Im_Meme

Main Core

Jul 18th, 2018
359
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 110.12 KB | None | 0 0
  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER EDITED BY DUCKILES
  3. --\\====================================================//--
  4. --Thanks to XXUNORIBOASXX for help me on some moves
  5. script.Name = "Main core"
  6. wait(0.2)
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27.  
  28. local sick = Instance.new("Sound",Character)
  29. sick.SoundId = "rbxassetid://1547042045"
  30. sick.Looped = true
  31. sick.Pitch = 1
  32. sick.Volume = 1
  33. sick:Play()
  34.  
  35. IT = Instance.new
  36. CF = CFrame.new
  37. VT = Vector3.new
  38. RAD = math.rad
  39. C3 = Color3.new
  40. UD2 = UDim2.new
  41. BRICKC = BrickColor.new
  42. ANGLES = CFrame.Angles
  43. EULER = CFrame.fromEulerAnglesXYZ
  44. COS = math.cos
  45. ACOS = math.acos
  46. SIN = math.sin
  47. ASIN = math.asin
  48. ABS = math.abs
  49. MRANDOM = math.random
  50. FLOOR = math.floor
  51. local CLOAKED = false
  52. local KILLINSTINCT = 0
  53.  
  54. --//=================================\\
  55. --|| SOME OTHER STUFF
  56. --\\=================================//
  57. ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  58. ff.Visible = false
  59. Humanoid.Name = "Core"
  60.  
  61.  
  62. --//=================================\\
  63. --|| USEFUL VALUES
  64. --\\=================================//
  65.  
  66. Animation_Speed = 3
  67. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  68. local Speed = 16
  69. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  70. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  71. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  72. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  73. local DAMAGEMULTIPLIER = 1
  74. local ANIM = "Idle"
  75. local ATTACK = false
  76. local EQUIPPED = false
  77. local HOLD = false
  78. local COMBO = 1
  79. local Rooted = false
  80. local SINE = 0
  81. local KEYHOLD = false
  82. local CHANGE = 2 / Animation_Speed
  83. local WALKINGANIM = false
  84. local VALUE1 = false
  85. local CORMOD = false
  86. local COR1 = false
  87. local FIRE1 = false
  88. local FROZ1 = false
  89. local VOID1 = false
  90. local VOI = false
  91. local SVAL = false
  92. local VALUE2 = false
  93. local ROBLOXIDLEANIMATION = IT("Animation")
  94. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  95. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  96. --ROBLOXIDLEANIMATION.Parent = Humanoid
  97. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  98. WEAPONGUI.Name = "Weapon GUI"
  99. local Weapon = IT("Model")
  100. Weapon.Name = "Adds"
  101. local Effects = IT("Folder", Weapon)
  102. Effects.Name = "Effects"
  103. local ANIMATOR = Humanoid.Animator
  104. local ANIMATE = Character.Animate
  105. local UNANCHOR = true
  106. local ENERGYSOUND = 1417051162
  107. local BEAMSOUND = 1417056781
  108. local EXPLOSIONSOUND = 1417056081
  109. local CHOSENBRICK = "Really red"
  110. --//=================================\\
  111. --\\=================================//
  112.  
  113. local asd = Instance.new("ParticleEmitter")
  114. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  115. asd.LightEmission = .1
  116. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  117. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  118. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  119. asd.Transparency = bbb
  120. asd.Size = aaa
  121. asd.ZOffset = .9
  122. asd.Acceleration = Vector3.new(0, -15, 0)
  123. asd.LockedToPart = false
  124. asd.EmissionDirection = "Back"
  125. asd.Lifetime = NumberRange.new(1, 2)
  126. asd.Rotation = NumberRange.new(-100, 100)
  127. asd.RotSpeed = NumberRange.new(-100, 100)
  128. asd.Speed = NumberRange.new(10)
  129. asd.Enabled = false
  130. asd.VelocitySpread = 999
  131.  
  132. function getbloody(victim,amount)
  133. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  134. PART.CFrame = victim.CFrame
  135. local HITPLAYERSOUNDS = {"356551938","264486467"}
  136. Debris:AddItem(PART,5)
  137. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  138. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  139. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  140. local prtcl = asd:Clone()
  141. prtcl.Parent = PART
  142. prtcl:Emit(amount*10)
  143. end
  144.  
  145. --//=================================\\
  146. --|| SAZERENOS ARTIFICIAL HEARTBEAT
  147. --\\=================================//
  148.  
  149. ArtificialHB = Instance.new("BindableEvent", script)
  150. ArtificialHB.Name = "ArtificialHB"
  151.  
  152. script:WaitForChild("ArtificialHB")
  153.  
  154. frame = Frame_Speed
  155. tf = 0
  156. allowframeloss = false
  157. tossremainder = false
  158. lastframe = tick()
  159. script.ArtificialHB:Fire()
  160.  
  161. game:GetService("RunService").Heartbeat:connect(function(s, p)
  162. tf = tf + s
  163. if tf >= frame then
  164. if allowframeloss then
  165. script.ArtificialHB:Fire()
  166. lastframe = tick()
  167. else
  168. for i = 1, math.floor(tf / frame) do
  169. script.ArtificialHB:Fire()
  170. end
  171. lastframe = tick()
  172. end
  173. if tossremainder then
  174. tf = 0
  175. else
  176. tf = tf - frame * math.floor(tf / frame)
  177. end
  178. end
  179. end)
  180.  
  181. --//=================================\\
  182. --\\=================================//
  183. ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  184. ff.Visible = false
  185. Humanoid.Name = "God Mode"
  186.  
  187.  
  188. --//=================================\\
  189. --|| SOME FUNCTIONS
  190. --\\=================================//
  191.  
  192. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  193. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  194. end
  195.  
  196. function PositiveAngle(NUMBER)
  197. if NUMBER >= 0 then
  198. NUMBER = 0
  199. end
  200. return NUMBER
  201. end
  202.  
  203. function NegativeAngle(NUMBER)
  204. if NUMBER <= 0 then
  205. NUMBER = 0
  206. end
  207. return NUMBER
  208. end
  209.  
  210. function Swait(NUMBER)
  211. if NUMBER == 0 or NUMBER == nil then
  212. ArtificialHB.Event:wait()
  213. else
  214. for i = 1, NUMBER do
  215. ArtificialHB.Event:wait()
  216. end
  217. end
  218. end
  219.  
  220. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  221. local NEWMESH = IT(MESH)
  222. if MESH == "SpecialMesh" then
  223. NEWMESH.MeshType = MESHTYPE
  224. if MESHID ~= "nil" and MESHID ~= "" then
  225. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  226. end
  227. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  228. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  229. end
  230. end
  231. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  232. NEWMESH.Scale = SCALE
  233. NEWMESH.Parent = PARENT
  234. return NEWMESH
  235. end
  236.  
  237. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  238. local NEWPART = IT("Part")
  239. NEWPART.formFactor = FORMFACTOR
  240. NEWPART.Reflectance = REFLECTANCE
  241. NEWPART.Transparency = TRANSPARENCY
  242. NEWPART.CanCollide = false
  243. NEWPART.Locked = true
  244. NEWPART.Anchored = true
  245. if ANCHOR == false then
  246. NEWPART.Anchored = false
  247. end
  248. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  249. NEWPART.Name = NAME
  250. NEWPART.Size = SIZE
  251. NEWPART.Position = Torso.Position
  252. NEWPART.Material = MATERIAL
  253. NEWPART:BreakJoints()
  254. NEWPART.Parent = PARENT
  255. return NEWPART
  256. end
  257.  
  258. local function weldBetween(a, b)
  259. local weldd = Instance.new("ManualWeld")
  260. weldd.Part0 = a
  261. weldd.Part1 = b
  262. weldd.C0 = CFrame.new()
  263. weldd.C1 = b.CFrame:inverse() * a.CFrame
  264. weldd.Parent = a
  265. return weldd
  266. end
  267.  
  268.  
  269. function QuaternionFromCFrame(cf)
  270. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  271. local trace = m00 + m11 + m22
  272. if trace > 0 then
  273. local s = math.sqrt(1 + trace)
  274. local recip = 0.5 / s
  275. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  276. else
  277. local i = 0
  278. if m11 > m00 then
  279. i = 1
  280. end
  281. if m22 > (i == 0 and m00 or m11) then
  282. i = 2
  283. end
  284. if i == 0 then
  285. local s = math.sqrt(m00 - m11 - m22 + 1)
  286. local recip = 0.5 / s
  287. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  288. elseif i == 1 then
  289. local s = math.sqrt(m11 - m22 - m00 + 1)
  290. local recip = 0.5 / s
  291. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  292. elseif i == 2 then
  293. local s = math.sqrt(m22 - m00 - m11 + 1)
  294. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  295. end
  296. end
  297. end
  298.  
  299. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  300. local xs, ys, zs = x + x, y + y, z + z
  301. local wx, wy, wz = w * xs, w * ys, w * zs
  302. local xx = x * xs
  303. local xy = x * ys
  304. local xz = x * zs
  305. local yy = y * ys
  306. local yz = y * zs
  307. local zz = z * zs
  308. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  309. end
  310.  
  311. function QuaternionSlerp(a, b, t)
  312. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  313. local startInterp, finishInterp;
  314. if cosTheta >= 0.0001 then
  315. if (1 - cosTheta) > 0.0001 then
  316. local theta = ACOS(cosTheta)
  317. local invSinTheta = 1 / SIN(theta)
  318. startInterp = SIN((1 - t) * theta) * invSinTheta
  319. finishInterp = SIN(t * theta) * invSinTheta
  320. else
  321. startInterp = 1 - t
  322. finishInterp = t
  323. end
  324. else
  325. if (1 + cosTheta) > 0.0001 then
  326. local theta = ACOS(-cosTheta)
  327. local invSinTheta = 1 / SIN(theta)
  328. startInterp = SIN((t - 1) * theta) * invSinTheta
  329. finishInterp = SIN(t * theta) * invSinTheta
  330. else
  331. startInterp = t - 1
  332. finishInterp = t
  333. end
  334. end
  335. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  336. end
  337.  
  338. function Clerp(a, b, t)
  339. local qa = {QuaternionFromCFrame(a)}
  340. local qb = {QuaternionFromCFrame(b)}
  341. local ax, ay, az = a.x, a.y, a.z
  342. local bx, by, bz = b.x, b.y, b.z
  343. local _t = 1 - t
  344. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  345. end
  346.  
  347. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  348. local frame = IT("Frame")
  349. frame.BackgroundTransparency = TRANSPARENCY
  350. frame.BorderSizePixel = BORDERSIZEPIXEL
  351. frame.Position = POSITION
  352. frame.Size = SIZE
  353. frame.BackgroundColor3 = COLOR
  354. frame.BorderColor3 = BORDERCOLOR
  355. frame.Name = NAME
  356. frame.Parent = PARENT
  357. return frame
  358. end
  359.  
  360. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  361. local label = IT("TextLabel")
  362. label.BackgroundTransparency = 1
  363. label.Size = UD2(1, 0, 1, 0)
  364. label.Position = UD2(0, 0, 0, 0)
  365. label.TextColor3 = TEXTCOLOR
  366. label.TextStrokeTransparency = STROKETRANSPARENCY
  367. label.TextTransparency = TRANSPARENCY
  368. label.FontSize = TEXTFONTSIZE
  369. label.Font = TEXTFONT
  370. label.BorderSizePixel = BORDERSIZEPIXEL
  371. label.TextScaled = false
  372. label.Text = TEXT
  373. label.Name = NAME
  374. label.Parent = PARENT
  375. return label
  376. end
  377.  
  378. function NoOutlines(PART)
  379. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  380. end
  381.  
  382. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  383. local NEWWELD = IT(TYPE)
  384. NEWWELD.Part0 = PART0
  385. NEWWELD.Part1 = PART1
  386. NEWWELD.C0 = C0
  387. NEWWELD.C1 = C1
  388. NEWWELD.Parent = PARENT
  389. return NEWWELD
  390. end
  391.  
