  171. skip_to_stage(delay=1;stage=8)
  172. }
  173. type=kill_pokemon(name=Raichu)
  174. }
  175. {
  176. description=Run from the Raichu.
  177. hint=
  178. timestocomplete=1
  179. hidden=True
  180. infinite=False
  181. triggers
  182. {
  183. heal_pokemon(delay=1)
  184. warp(delay=2;world=vanha;x=-20;y=93;z=565)
  185. send_chat(delay=2;message=&bYou find yourself back at the entrance to the maze, fully healed and ready to go. Time to go back down and chase down Menma.)
  186. skip_to_stage(delay=3;stage=5)
  187. }
  188. type=flee_from_pokemon(name=Raichu)
  189. }
  190. {
  191. description=Run from the Raichu.
  192. hint=
  193. timestocomplete=1
  194. hidden=True
  195. infinite=False
  196. triggers
  197. {
  198. heal_pokemon(delay=1)
  199. warp(delay=2;world=vanha;x=-20;y=93;z=565)
  200. send_chat(delay=2;message=&bYou find yourself back at the entrance to the maze, fully healed and ready to go. Time to go back down and chase down Menma.)
  201. skip_to_stage(delay=3;stage=5)
  202. }
  203. type=run_out_of_pokemon()
  204. }
  205. {
  206. description=Run from the Raichu.
  207. hint=
  208. timestocomplete=1
  209. hidden=True
  210. infinite=False
  211. triggers
  212. {
  213. heal_pokemon(delay=1)
  214. warp(delay=2;world=vanha;x=-20;y=93;z=565)
  215. send_chat(delay=2;message=&bYou find yourself back at the entrance to the maze, fully healed and ready to go. Time to go back down and chase down Menma.)
  216. skip_to_stage(delay=3;stage=5)
  217. }
  218. type=battle_end_abnormal()
  219. }
  220. }
  221. stage=8
  222. {
  223. {
  224. description=Make your way through the room.
  225. hint=Head to the back of the maze once you have beaten all the trainers
  226. timestocomplete=1
  227. hidden=False
  228. infinite=False
  229. triggers
  230. {
  231. send_chat(delay=0;message=&bAs you defeat the last trainer, you hear a massive explosion. Time to find what caused it.)
  232. skip_to_stage(delay=1;stage=9)
  233. }
  234. conditions
  235. {
  236. has_completed(flipped=False;completedquestname=the_arbiters_downfall;completedstageid=8;completedobjectiveid=1)
  237. has_completed(flipped=False;completedquestname=the_arbiters_downfall;completedstageid=8;completedobjectiveid=2)
  238. has_completed(flipped=False;completedquestname=the_arbiters_downfall;completedstageid=8;completedobjectiveid=3)
  239. has_completed(flipped=False;completedquestname=the_arbiters_downfall;completedstageid=8;completedobjectiveid=4)
  240. }
  241. type=enter_zone(minx=-31;maxx=-7;miny=80;maxy=86;minz=620;maxz=630;world=vanha)
  242. }
  243. {
  244. description=Defeat the first Grunt.
  245. hint=
  246. timestocomplete=1
  247. hidden=False
  248. infinite=False
  249. type=defeat_trainer(uuid=000ae4a2-b343-4b14-b935-c696c35e5a7a)
  250. }
  251. {
  252. description=Defeat the second Grunt
  253. hint=
  254. timestocomplete=1
  255. hidden=False
  256. infinite=False
  257. type=defeat_trainer(uuid=5be518a5-f1a9-4127-ae2b-bfa967c9248c)
  258. }
  259. {
  260. description=Defeat the third Grunt.
  261. hint=
  262. timestocomplete=1
  263. hidden=False
  264. infinite=False
  265. type=defeat_trainer(uuid=667058be-5065-4b10-8bd7-eddc7e524e36)
  266. }
  267. {
  268. description=Defeat the fourth Grunt.
  269. hint=
  270. timestocomplete=1
  271. hidden=False
  272. infinite=False
  273. type=defeat_trainer(uuid=aec45001-fbc4-4d08-9520-94eb1e2bcad7)
  274. }
  275. {
  276. description=For if you leave the maze
  277. hint=
  278. timestocomplete=1
  279. hidden=True
  280. infinite=False
  281. triggers
  282. {
  283. warp(delay=1;world=vanha;x=-18;y=94;z=565)
  284. send_chat(delay=1;message=&bYou find yourself back at the entrance to the maze, fully healed and ready to go. Time to go back down and chase down Menma.)
