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- Chaos Knight Cloak
- Level 3 DARK Warrior/Effect
- 1400/1000
- If only your opponent controls a monster, you can Special Summon this card (from your hand). If this card is detached from a DARK Xyz Monster and sent to the GY to activate that monster's effect: You can banish this card from your GY, then target 1 card your opponent controls; destroy it.
- Chaos Knight Gloves
- Level 3 DARK Warrior/Effect
- 1500/1000
- If you control a "Chaos Knight" monster, you can Special Summon this card (from your hand). You can only Special Summon "Chaos Knight Gloves" once per turn this way. If this card is detached from a DARK Xyz Monster and sent to the GY to activate that monster's effect: You can banish this card from your GY; Set 1 "Chaos Knight" Trap directly from your Deck.
- Chaos Knight Boots
- Level 4 DARK Warrior/Effect
- 1700/1000
- When this card is Normal Summoned: You can Special Summon 1 "Chaos Knight" monster from your hand. If this card is detached from a DARK Xyz Monster and sent to the GY to activate that monster's effect: You can banish this card from your GY; draw 1 card.
- Chaos Knight Cape
- Level 3 DARK Warrior/Effect
- 1600/1200
- (Quick Effect): You can Tribute this card, then target 1 "Chaos Knight" monster you control; it gains 1000 ATK until the end of this turn. You can only use this effect of "Chaos Knight Cape" once per turn. If this card is detached from a DARK Xyz Monster and sent to the GY to activate that monster's effect: You can banish this card from your GY; Special Summon 1 "Chaos Knight" monster from your hand, except "Chaos Knight Cape".
- Chaos Knight Armor
- Level 3 DARK Warrior/Effect
- 0/1200
- When you Normal or Special Summon a "Chaos Knight" monster(s), except "Chaos Knight Armor" (except during the Damage Step): You can Special Summon this card from your hand. If this card is detached from a DARK Xyz Monster and sent to the GY to activate that monster's effect: You can banish this card from your GY, then target 1 DARK Xyz Monster you control; this turn, it cannot be destroyed by battle or card effects.
- Chaos Knight Greaves
- Level 3 DARK Warrior/Effect
- 1500/1300
- If this card is destroyed by battle or card effect: You can Special Summon 1 "Chaos Knight" monster from your Deck, except "Chaos Knight Greaves". If this card is detached from a DARK Xyz Monster and sent to the GY to activate that monster's effect: You can banish this card from your GY; send 1 "Chaos Knight" monster from your Deck to the GY, except "Chaos Knight Greaves".
- Chaos Knight Scales
- Level 4 DARK Warrior/Effect
- 1200/700
- If this card is Normal or Special Summoned: You can add 1 "Chaos Knight" card from your Deck to your hand, except "Chaos Knight Scales". You can only use this effect of "Chaos Knight Scales" once per turn. If this card is detached from a DARK Xyz Monster and sent to the GY to activate that monster's effect: You can banish this card from your GY, then target 1 "Chaos Knight" Trap in your GY; Set that target to your field.
- Chaos Knight Mace
- Level 4 Scale 1 DARK Warrior/Pendulum/Effect
- 1300/1600
- You can target 1 DARK Xyz Monster you control; attach this card to it as material. You can only use this effect of "Chaos Knight Mace" once per turn.
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- If this card is added from the Deck to your hand: You can reveal this card; Special Summon it. If this card is added from your GY to your hand by a card effect: You can reveal this card; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Chaos Knight Mace" effect per turn, and only once that turn.
- Chaos Knight Whip
- Level 2 Scale 5 DARK Warrior/Pendulum/Effect
- 500/600
- If a face-up Warrior Xyz Monster you control would be destroyed by battle or card effect, you can destroy this card instead.
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- If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can Special Summon this card from your GY, and if you do, its Level becomes 3 or 4. You can only use this effect of "Chaos Knight Whip" once per Duel.
- Chaos Knight Sword
- Rank 3 DARK Warrior/Xyz/Effect
- 2000/500
- 2 Level 3 monsters
- Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this card would be destroyed by battle or card effect, you can detach 1 material from this card instead.
- Chaos Knight Javelin
- Rank 2 DARK Warrior/Xyz/Effect
- 1600/0
- 2 Level 2 monsters
- If this card is Xyz Summoned: You can add 1 "Chaos Knight" Spell/Trap from your Deck to your hand. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0, also it has its effects negated.
