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  1.  
  2. ** Executing...
  3. ** Command: Change Directory
  4. ** Parameters: C:/Users/PC/Desktop/cs 16/cs/cstrike/maps
  5.  
  6.  
  7. ** Executing...
  8. ** Command: Copy File
  9. ** Source: C:\Users\PC\Desktop\cs 16\cs\cstrike\maps\jail_ecc.map
  10. ** Destination: \jail_ecc.map
  11.  
  12.  
  13. ** Executing...
  14. ** Command: C:/Program Files/J.A.C.K./halflife/hlcsg.exe
  15. ** Parameters: "\jail_ecc"
  16. hlcsg v3.4 VL33 (Feb 2 2014)
  17. Zoner's Half-Life Compilation Tools -- Custom Build
  18. Based on code modifications by Sean 'Zoner' Cavanaugh
  19. Based on Valve's version, modified with permission.
  20. Submit detailed bug reports to (vluzacn@163.com)
  21. ----- BEGIN hlcsg -----
  22. Command line: "C:/Program Files/J.A.C.K./halflife/hlcsg.exe" \jail_ecc
  23. Arguments: \jail_ecc -low -wadautodetect
  24. Entering \jail_ecc.map
  25.  
  26. Current hlcsg Settings
  27. Name | Setting | Default
  28. ---------------------|-----------|-------------------------
  29. threads [ 8 ] [ Varies ]
  30. verbose [ off ] [ off ]
  31. log [ on ] [ on ]
  32. reset logfile [ on ] [ on ]
  33. developer [ 0 ] [ 0 ]
  34. chart [ off ] [ off ]
  35. estimate [ off ] [ off ]
  36. max texture memory [ 33554432 ] [ 33554432 ]
  37. max lighting memory [ 50331648 ] [ 50331648 ]
  38. priority [ Low ] [ Normal ]
  39.  
  40. noclip [ off ] [ off ]
  41. null texture stripping[ on ] [ on ]
  42. clipnode economy mode [ off ] [ off ]
  43. clip hull type [ simple ] [ simple ]
  44. onlyents [ off ] [ off ]
  45. wadtextures [ on ] [ on ]
  46. skyclip [ on ] [ on ]
  47. hullfile [ None ] [ None ]
  48. wad configuration file[ None ] [ None ]
  49. wad.cfg group name [ None ] [ None ]
  50. nullfile [ None ] [ None ]
  51. nullify trigger [ on ] [ on ]
  52. min surface area [ 0.000 ] [ 0.000 ]
  53. brush union threshold [ 0.000 ] [ 0.000 ]
  54. map scaling [ None ] [ None ]
  55. light name optimize [ on ] [ on ]
  56. UTF8 game_text [ on ] [ on ]
  57.  
  58. Using mapfile wad configuration
  59. Wadfiles not in use by the map will be excluded
  60. Wadinclude list :
  61. [zhlt.wad]
  62.  
  63. CreateBrush:
  64. (0.34 seconds)
  65. CSGBrush:
  66. (0.97 seconds)
  67.  
  68. added 10 additional animating textures.
  69. Using Wadfile: \Users\PC\Desktop\cs 16\cs\valve\halflife.wad
  70. - Contains 32 used textures, 41.56 percent of map (3116 textures in wad)
  71. Using Wadfile: \Users\PC\Desktop\cs 16\cs\cstrike\all-in-one.wad
  72. - Contains 9 used textures, 11.69 percent of map (4092 textures in wad)
  73. Using Wadfile: \Users\PC\Desktop\cs 16\cs\cstrike\cs_bdog.wad
  74. - Contains 2 used textures, 2.60 percent of map (132 textures in wad)
  75. Using Wadfile: \Users\PC\Desktop\cs 16\cs\cstrike\cs_cbble.wad
  76. - Contains 3 used textures, 3.90 percent of map (61 textures in wad)
  77. Using Wadfile: \Users\PC\Desktop\cs 16\cs\cstrike\cs_havana.WAD
  78. - Contains 2 used textures, 2.60 percent of map (122 textures in wad)
  79. Using Wadfile: \Users\PC\Desktop\cs 16\cs\cstrike\cstraining.wad
  80. - Contains 1 used texture, 1.30 percent of map (24 textures in wad)
  81. Using Wadfile: \Users\PC\Desktop\cs 16\cs\cstrike\de_storm.wad
  82. - Contains 2 used textures, 2.60 percent of map (74 textures in wad)
  83. Using Wadfile: \Users\PC\Desktop\cs 16\cs\cstrike\texture.wad
  84. - Contains 26 used textures, 33.77 percent of map (105 textures in wad)
  85.  
