Advertisement
TheInsidiousOne

Chaos Knight

Jun 5th, 2021
144
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 19.52 KB | None | 0 0
  1. Chaos Knight Cloak
  2. Level 3 DARK Warrior/Effect
  3. 1400/1000
  4. If only your opponent controls a monster, you can Special Summon this card (from your hand). If this card is detached from a DARK Xyz Monster and sent to the GY to activate that monster's effect: You can banish this card from your GY, then target 1 card your opponent controls; destroy it.
  5.  
  6. Chaos Knight Gloves
  7. Level 3 DARK Warrior/Effect
  8. 1500/1000
  9. If you control a "Chaos Knight" monster, you can Special Summon this card (from your hand). You can only Special Summon "Chaos Knight Gloves" once per turn this way. If this card is detached from a DARK Xyz Monster and sent to the GY to activate that monster's effect: You can banish this card from your GY; Set 1 "Chaos Knight" Trap directly from your Deck.
  10.  
  11. Chaos Knight Boots
  12. Level 4 DARK Warrior/Effect
  13. 1700/1000
  14. When this card is Normal Summoned: You can Special Summon 1 "Chaos Knight" monster from your hand. If this card is detached from a DARK Xyz Monster and sent to the GY to activate that monster's effect: You can banish this card from your GY; draw 1 card.
  15.  
  16. Chaos Knight Cape
  17. Level 3 DARK Warrior/Effect
  18. 1600/1200
  19. (Quick Effect): You can Tribute this card, then target 1 "Chaos Knight" monster you control; it gains 1000 ATK until the end of this turn. You can only use this effect of "Chaos Knight Cape" once per turn. If this card is detached from a DARK Xyz Monster and sent to the GY to activate that monster's effect: You can banish this card from your GY; Special Summon 1 "Chaos Knight" monster from your hand, except "Chaos Knight Cape".
  20.  
  21. Chaos Knight Armor
  22. Level 3 DARK Warrior/Effect
  23. 0/1200
  24. When you Normal or Special Summon a "Chaos Knight" monster(s), except "Chaos Knight Armor" (except during the Damage Step): You can Special Summon this card from your hand. If this card is detached from a DARK Xyz Monster and sent to the GY to activate that monster's effect: You can banish this card from your GY, then target 1 DARK Xyz Monster you control; this turn, it cannot be destroyed by battle or card effects.
  25.  
  26. Chaos Knight Greaves
  27. Level 3 DARK Warrior/Effect
  28. 1500/1300
  29. If this card is destroyed by battle or card effect: You can Special Summon 1 "Chaos Knight" monster from your Deck, except "Chaos Knight Greaves". If this card is detached from a DARK Xyz Monster and sent to the GY to activate that monster's effect: You can banish this card from your GY; send 1 "Chaos Knight" monster from your Deck to the GY, except "Chaos Knight Greaves".
  30.  
  31. Chaos Knight Scales
  32. Level 4 DARK Warrior/Effect
  33. 1200/700
  34. If this card is Normal or Special Summoned: You can add 1 "Chaos Knight" card from your Deck to your hand, except "Chaos Knight Scales". You can only use this effect of "Chaos Knight Scales" once per turn. If this card is detached from a DARK Xyz Monster and sent to the GY to activate that monster's effect: You can banish this card from your GY, then target 1 "Chaos Knight" Trap in your GY; Set that target to your field.
  35.  
  36. Chaos Knight Mace
  37. Level 4 Scale 1 DARK Warrior/Pendulum/Effect
  38. 1300/1600
  39. You can target 1 DARK Xyz Monster you control; attach this card to it as material. You can only use this effect of "Chaos Knight Mace" once per turn.
  40. ----
  41. If this card is added from the Deck to your hand: You can reveal this card; Special Summon it. If this card is added from your GY to your hand by a card effect: You can reveal this card; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Chaos Knight Mace" effect per turn, and only once that turn.
  42.  
  43. Chaos Knight Whip
  44. Level 2 Scale 5 DARK Warrior/Pendulum/Effect
  45. 500/600
  46. If a face-up Warrior Xyz Monster you control would be destroyed by battle or card effect, you can destroy this card instead.
  47. ----
  48. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can Special Summon this card from your GY, and if you do, its Level becomes 3 or 4. You can only use this effect of "Chaos Knight Whip" once per Duel.
  49.  
  50. Chaos Knight Sword
  51. Rank 3 DARK Warrior/Xyz/Effect
  52. 2000/500
  53. 2 Level 3 monsters
  54. Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this card would be destroyed by battle or card effect, you can detach 1 material from this card instead.
  55.  
