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- ** Executing...
- ** Command: Change Directory
- ** Parameters: C:/Users/PC/Desktop/cs 16/cs/cstrike/maps
- ** Executing...
- ** Command: Copy File
- ** Source: C:\Users\PC\Desktop\cs 16\cs\cstrike\maps\jail_ecc.map
- ** Destination: \jail_ecc.map
- ** Executing...
- ** Command: C:/Program Files/J.A.C.K./halflife/hlcsg.exe
- ** Parameters: "\jail_ecc"
- hlcsg v3.4 VL33 (Feb 2 2014)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlcsg -----
- Command line: "C:/Program Files/J.A.C.K./halflife/hlcsg.exe" \jail_ecc
- Arguments: \jail_ecc -low -wadautodetect
- Entering \jail_ecc.map
- Current hlcsg Settings
- Name | Setting | Default
- ---------------------|-----------|-------------------------
- threads [ 8 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- reset logfile [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 33554432 ] [ 33554432 ]
- max lighting memory [ 50331648 ] [ 50331648 ]
- priority [ Low ] [ Normal ]
- noclip [ off ] [ off ]
- null texture stripping[ on ] [ on ]
- clipnode economy mode [ off ] [ off ]
- clip hull type [ simple ] [ simple ]
- onlyents [ off ] [ off ]
- wadtextures [ on ] [ on ]
- skyclip [ on ] [ on ]
- hullfile [ None ] [ None ]
- wad configuration file[ None ] [ None ]
- wad.cfg group name [ None ] [ None ]
- nullfile [ None ] [ None ]
- nullify trigger [ on ] [ on ]
- min surface area [ 0.000 ] [ 0.000 ]
- brush union threshold [ 0.000 ] [ 0.000 ]
- map scaling [ None ] [ None ]
- light name optimize [ on ] [ on ]
- UTF8 game_text [ on ] [ on ]
- Using mapfile wad configuration
- Wadfiles not in use by the map will be excluded
- Wadinclude list :
- [zhlt.wad]
- CreateBrush:
- (0.34 seconds)
- CSGBrush:
- (0.97 seconds)
- added 10 additional animating textures.
- Using Wadfile: \Users\PC\Desktop\cs 16\cs\valve\halflife.wad
- - Contains 32 used textures, 41.56 percent of map (3116 textures in wad)
- Using Wadfile: \Users\PC\Desktop\cs 16\cs\cstrike\all-in-one.wad
- - Contains 9 used textures, 11.69 percent of map (4092 textures in wad)
- Using Wadfile: \Users\PC\Desktop\cs 16\cs\cstrike\cs_bdog.wad
- - Contains 2 used textures, 2.60 percent of map (132 textures in wad)
- Using Wadfile: \Users\PC\Desktop\cs 16\cs\cstrike\cs_cbble.wad
- - Contains 3 used textures, 3.90 percent of map (61 textures in wad)
- Using Wadfile: \Users\PC\Desktop\cs 16\cs\cstrike\cs_havana.WAD
- - Contains 2 used textures, 2.60 percent of map (122 textures in wad)
- Using Wadfile: \Users\PC\Desktop\cs 16\cs\cstrike\cstraining.wad
- - Contains 1 used texture, 1.30 percent of map (24 textures in wad)
- Using Wadfile: \Users\PC\Desktop\cs 16\cs\cstrike\de_storm.wad
- - Contains 2 used textures, 2.60 percent of map (74 textures in wad)
- Using Wadfile: \Users\PC\Desktop\cs 16\cs\cstrike\texture.wad
- - Contains 26 used textures, 33.77 percent of map (105 textures in wad)
- Wad files required to run the map: "halflife.wad;all-in-one.wad;cs_bdog.wad;cs_cbble.wad;cs_havana.WAD;cstraining.wad;de_storm.wad;texture.wad;"
- Texture usage is at 2.75 mb (of 32.00 mb MAX)
- 1.79 seconds elapsed
- ----- END hlcsg -----
- ** Executing...