  86. Wad files required to run the map: "halflife.wad;all-in-one.wad;cs_bdog.wad;cs_cbble.wad;cs_havana.WAD;cstraining.wad;de_storm.wad;texture.wad;"
  87. Texture usage is at 2.75 mb (of 32.00 mb MAX)
  88. 1.79 seconds elapsed
  89.  
  90. ----- END hlcsg -----
  91.  
  92.  
  93.  
  94.  
  95.  
  96. ** Executing...
  97. ** Command: C:/Program Files/J.A.C.K./halflife/hlbsp.exe
  98. ** Parameters: "\jail_ecc"
  99. hlbsp v3.4 VL33 (Feb 2 2014)
  100. Zoner's Half-Life Compilation Tools -- Custom Build
  101. Based on code modifications by Sean 'Zoner' Cavanaugh
  102. Based on Valve's version, modified with permission.
  103. Submit detailed bug reports to (vluzacn@163.com)
  104. ----- BEGIN hlbsp -----
  105. Command line: "C:/Program Files/J.A.C.K./halflife/hlbsp.exe" \jail_ecc
  106. Arguments: \jail_ecc -low -chart
  107.  
  108. Current hlbsp Settings
  109. Name | Setting | Default
  110. -------------------|-----------|-------------------------
  111. threads [ 8 ] [ Varies ]
  112. verbose [ off ] [ off ]
  113. log [ on ] [ on ]
  114. developer [ 0 ] [ 0 ]
  115. chart [ on ] [ off ]
  116. estimate [ off ] [ off ]
  117. max texture memory [ 33554432 ] [ 33554432 ]
  118. priority [ Low ] [ Normal ]
  119.  
  120. noclip [ off ] [ off ]
  121. nofill [ off ] [ off ]
  122. noinsidefill [ off ] [ off ]
  123. noopt [ off ] [ off ]
  124. no clipnode merging [ off ] [ off ]
  125. null tex. stripping [ on ] [ on ]
  126. notjunc [ off ] [ off ]
  127. nobrink [ off ] [ off ]
  128. subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
  129. max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
  130. remove hull 2 [ off ] [ off ]
  131.  
  132.  
  133. SolidBSP [hull 0] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (29,275,192)-(47,282,373) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  134. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (20,272,192)-(29,275,373) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  135. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (14,270,-80000)-(47,282,80000) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  136. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (237,6,275)-(255,73,279) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  137. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (237,-75,275)-(255,-6,279) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  138. 500...1000...1500...2000...2163 (0.40 seconds)
  139. BSP generation successful, writing portal file '\jail_ecc.prt'
  140. SolidBSP [hull 1] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (212,-158,312)-(221,158,315) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  141. 500...1000...1500...1816 (0.35 seconds)
  142. SolidBSP [hull 2] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (196,-187,308)-(205,186,311) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  143. 500...1000...1500...1682 (0.31 seconds)
  144. SolidBSP [hull 3] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (212,-23,294)-(221,170,297) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  145. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (212,-171,294)-(221,-23,297) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  146. 500...1000...1500...1981 (0.38 seconds)
  147. Reduced 8227 clipnodes to 7750
  148. Reduced 3085 texinfos to 1937
  149. Reduced 77 texdatas to 77 (3392 bytes to 3392)
  150. Reduced 17004 planes to 4229
  151. FixBrinks:
  152. Increased 7750 clipnodes to 7780.
  153.  