  56. Chaos Knight Javelin
  57. Rank 2 DARK Warrior/Xyz/Effect
  58. 1600/0
  59. 2 Level 2 monsters
  60. If this card is Xyz Summoned: You can add 1 "Chaos Knight" Spell/Trap from your Deck to your hand. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0, also it has its effects negated.
  61.  
  62. Chaos Knight Hammer
  63. Rank 4 DARK Warrior/Xyz/Effect
  64. 2400/1000
  65. 2 Level 4 Warrior monsters
  66. If this card is Xyz Summoned: You can add 1 "Chaos Knight" monster from your Deck to your hand. When an attack is declared involving this card and an opponent's face-up monster: You can detach 1 material from this card; until the end of this turn, that opponent's monster loses 1000 ATK, and if it does, this card gains 1000 ATK. If this card would be destroyed by battle or card effect, you can detach 1 material from this card instead.
  67.  
  68. Chaos Knight Crossbow
  69. Rank 4 DARK Warrior/Xyz/Effect
  70. 2300/2000
  71. 2 Level 4 Warrior monsters
  72. If this card is Xyz Summoned: You can target 1 "Chaos Knight" monster in your GY; add it to your hand. You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, gain LP equal to that monster's lost ATK.
  73.  
  74. Chaos Knight Scythe
  75. Rank 3 DARK Warrior/Xyz/Effect
  76. 1800/1000
  77. 2 Level 3 DARK monsters
  78. If this card battles an opponent's monster, during damage calculation: You can detach 1 material from this card; make this card unable to be destroyed by that battle, destroy the opponent's monster that battled it after damage calculation, and if you do, inflict 500 damage to your opponent.
  79.  
  80. Rebellion Dragon Leonidas
  81. Rank 4 DARK Warrior/Xyz/Effect
  82. 2500/2000
  83. 2 Level 4 DARK Warrior monsters
  84. You can detach 1 material from this card; destroy face-up monsters your opponent controls, up to the number of DARK Warrior Xyz Monsters you control and in your GY. When this card inflicts battle damage to your opponent: You can target 1 "Chaos Knight" monster in your GY; attach it to this card as material. You can only use each effect of "Rebellion Dragon Leonidas" once per turn.
  85.  
  86. Revolution Dragon Omega Leonidas
  87. Rank 5 DARK Warrior/Xyz/Effect
  88. 3000/2500
  89. 2 Level 5 DARK Warrior monsters
  90. Once per turn, you can also Xyz Summon "Revolution Dragon Omega Leonidas" by using 1 "Rebellion Dragon Leonidas" you control as material. (Transfer its materials to this card.) You can detach 1 material from this card; destroy cards your opponent controls, up to the number of DARK Warrior Xyz Monsters you control and in your GY. You can only use this effect of "Revolution Dragon Omega Leonidas" once per turn.
  91.  
  92. Rebellion Baby Dragon Leon
  93. Rank 3 DARK Warrior/Xyz/Effect
  94. 2000/1500
  95. 2 Level 3 monsters
  96. You can detach 1 material from this card; negate the effects of face-up monsters your opponent controls, up to the number of DARK Warrior Xyz Monsters you control. You can only use this effect of "Rebellion Baby Dragon Leon" once per turn.
  97.  
  98. Chaos Knight Bardiche
  99. Link-3 DARK Warrior/Link/Effect
  100. 2100/BL B BR
  101. 3 Warrior monsters
  102. You do not have to detach materials to activate the effects of Warrior Xyz Monsters this card points to. You can only use each of the following effects of "Chaos Knight Bardiche" once per turn. If this card is Link Summoned: You can draw cards equal to the number of Xyz Monsters used for this card's Link Summon. You can target 1 Level 4 or lower "Chaos Knight" monster you control; Special Summon 1 "Chaos Knight" Xyz Monster from your GY to your zone this card points to, and if you do, attach that target to the Summoned monster as material.
  103.  
  104. Chaos Knight Cemetery
  105. Quick-Play Spell
  106. If a "Chaos Knight" Xyz Monster you control would be destroyed by battle: That Xyz Monster is not destroyed by that battle, also you take no battle damage from that battle.
  107.  
  108. Chaos Knight Chariot
  109. Quick-Play Spell
  110. When you take battle damage: Target 2 "Chaos Knight" monsters with the same Level (1 from your field and 1 from your GY); Special Summon the target from the GY, then immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only.
  111.  
  112. Chaos Knight Dagger
  113. Quick-Play Spell
  114. Target 2 "Chaos Knight" monsters in your GY; Special Summon them, but their effects are negated, also the Level of 1 of those monsters becomes equal to the other's, then, immediately after this effect resolves, Xyz Summon 1 "Chaos Knight" Xyz Monster using only those monsters.
  115.  
