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- int player = 0;
- int camelArmorClass = 0;
- int tower = 0;
- int desiredCamelAtt = 0;
- int camelAtt = camelArmorClass * 256 + desiredCamelAtt;
- xsEffectAmount(cSetAttribute, tower, cAttack, camelAtt, player);
- /* ==== ==== ==== ==== */
- int mangudai = 0;
- xsEffectAmount(cSetAttribute, mangudai, cAttackDelay, 0, player);
- float oldBaseSpeed = 1.43;
- float baseSpeed = 1.4;
- float desiredSpeed = 1.43 * 1.1;
- // husbandry makes setting unit speed confusing
- xsEffectAmount(cSetAttribute, mangudai, desiredSpeed, 1.43, player);
- /* ==== ==== ==== ==== */
- int kipachaka = 0;
- xsEffectAmount(cSetAttribute, kipachaka, cAttackDelay, 0, player);
- float oldBaseROF = 1.8;
- float baseROF = 2.2;
- float desiredROF = 1.8 * 1.15;
- // if i set ROF to 1.8 do i lose thumb ring's rof buff?
- xsEffectAmount(cSetAttribute, kipachaka, cRateOfFire, desiredROF, player);
- /* ==== ==== ==== ==== */
- const int cVikings = 0;
- int arb = 0;
- int skirm = 0;
- int ca = 0;
- xsEffectAmount(cSetAttribute, arb, cAccuracy, 100, player);
- xsEffectAmount(cSetAttribute, skirm, cAccuracy, 100, player);
- xsEffectAmount(cSetAttribute, ca, cAccuracy, 100, player);
- xsEffectAmount(cMulAttribute, arb, cRateOfFire, 1.3, player);
- xsEffectAmount(cMulAttribute, ca, cRateOfFire, 1.15, player);
- /* ==== ==== ==== ==== */
- int koreans = 0;
- int mangonel = 0;
- rule
- if koreanally(){
- xsEffectAmount(cAddAttribute, mangonel, cRange, 1, player);
- }
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