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- @EventHandler
- public void onClick(InventoryClickEvent e) {
- Player p = (Player) e.getWhoClicked();
- if(e.getInventory().getName().equalsIgnoreCase("§6Shop")) {
- if(e.getCurrentItem().getItemMeta().getDisplayName().equalsIgnoreCase("§3Lederhelm [5 Coins]")) {
- e.setCancelled(true);
- if(e.isLeftClick()) {
- if(CoinSystem.enoughcoins(p.getName(), 5)) {
- if((p.getInventory().getItem(0) != null & (p.getInventory().getItem(1) != null & (p.getInventory().getItem(2) != null & (p.getInventory().getItem(3) != null & (p.getInventory().getItem(4) != null & (p.getInventory().getItem(5) != null & (p.getInventory().getItem(6) != null & (p.getInventory().getItem(7) != null & (p.getInventory().getItem(8) != null & (p.getInventory().getItem(9) != null & (p.getInventory().getItem(10) != null & (p.getInventory().getItem(11) != null & (p.getInventory().getItem(12) != null & (p.getInventory().getItem(13) != null & (p.getInventory().getItem(14) != null & (p.getInventory().getItem(15) != null & (p.getInventory().getItem(16) != null & (p.getInventory().getItem(17) != null & (p.getInventory().getItem(18) != null & (p.getInventory().getItem(19) != null & (p.getInventory().getItem(20) != null & (p.getInventory().getItem(21) != null & (p.getInventory().getItem(22) != null & (p.getInventory().getItem(23) != null & (p.getInventory().getItem(24) != null & (p.getInventory().getItem(25) != null & (p.getInventory().getItem(26) != null & (p.getInventory().getItem(27) != null & (p.getInventory().getItem(28) != null & (p.getInventory().getItem(29) != null & (p.getInventory().getItem(30) != null & (p.getInventory().getItem(31) != null & (p.getInventory().getItem(32) != null & (p.getInventory().getItem(33) != null & (p.getInventory().getItem(34) != null & (p.getInventory().getItem(35) != null & (p.getInventory().getItem(36) != null)))))))))))))))))))))))))))))))))))))) {
- p.sendMessage(Main.prefix + "§cLeere bitte dein Inventar bei Käufen um Fehler zu vermeiden!");
- }else {
- e.setCancelled(true);
- p.getInventory().addItem(CreateItem.createItem(Material.LEATHER_HELMET, 1, null, null, 0));
- p.sendMessage(Main.prefix + "§aKauf Erfolgreich!");
- CoinSystem.removeCoins(p.getName(), 5);
- p.playSound(p.getLocation(), Sound.ORB_PICKUP, 1, 1);
- }}else {
- p.sendMessage(Main.prefix + "§cNicht genügend Coins!");
- p.playSound(p.getLocation(), Sound.ANVIL_LAND, 1, 1);}
- }
- }
- }
- if(e.getInventory().getName().equalsIgnoreCase("§6Shop")) {
- if(e.getCurrentItem().getItemMeta().getDisplayName().equalsIgnoreCase("§3Lederbrustplatte [5 Coins]")) {
- e.setCancelled(true);
- if(e.isLeftClick()) {
- if(CoinSystem.enoughcoins(p.getName(), 5)) {
- if((p.getInventory().getItem(0) != null & (p.getInventory().getItem(1) != null & (p.getInventory().getItem(2) != null & (p.getInventory().getItem(3) != null & (p.getInventory().getItem(4) != null & (p.getInventory().getItem(5) != null & (p.getInventory().getItem(6) != null & (p.getInventory().getItem(7) != null & (p.getInventory().getItem(8) != null & (p.getInventory().getItem(9) != null & (p.getInventory().getItem(10) != null & (p.getInventory().getItem(11) != null & (p.getInventory().getItem(12) != null & (p.getInventory().getItem(13) != null & (p.getInventory().getItem(14) != null & (p.getInventory().getItem(15) != null & (p.getInventory().getItem(16) != null & (p.getInventory().getItem(17) != null & (p.getInventory().getItem(18) != null & (p.getInventory().getItem(19) != null & (p.getInventory().getItem(20) != null & (p.getInventory().getItem(21) != null & (p.getInventory().getItem(22) != null & (p.getInventory().getItem(23) != null & (p.getInventory().getItem(24) != null & (p.getInventory().getItem(25) != null & (p.getInventory().getItem(26) != null & (p.getInventory().getItem(27) != null & (p.getInventory().getItem(28) != null & (p.getInventory().getItem(29) != null & (p.getInventory().getItem(30) != null & (p.getInventory().getItem(31) != null & (p.getInventory().getItem(32) != null & (p.getInventory().getItem(33) != null & (p.getInventory().getItem(34) != null & (p.getInventory().getItem(35) != null & (p.getInventory().getItem(36) != null)))))))))))))))))))))))))))))))))))))) {
- p.sendMessage(Main.prefix + "§cLeere bitte dein Inventar bei Käufen um Fehler zu vermeiden!");
- }else {
- e.setCancelled(true);
- p.getInventory().addItem(CreateItem.createItem(Material.LEATHER_CHESTPLATE, 1, null, null, 0));
- p.sendMessage(Main.prefix + "§aKauf Erfolgreich!");
- CoinSystem.removeCoins(p.getName(), 5);
- p.playSound(p.getLocation(), Sound.ORB_PICKUP, 1, 1);
- }}else {
- p.sendMessage(Main.prefix + "§cNicht genügend Coins!");
- p.playSound(p.getLocation(), Sound.ANVIL_LAND, 1, 1);}
- }
- }
- }
- if(e.getInventory().getName().equalsIgnoreCase("§6Shop")) {
- if(e.getCurrentItem().getItemMeta().getDisplayName().equalsIgnoreCase("§3Lederhose [5 Coins]")) {
- e.setCancelled(true);
- if(e.isLeftClick()) {
- if(CoinSystem.enoughcoins(p.getName(), 5)) {
- if((p.getInventory().getItem(0) != null & (p.getInventory().getItem(1) != null & (p.getInventory().getItem(2) != null & (p.getInventory().getItem(3) != null & (p.getInventory().getItem(4) != null & (p.getInventory().getItem(5) != null & (p.getInventory().getItem(6) != null & (p.getInventory().getItem(7) != null & (p.getInventory().getItem(8) != null & (p.getInventory().getItem(9) != null & (p.getInventory().getItem(10) != null & (p.getInventory().getItem(11) != null & (p.getInventory().getItem(12) != null & (p.getInventory().getItem(13) != null & (p.getInventory().getItem(14) != null & (p.getInventory().getItem(15) != null & (p.getInventory().getItem(16) != null & (p.getInventory().getItem(17) != null & (p.getInventory().getItem(18) != null & (p.getInventory().getItem(19) != null & (p.getInventory().getItem(20) != null & (p.getInventory().getItem(21) != null & (p.getInventory().getItem(22) != null & (p.getInventory().getItem(23) != null & (p.getInventory().getItem(24) != null & (p.getInventory().getItem(25) != null & (p.getInventory().getItem(26) != null & (p.getInventory().getItem(27) != null & (p.getInventory().getItem(28) != null & (p.getInventory().getItem(29) != null & (p.getInventory().getItem(30) != null & (p.getInventory().getItem(31) != null & (p.getInventory().getItem(32) != null & (p.getInventory().getItem(33) != null & (p.getInventory().getItem(34) != null & (p.getInventory().getItem(35) != null & (p.getInventory().getItem(36) != null)))))))))))))))))))))))))))))))))))))) {
- p.sendMessage(Main.prefix + "§cLeere bitte dein Inventar bei Käufen um Fehler zu vermeiden!");
- }else {
- e.setCancelled(true);
- p.getInventory().addItem(CreateItem.createItem(Material.LEATHER_LEGGINGS, 1, null, null, 0));
- p.sendMessage(Main.prefix + "§aKauf Erfolgreich!");
- CoinSystem.removeCoins(p.getName(), 5);
- p.playSound(p.getLocation(), Sound.ORB_PICKUP, 1, 1);
- }}else {
