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black_calculus

HDR Version 8.2.1a -> 8.3.0a Changelog

Jul 25th, 2020 (edited)
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  1. |===| HDR VERSION 8.2.1a -> 8.3.0a CHANGELOG |===|
  2. ====================================================
  3.  
  4. CHANGELOG LEGEND:
  5. (+) - Buff Overall
  6. (-) - Nerf Overall
  7. (=) - Sidegrade
  8. (R) - Rework
  9. (*) - Bugfix
  10. (!) - New tech/feature
  11. (M) - Global Mechanic Rework
  12. (/) - Quality of life change
  13.  
  14.  
  15. _____________________________________________
  16.  
  17.  
  18.  
  19. --- [ GENERAL MECHANICS ] ---
  20.  
  21. KNOCKBACK/HITSTUN
  22. (M) - damage_frame_mul (Knockback to hitstun multiplier) decreased 0.42 -> 0.41
  23. (M) - damage_fly_speed_up_reaction_frame_min (Lower hitstun frame threshold for balloon knockback speed up interpolation) increased 35F -> 45F
  24. (M) - damage_fly_speed_up_reaction_frame_max (Upper hitstun frame threshold for balloon knockback speed up interpolation) decreased 65F -> 57F
  25. (M) - damage_fly_speed_up_end_rate (balloon knockback speed deceleration and hitstun frame speed multiplier readjustment constant) increased 28 -> 32
  26. (M) - damage_air_brake (knockback deceleration per frame) reverted to vanilla 0.056 -> 0.051
  27. (M) - damage_fly_speed_up_min_max_angle (launch angle range from base angle param to apply extra deceleration and further reduced hitstun scaling) incresaed 45 -> 89
  28. (M) - damage_fly_speed_up_angle_rate (constant used in linear interpolation for speedup and hitstun scaling based on knockback angle) decreased 100 -> 85
  29. (M) - Gravity-based launch speed boost formula readjusted: Added Launch Speed = 1.5*(g-0.05) -> Added Launch Speed = 3.0*(g-0.085)
  30. (/) - Grounded damage/hitstun traction multiplier increased 1 -> 1.1
  31.  
  32. OFFENSIVE MECHANICS
  33. (/) - Footstool lockout window after hitstun increased 0F -> 8F
  34.  
  35. DEFENSIVE MECHANICS
  36. (/) - Parry hitlag decreased 25F -> 20F; frame advantage decreased 10F -> 8F
  37. (/) - Minimum shield hold frames increased 3F -> 4F
  38. (/) - Shield degeneration per hold frame increased 0.145 -> 0.155
  39. (/) - Shield regeneration per frame decreased 0.075 -> 0.07
  40.  
  41. LEDGES
  42. (/) - Ledge intangibility duration increased 30F -> 37F
  43.  
  44. _____________________________________________
  45.  
  46.  
  47.  
  48. --- [ CHARACTER ADJUSTMENTS ] ---
  49.  
  50. MARIO
  51. (-) - Fsmash KBG decreased (sweet/sour) 105/108 -> 102/104
  52. (-) - Usmash KBG decreased 102 -> 100
  53. (-) - Dsmash KBG decreased (hit 1/hit 2) 102/107 -> 99/107
  54. (+) - Fair early hit damage increased (shoulder/hand) 13%/13% -> 15%/16%, KBG increased 80 -> 100; early hit duration increased F16 -> F16-17; early hit hand hitbox enlarged, shoulder hitbox added
  55. (=) - Uair KBG decreased 109 -> 100
  56.  
  57. DONKEY KONG
  58. (+) - Dtilt damage increased 6% -> 7%, BKB increased 10 -> 25; FAF decreased F24 -> F23
  59. (=) - Dash attack late hit angle decreased 45 -> 361
  60. (-) - Fsmash KBG decreased (sweetspot/sourspot) 96/94 -> 95/93
  61. (+) - Nair startup decreased F8 -> F7
  62. (+) - Fair early hit KBG normalized (sweetspot/sourspot) 92/89 -> 94; mid hit sourspot KBG increased 103 -> 105; hitboxes added to left arm
  63. (-) - Grounded Spinning Kong FAF increased 105 -> 111
  64.  
  65. LINK
  66. (=) - Dtilt no longer spikes aerial opponents
  67. (-) - Dash attack KBG decreased (sweetspot/midspot/sourspot) 88/88/79 -> 82/82/72; midspot BKB decreased 85 -> 75
  68. (+) - Fair hit 2 KBG increased 120 -> 122
  69. (+) - Bair hit 1 ground-only BKB increased 50 -> 57, base hitstun increased 3F -> 6F; hit 1 foot hitboxes enlarged
  70. (-) - Uair early hit BKB increased 23 -> 25, KBG decreased 98 -> 92
  71. (!) - Link can now fast fall durning Hero's Bow
  72. (+) - Grounded Spin Attack BKB readjusted (early/mid/late/last) 60/52/48/20 -> 50/52/48/40, KBG readjusted (early/mid/late/last) 88/88/84/82 -> 92/92/92/92, angle readjusted (early/mid/late/last) 45/43/43/361 -> 42/40/40/30; damage normalized (early sweetspot/early sourspot, mid sweetspot/mid sourspot, late sweetspot/late sourspot, last sweetspot/last sourspot) 14%/12%, 12%/10%, 9%/7.5%, 7%/6% -> 14%/14%, 12%/12%, 8%/8%, 6%/6%; FAF increased 74 -> 80
  73. (+) - Aerial spin attack max air speed multiplier increased 0.525 -> 0.555; initial speed increased 2.35 -> 2.355; gravity multiplier decreased 0.55 -> 0.545
  74. (/) - Remote Bomb gravity decreased 0.13 -> 0.07; model size multiplier increased 1.35 -> 1.55
  75.  
  76. SAMUS
  77. (-) - Fsmash KBG readjusted (sweetspot/sourspot) 108/100 -> 106/102
  78. (-) - Dsmash KBG decreased 91 -> 87
  79. (+) - Nair late hit KBG increased 97 -> 100
  80. (-) - Bair early hit sweetspot BKB decreased 42 -> 37, KBG decreased 109 -> 107
  81. (-) - Uair launcher KBG decreased 201 -> 196
  82.  
