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  1. Running on 64 bit Windows with 32694 MB RAM
  2. Game Version: v1.18.10 (Stable)
  3. 9/13/2023 11:55:34 PM: Critical error occurred in the following mod: canmarket@0.3.12
  4. Loaded Mods: acorns@0.5.2, aculinaryartillery@1.0.15, ancienttools@1.5.8, axleinblocks@1.0.18, chiseltools@1.8.4, fancysky@1.0.6, caninae@0.1.1, capreolinae@1.0.4, pantherinae@1.0.7, instruments@1.2.2, mannequinstand@1.0.1, meteoricexpansion@1.2.4, millwright@1.0.7, leadroof@1.3.4, primitivesurvival@3.2.7, spyglass@0.4.5, tprunes@1.0.8, visibleore@1.0.1, game@1.18.10, wildcraft@1.6.6, beehivekiln@1.2.2, betterfirepit@1.1.1, blocksoverlay@2.3.0, calendar@1.0.0, cancelbooksignature@1.0.1, canmarket@0.3.12, carryon@1.5.0, commonlib@2.2.0, cooperativecombat@1.1.1, expandedfoods@1.6.7, fairplayguardian@1.1.3, hudclock@3.2.0, sailboat@1.1.0, moreanimals@1.2.4, petai@1.8.0, claywheel@1.1.0, prospectorinfo@4.3.0, rhadditions@3.1.0, scarecrow@1.3.1, sprucedup@1.0.3, stonebakeoven@1.0.6, creative@1.18.10, vsquest@0.5.0, survival@1.18.10, wildfarmingrevival@1.1.2, xlib@0.7.4, betterstepping@1.0.0, bugnetcompatibility@1.0.1, bullseye@2.5.0-rc.1, cats@1.8.0, doffanddonagain@3.0.0, em@2.3.0, playercorpse@1.8.0, rifteye@0.2.4, simplewinddirection@1.0.2, stonequarry@3.1.5, wolftaming@1.8.0, xskills@0.7.5, bricklayers@2.2.0
  5. System.InvalidCastException: Unable to cast object of type 'Vintagestory.GameContent.BlockEntityGenericTypedContainer' to type 'canmarket.src.BE.BECANWareHouse'.
  6. at canmarket.src.Inventories.InventoryCANStall.existWarehouse(Int32 warehouseX, Int32 warehouseY, Int32 warehouseZ, Int32 key, IWorldAccessor world) in C:\Users\koeni\source\repos\canmarket_7\canmarket\canmarket\canmarket\src\Inventories\InventoryCANStall.cs:line 44
  7. at canmarket.src.Inventories.InventoryCANStall.OnItemSlotModified(ItemSlot slot) in C:\Users\koeni\source\repos\canmarket_7\canmarket\canmarket\canmarket\src\Inventories\InventoryCANStall.cs:line 66
  8. at Vintagestory.API.Common.InventoryBase.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 473
  9. at Vintagestory.API.Common.ItemSlot.OnItemSlotModified(ItemStack sinkStack) in VintagestoryApi\Common\Inventory\ItemSlot.cs:line 424
  10. at canmarket.src.Inventories.slots.CANChestsListItemSlot.ActivateSlotLeftClick(ItemSlot sourceSlot, ItemStackMoveOperation& op) in C:\Users\koeni\source\repos\canmarket_7\canmarket\canmarket\canmarket\src\Inventories\slots\Stall\CANChestsListItemSlot.cs:line 34
  11. at Vintagestory.API.Common.ItemSlot.ActivateSlot(ItemSlot sourceSlot, ItemStackMoveOperation& op) in VintagestoryApi\Common\Inventory\ItemSlot.cs:line 289
  12. at Vintagestory.API.Common.InventoryBase.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 446
  13. at Vintagestory.API.Client.GuiElementItemSlotGridBase.SlotClick(ICoreClientAPI api, Int32 slotId, EnumMouseButton mouseButton, Boolean shiftPressed, Boolean ctrlPressed, Boolean altPressed) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 979
  14. at Vintagestory.API.Client.GuiElementItemSlotGridBase.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 772
  15. at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:line 487
  16. at Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 554
  17. at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 393
  18. at Vintagestory.Client.NoObf.ClientMain.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1821
  19. at Vintagestory.Client.GuiScreenRunningGame.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 329
  20. at Vintagestory.Client.ScreenManager.OnMouseDown(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 875
  21. at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 202
  22. at OpenTK.Windowing.Desktop.NativeWindow.OnMouseDown(MouseButtonEventArgs e)
  23. at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
  24. --- End of stack trace from previous location ---
  25. at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
  26. at OpenTK.Windowing.Desktop.NativeWindow.ProcessWindowEvents(Boolean waitForEvents)
  27. at OpenTK.Windowing.Desktop.GameWindow.Run()
  28. at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 312
  29. at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129
  30. at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
  31.  
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