- p.sendMessage(Main.prefix + "§cNicht genügend Coins!");
- p.playSound(p.getLocation(), Sound.ANVIL_LAND, 1, 1);}
- }
- }
- }
- if(e.getInventory().getName().equalsIgnoreCase("§6Shop")) {
- if(e.getCurrentItem().getItemMeta().getDisplayName().equalsIgnoreCase("§3Lederschuhe [5 Coins]")) {
- e.setCancelled(true);
- if(e.isLeftClick()) {
- if(CoinSystem.enoughcoins(p.getName(), 5)) {
- if((p.getInventory().getItem(0) != null & (p.getInventory().getItem(1) != null & (p.getInventory().getItem(2) != null & (p.getInventory().getItem(3) != null & (p.getInventory().getItem(4) != null & (p.getInventory().getItem(5) != null & (p.getInventory().getItem(6) != null & (p.getInventory().getItem(7) != null & (p.getInventory().getItem(8) != null & (p.getInventory().getItem(9) != null & (p.getInventory().getItem(10) != null & (p.getInventory().getItem(11) != null & (p.getInventory().getItem(12) != null & (p.getInventory().getItem(13) != null & (p.getInventory().getItem(14) != null & (p.getInventory().getItem(15) != null & (p.getInventory().getItem(16) != null & (p.getInventory().getItem(17) != null & (p.getInventory().getItem(18) != null & (p.getInventory().getItem(19) != null & (p.getInventory().getItem(20) != null & (p.getInventory().getItem(21) != null & (p.getInventory().getItem(22) != null & (p.getInventory().getItem(23) != null & (p.getInventory().getItem(24) != null & (p.getInventory().getItem(25) != null & (p.getInventory().getItem(26) != null & (p.getInventory().getItem(27) != null & (p.getInventory().getItem(28) != null & (p.getInventory().getItem(29) != null & (p.getInventory().getItem(30) != null & (p.getInventory().getItem(31) != null & (p.getInventory().getItem(32) != null & (p.getInventory().getItem(33) != null & (p.getInventory().getItem(34) != null & (p.getInventory().getItem(35) != null & (p.getInventory().getItem(36) != null)))))))))))))))))))))))))))))))))))))) {
- p.sendMessage(Main.prefix + "§cLeere bitte dein Inventar bei Käufen um Fehler zu vermeiden!");
- }else {
- e.setCancelled(true);
- p.getInventory().addItem(CreateItem.createItem(Material.LEATHER_BOOTS, 1, null, null, 0));
- p.sendMessage(Main.prefix + "§aKauf Erfolgreich!");
- CoinSystem.removeCoins(p.getName(), 5);
- p.playSound(p.getLocation(), Sound.ORB_PICKUP, 1, 1);
- }}else {
- p.sendMessage(Main.prefix + "§cNicht genügend Coins!");
- p.playSound(p.getLocation(), Sound.ANVIL_LAND, 1, 1);}
- }
- }
- }
- if(e.getInventory().getName().equalsIgnoreCase("§6Shop")) {
- if(e.getCurrentItem().getItemMeta().getDisplayName().equalsIgnoreCase("§3Goldhelm [30 Coins]")) {
- e.setCancelled(true);
- if(e.isLeftClick()) {
- if(CoinSystem.enoughcoins(p.getName(), 30)) {
- if((p.getInventory().getItem(0) != null & (p.getInventory().getItem(1) != null & (p.getInventory().getItem(2) != null & (p.getInventory().getItem(3) != null & (p.getInventory().getItem(4) != null & (p.getInventory().getItem(5) != null & (p.getInventory().getItem(6) != null & (p.getInventory().getItem(7) != null & (p.getInventory().getItem(8) != null & (p.getInventory().getItem(9) != null & (p.getInventory().getItem(10) != null & (p.getInventory().getItem(11) != null & (p.getInventory().getItem(12) != null & (p.getInventory().getItem(13) != null & (p.getInventory().getItem(14) != null & (p.getInventory().getItem(15) != null & (p.getInventory().getItem(16) != null & (p.getInventory().getItem(17) != null & (p.getInventory().getItem(18) != null & (p.getInventory().getItem(19) != null & (p.getInventory().getItem(20) != null & (p.getInventory().getItem(21) != null & (p.getInventory().getItem(22) != null & (p.getInventory().getItem(23) != null & (p.getInventory().getItem(24) != null & (p.getInventory().getItem(25) != null & (p.getInventory().getItem(26) != null & (p.getInventory().getItem(27) != null & (p.getInventory().getItem(28) != null & (p.getInventory().getItem(29) != null & (p.getInventory().getItem(30) != null & (p.getInventory().getItem(31) != null & (p.getInventory().getItem(32) != null & (p.getInventory().getItem(33) != null & (p.getInventory().getItem(34) != null & (p.getInventory().getItem(35) != null & (p.getInventory().getItem(36) != null)))))))))))))))))))))))))))))))))))))) {
- p.sendMessage(Main.prefix + "§cLeere bitte dein Inventar bei Käufen um Fehler zu vermeiden!");
- }else {
- e.setCancelled(true);
- p.getInventory().addItem(CreateItem.createItem(Material.GOLD_HELMET, 1, null, null, 0));
- p.sendMessage(Main.prefix + "§aKauf Erfolgreich!");
- CoinSystem.removeCoins(p.getName(), 30);
- p.playSound(p.getLocation(), Sound.ORB_PICKUP, 1, 1);
- }}else {
- p.sendMessage(Main.prefix + "§cNicht genügend Coins!");
- p.playSound(p.getLocation(), Sound.ANVIL_LAND, 1, 1);}
- }
- }
- }
- if(e.getInventory().getName().equalsIgnoreCase("§6Shop")) {
- if(e.getCurrentItem().getItemMeta().getDisplayName().equalsIgnoreCase("§3Goldbrustplatte [30 Coins]")) {
- e.setCancelled(true);
- if(e.isLeftClick()) {
- if(CoinSystem.enoughcoins(p.getName(), 30)) {
- if((p.getInventory().getItem(0) != null & (p.getInventory().getItem(1) != null & (p.getInventory().getItem(2) != null & (p.getInventory().getItem(3) != null & (p.getInventory().getItem(4) != null & (p.getInventory().getItem(5) != null & (p.getInventory().getItem(6) != null & (p.getInventory().getItem(7) != null & (p.getInventory().getItem(8) != null & (p.getInventory().getItem(9) != null & (p.getInventory().getItem(10) != null & (p.getInventory().getItem(11) != null & (p.getInventory().getItem(12) != null & (p.getInventory().getItem(13) != null & (p.getInventory().getItem(14) != null & (p.getInventory().getItem(15) != null & (p.getInventory().getItem(16) != null & (p.getInventory().getItem(17) != null & (p.getInventory().getItem(18) != null & (p.getInventory().getItem(19) != null & (p.getInventory().getItem(20) != null & (p.getInventory().getItem(21) != null & (p.getInventory().getItem(22) != null & (p.getInventory().getItem(23) != null & (p.getInventory().getItem(24) != null & (p.getInventory().getItem(25) != null & (p.getInventory().getItem(26) != null & (p.getInventory().getItem(27) != null & (p.getInventory().getItem(28) != null & (p.getInventory().getItem(29) != null & (p.getInventory().getItem(30) != null & (p.getInventory().getItem(31) != null & (p.getInventory().getItem(32) != null & (p.getInventory().getItem(33) != null & (p.getInventory().getItem(34) != null & (p.getInventory().getItem(35) != null & (p.getInventory().getItem(36) != null)))))))))))))))))))))))))))))))))))))) {
- p.sendMessage(Main.prefix + "§cLeere bitte dein Inventar bei Käufen um Fehler zu vermeiden!");
- }else {
- e.setCancelled(true);
- p.getInventory().addItem(CreateItem.createItem(Material.GOLD_CHESTPLATE, 1, null, null, 0));
- p.sendMessage(Main.prefix + "§aKauf Erfolgreich!");
- CoinSystem.removeCoins(p.getName(), 30);
- p.playSound(p.getLocation(), Sound.ORB_PICKUP, 1, 1);
- }}else {
- p.sendMessage(Main.prefix + "§cNicht genügend Coins!");
