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Mar 19th, 2018
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  1. @EventHandler
  2. public void onClick(InventoryClickEvent e) {
  3. Player p = (Player) e.getWhoClicked();
  4. if(e.getInventory().getName().equalsIgnoreCase("§6Shop")) {
  5. if(e.getCurrentItem().getItemMeta().getDisplayName().equalsIgnoreCase("§3Lederhelm [5 Coins]")) {
  6. e.setCancelled(true);
  7. if(e.isLeftClick()) {
  8. if(CoinSystem.enoughcoins(p.getName(), 5)) {
  9. if((p.getInventory().getItem(0) != null & (p.getInventory().getItem(1) != null & (p.getInventory().getItem(2) != null & (p.getInventory().getItem(3) != null & (p.getInventory().getItem(4) != null & (p.getInventory().getItem(5) != null & (p.getInventory().getItem(6) != null & (p.getInventory().getItem(7) != null & (p.getInventory().getItem(8) != null & (p.getInventory().getItem(9) != null & (p.getInventory().getItem(10) != null & (p.getInventory().getItem(11) != null & (p.getInventory().getItem(12) != null & (p.getInventory().getItem(13) != null & (p.getInventory().getItem(14) != null & (p.getInventory().getItem(15) != null & (p.getInventory().getItem(16) != null & (p.getInventory().getItem(17) != null & (p.getInventory().getItem(18) != null & (p.getInventory().getItem(19) != null & (p.getInventory().getItem(20) != null & (p.getInventory().getItem(21) != null & (p.getInventory().getItem(22) != null & (p.getInventory().getItem(23) != null & (p.getInventory().getItem(24) != null & (p.getInventory().getItem(25) != null & (p.getInventory().getItem(26) != null & (p.getInventory().getItem(27) != null & (p.getInventory().getItem(28) != null & (p.getInventory().getItem(29) != null & (p.getInventory().getItem(30) != null & (p.getInventory().getItem(31) != null & (p.getInventory().getItem(32) != null & (p.getInventory().getItem(33) != null & (p.getInventory().getItem(34) != null & (p.getInventory().getItem(35) != null & (p.getInventory().getItem(36) != null)))))))))))))))))))))))))))))))))))))) {
  10. p.sendMessage(Main.prefix + "§cLeere bitte dein Inventar bei Käufen um Fehler zu vermeiden!");
  11. }else {
  12. e.setCancelled(true);
  13. p.getInventory().addItem(CreateItem.createItem(Material.LEATHER_HELMET, 1, null, null, 0));
  14. p.sendMessage(Main.prefix + "§aKauf Erfolgreich!");
  15. CoinSystem.removeCoins(p.getName(), 5);
  16. p.playSound(p.getLocation(), Sound.ORB_PICKUP, 1, 1);
  17. }}else {
  18. p.sendMessage(Main.prefix + "§cNicht genügend Coins!");
  19. p.playSound(p.getLocation(), Sound.ANVIL_LAND, 1, 1);}
  20.  
  21. }
  22. }
  23. }
  24. if(e.getInventory().getName().equalsIgnoreCase("§6Shop")) {
  25. if(e.getCurrentItem().getItemMeta().getDisplayName().equalsIgnoreCase("§3Lederbrustplatte [5 Coins]")) {
  26. e.setCancelled(true);
  27. if(e.isLeftClick()) {
  28. if(CoinSystem.enoughcoins(p.getName(), 5)) {
  29. if((p.getInventory().getItem(0) != null & (p.getInventory().getItem(1) != null & (p.getInventory().getItem(2) != null & (p.getInventory().getItem(3) != null & (p.getInventory().getItem(4) != null & (p.getInventory().getItem(5) != null & (p.getInventory().getItem(6) != null & (p.getInventory().getItem(7) != null & (p.getInventory().getItem(8) != null & (p.getInventory().getItem(9) != null & (p.getInventory().getItem(10) != null & (p.getInventory().getItem(11) != null & (p.getInventory().getItem(12) != null & (p.getInventory().getItem(13) != null & (p.getInventory().getItem(14) != null & (p.getInventory().getItem(15) != null & (p.getInventory().getItem(16) != null & (p.getInventory().getItem(17) != null & (p.getInventory().getItem(18) != null & (p.getInventory().getItem(19) != null & (p.getInventory().getItem(20) != null & (p.getInventory().getItem(21) != null & (p.getInventory().getItem(22) != null & (p.getInventory().getItem(23) != null & (p.getInventory().getItem(24) != null & (p.getInventory().getItem(25) != null & (p.getInventory().getItem(26) != null & (p.getInventory().getItem(27) != null & (p.getInventory().getItem(28) != null & (p.getInventory().getItem(29) != null & (p.getInventory().getItem(30) != null & (p.getInventory().getItem(31) != null & (p.getInventory().getItem(32) != null & (p.getInventory().getItem(33) != null & (p.getInventory().getItem(34) != null & (p.getInventory().getItem(35) != null & (p.getInventory().getItem(36) != null)))))))))))))))))))))))))))))))))))))) {
  30. p.sendMessage(Main.prefix + "§cLeere bitte dein Inventar bei Käufen um Fehler zu vermeiden!");
  31. }else {
  32. e.setCancelled(true);
  33. p.getInventory().addItem(CreateItem.createItem(Material.LEATHER_CHESTPLATE, 1, null, null, 0));
  34. p.sendMessage(Main.prefix + "§aKauf Erfolgreich!");
  35. CoinSystem.removeCoins(p.getName(), 5);
  36. p.playSound(p.getLocation(), Sound.ORB_PICKUP, 1, 1);
  37. }}else {
  38. p.sendMessage(Main.prefix + "§cNicht genügend Coins!");
  39. p.playSound(p.getLocation(), Sound.ANVIL_LAND, 1, 1);}
  40.  
  41. }
  42. }
  43. }
  44. if(e.getInventory().getName().equalsIgnoreCase("§6Shop")) {
  45. if(e.getCurrentItem().getItemMeta().getDisplayName().equalsIgnoreCase("§3Lederhose [5 Coins]")) {
  46. e.setCancelled(true);
  47. if(e.isLeftClick()) {
  48. if(CoinSystem.enoughcoins(p.getName(), 5)) {
  49. if((p.getInventory().getItem(0) != null & (p.getInventory().getItem(1) != null & (p.getInventory().getItem(2) != null & (p.getInventory().getItem(3) != null & (p.getInventory().getItem(4) != null & (p.getInventory().getItem(5) != null & (p.getInventory().getItem(6) != null & (p.getInventory().getItem(7) != null & (p.getInventory().getItem(8) != null & (p.getInventory().getItem(9) != null & (p.getInventory().getItem(10) != null & (p.getInventory().getItem(11) != null & (p.getInventory().getItem(12) != null & (p.getInventory().getItem(13) != null & (p.getInventory().getItem(14) != null & (p.getInventory().getItem(15) != null & (p.getInventory().getItem(16) != null & (p.getInventory().getItem(17) != null & (p.getInventory().getItem(18) != null & (p.getInventory().getItem(19) != null & (p.getInventory().getItem(20) != null & (p.getInventory().getItem(21) != null & (p.getInventory().getItem(22) != null & (p.getInventory().getItem(23) != null & (p.getInventory().getItem(24) != null & (p.getInventory().getItem(25) != null & (p.getInventory().getItem(26) != null & (p.getInventory().getItem(27) != null & (p.getInventory().getItem(28) != null & (p.getInventory().getItem(29) != null & (p.getInventory().getItem(30) != null & (p.getInventory().getItem(31) != null & (p.getInventory().getItem(32) != null & (p.getInventory().getItem(33) != null & (p.getInventory().getItem(34) != null & (p.getInventory().getItem(35) != null & (p.getInventory().getItem(36) != null)))))))))))))))))))))))))))))))))))))) {
  50. p.sendMessage(Main.prefix + "§cLeere bitte dein Inventar bei Käufen um Fehler zu vermeiden!");
  51. }else {
  52. e.setCancelled(true);
  53. p.getInventory().addItem(CreateItem.createItem(Material.LEATHER_LEGGINGS, 1, null, null, 0));
  54. p.sendMessage(Main.prefix + "§aKauf Erfolgreich!");
  55. CoinSystem.removeCoins(p.getName(), 5);
  56. p.playSound(p.getLocation(), Sound.ORB_PICKUP, 1, 1);
  57. }}else {
  58. p.sendMessage(Main.prefix + "§cNicht genügend Coins!");
  59. p.playSound(p.getLocation(), Sound.ANVIL_LAND, 1, 1);}
  60.  