  83. DARK SAMUS
  84. (+) - Dark Samus can now float out of tumble
  85. (+) - There is now a 2F leniency window at the beginning of double jump where floating will not take away your double jump
  86. (!) - Dark Samus can now choose between three different float styles: (1) Activate floats while airborne, (2) Activate floats while airborne and performing an aerial attack, and (3) No floats. Each option can be selected during the first 50F of any taunt by (1) Pressing shield and up on the control stick, (2) Pressing shield and down on the control stick, or (3) (2) Pressing shield and forward/backward on the control stick. This will cancel the taunt, and the selected option will cause the character to flash (1) magenta for option 1, (2) green for option 2, and (2) gray for option 3. Option 1 will be defaulted to on match start.
  87. (-) - Fsmash KBG readjusted (sweetspot/sourspot) 107/99 -> 105/100
  88. (=) - Dsmash sweetstpot KBG decreased 110 -> 108; body sourspot added
  89. (-) - Bair early hit KBG decreased 103 -> 102
  90.  
  91. YOSHI
  92. (-) - Usmash KBG decreased 104 -> 102
  93. (-) - Fsmash KBG decreased (sweetspot/sourspot) 109/106 -> 107/105
  94.  
  95. KIRBY
  96. (-) - Bair early hit damage decreased 15% -> 14%, KBG increased 102 -> 108
  97. (-) - Fsmash early hit KBG decreased 106 -> 103
  98. (+) - Aerial Hammer Flip uncharged KBG increased 93 -> 106; hit 2 damage decreased 10.5% -> 10%, angle decreased 50 -> 35
  99.  
  100. FOX
  101. (/) - Fall speed decreased 2.77 -> 2.75
  102. (+) - Max additional horizontal jump speed increased 0.72 -> 0.75
  103. (+) - Horizontal jump speed cap increased 1.715 -> 1.725
  104. (-) - Fsmash KBG decreased (early/late) 105/104 -> 103/103
  105. (+) - Usmash hitbox activity shifted forward 1F in animation F8 -> F7; pickhup hitbox enlarged
  106. (+) - Dair multihits chest hitbox angle decreased 325 -> 290; launcher angle increased 60 -> 65; launcher hitbox duration increased 1F -> 3F
  107. (+) - Uthrow animation readjusted; FAF decreased F33 -> F30
  108. (+) - Reflector ground-only hitbox damage increased 2% -> 3%, BKB decreased 66 -> 62, 3F base hitstun added; air-only hitbox damage increased 2% -> 3%
  109.  
  110. PIKACHU
  111. (-) - Model scale multiplier increased 1.03 -> 1.05
  112. (-) - Nair multihits air-only hitbox angle readjusted 367 -> 366; landing lag increased 9F -> 10F
  113. (+) - Usmash mid hit KBG increased 95 -> 100
  114. (-) - Pikachu now pancakes for less time during aerial attack landing lag
  115.  
  116. LUIGI
  117. (-) - Fsmash KBG decreased 126 -> 119
  118. (-) - Bair early hit KBG decreased 113 -> 108
  119. (+) - Dair early hit air-only hitbox BKB decreased 20 -> 10, KBG decreased 107 -> 100; early hit can now spike grounded opponents again; late hit KBG increased 100 -> 110
  120.  
  121. NESS
  122. (+) - Dash attack launcher KBG decreased 133 -> 90, angle readjusted 70 -> 95
  123. (+) - Fair multihits 2F base hitstun added
  124. (+) - Dair startup decreased F11 -> F9
  125. (/) - PSI Magnet air friction decreased 0.018 -> 0.015
  126.  
  127. CAPTAIN FALCON
  128. (-) - Utilt early hit air-only hitbox BKB decreased 30 -> 25; intangibility end frame pushed forward F21 -> F17; foot hitbox pulled inwards; now only spikes aerial opponents on first 2F; mid hit air-only hitboxes angle increased 285 -> 361, KBG increased 90 -> 100
  129. (-) - Dtilt shoulder hitbox pulled inwards
  130. (-) - Nair 2 foot hitbox pulled inwards slightly, thigh hitbox size slightly decreased
  131. (-) - Uair foot hitbox pulled inwards; all hitboxes size slightly decreased
  132. (=) - Bair fist hitbox size slightly decreased, chest hitbox slightly enlarged
  133.  
  134. JIGGLYPUFF
  135. (/) - Shield break jump height decreased 936.84 -> 86.84
  136. (-) - Bair KBG decreased 134 -> 130
  137.  
  138. PEACH
  139. (-) - Hip hurtbox size increased 2 -> 2.1
  140. (-) - Leg hurtbox size increased 1.6 -> 2
  141. (-) - Thigh hurtbox size increased 1.6 -> 2
  142. (-) - Dsmash launcher KBG increased 195 -> 201
  143. (+) - Nair early hit KBG increased 100 -> 105
  144. (-) - Fair KBG decreased (sweetspot/sourspot) 86/83 -> 80/83; angle increased 42 -> 361
  145.  
  146. DAISY
  147. (+) - Run speed increased 1.688 -> 1.696
  148. (-) - Hip hurtbox size increased 2 -> 2.1
  149. (-) - Leg hurtbox size increased 1.6 -> 2
  150. (-) - Thigh hurtbox size increased 1.6 -> 2
  151. (+) - Ftilt FAF decreased 37 -> 35; early/mid hit BKB increased 50/50 -> 57/57; late hit angle decreased 92 -> 90; animation duration decreased
  152. (+) - Utilt pickup hitbox enlarged
  153. (+) - Dtilt ground-only hitbox BKB increased 66 -> 72
  154. (+) - Dash attack early hit damage increased (sweetspot) 10% -> 12%, BKB increased (sweetspot/sourspot) 70/50 -> 75/55; late hit damage increased (sweetspot) 7% -> 8%, BKB increased (sweetspot/sourspot) 70/50 -> 75/55; animation readjusted; FAF decreased 38 -> 36
  155. (+) - Fsmash early hit KBG increased (high/mid/low) 75/76/65 -> 78/80/69
  156. (+) - Usmash startup decreased F14 -> F12; pickup hitbox KBG increased 105 -> 111
  157. (+) - Dsmash on-hit FAF decreased 55 -> 51; launcher KBG increased 130 -> 210
  158. (=) - Nair reverted to sex kick
  159. (-) - Fair KBG decreased (sweetspot/sourspot) 96/93 -> 94/94;
  160. (+) - Uair angle increased 77 -> 78
  161. (+) - Dair launcher ground-only hitbox KBG increased 55 -> 75, angle decreased 290 -> 273
  162. (+) - Uthrow FAF decreased 50 -> 46
  163. (+) - Dthrow FAF decreased 65 -> 61
  164. (+) - Daisy Bomber angle increased 67 -> 69, BKB increased 65 -> 67, 2F base hitstun added; aerial whiff FAF decreased 47 -> 43; grounded whiff FAF decreased 40 -> 37
  165. (+) - Dair multihits (ground-only/air-only) 4F/2F base hitstun added; ground-only multihits angle increased 273 -> 275, upper hitbox FKB decreased 59 -> 45
  166. (=) - Parasol gravity decreased -0.016 -> 0.01725, max rise time decreased 150F -> 135F, air accel multiplier decreased 1.2 -> 1.05
  167.  