  116. Chaos Knight Spear
  117. Continuous Spell
  118. Each time your opponent activates a card or effect that targets a "Chaos Knight" monster(s) you control, gain 500 LP immediately after it resolves. If a DARK Xyz Monster you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead.
  119.  
  120. Chaos Knight Mine
  121. Normal Spell
  122. Draw cards equal to the number of DARK Warrior Xyz Monsters you control. You can only activate 1 "Chaos Knight Mine" per turn.
  123.  
  124. Chaos Knight Possession
  125. Normal Spell
  126. Target 1 Xyz Monster you control; it is treated as having a Level that is equal to its Rank. You can only activate 1 "Chaos Knight Possession" per turn.
  127.  
  128. Chaos Knights' Rank-Up-Magic Insurgence
  129. Quick-Play Spell
  130. During the Main Phase: Target 1 "Chaos Knight" Xyz Monster you control with no material; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as material, and if you do, attach this card to it as additional material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)
  131.  
  132. Chaos Knights' Rank-Up-Magic Uprising
  133. Quick-Play Spell
  134. During the Main Phase: Banish 1 or more "Chaos Knight" cards from your GY, then target 1 "Chaos Knight" Xyz Monster you control; Special Summon from your Extra Deck, 1 DARK Xyz Monster whose Rank equals that of the targeted monster you control + the number of cards banished, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Chaos Knights' Rank-Up-Magic Uprising" per turn.
  135.  
  136. Chaos Knight Blaze
  137. Quick-Play Spell
  138. Target 1 DARK Xyz Monster you control; this turn, it gains this effect.
  139. ● At the start of the Damage Step, if this card battles an opponent's monster: Destroy that opponent's monster, and if you do, inflict damage to your opponent equal to that monster's original ATK.
  140.  
  141. Chaos Knight Medal
  142. Quick-Play Spell
  143. Target 1 DARK Xyz Monster you control; if that target battles an opponent's monster this turn, you can send 1 Spell/Trap your opponent controls to the GY. Your opponent cannot activate cards or effects in response to this effect's activation.
  144.  
  145. Chaos Knight Burial
  146. Normal Trap
  147. Target 1 DARK Xyz Monster in your GY; Special Summon it, and if you do, attach this card to it as material. A DARK Xyz Monster that has this card as material gains this effect.
  148. ● This card gains 1000 ATK/DEF.
  149.  
  150. Chaos Knight Riot Blade
  151. Continuous Trap
  152. Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. If this card is in your GY: You can target 1 DARK Xyz Monster you control; attach this card to it as material. You can only use this effect of "Chaos Knight Riot Blade" once per turn. A DARK Xyz Monster that has this card as material gains this effect.
  153. ● This card can make up to 2 attacks during each Battle Phase.
  154.  
  155. Chaos Knight Mutiny Saber
  156. Normal Trap
  157. Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 1600/DEF 1200). (This card is NOT treated as a Trap.) If you control no monsters, or all monsters you control are DARK Warrior, you can activate this card the turn it was Set. You can only activate 1 "Chaos Knight Mutiny Saber" per turn. A DARK Xyz Monster that has this card as material gains this effect.
  158. ● If this card attacks a Defense Position monster, inflict piercing battle damage.
  159.  
  160. Chaos Knight Edge
  161. Normal Trap
  162. Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. If this card is in your GY: You can target 1 DARK Xyz Monster you control; attach this card to it as material. You can only use this effect of "Chaos Knight Edge" once per turn. A DARK Xyz Monster that has this card as material gains this effect.
  163. ● The first time this card would be destroyed by battle each turn, it is not destroyed.
  164.  
  165. Chaos Knight Wing
  166. Continuous Trap
  167. Activate this card by targeting 1 face-up monster on the field; it gains 800 ATK, also if that target would be destroyed by battle or card effect, you can destroy this card instead. When it leaves the field, destroy this card. If this card is in your GY: You can target 1 DARK Xyz Monster you control; attach this card to it as material. You can only use this effect of "Chaos Knight Wing" once per turn. A DARK Xyz Monster that has this card as material gains this effect.
  168. ● The first time this card would be destroyed by card effects each turn, it is not destroyed.
  169.  
  170. Chaos Knight Gauntlets
  171. Normal Trap
  172. Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 1900/DEF 1600). (This card is NOT treated as a Trap.) If you control no monsters, or all monsters you control are DARK Warrior, you can activate this card the turn it was Set. You can only activate 1 "Chaos Knight Gauntlets" per turn. A DARK Xyz Monster that has this card as material gains this effect.
  173. ● If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
  174.  
  175. Chaos Knight Jewels
  176. Normal Trap
  177. Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 2/ATK 600/DEF 100). (This card is NOT treated as a Trap.) If you control no monsters, or all monsters you control are DARK Warrior, you can activate this card the turn it was Set. You can only activate 1 "Chaos Knight Jewels" per turn. A DARK Xyz Monster that has this card as material gains this effect.
