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- wait(1)
- -- Local Player
- local p = game.Players.LocalPlayer
- -- Instance Objects
- local gui = Instance.new('ScreenGui',p.PlayerGui)
- local frame = Instance.new('ScrollingFrame',gui)
- local open = Instance.new('TextButton',gui)
- local name = Instance.new('TextLabel',frame)
- local arrest = Instance.new('TextButton',frame)
- local btools = Instance.new('TextButton',frame)
- local escape = Instance.new('TextButton',frame)
- local exit = Instance.new('TextButton',frame)
- local killaura = Instance.new('TextButton',frame)
- local melee = Instance.new('TextButton',frame)
- local removedoors = Instance.new('TextButton',frame)
- local tools = Instance.new('TextButton',frame)
- local speedplus = Instance.new('TextButton',frame)
- local speedminus = Instance.new('TextButton',frame)
- local jumpplus = Instance.new('TextButton',frame)
- local jumpminus = Instance.new('TextButton',frame)
- local sedan = Instance.new('TextButton',frame)
- local squad = Instance.new('TextButton',frame)
- local bypass = Instance.new('TextButton',frame)
- local db = Instance.new('TextButton',frame)
- local floor = Instance.new('TextButton',frame)
- -- Name object
- gui.Name = "Prison Life v2.0 GUI"
- frame.Name = "Commands"
- open.Name = "Open"
- name.Name = "Name"
- arrest.Name = "ArrestButton"
- btools.Name = "BtoolsButton"
- escape.Name = "EscapeButton"
- exit.Name = "ExitButton"
- killaura.Name = "KillauraButton"
- melee.Name = "MeleeButton"
- removedoors.Name = "RemoveDoorsButton"
- tools.Name = "ToolsButton"
- speedplus.Name = "SpeedAdd"
- speedminus.Name = "SpeedReduce"
- jumpplus.Name = "JumpAdd"
- jumpminus.Name = "JumpReduce"
- sedan.Name = "SedanCar"
- squad.Name = "SquadCar"
- bypass.Name = "Bypass"
- db.Name = "DisableBypass"
- floor.Name = "Floor"
- -- Object Visible
- frame.Visible = true
- open.Visible = false
- name.Visible = true
- arrest.Visible = true
- btools.Visible = true
- escape.Visible = true
- exit.Visible = true
- killaura.Visible = true
- melee.Visible = true
- removedoors.Visible = true
- tools.Visible = true
- speedplus.Visible = true
- speedminus.Visible = true
- jumpplus.Visible = true
- jumpminus.Visible = true
- sedan.Visible = true
- squad.Visible = true
- bypass.Visible = true
- db.Visible = true
- floor.Visible = true
- -- Background Color
- frame.BackgroundColor3 = Color3.new(255,255,255)
- open.BackgroundColor3 = Color3.new(0,255,255)
- name.BackgroundColor3 = Color3.new(255,255,255)
- arrest.BackgroundColor3 = Color3.new(0,0,255)
- btools.BackgroundColor3 = Color3.new(0,0,255)
- escape.BackgroundColor3 = Color3.new(0,0,255)
- exit.BackgroundColor3 = Color3.new(255,0,0)
- killaura.BackgroundColor3 = Color3.new(0,0,255)
- melee.BackgroundColor3 = Color3.new(0,0,255)
- removedoors.BackgroundColor3 = Color3.new(0,0,255)
- tools.BackgroundColor3 = Color3.new(0,0,255)
- speedplus.BackgroundColor3 = Color3.new(0,0,255)
- speedminus.BackgroundColor3 = Color3.new(0,0,255)
- jumpplus.BackgroundColor3 = Color3.new(0,0,255)
- jumpminus.BackgroundColor3 = Color3.new(0,0,255)
- sedan.BackgroundColor3 = Color3.new(0,0,255)
- squad.BackgroundColor3 = Color3.new(0,0,255)