  168. BOWSER
  169. (=) - Ftilt BKB decreased 45 -> 40, KBG increased 91 -> 95
  170. (=) - Dtilt hit 2 BKB decreased 70 -> 55, KBG increased 85 -> 100
  171. (+) - Fsmash early hit BKB increased 10 -> 15, KBG increased 104 -> 105; late hit KBG increased 110 -> 120
  172. (*)(+) - Dsmash heavy armor now properly activates while charging/after releasing down smash; armor threshold increased 8% -> 9%; armor now clears 1F after the first hitbox appears; elbow/knee sourspots added
  173. (-) - Nair hit 1 damage decreased 6% -> 3%, KBG increased 50 -> 74; hit 2 damage decreased 6% -> 3%, KBG increased 100 -> 146; hit 3/4 damage decreased 6% -> 3%, BKB decreased 60 -> 55, KBG increased 90 -> 121
  174. (+) - Fair BKB increased 40 -> 45
  175. (+) - Bair early hit KBG increased 91 -> 92; hitbox enlarged and extended further into body
  176. (+) - Uair KBG increased 81 -> 86
  177. (+) - Dair multihit hitboxes slightly enlarged; final hit added that spikes aerial opponents
  178. (+) - Utilt startup decreased F10 -> F9
  179. (+) - Nair all hitboxes extended slightly further outwards
  180. (+) - Grounded Whirling Fortress early hit BKB increased 70 -> 80; mid hit KBG increased 60 -> 65
  181. (!) - Grounded Bowser Bomb's horizontal trajectory while rising can now be adjusted by drifting left and right between frames 14-30
  182.  
  183. ICE CLIMBERS
  184. (-) - Fsmash KBG decreased 116 -> 110
  185. (-) - Dsmash damage decreased 13% -> 12%, BKB increased 45 -> 50, KBG increased 103 -> 110
  186.  
  187. SHEIK
  188. (+) - Air speed increased 1.045 -> 1.0475
  189. (+) - Utilt hit 2 damage increased 4.5% -> 5%
  190. (+) - Dtilt KBG increased 56 -> 58
  191. (-)(*) - Fsmash hit 2 KBG decreased 123 -> 120; foot hitbox size fixed 1.6 -> 4.6
  192. (+) - Usmash all hitboxes slightly enlarged
  193. (+) - Dsmash hit 2 KBG decreased 160 -> 156; hit 2 all hitboxes slightly enlarged
  194. (+) - Nair FAF decreased F45 -> F42; hip and back knee hitboxes slightly enlarged
  195. (-) - Fair sweetspot damage decreased 9.5% -> 7%, angle increased 37 -> 41
  196. (+) - Bair midspot pulled slightly inwards, front knee hitbox moved closer to ankle
  197. (=) - Uair launcher damage increased 5% -> 6%; hitbox slightly size slightly decreased, extended further into thigh
  198. (=) - Dair early hit ground-only hitbox BKB increased 10 -> 25, KBG increased 70 -> 100, angle decreased 280 -> 275
  199. (+) - Bouncing Fish initial horizontal speed decreased (ground/air) 1.5/1.6 -> 1/1; forward horizontal acceleration increased 0.2 -> 0.4; earliest attack frame decreased (first hit/subsequent hits) 15F/20F -> 10F/15F
  200. (-) - Vanish reappearance windbox size decreased
  201. (/) - Burst Grenade item model scale multiplier increased 2 -> 2.25; hitsize param increased 0.7 -> 0.9; throw speed multiplier increased (tilt/smash throw) 1/1 -> 0.75/0.95; air friction increased 0.0025 -> 0.005; gravity increased 0.074 -> 0.075
  202. (+) - Vanish additional travel speed increased 1.3 -> 1.315
  203.  
  204. ZELDA
  205. (-) - Fsmash KBG decreased 117 -> 112
  206. (-) - Usmash launcher KBG decreased 224 -> 218
  207. (+) - Nair launcher KBG increased 130 -> 140; FAF decreased 51 -> 46
  208. (-) - Fair sweetspot KBG decreased 107 -> 105
  209. (-) - Bair sweetspot KBG decreased 107 -> 105
  210. (=) - Uair hit 2 early hit KBG decreased 73 -> 71; early hit hitbox duration increased 3F -> 4F
  211. (+) - Fthrow FAF decreased 50 -> 46
  212. (+) - Bthrow FAF decreased 50 -> 46
  213. (+) - Uthrow FAF decreased 55 -> 53
  214. (-) - Nayru's Love intangibility duration decreased F4-15 -> F5-12; FAF increased 60 -> 64
  215.  
  216. DR. MARIO
  217. (-) - Fsmash KBG decreased (sweet/sour) 105/98 -> 101/93
  218. (-) - Usmash early hit KBG decreased 117 -> 113
  219. (-) - Dsmash KBG decreased (hit 1/hit 2) 100/105 -> 95/100
  220. (-) - Fair KBG readjusted (early/mid/late) 94/97/94 -> 93/92/95
  221.  
  222. PICHU
  223. (-) - Model scale multiplier increased 0.98 -> 1; shield radius increased 8 -> 8.3
  224. (+) - Ftilt KBG increased 133 -> 140
  225. (+) - Fsmash launcher KBG increased 130 -> 135
  226. (+) - Bair launcher KBG increased 182 -> 202; multihits 2F base hitstun added
  227. (-) - Pichu now pancakes for less time during aerial attack landing lag
  228.  