- Chaos Knight Hammer
- Rank 4 DARK Warrior/Xyz/Effect
- 2400/1000
- 2 Level 4 Warrior monsters
- If this card is Xyz Summoned: You can add 1 "Chaos Knight" monster from your Deck to your hand. When an attack is declared involving this card and an opponent's face-up monster: You can detach 1 material from this card; until the end of this turn, that opponent's monster loses 1000 ATK, and if it does, this card gains 1000 ATK. If this card would be destroyed by battle or card effect, you can detach 1 material from this card instead.
- Chaos Knight Crossbow
- Rank 4 DARK Warrior/Xyz/Effect
- 2300/2000
- 2 Level 4 Warrior monsters
- If this card is Xyz Summoned: You can target 1 "Chaos Knight" monster in your GY; add it to your hand. You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, gain LP equal to that monster's lost ATK.
- Chaos Knight Scythe
- Rank 3 DARK Warrior/Xyz/Effect
- 1800/1000
- 2 Level 3 DARK monsters
- If this card battles an opponent's monster, during damage calculation: You can detach 1 material from this card; make this card unable to be destroyed by that battle, destroy the opponent's monster that battled it after damage calculation, and if you do, inflict 500 damage to your opponent.
- Rebellion Dragon Leonidas
- Rank 4 DARK Warrior/Xyz/Effect
- 2500/2000
- 2 Level 4 DARK Warrior monsters
- You can detach 1 material from this card; destroy face-up monsters your opponent controls, up to the number of DARK Warrior Xyz Monsters you control and in your GY. When this card inflicts battle damage to your opponent: You can target 1 "Chaos Knight" monster in your GY; attach it to this card as material. You can only use each effect of "Rebellion Dragon Leonidas" once per turn.
- Revolution Dragon Omega Leonidas
- Rank 5 DARK Warrior/Xyz/Effect
- 3000/2500
- 2 Level 5 DARK Warrior monsters
- Once per turn, you can also Xyz Summon "Revolution Dragon Omega Leonidas" by using 1 "Rebellion Dragon Leonidas" you control as material. (Transfer its materials to this card.) You can detach 1 material from this card; destroy cards your opponent controls, up to the number of DARK Warrior Xyz Monsters you control and in your GY. You can only use this effect of "Revolution Dragon Omega Leonidas" once per turn.
- Rebellion Baby Dragon Leon
- Rank 3 DARK Warrior/Xyz/Effect
- 2000/1500
- 2 Level 3 monsters
- You can detach 1 material from this card; negate the effects of face-up monsters your opponent controls, up to the number of DARK Warrior Xyz Monsters you control. You can only use this effect of "Rebellion Baby Dragon Leon" once per turn.
- Chaos Knight Bardiche
- Link-3 DARK Warrior/Link/Effect
- 2100/BL B BR
- 3 Warrior monsters
- You do not have to detach materials to activate the effects of Warrior Xyz Monsters this card points to. You can only use each of the following effects of "Chaos Knight Bardiche" once per turn. If this card is Link Summoned: You can draw cards equal to the number of Xyz Monsters used for this card's Link Summon. You can target 1 Level 4 or lower "Chaos Knight" monster you control; Special Summon 1 "Chaos Knight" Xyz Monster from your GY to your zone this card points to, and if you do, attach that target to the Summoned monster as material.
- Chaos Knight Cemetery
- Quick-Play Spell
- If a "Chaos Knight" Xyz Monster you control would be destroyed by battle: That Xyz Monster is not destroyed by that battle, also you take no battle damage from that battle.
- Chaos Knight Chariot
- Quick-Play Spell
- When you take battle damage: Target 2 "Chaos Knight" monsters with the same Level (1 from your field and 1 from your GY); Special Summon the target from the GY, then immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only.
- Chaos Knight Dagger
- Quick-Play Spell
- Target 2 "Chaos Knight" monsters in your GY; Special Summon them, but their effects are negated, also the Level of 1 of those monsters becomes equal to the other's, then, immediately after this effect resolves, Xyz Summon 1 "Chaos Knight" Xyz Monster using only those monsters.
- Chaos Knight Spear
- Continuous Spell
- Each time your opponent activates a card or effect that targets a "Chaos Knight" monster(s) you control, gain 500 LP immediately after it resolves. If a DARK Xyz Monster you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead.