- bypass.BackgroundColor3 = Color3.new(0,0,255)
- db.BackgroundColor3 = Color3.new(0,0,255)
- floor.BackgroundColor3 = Color3.new(0,0,255)
- -- Background Transparency
- frame.BackgroundTransparency = 0.5
- open.BackgroundTransparency = 0
- name.BackgroundTransparency = 0.6
- arrest.BackgroundTransparency = 0
- btools.BackgroundTransparency = 0
- escape.BackgroundTransparency = 0
- exit.BackgroundTransparency = 0
- killaura.BackgroundTransparency = 0
- melee.BackgroundTransparency = 0
- removedoors.BackgroundTransparency = 0
- tools.BackgroundTransparency = 0
- speedplus.BackgroundTransparency = 0
- speedminus.BackgroundTransparency = 0
- jumpplus.BackgroundTransparency = 0
- jumpminus.BackgroundTransparency = 0
- sedan.BackgroundTransparency = 0
- bypass.BackgroundTransparency = 0
- db.BackgroundTransparency = 0
- floor.BackgroundTransparency = 0
- -- Objects Size
- frame.Size = UDim2.new(0,250,0,300)
- open.Size = UDim2.new(0,80,0,30)
- name.Size = UDim2.new(0,180,0,40)
- arrest.Size = UDim2.new(0.9,12,0,30)
- btools.Size = UDim2.new(0.9,12,0,30)
- escape.Size = UDim2.new(0.9,12,0,30)
- exit.Size = UDim2.new(0,50,0,40)
- killaura.Size = UDim2.new(0.9,12,0,30)
- melee.Size = UDim2.new(0.9,12,0,30)
- removedoors.Size = UDim2.new(0.9,12,0,30)
- tools.Size = UDim2.new(0.9,12,0,30)
- speedplus.Size = UDim2.new(0.9,12,0,30)
- speedminus.Size = UDim2.new(0.9,12,0,30)
- jumpplus.Size = UDim2.new(0.9,12,0,30)
- jumpminus.Size = UDim2.new(0.9,12,0,30)
- sedan.Size = UDim2.new(0.9,12,0,30)
- squad.Size = UDim2.new(0.9,12,0,30)
- bypass.Size = UDim2.new(0.9,12,0,30)
- db.Size = UDim2.new(0.9,12,0,30)
- floor.Size = UDim2.new(0.9,12,0,30)
- -- Objects Position
- frame.Position = UDim2.new(0,5,0.4,0)
- open.Position = UDim2.new(0,0,0,0)
- name.Position = UDim2.new(0,0,0,0)
- arrest.Position = UDim2.new(0,0,0,320)
- btools.Position = UDim2.new(0,0,0,185)
- escape.Position = UDim2.new(0,0,0,230)
- exit.Position = UDim2.new(0,184,0,0)
- killaura.Position = UDim2.new(0,0,0,275)
- melee.Position = UDim2.new(0,0,0,140)
- removedoors.Position = UDim2.new(0,0,0,50)
- tools.Position = UDim2.new(0,0,0,95)
- speedplus.Position = UDim2.new(0,0,0,365)
- speedminus.Position = UDim2.new(0,0,0,410)
- jumpplus.Position = UDim2.new(0,0,0,455)
- jumpminus.Position = UDim2.new(0,0,0,500)
- sedan.Position = UDim2.new(0,0,0,545)
- squad.Position = UDim2.new(0,0,0,590)
- bypass.Position = UDim2.new(0,0,0,635)
- db.Position = UDim2.new(0,0,0,680)
- floor.Position = UDim2.new(0,0,0,725)
- -- Objects Text Color
- open.TextColor3 = Color3.new(0,0,0)
- name.TextColor3 = Color3.new(0,255,255)
- arrest.TextColor3 = Color3.new(0,0,0)
- btools.TextColor3 = Color3.new(0,0,0)
- escape.TextColor3 = Color3.new(0,0,0)
- exit.TextColor3 = Color3.new(0,0,0)
- killaura.TextColor3 = Color3.new(0,0,0)
- melee.TextColor3 = Color3.new(0,0,0)
- removedoors.TextColor3 = Color3.new(0,0,0)
- tools.TextColor3 = Color3.new(0,0,0)
- speedplus.TextColor3 = Color3.new(0,0,0)
- speedminus.TextColor3 = Color3.new(0,0,0)
- jumpplus.TextColor3 = Color3.new(0,0,0)
- jumpminus.TextColor3 = Color3.new(0,0,0)
- sedan.TextColor3 = Color3.new(0,0,0)