  229. FALCO
  230. (/) - Fall speed decreased 2.96 -> 2.95
  231. (-) - Fsmash late hit damage decreased 16% -> 14%, BKB decreased 42 -> 15, KBG increased 95 -> 107
  232. (+) - Usmash hit 2 KBG increased 102 -> 105
  233. (+) - Nair animation duration decreased; hit 1 damage increased 2% -> 3%; hit 3 damage increased 1% -> 2%
  234. (+) - Bair early hit sweetspot KBG increased 127 -> 132, damage increased 12% -> 12.5%
  235. (-) - Dair early hit damage increased 9% -> 10%; late hit angle increased 290 -> 361, KBG increased 105 -> 120
  236. (-) - Utilt hit 2 damage increased 3% -> 4%, BKB increased 55 -> 60, KBG decreased 120 -> 115; FAF increased 30 -> 32
  237. (+) - Uthrow FAF decreased 43 -> 42
  238. (-) - Reflector BKB increased 99 -> 105, angle decreased 84 -> 80; hitbox size slightly decreased
  239. (/) - Blaster startup increased F9 -> F13
  240.  
  241. MARTH
  242. (-) - Jab 1 base hitstun decreased (sourspot/tipper) 6F/7F -> 5F/6F
  243. (-) - Fsmash sourspot KBG decreased 77 -> 74
  244. (-) - Dolphin Slash sweetspot KBG decreased 94 -> 89
  245. (-) - Fair FAF increased 35 -> 36
  246.  
  247. LUCINA
  248. (-) - Jab 1 base hitstun decreased 5F -> 4F
  249. (-) - Fsmash KBG decreased 90 -> 83
  250. (-) - Dsmash KBG decreased 95 -> 92
  251. (-) - Bair KBG decreased 110 -> 108
  252. (-) - Dolphin Slash sweetspot KBG decreased 94 -> 89
  253.  
  254. YOUNG LINK
  255. (+) - Dtilt BKB decreased 80 -> 70, KBG increased 30 -> 40
  256. (-) - Fsmash hit 2 KBG decreased 124 -> 118
  257. (=) - Fair hit 2 BKB decreased 45 -> 30, KBG increased 149 -> 157
  258. (+) - Bair hit 1 ground-only hitbox FKB increased 55/40 -> 60/60; hit 1 base hitstun increased (ground-only/air-only) 2F/2F -> 4F/6F; hit 2 KBG decreased 102 -> 75
  259. (-) - Uair early hit KBG decreased 104 -> 100
  260. (/) - Fire Arrow base travel speed decreased 1.75 -> 1.65; uncharged gravity decreased 0.05 -> 0.045; time until max charge decreased 50F -> 40F
  261. (!) - Young Link can now fast fall durning Fire Arrow
  262.  
  263. GANONDORF
  264. (+) - Ganondorf can now float out of tumble
  265. (+) - There is now a 2F leniency window at the beginning of double jump where floating will not take away your double jump
  266. (!) - Ganondorf can now choose between three different float styles: (1) Activate floats while airborne, (2) Activate floats while airborne and performing an aerial attack, and (3) No floats. Each option can be selected during the first 50F of any taunt by (1) Pressing shield and up on the control stick, (2) Pressing shield and down on the control stick, or (3) (2) Pressing shield and forward/backward on the control stick. This will cancel the taunt, and the selected option will cause the character to flash (1) magenta for option 1, (2) green for option 2, and (2) gray for option 3. Option 1 will be defaulted to on match start.
  267. (-) - Fsmash KBG decreased 95 -> 92; knee hitbox added
  268. (-) - Usmash sweetspot KBG decreased 83 -> 81
  269. (-) - Fair KBG decreased (sweetspot/sourspot) 101/101 -> 97/99
  270. (-) - Bair early hit sweetspot KBG decreased 95 -> 93
  271. (+) - Grounded Wizard's Foot KBG increased 70 -> 72
  272.  
  273. MEWTWO
  274. (+) - Mewtwo can now float out of tumble
  275. (+) - There is now a 2F leniency window at the beginning of double jump where floating will not take away your double jump
  276. (!) - Mewtwo can now choose between three different float styles: (1) Activate floats while airborne, (2) Activate floats while airborne and performing an aerial attack, and (3) No floats. Each option can be selected during the first 50F of any taunt by (1) Pressing shield and up on the control stick, (2) Pressing shield and down on the control stick, or (3) (2) Pressing shield and forward/backward on the control stick. This will cancel the taunt, and the selected option will cause the character to flash (1) magenta for option 1, (2) green for option 2, and (2) gray for option 3. Option 1 will be defaulted to on match start.
  277. (-) - Nair multihits SDI multiplier increasd 1.0 -> 1.15
  278. (-) - Fair KBG decreased 113 -> 112
  279.  
  280. ROY
  281. (+) - Ftilt torso hitbox now appears 1F later; arm hitbox added
  282. (=) - Dtilt BKB increased (sweetspot/sourspot) 77/55 -> 80/60
  283. (-) - Fair torso hitbox size decreased on first active frame to better match animation
  284. (+) - Nair hit 2 KBG decreased 111 -> 96
  285. (+) - Uair BKB decreased 45 -> 30, KBG increased 105 -> 117; sourspot BKB increased 28 -> 35, KBG decreased 82 -> 45
  286. (+) - Bair sweetspot BKB decreased 35 -> 25, KBG increased 103 -> 111
  287. (+) - Blazer launcher KBG increased 140 -> 144
  288.  
  289. CHROM
  290. (/) - Ftilt KBG increased 115 -> 116; torso hitbox now appears 1F later; arm hitbox added
  291. (-) - Fsmash KBG decreased 85 -> 83
  292. (+) - Nair hit 2 BKB decreased 53 -> 50
  293. (-) - Fair BKB decreased 60 -> 43, KBG increased 80 -> 95; torso hitbox size decreased on first active frame to better match animation
  294. (+) - Bair KBG increased 116 -> 118
  295. (+) - Uair BKB decreased 47 -> 42
  296.  