  61. }
  62. }
  63. }
  64. if(e.getInventory().getName().equalsIgnoreCase("§6Shop")) {
  65. if(e.getCurrentItem().getItemMeta().getDisplayName().equalsIgnoreCase("§3Lederschuhe [5 Coins]")) {
  66. e.setCancelled(true);
  67. if(e.isLeftClick()) {
  68. if(CoinSystem.enoughcoins(p.getName(), 5)) {
  69. if((p.getInventory().getItem(0) != null & (p.getInventory().getItem(1) != null & (p.getInventory().getItem(2) != null & (p.getInventory().getItem(3) != null & (p.getInventory().getItem(4) != null & (p.getInventory().getItem(5) != null & (p.getInventory().getItem(6) != null & (p.getInventory().getItem(7) != null & (p.getInventory().getItem(8) != null & (p.getInventory().getItem(9) != null & (p.getInventory().getItem(10) != null & (p.getInventory().getItem(11) != null & (p.getInventory().getItem(12) != null & (p.getInventory().getItem(13) != null & (p.getInventory().getItem(14) != null & (p.getInventory().getItem(15) != null & (p.getInventory().getItem(16) != null & (p.getInventory().getItem(17) != null & (p.getInventory().getItem(18) != null & (p.getInventory().getItem(19) != null & (p.getInventory().getItem(20) != null & (p.getInventory().getItem(21) != null & (p.getInventory().getItem(22) != null & (p.getInventory().getItem(23) != null & (p.getInventory().getItem(24) != null & (p.getInventory().getItem(25) != null & (p.getInventory().getItem(26) != null & (p.getInventory().getItem(27) != null & (p.getInventory().getItem(28) != null & (p.getInventory().getItem(29) != null & (p.getInventory().getItem(30) != null & (p.getInventory().getItem(31) != null & (p.getInventory().getItem(32) != null & (p.getInventory().getItem(33) != null & (p.getInventory().getItem(34) != null & (p.getInventory().getItem(35) != null & (p.getInventory().getItem(36) != null)))))))))))))))))))))))))))))))))))))) {
  70. p.sendMessage(Main.prefix + "§cLeere bitte dein Inventar bei Käufen um Fehler zu vermeiden!");
  71. }else {
  72. e.setCancelled(true);
  73. p.getInventory().addItem(CreateItem.createItem(Material.LEATHER_BOOTS, 1, null, null, 0));
  74. p.sendMessage(Main.prefix + "§aKauf Erfolgreich!");
  75. CoinSystem.removeCoins(p.getName(), 5);
  76. p.playSound(p.getLocation(), Sound.ORB_PICKUP, 1, 1);
  77. }}else {
  78. p.sendMessage(Main.prefix + "§cNicht genügend Coins!");
  79. p.playSound(p.getLocation(), Sound.ANVIL_LAND, 1, 1);}
  80.  
  81. }
  82. }
  83. }
  84. if(e.getInventory().getName().equalsIgnoreCase("§6Shop")) {
  85. if(e.getCurrentItem().getItemMeta().getDisplayName().equalsIgnoreCase("§3Goldhelm [30 Coins]")) {
  86. e.setCancelled(true);
  87. if(e.isLeftClick()) {
  88. if(CoinSystem.enoughcoins(p.getName(), 30)) {
  89. if((p.getInventory().getItem(0) != null & (p.getInventory().getItem(1) != null & (p.getInventory().getItem(2) != null & (p.getInventory().getItem(3) != null & (p.getInventory().getItem(4) != null & (p.getInventory().getItem(5) != null & (p.getInventory().getItem(6) != null & (p.getInventory().getItem(7) != null & (p.getInventory().getItem(8) != null & (p.getInventory().getItem(9) != null & (p.getInventory().getItem(10) != null & (p.getInventory().getItem(11) != null & (p.getInventory().getItem(12) != null & (p.getInventory().getItem(13) != null & (p.getInventory().getItem(14) != null & (p.getInventory().getItem(15) != null & (p.getInventory().getItem(16) != null & (p.getInventory().getItem(17) != null & (p.getInventory().getItem(18) != null & (p.getInventory().getItem(19) != null & (p.getInventory().getItem(20) != null & (p.getInventory().getItem(21) != null & (p.getInventory().getItem(22) != null & (p.getInventory().getItem(23) != null & (p.getInventory().getItem(24) != null & (p.getInventory().getItem(25) != null & (p.getInventory().getItem(26) != null & (p.getInventory().getItem(27) != null & (p.getInventory().getItem(28) != null & (p.getInventory().getItem(29) != null & (p.getInventory().getItem(30) != null & (p.getInventory().getItem(31) != null & (p.getInventory().getItem(32) != null & (p.getInventory().getItem(33) != null & (p.getInventory().getItem(34) != null & (p.getInventory().getItem(35) != null & (p.getInventory().getItem(36) != null)))))))))))))))))))))))))))))))))))))) {
  90. p.sendMessage(Main.prefix + "§cLeere bitte dein Inventar bei Käufen um Fehler zu vermeiden!");
  91. }else {
  92. e.setCancelled(true);
  93. p.getInventory().addItem(CreateItem.createItem(Material.GOLD_HELMET, 1, null, null, 0));
  94. p.sendMessage(Main.prefix + "§aKauf Erfolgreich!");
  95. CoinSystem.removeCoins(p.getName(), 30);
  96. p.playSound(p.getLocation(), Sound.ORB_PICKUP, 1, 1);
  97. }}else {
  98. p.sendMessage(Main.prefix + "§cNicht genügend Coins!");
  99. p.playSound(p.getLocation(), Sound.ANVIL_LAND, 1, 1);}
  100.  
  101. }
  102. }
  103. }
  104. if(e.getInventory().getName().equalsIgnoreCase("§6Shop")) {
  105. if(e.getCurrentItem().getItemMeta().getDisplayName().equalsIgnoreCase("§3Goldbrustplatte [30 Coins]")) {
  106. e.setCancelled(true);
  107. if(e.isLeftClick()) {
  108. if(CoinSystem.enoughcoins(p.getName(), 30)) {
  109. if((p.getInventory().getItem(0) != null & (p.getInventory().getItem(1) != null & (p.getInventory().getItem(2) != null & (p.getInventory().getItem(3) != null & (p.getInventory().getItem(4) != null & (p.getInventory().getItem(5) != null & (p.getInventory().getItem(6) != null & (p.getInventory().getItem(7) != null & (p.getInventory().getItem(8) != null & (p.getInventory().getItem(9) != null & (p.getInventory().getItem(10) != null & (p.getInventory().getItem(11) != null & (p.getInventory().getItem(12) != null & (p.getInventory().getItem(13) != null & (p.getInventory().getItem(14) != null & (p.getInventory().getItem(15) != null & (p.getInventory().getItem(16) != null & (p.getInventory().getItem(17) != null & (p.getInventory().getItem(18) != null & (p.getInventory().getItem(19) != null & (p.getInventory().getItem(20) != null & (p.getInventory().getItem(21) != null & (p.getInventory().getItem(22) != null & (p.getInventory().getItem(23) != null & (p.getInventory().getItem(24) != null & (p.getInventory().getItem(25) != null & (p.getInventory().getItem(26) != null & (p.getInventory().getItem(27) != null & (p.getInventory().getItem(28) != null & (p.getInventory().getItem(29) != null & (p.getInventory().getItem(30) != null & (p.getInventory().getItem(31) != null & (p.getInventory().getItem(32) != null & (p.getInventory().getItem(33) != null & (p.getInventory().getItem(34) != null & (p.getInventory().getItem(35) != null & (p.getInventory().getItem(36) != null)))))))))))))))))))))))))))))))))))))) {
  110. p.sendMessage(Main.prefix + "§cLeere bitte dein Inventar bei Käufen um Fehler zu vermeiden!");
  111. }else {
  112. e.setCancelled(true);
  113. p.getInventory().addItem(CreateItem.createItem(Material.GOLD_CHESTPLATE, 1, null, null, 0));
  114. p.sendMessage(Main.prefix + "§aKauf Erfolgreich!");
  115. CoinSystem.removeCoins(p.getName(), 30);
  116. p.playSound(p.getLocation(), Sound.ORB_PICKUP, 1, 1);
  117. }}else {
  118. p.sendMessage(Main.prefix + "§cNicht genügend Coins!");
  119. p.playSound(p.getLocation(), Sound.ANVIL_LAND, 1, 1);}
  120.  
