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skyriimprefs ini

Dec 2nd, 2020
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  1. [AudioMenu]
  2. fAudioMasterVolume=1.0000
  3. fVal0=0.9000
  4. fVal1=0.9500
  5. fVal2=1.0000
  6. fVal3=1.0000
  7. fVal4=0.8500
  8. fVal5=0.8000
  9. fVal6=0.8000
  10. fVal7=1.0000
  11. uID0=94881
  12. uID1=1007612
  13. uID2=554685
  14. uID3=466532
  15. uID4=335549211
  16. uID5=335549214
  17. uID6=335549210
  18. uID7=0
  19.  
  20. [Bethesda.net]
  21. uPersistentUuidData0=4209623171
  22. uPersistentUuidData1=2443267594
  23. uPersistentUuidData2=2859095293
  24. uPersistentUuidData3=257200361
  25.  
  26. [Clouds]
  27. fCloudLevel0Distance=16384.0000
  28. fCloudLevel1Distance=32768.0000
  29. fCloudLevel2Distance=262144.0000
  30. fCloudNearFadeDistance=9000.0000
  31.  
  32. [Controls]
  33. bAlwaysRunByDefault=1
  34. bGamePadRumble=1
  35. bInvertYValues=0
  36. bUseKinect=0
  37. fGamepadHeadingSensitivity=0.7778
  38. fMouseHeadingSensitivity=0.0153
  39.  
  40. [Decals]
  41. bDecals=1
  42. bSkinnedDecals=1
  43. uMaxDecals=200
  44. uMaxSkinDecals=50
  45.  
  46. [Display]
  47. bBorderless=1
  48. bDrawLandShadows=1
  49. bEnableImprovedSnow=0
  50. bEnableProjecteUVDiffuseNormals=1
  51. bForceCreateTarget=0
  52. bFull Screen=1
  53. bFXAAEnabled=0
  54. bIBLFEnable=0
  55. bIndEnable=0
  56. bSAO_CS_Enable=0
  57. bSAOEnable=0
  58. bScreenSpaceReflectionEnabled=1
  59. bToggleSparkles=0
  60. bTreesReceiveShadows=1
  61. bUse64bitsHDRRenderTarget=0
  62. bUsePrecipitationOcclusion=1
  63. bUseTAA=1
  64. bVolumetricLightingEnable=1
  65. fDynamicDOFBlurMultiplier=0.0000
  66. ffocusShadowMapDoubleEveryXUnit=450.0000
  67. fGamma=1.0000
  68. fInteriorShadowDistance=3000.0000
  69. fLeafAnimDampenDistEnd=4600.0000
  70. fLeafAnimDampenDistStart=3600.0000
  71. fLightLODStartFade=3750
  72. fMeshLODFadeBoundDefault=256.0000
  73. fMeshLODFadePercentDefault=1.2000
  74. fMeshLODLevel1FadeDist=10240.0000
  75. fMeshLODLevel1FadeTreeDistance=3584
  76. fMeshLODLevel2FadeDist=7680.0000
  77. fMeshLODLevel2FadeTreeDistance=1920
  78. fProjectedUVDiffuseNormalTilingScale=0.2000
  79. fProjectedUVNormalDetailTilingScale=0.8000
  80. fShadowDistance=8000.0000
  81. fTreesMidLODSwitchDist=3584
  82. iMaxDecalsPerFrame=800
  83. iMaxSkinDecalsPerFrame=250
  84. iNumFocusShadow=4
  85. iNumSplits=2
  86. iReflectionResolutionDivider=4
  87. iSaveGameScreenShotHeight=192
  88. iSaveGameScreenShotHeighWSt=192
  89. iSaveGameScreenShotWidth=256
  90. iSaveGameScreenShotWidthWS=320
  91. iScreenShotIndex=0
  92. iShadowMapResolution=1024
  93. iShadowMaskQuarter=4
  94. iSize H=1080
  95. iSize W=1920
  96. iVolumetricLightingQuality=0
  97. iVSyncPresentInterval=0
  98. uBookRatio=2
  99.  
  100. [GamePlay]
  101. bShowFloatingQuestMarkers=1
  102. bShowQuestMarkers=1
  103. iDifficulty=3
  104.  
  105. [General]
  106. bEnableStoryManagerLogging=0
  107. fLightingOutputColourClampPostEnv=1.0000
  108. fLightingOutputColourClampPostLit=1.0000
  109. fLightingOutputColourClampPostSpec=1.0000
  110. iStoryManagerLoggingEvent=-1
  111. uLargeRefLODGridSize=9
  112.  
  113. [Grass]
  114. fGrassMaxStartFadeDistance=6500
  115. fGrassMinStartFadeDistance=0
  116. fGrassStartFadeDistance=2500
  117.  
  118. [Imagespace]
  119. bDoDepthOfField=0
  120. bLensFlare=1
  121.  
  122. [Interface]
  123. bDialogueSubtitles=1
  124. bGeneralSubtitles=1
  125. bShowCompass=1
  126. fMouseCursorSpeed=1.00
  127.  
  128. [Launcher]
  129. sD3DDevice="NVIDIA GeForce RTX 2060"
  130.  
  131. [LOD]
  132. fLODFadeOutMultActors=12.0
  133. fLODFadeOutMultItems=4.5
  134. fLODFadeOutMultObjects=15.0
  135. fLODFadeOutMultSkyCell=1.0000
  136.  
  137. [MAIN]
  138. bCrosshairEnabled=1
  139. bGamepadEnable=1
  140. bSaveOnPause=0
  141. bSaveOnRest=1
  142. bSaveOnTravel=1
  143. bSaveOnWait=1
  144. fHUDOpacity=0.4000
  145. fSkyCellRefFadeDistance=600000.0000
  146.  
  147. [NavMesh]
  148. fCoverSideHighAlpha=0.8000
  149. fCoverSideLowAlpha=0.6500
  150. fEdgeDistFromVert=10.0000
  151. fEdgeFullAlpha=1.0000
  152. fEdgeHighAlpha=0.7500
  153. fEdgeLowAlpha=0.5000
  154. fEdgeThickness=10.0000
  155. fLedgeBoxHalfHeight=25.0000
  156. fObstacleAlpha=0.5000
  157. fPointSize=2.5000
  158. fTriangleFullAlpha=0.7000
  159. fTriangleHighAlpha=0.3500
  160. fTriangleLowAlpha=0.2000
  161.  
  162. [Particles]
  163. iMaxDesired=3500
  164.  
  165. [SaveGame]
  166. fAutosaveEveryXMins=15.0000
  167.  
  168. [TerrainManager]
  169. bShowLODInEditor=1
  170. fBlockLevel0Distance=80000
  171. fBlockLevel1Distance=150000
  172. fBlockMaximumDistance=92887
  173. fSplitDistanceMult=1.089
  174. fTreeLoadDistance=140000.0000
  175.  
  176. [Trees]
  177. bRenderSkinnedTrees=1
  178. uiMaxSkinnedTreesToRender=75
  179.  
  180. [Water]
  181. bUseWaterDepth=1
  182. bUseWaterDisplacements=1
  183. bUseWaterReflections=1
  184. bUseWaterRefractions=1
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