  178. ● Once per turn, during the End Phase: You can target 1 Spell/Trap on the field; destroy it.
  179.  
  180. Chaos Knight Vambrance
  181. Normal Trap
  182. Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 2/ATK 700/DEF 0). (This card is NOT treated as a Trap.) If you control no monsters, or all monsters you control are DARK Warrior, you can activate this card the turn it was Set. You can only activate 1 "Chaos Knight Vambrance" per turn. A DARK Xyz Monster that has this card as material gains this effect.
  183. ● Once per turn: You can target 1 face-up monster on the field; it gains 600 ATK until the end of this turn.
  184.  
  185. Chaos Knight Claws
  186. Normal Trap
  187. Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 2/ATK 600/DEF 0). (This card is NOT treated as a Trap.) If you control no monsters, or all monsters you control are DARK Warrior, you can activate this card the turn it was Set. You can only activate 1 "Chaos Knight Claws" per turn. A DARK Xyz Monster that has this card as material gains this effect.
  188. ● Once per turn: You can target 1 face-up monster on the field; it loses 600 ATK until the end of this turn.
  189.  
  190. Chaos Knight Plackart
  191. Normal Trap
  192. Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 1500/DEF 1000). (This card is NOT treated as a Trap.) If you control no monsters, or all monsters you control are DARK Warrior, you can activate this card the turn it was Set. You can only activate 1 "Chaos Knight BBB" per turn. A DARK Xyz Monster that has this card as material gains this effect.
  193. ● Once per turn: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn.
  194.  
  195. Chaos Knight Gorget
  196. Normal Trap
  197. Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 3/ATK 1500/DEF 1000). (This card is NOT treated as a Trap.) If you control no monsters, or all monsters you control are DARK Warrior, you can activate this card the turn it was Set. You can only activate 1 "Chaos Knight Gorget" per turn. A DARK Xyz Monster that has this card as material gains this effect.
  198. ● Once per turn: You can target 1 face-up monster on the field; return it to the hand.
  199.  
  200. Chaos Knight Brigandine
  201. Normal Trap
  202. Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 1400/DEF 2200). (This card is NOT treated as a Trap.) If you control no monsters, or all monsters you control are DARK Warrior, you can activate this card the turn it was Set. You can only activate 1 "Chaos Knight Brigandine" per turn. A DARK Xyz Monster that has this card as material gains this effect.
  203. ● Once per turn, when an opponent's monster declares an attack: You can negate that attack.
  204.  
  205. Chaos Knight Veil
  206. Normal Trap
  207. Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If you control no monsters, or all monsters you control are DARK Warrior, you can activate this card the turn it was Set. You can only activate 1 "Chaos Knight Veil" per turn.
  208.  
  209. Chaos Knight Sabatons
  210. Normal Trap
  211. Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 3/ATK 1000/DEF 1000). (This card is NOT treated as a Trap.) If you control no monsters, or all monsters you control are DARK Warrior, you can activate this card the turn it was Set. You can only activate 1 "Chaos Knight Sabatons" per turn. A DARK Xyz Monster that has this card as material gains this effect.
  212. ● Once while face-up on the field, when a Spell Card is activated (Quick Effect): You can negate the activation, and if you do, destroy that card.
  213.  
  214. Chaos Knight Patches
  215. Normal Trap
  216. Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 3/ATK 1000/DEF 1000). (This card is NOT treated as a Trap.) If you control no monsters, or all monsters you control are DARK Warrior, you can activate this card the turn it was Set. You can only activate 1 "Chaos Knight Patches" per turn. A DARK Xyz Monster that has this card as material gains this effect.
  217. ● Once while face-up on the field, when a Trap Card is activated (Quick Effect): You can negate the activation, and if you do, destroy that card.
  218.  
  219. Chaos Knight Shield
  220. Normal Trap
  221. Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 3/ATK 1000/DEF 1000). (This card is NOT treated as a Trap.) If you control no monsters, or all monsters you control are DARK Warrior, you can activate this card the turn it was Set. You can only activate 1 "Chaos Knight Shield" per turn. A DARK Xyz Monster that has this card as material gains this effect.
  222. ● Once while face-up on the field, when a monster effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card.
  223.  
  224. Chaos Knight Magnetring
  225. Normal Trap
  226. Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 2/ATK 100/DEF 0). (This card is NOT treated as a Trap.) If you control no monsters, or all monsters you control are DARK Warrior, you can activate this card the turn it was Set. You can only activate 1 "Chaos Knight Magnetring" per turn. A DARK Xyz Monster that has this card as material gains this effect.
  227. ● Your opponent's monsters cannot target monsters for attacks, except this one.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement