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- Fatal error!
- VERSION: 240.4
- ShooterGame.exe!FOnePassPointShadowProjectionShaderParameters::Set<FRHIPixelShader * __ptr64>() (0x00007ff6739031c5) + 28 bytes [c:\svn_ark\engine\source\runtime\renderer\private\shadowrendering.h:1327]
- ShooterGame.exe!TTranslucentLightingInjectPS<1,1,0,0>::SetParameters() (0x00007ff6739474db) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\translucentlighting.cpp:946]
- ShooterGame.exe!SetInjectionShader<1,1>() (0x00007ff6739401bc) + 43 bytes [c:\svn_ark\engine\source\runtime\renderer\private\translucentlighting.cpp:1458]
- ShooterGame.exe!InjectTranslucentLightArray() (0x00007ff67390be81) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\translucentlighting.cpp:1583]
- ShooterGame.exe!FDeferredShadingSceneRenderer::InjectTranslucentVolumeLighting() (0x00007ff67390c27c) + 16 bytes [c:\svn_ark\engine\source\runtime\renderer\private\translucentlighting.cpp:1614]
- ShooterGame.exe!FDeferredShadingSceneRenderer::RenderProjectedShadows() (0x00007ff6738d388f) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\shadowrendering.cpp:3182]
- ShooterGame.exe!FDeferredShadingSceneRenderer::RenderLights() (0x00007ff67386515a) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\lightrendering.cpp:505]
- ShooterGame.exe!FDeferredShadingSceneRenderer::Render() (0x00007ff6737fac88) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:894]
- ShooterGame.exe!RenderViewFamily_RenderThread() (0x00007ff6738c1cac) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\scenerendering.cpp:1074]
- ShooterGame.exe!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`13'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x00007ff6738ea0a9) + 12 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:665]
- ShooterGame.exe!FTaskThread::ProcessTasks() (0x00007ff67232b296) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:338]
- ShooterGame.exe!FTaskThread::ProcessTasksUntilQuit() (0x00007ff67232ad7d) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:177]
- ShooterGame.exe!RenderingThreadMain() (0x00007ff67281d5b9) + 0 bytes [c:\svn_ark\engine\source\runtime\rendercore\private\renderingthread.cpp:269]
- ShooterGame.exe!FRenderingThread::Run() (0x00007ff67281d93c) + 0 bytes [c:\svn_ark\engine\source\runtime\rendercore\private\renderingthread.cpp:368]
- ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff67240a7f6) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
- ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff67240a6b8) + 8 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
- KERNEL32.DLL!UnknownFunction (0x00007ffba2ce8102) + 0 bytes [UnknownFile:0]
- ntdll.dll!UnknownFunction (0x00007ffba3a7c5b4) + 0 bytes [UnknownFile:0]
- ntdll.dll!UnknownFunction (0x00007ffba3a7c5b4) + 0 bytes [UnknownFile:0]
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