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Morph Thingy

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Mar 22nd, 2019
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  1. # If the link to your file is "https://raw.github.com/iChun/Morph/master/src/main/resources/assets/morph/mod/AbilitySupport.json", put "https://raw.github.com/iChun/Morph/master/src/main/resources/assets/morph/mod/", you cannot change the file name (eg: AbilitySupport.json) part of the link.
  2. S:customPatchLink=
  3.  
  4. # Disable the flight ability until a player...
  5. # 0 = Enable early game flight
  6. # 1 = ...has reached the nether
  7. # 2 = ...has killed the Wither
  8. #
  9. # Min: 0
  10. # Max: 2
  11. I:disableEarlyGameFlight=0
  12.  
  13. # Disable Early Game Flight Mode
  14. # 0 = Serverwide toggle
  15. # 1 = Player specific toggle (Every player has to travel to the nether/kill a wither to get flight for themselves)
  16. #
  17. # Min: 0
  18. # Max: 1
  19. I:disableEarlyGameFlightMode=0
  20.  
  21. # What abilities to disable?
  22. # You need to use the Ability type (eg fly, witherResistance)
  23. # Separate each disabled ability with a comma
  24. # EG: fly,swim,sink
  25. S:disabledAbilities=
  26.  
  27. # Hostile Ability Distance Check for Hostile Ability Mode 4
  28. # You have to be *this* close before hostile mobs know you are not one of them.
  29. # Default: 6
  30. #
  31. # Min: 0
  32. # Max: 128
  33. I:hostileAbilityDistanceCheck=6
  34.  
  35. # Hostile Ability Modes
  36. # 0 = Off, hostile mobs attack you despite being morphed.
  37. # 1 = Hostile mobs do not attack you if you are a hostile mob.
  38. # 2 = Hostile mobs of different types do not attack you if you are a hostile mob but hostile mobs of the same kind do.
  39. # 3 = Hostile mobs of the same type do not attack you but hostile mobs of other types attack you.
  40. # 4 = Hostile mobs have a decreased detection range around you.
  41. # 5 = Like 1, but a hostile mob will target you if you attacked them.
  42. #
  43. # Min: 0
  44. # Max: 4
  45. I:hostileAbilityMode=0
  46. }
  47.  
  48.  
  49. ##########################################################################################################
  50. # clientonly
  51. #--------------------------------------------------------------------------------------------------------#
  52. # These settings are client-only.
  53. ##########################################################################################################
  54.  
  55. clientonly {
  56. # Allow the mod to override player hand rendering?
  57. #
  58. # Min: 0
  59. # Max: 1
  60. I:handRenderOverride=1
  61.  
  62. # As per request, render the crosshair position when in the radial menu.
  63. #
  64. # Min: 0
  65. # Max: 1
  66. I:renderCrosshairInRadialMenu=0
  67.  
  68. # Show the abilities the morph has in the GUI?
  69. #
  70. # Min: 0
  71. # Max: 1
  72. I:showAbilitiesInGui=1
  73.  
  74. # Sort the morphs in the GUI?
  75. # 0 = Order of acquisition (Server default)
  76. # 1 = Alphabetically (according to Operating System)
  77. # 2 = Alphabetically, and attempt to sort grouped morphs as well
  78. # 3 = Most recently used since connecting to the server
  79. #
  80. # Min: 0
  81. # Max: 3
  82. I:sortMorphs=0
  83. }
  84.  
  85.  
  86. ##########################################################################################################
  87. # gameplay
  88. #--------------------------------------------------------------------------------------------------------#
  89. # These options affect the gameplay while using the mod.
  90. ##########################################################################################################
  91.  
  92. gameplay {
  93. # Enable mod mob NBT Stripping?
  94. # This support is mostly provided by the community and is not officially supported by the mod
  95. # The stripper was added to remove non-essential information from the Entity NBT to remove duplicate morphs.
  96. #
  97. # Min: 0
  98. # Max: 1
  99. I:NBTStripper=1
  100.  
  101. # Requested by SoundLogic
  102. # Can you open the morph GUI?
  103. #
  104. # Min: 0
  105. # Max: 1
  106. I:allowMorphSelection=1
  107.  
  108. # Prevent players from acquiring these mobs as a morph.
  109. # Leave blank to allow acquisition of all compatible mobs.
  110. # Formatting is as follows: <class>, <class>, <class>
  111. # Example: am2.entities.EntityBattleChicken, biomesoplenty.entities.EntityJungleSpider, thaumcraft.common.entities.monster.EntityWisp
  112. S:blacklistedMobs=
  113.  
  114. # These players are on the list for Black/White listing for the Morph Skill.
  115. # Formatting is as follows: <name>, <name>, <name>
  116. # Example: Cojomax99, pahimar, ohaiiChun
  117. S:blackwhitelistedPlayers=
  118.  
  119. # Can you acquire boss morphs?This is disabled by default due to morphing issues with mobs like the EnderDragon, Twilight Forest's Hydra and Naga, etc.
  120. #
  121. # Min: 0
  122. # Max: 1
  123. I:bossMorphs=0
  124.  
  125. # Can you sleep while morphed?
  126. #
  127. # Min: 0
  128. # Max: 1
  129. I:canSleepMorphed=0
  130.  
  131. # Can you acquire child mob morphs?
  132. # Disabled by default due to improper morph transitions
  133. #
  134. # Min: 0
  135. # Max: 1
  136. I:childMorphs=0
  137.  
  138. # Will you insta-morph into a new morph acquired?
  139. #
  140. # Min: 0
  141. # Max: 1
  142. I:instaMorph=0
  143.  
  144. # Is the player list a blacklist or whitelist?
  145. # 0 = Blacklist - Listed players cannot use the Morph Skill
  146. # 1 = Whitelist - Listed players are the only ones who can use the Morph Skill
  147. #
  148. # Min: 0
  149. # Max: 1
  150. I:listIsBlacklist=0
  151.  
  152. # Will you lose your morphs on death?
  153. # 0 = No
  154. # 1 = Yes, all morphs
  155. # 2 = Yes, the morph you're currently using
  156. #
  157. # Min: 0
  158. # Max: 2
  159. I:loseMorphsOnDeath=0
  160.  
  161. # Can you acquire player morphs?
  162. #
  163. # Min: 0
  164. # Max: 1
  165. I:playerMorphs=1
  166.  
  167. # Show the player label of a morphed player?
  168. #
  169. # Min: 0
  170. # Max: 1
  171. I:showPlayerLabel=0
  172.  
  173. # Force the mod to use the local copy of resources in the config folder?
  174. # This is meant for debugging purposes and for modified local mod mob abilities mappings/NBT stripper.
  175. # Do take note that mappings server and clientside are not synched so both ends will require the same mappings.
  176. #
  177. # Min: 0
  178. # Max: 1
  179. I:useLocalResources=0
  180. }
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