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- [Camera]
- viewing distance = 7208
- [Cells]
- preload doors = false
- [Fog]
- sky blending start = 0.8
- [GUI]
- color topic enable = false
- stretch menu background = true
- [Game]
- NPCs avoid collisions = true
- shield sheathing = true
- smooth animation transitions = true
- smooth movement = true
- swim upward correction = true
- turn to movement direction = true
- use additional anim sources = true
- weapon sheathing = true
- [Groundcover]
- enabled = true
- stomp intensity = 2
- [Lua]
- lua profiler = false
- [Navigator]
- max navmeshdb file size = 8589935000
- [Post Processing]
- chain = reshade-CAS,ssao_hq,underwater_interior_effects,underwater_effects,clouds,godrays,bloomlinear,hdr,FollowerAA,depth_of_field,reshade-colourfulness
- enabled = true
- transparent postpass = true
- [Shaders]
- apply lighting to environment maps = true
- auto use object normal maps = true
- auto use object specular maps = true
- auto use terrain normal maps = true
- auto use terrain specular maps = true
- clamp lighting = false
- force per pixel lighting = true
- soft particles = true
- [Shadows]
- actor shadows = true
- compute scene bounds = bounds
- enable shadows = true
- normal offset distance = 8.0
- number of shadow maps = 3
- object shadows = true
- player shadows = true
- shadow map resolution = 4096
- split point uniform logarithmic ratio = 1.0
- terrain shadows = true
- [Sound]
- camera listener = true
- [Terrain]
- distant terrain = true
- object paging active grid = true
- object paging min size = 0.023
- [Video]
- window mode = 1
- [Water]
- reflection detail = 2
- refraction = true
- rtt size = 512
- shader = true
- [Windows]
- dialogue h = 0.58
- dialogue w = 1
- dialogue x = 0
- dialogue y = 0.34
- [Input]
- toggle sneak = false
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