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- # If the link to your file is "https://raw.github.com/iChun/Morph/master/src/main/resources/assets/morph/mod/AbilitySupport.json", put "https://raw.github.com/iChun/Morph/master/src/main/resources/assets/morph/mod/", you cannot change the file name (eg: AbilitySupport.json) part of the link.
- S:customPatchLink=
- # Disable the flight ability until a player...
- # 0 = Enable early game flight
- # 1 = ...has reached the nether
- # 2 = ...has killed the Wither
- #
- # Min: 0
- # Max: 2
- I:disableEarlyGameFlight=0
- # Disable Early Game Flight Mode
- # 0 = Serverwide toggle
- # 1 = Player specific toggle (Every player has to travel to the nether/kill a wither to get flight for themselves)
- #
- # Min: 0
- # Max: 1
- I:disableEarlyGameFlightMode=0
- # What abilities to disable?
- # You need to use the Ability type (eg fly, witherResistance)
- # Separate each disabled ability with a comma
- # EG: fly,swim,sink
- S:disabledAbilities=
- # Hostile Ability Distance Check for Hostile Ability Mode 4
- # You have to be *this* close before hostile mobs know you are not one of them.
- # Default: 6
- #
- # Min: 0
- # Max: 128
- I:hostileAbilityDistanceCheck=6
- # Hostile Ability Modes
- # 0 = Off, hostile mobs attack you despite being morphed.
- # 1 = Hostile mobs do not attack you if you are a hostile mob.
- # 2 = Hostile mobs of different types do not attack you if you are a hostile mob but hostile mobs of the same kind do.
- # 3 = Hostile mobs of the same type do not attack you but hostile mobs of other types attack you.
- # 4 = Hostile mobs have a decreased detection range around you.
- # 5 = Like 1, but a hostile mob will target you if you attacked them.
- #
- # Min: 0
- # Max: 4
- I:hostileAbilityMode=0
- }
- ##########################################################################################################
- # clientonly
- #--------------------------------------------------------------------------------------------------------#
- # These settings are client-only.
- ##########################################################################################################
- clientonly {
- # Allow the mod to override player hand rendering?
- #
- # Min: 0
- # Max: 1
- I:handRenderOverride=1
- # As per request, render the crosshair position when in the radial menu.
- #
- # Min: 0
- # Max: 1
- I:renderCrosshairInRadialMenu=0
- # Show the abilities the morph has in the GUI?
- #
- # Min: 0
- # Max: 1
- I:showAbilitiesInGui=1
- # Sort the morphs in the GUI?
- # 0 = Order of acquisition (Server default)
- # 1 = Alphabetically (according to Operating System)
- # 2 = Alphabetically, and attempt to sort grouped morphs as well
- # 3 = Most recently used since connecting to the server
- #
- # Min: 0
- # Max: 3
- I:sortMorphs=0
- }
- ##########################################################################################################
- # gameplay
- #--------------------------------------------------------------------------------------------------------#
- # These options affect the gameplay while using the mod.
- ##########################################################################################################
- gameplay {
- # Enable mod mob NBT Stripping?
- # This support is mostly provided by the community and is not officially supported by the mod
- # The stripper was added to remove non-essential information from the Entity NBT to remove duplicate morphs.
- #
- # Min: 0
- # Max: 1
- I:NBTStripper=1
- # Requested by SoundLogic
- # Can you open the morph GUI?
- #
- # Min: 0
- # Max: 1
- I:allowMorphSelection=1
- # Prevent players from acquiring these mobs as a morph.
- # Leave blank to allow acquisition of all compatible mobs.
- # Formatting is as follows: <class>, <class>, <class>
- # Example: am2.entities.EntityBattleChicken, biomesoplenty.entities.EntityJungleSpider, thaumcraft.common.entities.monster.EntityWisp
- S:blacklistedMobs=
- # These players are on the list for Black/White listing for the Morph Skill.
- # Formatting is as follows: <name>, <name>, <name>
- # Example: Cojomax99, pahimar, ohaiiChun
- S:blackwhitelistedPlayers=
- # Can you acquire boss morphs?This is disabled by default due to morphing issues with mobs like the EnderDragon, Twilight Forest's Hydra and Naga, etc.
- #
- # Min: 0
- # Max: 1
- I:bossMorphs=0
- # Can you sleep while morphed?
- #
- # Min: 0
- # Max: 1
- I:canSleepMorphed=0
- # Can you acquire child mob morphs?
- # Disabled by default due to improper morph transitions
- #
- # Min: 0
- # Max: 1
- I:childMorphs=0
- # Will you insta-morph into a new morph acquired?
- #
- # Min: 0
- # Max: 1
- I:instaMorph=0
- # Is the player list a blacklist or whitelist?
- # 0 = Blacklist - Listed players cannot use the Morph Skill
- # 1 = Whitelist - Listed players are the only ones who can use the Morph Skill
- #
- # Min: 0
- # Max: 1
- I:listIsBlacklist=0
- # Will you lose your morphs on death?
- # 0 = No
- # 1 = Yes, all morphs
- # 2 = Yes, the morph you're currently using
- #
- # Min: 0
- # Max: 2
- I:loseMorphsOnDeath=0
- # Can you acquire player morphs?
- #
- # Min: 0
- # Max: 1
- I:playerMorphs=1
- # Show the player label of a morphed player?
- #
- # Min: 0
- # Max: 1
- I:showPlayerLabel=0
- # Force the mod to use the local copy of resources in the config folder?
- # This is meant for debugging purposes and for modified local mod mob abilities mappings/NBT stripper.
- # Do take note that mappings server and clientside are not synched so both ends will require the same mappings.
- #
- # Min: 0
- # Max: 1
- I:useLocalResources=0
- }
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