- p.playSound(p.getLocation(), Sound.ANVIL_LAND, 1, 1);}
- }
- }
- }
- if(e.getInventory().getName().equalsIgnoreCase("§6Shop")) {
- if(e.getCurrentItem().getItemMeta().getDisplayName().equalsIgnoreCase("§3Goldhose [30 Coins]")) {
- e.setCancelled(true);
- if(e.isLeftClick()) {
- if(CoinSystem.enoughcoins(p.getName(), 30)) {
- if((p.getInventory().getItem(0) != null & (p.getInventory().getItem(1) != null & (p.getInventory().getItem(2) != null & (p.getInventory().getItem(3) != null & (p.getInventory().getItem(4) != null & (p.getInventory().getItem(5) != null & (p.getInventory().getItem(6) != null & (p.getInventory().getItem(7) != null & (p.getInventory().getItem(8) != null & (p.getInventory().getItem(9) != null & (p.getInventory().getItem(10) != null & (p.getInventory().getItem(11) != null & (p.getInventory().getItem(12) != null & (p.getInventory().getItem(13) != null & (p.getInventory().getItem(14) != null & (p.getInventory().getItem(15) != null & (p.getInventory().getItem(16) != null & (p.getInventory().getItem(17) != null & (p.getInventory().getItem(18) != null & (p.getInventory().getItem(19) != null & (p.getInventory().getItem(20) != null & (p.getInventory().getItem(21) != null & (p.getInventory().getItem(22) != null & (p.getInventory().getItem(23) != null & (p.getInventory().getItem(24) != null & (p.getInventory().getItem(25) != null & (p.getInventory().getItem(26) != null & (p.getInventory().getItem(27) != null & (p.getInventory().getItem(28) != null & (p.getInventory().getItem(29) != null & (p.getInventory().getItem(30) != null & (p.getInventory().getItem(31) != null & (p.getInventory().getItem(32) != null & (p.getInventory().getItem(33) != null & (p.getInventory().getItem(34) != null & (p.getInventory().getItem(35) != null & (p.getInventory().getItem(36) != null)))))))))))))))))))))))))))))))))))))) {
- p.sendMessage(Main.prefix + "§cLeere bitte dein Inventar bei Käufen um Fehler zu vermeiden!");
- }else {
- e.setCancelled(true);
- p.getInventory().addItem(CreateItem.createItem(Material.GOLD_LEGGINGS, 1, null, null, 0));
- p.sendMessage(Main.prefix + "§aKauf Erfolgreich!");
- CoinSystem.removeCoins(p.getName(), 30);
- p.playSound(p.getLocation(), Sound.ORB_PICKUP, 1, 1);
- }}else {
- p.sendMessage(Main.prefix + "§cNicht genügend Coins!");
- p.playSound(p.getLocation(), Sound.ANVIL_LAND, 1, 1);}
- }
- }
- }
- if(e.getInventory().getName().equalsIgnoreCase("§6Shop")) {
- if(e.getCurrentItem().getItemMeta().getDisplayName().equalsIgnoreCase("§3Goldschuhe [30 Coins]")) {
- e.setCancelled(true);
- if(e.isLeftClick()) {
- if(CoinSystem.enoughcoins(p.getName(), 30)) {
- if((p.getInventory().getItem(0) != null & (p.getInventory().getItem(1) != null & (p.getInventory().getItem(2) != null & (p.getInventory().getItem(3) != null & (p.getInventory().getItem(4) != null & (p.getInventory().getItem(5) != null & (p.getInventory().getItem(6) != null & (p.getInventory().getItem(7) != null & (p.getInventory().getItem(8) != null & (p.getInventory().getItem(9) != null & (p.getInventory().getItem(10) != null & (p.getInventory().getItem(11) != null & (p.getInventory().getItem(12) != null & (p.getInventory().getItem(13) != null & (p.getInventory().getItem(14) != null & (p.getInventory().getItem(15) != null & (p.getInventory().getItem(16) != null & (p.getInventory().getItem(17) != null & (p.getInventory().getItem(18) != null & (p.getInventory().getItem(19) != null & (p.getInventory().getItem(20) != null & (p.getInventory().getItem(21) != null & (p.getInventory().getItem(22) != null & (p.getInventory().getItem(23) != null & (p.getInventory().getItem(24) != null & (p.getInventory().getItem(25) != null & (p.getInventory().getItem(26) != null & (p.getInventory().getItem(27) != null & (p.getInventory().getItem(28) != null & (p.getInventory().getItem(29) != null & (p.getInventory().getItem(30) != null & (p.getInventory().getItem(31) != null & (p.getInventory().getItem(32) != null & (p.getInventory().getItem(33) != null & (p.getInventory().getItem(34) != null & (p.getInventory().getItem(35) != null & (p.getInventory().getItem(36) != null)))))))))))))))))))))))))))))))))))))) {
- p.sendMessage(Main.prefix + "§cLeere bitte dein Inventar bei Käufen um Fehler zu vermeiden!");
- }else {
- e.setCancelled(true);
- p.getInventory().addItem(CreateItem.createItem(Material.GOLD_BOOTS, 1, null, null, 0));
- p.sendMessage(Main.prefix + "§aKauf Erfolgreich!");
- CoinSystem.removeCoins(p.getName(), 30);
- p.playSound(p.getLocation(), Sound.ORB_PICKUP, 1, 1);
- }}else {
- p.sendMessage(Main.prefix + "§cNicht genügend Coins!");
- p.playSound(p.getLocation(), Sound.ANVIL_LAND, 1, 1);}
- }
- }
- }
- if(e.getInventory().getName().equalsIgnoreCase("§6Shop")) {
- if(e.getCurrentItem().getItemMeta().getDisplayName().equalsIgnoreCase("§3Eisenhelm [250 Coins]")) {
- e.setCancelled(true);
- if(e.isLeftClick()) {
- if(CoinSystem.enoughcoins(p.getName(), 250)) {
- if((p.getInventory().getItem(0) != null & (p.getInventory().getItem(1) != null & (p.getInventory().getItem(2) != null & (p.getInventory().getItem(3) != null & (p.getInventory().getItem(4) != null & (p.getInventory().getItem(5) != null & (p.getInventory().getItem(6) != null & (p.getInventory().getItem(7) != null & (p.getInventory().getItem(8) != null & (p.getInventory().getItem(9) != null & (p.getInventory().getItem(10) != null & (p.getInventory().getItem(11) != null & (p.getInventory().getItem(12) != null & (p.getInventory().getItem(13) != null & (p.getInventory().getItem(14) != null & (p.getInventory().getItem(15) != null & (p.getInventory().getItem(16) != null & (p.getInventory().getItem(17) != null & (p.getInventory().getItem(18) != null & (p.getInventory().getItem(19) != null & (p.getInventory().getItem(20) != null & (p.getInventory().getItem(21) != null & (p.getInventory().getItem(22) != null & (p.getInventory().getItem(23) != null & (p.getInventory().getItem(24) != null & (p.getInventory().getItem(25) != null & (p.getInventory().getItem(26) != null & (p.getInventory().getItem(27) != null & (p.getInventory().getItem(28) != null & (p.getInventory().getItem(29) != null & (p.getInventory().getItem(30) != null & (p.getInventory().getItem(31) != null & (p.getInventory().getItem(32) != null & (p.getInventory().getItem(33) != null & (p.getInventory().getItem(34) != null & (p.getInventory().getItem(35) != null & (p.getInventory().getItem(36) != null)))))))))))))))))))))))))))))))))))))) {
- p.sendMessage(Main.prefix + "§cLeere bitte dein Inventar bei Käufen um Fehler zu vermeiden!");
- }else {
- e.setCancelled(true);
- p.getInventory().addItem(CreateItem.createItem(Material.IRON_HELMET, 1, null, null, 0));
- p.sendMessage(Main.prefix + "§aKauf Erfolgreich!");
- CoinSystem.removeCoins(p.getName(), 250);
- p.playSound(p.getLocation(), Sound.ORB_PICKUP, 1, 1);
- }}else {
- p.sendMessage(Main.prefix + "§cNicht genügend Coins!");
- p.playSound(p.getLocation(), Sound.ANVIL_LAND, 1, 1);}
- }
- }
- }