  297. MR. GAME & WATCH
  298. (+) - Dtilt BKB decreased 45 -> 36, KBG increased 110 -> 116
  299. (-) - Fsmash KBG decreased (sweet/sour) 110/115 -> 100/105
  300. (+) - Nair hit 1 fish hitboxes angles readjusted (left/right) 165/165 -> 235/235; hit 2 fish hitboxes angles readjusted (left/right) 150/160 -> 215/225; hit 3 fish hitboxes angles readjusted (left/right) 140/145 -> 155/160; launcher KBG decreased 135 -> 130; multihits lower fishbowl hitbox moved downwards; multihits fishbowl hitboxes enlarged launcher fishbowl hitbox enlarged
  301. (-) - Fair early hit KBG decreased 107 -> 102
  302. (+) - Bair launcher KBG decreased 70 -> 65
  303. (-) - Dair mid hit KBG decreased 120 -> 110
  304. (/) - Chef fried food model scale multiplier increased (all) 1 -> 1.25; trajectory vertical speed readjusted (trajectory 1/2/3/4/5) 0.85/0.95/0.85/0.95/1.05 -> 0.5/0.6/0.5/0.6/0.75; trajectory horizontal speed readjusted (trajectory 1/2/3/4/5) 0.6/0.6/0.5/0.5/0.5 -> 0.45/0.6/0.5/0.6/0.55; food gravity increased 0.04 -> 0.045
  305. (+) - Holding the attack button during uair will cause it to behave more similarly to Smash 4, with a weak first hit leading into a second stronger hit
  306.  
  307. META KNIGHT
  308. (+) - Dtilt sweetspot angle increased 75 -> 78, BKB increased 70 -> 72, KBG decreased 55 -> 51, 1F base hitstun added; tipper KBG decreased 88 -> 70, 3F base hitstun added; animation duration decreased -2F
  309. (+) - Utilt FAF decreased F37 -> F35
  310. (-) - Usmash launcher KBG decreased 180 -> 175
  311. (-) - Shuttle loop upwards launcher KBG decreased (hit 1/hit 2) 120/118 -> 117/117
  312. (-) - Shuttle loop endlag on hit increased; Shuttle loop can now only be acted out of after connecting the initial hit
  313. (+) - Nair early hit KBG increased 107 -> 109
  314. (+) - Fair launcher angle increased 62 -> 64; FAF decreased F42 -> F41
  315. (+) - Bair launcher KBG increased 204 -> 210; FAF decreased F52 -> F50
  316. (+) - Uair KBG decreased 128 -> 120
  317.  
  318. ZERO SUIT SAMUS
  319. (+) - Fsmash hit 2 KBG increased (sweetspot/sourspot) 117/104 -> 119/107
  320. (+) - Fair hit 1 ground-only hitbox angle increased 65 -> 70; hit 1 all hitboxes 2F base hitstun added
  321. (+) - Paralyzer shot aerial FAF decreased 25 -> 23
  322. (-) - Flip Jump landing lag decreased 9F -> 12F
  323. (+) - Flip Jump base jump speed decreased 0.4 -> 0.1; air speed multiplier while flying increased 0.4 -> 0.5
  324. (+) - Flip Jump kick sourspot KBG decreased 104 -> 99; air-only sourspot brought inwards; air-only sourspot and sweetspot enlarged
  325. (-) - Grounded Boost Kick launcher KBG decreased 212 -> 208
  326.  
  327. PIT
  328. (-) - Nair angle readjusted 367 -> 365
  329. (-) - Fsmash launcher KBG decreased 126 -> 124
  330.  
  331. DARK PIT
  332. (-) - Nair angle readjusted 367 -> 365
  333. (-) - Fsmash launcher KBG decreased 124 -> 121
  334. (-) - Assault Orbitars shield health decreased 15% -> 2%
  335.  
  336. WARIO
  337. (-) - Utilt early hit BKB increased 47 -> 53, KBG decreased 100 -> 97; late hit BKB increased 20 -> 30, KBG decreased 120 -> 108
  338. (-) - Dash attack early hit KBG decreased 101 -> 100
  339. (-) - Fsmash KBG decreased 92 -> 86
  340. (-) - Usmash KBG decreased 91 -> 86
  341. (-) - Uair late hit KBG decreased 111 -> 108
  342.  
  343. SNAKE
  344. (+) - Ftilt hit 2 KBG increased 74 -> 77
  345. (+) - Dsmash KBG increased 94 -> 98
  346. (+) - Nair multihit hitboxes 2F base hitstun added
  347. (+) - Bair early hit KBG increased (sour/mid/sweet) 104/104/106 -> 106/106/109
  348. (/) - Hand Grenade model scale multiplier increased 1.4 -> 2; detonation timer decreased 150F -> 120F
  349.  
  350. IKE
  351. (-) - Fair KBG decreased 104 -> 102
  352. (-) - Bair KBG decreased 107 -> 105
  353. (+) - Uair KBG increased 100 -> 105; sweetspot damage increased 11% -> 11.5%
  354.  
  355. IVYSAUR
  356. (-) - Usmash KBG decreased 80 -> 72
  357.  
  358. CHARIZARD
  359. (+) - Ftilt startup decreased F12 -> F9
  360. (+) - Fsmash KBG decreased 92 -> 89
  361. (+) - Usmash KBG increased 116 -> 130
  362. (+) - Nair FAF decreased 40 -> 36
  363. (+) - Fair FAF decreased 37 -> 36
  364. (+) - Bair startup decreased; FAF decreased 40 -> 38
  365. (+) - Uair startup decreased; FAF decreased 40 -> 38
  366. (+) - Fly aerial height multiplier increased 0.9 -> 0.935; angling ability increased 18 degrees -> 22 degrees
  367.  
  368. DIDDY KONG
  369. (+) - Dtilt inner hit angle increased 65 -> 67
  370. (+) - Fair FAF decreased 47 -> 40
  371. (+) - Rocketbarrel Boost charge gravity multiplier decreased 0.1 -> 0.05; speed gained per charge frame increased 0.022 -> 0.026
  372. (+) - Bananas can now hit the ground 5 times before disappearing
  373.  
  374. LUCAS
  375. (+) - Bair sweetspot KBG increased 12% -> 14%, sourspot KBG increased 10% -> 12%; early/late hit sweetspot KBG decreased 118 -> 110
  376.  