  285. skip_to_stage(delay=2;stage=5)
  286. heal_pokemon(delay=0)
  287. }
  288. type=exit_zone(minx=-35;maxx=1;miny=50;maxy=93;minz=625;maxz=563;world=vanha)
  289. }
  290. }
  291. stage=9
  292. {
  293. {
  294. description=Find the source of the Explosion.
  295. hint=It's somewhere in the maze.
  296. timestocomplete=1
  297. hidden=False
  298. infinite=False
  299. triggers
  300. {
  301. send_chat(delay=0;message=&bYou reach the bottom of the ladder and see a lit up hole, time to jump in!)
  302. skip_to_stage(delay=1;stage=10)
  303. }
  304. type=enter_zone(minx=-10;maxx=-8;miny=77;maxy=79;minz=593;maxz=595;world=vanha)
  305. }
  306. {
  307. description=For if you leave the maze
  308. hint=
  309. timestocomplete=1
  310. hidden=True
  311. infinite=False
  312. triggers
  313. {
  314. warp(delay=1;world=vanha;x=-18;y=94;z=565)
  315. send_chat(delay=1;message=&bYou find yourself back at the entrance to the maze, fully healed and ready to go. Time to go back down and chase down Menma.)
  316. skip_to_stage(delay=2;stage=5)
  317. heal_pokemon(delay=0)
  318. }
  319. type=exit_zone(minx=-35;maxx=1;miny=50;maxy=93;minz=625;maxz=563;world=vanha)
  320. }
  321. }
  322. stage=10
  323. {
  324. {
  325. description=Jump down the hole.
  326. hint=Almost caught up to Menma
  327. timestocomplete=1
  328. hidden=False
  329. infinite=False
  330. triggers
  331. {
  332. warp(delay=0;world=vanha;x=-5;y=84;z=523)
  333. send_chat(delay=1;message=&bAnd as you finally reach the bottom of the hole, you see a bright yellow bird in a machine, and Menma standing in front of it.)
  334. skip_to_stage(delay=5;stage=11)
  335. }
  336. type=enter_zone(minx=-21;maxx=-15;miny=68;maxy=73;minz=590;maxz=596;world=vanha)
  337. }
  338. }
  339. stage=11
  340. {
  341. {
  342. description=Talk to Menma.
  343. hint=The man in front of you.
  344. timestocomplete=1
  345. hidden=False
  346. infinite=False
  347. triggers
  348. {
  349. show_chat_gui(delay=0;name=Menma;chatline1=You are too late! Zapdos is mine! Finally I managed to obtain one of the Legendary Birds.;chatline2=Now I can force it to do my bidding, and my first thing is to use Zapdos to crush you.)
  350. skip_to_stage(delay=2;stage=12)
  351. }
  352. type=right_click_entity(uuid=a4f32d30-7902-4b80-95d9-6ed77f447f28)
  353. }
  354. {
  355. description=For if you leave the final room
  356. hint=
  357. timestocomplete=1
  358. hidden=True
  359. infinite=False
  360. triggers
  361. {
  362. warp(delay=1;world=vanha;x=-18;y=94;z=565)
  363. send_chat(delay=1;message=&bYou find yourself back at the entrance to the maze, fully healed and ready to go. Time to go back down and chase down Menma.)
  364. skip_to_stage(delay=2;stage=5)
  365. heal_pokemon(delay=0)
  366. }
  367. type=exit_zone(minx=16;maxx=-25;miny=50;maxy=91;minz=517;maxz=535;world=vanha)
  368. }
  369. }
  370. stage=12
  371. {
  372. {
  373. description=Defeat Menma.
  374. hint=He is stonger than ever before.
  375. timestocomplete=1
  376. hidden=False
  377. infinite=False
  378. triggers
  379. {
  380. skip_to_stage(delay=7;stage=13)
  381. }
  382. type=defeat_trainer(uuid=a4f32d30-7902-4b80-95d9-6ed77f447f28)
  383. }
  384. {
  385. description=Lose to Menma.
  386. hint=
  387. timestocomplete=1
  388. hidden=True
  389. infinite=False
  390. triggers
  391. {
  392. skip_to_stage(delay=0;stage=5)
  393. heal_pokemon(delay=1)
  394. warp(delay=2;world=vanha;x=-20;y=93;z=565)
  395. send_chat(delay=2;message=&bYou find yourself back at the entrance to the maze, fully healed and ready to go. Time to go back down and chase down Menma.)
