ArseneLupin32

Exit Stage Left

Nov 23rd, 2018
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  1. **Title of Run:** Exit Stage Left
  2. **Run/Event Summary:** The team heads to a studio on a tip and become separated. Tragedy strikes however when a friend is lost along the way.
  3. **Predicted Difficulty:** Predicted difficulty: Medium-Hard
  4.  
  5. **Run Description:** The team enters the studio and once they enter they find a Homunculus humming to himself as he works on another Homunculus on a Pottery Wheel. It is distracted and easily sneak attacked. It will seem like they've snuck in like they've planned with no discovery. They head further into the main room and a heavy grate slams shut behind them as a monitor flick on, revealing that The Curator knew they were coming and he comments on barely having enough time to set up. Two Lesser Flycatchers appear an attack the party. They are free to explore the entrance hall where there are refreshments and the usual fun stuff before they enter the next room. The next room is 4 buttons that all make different noises. Once all 4 buttons are pressed at the same time, Plexiglas walls come down and separate them before secret doors open, leading them to 4 separate paths. Each path has monitors to show the other people on their paths.
  6.  
  7. Path 1: Wren
  8. Smokey French Cafe Aesthetic. Homunculi wait the tables and seem to guard the entrance to the obvious back room that leads to the next area. The Menu includes thing like "People Who love you" "A Mother who's still alive" "A dad who deserves to live" "Friends who will never betray you" all of which are sold out. Once she enters the back room, which will not be guarded although the Homunculi will mock her if she tries to enter. The next room involves a lesser Porcupine with 10 HP and a lowered attack stat. In the next room she'll fine her 17 former family members sitting there, asking her where she's been? They've been rotting in hell for ages and have been missing their favorite sister and waiting for her to join them. If she tries to attack them she kills one with every point of damage she deals. Each one dies with a smile on their face. She finds papers on each with a number. The exit to the Waiting Room needs a 6 Digit Code. She is then led to the Waiting Room
  9.  
  10. Path 2: Joshua
  11. Aesthetic: Bloody Prison. Walls lined with cells and rejected Homunculi. Beacons watch from every corner. As he walks in the scream at him, asking why he can be free when they arent? They grab at his clothes to try and claw him. He faces a Changeling Warden, a Changeling in a security outfit. It should prove a slight challenge to him. As he enters the next room with the Guard's keys he finds Cas kneeling with a blindfold as a Homunculus Executioner stands over him with a revolver. Josh is cut off from this by a glass wall. He can hear muffled screams from Cas before a quiet click as the shot goes through Cas' head and silences him and the Executioner walks off without even looking at Joshua. He traverses into the next room, where he finds a dead end room with a button under a rug to open a secret door, this has 0 indication that it exists, urging Joshua to use his Cig. Afterwards he finds Cas' corpse that he can probably identify as fake with a DC4 MED check. The executioner is gone and reappears for the boss fight later. Joshua finds his way to the Waiting Room soon after.
  12.  
  13. Path 3: Madison
  14. Morgue. Corpses in the drawers are all smiling wide with a letter carved into their chests. Each drawer is labeled 1-6. N-J-5-8-V. Drawer 6 contains a Rejected Changeling that will lunge at him and groan. Next room contains a Changeling in the image of Scott Harpur with a final letter hidden under his chest. S He's tied down in a wheelchair and is very beaten and bruised. His tongue is cut out so he cant talk. In the last room, he finds a 17 Digit Codepad. The numbers to which are on Wren's family. This leads to the waiting room.
  15.  
  16. Path 4: Nova
  17. Nova's room firstly includes a warehouse layout with a door that is locked behind a wooden bar that requires a DC4 STR check to break. Inside the warehouse there is boxes that have various Ouroboros paraphernalia and items relating to the players. This room is very dimly lit.
  18.  
  19. **Outcome:** How the run should finish.
  20.  
  21.  
  22.  
  23. Venus: Flycatcher with 15 Health
  24. Lesser Flycatcher: 10 Health
  25. **Name:** Flycatcher
  26. **Purpose:** Boss
  27. **Nature:** How it is, which is shown in how it acts.
  28. **Description/History:** A bundle of winding flesh coiling around the room with multiple heads resembling fly traps.
  29. **Other:** Each Head is an Individual Flycatcher
  30.  
  31. +++++ Health
  32.  
  33. * **Physical Health:** 10 Per Head
  34. * **Mental Health:** 10
  35.  
  36. * Strength: 2
  37. * Athletics
  38. * **Melee**
  39. * Ranged (heavy)
  40.  
  41. * Toughness: 2
  42. * **Resilience**
  43. * Determination
  44. * Antipsychic
  45.  
  46. * Speed:
  47. * Acrobatics
  48. * Stealth
  49. * Ranged
  50.  
  51. * Charm:
  52. * Persuasion
  53. * Bluff
  54. * Intimidation
  55.  
  56. * Intelligence:
  57. * Perception
  58. * Insight
  59. * Logic
  60.  
  61. * Education:
  62. * Science
  63. * Engineering
  64. * History
  65. * Survival
  66. * Medicine
  67.  
  68. **Skills:**
  69. *Fly To Your Doom: Flycatchers can grapple their targets on a successful attack, automatically hitting on their next turn if the Flycatcher is not killed
  70.  
  71. **Attacks**
  72. *Snapping Jaws: 1d4
  73.  
  74. **Engagement Style:** How it fights or interacts.
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