  377. SONIC
  378. (-) - Usmash launcher KBG decreased 105 -> 101
  379. (-) - Dsmash hit 1 KBG decreased 97 -> 96; hit 2 BKB increased 21 -> 25, KBG decreased 96 -> 94
  380. (-) - Nair early hit KBG decreased 108 -> 106
  381. (-) - Uair hit 2 KBG decreased 103 -> 100
  382. (+) - Uthrow FAF decreased 43 -> 40
  383.  
  384. KING DEDEDE
  385. (+) - Dair late hit added that launches up and away
  386. (+) - Super Dedede Jump rising ledge grab lockout window decreased F27 -> F25
  387.  
  388. OLIMAR
  389. (+) - Initial dash speed increased 1.616 -> 1.62
  390. (+) - Run speed increased 1.61 -> 1.625
  391. (+) - Air speed increased 1.101 -> 1.108
  392. (+) - Horizontal jump speed cap increased 1.3 -> 1.315
  393. (+) - Max additional horizontal jump speed increased 0.57 -> 0.67
  394. (+) - Weight increased 79 -> 83
  395. (-) - Model size increased 1.01 -> 1.04
  396. (+) - Shield radius increased 10 -> 10.3
  397.  
  398. LUCARIO
  399. (-) - Bair startup decreased F11 -> F10; early hit KBG decreased 107 -> 103
  400. (-) - Extreme Speed travel hitbox size slightly decreased
  401.  
  402. R.O.B.
  403. (+) - Run speed increased 1.6 -> 1.605
  404. (+) - Air speed increased 1.08 -> 1.085
  405. (+) - Tipper dtilt can now jab lock grounded opponents
  406. (-) - Fsmash KBG decreased 106 -> 104
  407. (-) - Usmash hit 2 KBG decreased 107 -> 106
  408. (+) - Fair sweetspot damage increased 8.5% -> 9%, BKB decreased 40 -> 35
  409. (+) - Bair startup decreased F14 -> F11; body hitbox extends further into body; FAF unchanged; horizontal speed increased 1.5 -> 1.65; the horizontal boost is now optional and is activated by holding the attack button
  410. (+) - Gyro shot dash cancel window pushed forward F11 -> F10
  411.  
  412. TOON LINK
  413. (-) - Utilt BKB increased 53 -> 58; FAF increased 26 -> 29
  414. (-) - Fsmash KBG decreased 115 -> 105
  415. (-) - Usmash KBG decreased 108 -> 100
  416. (-) - Dsmash KBG decreased 93 -> 89
  417. (-) - Fair sword hitboxes KBG decreased 102 -> 98; body hitboxes damage decreased 13% -> 11%, BKB decreased 35 -> 30, KBG decreased 102 -> 95
  418. (+) - Bair FAF decreased F25 -> F23
  419. (+) - Uair FAF decreased F60 -> F58; KBG increased 112 -> 126
  420. (!) - Toon Link can now fast fall durning Hero's Bow
  421.  
  422. WOLF
  423. (+) - Usmash hit 2 KBG increased 73/75 -> 76/76
  424. (+) - Bair hip hitbox slightly enlarged
  425.  
  426. VILLAGER
  427. (-) - Dsmash KBG decreased 101 -> 98
  428. (-) - Bair KBG decreased (sweetspot/sourspot) 116/108 -> 113/105
  429.  
  430. MEGA MAN
  431. (+) - Utilt initial hit hitbox enlarged slightly
  432. (+) - Bair launcher KBG increased 231 -> 235
  433.  
  434. WII FIT TRAINER
  435. (-) - Fsmash KBG decreased 120 -> 110
  436. (-) - Dsmash KBG decreased 120 -> 115
  437. (-) - Bair sweetspot KBG decreased 107 -> 102
  438.  
  439. ROSALINA & LUMA
  440. (-) - Hip hurtbox size increased 2.1 -> 2.2
  441. (-) - Thigh hurtbox size increased 1.6 -> 2.2
  442. (-) - Knee hurtbox size increased 2.1 -> 2.3
  443. (-) - Rosalina fsmash KBG decreased 114 -> 110
  444. (-) - Rosalina bair KBG decreased (early/late) 85/75 -> 83/73
  445. (-) - Super Launch Star jump speed decreased (forward/neutral/back) 2.8/2.6/2.4 -> 2.7/2.5/2.3
  446.  
  447. LITTLE MAC
  448. (/) - Air speed decreased 1.1 -> 1.09
  449. (/) - Gravity increased 0.112 -> 0.117
  450. (/) - Fall speed increased 2.16 -> 2.165
  451. (-) - Fsmash mid-angled KBG decreased 92 -> 89; up angled KBG decreased 91 -> 87
  452. (-) - Usmash KBG decreased (early/late) 78/100 -> 76/98
  453. (-) - K.O. Punch KBG decreased 100 -> 98
  454. (-) - Jab 3 KBG increased 55 -> 75
  455.  
  456. GRENINJA
  457. (+) - Utilt damage increased 4.5% -> 5%, BKB increased 60 -> 65, KBG decreased 100 -> 93
  458. (+) - Dtilt BKB increased 40 -> 45
  459. (-) - Fsmash KBG decreased 108 -> 105
  460. (+) - Usmash hit 2 early hit KBG increased (sweetspot/sourspot) 106/1110 -> 107/113; hit 2 late hit KBG increased 110 -> 113
  461. (+) - Nair early hit BKB increased 30 -> 35, KBG decreased 95 -> 90; early hit hitbox slightly enlarged
  462. (-) - Fair KBG decreased 106 -> 103
  463.  
  464. PALUTENA
  465. (+) - Usmash KBG increased (sweetspot/midspot/sourspot) 86/91/93 -> 91/98/101
  466. (-) - Nair multihits air-only angle readjusted 367 -> 365
  467. (+) - Uair launcher KBG increased 155 -> 161
  468. (+) - Dair sourspot angle increased 55 -> 69
  469.  
  470. ROBIN
  471. (+) - Robin can now float out of tumble
  472. (+) - There is now a 2F leniency window at the beginning of double jump where floating will not take away your double jump
  473. (!) - Robin can now choose between three different float styles: (1) Activate floats while airborne, (2) Activate floats while airborne and performing an aerial attack, and (3) No floats. Each option can be selected during the first 50F of any taunt by (1) Pressing shield and up on the control stick, (2) Pressing shield and down on the control stick, or (3) (2) Pressing shield and forward/backward on the control stick. This will cancel the taunt, and the selected option will cause the character to flash (1) magenta for option 1, (2) green for option 2, and (2) gray for option 3. Option 1 will be defaulted to on match start.
