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TheInsidiousOne

MOAR not!DarkTrish's requests.

Apr 30th, 2015
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  1. Supremacy Resonator
  2. DARK Fiend/Tuner/Effect
  3. L2 800/500
  4. If you control a Dragon-Type Normal Monster or Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon 1 "Supremacy Resonator" once per turn this way.
  5.  
  6. Red-Eyes Supreme Dragon
  7. DARK Dragon/Synchro/Effect
  8. L9 2800/2100
  9. 1 Tuner + "Red-Eyes B. Dragon"
  10. Must be Synchro Summoned, and cannot be Special Summoned by other ways. If this card is Synchro Summoned: You can send 1 DARK Dragon-Type Normal Monster from your Deck to the Graveyard. If this card destroys an opponent's monster by battle: You can target 1 DARK Dragon-Type Normal Monster in your Graveyard; Special Summon that target, in face-up Defense Position, but banish it if it leaves the field.
  11.  
  12. Grand Ray, the Abyssal Lord
  13. WATER Sea Serpent/Fusion/Effect
  14. L8 2700/1300
  15. 2 WATER Extra Deck Monsters
  16. Must first be Fusion Summoned. Once per turn, during either player's turn, if your opponent activates a monster or Trap effect that would destroy cards you control: You can send 1 Set card you control to the Graveyard; negate that effect, and if you do, banish that card, then draw 1 card. If this card is sent from the field to the Graveyard: You can add 1 Level 7 or higher WATER monster from your Deck or Graveyard to your hand.
  17.  
  18. Frost Giant Loki
  19. WATER Aqua/Synchro/Effect
  20. L7 2400/1800
  21. 1 Tuner + 1 or more non-Tuner WATER monsters
  22. Must first be Synchro Summoned. If this card is Synchro Summoned: You can place 1 Ice Counter on all monsters on the field, except WATER monsters. Monsters with Ice Counters on them cannot attack or change their battle position, also they lose 800 ATK for each Ice Counter on them. Once per turn, during either player's turn, if your opponent activates a monster effect: You can send 1 WATER monster from your hand or side of the field to the Graveyard; negate that effect, and if you do, place 1 Ice Counter on that monster.
  23.  
  24. http://lionheartking.wikia.com/wiki/Heroic_Champion_-_Mjollnir
  25.  
  26. Performage Tight Rope Summoner
  27. WIND Spellcaster/Effect
  28. L4 1700/1300
  29. During either player's turn, when a card or effect that would inflict damage to you is activated (except during the Damage Step): You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "Performage" monsters, also Special Summon this card from your hand, and if you do, it gains ATK equal to the damage you took by that card or effect. If this card is sent from the field to the Graveyard: You can add 1 "Performage" monster from your Deck to your hand, except "Performage Tight Rope Summoner", and if you do, you take 500 damage. You can only use this effect of "Performage Tight Rope Summoner" once per turn.
  30.  
  31. Cirque de Sorlaie
  32. Field Spell Card
  33. Once per turn: You can target 1 Set card your opponent controls; destroy that target, and if you do, you take 500 damage. You must control a face-up "Performage" monster to activate and resolve this effect. If a "Performage" monster you control battles, your opponent cannot activate cards or effects, until the end of the Damage Step, also it gains 800 ATK.
  34.  
  35. Edge Imp Needle
  36. DARK Fiend/Effect
  37. L4 1500/1700
  38. If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). If this card is targeted for an attack: Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials, including this card. Then, that monster becomes the new target, also it gains 800 ATK, during this Battle Phase only.
  39.  
  40. http://ycm.wikia.com/wiki/Edge_Imp_Knife
  41.  
  42. Majestic Steed Sleipnir
  43. LIGHT Beast/Union/Effect
  44. L8 0/0
  45. If you control an "Aesir" Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon 1 "Majestic Steed Sleipnir" once per turn this way. Once per turn, you can either: Target 1 "Aesir" Synchro Monster monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. If the equipped monster battles, your opponent cannot activate cards or effects, until the end of the Damage Step, also the equipped monster is unaffected by Trap effects. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)
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