  392. local S = IT("Sound")
  393. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  394. local NEWSOUND = nil
  395. coroutine.resume(coroutine.create(function()
  396. NEWSOUND = S:Clone()
  397. NEWSOUND.Parent = PARENT
  398. NEWSOUND.Volume = VOLUME
  399. NEWSOUND.Pitch = PITCH
  400. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  401. NEWSOUND:play()
  402. if DOESLOOP == true then
  403. NEWSOUND.Looped = true
  404. else
  405. repeat wait(1) until NEWSOUND.Playing == false
  406. NEWSOUND:remove()
  407. end
  408. end))
  409. return NEWSOUND
  410. end
  411.  
  412. function CFrameFromTopBack(at, top, back)
  413. local right = top:Cross(back)
  414. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  415. end
  416.  
  417. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  418. function WACKYEFFECT(Table)
  419. local TYPE = (Table.EffectType or "Sphere")
  420. local SIZE = (Table.Size or VT(1,1,1))
  421. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  422. local TRANSPARENCY = (Table.Transparency or 0)
  423. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  424. local CFRAME = (Table.CFrame or Torso.CFrame)
  425. local MOVEDIRECTION = (Table.MoveToPos or nil)
  426. local ROTATION1 = (Table.RotationX or 0)
  427. local ROTATION2 = (Table.RotationY or 0)
  428. local ROTATION3 = (Table.RotationZ or 0)
  429. local MATERIAL = (Table.Material or "Neon")
  430. local COLOR = (Table.Color or C3(1,1,1))
  431. local TIME = (Table.Time or 45)
  432. local SOUNDID = (Table.SoundID or nil)
  433. local SOUNDPITCH = (Table.SoundPitch or nil)
  434. local SOUNDVOLUME = (Table.SoundVolume or nil)
  435. coroutine.resume(coroutine.create(function()
  436. local PLAYSSOUND = false
  437. local SOUND = nil
  438. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  439. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  440. PLAYSSOUND = true
  441. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  442. end
  443. EFFECT.Color = COLOR
  444. local MSH = nil
  445. if TYPE == "Sphere" then
  446. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  447. elseif TYPE == "Block" then
  448. MSH = IT("BlockMesh",EFFECT)
  449. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  450. elseif TYPE == "Wave" then
  451. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  452. elseif TYPE == "Ring" then
  453. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  454. elseif TYPE == "Slash" then
  455. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  456. elseif TYPE == "Round Slash" then
  457. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  458. elseif TYPE == "Swirl" then
  459. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  460. elseif TYPE == "Skull" then
  461. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  462. elseif TYPE == "Crystal" then
  463. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  464. end
  465. if MSH ~= nil then
  466. local MOVESPEED = nil
  467. if MOVEDIRECTION ~= nil then
  468. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  469. end
  470. local GROWTH = SIZE - ENDSIZE
  471. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  472. if TYPE == "Block" then
  473. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  474. else
  475. EFFECT.CFrame = CFRAME
  476. end
  477. for LOOP = 1, TIME+1 do
  478. Swait()
  479. MSH.Scale = MSH.Scale - GROWTH/TIME
  480. if TYPE == "Wave" then
  481. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  482. end
  483. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  484. if TYPE == "Block" then
  485. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  486. else
  487. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  488. end
  489. if MOVEDIRECTION ~= nil then
  490. local ORI = EFFECT.Orientation
  491. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  492. EFFECT.Orientation = ORI
  493. end
  494. end
  495. if PLAYSSOUND == false then
  496. EFFECT:remove()
  497. else
  498. repeat Swait() until SOUND.Playing == false
  499. EFFECT:remove()
  500. end
  501. else
  502. if PLAYSSOUND == false then
  503. EFFECT:remove()
  504. else
  505. repeat Swait() until SOUND.Playing == false
  506. EFFECT:remove()
  507. end
  508. end
  509. end))
  510. end
  511. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  512. for _, c in pairs(PARENT:GetChildren()) do
  513. if c.ClassName == "Model" then
  514. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  515. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  516. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  517. if DIST > (TORSO.Position - FROM).Magnitude then
  518. table.insert(TABLE, c)
  519. end
  520. AddChildrenToTable(FROM, c, DIST, TABLE)
  521. elseif c.ClassName == "Folder" then
  522. AddChildrenToTable(FROM, c, DIST, TABLE)
  523. end
  524. end
  525. end
  526. end
  527. function MakeForm(PART,TYPE)
  528. if TYPE == "Cyl" then
  529. local MSH = IT("CylinderMesh",PART)
  530. elseif TYPE == "Ball" then
  531. local MSH = IT("SpecialMesh",PART)
  532. MSH.MeshType = "Sphere"
  533. elseif TYPE == "Wedge" then
  534. local MSH = IT("SpecialMesh",PART)
  535. MSH.MeshType = "Wedge"
  536. end
  537. end
  538.  
  539. Debris = game:GetService("Debris")
  540.  
  541. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  542. local DIRECTION = CF(StartPos,EndPos).lookVector
  543. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  544. end
  545.  
  546. function turnto(position)
  547. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  548. end
  549. function MagicSpheres(SIZE,WAIT,CFRAME,COLOR,GROW)
  550. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  551. local mesh = IT("SpecialMesh",wave)
  552. mesh.MeshType = "Sphere"
  553. mesh.Scale = SIZE
  554. mesh.Offset = VT(0,0,0)
  555. wave.CFrame = CFRAME
  556. coroutine.resume(coroutine.create(function(PART)
  557. for i = 1, WAIT do
  558. Swait()
  559. mesh.Scale = mesh.Scale + GROW
  560. wave.Transparency = wave.Transparency + (1/WAIT)
  561. if wave.Transparency > 0.99 then
  562. wave:remove()
  563. end
  564. end
  565. end))
  566. end
  567. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  568. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  569. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  570. wave.CFrame = CFRAME
  571. coroutine.resume(coroutine.create(function(PART)
  572. for i = 1, WAIT do
  573. Swait()
  574. mesh.Scale = mesh.Scale + GROW
  575. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  576. if DOESROT == true then
  577. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  578. end
  579. wave.Transparency = wave.Transparency + 0.5 / WAIT
  580. if wave.Transparency > 0.99 then
  581. wave:remove()
  582. end
  583. end
  584. end))
  585. end
  586. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  587. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  588. wave.Color = COLOR
  589. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  590. wave.CFrame = CFRAME
  591. coroutine.resume(coroutine.create(function(PART)
  592. for i = 1, WAIT do
  593. Swait()
  594. mesh.Scale = mesh.Scale + GROW
  595. wave.Transparency = wave.Transparency + 1 / WAIT
  596. if wave.Transparency > 0.99 then
  597. wave:remove()
  598. end
  599. end
  600. end))
  601. end
  602. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  603. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  604. local mesh
  605. if KIND == "Base" then
  606. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  607. elseif KIND == "Thin" then
  608. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  609. elseif KIND == "Round" then
  610. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  611. end
  612. wave.CFrame = CFRAME
  613. coroutine.resume(coroutine.create(function(PART)
  614. for i = 1, WAIT do
  615. Swait()
  616. mesh.Scale = mesh.Scale + GROW / 10
  617. wave.Transparency = wave.Transparency + 0.5 / WAIT
  618. if wave.Transparency > 0.99 then
  619. wave:remove()
  620. end
  621. end
  622. end))
  623. end
  624. --//=================================\\
  625. --|| WEAPON CREATION
  626. --\\=================================//
  627.  
  628. --[[
  629. Thanks for using Build-To-Lua by jarredbcv.
  630. ]]--
  631.  
  632. New = function(Object, Parent, Name, Data)
  633. local Object = Instance.new(Object)
  634. for Index, Value in pairs(Data or {}) do
  635. Object[Index] = Value
  636. end
  637. Object.Parent = Parent
  638. Object.Name = Name
  639. return Object
  640. end
  641.  
  642. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false)
  643. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  644. MakeForm(Part,"Wedge")
  645.  
  646. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  647. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  648. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  649. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  650. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  651. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  652. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  653. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  654. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
  655. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  656.  
  657. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,0.7,1.1),false)
  658. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  659. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.55,0.7,1.1),false)
  660. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0.25, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  661. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,0.7,0.525),false)
  662. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(-0.28, 0, 0) * ANGLES(RAD(180), RAD(90), RAD(0)), CF(0, 0, 0))
  663. MakeForm(Part,"Wedge")
  664.  
  665. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  666. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  667. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  668. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  669.  
  670. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),})
  671. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  672. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  673. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  674. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  675. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  676. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  677. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  678. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  679. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  680. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  681. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  682. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  683. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  684. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),})
  685. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  686.  
  687. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),})
  688. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  689.  
  690.  
  691.  
  692.  
  693. local BasePart = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(1.01,0.3,1.01),false)
  694. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  695.  
  696. for i = 1, 3 do
  697. local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(0.2,1.02,0.2),false)
  698. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0))
  699. MakeForm(Part,"Cyl")
  700. end
  701. local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(0.51,0.6,0.25),false)
  702. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  703. MakeForm(Part,"Wedge")
  704. local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(0.51,0.6,0.25),false)
  705. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  706. MakeForm(Part,"Wedge")
  707. local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  708. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  709. MakeForm(Part,"Wedge")
  710. local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  711. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  712. MakeForm(Part,"Wedge")
  713.  
  714. BODY = {}
  715. for _, c in pairs(Character:GetDescendants()) do
  716. if c:IsA("BasePart") then
  717. table.insert(BODY, {
  718. c,
  719. c.Parent,
  720. c.Material,
  721. c.Color
  722. })
  723. elseif c:IsA("JointInstance") then
  724. table.insert(BODY, {
  725. c,
  726. c.Parent,
  727. nil,
  728. nil
  729. })
  730. end
  731. end
  732. for _, c in pairs(Weapon:GetChildren()) do
  733. if c.ClassName == "Part" then
  734. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  735. end
  736. end
  737. for _, c in pairs(Character:GetDescendants()) do
  738. if c:IsA("BasePart") then
  739. table.insert(BODY, {
  740. c,
  741. c.Parent,
  742. c.Material,
  743. c.Color
  744. })
  745. elseif c:IsA("JointInstance") then
  746. table.insert(BODY, {
  747. c,
  748. c.Parent,
  749. nil,
  750. nil
  751. })
  752. end
  753. end
  754. for e = 1, #BODY do
  755. if BODY[e] ~= nil then
  756. do
  757. local STUFF = BODY[e]
  758. local PART = STUFF[1]
  759. local PARENT = STUFF[2]
  760. local MATERIAL = STUFF[3]
  761. local COLOR = STUFF[4]
  762. PART.AncestryChanged:Connect(function()
  763. if PART.ClassName == "Part" then
  764. PART.Material = MATERIAL
  765. PART.Color = COLOR
  766. end
  767. PART.Parent = PARENT
  768. end)
  769. end
  770. end
  771. end
  772. function refit()
  773. Weapon.Parent = Character
  774. Character.Parent = workspace
  775. for e = 1, #BODY do
  776. if BODY[e] ~= nil then
  777. local STUFF = BODY[e]
  778. local PART = STUFF[1]
  779. local PARENT = STUFF[2]
  780. local MATERIAL = STUFF[3]
  781. local COLOR = STUFF[4]
  782. if PART.Parent ~= PARENT then
  783. Humanoid:remove()
  784. if PART.ClassName == "Part" then
  785. PART.Material = MATERIAL
  786. PART.Color = COLOR
  787. end
  788. PART.Parent = PARENT
  789. Humanoid = IT("Humanoid", Character)
  790. end
  791. end
  792. end
  793. end
  794.  
  795.  
  796.  
  797.  
  798. local SKILLTEXTCL = BRICKC"Bright red".Color
  799. local SKILLTEXTCOLOR = BRICKC"Really red".Color
  800. local SKILLTEXTCOL = BRICKC"Light blue".Color
  801. local SKILLFONT = "Bodoni"
  802. local SKILLTEXTSIZE = 7
  803.  
  804. Weapon.Parent = Character
  805.  
  806. Humanoid.Died:connect(function()
  807. refit()
  808. end)
  809.  
  810.  
  811.  
  812. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  813. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  814. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  815.  