  474. (-) - Levin fsmash early hit KBG decreased 100 -> 97
  475. (-) - Dtilt FAF increased F21 -> F22
  476. (=) - Utilt BKB increased 65 -> 66, KBG increased 60 -> 65
  477. (-) - Levin bair early hit KBG decreased 113 -> 109
  478.  
  479. PAC-MAN
  480. (-) - Usmash launcher early hit KBG decreased 106 -> 102
  481. (-) - Fsmash early hit KBG decreased 105 -> 100
  482.  
  483. SHULK
  484. (-) - Fsmash hit 2 KBG decreased 129 -> 127
  485. (-) - Usmash hit 2 KBG decreased 102 -> 98
  486. (-) - Dsmash KBG decreased (early/late) 101/95 -> 97/92
  487.  
  488. BOWSER JR.
  489. (-) - Initial dash speed decreased 1.9 -> 1.88
  490. (-) - Run speed decreased 1.751 -> 1.744
  491. (-) - Utilt BKB increased 48 -> 54; body hitbox added; FAF increased 28 -> 32
  492. (-) - Dash attack launcher BKB decreased 87 -> 85, KBG increased 65 -> 78, angle decreased 77 -> 76; FAF increased 48 -> 50
  493. (-) - Fsmash launcher KBG decreased 139 -> 136
  494. (-) - Usmash launcher KBG decreased 200 -> 193
  495. (-) - Dsmash KBG decreased 95 -> 87
  496. (-) - Fair damage decreased (early sweet/early sour/late sweet/late sour) 12.5%/10%/9%/8% -> 11%/9%/8%/7%; KBG increased (early/late) 105/103 -> 115/112
  497. (-) - Bair early hit KBG decreased (sweetspot/sourspot) 109/103 -> 106/101; late hit KBG decreased 103 -> 101
  498. (-) - Uair damage increased 5.5 -> 6.5, KBG increased 100 -> 115; FAF increased 26 -> 29
  499. (-) - Dair multihits Clown Car hitbox angle readjusted 367 -> 365, base hitstun increased 7F -> 8F; launcher 1F base hitstun added; landing lag increased 10F -> 11F
  500. (+) - Clown Kart Dash grounded startup decreased 18F -> 15F; startup recoil horizontal speed decreased 1 -> 0.65
  501. (+) - Abandon Ship! freefall gravity multiplier decreased 0.8 -> 0.65, max fall speed multiplier decreased 0.8 -> 0.75
  502.  
  503. DUCK HUNT
  504. (-) - Bair sweetspot KBG decreased 105 -> 104
  505.  
  506. RYU
  507. (!)(=) - Moveset restructured; Ryu's moves are now subject to "cancel scaling" - if a move is canceled into via magic series, the move will have altered knockback and less damage
  508. (-) - Jab 1 FAF increased F13 -> F15; jab repeat frame pushed back F8 -> F11
  509. (-) - Jab 3 can no longer be canceled into tilts
  510. (-) - Light utilt whiff FAF increased F15 -> F18
  511. (-) - Light dtilt whiff FAF increased F15 -> F18; dtilt repeat frame pushed back F9 -> F10
  512. (=) - Light Shoryuken grounded height multiplier decreased 0.5 -> 0.35
  513.  
  514. KEN
  515. (!)(=) - Moveset restructured; Ken's moves are now subject to "cancel scaling" - if a move is canceled into via magic series, the move will have altered knockback and less damage
  516. (-) - Jab 1 FAF increased F12 -> F15; jab repeat frame pushed back F7 -> F11
  517. (-) - Jab 2 FAF increased F17 -> F20
  518. (-) - Jab 3 can no longer be canceled into tilts
  519. (-) - Light utilt whiff FAF increased F15 -> F18
  520. (-) - Light dtilt whiff FAF increased F15 -> F18; dtilt repeat frame pushed back F9 -> F10
  521. (=) - Light Shoryuken grounded height multiplier decreased 0.5 -> 0.35
  522.  
  523. CLOUD
  524. (-) - Usmash early hit KBG decreased (sourspot/midspot/sweetspot) 108/108/108 -> 106/106/106
  525. (*) - Nair autocancel windows fixed
  526.  
  527. CORRIN
  528. (-) - Bair KBG decreased 109 -> 106
  529.  
  530. BAYONETTA
  531. (+) - Dash attack can now cancel into Witch Twist on hit
  532. (+) - Bair sweetspot KBG increased 131 -> 136
  533. (/) - Witch Twist 1st use launcher angle decreased 38 -> 36; base hitstun increased 4F -> 6F
  534.  
  535. INKLING
  536. (+) - Usmash ink-powered KBG readjusted (sweetspot/sourspot) 83/83 -> 82/100; sweetspot hitbox size increased
  537. (+) - Dash attack FAF decreased 36 -> 35
  538. (-) - Fair early hit KBG decreased (sweetspot/sourspot) 121/117 -> 118/115
  539. (=) - Uair hit 1 KBG increased 20 -> 50; hit 2 KBG decreased 167 -> 165
  540.  
  541. RIDLEY
  542. (+) - Jab 2 FAF decreased 23 -> 20
  543. (+) - Dtilt sourspot hitbox extended further into body
  544. (+) - Bair foot hitbox KBG decreased 94 -> 92; leg/knee hitbox damage decreased 16% -> 12%, KBG decreased 94 -> 88, angle increased 361 -> 55; startup decreased F10 -> F8; right knee hitbox added;
  545. (+) - Uair sweetspot KBG increased 67 -> 70; hitbox duration increased F11-13 -> F11-21; sourspot early hit angle decreased 86 -> 84; sourspot late hit angle decreased 86 -> 78, damage decreased 12% -> 9.5%, KBG decreased 62 -> 60; sourspot hitbox slightly enlarged
  546. (=) - Plasma Breath max fireball count decreased 6 -> 5; max charge time decreased 32F -> 26F; time before shooting after releasing the special button decreased 10F -> 6F
  547. (+) - Plasma Breath shoot FAF decreased 41 -> 37
  548.  