- Chaos Knight Mine
- Normal Spell
- Draw cards equal to the number of DARK Warrior Xyz Monsters you control. You can only activate 1 "Chaos Knight Mine" per turn.
- Chaos Knight Possession
- Normal Spell
- Target 1 Xyz Monster you control; it is treated as having a Level that is equal to its Rank. You can only activate 1 "Chaos Knight Possession" per turn.
- Chaos Knights' Rank-Up-Magic Insurgence
- Quick-Play Spell
- During the Main Phase: Target 1 "Chaos Knight" Xyz Monster you control with no material; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as material, and if you do, attach this card to it as additional material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)
- Chaos Knights' Rank-Up-Magic Uprising
- Quick-Play Spell
- During the Main Phase: Banish 1 or more "Chaos Knight" cards from your GY, then target 1 "Chaos Knight" Xyz Monster you control; Special Summon from your Extra Deck, 1 DARK Xyz Monster whose Rank equals that of the targeted monster you control + the number of cards banished, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Chaos Knights' Rank-Up-Magic Uprising" per turn.
- Chaos Knight Blaze
- Quick-Play Spell
- Target 1 DARK Xyz Monster you control; this turn, it gains this effect.
- ● At the start of the Damage Step, if this card battles an opponent's monster: Destroy that opponent's monster, and if you do, inflict damage to your opponent equal to that monster's original ATK.
- Chaos Knight Medal
- Quick-Play Spell
- Target 1 DARK Xyz Monster you control; if that target battles an opponent's monster this turn, you can send 1 Spell/Trap your opponent controls to the GY. Your opponent cannot activate cards or effects in response to this effect's activation.
- Chaos Knight Burial
- Normal Trap
- Target 1 DARK Xyz Monster in your GY; Special Summon it, and if you do, attach this card to it as material. A DARK Xyz Monster that has this card as material gains this effect.
- ● This card gains 1000 ATK/DEF.
- Chaos Knight Riot Blade
- Continuous Trap
- Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. If this card is in your GY: You can target 1 DARK Xyz Monster you control; attach this card to it as material. You can only use this effect of "Chaos Knight Riot Blade" once per turn. A DARK Xyz Monster that has this card as material gains this effect.
- ● This card can make up to 2 attacks during each Battle Phase.
- Chaos Knight Mutiny Saber
- Normal Trap
- Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 1600/DEF 1200). (This card is NOT treated as a Trap.) If you control no monsters, or all monsters you control are DARK Warrior, you can activate this card the turn it was Set. You can only activate 1 "Chaos Knight Mutiny Saber" per turn. A DARK Xyz Monster that has this card as material gains this effect.
- ● If this card attacks a Defense Position monster, inflict piercing battle damage.
- Chaos Knight Edge
- Normal Trap
- Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. If this card is in your GY: You can target 1 DARK Xyz Monster you control; attach this card to it as material. You can only use this effect of "Chaos Knight Edge" once per turn. A DARK Xyz Monster that has this card as material gains this effect.
- ● The first time this card would be destroyed by battle each turn, it is not destroyed.
- Chaos Knight Wing
- Continuous Trap
- Activate this card by targeting 1 face-up monster on the field; it gains 800 ATK, also if that target would be destroyed by battle or card effect, you can destroy this card instead. When it leaves the field, destroy this card. If this card is in your GY: You can target 1 DARK Xyz Monster you control; attach this card to it as material. You can only use this effect of "Chaos Knight Wing" once per turn. A DARK Xyz Monster that has this card as material gains this effect.
- ● The first time this card would be destroyed by card effects each turn, it is not destroyed.
- Chaos Knight Gauntlets
- Normal Trap
- Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 1900/DEF 1600). (This card is NOT treated as a Trap.) If you control no monsters, or all monsters you control are DARK Warrior, you can activate this card the turn it was Set. You can only activate 1 "Chaos Knight Gauntlets" per turn. A DARK Xyz Monster that has this card as material gains this effect.
- ● If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
- Chaos Knight Jewels
- Normal Trap
- Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 2/ATK 600/DEF 100). (This card is NOT treated as a Trap.) If you control no monsters, or all monsters you control are DARK Warrior, you can activate this card the turn it was Set. You can only activate 1 "Chaos Knight Jewels" per turn. A DARK Xyz Monster that has this card as material gains this effect.
- ● Once per turn, during the End Phase: You can target 1 Spell/Trap on the field; destroy it.
- Chaos Knight Vambrance
- Normal Trap
- Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 2/ATK 700/DEF 0). (This card is NOT treated as a Trap.) If you control no monsters, or all monsters you control are DARK Warrior, you can activate this card the turn it was Set. You can only activate 1 "Chaos Knight Vambrance" per turn. A DARK Xyz Monster that has this card as material gains this effect.
- ● Once per turn: You can target 1 face-up monster on the field; it gains 600 ATK until the end of this turn.
- Chaos Knight Claws
- Normal Trap
- Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 2/ATK 600/DEF 0). (This card is NOT treated as a Trap.) If you control no monsters, or all monsters you control are DARK Warrior, you can activate this card the turn it was Set. You can only activate 1 "Chaos Knight Claws" per turn. A DARK Xyz Monster that has this card as material gains this effect.
- ● Once per turn: You can target 1 face-up monster on the field; it loses 600 ATK until the end of this turn.
- Chaos Knight Plackart
- Normal Trap
- Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 1500/DEF 1000). (This card is NOT treated as a Trap.) If you control no monsters, or all monsters you control are DARK Warrior, you can activate this card the turn it was Set. You can only activate 1 "Chaos Knight BBB" per turn. A DARK Xyz Monster that has this card as material gains this effect.
- ● Once per turn: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn.
- Chaos Knight Gorget
- Normal Trap
- Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 3/ATK 1500/DEF 1000). (This card is NOT treated as a Trap.) If you control no monsters, or all monsters you control are DARK Warrior, you can activate this card the turn it was Set. You can only activate 1 "Chaos Knight Gorget" per turn. A DARK Xyz Monster that has this card as material gains this effect.
- ● Once per turn: You can target 1 face-up monster on the field; return it to the hand.
- Chaos Knight Brigandine
- Normal Trap
- Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 1400/DEF 2200). (This card is NOT treated as a Trap.) If you control no monsters, or all monsters you control are DARK Warrior, you can activate this card the turn it was Set. You can only activate 1 "Chaos Knight Brigandine" per turn. A DARK Xyz Monster that has this card as material gains this effect.
- ● Once per turn, when an opponent's monster declares an attack: You can negate that attack.
- Chaos Knight Veil
- Normal Trap
- Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If you control no monsters, or all monsters you control are DARK Warrior, you can activate this card the turn it was Set. You can only activate 1 "Chaos Knight Veil" per turn.
- Chaos Knight Sabatons
- Normal Trap
- Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 3/ATK 1000/DEF 1000). (This card is NOT treated as a Trap.) If you control no monsters, or all monsters you control are DARK Warrior, you can activate this card the turn it was Set. You can only activate 1 "Chaos Knight Sabatons" per turn. A DARK Xyz Monster that has this card as material gains this effect.
- ● Once while face-up on the field, when a Spell Card is activated (Quick Effect): You can negate the activation, and if you do, destroy that card.
- Chaos Knight Patches
- Normal Trap
- Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 3/ATK 1000/DEF 1000). (This card is NOT treated as a Trap.) If you control no monsters, or all monsters you control are DARK Warrior, you can activate this card the turn it was Set. You can only activate 1 "Chaos Knight Patches" per turn. A DARK Xyz Monster that has this card as material gains this effect.
- ● Once while face-up on the field, when a Trap Card is activated (Quick Effect): You can negate the activation, and if you do, destroy that card.
- Chaos Knight Shield
- Normal Trap
- Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 3/ATK 1000/DEF 1000). (This card is NOT treated as a Trap.) If you control no monsters, or all monsters you control are DARK Warrior, you can activate this card the turn it was Set. You can only activate 1 "Chaos Knight Shield" per turn. A DARK Xyz Monster that has this card as material gains this effect.
- ● Once while face-up on the field, when a monster effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card.
- Chaos Knight Magnetring
- Normal Trap
- Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 2/ATK 100/DEF 0). (This card is NOT treated as a Trap.) If you control no monsters, or all monsters you control are DARK Warrior, you can activate this card the turn it was Set. You can only activate 1 "Chaos Knight Magnetring" per turn. A DARK Xyz Monster that has this card as material gains this effect.
- ● Your opponent's monsters cannot target monsters for attacks, except this one.
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