  816. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Lava outburst", SKILLTEXTCL, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  817. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[C] Cooldown", SKILLTEXTCOL, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  818. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[B] Core Mode", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  819.  
  820. --//=================================\\
  821. --|| DAMAGE FUNCTIONS
  822. --\\=================================//
  823.  
  824. function StatLabel(CFRAME, TEXT, COLOR)
  825. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  826. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  827. local BODYGYRO = IT("BodyGyro", STATPART)
  828. game:GetService("Debris"):AddItem(STATPART ,5)
  829. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  830. BILLBOARDGUI.Adornee = STATPART
  831. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  832. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  833. BILLBOARDGUI.AlwaysOnTop = false
  834. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  835. TEXTLABEL.BackgroundTransparency = 1
  836. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  837. TEXTLABEL.Text = TEXT
  838. TEXTLABEL.Font = SKILLFONT
  839. TEXTLABEL.FontSize="Size42"
  840. TEXTLABEL.TextColor3 = COLOR
  841. TEXTLABEL.TextStrokeTransparency = 0
  842. TEXTLABEL.TextScaled = true
  843. TEXTLABEL.TextWrapped = true
  844. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  845. for i = 1, 50 do
  846. Swait()
  847. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  848. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  849. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  850. end
  851. THEPART.Parent = nil
  852. end),STATPART, TEXTLABEL)
  853. end
  854.  
  855. --//=================================\\
  856. --|| DAMAGING
  857. --\\=================================//
  858.  
  859.  
  860. function Freeze(position, range)
  861. for i, v in ipairs(workspace:GetChildren()) do
  862. local body = v:GetChildren()
  863. for part = 1, #body do
  864. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" and v:FindFirstChildOfClass("Humanoid") then
  865. v:BreakJoints()
  866. body[part].Material = "Ice"
  867. body[part].BrickColor = BRICKC("Medium blue")
  868. body[part].Anchored = true
  869. end
  870. end
  871. end
  872. end
  873. function Petrify(Foe)
  874. local STONEMODEL = IT("Model", Effects)
  875. local CHILDREN = Foe:GetDescendants()
  876. for index, CHILD in pairs(CHILDREN) do
  877. if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
  878. CHILD.Parent = STONEMODEL
  879. CHILD.Material = "Slate"
  880. CHILD.Color = C3(0 , 0, 0)
  881. MagicSphere(VT(0,0,0),45,CHILD.CFrame,C3(1,0,0),VT(0.2,0.2,0.2))
  882. if CHILD:FindFirstChildOfClass("SpecialMesh") then
  883. local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
  884. mesh.TextureId = ""
  885. end
  886. if CHILD:FindFirstChildOfClass("Decal") then
  887. local mesh = CHILD:FindFirstChildOfClass("Decal")
  888. mesh:remove()
  889. end
  890. if CHILD.ClassName == "MeshPart" then
  891. CHILD.TextureID = ""
  892. end
  893. if CHILD.ClassName == "UnionOperation" then
  894. CHILD.UsePartColor = true
  895. end
  896. CHILD.CanCollide = true
  897. end
  898. end
  899. Debris:AddItem(STONEMODEL, 5)
  900. end
  901. function ApplyAoE(POSITION,RANGE,BRUTAL,ICE)
  902. local CHILDREN = workspace:GetDescendants()
  903. for index, CHILD in pairs(CHILDREN) do
  904. if CHILD.ClassName == "Model" and CHILD ~= Character then
  905. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  906. if HUM then
  907. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  908. if TORSO then
  909. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  910. if BRUTAL == true then
  911. Petrify(CHILD)
  912. end
  913. end
  914. end
  915. end
  916. end
  917. end
  918. end
  919.  
  920. --//=================================\\
  921. --|| ATTACK FUNCTIONS AND STUFF
  922. --\\=================================//
  923.  
  924. function Charge(TIME,GYRO)
  925. local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false)
  926. local G = nil
  927. if GYRO == true then
  928. G = IT("BodyGyro",RootPart)
  929. G.D = 250
  930. G.P = 200000
  931. G.MaxTorque = VT(math.huge,math.huge,math.huge)
  932. end
  933. for i=0, TIME, 0.1 / Animation_Speed do
  934. Swait()
  935. if G then
  936. G.cframe = CF(RootPart.Position,Mouse.Hit.p)
  937. end
  938. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  939. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  940. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  941. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  942. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  943. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  944. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  945. end
  946. SND:remove()
  947. if G then
  948. return G
  949. end
  950. end
  951.  
  952. function Beam()
  953. ATTACK = true
  954. Rooted = false
  955. VALUE2 = true
  956. local GYRO = IT("BodyGyro", RootPart)
  957. GYRO.D = 20
  958. GYRO.P = 4000
  959. GYRO.MaxTorque = VT(0, 40000, 0)
  960. local POS = RootPart.Position + VT(0, 25, 0)
  961. CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  962. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  963. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  964. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  965. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  966. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  967. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  968. coroutine.resume(coroutine.create(function()
  969. local E = 0
  970. repeat
  971. E = E + 5
  972. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  973. Swait()
  974. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  975. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  976. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  977. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  978. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  979. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  980. until ATTACK == false
  981. GYRO:remove()
  982. end))
  983. for i = 1, 50 do
  984. Swait()
  985. end
  986. for i = 1, 25 do
  987. Swait()
  988. WACKYEFFECT({
  989. Time = 15,
  990. EffectType = "Sphere",
  991. Size = VT(4, 4, 4),
  992. Size2 = VT(0, 0, 0),
  993. Transparency = 1,
  994. Transparency2 = 0,
  995. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  996. MoveToPos = Eon.Position,
  997. RotationX = 0,
  998. RotationY = 0,
  999. RotationZ = 0,
  1000. Material = "Neon",
  1001. Color = C3(1, 0, 0),
  1002. SoundID = nil,
  1003. SoundPitch = nil,
  1004. SoundVolume = nil
  1005. })
  1006. end
  1007. local LOOP = 0
  1008. local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beamo", VT(0,0,0))
  1009. MakeForm(BEAMO, "Ball")
  1010. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  1011. MakeForm(BEAM, "Cyl")
  1012. repeat
  1013. local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
  1014. if DISTANCE < 2000 then
  1015. BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  1016. BEAMO.CFrame = CF(Eon.Position)
  1017. BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  1018. BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  1019. ApplyAoE(Mouse.Hit.p, 14,true,false)
  1020. WACKYEFFECT({
  1021. Time = 35,
  1022. EffectType = "Sphere",
  1023. Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  1024. Size2 = VT(5, 75, 5),
  1025. Transparency = 0,
  1026. Transparency2 = 1,
  1027. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1028. MoveToPos = nil,
  1029. RotationX = 0,
  1030. RotationY = 0,
  1031. RotationZ = 0,
  1032. Material = "Neon",
  1033. Color = C3(1, 0, 0),
  1034. SoundID = nil,
  1035. SoundPitch = MRANDOM(9, 12) / 10,
  1036. SoundVolume = 10
  1037. })
  1038. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1039. Swait()
  1040. LOOP = LOOP + 1
  1041. end
  1042. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  1043. coroutine.resume(coroutine.create(function()
  1044. for i = 1, 15 do
  1045. Swait()
  1046. BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  1047. BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  1048. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  1049. BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  1050. end
  1051. BEAM:remove()
  1052. BEAMO:remove()
  1053. end))
  1054. ATTACK = false
  1055. Rooted = false
  1056. VALUE2 = false
  1057. end
  1058.  
  1059. function Cooldown()
  1060. ATTACK = true
  1061. Rooted = true
  1062. CHOSENBRICK = "Light blue"
  1063. CreateSound("214954135", Effects, 35, MRANDOM(9, 10) / 10)
  1064. for i=0, 2, 0.1 / Animation_Speed do
  1065. Swait()
  1066. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1067. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1068. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(-145)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1069. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(145)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1070. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1071. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1072. end
  1073. ATTACK = false
  1074. Rooted = false
  1075. VALUE2 = true
  1076. for i = 1, 15 do
  1077. for i = 1, 45 do
  1078. Swait()
  1079. Slice("Round",2,25,RootPart.CFrame*CF(0,MRANDOM(-15,15),0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Pearl",VT(0.1,0,0.1))
  1080. MagicSphere(VT(0, 0, 0), 15, Eon.CFrame*CF(0,MRANDOM(-0,0),0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))), C3(0.5, 0.5, 1), VT(1, 0.1, 0.1))
  1081. end
  1082. Freeze(Torso.Position,45)
  1083. for i = 1, 6 do
  1084. Slice("Thin",2,25,RootPart.CFrame*CF(0,MRANDOM(-15,15),0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-15,15))),"Pearl",VT(0.1,0,0.1))
  1085. end
  1086. end
  1087. VALUE2 = false
  1088. CHOSENBRICK = "Really red"
  1089. end
  1090. local Player_Size = 1
  1091. function CorMode()
  1092. CORMODE = true
  1093. end
  1094.  