- squad.TextColor3 = Color3.new(0,0,0)
- bypass.TextColor3 = Color3.new(0,0,0)
- db.TextColor3 = Color3.new(0,0,0)
- floor.TextColor3 = Color3.new(0,0,0)
- -- Object Font
- name.Font = 'Fantasy'
- -- Object Text
- open.Text = 'Open'
- name.Text = 'Prison Life v2.0 Commands'
- arrest.Text = 'Arrest [Cops Only]'
- btools.Text = 'Give Btools'
- escape.Text = 'Escape The Prison'
- exit.Text = 'Exit'
- killaura.Text = 'Kill Aura [Danger]'
- melee.Text = 'Give Melee'
- removedoors.Text = 'Remove Doors'
- tools.Text = 'Give Guns'
- speedplus.Text = 'WalkSpeed + 10'
- speedminus.Text = 'WalkSpeed - 10'
- jumpplus.Text = 'JumpPower + 10'
- jumpminus.Text = 'JumpPower - 10'
- sedan.Text = 'Teleport Seden [If got]'
- squad.Text = 'Teleport Squad [If got]'
- bypass.Text = 'Bypass Taser, Arrest [Cannot Punch]'
- db.Text = 'Disable Bypass Taser, Arrest'
- floor.Text = 'Get Tools on the floor'
- -- Object Text Scaled
- open.TextScaled = true
- name.TextScaled = true
- arrest.TextScaled = true
- btools.TextScaled = true
- escape.TextScaled = true
- exit.TextScaled = true
- killaura.TextScaled = true
- melee.TextScaled = true
- removedoors.TextScaled = true
- tools.TextScaled = true
- speedplus.TextScaled = true
- speedminus.TextScaled = true
- jumpplus.TextScaled = true
- jumpminus.TextScaled = true
- sedan.TextScaled = true
- squad.TextScaled = true
- bypass.TextScaled = true
- db.TextScaled = true
- floor.TextScaled = true
- -- Frame Moveable
- frame.Active = true
- frame.Draggable = true
- -- Open Function
- open.MouseButton1Down:connect(function()
- frame.Visible = true
- frame:TweenPosition(UDim2.new(0,5,0.4,0), "Out", "Bounce",1 ,true)
- open.Visible = false
- open.Position = UDim2.new(0,0,0,0)
- end)
- -- Close/Exit Function
- exit.MouseButton1Down:connect(function()
- frame:TweenPosition(UDim2.new(0.1,-400,0.4,0) , "Out", "Quad", 1, true)
- wait(1)
- frame.Visible = false
- wait(.1)
- open.Visible = true
- open:TweenPosition(UDim2.new(0,2,0.8,15), "Out", "Bounce",1 ,true)
- end)
- -- Remove Doors Function
- removedoors.MouseButton1Down:connect(function()
- game.Workspace.Doors:Destroy()
- end)
- -- Guns Function
- tools.MouseButton1Down:connect(function()
- local weapons = {"Remington 870", "M9", "AK-47", "M4A1", "Riot Shield"}
- for i, v in pairs(game.Workspace["Prison_ITEMS"].giver:GetChildren()) do
- for j, k in pairs(weapons) do
- if v.Name == k then
- v:MoveTo(game.Players.LocalPlayer.Character.Torso.Position)
- end
- end
- end
- end)
- -- Melee Function
- melee.MouseButton1Down:connect(function()
- local weapons = {"Crude Knife", "Sharpened stick", "Extendo mirror"}
- for i, v in pairs(game.ReplicatedStorage.Tools:GetChildren()) do
- for j, k in pairs(weapons) do
- if v.Name == k then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- end
- end)
- -- Btools Function
- btools.MouseButton1Down:connect(function()
- Instance.new('HopperBin', game.Players.LocalPlayer.Backpack).BinType = 2
- Instance.new('HopperBin', game.Players.LocalPlayer.Backpack).BinType = 3
- Instance.new('HopperBin', game.Players.LocalPlayer.Backpack).BinType = 4
- loadstring(game:GetObjects('rbxassetid://552440069')[1].Source)()
- end)