- ** Command: C:/Program Files/J.A.C.K./halflife/hlbsp.exe
- ** Parameters: "\jail_ecc"
- hlbsp v3.4 VL33 (Feb 2 2014)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlbsp -----
- Command line: "C:/Program Files/J.A.C.K./halflife/hlbsp.exe" \jail_ecc
- Arguments: \jail_ecc -low -chart
- Current hlbsp Settings
- Name | Setting | Default
- -------------------|-----------|-------------------------
- threads [ 8 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ on ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 33554432 ] [ 33554432 ]
- priority [ Low ] [ Normal ]
- noclip [ off ] [ off ]
- nofill [ off ] [ off ]
- noinsidefill [ off ] [ off ]
- noopt [ off ] [ off ]
- no clipnode merging [ off ] [ off ]
- null tex. stripping [ on ] [ on ]
- notjunc [ off ] [ off ]
- nobrink [ off ] [ off ]
- subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
- max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
- remove hull 2 [ off ] [ off ]
- SolidBSP [hull 0] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (29,275,192)-(47,282,373) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (20,272,192)-(29,275,373) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (14,270,-80000)-(47,282,80000) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (237,6,275)-(255,73,279) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (237,-75,275)-(255,-6,279) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- 500...1000...1500...2000...2163 (0.40 seconds)
- BSP generation successful, writing portal file '\jail_ecc.prt'
- SolidBSP [hull 1] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (212,-158,312)-(221,158,315) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- 500...1000...1500...1816 (0.35 seconds)
- SolidBSP [hull 2] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (196,-187,308)-(205,186,311) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- 500...1000...1500...1682 (0.31 seconds)
- SolidBSP [hull 3] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (212,-23,294)-(221,170,297) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (212,-171,294)-(221,-23,297) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- 500...1000...1500...1981 (0.38 seconds)
- Reduced 8227 clipnodes to 7750
- Reduced 3085 texinfos to 1937
- Reduced 77 texdatas to 77 (3392 bytes to 3392)
- Reduced 17004 planes to 4229
- FixBrinks:
- Increased 7750 clipnodes to 7780.
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 136/512 8704/32768 (26.6%)
- planes 4229/32768 84580/655360 (12.9%)
- vertexes 12455/65535 149460/786420 (19.0%)
- nodes 3159/32767 75816/786408 ( 9.6%)
- texinfos 1937/32767 77480/1310680 ( 5.9%)
- faces 8828/65535 176560/1310700 (13.5%)
- * worldfaces 6633/32768 0/0 (20.2%)
- clipnodes 7780/32767 62240/262136 (23.7%)
- leaves 2222/32760 62216/917280 ( 6.8%)
- * worldleaves 1246/8192 0/0 (15.2%)
- marksurfaces 10493/65535 20986/131070 (16.0%)
- surfedges 42311/512000 169244/2048000 ( 8.3%)
- edges 21259/256000 85036/1024000 ( 8.3%)
- texdata [variable] 3392/33554432 ( 0.0%)
- lightdata [variable] 0/50331648 ( 0.0%)
- visdata [variable] 0/8388608 ( 0.0%)
- entdata [variable] 36755/2097152 ( 1.8%)
- * AllocBlock 38/64 0/0 (59.4%)
- 77 textures referenced
- === Total BSP file data space used: 1012469 bytes ===
- Wad files required to run the map: "halflife.wad;all-in-one.wad;cs_bdog.wad;cs_cbble.wad;cs_havana.WAD;cstraining.wad;de_storm.wad;texture.wad;"
- 3.73 seconds elapsed
- ----- END hlbsp -----
- ** Executing...
- ** Command: C:/Program Files/J.A.C.K./halflife/hlvis.exe
- ** Parameters: "\jail_ecc"
- hlvis v3.4 VL33 (Feb 2 2014)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlvis -----
- Command line: "C:/Program Files/J.A.C.K./halflife/hlvis.exe" \jail_ecc
- Arguments: \jail_ecc -low
- 1246 portalleafs
- 4292 numportals
- -= Current hlvis Settings =-
- Name | Setting | Default
- -------------------|-----------|-------------------------
- threads [ 8 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 33554432 ] [ 33554432 ]
- max vis distance [ 0 ] [ 0 ]
- priority [ Low ] [ Normal ]
- fast vis [ off ] [ off ]
- full vis [ off ] [ off ]
- BasePortalVis:
- (0.29 seconds)
- LeafThread:
- (63.83 seconds)
- average leafs visible: 261
- g_visdatasize:109072 compressed from 194376
- 64.20 seconds elapsed [1m 4s]
- ----- END hlvis -----
- ** Executing...
