carlosname

Untitled

Apr 16th, 2020
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86. local h,t
  87. --Give the server mouse data every second frame, but only if the values changed
  88. --If player is not moving their mouse, client won't fire events
  89. local HB = game:GetService("RunService").Heartbeat
  90. while true do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. --Wait 2 frames
  96. for i=1,2 do
  97. HB:Wait()
  98. end
  99. end]==],script)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local RealGame = game
  104.  
  105. --Metatable for fake service
  106. local FakeService_Metatable = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then
  110. return typeof(s[k])=="function"
  111. and function(_,...)return s[k](s,...)end or s[k]
  112. end
  113. end,
  114. __newindex = function(self,k,v)
  115. local s = rawget(self,"_RealService")
  116. if s then s[k]=v end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121. return setmetatable(t,FakeService_Metatable)
  122. end
  123.  
  124. --Fake game object
  125. local FakeGame = {
  126. GetService = function(self,s)
  127. return rawget(self,s) or RealGame:GetService(s)
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. RunService = FakeService({
  135. _btrs = {},
  136. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144. }
  145. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146. FakeGame.service = FakeGame.GetService
  147. FakeService(FakeGame,game)
  148. --Changing owner to fake player object to support owner:GetMouse()
  149. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151.  
  152. --bird wings Gifted by TXrangers222, Local Script!
  153. --Jump Two Time
  154. --Down Press Q
  155. --Wings Spin Press A Two Time
  156. --Wings Spin Press D Two Time
  157.  
  158. script.Parent = nil
  159.  
  160. function fly()
  161.  
  162. for i,v in pairs(script:GetChildren()) do
  163.  
  164. pcall(function() v.Value = "" end)
  165.  
  166. game:GetService("Debris"):AddItem(v,.1)
  167.  
  168. end
  169.  
  170. function weld(p0,p1,c0,c1,par)
  171.  
  172. local w = Instance.new("Weld",p0 or par)
  173.  
  174. w.Part0 = p0
  175.  
  176. w.Part1 = p1
  177.  
  178. w.C0 = c0 or CFrame.new()
  179.  
  180. w.C1 = c1 or CFrame.new()
  181.  
  182. return w
  183.  
  184. end
  185.  
  186. local motors = {}
  187.  
  188. function motor(p0,p1,c0,c1,des,vel,par)
  189.  
  190. local w = Instance.new("Motor6D",p0 or par)
  191.  
  192. w.Part0 = p0
  193.  
  194. w.Part1 = p1
  195.  
  196. w.C0 = c0 or CFrame.new()
  197.  
  198. w.C1 = c1 or CFrame.new()
  199.  
  200. w.MaxVelocity = tonumber(vel) or .05
  201.  
  202. w.DesiredAngle = tonumber(des) or 0
  203.  
  204. return w
  205.  
  206. end
  207.  
  208. function lerp(a,b,c)
  209.  
  210. return a+(b-a)*c
  211.  
  212. end
  213.  
  214. function clerp(c1,c2,al)
  215.  
  216. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  217.  
  218. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  219.  
  220. for i,v in pairs(com1) do
  221.  
  222. com1[i] = lerp(v,com2[i],al)
  223.  
  224. end
  225.  
  226. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  227.  
  228. end
  229.  
  230. function ccomplerp(c1,c2,al)
  231.  
  232. local com1 = {c1:components()}
  233.  
  234. local com2 = {c2:components()}
  235.  
  236. for i,v in pairs(com1) do
  237.  
  238. com1[i] = lerp(v,com2[i],al)
  239.  
  240. end
  241.  
  242. return CFrame.new(unpack(com1))
  243.  
  244. end
  245.  
  246. function tickwave(time,length,offset)
  247.  
  248. return (math.abs((tick()+(offset or 0))%time-time/2)*2-time/2)/time/2*length
  249.  
  250. end
  251.  
  252. function invcol(c)
  253.  
  254. c = c.Color
  255.  
  256. return BrickColor.new(Color3.new(1-c.b,1-c.g,1-c.r))
  257.  
  258. end
  259.  