- if(e.getInventory().getName().equalsIgnoreCase("§6Shop")) {
- if(e.getCurrentItem().getItemMeta().getDisplayName().equalsIgnoreCase("§3Eisenbrustplatte [250 Coins]")) {
- e.setCancelled(true);
- if(e.isLeftClick()) {
- if(CoinSystem.enoughcoins(p.getName(), 250)) {
- if((p.getInventory().getItem(0) != null & (p.getInventory().getItem(1) != null & (p.getInventory().getItem(2) != null & (p.getInventory().getItem(3) != null & (p.getInventory().getItem(4) != null & (p.getInventory().getItem(5) != null & (p.getInventory().getItem(6) != null & (p.getInventory().getItem(7) != null & (p.getInventory().getItem(8) != null & (p.getInventory().getItem(9) != null & (p.getInventory().getItem(10) != null & (p.getInventory().getItem(11) != null & (p.getInventory().getItem(12) != null & (p.getInventory().getItem(13) != null & (p.getInventory().getItem(14) != null & (p.getInventory().getItem(15) != null & (p.getInventory().getItem(16) != null & (p.getInventory().getItem(17) != null & (p.getInventory().getItem(18) != null & (p.getInventory().getItem(19) != null & (p.getInventory().getItem(20) != null & (p.getInventory().getItem(21) != null & (p.getInventory().getItem(22) != null & (p.getInventory().getItem(23) != null & (p.getInventory().getItem(24) != null & (p.getInventory().getItem(25) != null & (p.getInventory().getItem(26) != null & (p.getInventory().getItem(27) != null & (p.getInventory().getItem(28) != null & (p.getInventory().getItem(29) != null & (p.getInventory().getItem(30) != null & (p.getInventory().getItem(31) != null & (p.getInventory().getItem(32) != null & (p.getInventory().getItem(33) != null & (p.getInventory().getItem(34) != null & (p.getInventory().getItem(35) != null & (p.getInventory().getItem(36) != null)))))))))))))))))))))))))))))))))))))) {
- p.sendMessage(Main.prefix + "§cLeere bitte dein Inventar bei Käufen um Fehler zu vermeiden!");
- }else {
- e.setCancelled(true);
- p.getInventory().addItem(CreateItem.createItem(Material.IRON_CHESTPLATE, 1, null, null, 0));
- p.sendMessage(Main.prefix + "§aKauf Erfolgreich!");
- CoinSystem.removeCoins(p.getName(), 250);
- p.playSound(p.getLocation(), Sound.ORB_PICKUP, 1, 1);
- }}else {
- p.sendMessage(Main.prefix + "§cNicht genügend Coins!");
- p.playSound(p.getLocation(), Sound.ANVIL_LAND, 1, 1);}
- }
- }
- }
- if(e.getInventory().getName().equalsIgnoreCase("§6Shop")) {
- if(e.getCurrentItem().getItemMeta().getDisplayName().equalsIgnoreCase("§3Eisenhose [250 Coins]")) {
- e.setCancelled(true);
- if(e.isLeftClick()) {
- if(CoinSystem.enoughcoins(p.getName(), 250)) {
- if((p.getInventory().getItem(0) != null & (p.getInventory().getItem(1) != null & (p.getInventory().getItem(2) != null & (p.getInventory().getItem(3) != null & (p.getInventory().getItem(4) != null & (p.getInventory().getItem(5) != null & (p.getInventory().getItem(6) != null & (p.getInventory().getItem(7) != null & (p.getInventory().getItem(8) != null & (p.getInventory().getItem(9) != null & (p.getInventory().getItem(10) != null & (p.getInventory().getItem(11) != null & (p.getInventory().getItem(12) != null & (p.getInventory().getItem(13) != null & (p.getInventory().getItem(14) != null & (p.getInventory().getItem(15) != null & (p.getInventory().getItem(16) != null & (p.getInventory().getItem(17) != null & (p.getInventory().getItem(18) != null & (p.getInventory().getItem(19) != null & (p.getInventory().getItem(20) != null & (p.getInventory().getItem(21) != null & (p.getInventory().getItem(22) != null & (p.getInventory().getItem(23) != null & (p.getInventory().getItem(24) != null & (p.getInventory().getItem(25) != null & (p.getInventory().getItem(26) != null & (p.getInventory().getItem(27) != null & (p.getInventory().getItem(28) != null & (p.getInventory().getItem(29) != null & (p.getInventory().getItem(30) != null & (p.getInventory().getItem(31) != null & (p.getInventory().getItem(32) != null & (p.getInventory().getItem(33) != null & (p.getInventory().getItem(34) != null & (p.getInventory().getItem(35) != null & (p.getInventory().getItem(36) != null)))))))))))))))))))))))))))))))))))))) {
- p.sendMessage(Main.prefix + "§cLeere bitte dein Inventar bei Käufen um Fehler zu vermeiden!");
- }else {
- e.setCancelled(true);
- p.getInventory().addItem(CreateItem.createItem(Material.IRON_LEGGINGS, 1, null, null, 0));
- p.sendMessage(Main.prefix + "§aKauf Erfolgreich!");
- CoinSystem.removeCoins(p.getName(), 250);
- p.playSound(p.getLocation(), Sound.ORB_PICKUP, 1, 1);
- }}else {
- p.sendMessage(Main.prefix + "§cNicht genügend Coins!");
- p.playSound(p.getLocation(), Sound.ANVIL_LAND, 1, 1);}
- }
- }
- }
- if(e.getInventory().getName().equalsIgnoreCase("§6Shop")) {
- if(e.getCurrentItem().getItemMeta().getDisplayName().equalsIgnoreCase("§3Eisenschuhe [250 Coins]")) {
- e.setCancelled(true);
- if(e.isLeftClick()) {
- if(CoinSystem.enoughcoins(p.getName(), 250)) {
- if((p.getInventory().getItem(0) != null & (p.getInventory().getItem(1) != null & (p.getInventory().getItem(2) != null & (p.getInventory().getItem(3) != null & (p.getInventory().getItem(4) != null & (p.getInventory().getItem(5) != null & (p.getInventory().getItem(6) != null & (p.getInventory().getItem(7) != null & (p.getInventory().getItem(8) != null & (p.getInventory().getItem(9) != null & (p.getInventory().getItem(10) != null & (p.getInventory().getItem(11) != null & (p.getInventory().getItem(12) != null & (p.getInventory().getItem(13) != null & (p.getInventory().getItem(14) != null & (p.getInventory().getItem(15) != null & (p.getInventory().getItem(16) != null & (p.getInventory().getItem(17) != null & (p.getInventory().getItem(18) != null & (p.getInventory().getItem(19) != null & (p.getInventory().getItem(20) != null & (p.getInventory().getItem(21) != null & (p.getInventory().getItem(22) != null & (p.getInventory().getItem(23) != null & (p.getInventory().getItem(24) != null & (p.getInventory().getItem(25) != null & (p.getInventory().getItem(26) != null & (p.getInventory().getItem(27) != null & (p.getInventory().getItem(28) != null & (p.getInventory().getItem(29) != null & (p.getInventory().getItem(30) != null & (p.getInventory().getItem(31) != null & (p.getInventory().getItem(32) != null & (p.getInventory().getItem(33) != null & (p.getInventory().getItem(34) != null & (p.getInventory().getItem(35) != null & (p.getInventory().getItem(36) != null)))))))))))))))))))))))))))))))))))))) {
- p.sendMessage(Main.prefix + "§cLeere bitte dein Inventar bei Käufen um Fehler zu vermeiden!");
- }else {
- e.setCancelled(true);
- p.getInventory().addItem(CreateItem.createItem(Material.IRON_BOOTS, 1, null, null, 0));
- p.sendMessage(Main.prefix + "§aKauf Erfolgreich!");
- CoinSystem.removeCoins(p.getName(), 250);
- p.playSound(p.getLocation(), Sound.ORB_PICKUP, 1, 1);
- }}else {
- p.sendMessage(Main.prefix + "§cNicht genügend Coins!");
- p.playSound(p.getLocation(), Sound.ANVIL_LAND, 1, 1);}
- }
- }
- }
- }
- }
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