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  1. class CfgVehicles {
  2. class All
  3. {
  4. class Turrets;
  5. };
  6. class AllVehicles: All
  7. {
  8. class ViewCargo;
  9. class NewTurret
  10. {
  11. class Turrets;
  12. };
  13. };
  14. class Air: All {
  15. radarTarget = 1;
  16. radarTargetSize = 1;
  17. };
  18.  
  19. class Ship_F;
  20. class Boat_F: Ship_F {
  21. radarTarget = 1;
  22. radarTargetSize = 1;
  23. };
  24.  
  25. class SDV_01_base_F : Boat_F {
  26. irTarget = false;
  27. radarTarget = 0;
  28. };
  29.  
  30. class Rubber_duck_base_F : Boat_F {
  31. maxspeed = 200;
  32. irTarget = false;
  33. };
  34. class Land: AllVehicles{};
  35. class LandVehicle: Land
  36. {
  37. class CommanderOptics: NewTurret
  38. {
  39. class ViewOptics;
  40. };
  41. };
  42.  
  43. class Car; // External class reference
  44.  
  45. class Car_F : Car {
  46. radarTarget = 1;
  47. radarTargetSize = 1;
  48. class NewTurret; // External class reference
  49. };
  50.  
  51. class Wheeled_APC_F : Car_F {
  52. class NewTurret; // External class reference
  53.  
  54. class Turrets {
  55. class MainTurret : NewTurret {
  56. startEngine = false;
  57. };
  58. };
  59. };
  60.  
  61. class Tank : LandVehicle {
  62. class HitPoints;
  63. class NewTurret; // External class reference
  64. };
  65.  
  66. class Tank_F : Tank {
  67. class Turrets {
  68. class MainTurret : NewTurret {
  69. startEngine = false;
  70. };
  71. };
  72. class HitPoints: HitPoints
  73. {
  74. class HitHull;
  75. class HitEngine;
  76. class HitLTrack;
  77. class HitRTrack;
  78. };
  79. };
  80. class MBT_01_base_F: Tank_F {};
  81. class B_MBT_01_base_F: MBT_01_base_F {};
  82. class B_MBT_01_cannon_F: B_MBT_01_base_F { //Меркава без ДЗ
  83. armor=520;
  84. armorStructural=520;
  85. damageResistance=0.01;
  86. class HitPoints: HitPoints
  87. {
  88. class HitHull: HitHull
  89. {
  90. armor = 0.45;
  91. material = -1;
  92. passThrough = 0;
  93. minimalHit = 0.1;
  94. explosionShielding = 0.3;
  95. radius = 0.21;
  96. };
  97. class HitEngine: HitEngine
  98. {
  99. armor = 0.45;
  100. material = -1;
  101. passThrough = 0;
  102. minimalHit = 0.09;
  103. explosionShielding = 0.009;
  104. radius = 0.27;
  105. class DestructionEffects
  106. {
  107. ammoExplosionEffect="";
  108. class RHS_Engine_Smoke
  109. {
  110. simulation="particles";
  111. type="SmallWreckSmoke";
  112. position="engine_smoke1";
  113. intensity=0.5;
  114. interval=1;
  115. lifeTime=60;
  116. };
  117. class RHS_Engine_Fire: RHS_Engine_Smoke
  118. {
  119. type="SmallFireFPlace";
  120. };
  121. class RHS_Engine_Sparks: RHS_Engine_Smoke
  122. {
  123. type="FireSparks";
  124. };
  125. class RHS_Engine_Sounds: RHS_Engine_Smoke
  126. {
  127. simulation="sound";
  128. type="Fire";
  129. };
  130. class RHS_Engine_Smoke_small1: RHS_Engine_Smoke
  131. {
  132. type="WeaponWreckSmoke";
  133. position="engine_smoke2";
  134. };
  135. class RHS_Engine_Smoke_small2: RHS_Engine_Smoke_small1
  136. {
  137. position="engine_smoke3";
  138. };
  139. class RHS_Engine_Smoke_small3: RHS_Engine_Smoke_small1
  140. {
  141. position="engine_smoke4";
  142. };
  143. };
  144. };
  145. class HitLTrack: HitLTrack
  146. {
  147. armor = 0.25;
  148. material = -1;
  149. passThrough = 0;
  150. minimalHit = 0.09;
  151. explosionShielding = 0.5;
  152. radius = 0.3;
  153. };
  154. class HitRTrack: HitRTrack
  155. {
  156. armor = 0.25;
  157. material = -1;
  158. passThrough = 0;
  159. minimalHit = 0.09;
  160. explosionShielding = 1.2;
  161. radius = 0.3;
  162. };
  163. };
  164. class Turrets: Turrets
  165. {
  166. class MainTurret: MainTurret
  167. {
  168. turretInfoType = "tu_RHS_RscWeaponM1_FCS";
  169. ace_fcs_enabled = 1;
  170. ace_fcs_minDistance = 500;
  171. ace_fcs_maxDistance = 5000;
  172. ace_fcs_distanceInterval = 25;
  173. };
  174. class HitPoints
  175. {
  176. class HitTurret
  177. {
  178. armor = 0.2;
  179. material = -1;
  180. passThrough = 0;
  181. minimalHit = 0.34;
  182. explosionShielding = 0.001;
  183. radius = 0.18;
  184. };
  185. class HitGun
  186. {
  187. armor = 0.3;
  188. material = -1;
  189. passThrough = 0;
  190. minimalHit = 0.15;
  191. explosionShielding = 0.0;
  192. radius = 0.12;
  193. };
  194. };
  195. };
  196.  
