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- @Atmosphere
- {
- // effectively the ambient lighting color for all objects on the ground of this body (provides a slight tint)
- ambientColor = 0.175,0.18,0.195,1
- // sets the waveLength property in the AtmosphereFromGround component of the scaled version
- // From my picking around in the KSP assemblies, it seems this is fed to the shader in this way:
- //
- // shader.invWaveLength = Color( 1 / r^4, 1 / g^4, 1 / b^4, 0.5);
- //
- // Obviously the code for the shader is not available, and I don't feel like picking through ARB shader IL so we'll need
- // to figure this out experiementally.
- lightColor = 0.175, 0.18, 0.195, 0.5
- AtmosphereFromGround
- {
- outerRadiusMult = 1.032
- innerRadiusMult = 0.958
- }
- }
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