  260. local oc = oc or function(...) return ... end
  261.  
  262. local plr = game.Players.LocalPlayer
  263.  
  264. local char = plr.Character
  265.  
  266. local tor = char.Torso
  267.  
  268. local hum = char.Humanoid
  269.  
  270. hum.PlatformStand = false
  271.  
  272. pcall(function()
  273.  
  274. char.Wings:Destroy()
  275.  
  276. end)
  277.  
  278. pcall(function()
  279.  
  280. char.Angel:Destroy() -- hat
  281.  
  282. end)
  283.  
  284. local mod = Instance.new("Model",char)
  285.  
  286. mod.Name = "Wings"
  287.  
  288. local special = {
  289.  
  290. --antiboomz0r = {"Really black","Institutional white",0,0,false,Color3.new(1,1,.95),Color3.new(1,1,.6)},
  291.  
  292. antiboomz0r = {"New Yeller",nil,0.4,0.7,true,Color3.new(1,1,.95),Color3.new(1,1,.6)},
  293.  
  294. --antiboomz0r = {"Cyan","Toothpaste",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
  295.  
  296. taart = {"Royal purple",nil,.4,.4,true},
  297.  
  298. mitta = {"Black",nil,0,0,false},
  299.  
  300. penjuin3 = {"White",nil,0,0,false},
  301.  
  302. thepc8110 = {"Black","Bright red",.5,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
  303.  
  304. nonspeaker = {"Cyan","Toothpaste",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
  305.  
  306. littleau999 = {"Reddish brown",1030,0,0,false},
  307.  
  308. unscripter = {"Really black","Really black",.2,0,true,Color3.new(0,0,0),Color3.new(0,0,0)},
  309.  
  310. oxcool1 = {"Really black","White",.2,0,false,Color3.new(0,0,0),Color3.new(0,0,0)},
  311.  
  312. krodmiss = {"Really black",nil,0,0,false},
  313.  
  314. }
  315.  
  316. local topcolor = invcol(char.Torso.BrickColor)
  317.  
  318. local feacolor = char.Torso.BrickColor
  319.  
  320. local ptrans = 0
  321.  
  322. local pref = 0
  323.  
  324. local fire = false
  325.  
  326. local fmcol = Color3.new()
  327.  
  328. local fscol = Color3.new()
  329.  
  330. local spec = special[plr.Name:lower()]
  331.  
  332. if spec then
  333.  
  334. topcolor,feacolor,ptrans,pref,fire,fmcol,fscol = spec[1] and BrickColor.new(spec[1]) or topcolor,spec[2] and BrickColor.new(spec[2]) or feacolor,spec[3],spec[4],spec[5],spec[6],spec[7]
  335.  
  336. end
  337.  
  338. local part = Instance.new("Part")
  339.  
  340. part.FormFactor = "Custom"
  341.  
  342. part.Size = Vector3.new(.2,.2,.2)
  343.  
  344. part.TopSurface,part.BottomSurface = 0,0
  345.  
  346. part.CanCollide = false
  347.  
  348. part.BrickColor = topcolor
  349.  
  350. part.Transparency = ptrans
  351.  
  352. part.Reflectance = pref
  353.  
  354. local ef = Instance.new("Fire",fire and part or nil)
  355.  
  356. ef.Size = .15
  357.  
  358. ef.Color = fmcol or Color3.new()
  359.  
  360. ef.SecondaryColor = fscol or Color3.new()
  361.  
  362. part:BreakJoints()
  363.  
  364.  
  365. function newpart()
  366.  
  367. local clone = part:Clone()
  368.  
  369. clone.Parent = mod
  370.  
  371. clone:BreakJoints()
  372.  
  373. return clone
  374.  
  375. end
  376.  
  377. local feath = newpart()
  378.  
  379. feath.BrickColor = feacolor
  380.  
  381. feath.Transparency = 0
  382.  
  383. Instance.new("SpecialMesh",feath).MeshType = "Sphere"
  384.  
  385. function newfeather()
  386.  
  387. local clone = feath:Clone()
  388.  
  389. clone.Parent = mod
  390.  