  549. SIMON
  550. (-) - Dtilt hit 2 BKB decreased (early/late) 90/60 -> 80/60
  551. (-) - Fsmash midspot KBG decreased 83 -> 79
  552. (-) - Usmash sourspot KBG decreased 85 -> 79
  553. (-) - Dsmash KBG decreased (sourspot/midspot/sweetspot) 87/87/85 -> 83/83/80
  554. (-) - Fair tipper BKB decreased 80 -> 70; whip BKB decreased 74 -> 66, KBG decreased 60 -> 67
  555. (-) - Bair tipper KBG decreased 79 -> 76; whip BKB decreased 70 -> 65, KBG increased 75 -> 78
  556. (-) - Uair tipper KBG decreased 88 -> 83
  557. (-) - Uppercut launcher KBG decreased 95 -> 92
  558.  
  559. RICHTER
  560. (-) - Usmash sourspot KBG decreased 80 -> 74
  561. (-) - Dsmash KBG decreased (sourspot/midspot/sweetspot) 87/87/85 -> 85/85/82
  562. (-) - Fair tipper KBG decreased 66 -> 65; whip BKB decreased 74 -> 66, KBG incresaed 60 -> 67
  563. (-) - Bair tipper KBG decreased 88 -> 85; whip BKB decreased 70 -> 67, KBG increased 75 -> 77
  564. (-) - Uair tipper KBG decreased 80 -> 75
  565. (-) - Grounded Uppercut launcher KBG decreased 98 -> 96
  566.  
  567. KING K. ROOL
  568. (-) - Fair early hit KBG decreased (sweetspot/sourspot) 97/97 -> 94/97; late hit duration increased 5F -> 7F
  569. (-) - Bair launcher KBG decreased (early/mid/late) 90/95/90 -> 87/94/90; arm hitbox moved slightly outwards, shoulder hitbox moved slightly inwards
  570.  
  571. ISABELLE
  572. (-) - Ftilt KBG decreased 120 -> 115
  573. (-) - Fsmash KBG decreased (early/late) 112/117 -> 108/113
  574. (-) - Dsmash KBG decreased 114 -> 109
  575.  
  576. INCINEROAR
  577. (-) - Usmash KBG decreased 58 -> 55
  578. (-) - Fair KBG decreased 104 -> 101
  579. (-) - Bair KBG decreased 93 -> 90
  580.  
  581. PIRANHA PLANT
  582. (-) - Usmash hit 2 KBG decreased 90 -> 86
  583. (-) - Dsmash KBG decreased 102 -> 99
  584. (-) - Bair KBG decreased 112 -> 108
  585.  
  586. JOKER
  587. (-) - Initial dash speed decreased 1.87 -> 1.86
  588. (+) - Ledge grab box ID 1 point 1 y coordinate increased 55 -> 65
  589. (-) - Fsmash base version KBG decreased 118 -> 112
  590. (-) - Usmash base version KBG decreased 119 -> 116; pickup hitbox size increased; knife hitbox size slightly increased
  591. (-) - Fair base version hit 2 KBG decreased 134 -> 129; base version hit 1 tipper hitbox slightly enlarged
  592.  
  593. HERO
  594. (!) - Utilt now has a 1/128 chance to critical hit
  595. (-) - Fair normal version KBG decreased 98 -> 96; critical hit KBG increased 100 -> 105
  596.  
  597. BANJO & KAZOOIE
  598. (-) - Usmash launcher KBG decreased 181 -> 172
  599. (*) - Fair early hit KBG increased 95 -> 102, BKB fixed 98 -> 36
  600.  
  601. TERRY
  602. (!)(R) - Moveset restructured; Terry's moves are now subject to "cancel scaling" - if a move is canceled into via magic series, the move will have altered knockback and less damage
  603. (-) - Jab 1 repeat frame pushed back F7 -> F11
  604. (-) - Jab 3 can no longer be canceled into tilts
  605. (-) - Ftilt can no longer be canceled into a dash if performed during magic series
  606. (-) - Dtilt whiff FAF increased 20 -> 25
  607. (-) - Power Wave dash cancel after ftilt pushed back 3F
  608. (+) - Rising Tackle command input charge time decreased 24F -> 16F; maximum horizontal speed increased 5 -> 6; light Rising Tackle grounded height multiplier decreased (normal/command) 0.5/0.55 -> 0.375/0.425
  609. (+) - Canceling into other specials on hit now only requires 1 meter
  610.  
  611. BYLETH
  612. (+) - Ftilt tipper KBG increased 92 -> 94
  613. (+) - Dash attack tipper KBG increased 94 -> 97
  614. (+) - Bair early hit tipper KBG increased 77 -> 82
  615. (-) - Uair launcher KBG decreased 163 -> 160
  616.  
  617. MIN MIN
  618. (-) - Usmash KBG decreased 103 -> 100
  619. (-) - Dsmash KBG decreased (sweetspot/sourspot) 82/79 -> 80/77
  620. (-) - Dair late hit BKB decreased 80 -> 70, KBG increased 76 -> 79
  621.  
  622. MII BRAWLER:
  623. (+) - Air speed increased 1.093 -> 1.103
  624. (+) - Mii Brawler can now cancel the rising hit of Soaring Axe Kick on hit into regular fall by holding shield at the apex
  625. (+) - Helicopter Kick initial vertical speed increased 2.22 -> 2.28
  626. (+) - Thrust Uppercut aerial travel distance multiplier increased 0.8 -> 0.85
  627. (+) - Feint Jump max horizontal speed decreased 0.5 -> 0.4; leap landing lag decreased 30F -> 20F
  628.  
  629. MII SWORDFIGHTER
  630. (+) - Bair KBG increased 106 -> 109
  631. (+) - Hero's Spin now land cancels after sliding off of the edge of a platform
  632.  
  633. MII GUNNER
  634. (+) - Bair KBG increased 101 -> 103
  635. (+) - Uair launcher KBG increased 182 -> 188; multihits 1F base hitstun added
  636. (+) - Stealth Burst minimum time before detonation decreased 19F -> 10F
  637. (+) - Absorbing Vortex startup horizontal speed multiplier increased 0.8 -> 0.85; startup vertical speed multiplier decreased 0.8 -> 0.1
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