  1095. function HCore()
  1096. ATTACK = true
  1097. COR1 = true
  1098. Rooted = true
  1099. UNANCHOR = false
  1100. RootPart.Anchored = true
  1101. sick:Stop()
  1102. for i=0, 5, 0.1 / Animation_Speed do
  1103. Swait()
  1104. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1105. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1106. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1107. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1108. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1109. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1110. WACKYEFFECT({
  1111. Time = 85,
  1112. EffectType = "Sphere",
  1113. Size = VT(0.2,0.2,0.2),
  1114. Size2 = VT(0, 1000, 0),
  1115. Transparency = 0.5,
  1116. Transparency2 = 1,
  1117. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1118. MoveToPos = nil,
  1119. RotationX = MRANDOM(-50, 50) / 10,
  1120. RotationY = MRANDOM(-50, 50) / 10,
  1121. RotationZ = MRANDOM(-50, 50) / 10,
  1122. Material = "Neon",
  1123. Color = C3(1,0,0),
  1124. SoundID = nil,
  1125. SoundPitch = nil,
  1126. SoundVolume = nil
  1127. })
  1128. end
  1129. local HITFLOOR, HITPOS = Raycast(VT(0,250,0), (CF(Eon.Position, Eon.Position + VT(0, -1, 0))).lookVector, 500, Character)
  1130. CreateSound("1368598393", Effects, 10, 1)
  1131. for i=0, 2, 0.1 / Animation_Speed do
  1132. Swait()
  1133. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1134. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1135. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1136. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1137. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1138. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1139. WACKYEFFECT({
  1140. Time = 15,
  1141. EffectType = "Sphere",
  1142. Size = VT(4, 4, 4),
  1143. Size2 = VT(0, 0, 0),
  1144. Transparency = 1,
  1145. Transparency2 = 0,
  1146. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1147. MoveToPos = Eon.Position,
  1148. RotationX = 0,
  1149. RotationY = 0,
  1150. RotationZ = 0,
  1151. Material = "Neon",
  1152. Color = C3(1, 0, 0),
  1153. SoundID = nil,
  1154. SoundPitch = nil,
  1155. SoundVolume = nil
  1156. })
  1157. end
  1158. WACKYEFFECT({
  1159. Time = 15,
  1160. EffectType = "Sphere",
  1161. Size = VT(4, 4, 4),
  1162. Size2 = VT(0, 0, 0),
  1163. Transparency = 1,
  1164. Transparency2 = 0,
  1165. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1166. MoveToPos = Eon.Position,
  1167. RotationX = 0,
  1168. RotationY = 0,
  1169. RotationZ = 0,
  1170. Material = "Neon",
  1171. Color = C3(1, 0, 0),
  1172. SoundID = nil,
  1173. SoundPitch = nil,
  1174. SoundVolume = nil
  1175. })
  1176. local CORE = CreatePart(3, Effects, "Cobblestone", 0, 0, BRICKC("Really red"), "CORE", VT(10,10,10))
  1177. MakeForm(CORE, "Ball")
  1178. CORE.CFrame = Eon.CFrame
  1179. local AURA = CreatePart(3, Effects, "Neon", 0, 0.7, BRICKC("Really red"), "AURA", VT(10.1,10.1,10.1))
  1180. MakeForm(AURA, "Ball")
  1181. AURA.CFrame = Eon.CFrame
  1182. local AURA1 = CreatePart(3, Effects, "Neon", 0, 0.8, BRICKC("Really red"), "AURA1", VT(12,12,12))
  1183. MakeForm(AURA1, "Ball")
  1184. AURA1.CFrame = Eon.CFrame
  1185. CreateSound("1368583274", Effects, 10, 1)
  1186. for i=0, 6, 0.1 / Animation_Speed do
  1187. Swait()
  1188. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1189. MagicSphere(VT(0,0,0),15,CFRAME,C3(1,0,0),VT(0.1,0.1,55))
  1190. MagicSphere(VT(0,0,0),15,CFRAME,C3(1,0,0),VT(2,2,2))
  1191. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,C3(1,0,0),VT(0.1,0.1,55))
  1192. WACKYEFFECT({
  1193. Time = 15,
  1194. EffectType = "Sphere",
  1195. Size = VT(4, 4, 4),
  1196. Size2 = VT(0, 0, 0),
  1197. Transparency = 1,
  1198. Transparency2 = 0,
  1199. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1200. MoveToPos = Eon.Position,
  1201. RotationX = 0,
  1202. RotationY = 0,
  1203. RotationZ = 0,
  1204. Material = "Neon",
  1205. Color = C3(1, 0, 0),
  1206. SoundID = nil,
  1207. SoundPitch = nil,
  1208. SoundVolume = nil
  1209. })
  1210. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1211. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1212. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1213. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1214. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1215. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1216. end
  1217. Swait(175)
  1218. CreateSound("1368605755", Effects, 10, 1)
  1219. CreateSound("1368637781", Effects, 10, 1)
  1220. MagicSphere(VT(0,0,0),45,Torso.CFrame,C3(1,0,0),VT(5,5,5))
  1221. for i=0, 1, 0.1 / Animation_Speed do
  1222. Swait()
  1223. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1224. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1225. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1226. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1227. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1228. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1229. end
  1230. repeat
  1231. Swait()
  1232. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  1233. SPHERE.CFrame = CF(Eon.Position) * CF(MRANDOM(-15,15),-10,MRANDOM(-15,15))
  1234. MakeForm(SPHERE,"Ball")
  1235. coroutine.resume(coroutine.create(function()
  1236. for i = 1, 100 do
  1237. Swait()
  1238. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  1239. SPHERE.Transparency = (i/100)
  1240. end
  1241. SPHERE:remove()
  1242. end))
  1243. CORE.Size = VT(10 + 0.3 * COS(SINE / 4), 10 + 0.3 * COS(SINE / 4), 10 + 0.3 * COS(SINE / 4))
  1244. AURA.Size = VT(10.1 + 0.4 * COS(SINE / 4), 10.1 + 0.4 * COS(SINE / 4), 10.1 + 0.4 * COS(SINE / 4))
  1245. AURA1.Size = VT(12 + 0.09 * COS(SINE / 4), 12 + 0.09 * COS(SINE / 4), 12 + 0.09 * COS(SINE / 4))
  1246. ApplyAoE(CORE.Position, 15,true,false)
  1247. WACKYEFFECT({
  1248. Time = 5,
  1249. EffectType = "Round Slash",
  1250. Size = VT(0, 0, 0),
  1251. Size2 = VT(0.01, 0, 0.01),
  1252. Transparency = 0.5,
  1253. Transparency2 = 1,
  1254. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1255. MoveToPos = nil,
  1256. RotationX = MRANDOM(-50, 50) / 10,
  1257. RotationY = MRANDOM(-50, 50) / 10,
  1258. RotationZ = MRANDOM(-50, 50) / 10,
  1259. Material = "Neon",
  1260. Color = C3(1, 0, 0),
  1261. SoundID = nil,
  1262. SoundPitch = nil,
  1263. SoundVolume = nil
  1264. })
  1265. WACKYEFFECT({
  1266. Time = MRANDOM(15, 85),
  1267. EffectType = "Round Slash",
  1268. Size = VT(0, 0, 0),
  1269. Size2 = VT(0.3, 0, 0.3),
  1270. Transparency = 0.5,
  1271. Transparency2 = 1,
  1272. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1273. MoveToPos = nil,
  1274. RotationX = MRANDOM(-50, 50) / 10,
  1275. RotationY = MRANDOM(-50, 50) / 10,
  1276. RotationZ = MRANDOM(-50, 50) / 10,
  1277. Material = "Neon",
  1278. Color = C3(1, 0, 0),
  1279. SoundID = nil,
  1280. SoundPitch = nil,
  1281. SoundVolume = nil
  1282. })
  1283. WACKYEFFECT({
  1284. Time = 5,
  1285. EffectType = "Round Slash",
  1286. Size = VT(0, 0, 0),
  1287. Size2 = VT(0.01, 0, 0.01),
  1288. Transparency = 0.5,
  1289. Transparency2 = 1,
  1290. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1291. MoveToPos = nil,
  1292. RotationX = MRANDOM(-50, 50) / 10,
  1293. RotationY = MRANDOM(-50, 50) / 10,
  1294. RotationZ = MRANDOM(-50, 50) / 10,
  1295. Material = "Neon",
  1296. Color = C3(1, 0, 0),
  1297. SoundID = nil,
  1298. SoundPitch = nil,
  1299. SoundVolume = nil
  1300. })
  1301. until FIRE1 == true
  1302. if FIRE1 == true then
  1303. CreateSound("276848267", Effects, 35, 0.5)
  1304. SOUND = CreateSound("1371567007", CORE, 0, 1)
  1305. repeat
  1306. Swait()
  1307. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1308. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1309. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1310. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1311. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1312. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1313. CORE.Size = CORE.Size - VT(0.05,0.05,0.05)
  1314. AURA.Size = AURA.Size + VT(0.1,0.1,0.1)
  1315. AURA1.Size = AURA1.Size + VT(0.1,0.1,0.1)
  1316. AURA.Transparency = 0.7
  1317. AURA1.Transparency = 0.8
  1318. Slice("Round", 0, 35, CF(Eon.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really red", VT(1, 0, 1) / 3)
  1319. WACKYEFFECT({
  1320. EffectType = "Wave",
  1321. Size = VT(25, 0, 25),
  1322. Size2 = VT(40, 0, 40) + VT(1 * 6, 1 / 5, 1 * 6),
  1323. Transparency = 0,
  1324. Transparency2 = 1,
  1325. CFrame = CF(RootPart.Position-VT(0,2.8,0)) * ANGLES(RAD(0), RAD(72 * 1), RAD(0)),
  1326. MoveToPos = nil,
  1327. RotationX = 0,
  1328. RotationY = 3,
  1329. RotationZ = 0,
  1330. Material = "Neon",
  1331. Color = C3(1, 0, 0),
  1332. SoundID = nil,
  1333. SoundPitch = nil,
  1334. SoundVolume = nil
  1335. })
  1336. WACKYEFFECT({
  1337. Time = 85,
  1338. EffectType = "Sphere",
  1339. Size = VT(0.05,0.05,0.05),
  1340. Size2 = VT(0, 1000, 0),
  1341. Transparency = 0.5,
  1342. Transparency2 = 1,
  1343. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1344. MoveToPos = nil,
  1345. RotationX = MRANDOM(-50, 50) / 10,
  1346. RotationY = MRANDOM(-50, 50) / 10,
  1347. RotationZ = MRANDOM(-50, 50) / 10,
  1348. Material = "Neon",
  1349. Color = C3(1,0,0),
  1350. SoundID = nil,
  1351. SoundPitch = nil,
  1352. SoundVolume = nil
  1353. })
  1354. WACKYEFFECT({
  1355. Time = 15,
  1356. EffectType = "Sphere",
  1357. Size = VT(6,6,6),
  1358. Size2 = VT(1, 1, 1),
  1359. Transparency = 1,
  1360. Transparency2 = 0,
  1361. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1362. MoveToPos = Eon.Position,
  1363. RotationX = 0,
  1364. RotationY = 0,
  1365. RotationZ = 0,
  1366. Material = "Neon",
  1367. Color = C3(1, 0, 0),
  1368. SoundID = nil,
  1369. SoundPitch = nil,
  1370. SoundVolume = nil
  1371. })
  1372. until SOUND.Playing == false
  1373. AURA:remove()
  1374. AURA1:remove()
  1375. wait(0.5)
  1376. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1377. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1378. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1379. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1380. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1381. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1382. WACKYEFFECT({
  1383. Time = 285 + 5 * 1,
  1384. EffectType = "Sphere",
  1385. Size = VT(650, 650, 650),
  1386. Size2 = VT(750, 750, 750) + VT(15, 15, 15) * 1,
  1387. Transparency = 0.5,
  1388. Transparency2 = 1,
  1389. CFrame = Eon.CFrame,
  1390. MoveToPos = nil,
  1391. RotationX = 0,
  1392. RotationY = 0,
  1393. RotationZ = 0,
  1394. Material = "Neon",
  1395. Color = C3(1, 0, 0),
  1396. SoundID = nil,
  1397. SoundPitch = 0,
  1398. SoundVolume = 0
  1399. })
  1400. WACKYEFFECT({