  391. clone:BreakJoints()
  392.  
  393. return clone
  394.  
  395. end
  396.  
  397.  
  398. ---------- RIGHT WING
  399.  
  400. local r1 = newpart()
  401.  
  402. r1.Size = Vector3.new(.3,1.5,.3)*1.2
  403.  
  404. local rm1 = motor(tor,r1,CFrame.new(.35,.6,.4) * CFrame.Angles(0,0,math.rad(-60)) * CFrame.Angles(math.rad(30),math.rad(-25),0),CFrame.new(0,-.8,0),.1)
  405.  
  406. local r2 = newpart()
  407.  
  408. r2.Size = Vector3.new(.4,1.8,.4)*1.2
  409.  
  410. local rm2 = motor(r1,r2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(-30),math.rad(15),0),CFrame.new(0,-.9,0),.1)
  411.  
  412. local r3 = newpart()
  413.  
  414. r3.Size = Vector3.new(.3,2.2,.3)*1.2
  415.  
  416. local rm3 = motor(r2,r3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-1.1,0),.1)
  417.  
  418. local r4 = newpart()
  419.  
  420. r4.Size = Vector3.new(.25,1.2,.25)*1.2
  421.  
  422. local rm4 = motor(r3,r4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-.6,0),.1)
  423.  
  424. local feather = newfeather()
  425.  
  426. feather.Mesh.Scale = Vector3.new(1,1,1)
  427.  
  428. feather.Size = Vector3.new(.4,3,.3)
  429.  
  430. weld(r4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
  431.  
  432. feather = newfeather()
  433.  
  434. feather.Mesh.Scale = Vector3.new(1,1,1)
  435.  
  436. feather.Size = Vector3.new(.4,2.3,.3)
  437.  
  438. weld(r4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
  439.  
  440. feather = newfeather()
  441.  
  442. feather.Mesh.Scale = Vector3.new(1,1,1)
  443.  
  444. feather.Size = Vector3.new(.35,2.2,.25)
  445.  
  446. weld(r4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
  447.  
  448. local rf3 = {}
  449.  
  450. for i=0,7 do
  451.  
  452. feather = newfeather()
  453.  
  454. feather.Mesh.Scale = Vector3.new(1,1,1)
  455.  
  456. feather.Size = Vector3.new(.45,2.2,.35)
  457.  
  458. table.insert(rf3,motor(r3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))
  459.  
  460. end
  461.  
  462. local rf2 = {}
  463.  
  464. for i=0,6 do
  465.  
  466. feather = newfeather()
  467.  
  468. feather.Mesh.Scale = Vector3.new(1,1,1)
  469.  
  470. feather.Size = Vector3.new(.45,2.2-i*.08,.3)
  471.  
  472. table.insert(rf2,motor(r2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))
  473.  
  474. end
  475.  
  476. local rf1 = {}
  477.  
  478. for i=0,6 do
  479.  
  480. feather = newfeather()
  481.  
  482. feather.Mesh.Scale = Vector3.new(1,1,1)
  483.  
  484. feather.Size = Vector3.new(.37,1.65-i*.06,.25)
  485.  
  486. table.insert(rf1,motor(r1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))
  487.  
  488. end
  489.  
  490. ---------- LEFT WING
  491.  
  492. local l1 = newpart()
  493.  
  494. l1.Size = Vector3.new(.3,1.5,.3)*1.2
  495.  
  496. local lm1 = motor(tor,l1,CFrame.new(-.35,.6,.4) * CFrame.Angles(0,0,math.rad(60)) * CFrame.Angles(math.rad(30),math.rad(25),0) * CFrame.Angles(0,-math.pi,0),CFrame.new(0,-.8,0) ,.1)
  497.  
  498. local l2 = newpart()
  499.  
  500. l2.Size = Vector3.new(.4,1.8,.4)*1.2
  501.  
  502. local lm2 = motor(l1,l2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(30),math.rad(-15),0),CFrame.new(0,-.9,0),.1)
  503.  
  504. local l3 = newpart()
  505.  
