Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- //if ((Flags0.Value & 1) > 0) c.Red += 1.0f; //script activated? N Yankton only + small piece in self storage
- //if ((Flags0.Value & 2) > 0) c.Red += 1.0f; //car can use / gps?
- //if ((Flags0.Value & 4) > 0) c.Red += 1.0f; //***not used
- //if ((Flags0.Value & 8) > 0) c.Red += 1.0f; //gravel surface? country roads mostly
- //if ((Flags0.Value & 16) > 0) c.Red += 1.0f; //***not used
- //if ((Flags0.Value & 32) > 0) c.Red += 1.0f; //slow speed? hills roads, prison boundary, carparks, airport roads etc
- //if ((Flags0.Value & 64) > 0) c.Red += 1.0f; //intersection entry 1 (has priority)?
- //if ((Flags0.Value & 128) > 0) c.Green += 1.0f; //intersection entry 2 unk?
- //if ((Flags1.Value & 1) > 0) c.Red += 1.0f; //left turn lane?
- //if ((Flags1.Value & 2) > 0) c.Red += 1.0f; //left turn node of no return
- //if ((Flags1.Value & 4) > 0) c.Red += 1.0f; //right turn node of no return
- //if ((Flags1.Value & 8) > 0) c.Red += 1.0f; //entry for traffic lights / boom gates etc
- //if ((Flags1.Value & 16) > 0) c.Red += 1.0f; //entry for traffic lights / boom gates etc + peds crossing
- //if ((Flags1.Value & 32) > 0) c.Red += 1.0f; //intersection entry 3 unk?
- //if ((Flags1.Value & 64) > 0) c.Red += 1.0f; //entry for traffic lights / boom gates etc + peds crossing
- //if ((Flags1.Value & 128) > 0) c.Red += 1.0f; //intersection minor/stop, T?
- ////[16 bits pos Z here]
- //if ((Flags2.Value & 1) > 0) c.Red += 1.0f; //slow traffic? peds? carparks? military? GPS disable routing??
- //if ((Flags2.Value & 2) > 0) c.Red += 1.0f; //***not used
- //if ((Flags2.Value & 4) > 0) c.Red += 1.0f; //intersection decision?
- //if ((Flags2.Value & 8) > 0) c.Red += 1.0f; //***not used
- //if ((Flags2.Value & 16) > 0) c.Red += 1.0f; //slower traffic?
- //if ((Flags2.Value & 32) > 0) c.Red += 1.0f; //water/boat
- //if ((Flags2.Value & 64) > 0) c.Red += 1.0f; //freeways /peds?
- //if ((Flags2.Value & 128) > 0) c.Red += 1.0f; //not a main road...?
- //if ((LinkCountUnk & 1) > 0) c.Red += 1.0f; //has junction heightmap
- //if ((LinkCountUnk & 2) > 0) c.Red += 1.0f; //speed/density/type related? not runways, not freeways
- //if ((LinkCountUnk & 4) > 0) c.Red += 1.0f; //higher speed? eg freeway
- ////[5 bits LinkCount here]
- //if ((Flags3.Value & 1) > 0) c.Red += 1.0f; //is in an interior
- //if ((Flags3.Value & 2) > 0) c.Red += 1.0f; //heuristic val?
- //if ((Flags3.Value & 4) > 0) c.Red += 1.0f; //heuristic val?
- //if ((Flags3.Value & 8) > 0) c.Red += 1.0f; //heuristic val?
- //if ((Flags3.Value & 16) > 0) c.Red += 1.0f; //heuristic val?
- //if ((Flags3.Value & 32) > 0) c.Red += 1.0f; //heuristic val?
- //if ((Flags3.Value & 64) > 0) c.Red += 1.0f; //heuristic val?
- //if ((Flags3.Value & 128) > 0) c.Red += 1.0f; //heuristic val?
- //if ((Flags4.Value & 1) > 0) c.Red += 1.0f; //slow traffic?
- //if ((Flags4.Value & 2) > 0) c.Red += 1.0f; //density/popgroup value..?
- //if ((Flags4.Value & 4) > 0) c.Green += 1.0f; //density/popgroup value..?
- //if ((Flags4.Value & 8) > 0) c.Blue += 1.0f; //density/popgroup value..?
- //if ((Flags4.Value & 16) > 0) c.Red += 1.0f; //special/peds path?
- //if ((Flags4.Value & 32) > 0) c.Green += 1.0f; //special/peds path?
- //if ((Flags4.Value & 64) > 0) c.Blue += 1.0f; //special/peds path?
- //if ((Flags4.Value & 128) > 0) c.Blue += 1.0f; //intersection entry left turn?
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement