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castfromhp

Bluh bluh researcher

Jan 23rd, 2012
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  1. Researcher
  2.  
  3. Prerequisites: 13 INT, 13 WIS
  4. Key Abilities: Intelligence, Wisdom
  5. Negligent Ability: Strength
  6. Bonuses: +1 INT +1 WIS
  7. Penalties: -2 STR
  8.  
  9. Class Features:
  10.  
  11. Walking Encyclopedia, Frantic Research
  12.  
  13. Frantic Research: Researcher Feature
  14. Daily – Every 5 levels gained, you may perform this Class Feature another time per day.
  15. Target: Any pokemon.
  16. Effect: Roll d20 and add your INT and WIS modifiers to the roll. If you roll higher then 15, you learn what level the pokemon is. If you roll higher then 20, you identify how much HP the target currently has.
  17.  
  18. Walking Encyclopedia: Researcher Feature
  19. Static
  20. Target: Anything related to knowledge you are allowed to look up.
  21. Effect: You know pokemon data, relating to pokemon in your pokedex, about move sets, type, type advantage, evolution methods, abilities, height, weight, and location. You have access to all information a pokedex would grant, immediately.
  22.  
  23. While most trainers aim to be the best, Researchers aim to know the most. While they lack the physical advantage other trainers might, they have studied for many years prior to the beginning of their journey and have retained a vast amount of knowledge relating to most pokemon all over the world. They know many things relating to a pokemon’s natural moveset, their habitat, and even the location of several pokemon – just by name. A powerful trainer can help a pokemon find the power that’s inside; a Researcher knows the power that’s inside before he or she even captures a pokemon.
  24.  
  25. Did The Homework
  26. Prerequisites: Researcher, 16 INT
  27. Daily
  28. Target: Location, Trainer, Pokemon, Object
  29. Effect: Spend an hour doing research about the target. Every 12 levels gained, you may research an additional target during this hour. The GM gives you X Insight Points for the target that last until the end of the day, where X is half of your INT modifier. While in the vicinity of the target and taking actions related to that target for the rest of the day, you spend an Insight Point once per round as a free action to treat either your WIS or INT mod as 3 higher for the duration of that round. When you spend an Insight Point, your GM gives you a fact about the target that aids in your current action.
  30.  
  31. Field Commander: Researcher Feature, S
  32. Prerequisites: Researcher, 17 INT or 17 WIS
  33. Static
  34. Target: Your ally’s pokemon.
  35. Effect: You may issue commands to pokemon who has not already acted on a round of an encounter. There must be understood consent from the trainer unless they are unconscious. Pokemon may only act once per round of an encounter. You still may only issue one command per round unless you have Dual Wielding.
  36.  
  37. Frantic Research +: Researcher Feature, TA
  38. Prerequisites: Researcher, 16 WIS, 16 INT
  39. Daily – Every 3 levels gained, you may perform this Class Feature another time per day.
  40. Target: Any pokemon.
  41. Effect: Roll d20 and add your INT and WIS modifiers to the roll. If you roll higher then 15, you learn what level the pokemon is and at least 6 of its attacks that a standard one of its species would not naturally have at its level. If it has fewer than 6 attacks meeting this criterion, you learn all of them. If you roll higher then 20, you identify how much HP the target currently has. This Feature replaces Frantic Research.
  42.  
  43. Game Plan: Researcher Feature, TA
  44. Prerequisites: Researcher, 16 INT
  45. Daily - Every 6 levels gained, you may perform this Class Feature another time per day.
  46. Target: One allied trainer or pokemon.
  47. Effect: Shift the target up to X meters where X is your INT modifier or your WIS modifier.
  48.  
  49. Game Plan +: Researcher Feature, TA
  50. Prerequisites: Researcher, Game Plan
  51. Daily – Every 8 levels gained, you may perform this Class Feature another time per day.
  52. Target: Your allies and their pokemon.
  53. Effect: Shift all allies and their pokemon up to X meters where X is your INT modifier or your WIS modifier. Game Plan + does not replace Game Plan.
  54.  
  55. Read the Manual: Researcher Feature, FA
  56. Prerequisites: Researcher
  57. At-Will
  58. Target: An item.
  59. Effect: You know the function of any machine. Additionally, you know the function of the item if it is a standard item with an effect given in the Player Handbook. You know of any defects that might change the way the item normally functions.
  60.  
  61. Repel Crafting: Researcher Feature, TA
  62. Prerequisites: Researcher
  63. At-Will
  64. Target: Items.
  65. Effect: Effect: Create a Repel (200). Name the concoction whatever you’d like out of whatever ingredients you’d like.
  66.  
  67. Strategic Targeting: Researcher Feature, TA
  68. Prerequisites: Researcher
  69. Daily - Every 8 levels gained, you may perform this Class Feature another time per day.
  70. Target: Allied pokemon.
  71. Effect: Add half your WIS modifier to the target's accuracy roll when they make an attack this turn.
  72.  
  73. Tactical Response: Researcher Feature, TA
  74. Prerequisites: Researcher, Field Commander
  75. Daily
  76. Target: Your Pokemon
  77. Effect: Choose one Move of any kind and one No Damage - Self Move known by the target. For the rest of the day when your targeted pokemon is active and a foe uses the first Move chosen, it may immediately use the chosen No Damage - Self Move as an interrupt one time. This does not consume your command for the turn.
  78.  
  79. Trait Theory: Researcher Feature, TA
  80. Prerequisites: Researcher
  81. At-Will – One attempt per target, 2 times per encounter
  82. Target: Any pokemon.
  83. Effect: Roll d20 and add your INT and WIS modifiers to the roll. If you roll higher then 10, you identify what Nature the pokemon has. If you roll higher than 15, you also identify what Abilities the pokemon has.
  84.  
  85. Trait Theory +: Researcher Feature, TA
  86. Prerequisites: Researcher, Trait Theory, 18 WIS
  87. At-Will – One attempt per target, 2 times per encounter
  88. Target: Any pokemon.
  89. Effect: Roll d20 and add your INT and WIS modifiers to the roll. If you roll higher then 10, you identify what Nature the pokemon has. If you roll higher than 15, you also identify what Abilities the pokemon has. If the target is Wild and you rolled higher then 20, you may pick the target’s Nature. This Feature Replaces Trait Theory.
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