  506. l3.Size = Vector3.new(.3,2.2,.3)*1.2
  507.  
  508. local lm3 = motor(l2,l3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-1.1,0),.1)
  509.  
  510. local l4 = newpart()
  511.  
  512. l4.Size = Vector3.new(.25,1.2,.25)*1.2
  513.  
  514. local lm4 = motor(l3,l4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-.6,0),.1)
  515.  
  516. local feather = newfeather()
  517.  
  518. feather.Mesh.Scale = Vector3.new(1,1,1)
  519.  
  520. feather.Size = Vector3.new(.4,3,.3)
  521.  
  522. weld(l4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
  523.  
  524. feather = newfeather()
  525.  
  526. feather.Mesh.Scale = Vector3.new(1,1,1)
  527.  
  528. feather.Size = Vector3.new(.4,2.3,.3)
  529.  
  530. weld(l4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
  531.  
  532. feather = newfeather()
  533.  
  534. feather.Mesh.Scale = Vector3.new(1,1,1)
  535.  
  536. feather.Size = Vector3.new(.35,2.2,.25)
  537.  
  538. weld(l4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
  539.  
  540. local lf3 = {}
  541.  
  542. for i=0,7 do
  543.  
  544. feather = newfeather()
  545.  
  546. feather.Mesh.Scale = Vector3.new(1,1,1)
  547.  
  548. feather.Size = Vector3.new(.45,2.2,.35)
  549.  
  550. table.insert(lf3,motor(l3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))
  551.  
  552. end
  553.  
  554. local lf2 = {}
  555.  
  556. for i=0,6 do
  557.  
  558. feather = newfeather()
  559.  
  560. feather.Mesh.Scale = Vector3.new(1,1,1)
  561.  
  562. feather.Size = Vector3.new(.45,2.2-i*.08,.3)
  563.  
  564. table.insert(lf2,motor(l2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))
  565.  
  566. end
  567.  
  568. local lf1 = {}
  569.  
  570. for i=0,6 do
  571.  
  572. feather = newfeather()
  573.  
  574. feather.Mesh.Scale = Vector3.new(1,1,1)
  575.  
  576. feather.Size = Vector3.new(.37,1.65-i*.06,.25)
  577.  
  578. table.insert(lf1,motor(l1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))
  579.  
  580. end
  581.  
  582. local rwing = {rm1,rm2,rm3,rm4}
  583.  
  584. local lwing = {lm1,lm2,lm3,lm4}
  585.  
  586. local oc0 = {}
  587.  
  588. for i,v in pairs(rwing) do
  589.  
  590. oc0[v] = v.C0
  591.  
  592. end
  593.  
  594. for i,v in pairs(lwing) do
  595.  
  596. oc0[v] = v.C0
  597.  
  598. end
  599.  
  600. function gotResized()
  601.  
  602. if lastsize then
  603.  
  604. if tor.Size == lastsize then return end -- This shouldn't happen?
  605.  
  606. local scaleVec = tor.Size/lastsize
  607.  
  608. for i,v in pairs(oc0) do
  609.  
  610. oc0[i] = v-v.p+scaleVec*v.p
  611.  
  612. end
  613.  
  614. lastsize = tor.Size
  615.  
  616. end
  617.  
  618. lastsize = tor.Size
  619.  
  620. end
  621.  
  622. tor.Changed:connect(function(p)
  623.  
  624. if p == "Size" then
  625.  
  626. gotResized()
  627.  
  628. end
  629.  
  630. end)
  631.  
  632. gotResized()
  633.  
  634. local idle = {0,0.5,-.2,0; .05,.05,.1,.05; -.6,-1.5,.1,0;}--0,.3,0,0
  635.  
  636. local outlow = {-.7,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}
  637.  
  638. local outhigh = {.5,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}
  639.  
  640. local veryhigh = {.9,-.3,1.9,0; .3,.05,.1,.05; .2,0,0,0}
  641.  
  642. local flap1 = {-.3,.3,1.1,-.2; .3,.05,.1,.05; .2,-.6,0,0}
  643.  
  644. local divebomb = {0,.2,.4,-.7; .3,.05,.1,.05; 0,-.5,-.6,0}
  645.  
  646.  
  647. function setwings(tab,time)
  648.  
  649. time = time or 10
  650.  
  651. for i=1,4 do
  652.  
  653. rwing[i].DesiredAngle = tab[i]
  654.  
  655. lwing[i].DesiredAngle = tab[i]
  656.  
  657. rwing[i].MaxVelocity = math.abs(tab[i]-rwing[i].CurrentAngle)/time
  658.  
  659. lwing[i].MaxVelocity = math.abs(tab[i]-lwing[i].CurrentAngle)/time
  660.  
  661. local rcf = oc0[rwing[i]] * (tab[12+i] or CFrame.new())
  662.  
  663. local lcf = oc0[lwing[i]] * (tab[12+i] or CFrame.new())
  664.  
  665. end
  666.  
  667. for i,v in pairs(rf1) do
  668.  
  669. v.DesiredAngle = tab[9]
  670.  
  671. v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
  672.  
  673. end
  674.  
  675. for i,v in pairs(lf1) do
  676.  
  677. v.DesiredAngle = tab[9]
  678.  
  679. v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
  680.  
  681. end
  682.  
  683. for i,v in pairs(rf2) do
  684.  
  685. v.DesiredAngle = tab[10]
  686.  
  687. v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
  688.  
  689. end
  690.  
  691. for i,v in pairs(lf2) do
  692.  
  693. v.DesiredAngle = tab[10]
  694.  
  695. v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
  696.  
  697. end
  698.  
  699. for i,v in pairs(rf3) do
  700.  
  701. v.DesiredAngle = tab[11]
  702.  
  703. v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
  704.  
  705. end
  706.  
  707. for i,v in pairs(lf3) do
  708.  
  709. v.DesiredAngle = tab[11]
  710.  
  711. v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
  712.  
  713. end
  714.  
  715. end
  716.  
  717. setwings(outhigh,1)
  718.  
  719. flying = false
  720.  
  721. moving = false
  722.  
  723. for i,v in pairs(tor:GetChildren()) do
  724.  
  725. if v.ClassName:lower():match("body") then
  726.  
  727. v:Destroy()
  728.  
  729. end
  730.  
  731. end
  732.  
  733. local ctor = tor:Clone()
  734.  
  735. ctor:ClearAllChildren()
  736.  
  737. ctor.Name = "cTorso"
  738.  
  739. ctor.Transparency = 1
  740.  
  741. ctor.CanCollide = false
  742.  
  743. ctor.FormFactor = "Custom"
  744.  
  745. ctor.Size = Vector3.new(.2,.2,.2)
  746.  
  747. ctor.Parent = mod
  748.  
  749. weld(tor,ctor)
  750.  
  751. local bg = Instance.new("BodyGyro",ctor)
  752.  
  753. bg.maxTorque = Vector3.new()
  754.  
  755. bg.P = 15000
  756.  
  757. bg.D = 1000
  758.  
  759. local bv = Instance.new("BodyVelocity",ctor)
  760.  
  761. bv.maxForce = Vector3.new()
  762.  
  763. bv.P = 15000
  764.  
  765. vel = Vector3.new()
  766.  
  767. cf = CFrame.new()
  768.  
  769. flspd = 0
  770.  
  771.  
  772. keysdown = {}
  773.  
  774. keypressed = {}
  775.  
  776. ktime = {}
  777.  
  778. descendtimer = 0
  779.  
  780. jumptime = tick()
  781.  
  782. hum.Jumping:connect(function()
  783.  
  784. jumptime = tick()
  785.  
  786. end)
  787.  
  788. cam = workspace.CurrentCamera
  789.  
  790. kd = plr:GetMouse().KeyDown:connect(oc(function(key)
  791.  
  792. keysdown[key] = true
  793.  
  794. keypressed[key] = true
  795.  
  796. if key == "q" then
  797.  
  798. descendtimer = tick()
  799.  
  800. elseif key == " " and not hum.Jump then
  801.  
  802. jumptime = tick()
  803.  
  804. elseif (key == "a" or key == "d") and ktime[key] and tick()-ktime[key] < .3 and math.abs(reqrotx) < .3 then
  805.  
  806. reqrotx = key == "a" and math.pi*2 or -math.pi*2
  807.  
  808. end
  809.  
  810. ktime[key] = tick()
  811.  
  812. end))
  813.  
  814. ku = plr:GetMouse().KeyUp:connect(function(key)
  815.  
  816. keysdown[key] = false
  817.  
  818. if key == " " then
  819.  
  820. descendtimer = tick()
  821.  
  822. end
  823.  
  824. end)
  825.  
  826. function mid(a,b,c)
  827.  
  828. return math.max(a,math.min(b,c or -a))
  829.  
  830. end
  831.  
  832. function bn(a)
  833.  
  834. return a and 1 or 0
  835.  
  836. end
  837.  
  838. function gm(tar)
  839.  
  840. local m = 0
  841.  
  842. for i,v in pairs(tar:GetChildren()) do
  843.  
  844. if v:IsA("BasePart") then
  845.  
  846. m = m + v:GetMass()
  847.  
  848. end
  849.  
  850. m = m + gm(v)
  851.  
  852. end
  853.  
  854. return m
  855.  
  856. end
  857.  
  858. reqrotx = 0
  859.  
  860. local grav = 196.2
  861.  
  862. local con
  863.  
  864. con = game:GetService("RunService").Stepped:connect(oc(function()
  865.  
  866. --[[if not mod:IsDescendantOf(workspace) then
  867.  
  868. pcall(function() kd:disconnect() end)
  869.  
  870. pcall(function() ku:disconnect() end)
  871.  
  872. bg:Destroy()
  873.  
  874. bv:Destroy()
  875.  
  876. con:disconnect()
  877.  
  878. script:Destroy()
  879.  
  880. return
  881.  
  882. end]]
  883.  
  884. local obvel = tor.CFrame:vectorToObjectSpace(tor.Velocity)
  885.  
  886. local sspd, uspd,fspd = obvel.X,obvel.Y,obvel.Z
  887.  
  888. if flying then
  889.  
  890. local lfldir = fldir
  891.  
  892. fldir = cam.CoordinateFrame:vectorToWorldSpace(Vector3.new(bn(keysdown.d)-bn(keysdown.a),0,bn(keysdown.s)-bn(keysdown.w))).unit
  893.  
  894. local lmoving = moving
  895.  
  896. moving = fldir.magnitude > .1
  897.  
  898. if lmoving and not moving then
  899.  
  900. idledir = lfldir*Vector3.new(1,0,1)
  901.  
  902. descendtimer = tick()
  903.  
  904. end
  905.  
  906. local dbomb = fldir.Y < -.6 or (moving and keysdown["1"])
  907.  
  908. if moving and keysdown["0"] and lmoving then
  909.  
  910. fldir = (Vector3.new(lfldir.X,math.min(fldir.Y,lfldir.Y+.01)-.1,lfldir.Z)+(fldir*Vector3.new(1,0,1))*.05).unit
  911.  
  912. end
  913.  
  914. local down = tor.CFrame:vectorToWorldSpace(Vector3.new(0,-1,0))
  915.  
  916. local descending = (not moving and keysdown["q"] and not keysdown[" "])
  917.  
  918. cf = ccomplerp(cf,CFrame.new(tor.Position,tor.Position+(not moving and idledir or fldir)),keysdown["0"] and .02 or .07)
  919.  
  920. local gdown = not dbomb and cf.lookVector.Y < -.2 and tor.Velocity.unit.Y < .05
  921.  
  922. hum.PlatformStand = true
  923.  
  924. bg.maxTorque = Vector3.new(1,1,1)*9e5
  925.  
  926. local rotvel = CFrame.new(Vector3.new(),tor.Velocity):toObjectSpace(CFrame.new(Vector3.new(),fldir)).lookVector
  927.  
  928. bg.cframe = cf * CFrame.Angles(not moving and -.1 or -math.pi/2+.2,moving and mid(-2.5,rotvel.X/1.5) + reqrotx or 0,0)
  929.  