  197. };
  198. class B_T_MBT_01_cannon_F: B_MBT_01_cannon_F {};
  199. class B_MBT_01_TUSK_F: B_MBT_01_cannon_F //Меркава с ДЗ
  200. {
  201. armor=600;
  202. armorStructural=600;
  203. damageResistance=0.02;
  204. class HitPoints: HitPoints
  205. {
  206. class HitHull: HitHull
  207. {
  208. armor = 0.55;
  209. material = -1;
  210. passThrough = 0;
  211. minimalHit = 0.1;
  212. explosionShielding = 0.3;
  213. radius = 0.21;
  214. };
  215. class HitEngine: HitEngine
  216. {
  217. armor = 0.55;
  218. material = -1;
  219. passThrough = 0;
  220. minimalHit = 0.09;
  221. explosionShielding = 0.009;
  222. radius = 0.27;
  223. class DestructionEffects
  224. {
  225. ammoExplosionEffect="";
  226. class RHS_Engine_Smoke
  227. {
  228. simulation="particles";
  229. type="SmallWreckSmoke";
  230. position="engine_smoke1";
  231. intensity=0.5;
  232. interval=1;
  233. lifeTime=60;
  234. };
  235. class RHS_Engine_Fire: RHS_Engine_Smoke
  236. {
  237. type="SmallFireFPlace";
  238. };
  239. class RHS_Engine_Sparks: RHS_Engine_Smoke
  240. {
  241. type="FireSparks";
  242. };
  243. class RHS_Engine_Sounds: RHS_Engine_Smoke
  244. {
  245. simulation="sound";
  246. type="Fire";
  247. };
  248. class RHS_Engine_Smoke_small1: RHS_Engine_Smoke
  249. {
  250. type="WeaponWreckSmoke";
  251. position="engine_smoke2";
  252. };
  253. class RHS_Engine_Smoke_small2: RHS_Engine_Smoke_small1
  254. {
  255. position="engine_smoke3";
  256. };
  257. class RHS_Engine_Smoke_small3: RHS_Engine_Smoke_small1
  258. {
  259. position="engine_smoke4";
  260. };
  261. };
  262. };
  263. class HitLTrack: HitLTrack
  264. {
  265. armor = 0.25;
  266. material = -1;
  267. passThrough = 0;
  268. minimalHit = 0.09;
  269. explosionShielding = 0.5;
  270. radius = 0.3;
  271. };
  272. class HitRTrack: HitRTrack
  273. {
  274. armor = 0.25;
  275. material = -1;
  276. passThrough = 0;
  277. minimalHit = 0.09;
  278. explosionShielding = 1.2;
  279. radius = 0.3;
  280. };
  281. };
  282. class Turrets: Turrets
  283. {
  284. class MainTurret: MainTurret
  285. {
  286. turretInfoType = "tu_RHS_RscWeaponM1_FCS";
  287. ace_fcs_enabled = 1;
  288. ace_fcs_minDistance = 500;
  289. ace_fcs_maxDistance = 5000;
  290. ace_fcs_distanceInterval = 25;
  291. };
  292. class HitPoints
  293. {
  294. class HitTurret
  295. {
  296. armor = 0.2;
  297. material = -1;
  298. passThrough = 0;
  299. minimalHit = 0.34;
  300. explosionShielding = 0.001;
  301. radius = 0.18;
  302. };
  303. class HitGun
  304. {
  305. armor = 0.3;
  306. material = -1;
  307. passThrough = 0;
  308. minimalHit = 0.15;
  309. explosionShielding = 0.0;
  310. radius = 0.12;
  311. };
  312. };
  313. };
  314. };
  315. class B_T_MBT_01_TUSK_F: B_MBT_01_TUSK_F {};
  316. };
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