  1401. Time = 75,
  1402. EffectType = "Sphere",
  1403. Size = VT(350, 350, 350),
  1404. Size2 = VT(4500, 4500, 4500),
  1405. Transparency = 0.8,
  1406. Transparency2 = 1,
  1407. CFrame = Eon.CFrame,
  1408. MoveToPos = nil,
  1409. RotationX = 0,
  1410. RotationY = 0,
  1411. RotationZ = 0,
  1412. Material = "Neon",
  1413. Color = C3(1, 0, 0),
  1414. SoundID = nil,
  1415. SoundPitch = 0,
  1416. SoundVolume = 0
  1417. })
  1418. MagicSphere(VT(5,5,5), 35, Eon.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(1, 1, 1) * 2)
  1419. WACKYEFFECT({Time = 285 + 5 * 1, EffectType = "Round Slash", Size = VT(3, 0, 3), Size2 = VT(12, 0, 12), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), MoveToPos = nil, RotationX = MRANDOM(-50, 50) / 50, RotationY = MRANDOM(-50, 50) / 10, RotationZ = MRANDOM(-50, 50) / 50, Material = "Neon", Color = C3(1, 0, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1420. WACKYEFFECT({Time = 285 + 5 * 1, EffectType = "Round Slash", Size = VT(3, 0, 3), Size2 = VT(12, 0, 12), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), MoveToPos = nil, RotationX = MRANDOM(-50, 50) / 50, RotationY = MRANDOM(-50, 50) / 10, RotationZ = MRANDOM(-50, 50) / 50, Material = "Neon", Color = C3(1, 0, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1421. WACKYEFFECT({Time = 285 + 5 * 1, EffectType = "Round Slash", Size = VT(3, 0, 3), Size2 = VT(12, 0, 12), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), MoveToPos = nil, RotationX = MRANDOM(-50, 50) / 50, RotationY = MRANDOM(-50, 50) / 10, RotationZ = MRANDOM(-50, 50) / 50, Material = "Neon", Color = C3(1, 0, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1422. WACKYEFFECT({
  1423. Time = 285 + 5 * 1,
  1424. EffectType = "Sphere",
  1425. Size = VT(650, 650, 650),
  1426. Size2 = VT(750, 750, 750) + VT(15, 15, 15) * 1,
  1427. Transparency = 0.5,
  1428. Transparency2 = 1,
  1429. CFrame = Eon.CFrame,
  1430. MoveToPos = nil,
  1431. RotationX = 0,
  1432. RotationY = 0,
  1433. RotationZ = 0,
  1434. Material = "Neon",
  1435. Color = C3(1, 0, 0),
  1436. SoundID = nil,
  1437. SoundPitch = 0,
  1438. SoundVolume = 0
  1439. })
  1440. end
  1441. WACKYEFFECT({
  1442. Time = 75,
  1443. EffectType = "Sphere",
  1444. Size = VT(350, 350, 350),
  1445. Size2 = VT(4500, 4500, 4500),
  1446. Transparency = 0.8,
  1447. Transparency2 = 1,
  1448. CFrame = Eon.CFrame,
  1449. MoveToPos = nil,
  1450. RotationX = 0,
  1451. RotationY = 0,
  1452. RotationZ = 0,
  1453. Material = "Neon",
  1454. Color = C3(1, 0, 0),
  1455. SoundID = nil,
  1456. SoundPitch = 0,
  1457. SoundVolume = 0
  1458. })
  1459. for i = 1, 15 do
  1460. Swait()
  1461. MagicSphere(VT(300,300,300),25,CF(Eon.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1)
  1462. MagicSphere(VT(300,300,300),45,CF(Eon.Position),C3(255,255,0),VT(i,i,i))
  1463. MagicSphere(VT(290,290,290),25,CF(Eon.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1)
  1464. MagicSphere(VT(290,290,290),45,CF(Eon.Position),C3(255,255,0),VT(i,i,i))
  1465. MagicSphere(VT(280,280,280),25,CF(Eon.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1)
  1466. MagicSphere(VT(280,280,280),45,CF(Eon.Position),C3(255,255,0),VT(i,i,i)) MagicSphere(VT(1,1,1),15,CF(Eon.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,0,0),VT(0,0,0))
  1467. WACKYEFFECT({
  1468. Time = 85,
  1469. EffectType = "Sphere",
  1470. Size = VT(75, 75, 75),
  1471. Size2 = VT(0, 2500, 0),
  1472. Transparency = 0.5,
  1473. Transparency2 = 1,
  1474. CFrame =Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1475. MoveToPos = nil,
  1476. RotationX = MRANDOM(-50, 50) / 10,
  1477. RotationY = MRANDOM(-50, 50) / 10,
  1478. RotationZ = MRANDOM(-50, 50) / 10,
  1479. Material = "Neon",
  1480. Color = C3(1, 0, 0),
  1481. SoundID = nil,
  1482. SoundPitch = nil,
  1483. SoundVolume = nil
  1484. })
  1485. WACKYEFFECT({
  1486. Time = 85,
  1487. EffectType = "Sphere",
  1488. Size = VT(75, 75, 75),
  1489. Size2 = VT(0, 2500, 0),
  1490. Transparency = 0.5,
  1491. Transparency2 = 1,
  1492. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1493. MoveToPos = nil,
  1494. RotationX = MRANDOM(-50, 50) / 10,
  1495. RotationY = MRANDOM(-50, 50) / 10,
  1496. RotationZ = MRANDOM(-50, 50) / 10,
  1497. Material = "Neon",
  1498. Color = C3(255, 255, 0),
  1499. SoundID = nil,
  1500. SoundPitch = nil,
  1501. SoundVolume = nil
  1502. })
  1503. WACKYEFFECT({
  1504. EffectType = "Wave",
  1505. Size = VT(100, 0, 100),
  1506. Size2 = VT(140, 0, 140) + VT(1 * 6, 1 / 5, 1 * 6),
  1507. Transparency = 0,
  1508. Transparency2 = 1,
  1509. CFrame = CF(RootPart.Position-VT(0,2.8,0)) * ANGLES(RAD(0), RAD(50 * 1), RAD(0)),
  1510. MoveToPos = nil,
  1511. RotationX = 0,
  1512. RotationY = 3,
  1513. RotationZ = 0,
  1514. Material = "Neon",
  1515. Color = C3(1, 0, 0),
  1516. SoundID = nil,
  1517. SoundPitch = nil,
  1518. SoundVolume = nil
  1519. })
  1520. ApplyAoE(Eon.Position, 435 + 85 * 1,true)
  1521. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1522. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1523. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(-145)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1524. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(145)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1525. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1526. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1527. FIRE1 = false
  1528. CORE:remove()
  1529. end
  1530. UNANCHOR = true
  1531. RootPart.Anchored = false
  1532. COR1 = false
  1533. CORMODE = false
  1534. ATTACK = false
  1535. Rooted = false
  1536. end
  1537.  
  1538. function IceCore()
  1539. ATTACK = true
  1540. COR1 = true
  1541. Rooted = true
  1542. UNANCHOR = false
  1543. RootPart.Anchored = true
  1544. CreateSound("1225684085", Effects, 10, 4.8)
  1545. for i=0, 2, 0.1 / Animation_Speed do
  1546. Swait()
  1547. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1548. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1549. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1550. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1551. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1552. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1553. WACKYEFFECT({
  1554. Time = 15,
  1555. EffectType = "Sphere",
  1556. Size = VT(4, 4, 4),
  1557. Size2 = VT(0, 0, 0),
  1558. Transparency = 1,
  1559. Transparency2 = 0,
  1560. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1561. MoveToPos = Eon.Position,
  1562. RotationX = 0,
  1563. RotationY = 0,
  1564. RotationZ = 0,
  1565. Material = "Neon",
  1566. Color = C3(1, 1, 1),
  1567. SoundID = nil,
  1568. SoundPitch = nil,
  1569. SoundVolume = nil
  1570. })
  1571. WACKYEFFECT({
  1572. Time = 15,
  1573. EffectType = "Sphere",
  1574. Size = VT(4, 4, 4),
  1575. Size2 = VT(0, 0, 0),
  1576. Transparency = 1,
  1577. Transparency2 = 0,
  1578. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1579. MoveToPos = Eon.Position,
  1580. RotationX = 0,
  1581. RotationY = 0,
  1582. RotationZ = 0,
  1583. Material = "Neon",
  1584. Color = C3(1, 1, 1),
  1585. SoundID = nil,
  1586. SoundPitch = nil,
  1587. SoundVolume = nil
  1588. })
  1589.  
  1590. WACKYEFFECT({
  1591. Time = 85,
  1592. EffectType = "Sphere",
  1593. Size = VT(0.6,0.6,0.6),
  1594. Size2 = VT(0, 1000, 0),
  1595. Transparency = 0.5,
  1596. Transparency2 = 1,
  1597. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1598. MoveToPos = nil,
  1599. RotationX = MRANDOM(-50, 50) / 10,
  1600. RotationY = MRANDOM(-50, 50) / 10,
  1601. RotationZ = MRANDOM(-50, 50) / 10,
  1602. Material = "Neon",
  1603. Color = C3(1,1,1),
  1604. SoundID = nil,
  1605. SoundPitch = nil,
  1606. SoundVolume = nil
  1607. })
  1608. end
  1609. local CORE = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lily white"), "CORE", VT(20,38,20))
  1610. MakeForm(CORE, "Ball")
  1611. CORE.CFrame = Eon.CFrame
  1612. local CORE1 = CreatePart(3, Effects, "Neon", 0, 0.7, BRICKC("Lily white"), "COREE", VT(24,42,24))
  1613. MakeForm(CORE1, "Ball")
  1614. CORE1.CFrame = Eon.CFrame
  1615. local CORE2 = CreatePart(3, Effects, "Neon", 0, 0.8, BRICKC("Lily white"), "COREEE", VT(26,44,26))
  1616. MakeForm(CORE2, "Ball")
  1617. CORE2.CFrame = Eon.CFrame
  1618. local CORE3 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Lily white"), "COR1", VT(300,560,300))
  1619. MakeForm(CORE3, "Ball")
  1620. CORE2.CFrame = Eon.CFrame
  1621. CreateSound("1368583274", Effects, 10, 1)
  1622. for i=0, 6, 0.1 / Animation_Speed do
  1623. Swait()
  1624. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1625. WACKYEFFECT({
  1626. Time = 15,
  1627. EffectType = "Sphere",
  1628. Size = VT(4, 4, 4),
  1629. Size2 = VT(0, 0, 0),
  1630. Transparency = 1,
  1631. Transparency2 = 0,
  1632. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1633. MoveToPos = Eon.Position,
  1634. RotationX = 0,
  1635. RotationY = 0,
  1636. RotationZ = 0,
  1637. Material = "Neon",
  1638. Color = C3(1, 1, 1),
  1639. SoundID = nil,
  1640. SoundPitch = nil,
  1641. SoundVolume = nil
  1642. })
  1643. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1644. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1645. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1646. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1647. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1648. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1649. end
  1650.  
  1651. Swait(175)
  1652. CreateSound("160772554", Effects, 10, 1)
  1653. MagicSphere(VT(0,0,0),45,Torso.CFrame,C3(1,1,1),VT(1,5,1))
  1654. for i=0, 1, 0.1 / Animation_Speed do
  1655. Swait()
  1656. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1657. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1658. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1659. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1660. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1661. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1662. end
  1663. repeat
  1664. Swait()
  1665. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Light blue",VT(10,0.05,10))
  1666. CORE.Size = VT(10 + 0.3 * COS(SINE / 4), 28 + 0.3 * COS(SINE / 4), 10 + 0.3 * COS(SINE / 4))
  1667. CORE1.Size = VT(12 + 0.4 * COS(SINE / 4), 30 + 0.4 * COS(SINE / 4), 12 + 0.4 * COS(SINE / 4))
  1668. CORE2.Size = VT(14 + 0.09 * COS(SINE / 4), 32 + 0.09 * COS(SINE / 4), 14 + 0.09 * COS(SINE / 4))
  1669. Freeze(CORE.Position, 15)
  1670. MagicSphere(VT(10, 10, 10), 55, CF(CORE3.CFrame * CF(MRANDOM(-CORE3.Size.X / 2.5, CORE3.Size.X / 2.5), MRANDOM(-CORE.Size.X / 2.5, CORE3.Size.X / 2.5), MRANDOM(-CORE3.Size.X / 2.5, CORE3.Size.X / 2.5)).p), C3(1,1,1), VT(-20,-20,-20) / 55)
  1671. until FROZ1 == true
  1672. if FROZ1 == true then