  396. }
  397. type=lose_to_trainer(uuid=a4f32d30-7902-4b80-95d9-6ed77f447f28)
  398. }
  399. {
  400. description=For if you leave the final room
  401. hint=
  402. timestocomplete=1
  403. hidden=True
  404. infinite=False
  405. triggers
  406. {
  407. warp(delay=1;world=vanha;x=-18;y=94;z=565)
  408. send_chat(delay=1;message=&bYou find yourself back at the entrance to the maze, fully healed and ready to go. Time to go back down and chase down Menma.)
  409. skip_to_stage(delay=2;stage=5)
  410. heal_pokemon(delay=0)
  411. }
  412. type=exit_zone(minx=16;maxx=-25;miny=50;maxy=91;minz=517;maxz=535;world=vanha)
  413. }
  414. }
  415. stage=13
  416. {
  417. {
  418. description=Talk to Menma again.
  419. hint=He has something to say.
  420. timestocomplete=1
  421. hidden=False
  422. infinite=False
  423. triggers
  424. {
  425. show_chat_gui(delay=0;name=Menma;chatline1=I had the power of Zapdos and I still couldn’t best you.)
  426. fire_command(delay=1;command=/summon minecraft:lightning_bolt 1 88 538)
  427. send_chat(delay=1;message=&bYou see a bolt of lightning and with crack of thunder. Zapdos suddenly appears, breaking out of its pokeball and flies off into the skies of Tesla.)
  428. show_chat_gui(delay=2;name=Menma;chatline1=Perhaps it was never meant to be. Perhaps the power of legends is too much for me to handle.;chatline2= I have caused so many problems in my search for power. I think it’s time for me to own up for my actions.;chatline3=Trainer, please chase after Zapdos and make sure it doesn’t cause any harm to the town.)
  429. skip_to_stage(delay=4;stage=15)
  430. }
  431. type=right_click_entity(uuid=a4f32d30-7902-4b80-95d9-6ed77f447f28)
  432. }
  433. {
  434. description=For if you leave the final room
  435. hint=
  436. timestocomplete=1
  437. hidden=True
  438. infinite=False
  439. triggers
  440. {
  441. warp(delay=1;world=vanha;x=-18;y=94;z=565)
  442. send_chat(delay=1;message=&bYou find yourself back at the entrance to the maze, fully healed and ready to go. Time to go back down and chase down Menma.)
  443. skip_to_stage(delay=2;stage=7)
  444. heal_pokemon(delay=0)
  445. }
  446. type=exit_zone(minx=16;maxx=-25;miny=50;maxy=91;minz=517;maxz=535;world=vanha)
  447. }
  448. }
  449. stage=14
  450. {
  451. {
  452. description=Exit the room via the warp pads.
  453. hint=They are right behind you!
  454. timestocomplete=1
  455. hidden=False
  456. infinite=False
  457. triggers
  458. {
  459. warp(delay=0;world=vanha;x=13;y=116;z=511)
  460. send_chat(delay=1;message=&bAs you use the warp pads, you arrive just outside the PokeCenter and see Zapdos flying towards the shrine. You decide to follow it.)
  461. skip_to_stage(delay=0;stage=15)
  462. }
  463. type=enter_zone(minx=-2;maxx=3;miny=80;maxy=85;minz=510;maxz=518;world=vanha)
  464. }
  465. {
  466. description=For if you leave the final room
  467. hint=
  468. timestocomplete=1
  469. hidden=True
  470. infinite=False
  471. triggers
  472. {
  473. warp(delay=1;world=vanha;x=-18;y=94;z=565)
  474. send_chat(delay=1;message=&bYou find yourself back at the entrance to the maze, fully healed and ready to go. Time to go back down and chase down Menma.)
  475. skip_to_stage(delay=2;stage=5)
  476. heal_pokemon(delay=0)
  477. }
  478. type=exit_zone(minx=16;maxx=-25;miny=50;maxy=91;minz=517;maxz=535;world=vanha)
  479. }
  480. }
  481. stage=15
  482. {
  483. {
  484. description=Head back up to the statue.
  485. hint=You may need a flying mount. Also be sure to stand in front of its eyes.
  486. timestocomplete=1
  487. hidden=False
  488. infinite=False
  489. triggers
  490. {
  491. send_chat(delay=0;message=&bAs you arrive in front of the Zapdos statue, Zapdos lands in front of you and lets out a massive cry, before attacking you.)
