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- // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
- Shader "Custom/SpriteWithMask" {
- Properties
- {
- _MainTex ("Base", 2D) = "white" {}
- _MaskTex ("Mask", 2D) = "white" {}
- _Color ("Color", Color) = (0.5, 0.5, 0.5, 0.5)
- }
- SubShader
- {
- Pass
- {
- // Blend SrcAlpha OneMinusSrcAlpha
- // inside SubShader
- //Tags { "Queue"="Transparent" "RenderType"="Transparent" "IgnoreProjector"="True" }
- // inside Pass
- //ZWrite Off
- Blend SrcAlpha OneMinusSrcAlpha
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #include "UnityCG.cginc"
- uniform int ArrayLength = 0;
- uniform float Array[1023];
- sampler2D _MainTex;
- sampler2D _MaskTex;
- float4 _Color;
- struct v2f
- {
- float4 pos : SV_POSITION;
- float2 uv1 : TEXCOORD0;
- float2 uv2 : TEXCOORD1;
- };
- float4 _MainTex_ST;
- float4 _MaskTex_ST;
- v2f vert (appdata_base v)
- {
- v2f o;
- o.pos = UnityObjectToClipPos (v.vertex);
- o.uv1 = TRANSFORM_TEX (v.texcoord, _MainTex);
- o.uv2 = TRANSFORM_TEX (v.texcoord, _MaskTex);
- return o;
- }
- fixed4 frag (v2f i) : COLOR
- {
- fixed4 base = tex2D (_MainTex, i.uv1);
- fixed4 mask = tex2D (_MaskTex, i.uv2);
- if(ArrayLength==0)
- {
- return base * _Color;
- }
- for (int i=0; i < ArrayLength ; i++)
- {
- if(Array[i] < 256)
- {
- if(Array[i] == mask.r)
- {
- return base;
- }
- }
- else if(Array[i] < 511)
- {
- if(Array[i] - 256 == mask.g)
- {
- return base;
- }
- }
- else
- {
- if(Array[i] - 512 == mask.b)
- {
- return base;
- }
- }
- }
- return fixed4(1,1,1,0);
- // base.w = mask.x * mask.x * mask.x;
- // return base * (_Color * 2.0f);
- // return mask;
- // return half4(0,0,1,1);
- }
- ENDCG
- }
- }
- FallBack Off
- }
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