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- ace_cookoff_enable = false;
- ace_cookoff_ammoCookoffDuration = 0;
- ACE_weather_syncWind = false;
- ACE_wind = [0,0,0];
- setWind [0,0, true];
- if (isServer) then { //This scope is only for the server
- if ((paramsArray select 0) == 2) then {
- {_x removeMagazine "rhs_mag_9m133"} foreach [k1, k2, k3];
- };
- if ((paramsArray select 0) == 1) then {
- {_x removeMagazine "rhs_mag_9m133"} foreach [k1, k2, k3, k1, k2, k3];
- };
- if ((paramsArray select 0) == 4) then {
- {_x addMagazine "rhs_mag_9m133"} foreach [k1, k2, k3];
- };
- setViewDistance 4000; //View distance for the server (the ai's)
- FW_TimeLimit = 120; //Time limit in minutes, to disable the time limit set it to 0
- FW_TimeLimitMessage = "TIME LIMIT REACHED!"; //The message displayed when the time runs out
- [west, "US Army", "player"] call FNC_AddTeam; //Adds a player team called USMC on side west
- [east, "MSV", "player"] call FNC_AddTeam; //Adds a ai team called VDV on side east
- // [resistance, "Local Militia", "player"] call FNC_AddTeam; //Adds a player team called Local Militia on side resistance (aka independent)
- BluforWin = 0;
- OpforWin = 0;
- };
- if (!isDedicated) then { //This scope is only for the player
- FW_DebugMessagesEnabled = false;//Only disable debug messages when the mission is released
- //ACE
- //THIS IS CURRENTLY TURNED OFF BY DEFAULT ON THE SERVER - Toggle ballistics on/off. true = on, false = off. in a mission with HEAVY firefight, will this be able to win you a few frames.
- //Who can use SurgicalKit. 0 = anyone, 1 = Medics, 2 = Doctors
- ace_medical_medicSetting_SurgicalKit = 1;
- //Remove SurgicalKit on use. 0 = no, 1 = yes.
- ace_medical_consumeItem_SurgicalKit = 0;
- //Where can SurgicalKits be used (see also Condition below). 0 = Anywhere, 1 = Medical Vehicles, 2 = Medical Facility, 3 = Vheicles and Facility, 4 = disabled.
- ace_medical_useLocation_SurgicalKit = 0;
- //When can the SuricalKit be used. 0 = Anytime, 1 = When pation is stable (no pain, bleeding)
- ace_medical_useCondition_SurgicalKit = 1;
- setViewDistance 5000; //View distance for the player
- if (!(isNil "med1")) then { med1 setVariable ["ace_medical_medicClass",1,true]; };
- if (!(isNil "med2")) then { med2 setVariable ["ace_medical_medicClass",1,true]; };
- if (!(isNil "med3")) then { med3 setVariable ["ace_medical_medicClass",1,true]; };
- if (!(isNil "med4")) then { med4 setVariable ["ace_medical_medicClass",1,true]; };
- [{if (time > 0 && {getTerrainGrid != 2}) then {setTerrainGrid 2;}}, 0] call CBA_fnc_addPerFrameHandler;
- };
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