  121. }
  122. }
  123. }
  124. if(e.getInventory().getName().equalsIgnoreCase("§6Shop")) {
  125. if(e.getCurrentItem().getItemMeta().getDisplayName().equalsIgnoreCase("§3Goldhose [30 Coins]")) {
  126. e.setCancelled(true);
  127. if(e.isLeftClick()) {
  128. if(CoinSystem.enoughcoins(p.getName(), 30)) {
  129. if((p.getInventory().getItem(0) != null & (p.getInventory().getItem(1) != null & (p.getInventory().getItem(2) != null & (p.getInventory().getItem(3) != null & (p.getInventory().getItem(4) != null & (p.getInventory().getItem(5) != null & (p.getInventory().getItem(6) != null & (p.getInventory().getItem(7) != null & (p.getInventory().getItem(8) != null & (p.getInventory().getItem(9) != null & (p.getInventory().getItem(10) != null & (p.getInventory().getItem(11) != null & (p.getInventory().getItem(12) != null & (p.getInventory().getItem(13) != null & (p.getInventory().getItem(14) != null & (p.getInventory().getItem(15) != null & (p.getInventory().getItem(16) != null & (p.getInventory().getItem(17) != null & (p.getInventory().getItem(18) != null & (p.getInventory().getItem(19) != null & (p.getInventory().getItem(20) != null & (p.getInventory().getItem(21) != null & (p.getInventory().getItem(22) != null & (p.getInventory().getItem(23) != null & (p.getInventory().getItem(24) != null & (p.getInventory().getItem(25) != null & (p.getInventory().getItem(26) != null & (p.getInventory().getItem(27) != null & (p.getInventory().getItem(28) != null & (p.getInventory().getItem(29) != null & (p.getInventory().getItem(30) != null & (p.getInventory().getItem(31) != null & (p.getInventory().getItem(32) != null & (p.getInventory().getItem(33) != null & (p.getInventory().getItem(34) != null & (p.getInventory().getItem(35) != null & (p.getInventory().getItem(36) != null)))))))))))))))))))))))))))))))))))))) {
  130. p.sendMessage(Main.prefix + "§cLeere bitte dein Inventar bei Käufen um Fehler zu vermeiden!");
  131. }else {
  132. e.setCancelled(true);
  133. p.getInventory().addItem(CreateItem.createItem(Material.GOLD_LEGGINGS, 1, null, null, 0));
  134. p.sendMessage(Main.prefix + "§aKauf Erfolgreich!");
  135. CoinSystem.removeCoins(p.getName(), 30);
  136. p.playSound(p.getLocation(), Sound.ORB_PICKUP, 1, 1);
  137. }}else {
  138. p.sendMessage(Main.prefix + "§cNicht genügend Coins!");
  139. p.playSound(p.getLocation(), Sound.ANVIL_LAND, 1, 1);}
  140.  
  141. }
  142. }
  143. }
  144. if(e.getInventory().getName().equalsIgnoreCase("§6Shop")) {
  145. if(e.getCurrentItem().getItemMeta().getDisplayName().equalsIgnoreCase("§3Goldschuhe [30 Coins]")) {
  146. e.setCancelled(true);
  147. if(e.isLeftClick()) {
  148. if(CoinSystem.enoughcoins(p.getName(), 30)) {
  149. if((p.getInventory().getItem(0) != null & (p.getInventory().getItem(1) != null & (p.getInventory().getItem(2) != null & (p.getInventory().getItem(3) != null & (p.getInventory().getItem(4) != null & (p.getInventory().getItem(5) != null & (p.getInventory().getItem(6) != null & (p.getInventory().getItem(7) != null & (p.getInventory().getItem(8) != null & (p.getInventory().getItem(9) != null & (p.getInventory().getItem(10) != null & (p.getInventory().getItem(11) != null & (p.getInventory().getItem(12) != null & (p.getInventory().getItem(13) != null & (p.getInventory().getItem(14) != null & (p.getInventory().getItem(15) != null & (p.getInventory().getItem(16) != null & (p.getInventory().getItem(17) != null & (p.getInventory().getItem(18) != null & (p.getInventory().getItem(19) != null & (p.getInventory().getItem(20) != null & (p.getInventory().getItem(21) != null & (p.getInventory().getItem(22) != null & (p.getInventory().getItem(23) != null & (p.getInventory().getItem(24) != null & (p.getInventory().getItem(25) != null & (p.getInventory().getItem(26) != null & (p.getInventory().getItem(27) != null & (p.getInventory().getItem(28) != null & (p.getInventory().getItem(29) != null & (p.getInventory().getItem(30) != null & (p.getInventory().getItem(31) != null & (p.getInventory().getItem(32) != null & (p.getInventory().getItem(33) != null & (p.getInventory().getItem(34) != null & (p.getInventory().getItem(35) != null & (p.getInventory().getItem(36) != null)))))))))))))))))))))))))))))))))))))) {
  150. p.sendMessage(Main.prefix + "§cLeere bitte dein Inventar bei Käufen um Fehler zu vermeiden!");
  151. }else {
  152. e.setCancelled(true);
  153. p.getInventory().addItem(CreateItem.createItem(Material.GOLD_BOOTS, 1, null, null, 0));
  154. p.sendMessage(Main.prefix + "§aKauf Erfolgreich!");
  155. CoinSystem.removeCoins(p.getName(), 30);
  156. p.playSound(p.getLocation(), Sound.ORB_PICKUP, 1, 1);
  157. }}else {
  158. p.sendMessage(Main.prefix + "§cNicht genügend Coins!");
  159. p.playSound(p.getLocation(), Sound.ANVIL_LAND, 1, 1);}
  160.  
  161. }
  162. }
  163. }
  164. if(e.getInventory().getName().equalsIgnoreCase("§6Shop")) {
  165. if(e.getCurrentItem().getItemMeta().getDisplayName().equalsIgnoreCase("§3Eisenhelm [250 Coins]")) {
  166. e.setCancelled(true);
  167. if(e.isLeftClick()) {
  168. if(CoinSystem.enoughcoins(p.getName(), 250)) {
  169. if((p.getInventory().getItem(0) != null & (p.getInventory().getItem(1) != null & (p.getInventory().getItem(2) != null & (p.getInventory().getItem(3) != null & (p.getInventory().getItem(4) != null & (p.getInventory().getItem(5) != null & (p.getInventory().getItem(6) != null & (p.getInventory().getItem(7) != null & (p.getInventory().getItem(8) != null & (p.getInventory().getItem(9) != null & (p.getInventory().getItem(10) != null & (p.getInventory().getItem(11) != null & (p.getInventory().getItem(12) != null & (p.getInventory().getItem(13) != null & (p.getInventory().getItem(14) != null & (p.getInventory().getItem(15) != null & (p.getInventory().getItem(16) != null & (p.getInventory().getItem(17) != null & (p.getInventory().getItem(18) != null & (p.getInventory().getItem(19) != null & (p.getInventory().getItem(20) != null & (p.getInventory().getItem(21) != null & (p.getInventory().getItem(22) != null & (p.getInventory().getItem(23) != null & (p.getInventory().getItem(24) != null & (p.getInventory().getItem(25) != null & (p.getInventory().getItem(26) != null & (p.getInventory().getItem(27) != null & (p.getInventory().getItem(28) != null & (p.getInventory().getItem(29) != null & (p.getInventory().getItem(30) != null & (p.getInventory().getItem(31) != null & (p.getInventory().getItem(32) != null & (p.getInventory().getItem(33) != null & (p.getInventory().getItem(34) != null & (p.getInventory().getItem(35) != null & (p.getInventory().getItem(36) != null)))))))))))))))))))))))))))))))))))))) {
  170. p.sendMessage(Main.prefix + "§cLeere bitte dein Inventar bei Käufen um Fehler zu vermeiden!");
  171. }else {
  172. e.setCancelled(true);
  173. p.getInventory().addItem(CreateItem.createItem(Material.IRON_HELMET, 1, null, null, 0));
  174. p.sendMessage(Main.prefix + "§aKauf Erfolgreich!");
  175. CoinSystem.removeCoins(p.getName(), 250);
  176. p.playSound(p.getLocation(), Sound.ORB_PICKUP, 1, 1);
  177. }}else {
  178. p.sendMessage(Main.prefix + "§cNicht genügend Coins!");
  179. p.playSound(p.getLocation(), Sound.ANVIL_LAND, 1, 1);}
  180.  