  154. Object names Objects/Maxobjs Memory / Maxmem Fullness
  155. ------------ --------------- --------------- --------
  156. models 136/512 8704/32768 (26.6%)
  157. planes 4229/32768 84580/655360 (12.9%)
  158. vertexes 12455/65535 149460/786420 (19.0%)
  159. nodes 3159/32767 75816/786408 ( 9.6%)
  160. texinfos 1937/32767 77480/1310680 ( 5.9%)
  161. faces 8828/65535 176560/1310700 (13.5%)
  162. * worldfaces 6633/32768 0/0 (20.2%)
  163. clipnodes 7780/32767 62240/262136 (23.7%)
  164. leaves 2222/32760 62216/917280 ( 6.8%)
  165. * worldleaves 1246/8192 0/0 (15.2%)
  166. marksurfaces 10493/65535 20986/131070 (16.0%)
  167. surfedges 42311/512000 169244/2048000 ( 8.3%)
  168. edges 21259/256000 85036/1024000 ( 8.3%)
  169. texdata [variable] 3392/33554432 ( 0.0%)
  170. lightdata [variable] 0/50331648 ( 0.0%)
  171. visdata [variable] 0/8388608 ( 0.0%)
  172. entdata [variable] 36755/2097152 ( 1.8%)
  173. * AllocBlock 38/64 0/0 (59.4%)
  174. 77 textures referenced
  175. === Total BSP file data space used: 1012469 bytes ===
  176. Wad files required to run the map: "halflife.wad;all-in-one.wad;cs_bdog.wad;cs_cbble.wad;cs_havana.WAD;cstraining.wad;de_storm.wad;texture.wad;"
  177. 3.73 seconds elapsed
  178.  
  179. ----- END hlbsp -----
  180.  
  181.  
  182.  
  183.  
  184.  
  185. ** Executing...
  186. ** Command: C:/Program Files/J.A.C.K./halflife/hlvis.exe
  187. ** Parameters: "\jail_ecc"
  188. hlvis v3.4 VL33 (Feb 2 2014)
  189. Zoner's Half-Life Compilation Tools -- Custom Build
  190. Based on code modifications by Sean 'Zoner' Cavanaugh
  191. Based on Valve's version, modified with permission.
  192. Submit detailed bug reports to (vluzacn@163.com)
  193. ----- BEGIN hlvis -----
  194. Command line: "C:/Program Files/J.A.C.K./halflife/hlvis.exe" \jail_ecc
  195. Arguments: \jail_ecc -low
  196. 1246 portalleafs
  197. 4292 numportals
  198.  
  199. -= Current hlvis Settings =-
  200. Name | Setting | Default
  201. -------------------|-----------|-------------------------
  202. threads [ 8 ] [ Varies ]
  203. verbose [ off ] [ off ]
  204. log [ on ] [ on ]
  205. developer [ 0 ] [ 0 ]
  206. chart [ off ] [ off ]
  207. estimate [ off ] [ off ]
  208. max texture memory [ 33554432 ] [ 33554432 ]
  209. max vis distance [ 0 ] [ 0 ]
  210. priority [ Low ] [ Normal ]
  211.  
  212. fast vis [ off ] [ off ]
  213. full vis [ off ] [ off ]
  214.  
  215.  
  216. BasePortalVis:
  217. (0.29 seconds)
  218. LeafThread:
  219. (63.83 seconds)
  220. average leafs visible: 261
  221. g_visdatasize:109072 compressed from 194376
  222. 64.20 seconds elapsed [1m 4s]
  223.  
  224. ----- END hlvis -----
  225.  
  226.  
  227.  
  228.  
  229.  
  230. ** Executing...
  231. ** Command: C:/Program Files/J.A.C.K./halflife/hlrad.exe
  232. ** Parameters: "\jail_ecc"
  233. hlrad v3.4 VL33 (Feb 2 2014)
  234. Zoner's Half-Life Compilation Tools -- Custom Build
  235. Based on code modifications by Sean 'Zoner' Cavanaugh
  236. Based on Valve's version, modified with permission.
  237. Submit detailed bug reports to (vluzacn@163.com)
  238. ----- BEGIN hlrad -----
  239. Command line: "C:/Program Files/J.A.C.K./halflife/hlrad.exe" \jail_ecc
  240. Arguments: \jail_ecc -low
  241.  
  242. -= Current hlrad Settings =-
  243. Name | Setting | Default
  244. --------------------|---------------------|-------------------------
  245. threads [ 8 ] [ Varies ]
  246. verbose [ off ] [ off ]
  247. log [ on ] [ on ]
  248. developer [ 0 ] [ 0 ]
  249. chart [ off ] [ off ]
  250. estimate [ off ] [ off ]
  251. max texture memory [ 33554432 ] [ 33554432 ]
  252. max lighting memory [ 50331648 ] [ 50331648 ]
  253. priority [ Low ] [ Normal ]
  254.  