  1673. SOUND = CreateSound("1371567007", CORE, 0, 1)
  1674. repeat
  1675. Swait()
  1676. MagicSphere(VT(10, 10, 10), 55, CF(CORE3.CFrame * CF(MRANDOM(-CORE3.Size.X / 2.5, CORE3.Size.X / 2.5), MRANDOM(-CORE.Size.X / 2.5, CORE3.Size.X / 2.5), MRANDOM(-CORE3.Size.X / 2.5, CORE3.Size.X / 2.5)).p), C3(1,1,1), VT(-20,-20,-20) / 55)
  1677. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1678. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1679. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1680. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1681. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1682. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1683. CORE.Size = CORE.Size - VT(0.10,0.10,0.10)
  1684. CORE1.Size = CORE1.Size - VT(0.18,0.18,0.18)
  1685. CORE2.Size = CORE2.Size - VT(0.18,0.18,0.18)
  1686. CORE2.Size = CORE2.Size - VT(100,100,100)
  1687. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(25,2,25), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.7, CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1688. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,3,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Eon.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = Eon.Position, RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1,1,1), SoundID = "444667859", SoundPitch = 2, SoundVolume = nil})
  1689. Slice("Thin",2,25,RootPart.CFrame*CF(0,MRANDOM(-15,15),0)*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0)),C3(1,1,1),VT(0.1,0,0.1))
  1690. until SOUND.Playing == false
  1691. CORE:remove()
  1692. CORE1:remove()
  1693. CORE2:remove()
  1694. CORE3:remove()
  1695. SOUND = CreateSound("268249319", Eon, 35, 1)
  1696. local FROZ = CreatePart(3, Effects, "Neon", 0, 0.7, BRICKC("Lily white"), "FROZ", VT(600,600,600))
  1697. MakeForm(FROZ, "Ball")
  1698. FROZ.CFrame = Eon.CFrame
  1699. local FROZz = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Light blue"), "FROZz", VT(400,400,400))
  1700. MakeForm(FROZz, "Ball")
  1701. FROZz.CFrame = Eon.CFrame
  1702. Freeze(FROZ.Position, 500)
  1703. WACKYEFFECT({
  1704. Time = 25,
  1705. EffectType = "Sphere",
  1706. Size = VT(22, 22, 22),
  1707. Size2 = VT(85, 85, 85),
  1708. Transparency = 0,
  1709. Transparency2 = 1,
  1710. CFrame = CF(Eon.Position),
  1711. MoveToPos = nil,
  1712. RotationX = 0,
  1713. RotationY = 0,
  1714. RotationZ = 0,
  1715. Material = "Neon",
  1716. Color = C3(1, 1, 1),
  1717. SoundID = nil,
  1718. SoundPitch = nil,
  1719. SoundVolume = nil
  1720. })
  1721. WACKYEFFECT({
  1722. Time = 25,
  1723. EffectType = "Sphere",
  1724. Size = VT(44, 44, 44),
  1725. Size2 = VT(85, 85, 85),
  1726. Transparency = 0,
  1727. Transparency2 = 1,
  1728. CFrame = CF(Eon.Position),
  1729. MoveToPos = nil,
  1730. RotationX = 0,
  1731. RotationY = 0,
  1732. RotationZ = 0,
  1733. Material = "Neon",
  1734. Color = C3(1, 1, 1),
  1735. SoundID = nil,
  1736. SoundPitch = nil,
  1737. SoundVolume = nil
  1738. })
  1739. local CLONE = Character:Clone()
  1740. wait(0.8)
  1741. FROZ:remove()
  1742. FROZz:remove()
  1743. end
  1744. UNANCHOR = true
  1745. RootPart.Anchored = false
  1746. COR1 = false
  1747. CORMODE = false
  1748. FROZ1 = false
  1749. ATTACK = false
  1750. Rooted = false
  1751. end
  1752. function Warp()
  1753. ATTACK = true
  1754. Rooted = true
  1755. UNANCHOR = false
  1756. RootPart.Anchored = true
  1757. MagicSpheres(VT(0,0,0),15,Eon.CFrame,"Really red",VT(2,2,2))
  1758. MagicSpheres(VT(0,0,0),15,Eon.CFrame,"Really red",VT(2,2,2))
  1759. for i=0, 0.5, 0.1 / Animation_Speed do
  1760. Swait()
  1761. WACKYEFFECT({
  1762. Time = 5,
  1763. EffectType = "Round Slash",
  1764. Size = VT(0, 0, 0),
  1765. Size2 = VT(0.01, 0, 0.01),
  1766. Transparency = 0.5,
  1767. Transparency2 = 1,
  1768. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1769. MoveToPos = nil,
  1770. RotationX = MRANDOM(-50, 50) / 10,
  1771. RotationY = MRANDOM(-50, 50) / 10,
  1772. RotationZ = MRANDOM(-50, 50) / 10,
  1773. Material = "Neon",
  1774. Color = C3(1, 0, 0),
  1775. SoundID = nil,
  1776. SoundPitch = nil,
  1777. SoundVolume = nil
  1778. })
  1779. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1780. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1781. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1782. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1783. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1784. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1785. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1786. end
  1787. for i = 1, 10 do
  1788. Swait()
  1789. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1790. end
  1791. for i=0, 1, 0.1 / Animation_Speed do
  1792. Swait()
  1793. WACKYEFFECT({
  1794. Time = 5,
  1795. EffectType = "Round Slash",
  1796. Size = VT(0, 0, 0),
  1797. Size2 = VT(0.01, 0, 0.01),
  1798. Transparency = 0.5,
  1799. Transparency2 = 1,
  1800. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1801. MoveToPos = nil,
  1802. RotationX = MRANDOM(-50, 50) / 10,
  1803. RotationY = MRANDOM(-50, 50) / 10,
  1804. RotationZ = MRANDOM(-50, 50) / 10,
  1805. Material = "Neon",
  1806. Color = C3(1, 0, 0),
  1807. SoundID = nil,
  1808. SoundPitch = nil,
  1809. SoundVolume = nil
  1810. })
  1811. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1812. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1813. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1814. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1815. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1816. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1817. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1818. end
  1819. local ORIGIN = RootPart.Position
  1820. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
  1821. for i=0, 1, 0.1 / Animation_Speed do
  1822. Swait()
  1823. WACKYEFFECT({
  1824. Time = 5,
  1825. EffectType = "Round Slash",
  1826. Size = VT(0, 0, 0),
  1827. Size2 = VT(0.01, 0, 0.01),
  1828. Transparency = 0.5,
  1829. Transparency2 = 1,
  1830. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1831. MoveToPos = nil,
  1832. RotationX = MRANDOM(-50, 50) / 10,
  1833. RotationY = MRANDOM(-50, 50) / 10,
  1834. RotationZ = MRANDOM(-50, 50) / 10,
  1835. Material = "Neon",
  1836. Color = C3(1, 0, 0),
  1837. SoundID = nil,
  1838. SoundPitch = nil,
  1839. SoundVolume = nil
  1840. })
  1841. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1842. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1843. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1844. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1845. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1846. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1847. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1848. end
  1849. UNANCHOR = true
  1850. RootPart.Anchored = false
  1851. for i = 1, 10 do
  1852. Swait()
  1853. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1854. end
  1855. ATTACK = false
  1856. Rooted = false
  1857. end
  1858. function a()
  1859. FIRE1 = true
  1860. end
  1861. function s()
  1862. FROZ1 = true
  1863. end
  1864. function d()
  1865. VOID1 = true
  1866. end
  1867.  
  1868. function VoidCore()
  1869. ATTACK = true
  1870. Rooted = true
  1871. COR1 = true
  1872. CHOSENBRICK = "Dark indigo"
  1873. local CHARGE = false
  1874. local BLASTS = {468991944, 468991990}
  1875. for i = 1, 30 do
  1876. wait(0.01)
  1877. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  1878. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1879. if HITFLOOR then
  1880. ApplyAoE(HITPOS, 65)
  1881. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1882. WACKYEFFECT({EffectType = "Sphere", Size = VT(1*20,0,1*20), Size2 = VT(0,1*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1883. WACKYEFFECT({
  1884. Time = 25,
  1885. EffectType = "Sphere",
  1886. Size = VT(22, 22, 22),
  1887. Size2 = VT(85, 85, 85),
  1888. Transparency = 0,
  1889. Transparency2 = 1,
  1890. CFrame = CF(HITPOS),
  1891. MoveToPos = Torso.Position,
  1892. RotationX = 0,
  1893. RotationY = 0,
  1894. RotationZ = 0,
  1895. Material = "Neon",
  1896. Color = C3(0, 0, 0),
  1897. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1898. SoundPitch = MRANDOM(9, 12) / 10,
  1899. SoundVolume = 10
  1900. })
  1901. for e = 1, 3 do
  1902. WACKYEFFECT({
  1903. EffectType = "Wave",
  1904. Size = VT(25, 0, 25),
  1905. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1906. Transparency = 0,
  1907. Transparency2 = 1,
  1908. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1909. MoveToPos = nil,
  1910. RotationX = 0,
  1911. RotationY = 0,
  1912. RotationZ = 0,
  1913. Material = "Neon",
  1914. Color = C3(0, 0, 0),
  1915. SoundID = nil,
  1916. SoundPitch = nil,
  1917. SoundVolume = nil
  1918. })
  1919. WACKYEFFECT({
  1920. Time = 35,
  1921. EffectType = "Sphere",
  1922. Size = VT(22, 45, 22),
  1923. Size2 = VT(25, 45 + e * 75, 25),
  1924. Transparency = 0,
  1925. Transparency2 = 1,
  1926. CFrame = CF(HITPOS) * TURN,
  1927. MoveToPos = Torso.Position,
  1928. RotationX = 0,
  1929. RotationY = 0,
  1930. RotationZ = 0,
  1931. Material = "Neon",
  1932. Color = C3(0, 0, 0),
  1933. SoundID = nil,
  1934. SoundPitch = MRANDOM(9, 12) / 10,
  1935. SoundVolume = 10
  1936. })
  1937. end
  1938. end
  1939. end
  1940. repeat
  1941. Swait()
  1942. WACKYEFFECT({
  1943. Time = 15,
  1944. EffectType = "Sphere",
  1945. Size = VT(60, 60, 60),
  1946. Size2 = VT(5, 5, 5),
  1947. Transparency = 1,
  1948. Transparency2 = 0,
  1949. CFrame = CF(Torso.Position) + Torso.CFrame.upVector*MRANDOM(10,20) + Torso.CFrame.rightVector*MRANDOM(-5,5),
  1950. MoveToPos = nil,
  1951. RotationX = MRANDOM(-5,5),
  1952. RotationY = MRANDOM(-5,5),
  1953. RotationZ = MRANDOM(-5,5),
  1954. Material = "Neon",
  1955. Color = C3(0, 0, 0),
  1956. SoundID = nil,
  1957. SoundPitch = nil,
  1958. SoundVolume = nil
  1959. })
  1960. Swait()
  1961. WACKYEFFECT({
  1962. Time = 15,
  1963. EffectType = "Sphere",
  1964. Size = VT(60, 60, 60),
  1965. Size2 = VT(0, 0, 0),
  1966. Transparency = 1,
  1967. Transparency2 = 0.7,
  1968. CFrame = CF(RootPart.Position),
  1969. MoveToPos = nil,
  1970. RotationX = 0,
  1971. RotationY = 0,
  1972. RotationZ = 0,
  1973. Material = "Neon",
  1974. Color = C3(0, 0, 0),
  1975. SoundID = nil,
  1976. SoundPitch = nil,
  1977. SoundVolume = nil
  1978. })
  1979. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1980. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1981. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1982. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1983. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1984. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1985. until VOID1 == true
  1986.  