- -- Escape Function
- escape.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(283, 72, 2213)
- end)
- -- Kill Aura Function
- killaura.MouseButton1Down:connect(function()
- while wait(0.1) do
- for i, plr in pairs(game.Players:GetChildren()) do
- if plr.Name ~= game.Players.LocalPlayer.Name then
- for i = 1, 10 do
- game.ReplicatedStorage.meleeEvent:FireServer(plr)
- end
- end
- end
- end
- end)
- -- Arrest Function
- local mouse = game.Players.LocalPlayer:GetMouse()
- local arrestEvent = game.Workspace.Remote.arrest
- mouse.Button1Down:connect(function()
- local obj = mouse.Target
- local response = arrestEvent:InvokeServer(obj)
- end)
- -- WalkSpeed Increase
- speedplus.MouseButton1Down:connect(function()
- p.Character.Humanoid.WalkSpeed = p.Character.Humanoid.WalkSpeed + 10
- end)
- -- WalkSpeed Decrease
- speedminus.MouseButton1Down:connect(function()
- p.Character.Humanoid.WalkSpeed = p.Character.Humanoid.WalkSpeed - 10
- end)
- -- JumpPower Increase
- jumpplus.MouseButton1Down:connect(function()
- p.Character.Humanoid.JumpPower = p.Character.Humanoid.JumpPower + 10
- end)
- -- JumpPower Decrease
- jumpminus.MouseButton1Down:connect(function()
- p.Character.Humanoid.JumpPower = p.Character.Humanoid.JumpPower - 10
- end)
- -- Seden
- sedan.MouseButton1Down:connect(function()
- local Cars = {"Sedan"}
- for i, v in pairs(game.Workspace["CarContainer"]:GetChildren()) do
- for j, k in pairs(Cars) do
- if v.Name == k then
- v:MoveTo(game.Players.LocalPlayer.Character.Torso.Position)
- wait(.1)
- v.Parent = game.Workspace
- elseif not v.Name == k then
- sedan.Text = 'No Sedan Founded yet !'
- wait(2)
- sedan.Text = 'Teleport Seden [If got]'
- end
- end
- end
- end)
- -- Squad
- squad.MouseButton1Down:connect(function()
- local Cars = {"Squad"}
- for i, v in pairs(game.Workspace["CarContainer"]:GetChildren()) do
- for j, k in pairs(Cars) do
- if v.Name == k then
- v:MoveTo(game.Players.LocalPlayer.Character.Torso.Position)
- wait(.1)
- v.Parent = game.Workspace
- elseif not v.Name == k then
- squad.Text = 'No Squad Founded yet !'
- wait(2)
- squad.Text = 'Teleport Squad [If got]'
- end
- end
- end
- end)
- -- Bypass Taser , Arrest
- bypass.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = true
- game.Players.LocalPlayer.CharacterAdded:connect(function()
- game.Workspace:WaitForChild(game.Players.LocalPlayer.Name)
- game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = true
- end)
- local message = Instance.new("Message",game.Workspace)
- message.Text = 'Thanks for brack1472 release this script !'
- wait(5)
- message:Destroy()
- end)
- -- Disable Bypass Taser , Arrest
- db.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = false
- game.Players.LocalPlayer.CharacterAdded:connect(function()
- game.Workspace:WaitForChild(game.Players.LocalPlayer.Name)
- game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = false
- end)
- end)
- -- Get Tools On the Floor
- floor.MouseButton1Down:connect(function()
- for i, v in pairs(game.Workspace["Prison_ITEMS"].single:GetChildren()) do
- v:MoveTo(game.Players.LocalPlayer.Character.Torso.Position)
- end
- end)
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