  255. fast rad [ off ] [ off ]
  256. vismatrix algorithm [ Sparse ] [ Sparse ]
  257. oversampling (-extra)[ off ] [ off ]
  258. bounces [ 8 ] [ 8 ]
  259. ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
  260. light limit threshold[ 188.000 ] [ 188.000 ]
  261. circus mode [ off ] [ off ]
  262.  
  263. smoothing threshold [ 50.000 ] [ 50.000 ]
  264. smoothing threshold 2[ no change ] [ no change ]
  265. direct threshold [ 10.000 ] [ 10.000 ]
  266. direct light scale [ 1.000 ] [ 1.000 ]
  267. coring threshold [ 0.010 ] [ 0.010 ]
  268. patch interpolation [ on ] [ on ]
  269.  
  270. texscale [ on ] [ on ]
  271. patch subdividing [ on ] [ on ]
  272. chop value [ 64.000 ] [ 64.000 ]
  273. texchop value [ 32.000 ] [ 32.000 ]
  274.  
  275. global fade [ 1.000 ] [ 1.000 ]
  276. global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
  277. global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
  278. global light scale [ 2.000 ] [ 2.000 ]
  279. global sky diffusion [ 1.000 ] [ 1.000 ]
  280.  
  281. spread angles [ on ] [ on ]
  282. opaque entities [ on ] [ on ]
  283. sky lighting fix [ on ] [ on ]
  284. incremental [ off ] [ off ]
  285. dump [ off ] [ off ]
  286.  
  287. colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  288. monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  289.  
  290. custom shadows with bounce light
  291. [ off ] [ off ]
  292. rgb transfers [ off ] [ off ]
  293. minimum final light [ 0 ] [ 0 ]
  294. size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
  295. size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
  296. soft sky [ on ] [ on ]
  297. translucent depth [ 2.000 ] [ 2.000 ]
  298. block opaque [ on ] [ on ]
  299. ignore textures [ off ] [ off ]
  300. reflectivity gamma [ 1.760 ] [ 1.760 ]
  301. reflectivity scale [ 0.700 ] [ 0.700 ]
  302. blur size [ 1.500 ] [ 1.500 ]
  303. no emitter range [ off ] [ off ]
  304. wall bleeding fix [ on ] [ on ]
  305.  
  306.  
  307. Load Textures:
  308. Using Wadfile: \jail_ecc.wa_
  309. 77 textures referenced
  310. Reading texlights from 'C:\Program Files\J.A.C.K\halflife\lights.rad'
  311. 0 opaque models
  312. 0 opaque faces
  313. 8828 faces
  314. Create Patches : 40769 base patches
  315. 478631 square feet [68922992.00 square inches]
  316. 14 direct lights and 16386 fast direct lights
  317. 1 light styles
  318.  
  319. FindFacePositions:
  320. (4.77 seconds)
  321. BuildFacelights:
  322. (32.22 seconds)
  323. BuildVisLeafs:
  324. (9.81 seconds)
  325. visibility matrix : 17.1 megs
  326. MakeScales:
  327. (18.43 seconds)
  328. Transfer Lists : 39547245 : 39.55M transfers
  329. Indices : 17772920 : 16.95M bytes
  330. Data : 79203600 : 75.53M bytes
  331. Bounce 1 GatherLight:
  332. (0.32 seconds)
  333. Bounce 2 GatherLight:
  334. (0.32 seconds)
  335. Bounce 3 GatherLight:
  336. (0.32 seconds)
  337. Bounce 4 GatherLight:
  338. (0.31 seconds)
  339. Bounce 5 GatherLight:
  340. (0.31 seconds)
  341. Bounce 6 GatherLight:
  342. (0.32 seconds)
  343. Bounce 7 GatherLight:
  344. (0.31 seconds)
  345. Bounce 8 GatherLight:
  346. (0.31 seconds)
  347. CreateTriangulations:
  348. (0.55 seconds)
  349. AddPatchLights:
  350. (11.91 seconds)
  351. FinalLightFace:
  352. (0.05 seconds)
  353. 81.79 seconds elapsed [1m 21s]
  354.  
  355. ----- END hlrad -----
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