  930. reqrotx = reqrotx - reqrotx/10
  931.  
  932. bv.maxForce = Vector3.new(1,1,1)*9e4*.5
  933.  
  934. local anioff =(bn(keysdown[" "])-bn(keysdown["q"]))/2
  935.  
  936. local ani = tickwave(1.5-anioff,1)
  937.  
  938. bv.velocity = bv.velocity:Lerp(Vector3.new(0,bn(not moving)*-ani*15+(descending and math.min(20,tick()-descendtimer)*-8 or bn(keysdown[" "])-bn(keysdown["q"]))*15,0)+vel,.6)
  939.  
  940. vel = moving and cf.lookVector*flspd or Vector3.new()
  941.  
  942. flspd = math.min(120,lerp(flspd,moving and (fldir.Y<0 and flspd+(-fldir.Y)*grav/60 or math.max(50,flspd-fldir.Y*grav/300)) or 60,.4))
  943.  
  944. setwings(moving and (gdown and outlow or dbomb and divebomb) or (descending and veryhigh or flap1),15)
  945.  
  946. for i=1,4 do
  947.  
  948. --CFrame.Angles(-.5+bn(i==3)*2.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1)
  949.  
  950. rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-.5+bn(i==3)*.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1) or descending and CFrame.Angles(.3,0,0) or CFrame.Angles((i*.1+1.5)*ani,ani*-.5,1*ani)),descending and .8 or .2)
  951.  
  952. lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-(-.5+bn(i==3)*.4+bn(i==4)*.5),-(.1+bn(i==2)*.5-bn(i==3)*1.1),bn(i==3)*.1) or descending and CFrame.Angles(-.3,0,0) or CFrame.Angles(-(i*.1+1.5)*ani,ani*.5,1*ani)),descending and .8 or .2)
  953.  
  954. end
  955.  
  956. local hit,ray = workspace:FindPartOnRayWithIgnoreList(Ray.new(tor.Position,Vector3.new(0,-3.5+math.min(0,bv.velocity.y)/30,0)),{char})
  957.  
  958. if hit and down.Y < -.85 and tick()-flystart > 1 then
  959.  
  960. flying = false
  961.  
  962. hum.PlatformStand = false
  963.  
  964. tor.Velocity = Vector3.new()
  965.  
  966. end
  967.  
  968. else
  969.  
  970. bg.maxTorque = Vector3.new()
  971.  
  972. bv.maxForce = Vector3.new()
  973.  
  974. local ani = tickwave(walking and .8 or 4.5,1)
  975.  
  976. setwings(idle,10)
  977.  
  978. local x,y,z = fspd/160,uspd/700,sspd/900
  979.  
  980. for i=1,4 do
  981.  
  982. rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * CFrame.Angles(ani*.1 + -mid(-.1,x),0 + -mid(-.1,y) + bn(i==2)*.6,ani*.02 + -mid(-.1,z)),.2)
  983.  
  984. lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * CFrame.Angles(ani*-.05 + mid(-.1,x),0 + mid(-.1,y) + -bn(i==2)*.6,ani*.02 + mid(-.1,z)),.2)
  985.  
  986. end
  987.  
  988. if keypressed[" "] and not flying and (tick()-jumptime > .05 and (tick()-jumptime < 3 or hum.Jump)) then
  989.  
  990. vel = Vector3.new(0,50,0)
  991.  
  992. bv.velocity = vel
  993.  
  994. idledir = cam.CoordinateFrame.lookVector*Vector3.new(1,0,1)
  995.  
  996. cf = tor.CFrame * CFrame.Angles(-.01,0,0)
  997.  
  998. tor.CFrame = cf
  999.  
  1000. bg.cframe = cf
  1001.  
  1002. flystart = tick()
  1003.  
  1004. flying = true
  1005.  
  1006. end
  1007.  
  1008. end
  1009.  
  1010. keypressed = {}
  1011.  
  1012. end))
  1013.  
  1014.  
  1015.  
  1016. end fly()
  1017.  
  1018. --Bird Wings By TXrangers222
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