  181. }
  182. }
  183. }
  184. if(e.getInventory().getName().equalsIgnoreCase("§6Shop")) {
  185. if(e.getCurrentItem().getItemMeta().getDisplayName().equalsIgnoreCase("§3Eisenbrustplatte [250 Coins]")) {
  186. e.setCancelled(true);
  187. if(e.isLeftClick()) {
  188. if(CoinSystem.enoughcoins(p.getName(), 250)) {
  189. if((p.getInventory().getItem(0) != null & (p.getInventory().getItem(1) != null & (p.getInventory().getItem(2) != null & (p.getInventory().getItem(3) != null & (p.getInventory().getItem(4) != null & (p.getInventory().getItem(5) != null & (p.getInventory().getItem(6) != null & (p.getInventory().getItem(7) != null & (p.getInventory().getItem(8) != null & (p.getInventory().getItem(9) != null & (p.getInventory().getItem(10) != null & (p.getInventory().getItem(11) != null & (p.getInventory().getItem(12) != null & (p.getInventory().getItem(13) != null & (p.getInventory().getItem(14) != null & (p.getInventory().getItem(15) != null & (p.getInventory().getItem(16) != null & (p.getInventory().getItem(17) != null & (p.getInventory().getItem(18) != null & (p.getInventory().getItem(19) != null & (p.getInventory().getItem(20) != null & (p.getInventory().getItem(21) != null & (p.getInventory().getItem(22) != null & (p.getInventory().getItem(23) != null & (p.getInventory().getItem(24) != null & (p.getInventory().getItem(25) != null & (p.getInventory().getItem(26) != null & (p.getInventory().getItem(27) != null & (p.getInventory().getItem(28) != null & (p.getInventory().getItem(29) != null & (p.getInventory().getItem(30) != null & (p.getInventory().getItem(31) != null & (p.getInventory().getItem(32) != null & (p.getInventory().getItem(33) != null & (p.getInventory().getItem(34) != null & (p.getInventory().getItem(35) != null & (p.getInventory().getItem(36) != null)))))))))))))))))))))))))))))))))))))) {
  190. p.sendMessage(Main.prefix + "§cLeere bitte dein Inventar bei Käufen um Fehler zu vermeiden!");
  191. }else {
  192. e.setCancelled(true);
  193. p.getInventory().addItem(CreateItem.createItem(Material.IRON_CHESTPLATE, 1, null, null, 0));
  194. p.sendMessage(Main.prefix + "§aKauf Erfolgreich!");
  195. CoinSystem.removeCoins(p.getName(), 250);
  196. p.playSound(p.getLocation(), Sound.ORB_PICKUP, 1, 1);
  197. }}else {
  198. p.sendMessage(Main.prefix + "§cNicht genügend Coins!");
  199. p.playSound(p.getLocation(), Sound.ANVIL_LAND, 1, 1);}
  200.  
  201. }
  202. }
  203. }
  204. if(e.getInventory().getName().equalsIgnoreCase("§6Shop")) {
  205. if(e.getCurrentItem().getItemMeta().getDisplayName().equalsIgnoreCase("§3Eisenhose [250 Coins]")) {
  206. e.setCancelled(true);
  207. if(e.isLeftClick()) {
  208. if(CoinSystem.enoughcoins(p.getName(), 250)) {
  209. if((p.getInventory().getItem(0) != null & (p.getInventory().getItem(1) != null & (p.getInventory().getItem(2) != null & (p.getInventory().getItem(3) != null & (p.getInventory().getItem(4) != null & (p.getInventory().getItem(5) != null & (p.getInventory().getItem(6) != null & (p.getInventory().getItem(7) != null & (p.getInventory().getItem(8) != null & (p.getInventory().getItem(9) != null & (p.getInventory().getItem(10) != null & (p.getInventory().getItem(11) != null & (p.getInventory().getItem(12) != null & (p.getInventory().getItem(13) != null & (p.getInventory().getItem(14) != null & (p.getInventory().getItem(15) != null & (p.getInventory().getItem(16) != null & (p.getInventory().getItem(17) != null & (p.getInventory().getItem(18) != null & (p.getInventory().getItem(19) != null & (p.getInventory().getItem(20) != null & (p.getInventory().getItem(21) != null & (p.getInventory().getItem(22) != null & (p.getInventory().getItem(23) != null & (p.getInventory().getItem(24) != null & (p.getInventory().getItem(25) != null & (p.getInventory().getItem(26) != null & (p.getInventory().getItem(27) != null & (p.getInventory().getItem(28) != null & (p.getInventory().getItem(29) != null & (p.getInventory().getItem(30) != null & (p.getInventory().getItem(31) != null & (p.getInventory().getItem(32) != null & (p.getInventory().getItem(33) != null & (p.getInventory().getItem(34) != null & (p.getInventory().getItem(35) != null & (p.getInventory().getItem(36) != null)))))))))))))))))))))))))))))))))))))) {
  210. p.sendMessage(Main.prefix + "§cLeere bitte dein Inventar bei Käufen um Fehler zu vermeiden!");
  211. }else {
  212. e.setCancelled(true);
  213. p.getInventory().addItem(CreateItem.createItem(Material.IRON_LEGGINGS, 1, null, null, 0));
  214. p.sendMessage(Main.prefix + "§aKauf Erfolgreich!");
  215. CoinSystem.removeCoins(p.getName(), 250);
  216. p.playSound(p.getLocation(), Sound.ORB_PICKUP, 1, 1);
  217. }}else {
  218. p.sendMessage(Main.prefix + "§cNicht genügend Coins!");
  219. p.playSound(p.getLocation(), Sound.ANVIL_LAND, 1, 1);}
  220.  
  221. }
  222. }
  223. }
  224. if(e.getInventory().getName().equalsIgnoreCase("§6Shop")) {
  225. if(e.getCurrentItem().getItemMeta().getDisplayName().equalsIgnoreCase("§3Eisenschuhe [250 Coins]")) {
  226. e.setCancelled(true);
  227. if(e.isLeftClick()) {
  228. if(CoinSystem.enoughcoins(p.getName(), 250)) {
  229. if((p.getInventory().getItem(0) != null & (p.getInventory().getItem(1) != null & (p.getInventory().getItem(2) != null & (p.getInventory().getItem(3) != null & (p.getInventory().getItem(4) != null & (p.getInventory().getItem(5) != null & (p.getInventory().getItem(6) != null & (p.getInventory().getItem(7) != null & (p.getInventory().getItem(8) != null & (p.getInventory().getItem(9) != null & (p.getInventory().getItem(10) != null & (p.getInventory().getItem(11) != null & (p.getInventory().getItem(12) != null & (p.getInventory().getItem(13) != null & (p.getInventory().getItem(14) != null & (p.getInventory().getItem(15) != null & (p.getInventory().getItem(16) != null & (p.getInventory().getItem(17) != null & (p.getInventory().getItem(18) != null & (p.getInventory().getItem(19) != null & (p.getInventory().getItem(20) != null & (p.getInventory().getItem(21) != null & (p.getInventory().getItem(22) != null & (p.getInventory().getItem(23) != null & (p.getInventory().getItem(24) != null & (p.getInventory().getItem(25) != null & (p.getInventory().getItem(26) != null & (p.getInventory().getItem(27) != null & (p.getInventory().getItem(28) != null & (p.getInventory().getItem(29) != null & (p.getInventory().getItem(30) != null & (p.getInventory().getItem(31) != null & (p.getInventory().getItem(32) != null & (p.getInventory().getItem(33) != null & (p.getInventory().getItem(34) != null & (p.getInventory().getItem(35) != null & (p.getInventory().getItem(36) != null)))))))))))))))))))))))))))))))))))))) {
  230. p.sendMessage(Main.prefix + "§cLeere bitte dein Inventar bei Käufen um Fehler zu vermeiden!");
  231. }else {
  232. e.setCancelled(true);
  233. p.getInventory().addItem(CreateItem.createItem(Material.IRON_BOOTS, 1, null, null, 0));
  234. p.sendMessage(Main.prefix + "§aKauf Erfolgreich!");
  235. CoinSystem.removeCoins(p.getName(), 250);
  236. p.playSound(p.getLocation(), Sound.ORB_PICKUP, 1, 1);
  237. }}else {
  238. p.sendMessage(Main.prefix + "§cNicht genügend Coins!");
  239. p.playSound(p.getLocation(), Sound.ANVIL_LAND, 1, 1);}
  240.  
  241. }
  242. }
  243. }
  244.  
  245. }
  246. }
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