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Jul 20th, 2017
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  1. //if ((Flags0.Value & 1) > 0) c.Red += 1.0f; //script activated? N Yankton only + small piece in self storage
  2. //if ((Flags0.Value & 2) > 0) c.Red += 1.0f; //car can use / gps?
  3. //if ((Flags0.Value & 4) > 0) c.Red += 1.0f; //***not used
  4. //if ((Flags0.Value & 8) > 0) c.Red += 1.0f; //gravel surface? country roads mostly
  5. //if ((Flags0.Value & 16) > 0) c.Red += 1.0f; //***not used
  6. //if ((Flags0.Value & 32) > 0) c.Red += 1.0f; //slow speed? hills roads, prison boundary, carparks, airport roads etc
  7. //if ((Flags0.Value & 64) > 0) c.Red += 1.0f; //intersection entry 1 (has priority)?
  8. //if ((Flags0.Value & 128) > 0) c.Green += 1.0f; //intersection entry 2 unk?
  9.  
  10. //if ((Flags1.Value & 1) > 0) c.Red += 1.0f; //left turn lane?
  11. //if ((Flags1.Value & 2) > 0) c.Red += 1.0f; //left turn node of no return
  12. //if ((Flags1.Value & 4) > 0) c.Red += 1.0f; //right turn node of no return
  13. //if ((Flags1.Value & 8) > 0) c.Red += 1.0f; //entry for traffic lights / boom gates etc
  14. //if ((Flags1.Value & 16) > 0) c.Red += 1.0f; //entry for traffic lights / boom gates etc + peds crossing
  15. //if ((Flags1.Value & 32) > 0) c.Red += 1.0f; //intersection entry 3 unk?
  16. //if ((Flags1.Value & 64) > 0) c.Red += 1.0f; //entry for traffic lights / boom gates etc + peds crossing
  17. //if ((Flags1.Value & 128) > 0) c.Red += 1.0f; //intersection minor/stop, T?
  18.  
  19. ////[16 bits pos Z here]
  20.  
  21. //if ((Flags2.Value & 1) > 0) c.Red += 1.0f; //slow traffic? peds? carparks? military? GPS disable routing??
  22. //if ((Flags2.Value & 2) > 0) c.Red += 1.0f; //***not used
  23. //if ((Flags2.Value & 4) > 0) c.Red += 1.0f; //intersection decision?
  24. //if ((Flags2.Value & 8) > 0) c.Red += 1.0f; //***not used
  25. //if ((Flags2.Value & 16) > 0) c.Red += 1.0f; //slower traffic?
  26. //if ((Flags2.Value & 32) > 0) c.Red += 1.0f; //water/boat
  27. //if ((Flags2.Value & 64) > 0) c.Red += 1.0f; //freeways /peds?
  28. //if ((Flags2.Value & 128) > 0) c.Red += 1.0f; //not a main road...?
  29.  
  30. //if ((LinkCountUnk & 1) > 0) c.Red += 1.0f; //has junction heightmap
  31. //if ((LinkCountUnk & 2) > 0) c.Red += 1.0f; //speed/density/type related? not runways, not freeways
  32. //if ((LinkCountUnk & 4) > 0) c.Red += 1.0f; //higher speed? eg freeway
  33. ////[5 bits LinkCount here]
  34.  
  35. //if ((Flags3.Value & 1) > 0) c.Red += 1.0f; //is in an interior
  36. //if ((Flags3.Value & 2) > 0) c.Red += 1.0f; //heuristic val?
  37. //if ((Flags3.Value & 4) > 0) c.Red += 1.0f; //heuristic val?
  38. //if ((Flags3.Value & 8) > 0) c.Red += 1.0f; //heuristic val?
  39. //if ((Flags3.Value & 16) > 0) c.Red += 1.0f; //heuristic val?
  40. //if ((Flags3.Value & 32) > 0) c.Red += 1.0f; //heuristic val?
  41. //if ((Flags3.Value & 64) > 0) c.Red += 1.0f; //heuristic val?
  42. //if ((Flags3.Value & 128) > 0) c.Red += 1.0f; //heuristic val?
  43.  
  44. //if ((Flags4.Value & 1) > 0) c.Red += 1.0f; //slow traffic?
  45. //if ((Flags4.Value & 2) > 0) c.Red += 1.0f; //density/popgroup value..?
  46. //if ((Flags4.Value & 4) > 0) c.Green += 1.0f; //density/popgroup value..?
  47. //if ((Flags4.Value & 8) > 0) c.Blue += 1.0f; //density/popgroup value..?
  48. //if ((Flags4.Value & 16) > 0) c.Red += 1.0f; //special/peds path?
  49. //if ((Flags4.Value & 32) > 0) c.Green += 1.0f; //special/peds path?
  50. //if ((Flags4.Value & 64) > 0) c.Blue += 1.0f; //special/peds path?
  51. //if ((Flags4.Value & 128) > 0) c.Blue += 1.0f; //intersection entry left turn?
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