  1987. if VOID1 == true then
  1988. local POS = RootPart.Position
  1989. wait(0.2)
  1990. for i = 1, 5 do
  1991. WACKYEFFECT({
  1992. Time = 65,
  1993. EffectType = "Sphere",
  1994. Size = VT(2, 2, 2),
  1995. Size2 = VT(0, 0, 500),
  1996. Transparency = 1,
  1997. Transparency2 = 0,
  1998. CFrame = CF(POS),
  1999. MoveToPos = nil,
  2000. RotationX = MRANDOM(-2, 2),
  2001. RotationY = MRANDOM(-12, 12),
  2002. RotationZ = MRANDOM(-2, 2),
  2003. Material = "Neon",
  2004. Color = C3(0, 0, 0),
  2005. SoundID = nil,
  2006. SoundPitch = nil,
  2007. SoundVolume = nil
  2008. })
  2009. WACKYEFFECT({
  2010. Time = 65,
  2011. EffectType = "Sphere",
  2012. Size = VT(2, 2, 2),
  2013. Size2 = VT(0, 0, 500),
  2014. Transparency = 1,
  2015. Transparency2 = 0,
  2016. CFrame = CF(POS),
  2017. MoveToPos = nil,
  2018. RotationX = MRANDOM(-2, 2),
  2019. RotationY = MRANDOM(-12, 12),
  2020. RotationZ = MRANDOM(-2, 2),
  2021. Material = "Neon",
  2022. Color = C3(0, 0, 0),
  2023. SoundID = nil,
  2024. SoundPitch = nil,
  2025. SoundVolume = nil
  2026. })
  2027. WACKYEFFECT({
  2028. Time = 65,
  2029. EffectType = "Sphere",
  2030. Size = VT(2, 2, 2),
  2031. Size2 = VT(0, 0, 500),
  2032. Transparency = 1,
  2033. Transparency2 = 0,
  2034. CFrame = CF(POS),
  2035. MoveToPos = nil,
  2036. RotationX = MRANDOM(-2, 2),
  2037. RotationY = MRANDOM(-12, 12),
  2038. RotationZ = MRANDOM(-2, 2),
  2039. Material = "Neon",
  2040. Color = C3(0, 0, 0),
  2041. SoundID = nil,
  2042. SoundPitch = nil,
  2043. SoundVolume = nil
  2044. })
  2045. WACKYEFFECT({
  2046. Time = 65,
  2047. EffectType = "Sphere",
  2048. Size = VT(2, 2, 2),
  2049. Size2 = VT(0, 0, 500),
  2050. Transparency = 1,
  2051. Transparency2 = 0,
  2052. CFrame = CF(POS),
  2053. MoveToPos = nil,
  2054. RotationX = MRANDOM(-2, 2),
  2055. RotationY = MRANDOM(-12, 12),
  2056. RotationZ = MRANDOM(-2, 2),
  2057. Material = "Neon",
  2058. Color = C3(0, 0, 0),
  2059. SoundID = nil,
  2060. SoundPitch = nil,
  2061. SoundVolume = nil
  2062. })
  2063. WACKYEFFECT({
  2064. Time = 65,
  2065. EffectType = "Sphere",
  2066. Size = VT(2, 2, 2),
  2067. Size2 = VT(0, 0, 500),
  2068. Transparency = 1,
  2069. Transparency2 = 0,
  2070. CFrame = CF(POS),
  2071. MoveToPos = nil,
  2072. RotationX = MRANDOM(-2, 2),
  2073. RotationY = MRANDOM(-12, 12),
  2074. RotationZ = MRANDOM(-2, 2),
  2075. Material = "Neon",
  2076. Color = C3(0, 0, 0),
  2077. SoundID = nil,
  2078. SoundPitch = nil,
  2079. SoundVolume = nil
  2080. })
  2081. WACKYEFFECT({
  2082. Time = 65,
  2083. EffectType = "Sphere",
  2084. Size = VT(2, 2, 2),
  2085. Size2 = VT(0, 0, 500),
  2086. Transparency = 1,
  2087. Transparency2 = 0,
  2088. CFrame = CF(POS),
  2089. MoveToPos = nil,
  2090. RotationX = MRANDOM(-2, 2),
  2091. RotationY = MRANDOM(-12, 12),
  2092. RotationZ = MRANDOM(-2, 2),
  2093. Material = "Neon",
  2094. Color = C3(0, 0, 0),
  2095. SoundID = nil,
  2096. SoundPitch = nil,
  2097. SoundVolume = nil
  2098. })
  2099. WACKYEFFECT({
  2100. Time = 65,
  2101. EffectType = "Sphere",
  2102. Size = VT(2, 2, 2),
  2103. Size2 = VT(0, 0, 500),
  2104. Transparency = 1,
  2105. Transparency2 = 0,
  2106. CFrame = CF(POS),
  2107. MoveToPos = nil,
  2108. RotationX = MRANDOM(-2, 2),
  2109. RotationY = MRANDOM(-12, 12),
  2110. RotationZ = MRANDOM(-2, 2),
  2111. Material = "Neon",
  2112. Color = C3(0, 0, 0),
  2113. SoundID = nil,
  2114. SoundPitch = nil,
  2115. SoundVolume = nil
  2116. })
  2117. WACKYEFFECT({
  2118. Time = 65,
  2119. EffectType = "Sphere",
  2120. Size = VT(2, 2, 2),
  2121. Size2 = VT(0, 0, 500),
  2122. Transparency = 1,
  2123. Transparency2 = 0,
  2124. CFrame = CF(POS),
  2125. MoveToPos = nil,
  2126. RotationX = MRANDOM(-2, 2),
  2127. RotationY = MRANDOM(-12, 12),
  2128. RotationZ = MRANDOM(-2, 2),
  2129. Material = "Neon",
  2130. Color = C3(0, 0, 0),
  2131. SoundID = nil,
  2132. SoundPitch = nil,
  2133. SoundVolume = nil
  2134. })
  2135. WACKYEFFECT({
  2136. Time = 65,
  2137. EffectType = "Sphere",
  2138. Size = VT(2, 2, 2),
  2139. Size2 = VT(0, 0, 500),
  2140. Transparency = 1,
  2141. Transparency2 = 0,
  2142. CFrame = CF(POS),
  2143. MoveToPos = nil,
  2144. RotationX = MRANDOM(-2, 2),
  2145. RotationY = MRANDOM(-12, 12),
  2146. RotationZ = MRANDOM(-2, 2),
  2147. Material = "Neon",
  2148. Color = C3(0, 0, 0),
  2149. SoundID = nil,
  2150. SoundPitch = nil,
  2151. SoundVolume = nil
  2152. })
  2153. WACKYEFFECT({
  2154. Time = 65,
  2155. EffectType = "Sphere",
  2156. Size = VT(2, 2, 2),
  2157. Size2 = VT(0, 0, 500),
  2158. Transparency = 1,
  2159. Transparency2 = 0,
  2160. CFrame = CF(POS),
  2161. MoveToPos = nil,
  2162. RotationX = MRANDOM(-2, 2),
  2163. RotationY = MRANDOM(-12, 12),
  2164. RotationZ = MRANDOM(-2, 2),
  2165. Material = "Neon",
  2166. Color = C3(0, 0, 0),
  2167. SoundID = nil,
  2168. SoundPitch = nil,
  2169. SoundVolume = nil
  2170. })
  2171. WACKYEFFECT({
  2172. Time = 65,
  2173. EffectType = "Sphere",
  2174. Size = VT(2, 2, 2),
  2175. Size2 = VT(0, 0, 500),
  2176. Transparency = 1,
  2177. Transparency2 = 0,
  2178. CFrame = CF(POS),
  2179. MoveToPos = nil,
  2180. RotationX = MRANDOM(-2, 2),
  2181. RotationY = MRANDOM(-12, 12),
  2182. RotationZ = MRANDOM(-2, 2),
  2183. Material = "Neon",
  2184. Color = C3(0, 0, 0),
  2185. SoundID = nil,
  2186. SoundPitch = nil,
  2187. SoundVolume = nil
  2188. })
  2189. WACKYEFFECT({
  2190. Time = 65,
  2191. EffectType = "Sphere",
  2192. Size = VT(2, 2, 2),
  2193. Size2 = VT(0, 0, 500),
  2194. Transparency = 1,
  2195. Transparency2 = 0,
  2196. CFrame = CF(POS),
  2197. MoveToPos = nil,
  2198. RotationX = MRANDOM(-2, 2),
  2199. RotationY = MRANDOM(-12, 12),
  2200. RotationZ = MRANDOM(-2, 2),
  2201. Material = "Neon",
  2202. Color = C3(0, 0, 0),
  2203. SoundID = nil,
  2204. SoundPitch = nil,
  2205. SoundVolume = nil
  2206. })
  2207. WACKYEFFECT({
  2208. Time = 65,
  2209. EffectType = "Sphere",
  2210. Size = VT(2, 2, 2),
  2211. Size2 = VT(0, 0, 500),
  2212. Transparency = 1,
  2213. Transparency2 = 0,
  2214. CFrame = CF(POS),
  2215. MoveToPos = nil,
  2216. RotationX = MRANDOM(-2, 2),
  2217. RotationY = MRANDOM(-12, 12),
  2218. RotationZ = MRANDOM(-2, 2),
  2219. Material = "Neon",
  2220. Color = C3(0, 0, 0),
  2221. SoundID = nil,
  2222. SoundPitch = nil,
  2223. SoundVolume = nil
  2224. })
  2225. WACKYEFFECT({
  2226. Time = 65,
  2227. EffectType = "Sphere",
  2228. Size = VT(2, 2, 2),
  2229. Size2 = VT(0, 0, 500),
  2230. Transparency = 1,
  2231. Transparency2 = 0,
  2232. CFrame = CF(POS),
  2233. MoveToPos = nil,
  2234. RotationX = MRANDOM(-2, 2),
  2235. RotationY = MRANDOM(-12, 12),
  2236. RotationZ = MRANDOM(-2, 2),
  2237. Material = "Neon",
  2238. Color = C3(0, 0, 0),
  2239. SoundID = nil,
  2240. SoundPitch = nil,
  2241. SoundVolume = nil
  2242. })
  2243. WACKYEFFECT({
  2244. Time = 65,
  2245. EffectType = "Sphere",
  2246. Size = VT(2, 2, 2),
  2247. Size2 = VT(0, 0, 500),
  2248. Transparency = 1,
  2249. Transparency2 = 0,
  2250. CFrame = CF(POS),
  2251. MoveToPos = nil,
  2252. RotationX = MRANDOM(-2, 2),
  2253. RotationY = MRANDOM(-12, 12),
  2254. RotationZ = MRANDOM(-2, 2),
  2255. Material = "Neon",
  2256. Color = C3(0, 0, 0),
  2257. SoundID = nil,
  2258. SoundPitch = nil,
  2259. SoundVolume = nil
  2260. })
  2261. WACKYEFFECT({
  2262. Time = 85,
  2263. EffectType = "Sphere",
  2264. Size = VT(0.2,0.2,0.2),
  2265. Size2 = VT(0, 1000, 0),
  2266. Transparency = 0.5,
  2267. Transparency2 = 1,
  2268. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2269. MoveToPos = nil,
  2270. RotationX = MRANDOM(-50, 50) / 10,
  2271. RotationY = MRANDOM(-50, 50) / 10,
  2272. RotationZ = MRANDOM(-50, 50) / 10,
  2273. Material = "Neon",
  2274. Color = C3(0,0,0),
  2275. SoundID = nil,
  2276. SoundPitch = nil,
  2277. SoundVolume = nil
  2278. })
  2279. WACKYEFFECT({
  2280. Time = 85,
  2281. EffectType = "Sphere",
  2282. Size = VT(0.2,0.2,0.2),
  2283. Size2 = VT(0, 1000, 0),
  2284. Transparency = 0.5,
  2285. Transparency2 = 1,
  2286. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2287. MoveToPos = nil,
  2288. RotationX = MRANDOM(-50, 50) / 10,
  2289. RotationY = MRANDOM(-50, 50) / 10,
  2290. RotationZ = MRANDOM(-50, 50) / 10,
  2291. Material = "Neon",
  2292. Color = C3(0,0,0),
  2293. SoundID = nil,
  2294. SoundPitch = nil,
  2295. SoundVolume = nil
  2296. })
  2297. WACKYEFFECT({
  2298. Time = 85,
  2299. EffectType = "Sphere",
  2300. Size = VT(0.2,0.2,0.2),
  2301. Size2 = VT(0, 1000, 0),
  2302. Transparency = 0.5,
  2303. Transparency2 = 1,
  2304. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2305. MoveToPos = nil,
  2306. RotationX = MRANDOM(-50, 50) / 10,
  2307. RotationY = MRANDOM(-50, 50) / 10,
  2308. RotationZ = MRANDOM(-50, 50) / 10,
  2309. Material = "Neon",
  2310. Color = C3(0,0,0),
  2311. SoundID = nil,
  2312. SoundPitch = nil,
  2313. SoundVolume = nil
  2314. })
  2315. local POS = RootPart.Position
  2316. WACKYEFFECT({
  2317. Time = 15,
  2318. EffectType = "Sphere",
  2319. Size = VT(2,2,2),
  2320. Size2 = VT(0, 0, 0),
  2321. Transparency = 1,
  2322. Transparency2 = 0,
  2323. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2324. MoveToPos = Eon.Position,
  2325. RotationX = 0,
  2326. RotationY = 0,
  2327. RotationZ = 0,
  2328. Material = "Neon",
  2329. Color = C3(0,0,0),
  2330. SoundID = nil,
  2331. SoundPitch = nil,
  2332. SoundVolume = nil
  2333. })
  2334. end
  2335. wait(1)
  2336. ApplyAoE(POS, 450, true)
  2337. for i = 1, 5 do
  2338. Swait()
  2339. WACKYEFFECT({
  2340. Time = 85,
  2341. EffectType = "Wave",
  2342. Size = VT(25, 0, 25),
  2343. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6) * 15,
  2344. Transparency = 0,
  2345. Transparency2 = 1,
  2346. CFrame = CF(POS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  2347. MoveToPos = nil,
  2348. RotationX = 0,
  2349. RotationY = 3,
  2350. RotationZ = 0,
  2351. Material = "Neon",
  2352. Color = C3(0,0,0),
  2353. SoundID = nil,
  2354. SoundPitch = nil,
  2355. SoundVolume = nil
  2356. })
  2357. WACKYEFFECT({
  2358. Time = 85,
  2359. EffectType = "Round Slash",
  2360. Size = VT(3, 0, 3) / 13,
  2361. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) * 2,
  2362. Transparency = 0,
  2363. Transparency2 = 1,
  2364. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  2365. MoveToPos = nil,
  2366. RotationX = 0,
  2367. RotationY = 0,
  2368. RotationZ = 0,
  2369. Material = "Neon",
  2370. Color = C3(0,0,0),
  2371. SoundID = nil,
  2372. SoundPitch = nil,
  2373. SoundVolume = nil
  2374. })
  2375. WACKYEFFECT({
  2376. Time = 75,
  2377. EffectType = "Sphere",
  2378. Size = VT(22, 22, 22),
  2379. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5) * 7,
  2380. Transparency = 0,
  2381. Transparency2 = 1,
  2382. CFrame = CF(POS),
  2383. MoveToPos = nil,
  2384. RotationX = 0,
  2385. RotationY = 0,
  2386. RotationZ = 0,
  2387. Material = "Neon",
  2388. Color = C3(0,0,0),
  2389. SoundID = nil,
  2390. SoundPitch = nil,
  2391. SoundVolume = nil
  2392. })
  2393. end
  2394. WACKYEFFECT({
  2395. Time = 85,
  2396. EffectType = "Sphere",
  2397. Size = VT(120, 120, 120),
  2398. Size2 = VT(350, 350, 350),
  2399. Transparency = 0,
  2400. Transparency2 = 1,
  2401. CFrame = CF(POS),
  2402. MoveToPos = nil,
  2403. RotationX = 0,
  2404. RotationY = 0,
  2405. RotationZ = 0,
  2406. Material = "Neon",
  2407. Color = C3(0, 0, 0),
  2408. SoundID = nil,
  2409. SoundPitch = 1,
  2410. SoundVolume = 10
  2411. })
  2412. for i = 1, 20 do
  2413. WACKYEFFECT({
  2414. Time = 85,
  2415. EffectType = "Sphere",
  2416. Size = VT(120, 120, 120),
  2417. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  2418. Transparency = 0.8,
  2419. Transparency2 = 1,
  2420. CFrame = CF(POS),
  2421. MoveToPos = nil,
  2422. RotationX = 0,
  2423. RotationY = 0,
  2424. RotationZ = 0,
  2425. Material = "Neon",
  2426. Color = C3(0, 0, 0),
  2427. SoundID = nil,
  2428. SoundPitch = 1,
  2429. SoundVolume = 10
  2430. })
  2431. WACKYEFFECT({
  2432. Time = 100,
  2433. EffectType = "Wave",
  2434. Size = VT(25, 2, 25),
  2435. Size2 = VT(400, 0, 400) * 1.2,
  2436. Transparency = 0,
  2437. Transparency2 = 1,
  2438. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2439. MoveToPos = nil,
  2440. RotationX = 0,
  2441. RotationY = 0,
  2442. RotationZ = 0,
  2443. Material = "Neon",
  2444. Color = C3(0, 0, 0),
  2445. SoundID = nil,
  2446. SoundPitch = nil,
  2447. SoundVolume = nil
  2448. })
  2449. end
  2450. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2451. for i = 1, 5 do
  2452. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  2453. WACKYEFFECT({
  2454. Time = 120,
  2455. EffectType = "Wave",
  2456. Size = VT(150, 2, 150),
  2457. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  2458. Transparency = 0,
  2459. Transparency2 = 1,
  2460. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2461. MoveToPos = nil,
  2462. RotationX = 0,
  2463. RotationY = 0,
  2464. RotationZ = 0,
  2465. Material = "Neon",
  2466. Color = C3(0, 0, 0),
  2467. SoundID = nil,
  2468. SoundPitch = nil,
  2469. SoundVolume = nil
  2470. })
  2471. end
  2472. for i = 0, 1, 0.1 / Animation_Speed do
  2473. Swait()
  2474. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2475. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2476. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2477. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2478. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2479. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2480. end
  2481. ATTACK = false
  2482. Rooted = false
  2483. end
  2484. COR1 = false
  2485. CORMODE = false
  2486. CHOSENBRICK = "Really red"
  2487. CHARGE = true
  2488. VOID1 = false
  2489. end
  2490. function Taunt()
  2491. ATTACK = true
  2492. RELAX2 = true
  2493. Rooted = true
  2494. repeat
  2495. Swait()
  2496. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-60 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2497. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2498. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.50 + 0.05 * COS(SINE / 12), 0.4) * ANGLES(RAD(-160), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2499. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.50 + 0.05 * COS(SINE / 12), 0.4) * ANGLES(RAD(-160), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2500. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.05) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2501. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / 12), -0.05) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2502. WACKYEFFECT({
  2503. EffectType = "Wave",
  2504. Size = VT(4, 1, 4),
  2505. Size2 = VT(4 + MRANDOM(0, 8), 3, 4 + MRANDOM(0, 8)),
  2506. Transparency = 0.9,
  2507. Transparency2 = 1,
  2508. CFrame = CF(RootPart.Position-VT(0,3.2,0)) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2509. MoveToPos = nil,
  2510. RotationX = 0,
  2511. RotationY = 5,
  2512. RotationZ = 0,
  2513. Material = "Neon",
  2514. Color = C3(1, 1, 1),
  2515. SoundID = nil,
  2516. SoundPitch = nil,
  2517. SoundVolume = nil
  2518. })
  2519. until RELAX2 == false
  2520. ATTACK = false
  2521. Rooted = false
  2522. end
  2523. --//=================================\\
  2524. --|| ASSIGN THINGS TO KEYS
  2525. --\\=================================//
  2526.  
  2527. function MouseDown(Mouse)
  2528. if ATTACK == false then
  2529. end
  2530. end
  2531.  
  2532. function MouseUp(Mouse)
  2533. HOLD = false
  2534. end
  2535. RELAX = false
  2536. RELAX2 = false
  2537. function KeyDown(Key)
  2538. KEYHOLD = true
  2539. if Key == "z" and ATTACK == false and SVAL == false and VALUE2 == false then
  2540. Beam()
  2541. end
  2542. if Key == "q" and ATTACK == false and SVAL == false and VALUE2 == false then
  2543. Warp()
  2544. end
  2545. if Key == "c" and ATTACK == false and SVAL == false and VALUE2 == false then
  2546. Cooldown()
  2547. end
  2548. if Key == "b" and ATTACK == false and SVAL == false and VALUE2 == false then
  2549. CorMode()
  2550. end
  2551. if Key == "x" and ATTACK == false and SVAL == false and CORMODE == true then
  2552. HCore()
  2553. end
  2554. if Key == "f" and ATTACK == false and SVAL == false and CORMODE == true then
  2555. IceCore()
  2556. end
  2557. if Key == "r" and ATTACK == false and SVAL == false and CORMODE == true then
  2558. VoidCore()
  2559. end
  2560. if Key == "e" and ATTACK == false and SVAL == false then
  2561. CORMODE = false
  2562. end
  2563. ------------------------------------------------ACTIVATORS
  2564. if Key == "z" and COR1 == true and SVAL == false then
  2565. a()
  2566. end
  2567. if Key == "c" and COR1 == true and SVAL == false then
  2568. s()
  2569. end
  2570. if Key == "x" and COR1 == true and SVAL == false then
  2571. d()
  2572. end
  2573. ------------------------------------------------MISC
  2574. if RELAX == false and ATTACK == false or RELAX2 == true then
  2575. if Key == "t" then
  2576. if RELAX2 == false then
  2577. Taunt()
  2578. elseif RELAX2 == true then
  2579. RELAX2 = false
  2580. end
  2581. end
  2582. end
  2583. end
  2584.  
  2585. function KeyUp(Key)
  2586. KEYHOLD = false
  2587. end
  2588.  
  2589. Mouse.Button1Down:connect(function(NEWKEY)
  2590. MouseDown(NEWKEY)
  2591. end)
  2592. Mouse.Button1Up:connect(function(NEWKEY)
  2593. MouseUp(NEWKEY)
  2594. end)
  2595. Mouse.KeyDown:connect(function(NEWKEY)
  2596. KeyDown(NEWKEY)
  2597. end)
  2598. Mouse.KeyUp:connect(function(NEWKEY)
  2599. KeyUp(NEWKEY)
  2600. end)
  2601.  
  2602. --//=================================\\
  2603. --\\=================================//
  2604.  
  2605. function unanchor()
  2606. if UNANCHOR == true then
  2607. g = Character:GetChildren()
  2608. for i = 1, #g do
  2609. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  2610. g[i].Anchored = false
  2611. end
  2612. if g[i].ClassName == "Accessory" then
  2613. g[i].Handle.Anchored = false
  2614. end
  2615. end
  2616. if LIMITBROKEN == false then
  2617. RootPart.Anchored = false
  2618. end
  2619. end
  2620. end
  2621. --//=================================\\
  2622. --|| WRAP THE WHOLE SCRIPT UP
  2623. --\\=================================//
  2624.  
  2625. Humanoid.Changed:connect(function(Jump)
  2626. if Jump == "Jump" and (Disable_Jump == true) then
  2627. Humanoid.Jump = false
  2628. end
  2629. end)
  2630.  
  2631. while true do
  2632. Swait()
  2633. script.Parent = WEAPONGUI
  2634. ANIMATE.Parent = nil
  2635. if Humanoid then
  2636. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2637. IDLEANIMATION:Play()
  2638. end
  2639. SINE = SINE + CHANGE
  2640. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2641. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2642. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2643. local WALKSPEEDVALUE = 5 / (Humanoid.WalkSpeed / 16)
  2644. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2645. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2646. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2647. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  2648. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  2649. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2650. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2651. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2652. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2653. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2654. end
  2655. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2656. ANIM = "Jump"
  2657. if ATTACK == false then
  2658. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2659. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2660. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2661. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2662. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2663. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2664. end
  2665. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2666. ANIM = "Fall"
  2667. if ATTACK == false then
  2668. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2669. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2670. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2671. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2672. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2673. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2674. end
  2675. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2676. ANIM = "Idle"
  2677. if ATTACK == false then
  2678. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2679. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2680. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2681. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2682. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2683. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2684. if VALUE1 == false and MRANDOM(1,200) == 1 then
  2685. coroutine.resume(coroutine.create(function()
  2686. VALUE1 = true
  2687. for i = 1, 25 do
  2688. Swait()
  2689. end
  2690. VALUE1 = false
  2691. end))
  2692. end
  2693. end
  2694.  
  2695. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2696. ANIM = "Walk"
  2697. if ATTACK == false then
  2698. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2699. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2700. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(25 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2701. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-25 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2702. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2703. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2704. end
  2705. end
  2706. if COR1 == true then
  2707. SKILL1TEXT.Text = "[Z] Core explosion"
  2708. SKILL2TEXT.Text = "[_] ERROR"
  2709. SKILL3TEXT.Text = "[_] ERROR"
  2710. end
  2711. if COR1 == false then
  2712. SKILL1TEXT.Text = "[Z] Lava outburst"
  2713. SKILL2TEXT.Text = "[C] Cooldown"
  2714. SKILL3TEXT.Text = "[B] Core Mode"
  2715. end
  2716. if CORMODE == true then
  2717. SKILL1TEXT.Text = "[R,X] VoidCore"
  2718. SKILL2TEXT.Text = "[F,C] IceCore"
  2719. SKILL3TEXT.Text = "[X,Z] Core"
  2720. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  2721. end
  2722. sick.Parent = Torso
  2723. sick.Playing = true
  2724. sick.SoundId = "rbxassetid://1547042045"
  2725. for _, c in pairs(Weapon:GetChildren()) do
  2726. if c.Name == "Eon" then
  2727. c.BrickColor = BRICKC(CHOSENBRICK)
  2728. end
  2729. end
  2730.  
  2731. unanchor()
  2732. Humanoid.MaxHealth = "inf"
  2733. Humanoid.Health = "inf"
  2734. if Rooted == false then
  2735. Disable_Jump = false
  2736. Humanoid.WalkSpeed = Speed
  2737. elseif Rooted == true then
  2738. Disable_Jump = true
  2739. Humanoid.WalkSpeed = 0
  2740. end
  2741. refit()
  2742. Humanoid.PlatformStand = false
  2743. end
  2744.  
  2745. --//=================================\\
  2746. --\\=================================//
  2747.  
  2748.  
  2749.  
  2750.  
  2751.  
  2752. --//====================================================\\--
  2753. --|| END OF SCRIPT
  2754. --\\====================================================//--w
Add Comment
Please, Sign In to add comment