- ** Command: C:/Program Files/J.A.C.K./halflife/hlrad.exe
- ** Parameters: "\jail_ecc"
- hlrad v3.4 VL33 (Feb 2 2014)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlrad -----
- Command line: "C:/Program Files/J.A.C.K./halflife/hlrad.exe" \jail_ecc
- Arguments: \jail_ecc -low
- -= Current hlrad Settings =-
- Name | Setting | Default
- --------------------|---------------------|-------------------------
- threads [ 8 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 33554432 ] [ 33554432 ]
- max lighting memory [ 50331648 ] [ 50331648 ]
- priority [ Low ] [ Normal ]
- fast rad [ off ] [ off ]
- vismatrix algorithm [ Sparse ] [ Sparse ]
- oversampling (-extra)[ off ] [ off ]
- bounces [ 8 ] [ 8 ]
- ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
- light limit threshold[ 188.000 ] [ 188.000 ]
- circus mode [ off ] [ off ]
- smoothing threshold [ 50.000 ] [ 50.000 ]
- smoothing threshold 2[ no change ] [ no change ]
- direct threshold [ 10.000 ] [ 10.000 ]
- direct light scale [ 1.000 ] [ 1.000 ]
- coring threshold [ 0.010 ] [ 0.010 ]
- patch interpolation [ on ] [ on ]
- texscale [ on ] [ on ]
- patch subdividing [ on ] [ on ]
- chop value [ 64.000 ] [ 64.000 ]
- texchop value [ 32.000 ] [ 32.000 ]
- global fade [ 1.000 ] [ 1.000 ]
- global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
- global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
- global light scale [ 2.000 ] [ 2.000 ]
- global sky diffusion [ 1.000 ] [ 1.000 ]
- spread angles [ on ] [ on ]
- opaque entities [ on ] [ on ]
- sky lighting fix [ on ] [ on ]
- incremental [ off ] [ off ]
- dump [ off ] [ off ]
- colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
- monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
- custom shadows with bounce light
- [ off ] [ off ]
- rgb transfers [ off ] [ off ]
- minimum final light [ 0 ] [ 0 ]
- size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
- size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
- soft sky [ on ] [ on ]
- translucent depth [ 2.000 ] [ 2.000 ]
- block opaque [ on ] [ on ]
- ignore textures [ off ] [ off ]
- reflectivity gamma [ 1.760 ] [ 1.760 ]
- reflectivity scale [ 0.700 ] [ 0.700 ]
- blur size [ 1.500 ] [ 1.500 ]
- no emitter range [ off ] [ off ]
- wall bleeding fix [ on ] [ on ]
- Load Textures:
- Using Wadfile: \jail_ecc.wa_
- 77 textures referenced
- Reading texlights from 'C:\Program Files\J.A.C.K\halflife\lights.rad'
- 0 opaque models
- 0 opaque faces
- 8828 faces
- Create Patches : 40769 base patches
- 478631 square feet [68922992.00 square inches]
- 14 direct lights and 16386 fast direct lights
- 1 light styles
- FindFacePositions:
- (4.77 seconds)
- BuildFacelights:
- (32.22 seconds)
- BuildVisLeafs:
- (9.81 seconds)
- visibility matrix : 17.1 megs
- MakeScales:
- (18.43 seconds)
- Transfer Lists : 39547245 : 39.55M transfers
- Indices : 17772920 : 16.95M bytes
- Data : 79203600 : 75.53M bytes
- Bounce 1 GatherLight:
- (0.32 seconds)
- Bounce 2 GatherLight:
- (0.32 seconds)
- Bounce 3 GatherLight:
- (0.32 seconds)
- Bounce 4 GatherLight:
- (0.31 seconds)
- Bounce 5 GatherLight:
- (0.31 seconds)
- Bounce 6 GatherLight:
- (0.32 seconds)
- Bounce 7 GatherLight:
- (0.31 seconds)
- Bounce 8 GatherLight:
- (0.31 seconds)
- CreateTriangulations:
- (0.55 seconds)
- AddPatchLights:
- (11.91 seconds)
- FinalLightFace:
- (0.05 seconds)
- 81.79 seconds elapsed [1m 21s]
- ----- END hlrad -----
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