  492. spawn_and_battle(delay=1;spec=Zapdos nature:modest evhp:124 evspatk:252 evspdef:4 evspeed:128 move1:hurricane move2:thunderbolt move3:heat_wave move4:agility helditem:flyinium_z texture:quest-legendaries nodrops;level=70;shiny=false)
  493. skip_to_stage(delay=0;stage=16)
  494. }
  495. type=enter_zone(minx=58;maxx=64;miny=154;maxy=156;minz=441;maxz=446;world=vanha)
  496. }
  497. }
  498. stage=16
  499. {
  500. {
  501. description=Capture Zapdos.
  502. hint=
  503. timestocomplete=1
  504. hidden=False
  505. infinite=False
  506. triggers
  507. {
  508. send_chat(delay=0;message=&bAs Zapdos gets in the pokeball, you hear someone calling to you from the bottom of the mountain, so you decide to see what you are wanted for.)
  509. skip_to_stage(delay=1;stage=18)
  510. }
  511. type=catch_pokemon(name=Zapdos)
  512. }
  513. {
  514. description=Lose to Zapdos.
  515. hint=
  516. timestocomplete=1
  517. hidden=False
  518. infinite=False
  519. triggers
  520. {
  521. warp(delay=2;world=vanha;x=1;y=84;z=522)
  522. heal_pokemon(delay=4)
  523. send_chat(delay=4;message=&bYou find yourself back in the room with Menma, what happened?)
  524. skip_to_stage(delay=5;stage=17)
  525. }
  526. type=flee_from_pokemon(name=Zapdos)
  527. }
  528. {
  529. description=Lose to Zapdos.
  530. hint=
  531. timestocomplete=1
  532. hidden=False
  533. infinite=False
  534. triggers
  535. {
  536. warp(delay=2;world=vanha;x=1;y=84;z=522)
  537. heal_pokemon(delay=4)
  538. send_chat(delay=4;message=&bYou find yourself back in the room with Menma, what happened?)
  539. skip_to_stage(delay=5;stage=17)
  540. }
  541. type=run_out_of_pokemon()
  542. }
  543. {
  544. description=Lose to Zapdos.
  545. hint=
  546. timestocomplete=1
  547. hidden=False
  548. infinite=False
  549. triggers
  550. {
  551. warp(delay=2;world=vanha;x=1;y=84;z=522)
  552. heal_pokemon(delay=4)
  553. send_chat(delay=4;message=&bYou find yourself back in the room with Menma, what happened?)
  554. skip_to_stage(delay=5;stage=17)
  555. }
  556. type=battle_end_abnormal()
  557. }
  558. {
  559. description=Lose to Zapdos.
  560. hint=
  561. timestocomplete=1
  562. hidden=False
  563. infinite=False
  564. triggers
  565. {
  566. warp(delay=2;world=vanha;x=1;y=84;z=522)
  567. heal_pokemon(delay=4)
  568. send_chat(delay=4;message=&bYou find yourself back in the room with Menma, what happened?)
  569. skip_to_stage(delay=5;stage=17)
  570. }
  571. type=kill_pokemon(name=Zapdos)
  572. }
  573. }
  574. stage=17
  575. {
  576. {
  577. description=Walk towards Menma.
  578. hint=What happened?
  579. timestocomplete=1
  580. hidden=False
  581. infinite=False
  582. triggers
  583. {
  584. show_chat_gui(delay=1;name=Menma;chatline1=I managed to recapture Zapdos. You will need to defeat me again if you want to free it.)
  585. skip_to_stage(delay=2;stage=14)
  586. }
  587. type=right_click_entity(uuid=a4f32d30-7902-4b80-95d9-6ed77f447f28)
  588. }
  589. }
  590. stage=18
  591. {
  592. {
  593. description=Talk to Officer Jenny.
  594. hint=She is at the entrance to Tesla.
  595. timestocomplete=1
  596. hidden=False
  597. infinite=False
  598. triggers
  599. {
  600. give_money(delay=0;amount=10000)
  601. show_title(delay=5;titletext=The Arbiter's Downfall;titlecolour=dark_green;subtitletext=Legendary Quest Completed)
  602. }
  603. type=chat_npc(uuid=986d7d1b-1f55-41d2-9b5c-02893068b4f2;chatline1=Thanks to your help we have finally got Menma in custody.;chatline2=He was very cooperative, so you must have done something to make him see sense of his actions.;chatline3=Here is a reward for all the help you have done.)
  604. }
  605. }
  606. }
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